A
AquaTheLita
Guest
CS for A Dark Room/The Ensign!
Name:
A Dark Room/The Ensign. Also answers to "ADR", "TE", "Dark Room", and "Ensign". Prefers to be referred to as "ADR" or "Dark Room".
Gender:
Says he identifies as male. Actual gender is ambiguous.
Appearance:
Has dark/tanned skin, short dark hair, well-built figure (strong and healthy). 8 arms. 4 eyes, white irises, black @ symbols in the pupils. Otherwise looks human. (This is my idea of what a Wanderer might look like.) Wears armor when travelling, usually leather, but stronger if necessary. Almost always wears a large black hooded cloak. It hides the inhuman features (upper two eyes and 6 of 8 arms).
Personality:
Curious and confrontational.
Adventurous and ambitious.
Resourceful.
A fighter at heart. Can get aggressive at times. Has the urge to initiate combat with anyone he encounters who seems dangerous or appears armed. Must fight this urge when encountering those he knows.
Equipment:
Comfortable leather armor on his body. Wears stronger armor of iron or steel if needed. For a long journey or dangerous mission.
Crude locket around his neck. Looks ordinary. Holds great power.
Compass in his pocket. Shows direction. Can lead its holder to places noteworthy or important.
Carries a rucksack. Contains water, food, torches, grenades, bullets, bolas, and other supplies.
Carries at least one weapon. Bone spear. Iron sword. Steel sword. Rifle. Bone spear is usually enough.
Always has these when going out.
Abilities:
Can be revived upon death by someone wearing the locket (including himself). User must wear it, not just hold it. Normal revival takes a few minutes. Self revival takes a few seconds. Ends up back home upon self-revival.
Can revive others with the locket. Takes a few minutes. Drains energy slightly.
Recovers partial health rapidly by consuming food. Useful in combat. Typical for a combat-based RPG fandom.
Skilled in building, brawling, using weapons, and operating aicrafts.
Home:
A small one-room house made of wood in the forest, just outside of the city. No lights inside, except for the fire pit in the center. Keeps it lit as long as he can. Likes it warm and bright. Two small square-shaped windows high up on the walls, opposite each other, facing due east and due west. Lets in some natural light. A single large walk-in closet filled with food, supplies, materials, and weapons. Used to be an outdoor shed attached to the house. Thieves were stealing supplies. He moved the door so it opens into the room.
Quirks:
Feels much more comfortable in rooms with lit fires in them. Even a small candle brings him comfort.
As a phrase of good-will to others, he sometimes says half of A Dark Room's tagline: "May the fire burn brightly for you." To those he is emotionally closer to, he says the full tagline: "May the fire burn brightly for you; may it keep you warm."
Speaks and thinks in broken/fragmented sentences. Mimics text in the games.
Other:
Represents the fandoms for both A Dark Room and its sequel, The Ensign. Both fanbases are more or less the same, anyway. Prefers to be known as the ADR fandom.
I've edited this to include everything that needed to be in there. Works out better than I thought it would.
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