Name: Megaman
Gender: Male
Appearance:
Personality:
Serious and very task-driven, Megaman's general solution for just about every problem is violence. Is there a wall in your way? Blow it up. A robot blocking the path? Shoot it until it explodes (instead of, you know, walking two feet to the side to get around). Evil scientist trying to take over the world? Go on a rampage and shoot everything that moves until he pleads for mercy. Megaman will not stop at anything until his mission is complete, regardless of how many tries it will take.
That said, Megaman can also be very silly, placing completely arbitrary rules upon himself like not allowing himself to use anything but his Mega Buster unless absolutely necessary, not allowing himself to get hit and other such pointless tasks for the sake of 'fun'. Whether this is showoffery or just a form of practice is up to the beholder.
Abilities and Equipment:
Megaman would not be Megaman without his trusty Mega Buster -- a peashooter that has the bizarre property of only allowing three bullets to be in the air at any given time. Although they do dissipate after a certain amount of time, this still leaves Megaman relatively defenseless from time to time.
In addition to this, Megaman also is capable of copying one (and exactly one) aspect of other Fandoms and weaponizing it, generally whatever is the most obvious thing about them, albeit quite a bit weaker than the original. The thing is, in order to do this, Megaman needs to make physical contact with his target, something which tends to not end all that well in combat (let alone when facing a Trickster). Almost without exception, these are named along the following scheme: <Part of the name of the source of the weapon/skill> <Description of the weapon in one word> (For example, Copying FIFA would lead to FIFA Kick, a skill that summons a ball and kicks it in a semi-random forward direction). A side effect of this is that it causes Megaman to change to a color scheme appropriate for the Fandom he's copying, however ugly this may look on him.
Home:
A giant fortress in the mountain, faced with a combination of skulls and giant letters (To be more precise, the letters L, W, C and X) carved into the walls. Speakers have been neatly hidden in said wall, constatly playing musical themes which differ depending on your location. All of the doors inside said fortress have been replaces by metal shutters which open and close by simply toching them, then pull you to the other side before closing again. A bizarre side effect of this is that, if you touch these doors with your back or even in midair, you are forcefully pulled to the other side even if you didn't want to. Is this a good idea? Maybe, maybe not, but at least it allows for doing some cool stuff, which is always a plus in Mega's eyes.
There are very few actual stairs in the fortress; instead, all the different floors are linked with ladders and chutes which forces the inhabitant to jump around in order to get from place to place. Again, this is quite horrible in terms or practical design, but who cares when you can do awesome stuff?
A room deeper inside the fortress is filled with almost a hundred teleporters, all neatly lied up in groups of eight (although two of the teleporters in the first group look somewhat different for some reason), each teleporter leading to a training room where a killer robot is just waiting to attack hapless intruders -- or a friend who happened to take the wrong turn somewhere.
Quirks:
- Megaman suffers from aichmophobia, an irrational fear of pointy things -- especially those attached to walls, floors and ceilings.
- Really likes Rock- and Techno-style music, and can identify mostly every other type of music with some amount of effort.
- Speaking about music, Mega has an odd tendency to shoot his Mega Buster in the air to the beat of whatever music happens to be playing..
- Jumps through door openings if at all possible. If the floor happens to be slippery, he may turn around at the last possible moment and slide through the door backwards. All of these may or may not be combined with firing his gun at the right moment.
- Tends to assume that Dr. Wily is behind literally every problem ever.
- Has a somewhat two-dimensional worldview. In general, this means that he'll be more likely to climb over a pillar than walk a couple of feet around it.
- Sme people say he's addicted to Energy drinks.
Other:
None as of now