When God pulls his gun out, he's not running out.
Falseblade - OOC
Inspired by Rokka no Yuusha, Dominion
Accepted Players :: 0/6
"Prophecy foretells of a coming day in which the world would known Hell blazing before its very eyes. As mountains erupted, seas engulfed coasts, and winds tore down cities, few could deny that the prediction would eventually come about. Regardless of allegiance, culture, or language, a unified world was needed to combat the growing presence of unbridled evil incarnate.
And so an alliance was forged. A king of kings was chosen to lead the people to stability before the coming storm, selected by prophetic voice. His name is Monrun Isgavriel, Lord of the World, King of Civilization. Sitting atop his throne in the city of Pinnacle, capital of the world, he holds ultimate authority, presiding over the leaders of countless other nations spread across the globe. Few question his authority, as his power, charisma, and intelligence are unmatched.
His reign, however, hides beneath it a sinister truth; one which is revealed to only six individuals. Coming to them in an enigmatic form, a prophet with no name bestows six young beings with a single fact; that the king Isgavriel is a demon in human form, and the true source of their future's prophesied calamity. Given a dagger, each, they are implored to seek the King, and put an end to his life before the day dawns that he can truly ruin the world.
Their abilities, too, are notable, but not absolute; only together do they have any hope of defeating a ruler of the world. As they come together, guided by a single address leading to Pinnacle, they enter a tavern, only to find themselves met with not six, but seven individuals bearing the same ritual daggers they received from the prophet.[/I]
Who, then, is the false one among them?
In Falseblade, you will play as one of seven heroes chosen by "The Prophet", a mysterious entity that guides them towards killing a king of kings. Their task is simple, but far from easy; using the daggers given to them, they must finish the king off after defeating him. The Prophet explained that there would be six of them, but they soon find out there is an unexpected seventh.
One player will be a "spy" among the players, selected randomly. The spy's identity will be known only to me, the GM, and to the spy themselves. It is up to them to maintain their cover, all the while working towards undermining the team's quest to kill the king. This roleplay will involve stats, abilities, and a significant number of dice rolling, which will be carried out by me behind the scenes.
[warning=red]The potential for death at the hands of another player is a very real possibility.[/warning]
- A spy will be selected from among those applicants who PM me that they are interested in playing the spy. The selection process will be semi-random; from those I am inclined to allow to be the spy, I will select one randomly. There is a possibility, due to this random selection, that the GM may become the spy.
- The spy is forbidden, in all mediums and forms, to reveal their identity to anyone, period. This includes within IC posts. The spy should not indicate in their IC posts that they are the spy. Any potentially secretive actions the spy takes will instead be sent to me via PM, after which point I will post them, with names and identities removed.
- Likewise, if the spy would want to have their character do anything behind the scenes where there is time (IC'ly), they must also PM me.
- Note that because regardless of who is the spy, the GM will know their identity, I (the GM) will not utilize this knowledge. Or rather, I pledge to maintain fairness.
- Dice are God. If your roll for something comes up with a result, that's what happens. There is no ignoring it.
- Posting rounds will be once every two or three days. If you don't think you can keep up with this, please don't join.
Each character will have a number of basic stats to them which will determine their ability in a variety of combat aspects. These will be used to roll dice behind the scenes against other individuals or entities. These will be mainly used to determine successes against other characters, though may sometimes be used to determine the outcome of non-combat events (especially in the case of Perception).
Might - Used to determine your physical ability when it comes to feats of pure strength; punching, lifting, and swinging weapons with a hefty weight, etc.
Finesse - Used to determine physical ability when it comes to feats of dexterity and precision; aiming, hitting with fast weapons, balancing, etc.
Fortitude - Used to determine your ability to resist damage, be it poison or being hit by something physical.
Constitution - How well you can resist mental effects, such as mind control, psychic blasts, etc.
Health - How much life force you have, in a general sense; how much actual damage you can take before dying.
Speed - Used to determine how fast you are; running speed, striking speed, or otherwise.
Perception - How well you can detect worldly (or unworldly) effects; 5 senses and beyond.
Arcane - The damage output of supernatural abilities.
Spirit - Arcane resistance and the like. Defending against magic stuff.
In addition to determine your character stats, you will also be given free reign over developing up to three "Abilities" your character has. These can be feats of skill, magic, etc... Use your imagination! Note that because these are so open to freedom, there is potential for being quite powerful; I will be heavily analyzing them as you might expect, but don't be afraid to think big at first.
Just use common sense, really. Don't worry about how your abilities will utilize dice; once I've accepted the ability, I'll be figuring out how to integrate it with the dice rolling system. NOTE that I have every right to nerf (or buff) abilities any time during the IC.
- Age should be young. That's all I will say on that matter.
- With abilities, it is best to have at least one or two powers that are 'broad' and allow for a number of useful applications.
- You may make 3 unique abilities.
- Since the heroes were chosen from across the globe, cultures could vary wildly, even race (though no one should be playing anything but a humanoid race). Feel free to develop a little portion of the globe!
- In terms of power level, consider your characters equivalent to the combat prowess of a recognized hero in a countries army; someone who is known in their corner of the world as being very skilled. That's the best way I can put it. Don't worry too much on power level. I'll let you know if it's too much.
Appearance:[/b] (As a description or at the top as an image, or both)
Avira Chevero - Jakers
Keran of Yeshaz - Psyker Landshark
Kheri Soyeo - Zombehs
Lucia Magnolia Dessdia - ERode
Orson of the Ordoxi - Voltin
Najila El-Mabah-Layali - Asuras
Last edited by a moderator: