Shotgun Vigilante

Watch Me Burn
Original poster
FOLKLORE MEMBER
Invitation Status
  1. Look for groups
  2. Looking for partners
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. Multiple posts per week
  4. 1-3 posts per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Adaptable
Preferred Character Gender
  1. Male
  2. Primarily Prefer Male
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It is the year 2292, 10 y years after the Second Battle of Hoover Dam in the Mojave Wasteland in the NCR's favor. Legate Lanius was slain by Courier Six, along with dozens of legionaries. at Fortification Hill. Caesar and what remained of the Legion's forces fled Northwest towards Oregon and again into the Washington territories. These areas are extremely hostile and unforgiving. The Pacific Northwest is an area locked in an endless nuclear winter. The temperatures on average are below freezing and nights are cold enough to freeze a person to death if left out in the bleak ruins of Seattle also called Hells Point. Yao Gui frequent the decimated remains of forests, Deathclaws with the ability to alter the color of their hides to become even more frightening also roam the wilderness. Super Mutants and Night Kin, feral ghouls roam the streets.

But, if you think these creatures are the height of your worries; Hell's Point is a warzone. The Brotherhood of Steel holds this territory all the way up to Anchorage, Alaska. However, they are daily contested by mercenary groups like the Gunners and the Talon Companies. - even the Chinese Remnants. The Brotherhood, however, is not like the Mojave or Capital's Chapters. These men and women are hardened, callous, and cold. They've imposed mandatory drafts to fill their ranks with fresh Initiates and Scribes. They train them extensively, almost abusively, to fight, survive, and look for lost tech. Who they can't use for essentially cannon fodder, they enslave - and they are very keen on keeping humanity "pure" so any mutations or genetic fuck ups and they are eradicated immediately.


The story starts with the Courier's son, Cayden Myles Cassidy whom he had with Sharon Rose Cassidy. Cayden took it upon himself to carry on his father's duty to take down the Legion and Caesar after the battle of Hoover Dam left him worse for wear. Cayden is far, far from NCR territory but his drive to find and end the Legion and Caesar keeps him going; through frigid temperatures, blazing gunfire, he continues his father's quest, meeting new people, making alliances, and helping those caught in the middle just survive.
You can be a Human, Ghoul, or Supermutant.

- Humans start out with all 5's in their SPECIAL stats.

- Ghouls start with 5 STR, 5 PER, 7 END, 3 CHA, 5 INT, 5 LCK

- Super Mutants have 8 STR, 5 PER, 7 END, 3 CHA, 3 INT, 5 LCK

* All races get 5 freebie points to allocate to whatever stat they desire.
* Clothing, Implants, Perks may also increase these stats. Bobbleheads but there are skill books.
* You can use any gun, melee weapon, clothing, or armor, or perk from any game. It has to make sense though.
* There is no VATS; perks that use VATS must be modified to some degree that VATS isn't needed to use it - otherwise, I have to dismiss it.


*Please PM me if you want to join, this page is for prologue and character sheets only!
 
Cayden Myles

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S.P.E.C.I.A.L

Strength​
Perception​
Endurance​
Charisma​
Intelligence​
Agility​
Luck​
7*​
7*​
7*​
9*​
10*​
9*​
7*​
Skills

Barter​
Big Guns​
Energy Weapons​
Explosives​
Lockpick​
Medicine​
Melee Weapons​
Repair​
Science​
Sneak​
Small Guns​
Survival​
Speech​
Unarmed​
65​
75​
50​
55​
75​
50​
75​
75​
75​
50​
100​
50​
70​
50​
PerksDescription

Cowboy​
More proficient with revolvers, lever-action rifles, dynamite, hatchets, and knives.

Sniper​
Easier to get headshots or target specific body parts.

Rapid Reload​
Reloading time is halved.

Commando​
More proficient with two-handed firearms.

Gunslinger​
More proficient with one-handed firearms.

Grunt​
More proficient with 9mm pistols and SMGs, .45 pistols and SMGs, service rifles, assault and Marksman carbines, light machine guns, frag grenades, grenade rifles, and launchers, and combat knives.

Hand Loader​
When using Guns, you are twice as likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches.

Scrounger​
Considerably more ammunition in stockpiles.

Intense Training​
You can put a single point into any of your SPECIAL attributes. (7x)

Terrifying Presence​
Can send enemies fleeing. Doesn't work on animals, Supermutants, or Feral Ghouls.

Adamantium Skeleton​
Takes less damage to limbs.

Name: Cayden Ian Myles

Nickname:"Myles", "Cay"

Age: 23

Hair Color: Black

Hair Style: Urban Ranger

Eye Color: Blue/Grey

Facial Hair: Survivalist Beard

Scars / Distinguishing Marks:Has a large scar extending semi-diagonally from his hairline, over his left eye, to his jawline. Has several bullet entry wound scars on his chest. Has claw marks from a deathclaw running from his right shoulder to his left hip along his back.

Personality: Cayden is as hardened as they can come, maybe more so because, after he trained with Joshua Gram, he followed in pursuit believing the only way to deal with a rabid dog is to put it down with a well-aimed shot to the head. He can be mercilessly brutal and terrifyingly effective. As a trained and veteran Ranger, he has a keen mind for tactics, survival and the legions of hell itself couldn't withstand the onslaught of lead he can put down range with impeccable and uncanny accuracy. He is a true marksman, making sport of blowing the heads off Legion officers causing panic in the ranks or them to blindly charge into one of his traps.

History: Cayden isn't always a hard ass. Rather you'd believe it or not the grizzled man in his youth can be exuberant, hopeful, and perhaps a bit naive. But he had no idea the horrors that the Legion could, and would often impose even on what could be considered a law-abiding citizen. It didn't matter if they were men, women, or even children, the brutality he witnessed in his 10-years of service was enough to wilt his enthusiasm into cynicism as he learned to hate the Legion for what he saw as barbaric and archaic ways of slowly dragging out the pain and suffering of their executions. Most will say that the Legion liked to crucify, but that was only the lucky way to die even if it did take days to do it.

He'd seen women enslaved and raped, children butchered like cattle for being too weak, and men quartered; slowly torn apart, hung, disemboweled, or just fed to starving dogs. Yes, he hated the Legion. With a passion. He had faced such brutality as a recruit and they forced him to kill one of his own teammates by beating them to death. It broke something in him and from that day, he could feel nothing but apathy and longed for nothing more than the chance to place a well-aimed shot into the head of Caesar. That thought did put a smile on his face.


Quote: "Burn everything you love, then burn the ashes; it's all they know; violence. So I give it to them free of charge."

Caps:2000



Elite Riot Gear
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The elite riot gear is a unique armor and the most advanced model of L.A.P.D. riot armor, superior to the pre-War 11th Armored Cavalry Regiment riot armor. Originally an 11th Armored Cavalry Regiment riot armor that was modified over time, it was the personal armor of an NCR riot control officer in the Divide, supervising the NCR riot operation in the Third Street Municipal Building before its destruction.

This set of gear has more attachments when comparing to the advanced riot gear. Aesthetically, it lacks the 11th Armored Cavalry emblem on the helmet but instead has a white U.S. Army star on the side. It has additional green tubes on its enhanced gas filter as well as an antenna connected to the flashlight on the right side of the helmet. There is also a canteen attached to the belt and a bandolier that spans across the chest plate, along with a strap of pouches. The gray duster is greener than the dark brown advanced riot gear, and it features reinforced shoulder plates and armored knee guards, which are not seen on any other variation of riot armor. It has recoil compensation materials woven into its arms, making it easy to aim and take down targets with gunfire. The helmet is equipped with advanced optics and a night vision unit that interfaces with riot armor to provide night vision.

Helmet:
Red Scare

Sneak Sight
Speech +5
Perception +2

Uniform:
Riot's Ruin

Critical Chance +5
Explosives +10
Charisma +1


Weapons:
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1. Ranger Sequoia - This large, double-action revolver is a rare, scopeless variant of the hunting revolver. It is used exclusively by the New California Republic Rangers and is carried only by an NCR Veteran Ranger after 20 years of service. This revolver features a dark finish with intricate engravings etched all around the weapon. Engraved along the barrel are the words "For Honorable Service," and "Against All Tyrants." The handgrip bears the symbol of the NCR Rangers, a bear, and a brass plate attached to the bottom that reads "20 Years." Fires .45-70 Gov't ammunition.
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2. Anti-Materiel Rifle - Utilizing an ergonomic, metallic skeleton design with a free-floating barrel, the .50 Hécate II is a bolt-action, high caliber precision weapon intended for use against materiel and hard targets. For balance, the rifle includes a tapered barrel and a large muzzle brake to reduce recoil to manageable levels. Unlike most rifles, the AMR was designed from the ground up to be used at long and extreme ranges: It lacks any kind of sights, featuring instead a mounting rail for high-powered scopes and a forward bipod mount.


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3. Machete Gladius - The wide blade at the head with an indentation into the blade towards the hilt is designed to give more weight to the head of the blade, allowing for more momentum with slashes. Like a machete, it does bonus limb damage. It can be repaired with another machete gladius or regular machetes. It has a fairly high damage potential due to its speed it readily cuts through most armored enemies.


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4. Medicine Stick - A lever-action rifle firing .45-70 Gov't ammunition. The 'Medicine Stick' has two types of sights on it, the default sight is semi-buckhorn iron sight but has also been equipped with a diopter aperture sight. It has a dreamcatcher along the side of the stock.



Implants:

1. "Hypertrophy Accelerator" Strength Implant (+1 Strength)

2. "Optics Enhancer" Perception Implant (+1 Perception)

3. Nociception Regulator" Endurance Implant (+1 Endurance)

4. Logic Co-Processor" Intelligence Implant (+1 Intelligence)

5. Probability Calculator" Luck Implant (+1 Luck)

6. NEMEAN" Sub-Dermal Armor (Can shrug off non-critical injuries.)


7. "PHOENIX" Monocyte Breeder (Rejuvenates and heals minor injuries.)

Other Implants:

1. Implant C-13 - (Allows him to fight Cazadores with ease though it also acts as an aim assist or targeting system.)

2. Implant GRX - Gains a non-addictive subdermal turbo (chem) injector.

* Next to a stat means it has been modified from its baseline+ any added points allotted. Points given by implants do not grant higher skill levels.
 
Last edited:
Devon Adrihan
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S.P.E.C.I.A.L


Strength​
Perception​
Endurance​
Charisma​
Intelligence​
Agility​
Luck​
10​
8​
9​
9​
8​
7​
7​
Skills

Barter​
Big Guns​
Energy Weapons​
Explosives​
Lockpick​
Medicine​
Melee Weapons​
Repair​
Science​
Sneak​
Small Guns​
Survival​
Speech​
Unarmed​
50​
75​
100​
25​
25​
50​
75​
75​
75​
25​
50​
50​
75​
75​

Name: Devon Adrihan

Nickname: Commander, High Elder

Age: 45

Hair Color: Grey

Hair Style: Urban Ranger

Eye Color: Brown

Facial Hair: Survivalist Beard

Scars / Distinguishing Marks: Has a large, noticeable gash running along his cheekbone below one of his eyes. Has various tattoos including the insignia of his rank, and the Brotherhood's insignia.

Personality: The High Elder is a ruthless, cunning man who is not afraid of a fight, and will not back down from one even if it seems disadvantageous for him. Hell, he'll even take the fight to your doorstep if you provoke him. Devon has, in many ways great empathy for those under his command, especially Knights, Paladins, and to a lesser extent, Scribes. But this empathy can frighteningly be turned on and off at will. He treats the locals almost as bad as the Enclave ever did or would have; forcing children to go through rigorous training, and the adults are expected to be good soldiers, and since many are forcefully - and sometimes abusively - indoctrinated, fanaticism and loyalty to the cause are prevalent symptoms among his members.

History: WIP

Quote: "I watched bridges burn before my time; I was hoping you'd take my side - I won't let my world fall down in front of my eyes."

Caps: 5,000

X-01 Sentinel Power Armor

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Modifications
Chassis:​
Titanium Plating increases the overall durability of all parts.
Helmet:​
* Targeting HUD: Visor highlights enemies.
* Internal Database: +2 Intelligence.
*Sensor Array: +2 Perception.
Torso:​
*Tesla Coils: Deals damage in close proximity.
*Reactive Plates: Deals damage back from melee attacks.
*Motion Assist Servos: +2 to Strength.
*Medical Pump: Automatically injects stimpack if too much damage is taken.
*Jet Pack: Enables jet-assisted boost while jumping.
Arms:​
*Hydraulic Bracers: Increases unarmed damage.
*Tesla Bracers: Adds energy damage to unarmed damage.
Legs:​
*Calibrated Shocks: Increases carrying capacity.
*Explosive Vent: Increases damage from impact landing.
*Overdrive Servos: Increases sprint speed.

Weapons: