Fallen's Cosmic Vault

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Updated 6/25/2021
Race: Demon

Age: 25 Human Years Old, 100+ Years in Demon years

Son of Azazel, Demon Lord, Prehistoric Summoner

Family:
Azazel Morningstar(Father), Asmodeus Morningstar(Uncle), Lucifer Morningstar(Uncle), Dagon Morningstar(Aunt, Deceased), Ramiel Morningstar(Uncle)

Occupation: Galactic Defender

Relationships: Engaged to Ren Moonblade(Story with Deadly Sugar), Engaged to Ella Moonblade/Valentine(A shared relationship with Jethro, Story with Deadly Sugar)


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Vol'gath is a 6'2" dark skinned demon with orangish gold eyes and wavy hair that is seal brown. From training with his father and various missions in both Hell and on different planets, Vol'gath's body is well built with a rock solid midsection and backside while his arms and legs are bulky enough to keep someone trapped in choke holds long enough to knock them out. He typically wears a long hooded cloak with any outfit he wears as it is a unique cloak that his father crafted for him. Vol'gath also wears a long dark brown scarf that has been through many battles, thus all the wear and tear on it.

Updated Appearance(6/25/2021)
Shortly after his graduation from Bermuda Academy and entering his life as a Galactic Defender, Vol'gath's body matured a little more. He took better care of his chocolate brown hair and shortened it a little bit so it wasn't always in his eyes. His muscles became much more toned and stronger than when he first attended Bermuda Academy as the demon now has a much sturdier looking and feeling body.
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Caring: A rare trait in demons, Vol'gath has a large caring heart but does his best to not let his father know too much about it, if at all. Other demons know about it however and give him a hard time for it. Sometimes, they call him more human than demon.

Intelligent: While some demons are cunning and intelligent, Vol'gath takes it a step further and ends up being several steps ahead of someone else. Always doing researching and laying out careful plans in case something goes wrong.

Loyal: Vol'gath knows a lot about loyalty from his father and other demons. But, some question where his loyalty stands on some days because he seems to steer away from Hell from time to time and nobody exactly knows why.

Blunt: Best learned from his father, Vol'gath always goes straight to the point. Hardly ever sugarcoats anything, especially when it comes to dangerous situations. Sometimes, he can control it when certain situations just require him to shut up or just be somewhat supportive.

Destructive: Sometimes Vol'gath goes a little overboard on people when fighting or sometimes just searching for simple answers. Don't be surprised if you walk into a destroyed room with one injured person and Vol'gath standing in the middle of it, cleaning himself off. Yikes.

Frightening: Vol'gath himself doesn't purposely put fear into others, but his reputation does. Being the son of Azazel has caused many to fear him just for that reason alone. Others say he's a dangerous and deadly demon. How much of it is true then?


Updated Personality(6/25/2021)
Vol'gath still retains his caring personality, even more so now that he has made new friends with Jethro during their time at Bermuda and now as Galactic Defenders. He is still an intelligent demon, having grown even smarter with the help of his teachers. Vol'gath has found himself to be a lot more affectionate before after joining Bermuda Academy and finding love. It especially helps him show a ton more love to his prehistoric creatures. Despite the minor tweaks in his personality, Vol'gath has proven time and time again to still be an extremely blunt, destructive, and frightening demon to mess with.


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Son of Azazel Morningstar, one of the Princes of Hell, Vol'gath is a unique kind of demon with the blood of his father pumping through his veins. At a young age, quite a few things happened to the demon that would quickly make him both respected and feared. Azazel taught him everything about Hell, how it works, the demons in control, this and that. And secondly, he showed signs of being a summoner demon, one that could summon ancient beasts of the past. Dinosaurs and other prehistoric creatures. Needless to say, Azazel was both impressed and proud. Saying that one day Vol'gath would make for a fine Prince of Hell should anything happen to Azazel himself or any of the other Princes of Hell. However, Vol'gath had doubt in the back of his head. Did being that kind of demon tickle his fancy? Or did want to do something more with his life than just be a typical demon?

While growing up, Vol'gath was trained almost nonstop by his father. Building his body up to be sturdy and strong so he could take multiple hits. With the training, Vol'gath was able to summon more and more creatures from the prehistoric past at a time and even maintain them for long periods of time. On top of this, his demonic abilities started coming in. All the typical demon gifts, but the powers that stuck out the most was dark energy control, shadow control, and the ability to use a demonic smite. Smiting was common for angels and the only demon that could smite other demons, was Cain. This struck more fear into the demon population and as such, demons were cautious around Vol'gath. Again though, was this the kind of life Vol'gath wanted? Or something else?

To answer this long term question, Vol'gath has taken up doing missions for Hell, Earth, and other worlds to see if exploring would help him settle on a decision. At one point during his exploration, he had befriended the nine-tails jinchuriki and his dragon familiar; Jethro Autumnfire and Aithne.


Updated Story: Bermuda Academy(Story with Deadly Sugar, 6/25/2021)

Vol'gath attended the Galactic Defender academy with his best friend Jethro Autumnfire and Aithne. It was here where Vol'gath found true love in Ren Moonblade and later on in Ella Valentine, creating life's first four way relationship by sharing Ren and Ella with Jethro. Vol underwent a lot of change in his personality thanks to Ren and a very stubborn demoness teacher, Yumi. He's also learned more to embrace his demonic heritage and accept who he is with Yumi's help, which caused him to unlock deeper power; Demon Lord abilities and armor. He forged himself his dream sword whip in Bell's class and couldn't be happier with it as it has become an immensely handy weapon for Vol'gath.

Vol'gath is also going to be an upcoming father as Ren is bearing their child. But of course, not without some problems. That same child, their daughter? Has come into their present timeline on a mission to try and prevent a rather dark and grim future that is unjust. Vol was the last one to find out but in a rather… Horrific way. His aunt Dagon tried kidnapping her and threatened her life in front of his eyes and when he realized it was truly his little Vavara… It awoke his true demon form that had been locked away for a very specific reason. With the new form, Vol'gath ripped apart and killed Dagon for messing with his family.

After graduating with Jethro, their lovers, and their friends… Vol'gath moved on to become a Galactic Defender. What adventures in both space and fatherhood await this demon?


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Demon Physiology: As a demon and the son of Azazel, Vol'gath has various gifts that have molded him into who he is.
Strengths:

  1. Enhanced Strength, Speed, Durability, Endurance, Stamina
  2. Immunity to fire/lava.
  3. Hellfire Control
  4. Teleportation.
  5. Smiting
  6. Create/Take portals to Hell or other worlds.
  7. Possession.
  8. Healing.
  9. Telekinesis/Telepathy.
Weaknesses:
  1. Demon killing weapons.
  2. Demon Traps.
  3. Angelic Power.
  4. Other Princes of Hell.
  5. Spells that bind Demons.
  6. Holy Fire/Water.
  7. Gods

Prehistoric Summoner: At a young age, Vol'gath revealed that he could summon dinosaurs and other prehistoric creatures from a world that has long since passed and gone extinct. He is also able to transform them into demonic forms to make them far stronger than normal.
Strengths:

  1. Demonic Transformation.
  2. Able to summon any creature from the prehistoric era.
  3. Multiple summons at once.
  4. Creatures are able to speak to Vol'gath and others while summoned.
Weaknesses:
  1. Ability can be blocked if Vol'gath is weakened by binding, traps, or otherwise anything that cuts off his powers.
  2. Creatures may lose control if kept in demonic transformation for too long.
  3. The longer creatures are out for, the more arcane that is drained from Vol'gath.
  4. Other summoners could possibly find ways to defeat the creatures.

Darkness/Shadow Manipulation: Demons all have different gifts. For Vol'gath, he has become accustomed to controlling the darkness and shadows.
Strengths:

  1. Control over all types of shadows.
  2. Able to take control of another person's or object's shadow and therefore, control them to a degree.
  3. Turn himself into a shadow and travel in ways most others cannot.
  4. Various shadow and dark attacks and defenses.
  5. Manifestation of weapons.
  6. Dimensional Storage.
Weaknesses:
  1. Vulnerable to all light based attacks/users.
  2. Shadow control is limited by range or if the shadows are disrupted by other factors.
  3. Those that are stronger than Vol'gath may not be affected or trapped for long by his shadow manipulation.
  4. These abilities can be blocked out if Vol'gath is weakened, bounded by spells, or has exhausted a large portion of his supply of magic.

Updated Powers 6/25/2021

Demon Lord Armor and Abilities: Vol'gath achieved this high status of Hell ranking through his hard work and training at Bermuda Academy. His armor provides him with a slew of new demonic abilities as well as enhancing the rest of his magic and traits as a demon. On top of this, Vol'gath unlocked a new and much stronger version of his personal Cero known as the Demon Lord Cero, which comes in a different color and is stronger than his Prince of Hell Cero. The armor acts like Jethro's Dragon Sage Mode armor, providing Vol with almost mirroring abilities.
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True Demon Form: After realizing that Vavara is his future daughter and seeing her life threatened by Dagon, Vol'gath shattered the seal that was put on his true demon form. Naturally, demons have a true form but none like the one Vol'gath was born with. This form is a combination of all Four Princes of Hell along with Vol's Demon Lord abilities. Making him the most destructive and terrifying demon to ever walk in Creation. It also finally granted Vol'gath the full use of his dark magic. Yumi is cracking down on him and making sure he is able to actually control this like how a demon is supposed to such as doing simple transformations, getting him more used to his dark energy, controlling how big or small the form can be, and much more.
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Age: 21 Years Old
Race: Human, Horseman of the Apocalypse
Vessel of War
Keeper of Ruin, the Red Horse
Wielder of the Chaoseater Blade

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Rhys Jones himself is a young, African American man with honey brown eyes and a well toned body. Most times he has the sides and back of his head shaved while the hair on the top is braided into small dreads. Rhys stands at a solid six foot height while having War's ring on his right ring finger at all times which is black and red with clashing swords in the center of it. When entering his Chaos Form, Rhys becomes this thirteen foot tall hulking demonic fire creature with wings while the Chaoseater blade matches his size and takes on a demon appearance as well.

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Benevolent: Despite being the vessel of a Horseman, Rhys still shows a far more kind and caring personality than his other soul. It's a sight to behold when Rhys taps into the powers of War though and shows this far more aggressive and fearful side. Whoever awakens this side of Rhys, rightfully deserves it.

Honest: There isn't a single lying bone in Rhys' body as he struggles to lie almost all the time. He can never bring himself to do it. This trait annoys War because it's usually him who has to control Rhys into lying when it's needed most.

Selfless: Rhys will always put others before him, no matter the situation. Especially when it comes to his three siblings. He will go out of his way to help someone in need, even if it causes trouble later because he knows it's the right thing to do.

Hot-Blooded: Rhys is always so quick to express his emotions, especially when it comes to anger and love. A side effect from being War's vessel because Rhys never wants to keep things bottled up. However, it can be very overwhelming at times and cause people to be a little weirded out by him or afraid.

Impulsive: Both War and Rhys have a common trait for jumping into things without thinking first. One of the few reasons why the Horsemen were banished into humans in the first place.

Short-Tempered: Despite Rhys' overall kind nature, he has a bad habit of losing his temper fairly quickly. Something that comes from War as well, but unfortunately this also fuels the Chaos Form.

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Everyone knows the stories of the Four Horsemen of the Apocalypse, the almighty beings that are supposed to come down when Judgement Day rings into the world. But, how true is all of it? How much do people truly know about each Horseman? Well, those are stories for a different day. All you need to know is that there has been a drastic change to these all powerful beings. Two decades ago, a catastrophic event took place that nearly wiped out all of Creation and for one reason or another, all of the blame went to the Four Horsemen. Rumor has it that they triggered small events which led to the biggest one of all. The beings in control of the Horsemen deemed that they had to be punished. When they tried fighting for their freedom and gave many explanations, they were outmatched by the seemingly high pile of evidence against them. The punishment for the Horsemen was that they were to be sealed away into mortal beings for an unspecified amount of time. The four mortals also just so happened to be siblings as well. Each Horsemen was forced into their bodies with powerful sealing magic when each child was born.

Rhys Jones was the last of the Jones siblings to be born and became War's vessel right after birth. The moment when no nurse, doctor, or even the family was looking at baby Rhys, a golden ring that was small enough to fit on the infant's right ring finger appeared along with War himself being trapped inside the newborn mortal. The ring was hidden from the normal eyes of humans, so nobody was the wiser… Except Rhys himself that is.

As Rhys was growing up, he quickly came to learn of the ring, the Horsemen, and the fact that his three other siblings are the same way. They all came to terms with it, but Rhys didn't. He thought this was just some mental illness. Perhaps something went wrong at birth. So, Rhys did what any logical human would do and started having therapy sessions, trying to explain things to his therapist. But, they took it all as metaphors and eventually gave up on Rhys. When therapy didn't work, he figured a mental institute would work instead. Months go by and nothing worked. He was so adamant on believing he isn't some vessel for some all powerful being… Until one day, War had enough of the bullshit and broke Rhys out of the institute using the very powers they both share. After that, Rhys didn't need much convincing to just accept who he is.

With some supernatural tampering here and there, the destruction caused by Rhys and War was cleared away and the police became none the wiser. Rhys returned home to his family and asked his siblings in helping dealing with the fact that the four of them… Really are the Four Horsemen of the Apocalypse. With more time, Rhys grew to control the powers that he shares with War along with learning how to ride a horse, specifically Ruin the Red Horse.

Being twenty-one now, Rhys tries his best at a normal life while also trying to help War and the other Horsemen figure out how and why the four of them were fated to be punished like this.

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Horseman Physiology: Being the Vessel of War, Rhys has a handful of gifts that come in really handy when he needs them.
Strengths:

  1. Any weapon made by humanity cannot harm or damage Rhys.
  2. Enhanced Strength, Speed, Agility, Durability.
  3. Mastery over Swords.
  4. Flight
  5. Rage Inducement.
  6. War Manipulation.
  7. Combustion Inducement.
  8. Hellfire Manipulation.
  9. Weather Manipulation.
Weaknesses:
  1. Supernatural weapons can harm Rhys and War.
  2. Being in a mortal body means that War's power isn't unlimited. Rhys will need to rest after multiple amounts of power usage.
  3. Gods or other higher forms of power that are above the Horsemen can strip away War's powers.
  4. Powerful spells could bind and restrain Rhys and War for a limited time.

Chaoseater: This is War's personal weapon that he brings with him everywhere, which means Rhys carries it all the time. It remains concealed within War's ring and is able to be summoned at the will of Rhys or War. The more it kills, the more energy that is channeled to Rhys and War to use to keep fighting for longer periods of time.

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Ruin: Also known as the Red Horse, is War's and Rhys' trusty steed. It can be summoned at any time by Rhys or War.

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Chaos Form: This is a hulking form of War that is only achievable when Chaoseater has collected enough energy to unleash. The transformation lasts for a limited time due to the fact that War is imprisoned in a mortal body.

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Age: 24 Years Old
Race: Human, Horseman of the Apocalypse.
Vessel of Death.
Keeper of Despair, the Pale Horse.

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Ryker is a young, African American male who stands at a 6'2 height and a well built figure. Like his younger brother Rhys, Ryker has all sides of his head shaved except for the top where the remaining amount of hair is braided into long dreads which is then tied up into a small ponytail. His facial hair is clean and thin only having a mustache and a small patch of hair around the chin that forms a perfect circle. He has dark brown eyes while most of his upper body is littered in tattoos of various meanings. Some just for show while others have a deeper connection to Ryker. On his right ring finger is Death's golden ring which has a single skull and a large scythe blade behind it. In his Reaper Form, Ryker becomes a staggering thirteen feet tall and takes on the appearance of the Grim Reaper himself with a haunting skeleton body, hooded robes, and his giant scythe, The Harvester.

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Carefree: Almost nothing can spoil Ryker's mood as he is always looking for the bright side of things, even when everything seems to be at the lowest point. One has better chances at winning the lottery or being struck by lightning before seeing Ryker in a sour or saddened mood.

Hardworking: Ryker is always doing the most around the house and wherever else he goes. Most of the chores are done by him, he goes the extra mile at jobs, Ryker does whatever he can to help even if it pushes him to exhaustion sometimes.

Playful: Ryker typically enjoys pulling pranks on his siblings, telling jokes, and overall being the jokester of the Jones family. Sometimes this drives Death bonkers, but he has learned to deal with it.

Blunt: During conversations, there are times Ryker will be straightforward about almost anything. Never will sugarcoat anything. Something that stems from the Horseman inside of him. This is also a trait he shares with Quinton, the oldest sibling.

Brutal: As the vessel to the literal Grim Reaper, Death, Ryker has a tendency to spill quite a lot of blood when it comes to battle or hunting for dying souls. Usually ripping bodies apart limb from limb or just straight up tearing the soul from the body if he so chooses. Mainly this is Death's influence that causes most of these actions.

Cold: Something that comes directly from Death, there have been moments where Ryker is outright negative and harsh to people or things taking place.


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Everyone knows the stories of the Four Horsemen of the Apocalypse, the almighty beings that are supposed to come down when Judgement Day rings into the world. But, how true is all of it? How much do people truly know about each Horseman? Well, those are stories for a different day. All you need to know is that there has been a drastic change to these all powerful beings. Two decades ago, a catastrophic event took place that nearly wiped out all of Creation and for one reason or another, all of the blame went to the Four Horsemen. Rumor has it that they triggered small events which led to the biggest one of all. The beings in control of the Horsemen deemed that they had to be punished. When they tried fighting for their freedom and gave many explanations, they were outmatched by the seemingly high pile of evidence against them. The punishment for the Horsemen was that they were to be sealed away into mortal beings for an unspecified amount of time. The four mortals also just so happened to be siblings as well. Each Horsemen was forced into their bodies with powerful sealing magic when each child was born.

Ryker is the third child of the Jones siblings and the vessel to Death, one of the four Horsemen. After being old enough, which was his pre-teens, Ryker was told by Quinton and Naomi about the Horsemen and how each of them are the vessels while believing that their youngest brother, Rhys, is the final one. Unlike Rhys though, Ryker took it pretty well and in fact made jokes about it. Deciding that he'll just roll with it and smash through whatever challenges life throws at him and his immortal companion. And that's exactly what he did. Ryker continued living his own life as normal as possible, being that slightly above average and handsome devil that most women fawn over. At a later age, he started getting a lot of tattoos all over his arms and most of his chest. Most were just for display purposes, but some did hold meaning like how much he loves his family and siblings or how he accepts Death by having some tattoos of scythes on his body.

Being the jokester that he is, Ryker has taken advantage of Death's abilities and pulled some interesting pranks on his siblings such as having living skeletons show up in the shower and zombies hiding in the closets. For Halloween, he'd summon out Despair while being dressed up in a Reaper costume using Death's actual scythes to go trick-or-treating. Eyebrows were surely raised and some people even praised Ryker for the dedication. Even though they were fully unaware that he is the actual Horseman.

Much like the rest of his siblings, Ryker continues to try and live a normal life while also trying to figure out what exactly caused the Four Horsemen to be punished and banished into mortal vessels.


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Horseman Physiology: Being the vessel of Death, Ryker has gained some exceptional gifts from the Horseman.
Strengths:

  1. Any weapon made by humanity cannot harm or damage Ryker.
  2. Enhanced Strength, Speed, Durability, Agility.
  3. Mastery of Scythes.
  4. Weather Manipulation.
  5. Flight.
Weaknesses:
  1. Weapons made by Supernaturals can harm and damage Ryker.
  2. By being inside a mortal body, Death doesn't have unlimited power and requires Ryker to rest.
  3. Gods or other beings higher than the Horseman can strip away Death's abilities.
  4. Powerful spells could bind and restrain Ryker and Death for a limited time.

Death/Reaper Physiology: Ryker possesses all the abilities of the Grim Reaper himself.
Strengths:

  1. Death's Touch. This is like a switch, not every touch is deadly. Only when Ryker or Death chooses to do so.
  2. Can tell when someone is close to death.
  3. Necromancy.
  4. Age Manipulation.
  5. Skilled in Dark Arcane.
  6. Smoke Manipulation.
  7. Afterlife Transport/Afterlife Traveling.
  8. Death-Force Manipulation.
Weaknesses:
  1. Limited by a mortal body.
  2. Ryker and Death can be killed by their own scythes.

Reaper Form: A higher form for Death and Ryker in which all abilities are far stronger in this state. This is mainly used for tougher enemies, traveling to the Afterlife, or to give Ryker a little assistance from time to time. Death and Ryker cannot maintain this form for long periods of time however due to the mortal nature of Ryker. Unlike Rhys, War, Naomi, Fury, Quinton, and Strife….. This form can be freely accessed.

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The Harvester: Death's scythe which can be split into two small scythes for Ryker to use when he isn't in Reaper form.

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Despair: Death's horse, also known as the Pale Horse. Can be summoned whenever by Ryker or Death.

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Age: 26 Years Old
Race: Human, Horseman of the Apocalypse
Vessel of Fury.
Keeper of Rampage
Wielder of the whip, Scorn.


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Naomi is a African American female that stands at 5'10 and has a very muscular body. Like two of her brothers, she wears her long dark brown hair in dreads while having dark brown eyes to match her hair. She doesn't wear your typical girly girl clothes, more like clothes used for hunting or combat. On her right ring finger is Fury's golden ring that has a whip symbol on it that closely resembles Scorn. When she or Fury enter Havoc Form, they become this thirteen foot tall hulking, blazing creature with wings. She has other forms known as Hollows. In her Flame Hollow her body is all fire, in her Earth Hollow her entire body is made of stone, in her Storm Hollow she has all white hair and glowing eyes while her clothing is all white and fairly mature, and in her Stasis Form Naomi's entire body turns ocean blue with dark blue hair, an all water cloak, and an icy crown.

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Alert: Naomi rarely lets her guard down, if ever. She is always aware of her surroundings and who is approaching from where. Nobody can catch her by surprise, with or without Fury's supernatural abilities.

Protective: She will always protect her family, no matter the cost. She will go to Hell and back for them. Naomi once sent several kids from Rhys' school to the hospital for picking on him.

Strong: Naomi is the strongest of the siblings with Quinton being second to her. She can easily hold her own against anyone as she always looks for weaknesses, even the smallest ones. It's what happens when you're the only girl among three brothers.

Aggressive: Both Naomi and Fury have a high amount of aggression most of the time and always ends up overdoing it. There's a reason Fury is named that instead of Famine.

Destructive: Naomi doesn't care how much damage she and Fury causes as long as it's getting something done or it means she's the winner. They will rip apart an entire city if it means something gets done.

Fearful: A lot of people fear Naomi and Fury and for good reason. Quinton and Strife won't admit it, but they fear them as well. She isn't the kind of woman one will want to take lightly.



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Everyone knows the stories of the Four Horsemen of the Apocalypse, the almighty beings that are supposed to come down when Judgement Day rings into the world. But, how true is all of it? How much do people truly know about each Horseman? Well, those are stories for a different day. All you need to know is that there has been a drastic change to these all powerful beings. Two decades ago, a catastrophic event took place that nearly wiped out all of Creation and for one reason or another, all of the blame went to the Four Horsemen. Rumor has it that they triggered small events which led to the biggest one of all. The beings in control of the Horsemen deemed that they had to be punished. When they tried fighting for their freedom and gave many explanations, they were outmatched by the seemingly high pile of evidence against them. The punishment for the Horsemen was that they were to be sealed away into mortal beings for an unspecified amount of time. The four mortals also just so happened to be siblings as well. Each Horsemen was forced into their bodies with powerful sealing magic when each child was born.

Naomi is the second sibling born into the Jones family and the vessel of Fury, the female Horseman who is also known as Famine in other lore but Fury is a far more preferred name. Naomi didn't need Quinton or Strife telling her that she is a Horseman's vessel because Fury made it pretty clear when the Jones sibling was ten. Naomi liked Fury, and still does. The reason became clear a little later when both of them showed aggression and a love for destruction. Naomi got into a lot of fights in all of her schools. Elementary, Middle, High School, and even a University. She was quickly feared and respected, but don't let the tough exterior fool you. Naomi has a soft spot for her family and will do anything to take care of them and make sure they're protected.

When Rhys was struggling to get along with War and accept the fact that he won't be "normal" for a long time, Naomi was the one to smack sense into him after he broke out of his mental institution. She toughened him up so that he was a bit more bearable for War. From there on, Naomi lived life a little differently than her brothers as she decided to be a bounty hunter. Going out into the world to take down challenging creatures for profit as well as bringing in criminals for the local authorities. She does all of this while also helping her brothers and the Horsemen figure out why the banishment happened.


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Horseman Physiology: Being the vessel of Fury, Naomi has a handful of gifts from her.
Strengths:

  1. Weapons made by humanity cannot harm or damage Naomi.
  2. Enhanced Strength, Speed, Durability, Agility.
  3. Mastery of Whips.
  4. Flight.
  5. Weather Manipulation.
  6. Famine Manipulation.
  7. Able to consume anything without harmful effects.
  8. Elemental Manipulation(Through her Hollow Transformations.)
Weaknesses:
  1. Weapons made by Supernaturals can harm and damage Naomi.
  2. Due to being in a mortal body, Fury's abilities are not unlimited.
  3. Gods or beings higher than the Horsemen are able to strip away Fury's powers.
  4. Powerful spells can bind and restrict Naomi and Fury for a limited time.

Hollow Forms: Unique only to Naomi and Fury, they have several elemental forms that give them specific edges in battle.
Strengths/Forms:
Flame Hollow
allows Naomi and Fury control over all fire and lava. They can burn down anything, be immune to Fire and Lava, and jump far distances.
Earth Hollow allows Naomi and Fury to control anything earth/stone/nature related.(Metal, Crystal, Rock, Trees, etc.). They can scale structures far better and faster than the other Horsemen.
Storm Hollow gives Naomi and Fury the power over Wind and Electricity. They can travel on natural gales of wind, create them, strike down their enemies with lightning, and ends up being the fastest Horsemen out of the four.
Stasis Hollow allows Naomi and Fury control over water and ice. They can walk on water and ice perfectly, scale any number of waterfalls big or small, and use the water to heal themselves or others.

Havoc Form: Similar to War's Chaos Form, Naomi and Fury can become this hulking thirteen foot tall fiery creature that has two whips to use however they want. This form is only accessible when they have taken enough damage. These girls thrive on the thrill of fight and challenge, it's what drives them. The more damage they take, the more they can dish out at double or triple the amount. An alternative method of getting into Havoc Form is by consuming any type of energy in a large quantity.

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Scorn: This is Naomi's and Fury's whip. A molten weapon that seems to have extraordinary range when attacking. It is also used to help them climb and swing from place to place sort of like Spider-Man. This whip also transforms into different weapons depending on which Hollow the girls are using. Flame Hollow has Flails and Claws, Earth Hollow has a giant Hammer and Battle Ax, Storm Hollow has a Lance and double-ended Polearm, and Stasis Hollow has a broadsword that can split into two smaller swords and twin scythes.
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Rampage: Also known as the Black Horse, is a loyal steed to Naomi and Fury who is able to be summoned at any given time.
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Age: 29 Years Old
Race: Human, Horseman of the Apocalypse
Vessel of Strife
Keeper of Mayhem
Wielder of Mercy and Redemption


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Quinton is an African American male with an athletic body type who stands at a 6'5" height and has light brown eyes. Unlike his three siblings, Quinton keeps his hair short in the style of a buzzcut as he prefers a much cleaner look. It is rare to see Quinton in anything less than business casual clothing. The only times might be early in the morning or right before he goes to sleep. On Quinton's right ring finger is Strife's golden ring which has dual pistols, most likely representing Mercy and Redemption. Quinton and Strife have chaotic form like their siblings, but it isn't as big. Instead, they take on the form of an western gunslinger that has demonic features. His entire head is scorched black with bright molten flames in the eyes and mouth, their arms are colored the same way with clawed hands.


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Calm: Quinton is the only sibling to keep a cool and collected head almost all of the time. In fact, some people even question if he's truly related to Naomi who is the exact opposite.

Intelligent: Quinton is the smartest out of the four Jones siblings, always coming up with plans and thinking several steps ahead of most people. Still, the toughest challenge for him is figuring out why Strife and the other Horsemen were punished and possibly even framed.

Stoic: It is extremely rare for Quinton to show any emotion as he believes he had to the responsible sibling and look out for his brothers and sister. Most times it looks like he brushes off a lot of the bad that is thrown in his path. But, the reality is he and Strife are merely hiding it under other distractions. One day… It may all catch up to Quinton.

Blunt: Similar to Ryker and Death, Quinton won't sugarcoat anything and go straight to the point. He believes in giving a person the full truth and if they can't handle it, that is their problem.

Fearful: People fear Quinton, but not for the same reasons as his sister Naomi. They fear his intellect, how well he can dig into a person's life and find out things that no other person can. Quinton can and will use any means necessary to shutdown anyone trying to come after him or his family.

Untrustworthy: Quinton doesn't trust very easily. The only people he trusts are his family and the four Horsemen. Everyone else has to prove it to him. Prove that they won't be a threat later on, prove that they are not some kind double agent working for someone else.



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Everyone knows the stories of the Four Horsemen of the Apocalypse, the almighty beings that are supposed to come down when Judgement Day rings into the world. But, how true is all of it? How much do people truly know about each Horseman? Well, those are stories for a different day. All you need to know is that there has been a drastic change to these all powerful beings. Two decades ago, a catastrophic event took place that nearly wiped out all of Creation and for one reason or another, all of the blame went to the Four Horsemen. Rumor has it that they triggered small events which led to the biggest one of all. The beings in control of the Horsemen deemed that they had to be punished. When they tried fighting for their freedom and gave many explanations, they were outmatched by the seemingly high pile of evidence against them. The punishment for the Horsemen was that they were to be sealed away into mortal beings for an unspecified amount of time. The four mortals also just so happened to be siblings as well. Each Horsemen was forced into their bodies with powerful sealing magic when each child was born.

Quinton Jones is the oldest and the first Jones child to have gained a Horseman. Strife, or as most know him as Pestilence. At a very young age, Quinton learned of Strife's existence, chatted with him, read up on the other Horsemen, the biblical connections, and eventually learning that the supernatural is a real thing. Understanding this, he was able to quickly understand the situation that Strife and the other three Horsemen were under. So, he swore to Strife that he would do everything in his power and the shared power between them to set things right for the Horsemen.

As each of Quinton's siblings came into the world with the other remaining Horsemen, he made it his job to raise them and at first he wanted to leave their parents out of it as the man believed that the less people that knew, the better. However, Rhys made that impossible because he couldn't accept being a Horseman for a while. So when the little brother and War broke out of the mental institute, some explaining had to be done to the parents and oddly enough… They were willing to help and understanding. Quinton knew from that point on that things were not going to be easy, which is why he shot for the big boys in the corporate world. He wasted no time as he rose through the ranks of the corporate world and eventually becoming CEO. This meant that Quinton now has connections, people he can talk to that also know of the supernatural world and use his money to get information.

But even then…. It was an impossible task. It was going to take a lot more than being a businessman in a fancy suit to find out why Strife and the others were banished to their current fates.


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Horseman Physiology: Being the vessel to Strife, Quinton has gained a handful of gifts to use at any given time.
Strengths:

  1. Any weapon made by humanity cannot harm or damage Quinton.
  2. Enhanced Strength, Speed, Durability, Agility.
  3. Mastery of Guns, Bows, and Arrows.
  4. Flight
  5. Weather Manipulation.
  6. Pestilence Manipulation.
  7. Virus Control and Creation.
  8. Poison Manipulation.
Weaknesses:
  1. Weapons made by Supernaturals can harm and damage Quinton.
  2. Due to being in a mortal body, Strife's abilities are not unlimited.
  3. Gods or other beings higher than the Horsemen can strip away Strife's abilities.
  4. Powerful spells can restrict and bind Quinton and Strife for a Limited Time.

Mercy and Redemption: These are Strife's dual bladed handguns that can fire various different bullets. The standard bullets can pierce and highly damage anything they come into contact with, Static bullets arc off into nearby people or objects zapping them, Gravity Bullets shoot out a gravitational field that yanks anything within range, Nature bullets heal, Beam shots are focused energy lasers, and Lava Bullets stick to people or objects and explode after a short amount of time. The blades are used for close quarters combat when range is no longer an option.
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Gunslinger Form: Unlike the other Horsemen, Strife's higher form is not hulking. Instead when he or Quinton use it, they grow to seven feet and take on the appearance of a western cowboy with some minor changes. The face and their arms are charred black with molten fire running through them while their hands are clawed.
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Mayhem: What is supposed to be known as the Green Horse, however that isn't true. It is a dark grey unicorn with glowing white eyes and accents.
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Age: Possibly a few thousand or more years old. Looks to be in his 30s

Race: Demigod

Chronomancer, Son of Aion - the Greek God of Time

Family: Aion(Father), The Greek Gods(Various family members)


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Much like any other Demigod who doesn't slack off, Malcolm has the usual Demigod figure with a perfect set of muscles that are not too overbearing and not too small either. His skin is flawless with it being a smooth, warm ivory tone. Malcolm's eyes are hazelnut colored while his hair is much darker, like a walnut brown. This Chronomancer typically enjoys wearing semi-casual clothing like button up shirts and rolling up the sleeves, simple and slim belts, slacks or somewhat dressy pants, and many other items that he finds comfortable. The one common fact that doesn't change is he enjoys wearing a variety of hats, mostly fedoras. This along with walking around with his cane mainly because it's his weapon and helps with his chronomancy.

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Malcolm is always adventurous as he enjoys traveling through the timelines in secret and seeing for himself how they unfold. With him being immune to time, he'll end up spending months or years in one timeline just to experience it. Or sometimes he'll skip ahead to the good stuff and hidden details that history doesn't quite know. Malcolm is also a very caring person and will go out of his way to help someone, even if it means sometimes sending them back in time to fix a rather unfair future. Malcolm is rather intelligent and this is mainly due to the fact that he is a Demigod with access to time abilities. He knows the full book of languages, both human and inhuman. Traveling to various timelines has given him a better history lesson than most teachers and schools. And he isn't afraid to share this knowledge with others. However, Malcolm does harbor some rather foul traits as well, such as being resentful to some of the Gods both within the Greek realm and outside of it. This is due to the harsh punishment they gave him shortly after his birth by imprisoning him in the Infinite Forest. He is also a rather clever liar at least when it comes to the Gods questioning him or otherwise. He does this to protect himself and his friends that he made along the way in his long life. His lies help deter the Gods away from his time shenanigans and keep them away from smiting down anyone he is close with just to punish him for his abilities. His biggest flaw though? Is that Malcolm tends to be too secretive and this is due to him being a Chronomancer. Most of the time it's because he cannot say too much about future timelines and instead leaves behind small and vague hints. However… It has also caused him to be very secretive about some of his own life… Making it a challenge to get him to open up sometimes.

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These are his personal rules to help him in check during stories as everyone knows Chronomancy is busted no matter how it is written or executed.

Rule 1: Malcolm will refuse to reverse time from drastic or near fatal injuries and will always bring himself to a hospital or skilled healer.

Rule 2: He will not tamper with huge timeline events, even if he knows that it may lead to a more dangerous future later.

Rule 3: He will not directly talk about what happens in future timelines to present day characters. He'll leave hints here and there or slightly nudge someone into doing something else to avoid the gloomy and depressing timelines that are unjust.

Rule 4: If spiteful Gods involve themselves in the business of mortals, then all previous rules become null and Malcolm will do whatever it takes to prevent God-like disasters from happening. Because then it becomes fair game.


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Shortly after his birth, Malcolm was ripped away from his mother's arms by a few of the Greek Gods and banished to the Infinite Forest because he was the son of Aion, the Greek God of Time. Which meant Malcolm was going to grow to become a Chronomancer which was forbidden heavily across Creation. Aion did not stand for this and knowing not many of the Gods could easily oppose him… He went to the Infinite Forest to properly raise his son with hopes that one day… Malcolm could use his powers to prove to Aion's wrathful God siblings wrong. Aion also made sure to bring Malcolm to his mother in secret as much as possible, though it proved difficult since the Gods were keeping an extremely close eye on the infant Chronomancer. But, Aion wanted to make sure that Malcolm grew up having the love of both parents.

As Malcolm began to grow, Aion would slowly teach him the ins and outs of his time abilities and strictly teaching him how not to abuse them. However, these training sessions would come to a swift end when Malcolm was 14. Zeus grew so furious with Aion that the King of the Greek Gods sent lightning down upon Malcolm's mother, ripping her home asunder and killing the mortal along with even going as far as unfairly trapping her soul in the underworld. This forced Aion to truly abandon Malcolm in the Infinite Forest…. But, not before telling him what happened as the Time God hoped this would build just enough resentment in Malcolm so he could take his powers and figure out a way to escape his banishment and live his own life.

And just as Aion hoped… Malcolm did. As the young Chronomancer matured through his years, he continued teaching himself the astronomically strong powers of time magic, learning more about the Infinite Forest, teaching himself combat with his Demigod physiology, and even figuring out a way to escape his banishment. By the time Malcolm reached his late twenties, the Chronomancer used his powers to travel through the time lines that were in the Infinite Forest, thus shattering his banishment because the Gods could no longer keep him there, knowing he'll just warp right out. With his freedom, Malcolm began slowly making minor adjustments to certain timelines so that the unfair and unjust future ones didn't come true because those were the ones where the Gods interfere far too much. This was his way of showing his spitefulness and resentment towards his Godly Wardens.


Bermuda Academy(Story with Deadly Sugar)

Malcolm is the one who sent Vavara Morningstar to the present day timeline to help her with a dire mission that could change the course of her dark and grim looking future. He knows it was another future timeline that the Gods were wrathful towards and now he has sent out to make sure Vavara can change it. But so far, the time consequences are already showing their colors as Vavara's father; Vol'gath Morningstar, unlocked his true demonic nature far earlier than originally planned. And Malcolm knows that this is just the start as he is aware of several more ripples in time that will happen sooner than planned, along with an event or two that was never meant to happen.

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Demigod Physiology: Being the son of Aion, Malcolm has a few enhanced traits just like any other Demigod. These being Enhanced Strength, Enhanced Agility, Enhanced Intelligence, Enhanced Durability, and Enhanced Speed. There are also a few lesser perks such as immunities to most illnesses, high liquor tolerance, and faster than normal natural healing.

Infinite Pocket Watch: A gift from his father, Malcolm's pocket watch is a more compact version of the Infinite Forest which grants him the capability of seeing all the timelines, seeing how each one comes true, seeing which events are important, and all the way down to the exact person and moment in time.

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Chrono Staff: Another gift from his father, Malcolm wields the staff both for his outfits and for combat. It helps the Chronomancer channel his time magic more effectively and in a more controlled environment. Being forged by a God-like weapon's smith, the staff is completely indestructible and is able to be used like a weapon in most combat situations.
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Chronomancy: As the son of Aion, Greek God of Time, Malcolm has greatly inherited his father's magic to control time to his will. But, he uses it more wisely than one might think so that he can stick it to the Gods that punished him and killed his mother. Below are all the abilities that Malcolm has learned through his years.

Blink: Malcolm can teleport short to long distances in a matter of seconds, catching people and his enemies off guard and making himself an almost impossible target to hit most of the time

Fast Forward, Reverse, Time Freeze: Abilities that he uses wisely for either his own protection or the protection of others. Malcolm is capable of completely halting time itself for his own reasons, freezing people in place while time around them continues, reversing time, skipping ahead when he needs to, and much more. For the most part, he uses these skills in light combat or for other reasons that are deemed needing them.

Time Travel: This was Malcolm's saving grace to escape his banishment. He is able to travel to any time period and experience it as many times as he needs or wants to. Malcolm used this skill to jump into one of the timelines in the Infinite Forest and shatter the shackles that the Gods put onto him. He uses this ability for fun for the most part and will do his best to not alter any of them unless he needs to.

Time Immortality: A passive ability. After Malcolm reached his thirties, which was a couple thousand or so more years ago… His body halted in terms of aging. He can live for a million more years and still look the same while never dying to old age. But, he can still die by various other means.

Body Modification: Malcolm is able to willingly age his body through the years such as looking like a complete wrinkly senior or completely revert himself to his young teen, pre-teen, and toddler years. He uses this skill for clever undercover work… Or sometimes to play tricks on his friends.
 
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Age: 20

Race: Half Human, Half Elf

Fire Mage, Wielder of the Sharingan, Nature Elf

Family:
Jethro Autumnfire(Cousin, Surrogate Brother), Hestia Autumnfire(Guardian, Surrogate Mother), Fraeya Autumnfire(Sister), Ramona Autumnfire(Ancient Autumnfire Relative), Xavier Autumnfire(Ancient Autumnfire Relative), Brenton Autumnfire(Father, Deceased), Yralissa Lorarona/Autumnfire(Elven Birth Mother)

Occupation: Galactic Defender

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Having the Autumnfire heritage strong in her, Melissa has long cherry red hair that she usually keeps in a single ponytail that rests over either shoulder. Her eyes are a pinkish red while her ears are pointed elven ears that are a touch smaller than normal, perhaps will grow in over time. Her skin tone is a warm ivory, matching more like her birth mother's skin tone. She appears to stand at a 5'8" height.

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Melissa is extremely protective of her friends and family. This was due to how hers and Fraeya's lives were before both in the orphanage and their brief time around their horrible father. As with most elves, Melissa is hardworking as she did whatever it took to get herself stronger and stronger after she and Fraeya were rescued by what remains of the Autumnfire family. And much like her sister, Melissa will forever be grateful for the life she has with her family and friends. However, under all of this strong and caring personality also lie a few flaws. Who said Elves were perfect? Melissa tends to be a bit stubborn at times, especially when it involves the one she cares for the most and it has gotten her in trouble from time to time but her stubbornness still has good intentions. There is a hint of aggression in Melissa sometimes and it is believed to be a faulty trait she got from her father. She does her best to channel this aggression into her fighting against people who dare bring harm to her or her loved ones.

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Melissa, and a little later on her younger sister Fraeya, were born into a not so nice living situation as their father was actually the murderer of his own family and later went on to become the most wanted man on all of Earth. When Melissa was 15 and Fraeya only 7, their father found out that their mother knew the truth about him and to keep her from ratting him out to the elven courts… Brenton killed her in cold blood and dropped Melissa and Fraeya off at an orphanage in New York City. Melissa and Fraeya both spent the rest of their growing lives at the orphanage, doing their best to get by. They did go to actual school to get some sort of education for a time, doing their best to make friends as well. Though, the sisters had their ups and downs with Melissa defending Fraeya from bullies both at their separate schools and at the orphanage.

Then, their lives took a turn for the better. When Brenton sent his Syndicate workers to burn down the orphanage, Jethro and Vol'gath were the ones who ran inside with their dragon companion Aithne, and started saving as many people as possible. Melissa and Fraeya were the last ones to be found. Hestia was also called to the scene and there was this instant connection she made with both the elven girls, wanting them to get fixed up and DNA tested. Sure enough, it was found out that they were Brenton's daughters. Hestia did the paperwork and took both girls in as her own, raising them in a new and a very spoiled life.

As Melissa grew, she looked up to Jethro and Vol'gath as not only her role models, but her big brothers as well. Wanting to be as strong as them. Through continuous hard work, she did grow stronger. Her Autumnfire flames became a glacial blue and granted her a freezing bonus, through a traumatic event with herself and her sister she unlocked the rare visual powers of the Sharingan, and Hestia gave Melissa her mother's old weapons as a Christmas gift.

Bermuda Academy(Story with Deadly Sugar)

After meeting Ella and Ren through Jethro and Vol'gath, Melissa also looked up to Ren mostly as she admired seeing another elf and an extremely strong one at that. Melissa strived to be almost like Ren as she studied hard so she could go to Bermuda Academy and join up with the Galactic Defenders. Through a heartbreaking kidnapping by a demon she thought that loved her… Melissa unlocked her Sharingan, both stages of it and learned through Hestia for a while how to better control her Susanoo and illusionary magic.

Now attending Bermuda Academy, Melissa continues to improve on her skills, mostly her Sharingan with her illusionary teacher and better control with the demoness teacher Yumi.

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Elven Physiology: Being half elf, Melissa was born with almost all the same traits as one such as Enhanced Agility, Enhanced Strength, Larger than normal pool of magic, Enhanced Intelligence, and a natural born talent for wielding weapons.

Fire Manipulation: As an Autumnfire, Melissa was of course born with the outstanding flames of Sekhmet, Egyptian Goddess of the Sun. As such, she has immense immunity to fire, explosions, lava, and other aspects of the flame. Melissa's flames became glacial blue and when they're used, she can control them to freeze her enemies or objects to sub-zero temperatures instantly. And like any other Autumnfire, she has learned great control over lava as well.

Nature Manipulation: Magic from her mother, Melissa learned that she can also call upon the fierce power of Mother Nature by creating gigantic tree roots, manipulating all sorts of nature life, geomancy, and being that much more in tune with nature in general. She was told that she may even surpass her mother one day in this aspect.

Dual Swords and Bow: Melissa was gifted her mother's Dual Swords on Christmas one year by Hestia. They're said to have been forged with the greatest of elven materials and never wither away with time. They can combine together to make a bow that draws on Melissa's magic for different types of arrows. She cherishes this weapon with all of her heart.

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Sharingan and Mangekyo Sharingan: After going through traumatic experiences, Melissa's Sharingan awakened and granted her the immensely strong ability of illusionary magic, predicting moves and magic, seeing a person's magic inside them, extended vision, and so many other skills. But her greatest weapon? Is the Susanoo.
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Susanoo: The Susanoo is a gigantic arcane guardian that only users of the Mangekyo Sharingan in the High Elf species are able to unlock and use. Depending on the user, is how the Susanoo will shape itself. In Melissa's case, her Susanoo dual wields katanas to match the fact she dual wields swords while it can also use a bow as well.
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Age: 24 Years Old

Race: Human, Pokemon Infused Spirit

Pokemon Summoner


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Sisko is a 6'2" male with bright blue, shaggy hair that goes down to the center of his neck at the back while also having blue eyes that are as bright as the day sky. Through battle and training with his Pokemon, Sisko has maintained a healthy athletic body mainly because he has to if he is to use powerful magic with his Pokemon. On his right hand Sisko will always wear a unique bracelet and two matching rings that are gold plated and have designs that look like they came from royalty and large sapphire gems in each of them. This bracelet and two rings are always seen on his right hand. When Sisko channels a portion of Arceus' power, his eyes turn bright glowing red and the gems on his accessories also glow the same color when this happens.

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Sisko is a very selfless person as he is always putting people and his Pokemon first before himself. He could be injured, but he would still push himself to take care of his friends and companions before his own health. It's one of the main reasons Arceus decided to fuse himself with the boy's spirit and grant him the powers that he has today. Sisko is also really intelligent, a trait that he gets from both of his parents. He knows how to think quickly in tight situations along with being able to understand the strengths and weaknesses of anyone he fights with or against. Sisko is known to be very carefree, rarely ever thinking about the negative and instead focuses on positive outcomes. He believes that if you keep pushing forward and don't linger in the past for too long, that you will live a happier life.

Despite having strong positive traits, Sisko still has his flaws. For one, he is a big risk taker Sisko has a habit of choosing to throw caution to the wind at times if it means achieving a better goal for everyone and if he believes there are no other options. Unfortunately, being selfless also makes Sisko transparent to his enemies as they will simply target his friends and family first, putting Sisko in difficult situations. People know that if a person cares more about others than themselves, then it makes creating hostage situations all the more likely. And with Sisko being so carefree, he can also be very naïve sometimes as he only looks to the positive things in life and rarely does he think about the bad.


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Sisko was born into the Belmont family who are known for their military power and intelligence as the Belmont family have been responsible for building various military operations that have helped bolster Earth's defenses along with any allies of Earth. Instead of being a military brat though, Sisko steered his life more towards nerdy stuff such as video games, card games, anime, and his biggest hobby… Pokemon. At first, it seemed like Sisko would be a late bloomer because the rest of the Belmont family were magic users in some way and specialized in different arcane areas. Sisko showed zero signs of having any magical potential and he may just be human who would mature their magic much later in life. This changed when Sisko was eight years old because one night while playing one of his Pokemon games, a strange portal to a different world opened up in his bedroom and he swore he was dreaming… Because he could see REAL Pokemon flying and running around on the other side! But, he also sensed a hint of dread as if something was wrong in that world.

Saving and turning off his game, Sisko followed his instinct and cautiously walked into the world with the portal closing behind him. It was a bright, healthy, unpolluted world that even someone who was lacking in magic could tell was full of powerful arcane everywhere. Pokemon of every type and species were all around him either playing around or traveling in different directions. Sisko couldn't believe it was real. However, that sense of dread came back to him when a Luxray ran up to him and stared at the young child, not moving but also studying him as if the Pokemon was looking specifically for him. This was no ordinary Luxray either, it was gold and black with orange accents. Sisko knew this to be a shiny Luxray.

The shiny Luxray had urged Sisko to get on its back, wanting to take the young and slightly confused child somewhere. The young boy trusted the Pokemon and climbed on before being taken away across many fields, through forest, and eventually ending up in a hidden cave on the side of the mountain. Deep inside this cave, Luxray brought Sisko to a small group of Pokemon that were crowding around another one that seemed to be injured and much to Sisko's surprise… It was THE original Pokemon! Arceus! But, not only could Sisko see that it was in such bad shape, but he could feel it as well. Arceus spoke to Sisko, asking that he come closer as he was told that he was brought here on purpose through Arceus' power because in order to survive from the fatal injuries he suffered, Arceus needed to fuse his soul with a strong host body that wasn't Pokemon. According to Arceus, Sisko apparently had a powerful soul that also had a lot of arcane that could sustain the mighty Pokemon. Without a second thought, Sisko allowed himself to have his soul fused with Arceus if it meant saving him. Little did Sisko know though that this would open his eyes to a whole new life.

After the whole process, Sisko woke up in his bed on a new morning and thought it was all a dream. But, he saw a new bracelet and two rings on his right hand and he could fully feel Arceus' soul brimming with life inside him. Not only that, but the shiny Luxray was sleeping on the floor next to Sisko's bed! It was quickly explained that Sisko gained various abilities from Arceus, the most notable one being able to tame Pokemon as his own and call them out for battle or other activities. There were some superhuman abilities Sisko gained as well and few other upgrades that he would find out later in life. On that day, Sisko's life changed forever… For he became a summoner of Pokemon.


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Arceus Infused Soul: Having Arceus' soul infused with his own, Sisko has gained various abilities from the mighty Pokemon such as enhanced strength, enhanced agility, enhanced durability, access to the Pokemon world at will, the ability to use Pokemon traits, and of course summon out tamed Pokemon. Additionally, Arceus grants Sisko mental protection from most magic or devices that would try to invade his mind and subconscious.

Pokemon Summoning: Sisko is able to call upon any Pokemon that he tames to his side for battle or for other activities. This includes Arceus himself. Sisko is able to use the same abilities as the Pokemon he summons out to his side.

Form Bracelet and Rings: These accessories came from Arceus as they allow Sisko to transform his Pokemon into different forms which he better knows as Mega Evolution, Alolan Forms, Galarian Forms, or fusing Pokemon together to create a far stronger Pokemon.

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Arceus Form: Should Sisko choose to fight with or without his Pokemon, he has the option of using a transformation that Arceus trained him to use. Arceus Form which gives Sisko a new appearance that resembles the mighty Pokemon himself along with a staff-like weapon. Sisko becomes significantly stronger in this form and is able to use a wide range of Arceus' own abilities.