Fallen OOC

Discussion in 'ROLEPLAY GRAVEYARD' started by gamer5, May 5, 2015.

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  1. The Fall

    It is Space Age Year 127(CE/AD 2084), March 14th, near midnight by ISA (International Space Agency) time. The deep-space colonization vessel "Geniess", a "Rock IIa" class ship, follows a trajectory for aerobraking trough Jupiter's atmosphere to decelerate enough to enter a orbit around Europa, where the ship is to establish a permanent manned base. Then one of the two fusion reactors that provide power for the ship's engines suffers a critical malfunction and explodes seconds later, causing a chain of explosions and destruction, destroying the ship's engines and the other fusion reactor. With only navigational rocket thrusters of low power left to propel the ship and with the explosion vastly changing the trajectory of the vessel the crew struggles to send the ship on a crash landing course with one of Jupiter's moons, but without much success, the ship is headed straight for the largest planet in the Solar System and nothing can be done to stop it from falling into the gas giant's atmosphere.

    Hours later the crew is preparing to emit the "Final Goodbye" package to the Europa Automated Relay Satellite (EARS, an automated satellite orbiting Europa, part of the Solar System Satellite Relay Network (SOLRENE)) which will transmit the prerecorded goodbye messages of the crew and base-setup personnel back to Earth. With hard feelings the crew can only watch as the clouds of Jupiter's atmosphere slowly fill their screens and windows. A hour later the ship is nearing the tropopause area of Jupiter's atmosphere, the crew waiting for to click "send" for the "Final Goodbye", when the ship's surface radar gave a positive feedback, suggesting that there was something hard bellow them. Quickly the crew analyzed the data and detected a massive structure suspended in the water cloud layer of Jupiter's troposphere and close enough to their trajectory to land upon. With nothing to lose the crew decided to land on it, hopping that the structure will be able to withstand the impact of the "Geniess". Some two hours later the "Geniess" crash-landed on the structure, taking only minor damage from the landing. Now what path will those that have fallen to this mysterious structure on the starship "Geniess" follow and where will it lead them?

    • Full Name:
      Nickname(s):
      Age:
      Appearance:1


      Part of:2
      Role:3
      Bio:
      Personality:
      Prior education, jobs and occupation(s):


      Other:

      Notes:
      1 - Image preferred but a good description will also work.
      2 - Put if the character is a member of the crew, base personnel or a civilian.
      3 - Role in the mission. Pilot, xenobilogist, hydrologist ...
    • Space Age Year (SAY)
      Using the year of the first successful launch of an artificial satellite, the "Sputnik 1", 1957 CE/AD, as a starting point for Earth year calendar. To calculate Space Age years into CE/AD just add 1957 to the number of space age years.

      ISA - International Space Agency
      Established in SAY 102 (2059 AD/CE) to provide a central authority for all space-related matters by the United Nations. Its most notable departments are the International Earth Oribital And Sub-orbital Command (ORBITCOMM), the International Space Exploration And Colonization Agency (ISECA), the International Space Object Impact Prevention Center (ISOIP Center), the International Space Effects Research Agency (ISERA) and the United Nations Special Situations Space Section (UN SPECS SPACE).

      ISA Time Zone
      GTM-5. Eastern Time Zone (USA).

      "Rock II" Class Deep-Space Colonization Vessel
      Basic Information

      Second Generation Deep-Space Colonization Vessel

      Length:
      142.74 m
      (468.31 feet)


      Width:
      45.12 m
      (148.03 feet)


      Height:
      39.37 m
      (129.17 feet)


      Weight:
      320 kT
      100 kT command & landing section
      50 kT cargo
      170 kT engine section


      Crew:
      57-65
      37-41 command module crew, 20-25 engineers


      Maximal cargo capacity:
      50 kT


      Maximal passenger capacity:
      209 people


      "Long Sleep" Pod Capacity:
      200 people


      Destination travel:
      Moon ~ 2 days 12 hours (usually Earth-Moon-Earth crafts are used for missions to Moon)
      Venus ~ 120-150 days
      Mercury ~300-350 days
      Mars ~290-320 days
      Sun ("Safe Orbit") ~350 days
      Jupiter ~ 540-600 days
      Saturn ~ 700-780 days, 630-690 days using a gravitation slingshot from Jupiter
      Uranus ~ 900-1000 days, 810-920 with gravitation slingshots
      Neptune ~1200-1400 days, 1100-1250 with gravitation slingshots

      Extended Information (open)
      The "Rock II" class is the second UN-ordered deep-space colonization vessel class, with the main differences between it and the earlier "Rock I" being the increased cargo capacity, the introduction of "Long Sleep" Pods with twice as much passenger capacity, a three-part structure with independent landing, command and engine sections to allow re-usability and increased safety, four times the airlocks and generally improved on-board equipment. The first ship of the class the ISASV "Obsidian" was launched in SAY 111. The class was improved, the improved version officially designated "Rock IIa" class, with the major improvements being a emergency landing ability for the whole ship (before the engine compartment would need to be forsaken to crash-land safely) and improved on-board systems was launched ten years later in 121 SAY under the name "Geniess", with most of the old "Rock II" vessels upgraded to "IIa" standard by March 127 SAY with only a handful oldest "II" ships scrapped.

      There are rumors that the "Rock IIa", specifically the first four vessels of the class "Geniess", "Marble", "Aplite" and "Gabbro", were equipped with prototype military systems including a: point defense systems for destroying micrometeorites or smaller meteorites that might threaten the ship, hull build out of materials that would be used for a possible military space vessel and improved resistance of the hull to impacts, state of the art docking and airlock facilities and a internal system of remote-operated stun-gun equipped turrets to test the latest technology in remote-operated turrets. It is believed that most of those advances come from the UNTF , the United Nations Task Force, the last standing and existing army of Earth, small in size (some half a million men and women for 8.21 billion humans in the Solar System) and mainly in charge of policing crimes outside of Earth's atmosphere and deploying to help police with riots or armed criminal organizations.

      The class has a simple design made out the frontal section which is made out of the command and landing part and the rear section which contains the engines and the fusion reactors that fuel them.
      The landing part is attached inside the command part, joined together with airlocks to allow the two parts to detach when the landing section is to make planet-fall. Each of the parts contributes to the success of the design.


      The command part, officially Re-usable Non-Entry Deep-Space Command Section (RUNECOMM), is the center of activity of the vessel, consisting of rooms (two bunks per room) for 64 people and a small private room for the mission commander, the navigation room, the safety shelter (from radiation), the cafeteria, the communication room, the hangar (for a orbital exit and re-entry spacecraft), the storage rooms (some 500 tons of cargo, mostly living supplies for the crew), the areoponics rooms, the fission generator that powers the front section, the water storage (500 tons of water), the research labs (five small labs of different purposes), the probe launching room, from which probes can be launched to find the best landing places or to simply explore a world and in the end many various other facilities needed for prolonged human life in space (like training or medical facilities).
      The landing part, officially the Surface Base Setup Section (SUBASE), is composed of three parts mainly, layered into a disk-like shape. The upper layer contains storage of living needs, like food and water for up to 200 people in one month duration together with areoponics and water filtration systems. The central layer houses the "Long Sleep" pods and the humans in them as well as any mission-needed impact-sensitive equipment. The last layer (usually) hosts the initial materials needed for construction of the initial base and it's facilities, note that in case of establishing floating atmospheric bases this is usually filled with deflated balloons filled with liquid helium and chemicals that instantly vaporize the helium by using an altitude detonator set before hand (usually set before mission start, but there were two instances in which the detonation altitude need to be changed during the mission) using the same altimeters that are used for deciding the moment of firing retro-rockets and opening parachutes during surface landings. The section is of modular build and can be adapted for landing or floating (for example in the higher atmosphere of Venus or gas giants) on/in any planet.
      The last part of the ship is the engine section, officially the Fusion Powered Engines Section (FUPES) which is mostly made out of the two fusion power plants, four main engines and eight secondary engines that propel the ship forward and fuel to supply all of those.


      The ship rotates along it's length axis, allowing for centrifugal force to replicate up to 0.2 G in the ship. Most of the command section is located in this 0.2 G area, except for the connection to the engine and landing sections. Most of the "Long Sleep" pods in the landing section are located in the 0.15-0.1 G area of the ship. Rotation is stopped when doing maneuvers but is reinstated after entering a cruise or orbit.

      When ISASV "Obsidian" launched the it was described by the ISA director at that time as "The pinnacle of human science and engineering, put together to facilitate a fast, affordable and massive colonization of the Solar System. Following in the footsteps of "Rock I" and "Transit", which allowed for permanent Lunar bases, multiple space stations around the inter planets and a interplanetary communication network to be established, I believe that together with "Transit II", this vessel will allow humans to settle on Mars and the Jovian moons inside the next few decades, and after the completion of the next generation of the "Transit" class family take humankind to the rest of the outer planets of the solar system."

      Just like any other probe, craft or vessel with trans-lunar traveling ability, all "Rock II" ships are under the command of the International Space Exploration And Colonization Agency (ISECA).

      Fusion Power
      The first commercial fusion power plant was completed in SAY 83 (CE/AD 2040). Today it is first source of electrical energy production on Earth, with renewable energy and fission being the second and third. They are also the power source for larger engines of various ISA deep-space vessels like the "Rock II".

      "Final Goodbye"
      Officially the "Before Mission Prepared Failure Record" is the ISA's standard procedure introduced a year after the founding of ISA, under the procedure any manned vessel under the command of ISA that is leaving beyond Moon's orbit is required to carry a data package containing prerecorded messages of all mission members and civilians on the vessels in which they say their final goodbyes to their loved ones. In case of imminent mission failure for any reason, the crew is instructed to forward the package back to Earth trough the Solar System Satellite Relay Network (SOLRENE). In case the mission failure happens in a way that disallows the crew to broadcast the message, the package is automatically sent after a code, show in the code input window, is not imputed inside 24 hours.

      Europa Automated Relay Satellite (EARS)
      The newest and most advanced Automated Relay Satellite in Jovian space, set there by a "Seeder III" class Long-Range Satellite Deployment Rocket in SAY 125 in preparation for EBEM. One of ten ARSs that orbit Jupiter or one of it's satellites and allow for space vessels, manned or nor, to transmit much more data then a single communication device could handle back to Earth. Part of the SOLRENE.

      Solar System Satellite Relay Network (SOLRENE)
      A constantly expanded and modernized network of Automated Relay Satellites (ARSs) that orbit various space bodies or linger in L points, used to provide a high-capacity communication towards and from all the planets (and their assorted natural satellites) in the solar system. Currently there are over a hundred satellites, mostly around Earth, Moon and Mars with only Jupiter having a two digit number of satellites in the outer solar system.

      Europa Base Establishment Mission (EBEM)
      Planned in SAY 122, launched in Mid September SAY 126, with the plan to reach Europa in late March/early April SAY 127, with the goal of establishing a permanent base of 120 personnel and ten civilians on Europa, primary to conduct research into what lies bellow the thick ice of the planet and to refine said ice into hydrogen and oxygen, for various uses. Details of the mission were protected by Class Two Secrecy Protocol of the IAS to prevent terrorist actions against the mission, until launch and mission plans are now being reveled each week corresponding to the progress of the ship selected to carry the mission ISASV "Geniess".

      "Colonization Feasibility Project"
      Officially Large-Scale, Long-Term Deep-Space Habitation Feasibility Project, is a project aimed to collect data on civilian responses to living in closed habitats and space stations using a system of lottery selected volunteers from the civilian population. Currently eighteen missions are involved into it, the most significant being the Mars Surface Habitation Project (which is closely cooperating with the Mars Terraformation Project) which has a pure civilian habitat with 234 people living it and had the first instance of birth on another planet (total civilian population on Mars is 357 people)

      "Long Sleep"
      Officially "Low Temperature Liquid Water Hibernation" is the result of the breakthroughs in various sciences which allows for feasible hibernation at temperatures between 8 and 2 degrees Celsius (46 and 35 °F) and lengths of up to twelve years (test proven, up to ~140-200 years by theory). By slowing down the human metabolism using various methods it drastically reduces the aging process, down to only half of the usual rate. Due to the low activity of the body, nutrients and water can be given directly trough blood, much less oxygen is used and there is little to no production of urea and feces, all leading to "Long Sleep" being the best solution for increasing the passenger capacity of space colonization vessels and thous the speed at which colonization of space can be done. The lessons learned from "Long Sleep" will also allow for further developments in human hibernation technology, one of the three things that are considered a must for interstellar colonization/travel.

      Short History of ISASV "Geniess"
      Launched in 121 SAY as the first of the "Rock IIa" class vessels. It received it's first mission in December that year which was the establishment of the seventh floating base (VEN-AB7) in the upper clouds of Venus and bringing an additional re-entry, multiple-use orbital craft to the planet. It took a little under a year for it to complete the mission and return to Earth. Before proceeding to the Europa Base Establishment Mission it completed a supply trip to Ceres Base Complex (Ceres is a dwarf planet in the asteroid belt and a major transit point between the internal and outer Solar System) to bring equipment that the facility is unable to produce on it's own, primary high tech or organic molecule based equipment.


    Remember the limits of the numbers of certain character occupations in this RP. Again here are those.
    Limits on character occupation (open)

    120 various experts that were supposed to make up the base personnel of Europa Surface Base 1 (EUR-SB1).

    41 members of the "Geniess" crew -
    8 navigators/pilots,
    4 aeroponics experts,
    4 safety officers (in charge of minor maintenance, regular checks of the landing section and keeping public order, armed with stun guns),
    8 communication and computer technology experts,
    4 medical experts with at least a PhD,
    4 crew coordinators (in charge of making sure the crew stays sane, motivated and working, usually psychologists),
    4 scientists (different tasks).
    I play the mission commander, tough if you PM me a really good CS for a mission commander you can get the position.


    22 engineers (at least three died in the event leading to "Geniess" falling into Jupiter), of which
    10-12 fusion power plant experts,
    6-8 are engine experts and
    2-4 are fission power plant experts (in charge of the command section fission power plant).


    10 civilians, older then 18 and from any profession. I will allow one or two (two is a long stretch) characters of 16/17 years of age that used faked IDs to enter the volunteer lottery. Character sheets of that kind would be PM to me and evaluated based on quality, with one or two good characters being accepted.


    The RP is set in a "soft" science fiction setting but with humanity still pretty much being restricted to what would be technology from "hard" science fiction. So no plasma weapons, cybernetic implants, AIs, military spaceships the size of a village and so on are going to be present in this RP.

    Instead we have the survivors of a crash that are faced with getting off the structure and back to a place with human life before any of their critical supplies be food, water, or air, run out.
     
  2. Reserving this.
     
  3. Very excited, here's my sheet (let me know if I should change anything).


    Full Name: Dr. Samantha Susan Wheeler
    Nickname(s): Sam, Sammie
    Age: 37 (In responce to your comment, I understand what you were saying and knew if there were any issues with my character it would be the age first.)

    Part of:Crew
    Role: Head of Medical Department
    Bio: Dr. Samantha has always been gifted, starting from her childhood. She grew up in a good home, a successful politician as a father and a mother who planned million dollar weddings. She also has a set of triplet brothers, 20 years younger than her thanks to what the doctor called a "medical miracle" and considering her parents age, it almost was. So, despite the fact that she grew up an only child Samantha grew into the traits of an older sibling. She never felt hunger, and was educated in private schools from pre-K and on.

    Samantha excelled at school, possessing a 4.0 throughout all grades. She focused her life on her academics, and cheered in high school to add extra curricular variety to her college applications. She fell in love with the sport, and went to her first four years of school on a cheer leading scholarship.it was in those years that she developed her passion for human biology, and given her caring tendency it was no surprise that she turned to pre - med as her major during her sophomore year.

    After four years of college and four more of grad school she went to the ISA to work out her internship, residency, and then fellowship specialising in space medicine. By the time she was a full fledged and respected space medic she was 32 years old, on the younger end of the spectrum but not unheard of. She launched off onto the Genesis then, after testing by ISA to approve her for space travel past the moon, as she had been in the space station orbiting earth for her fellowship, and began working as a Junior Medical Expert there due to her experience in space (something few doctors had) and her dissertation on space born viruses and their uses as potential vaccines against several bioengineered viruses.

    At 36 she had already been promoted to Senior Medical Expert and the position for Head of Medical Department opened up. She was the youngest in many years to be voted (with an over 2/3rd majority) and be selected by the Crew Commander. She has not had the position for very long, just shy of a year, but she has had no accidents in that time and intends to keep it that way.

    Personality: Samantha is a hard working woman, and always has been. In school she was the first to arrive to class, the first to raise her hand, and the last to leave. However, she doesn't know her own limits, and while working on her internship was placed on a month long medical leave (during which she simply studied, despite the constant reminders not to). She is very helpful, and while she doesn't snap, she doesn't have time for idiots. She has a tendency to micromanage, and is not good at letting others do work that 'she could just as easily do'. Despite her own shortcomings with her obsession to work and learn, she is harsh on her employees who don't take proper breaks, rest, or eat. At one point she actually took over a patient halfway through when a doctor under her command worked 10 hours with no lunch. Samantha smiles easily, and doesn't break the rules. She has not ever really had a friend, and has never had a boyfriend, but gets along easily with her coworkers.

    Prior education, jobs and occupation(s): The steps to become a doctor are time consuming (though expensive). Thanks to her family being well off, Samantha worked only on school until she started her internship. She was a 4.0 student and was valedictorian of her high school class, her undergrad class, and her graduate school class. She did her internship and on at the International Space Agency, starting on earth and going to space for her fellowship. During the summers of high school she worked as a receptionist at the ISA because her father knew she wanted to be a space doctor, and made sure she was working where she needed to be for that.
     
    #3 HelloBeautifulChild, May 5, 2015
    Last edited: May 6, 2015
  4. and wit ha horrifying realization, I must bow out of this RP. I've got a lot of stuff going on and I only now figured out that this would be one RP too many. Sorry.
     
  5. Also @HelloBeautifulChild and @Yokai both of your character's sheets feel a bit empty for a intermediate-level RP. Let me help you all with filling them:
    NOTE FOR ALL ROLEPLAYERS!!!
    Bio should have:
    1. At least half a paragraph or a paragraph about early life (family background, childhood would be nice).
    2. Another half a paragraph to a whole paragraph about their school life and experiences.
    3. A half paragraph to as much as needed for what did the character do before joining this mission, depending on the age of your character and his story.
    Personality should have:
    1. The general overlook of the character's personality and it's main traits.
    2. Any likes/dislikes that the character might have.
    3. Habits, ticks and any other thing that is personality-related.

    I will be not to hard on enforcing this but I always like to see a nice flashed-out character, with a sizable bio and description of personality.

    Up until some 30 years ago most of the world was a chaotic place in turmoils of wars, diseases and suffering. The "War For Tomorrow" allowed UN to end this period of strife that started in the early 21st century some 30 years ago. Make your characters accordingly.


    Now for some individual issues:
    A bit young to be the Head, but she could be one of the Junior Medical Experts. People that are in charge are usually both experienced in leadership as well as experienced experts in their own right so they tend to be in late thirties at least.
    This should be under personality, other is primary meant for stuff that doesn't fit into any category and can be left empty.
    In this case his role would be "Scientist", since that is the role of four crew members that do not possess skills related to getting the vessel to it's destination.
    The cure for aids was found some 50 years before the RP takes place. Instead the world is still trembling in the wake of the "Andalusia Fever", "Human Rabies", "Strain 792" and many other generically engineered bio-weapons that were released during the wars of the 21st century.
    No it is the name of the company that financed the ship and to promote itself named the ship this way. UN can't pay all the ships itself, only 40-50% at best. That is why many are financed by private investors or individuals.

    X-X-X
    Okay. To bad that you can't join.
     
  6. Yeah I realised it was lacking. It's barely a quarter of what I usually write but I was kind of pushed for time and I wanted to get a spot reserved to give me time to think in more detail about it.
     
  7. Just a post "I will be joining" would be enough. Anyways when you get the time edit and buff up that CS.
     
  8. TBH, I tend to forget things overnight if I don't write them down :D If I hadn't written that much I'd probably have forgotten I signed up at all.
     
  9. Greetings! I saw the banner for the Interest Check, and this roleplay was definitely marked with a check on my "Interests" list. (Ha. Really lame pun made right there.) If there's room for me, I'd like to join. I'm not sure if my ability will be to your liking, but I'll try my best.
     
  10. Feel free to make a CS as soon as you want!
     
  11. Woot! I'll go ahead and make a post for it, but I don't have much time right now before I have to go. I'll do what I can. CS in the next post.
     
  12. You can always post it up later if you want. If you feel like you would forget your idea by then just save it in wordpad or office ...
     
  13. Off to my blog! I shall make a post so that I can keep unfinished CS's there until I finish them. Gonna make all fancy 'n shizz.
     
  14. Actually I'ma drop this RP. I don't care at all for my character and I can't be bothered thinking of his history or personality. I prefer to give a brief history and use the rest for character development. That's always pretty rubbish if the only topic of conversation they have is the current situation.
     
  15. If you don't want to I will not force you to expand your current CS - my policy is that having more roleplayers beats strict following of the rules. Just change the few details that are not consistent with the setting that I pointed out and I will accept your CS as it is.
    Nice work! There are few things that would be better edited but what the hell it is good as it is!
     
  16. I'm more than willing to edit it further if you would like.
     
  17. After reading your CS I think that she is more the part of the CREW of the "Geniess" then of the base personnel? What did you head in mind for her to be a part of?
    She needs to be ISA approved for beyond Moon missions and chosen by the mission planners (a ISECA comity, the "mission leader" that is in charge of on-sight organization of the base is in included in it) to be a member of the base personnel. Not even a single crew members of the vessel carrying the landing section to it's destination has anything to do with base personnel choice - they are only the "taxi" that gets the landing section safely to it's destination.
    This can be deleted ...
     
  18. I might be misunderstanding, actually, I imagine her as working on the Genesis, which I imagined was a space station like the one orbiting the earth right now.

    Ah, ok, I can change that to say that she was interviewed by the medical board of the ISA along with the mission planners?

    And it will be done.


    Edit: 5/6 at 12:23P - I have edited the approval process and removed the bottom portion. I am waiting clarification on the personnel type.
     
  19. If she is working on the spaceship itself then she is a part of the crew in that case the captain/crew commander would discuss with the rest of the vessel's medics who to get in if a spot opened on the ship in the medical crew. She would also need a ISA approval for traveling beyond Moon (basically ISA dues a series of physical and mental elevations if one is capable of traveling beyond Moon).
    She would start as a Junior Medical Expert and if shown capable after a few years promoted into Senior Medical Expert. To get to be the leader of the Medical part of the vessel's crew she would need to be to voted to become the leader by 2/3 of the Medical Experts plus the captain/crew commander.
     
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