My original plan was to have an extensive prologue, where we can explore the setting and have plenty of opertunities to toy around with combat. Seems like that slowed down things quite a bit, so we'll be picking up the pace now.
Still, looks like everyone's having scheduling issues. Even if we speed everything up, it won't do us any good if no one's there to see it along.
So here's the deal, we need everybody on the collaboration asap, so we can finish it this week and continue down the plotline. Otherwise, we're never gonna get anywhere.