Name: Cassander Soren
Alignment: Lawful Evil
Race: Human
Hair: Long, slightly curled, and black
Eyes: Light Grey
Skin: Pale, with blue grey undertones which are especially prevalent where the skin is thin. (near the tip of the nose, eyes, lips, etc.)
Height: 5'4
Weight: 135
Likes: Loose Women, Questionable Morals, Military and Cavalry Based Tactics, Terrible Romantic Poetry (excellent poetry in his eyes)
Dislikes: Family (particularly his two surviving brothers), Commitment, Being in Command
Class: Knight
Level: 6
Str: 16 | +3
Dex: 12 | +1
Con: 14 | +2
Int: 10 | +0
Wis: 9 | -1
Cha: 16 | +3
HP: 72
BAB: +6/+1
AC: 10+1+1+8|+3|+2} 25
Fort: +4 | 2 | 2 | 0
Ref: +3 | 2 | 1 | 0
Will: +4 | 5 | -1 | 0
Racial Traits:
Bonus Skill Points
Bonus Feat
Class Features:
Fighting Challenge +1
Knight's Challenge
Knight's Code
Mounted Combat
Shield Block +1
Bulwark of Defense
Armor Master (Medium)
Test of Mettle
Vigilant Defender
Shield Ally
Feats:
Weapon Focus; Great Sword (+1 to Hit)
Negotiator (+2 to Diplomacy/Sense Motive)
Quick Draw (Draw weapon as a free action)
Improved Initiative (+4 to Initiative)
Armor Focus; Heavy (+1 to AC -1 to Check)
Armor Special: Heavy (+2 to AC -2 to Check)
Warrior Born (+1 to Damage)
Flaws:
Ladies Man: (You get a -4 on all Charisma-based skill checks when interacting with males. If you meet a female with a Charisma higher than yours, you must make a Will save (DC 10 + 0.5 <big>½</big> the female's hit dice + the female's Cha Mod), and if you fail the save, you have an irresistible urge to talk to and attempt to woo that particular female. The female must at least look like a desirable and compatible species. Thus, a doppelganger in its natural form or beholder does not count against this flaw. )
Bipolar: (Every 1d3 days, at DM's discretion, your mood may randomly switch from nowhere. Roll a d% on the table below to see what mood you switch to. If you land on the mood you already are, it may intensify (50% chance), and, if that does happen, stack the effects an additional time. Otherwise, the mood is reset to it's normal intensity.
Whenever a normal person's mood would shift, you have a 50% chance of switching to the "appropriate" mood from the table. Otherwise, your current mood is reset to it's normal intensity.)
<table class="d20"><tbody><tr class="odd"><td style="text-align: left;"> 01-33 </td><td style="text-align: left;"> Happy </td><td style="text-align: left;"> You have a -1 to the damage rolls, +1 on all saves, and +1 all skill/ability checks. </td></tr> <tr class="even"> <td style="text-align: left;"> 34-67 </td><td style="text-align: left;"> Sad </td><td style="text-align: left;"> You have a -1 on all skill checks and are always flat-footed. </td></tr> <tr class="odd"> <td style="text-align: left;"> 68-00 </td><td style="text-align: left;"> Angry </td><td style="text-align: left;"> You have a -1 to AC, -2 to all attack rolls with +1 to the damage of those attacks, +3 on Intimidate checks, and -1 on all other skill checks. </td></tr></tbody></table>
Skills:
Climb:
Handle Animal:
Diplomacy (CC): 3
Intimidate: 6
Jump:
Knowledge (Nobility/Royalty): 6
Ride: 6
Swim: 3
Equipment:
2250
+2 Amulet of Natural Armour
+1 Commander Full-Plate
+2 Competence bonus on Diplomacy
All allies within 30 ft gets a +1 to Will Saves
Consumptive Greatsword
+1d8 damage when activated
Ulfgar
A very disgruntled looking warhorse. He is a pale grey with a slightly darker mane and tail. He huffs and snorts, seemingly uninterested. He clearly has been with Cassander for some time, judging by his sort of resigned expression.
Heavy Warhorse
Size/Type: Large Animal
Hit Dice: 4d8+12 (30 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Feats: Endurance, Run
EXP: 25
Backstory: (Apologies if it doesn't make total sense)
The final and 7th son of a rather distant King of a rather distant kingdom . The Queen, Cassander's mother, drank heavily through her pregnancy, drinking a harsh, hallucinogenic beverage brewed exclusively in her kingdom. What lead her to the drinking was likely her unhappy marriage to Cassander's father, one that was arranged. She was very headstrong, and very proud and did not enjoy her match. Though she did have many children with the King, it was more likely out of forced conception, and less out of choice.
The effects of the wine on her unborn child were severe. He had no apparent physical birth defects, other than being a bit small and pale. However, in Cassander's preadolescent and adolescent years, it became obvious that something was quite wrong with him. Namely, the fact that he didn't play well with others. His six siblings put up with his temper-tantrums, war-mongering, and his constant shoutings of "SILENCE! I WILL DESTROY YOU!" Thankfully, these horrible fits ended when he hit sixteen and become a bit more somber and serious.
His mother coddled him as a child and into his adult hood, and saw him as her favourite son out of the lot. Why she loved him so much more than her other sons is possibly because he never tried to go her back about ruling the country. He always shared his schemes and designs for power with his mother, and often asked for her advice. Something that quite possibly made her feel loved and needed, something she no doubt craved during her marriage but never received. She brought up Cassander to despise his father and his siblings (who his mother had deemed sheep-like, and without any thought of their own.)
Cassander and his mother's bond created a rivalry with his two elder siblings, Iden and Elliad. The twins were not fond of this bond, fearing that it would decrease their chance to get the throne. Thus, Iden and Elliad made a pact against their younger brother Cassander. Their father, however, still favoured Iden for the throne, Cassander plotted for some time on how to best earn his father's love in the same way that he had earned his mothers. He didn't want to win his father's love because he was interested in his approval; but more because he had designs on the throne; uncommon for the youngest son. While his mother he had won with his love of intrigue and scheming, he earned his father's love with sheer military might, at some point raising a large calvary.
Unfortunately just when his father's opinion of his little, pale, last child was changing, he fell into a a state of fading health. On his sick-bed, chose his eldest son, Iden, to rule the nation in his stead. A furious Cassander stabbed his father while he lay dying, killing him in a fit of anger, before he stormed out of the room leaving a stunned Iden and Elliad behind. In this fit of rage and disappointment, the affect of being denied something he had wanted for so long, he killed his other siblings one by one easily. His mother, however, he spared out of love and possibly because he realized that there was no real point to murdering her in a bout of clarity that followed shortly after.
His siblings would never let him live for the murder of their 'beloved' father, and thus, Cassander gathered his belongings, his horse, and fled. He ran for a very long time over land and sea until he came to Lutan.
He assimilated well to Lutan, though he never was in a leadership position, he never felt any need to be. The only place he still wanted to rule over was his homeland, but he had had quite enough of politics for now. He became a regular at some various pubs, lost quite a bit of his wealth gambling, and became sort of a short lived landmark; 'the strange, pasty foreigner.' Of course, with the coming of the God-King, all of this was ruined, and Cassander was left without a realm once again and was called on to reclaim it once more.