FAIRY TAIL: RED DAWN **CHARACTER FILES/STORAGE**

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Ali

Daily ramblings.
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
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  2. Multiple posts per day
  3. 1-3 posts per day
  4. One post per day
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  7. Slow As Molasses
Online Availability
9:00 PM MST - 5:00 AM MST
Writing Levels
  1. Adept
  2. Advanced
  3. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Transgender
Genres
Fantasy, Horror, Modern, Magical, Medieval, Romance, Violent, Gory, Techie, New-Aged, Highschool, College, Yaoi, Yuri, Classic, Crime/Detective, Drama, Fairy Tale, Fanfiction, Humor, Legend, Magical Realism, Mystery, Realistic Fiction, Science Fiction, Suspense/Thriller, Western
POST ALL CHARACTER SHEETS/BIOGRAPHIES HERE.
QUESTIONS REGARDING FT:RD CAN BE REDIRECTED...


HERE.

NO OOC CHATTER.
CHARACTER SHEETS ONLY!
 
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GENERAL

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Name: Jericho "Jer" Rigalia
Age: 20
Gender: Male
Race: Human
Height: 6'6
Guild: Red Dawn
Occupation: Wizard Jobs/Guild Maintenance
Tier: Green Tier - A
(OP)Birthday: November 4th
(OP)Gemstone: Topaz
(OP)Zodiac Sign: Scorpio
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PERSONAL/MENTAL

Defining Characteristics:
Mismatched eyes, eyepatch, height.
Guild Mark/Location?: Neck below his ear, right side. The sun is gold while the dots inbetween are royal blue.
Appearance:
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Personality: Confident, loyal, stubborn, gullible, charming, thoughtful, funny, calm.

Strengths:
Hand-To-Hand
Eyesight (you'll see)
Earth
Red Dawn
Staying calm
Reliable

Weaknesses:
Lightning
Extreme Heat
Puppy dog pouts
Being taken advantage of
Red Dawn
Animals/Children


Talents:
Gardening
Making people laugh
Sleeping through anything
Carving/Chiseling
Pickpocketting
Navigation

Fears:
Being alone
Darkness
Red Dawn Master - Alaska
His friends getting hurt

Inabilities:
To say no
To not fall on his face at least once a day
To hold his liquor
To leave anyone behind
To cook, its bad
To read/write well

Allies: Red Dawn, Sonny
Enemies: Hiraeth Seis

PHYSICAL/MAGICAL
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Ability: Earth Dragon Slayer
Spells:
Earth Shatter
Earth Pulse
Earth Dragon Roar
Earth Prison
Earth Armor
Stone Fist of the Earth Dragon
Spike Slash of the Earth Dragon


Titan State
Earthquake
Adamantite Armor
Meteor Barrage
Eternity Eye
Barrier of the Earth Dragon
Roar of the Earth Fire Dragon
Lava Pit of the Earth Fire Dragon


(OP)Specialties: His left eye (gold) was enchanted by his dragon father with the ability to store magic power as long as its under seal. Once removed the magic power flows into him boosting his overall power temporarily. Afterward Jer is often left exhausted and with physical damage depending how long he stayed in that what he calls "Titan" state. Once resealed (with eyepatch) magic will start to store in his eye once again but it takes time.

OTHER
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History: Jericho doesn't remember his parents. They were killed by a group of bandits when he was just 3 years old. They managed to hide him in a hollow tree before the bandits caught up to them. They said they would return...They didn't. He was left in that tree for who knows how long before a dragon of all things found him. Drawn to the tree by his crying the ancient beast was surprised to discover a toddler all alone in the forest. Feeling for the boy the Earth Dragon, Ruckard, took him under his wing. From that day on Jericho was Ruckard's son and nobody was gonna tell him different.

Shortly after his "adoption" Ruckard decided to pass on his magic to the youngster. He taught Jericho the arts of Dragon Slaying, as well as bits of the human world. At least enough that he could read and write on a elementary level. To the old dragon's surprise Jericho had a real talent for magic, learning his teachings with great speed. The 2 stayed like this....Until 1 morning Jericho awoke to discover Ruckard gone. He stayed in hopes his father would return, he waited 2 weeks...Until it finally settled in, he was alone. Jer was only 7 at this time. A week later he left their home in determination to find Ruckard, no matter what it took.

He traveled from place to place, learning about human civilization as he did. He either did odd jobs for people or stole to buy necessities, becoming quite adept at pickpocketting. When he was 8 Jer had just arrived at a town the day before. Walking through a street of vendor's he waited until one of the merchant's was distracted with a customer then he snatched a couple of loaves of bread before slipping into an alley. But his little crime didn't go as well as he thought. Another kid around his age had seen him and confronted him in the alley. Jericho tried to give the boy the slip but he was surprisingly persistent. Finally he got rid of him.

Only to discover the same boy the next day waiting for him in the same area. Aggravated Jer tried to scare him off by showing him his strength by punching through a stone wall. Unfortunately this tactic didn't work....Instead the boy offered him a basket of fruits and bread with the offer of friendship. Now Jericho was very untrusting and brash at this age. So naturally he declined the offer and gave the boy the slip again, or so he thought. Turned out the persistent kid had decided to follow him to his hideout in the woods on the outskirts of town. Jer chose to just ignore him, they kept doing this for weeks.

Until finally one night Jericho threw a rock straight at where the kid was hiding in a bush by his camp site. The rock struck his shoulder which succeeded in a yowl of pain. "Hey kid i know your there! Why do you keep following me?" Jer called out. The boy walked out of the bushes sheepishly. But instead of getting mad or running away like the Dragon Slayer expected, he offered his hand with a smile. "I'm Sonny and i would like to be your friend." He said. Jer was tempted to knock the hand away and chase him off. But there was a part of him, deep down, that was truly lonely. His innocent words touched that part of him. So instead he scoffed and grumbled "Jericho....Want some?" He asked gesturing to the fish he had roasting over the fire. With a bright smile Sonny accepted. They've been friends ever since.

When Jericho turned 18 him and Sonny decided to set out to find his father. They had a lead, or rather a rumor of a dragon sighting in the mountains. But what they found there instead was just a giant Wyvern. By the time they escaped the harsh mountains they were out of supplies and broke. Thats when Sonny suggested they join a Wizard guild for information and money. So they joined a new and upcoming guild, Red Dawn.
 
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GENERAL

Name: Esil "Angel" Loncar

Age: 17

Gender: Male

Race: Human

Guild: Hiraeith Seis

Occupation: Guild Mage/Chef

Tier: C

Birthday: August 31

Gemstone: Peridot

Zodiac Sign: Virgo

PERSONAL/MENTAL

Defining Characteristics: His smile, his super bright blue eyes

Guild Mark/Location?: Blue like his eyes and is located on the bottom left of his back

Appearance: Esil stands at an average height of 5' 7". He isn't particularly buff, but he has definite muscle tone, being lean but strong. He wears a short sleeve white button up shirt with the top two buttons undone. His pants are black skinny jeans, but not skinny enough that they seem to be another layer of skin, with matching black shoes.

Personality: Esil is very happy and helpful and full of love. He's always found with a smile on his face, always being the one others can count on to be in a good mood. He radiates positivity at an almost contagious level. In the guild, he's friendly towards everyone, treating them all as if they're all family. He acts like the little brother that everyone loves, even if no one will admit it. Despite this, he has a VERY strong you-scratch-my-back-I-scratch-your's attitude, and everyone is aware of that.

Strengths: Cooking, Being positive, Reliable, Caring, Very smart/wise, Level-headed

Weaknesses: Can be slightly selfish, Cant fully control his Full Body Take Over, Slow to trust people who aren't part of the guild, Animals

Talents: COOKING (seriously, it's like his cooking skills are extraplanitary), Dancing, Skilled swordsman (though far from a master), Good enough at singing

Fears: Bugs of any kind, Losing those he is close to, Being left all alone, Fears he isn't good enough to help the guild (secretly)

Inabilities: He can't bring himself to harm animals, Can't abandon someone in need, Can't use/learn magic of any kind other than his own

Allies: Guildmates and his brother

Enemies: He doesn't have any personal enemies

PHYSICAL/MAGICAL

Ability: Angel Soul Take Over

Spells:
-Partial Take Over-
Partial Take Over adds his angel wings to his appearance, giving him flight and enhancing his speed and agility

-Light Spear: He coats himself in white light and, with the help of his wings, he charges his opponent multiple times whilst spinning like a drill

-Sanctuary: Raising his sword up and outstretching his wings, he creates a force field of light that protects all within

-White Blast: With a swing of his sword, he launches a wave of light energy

-White Feathers: He flies into the air and spreads his wings. Countless feathers made of hardened light shoot down at his opponent(s)

-Full Body Take Over-
His entire body becomes the projection of the Angelic magic flowing in his veins. He can use the abilities of Partial take over in addition to:

-Shine: He expels a massive wave of shining white light, blinding all who look at it

-White Hole: He draws in white light around him before releasing it in an explosion

-Twister: He flies around in circles at unnatural speed and creates a twister that he can use as a temporary defense if he stays inside of it, or he can send it at his opponents. This can hit both ally and foe

-Judgement: His strongest ability. He flies high in the air and spreads his wings and lifts his hands to the sky. Eruptions of white light appear from the ground under him, covering a massive area. It hits all caught in a blast, be it ally or foe

Specialties: Close-Quarters, speedy fighting

Weapons: This sword
(In his Full Body Take Over, he wields two swords made of light)

Charms: None

Armor: None
(Unless he's in his Full Body Take Over)

OTHER

History: To Be Revealed


 
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Aliases:
“Most people just call me Mi-chan.”

Gender:
“Is it really that hard to tell? I’m a boy… Actually, I’m a girl. Nice try though.”

Age:
16

Birthday:
5/19

Orientation:
Pansexual

Zodiac Sign:
Taurus

Birthstone:
Emerald

Occupation:
“Aspiring Wizard? Why do you think I’m in Red Dawn?”

Tier:
C


Where is your character’s guild emblem?:
Mi-chan’s guild emblem is on her right calf.


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Height & Weight:
5’5’’ | 118 lbs.

Hair Colour & Length:
Purple w/ White Ambre | 2 inches above shoulder length

Eye Colour:
Lavender

Defining Physical Marks:
Miura has a small star birthmark on the back of her left thigh.

Description of Appearance:
Miura is a girl who has a small stature, which makes her seem a bit more

Strengths:
Determined To Succeed
Driven To Impress Others
Always Tries Her Hardest
Works Best When With Others

Weaknesses:
Emotionally Vulnerable
Zodiac Parts of Her Power
Working By Herself Makes Her Feel Weak
Mildly Aggressive All The Time At Times
Scared of The Dark


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Allies:
TBD

Enemies:
TBD

Hobbies:
Stargazing
Studying Astrology
Studying Astronomy
Shopping

Likes:
Studying
Socializing
Reading
Stars
People with oddly-colored eyes

Dislikes:
Rude People
Ambiguity
Being At A Disadvantage
Being Alone
Most Men

Talents:
Can Navigate With Stars
Can Read A Few Dead Languages
Can Piss Someone Off In Less Than Two Seconds

Inabilites:
Cooking
Having Appropriate Manners While Socializing
Empathizing With The Enemy

Fears:
The Dark
Cats
Scarecrows

Description of Personality:
Mi-chan has a very complicated personality, to be put incredibly simply.

She’s a team player, although she hates most people. She hates being alone, although she hates most people. Mi-chan hates most men, but she loves them.

Mi-chan is a mysterious girl indeed.

As mentioned before, Mi-chan is a team player. She loves to work with other people, although she won’t openly admit it. Even if she wants to deny it, working in a group is more efficient and productive. Different people bring different ideas to the table and, because of that fact, she has learned that it is better to get along with others instead of quarrel with them.

Mi-chan also hates being alone. As if she wasn’t strange enough, Mi-chan always needs someone to be with her because she’s afraid something might happen. She, of course, won’t openly say that she needs someone to be with her, but she does. She’ll find a way to keep someone with her at all times, no matter what. Even she has no idea how she got this way, but it might be the fact that she views herself as weak in combat.

Speaking of her weakness in combat, did you know she’s weak in combat? Mi-chan has a reason for thinking this, since her power isn’t one that has constant results. Of course, there’s always a chance she can end up with the same result, but Mi-chan doesn’t like to bet on possibilities. She likes to bet on definite results.

Mi-chan… What a girl, right?

Mi-chan might be a bit cold, a bit of a scaredy-cat, and a bit of a bitch. But Mi-chan has a heart too! A heart that belongs to the men whom she hates so much! Oh? I haven’t mentioned how much Mi-chan hates men? Okay. This might take a second.

Mi-chan holds a deep-seeded hatred for men. Especially because that was all who she was up against when she was a child. She was always looked down on by many of the boys when she was young. They immediately pegged her as weak when she was little, since she didn’t really have that strong of magic. But she learned how to become stronger, and as she did, the hatred that had bloomed from the boys stayed in her heart. She still carries it to this day because she believes that most men consider her incredibly weak.


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Ability:

Celestial Body Magic

This magic is the use and embodiment of the stars. Unlike Celestial key magic, Celestial Body magic focuses on the aspects of space and/or the universe. Stars, planets, extreme gravity manipulation (or lack thereof), are all parts of this magic. Although it takes a very long time to master each of the aspects of this magic, since it is a lost magic after all. Oh. Something important to remember about this magic as well. This magic is all executed through (my character)'s body. (With the exception of things that can't be manipulated with just her body. For example, gravity manipulation.) If one of the spells she uses ever has to deal with an element, then she takes on one of the attributes of the zodiac signs that have to do with that element.

Water/Ice - Cancer (Crab Antennae), Scorpio (Multiple Eyes), Pisces (Gills)
Air - Gemini (Part of her body becomes a reflective surface), Libra (Always Balanced), Aquarius (Carries Around A Pot)
Earth - Taurus (Horns), Virgo (Tutu), Capricorn (Goat Hooves)
Fire - Aries (Becomes Fluffy), Leo (Gets Cat Whiskers), Sagittarius (Randomly Carries Around A Wooden Bow)

The thing is, she doesn't know which attribute she'll receive. And, most of them are useless, so they're essentially just to tell her that she's somehow related to the Zodiac signs.

If she ever uses a spell that combines two of the elements, then she will take on one of the traits that relate to the combined elements. (For example, lava. Fire and Earth are mixed together to create that. She would either take on a random trait from a Fire Zodiac sign or an Earth Zodiac sign.)

[The aspect regarding the Zodiac signs will throw in an element of surprise. I will also not pick the traits. I'm going to leave it to dice to decide on which attribute will be chosen so that I don't allow her to make the situation too much in her favor.]

Magical Spells:

Shining Intensity

This is a spell that can used to blind opponents. It makes (my character)'s body shine. This effect wears away after a short period of time. If (my character) wants to keep it longer, she needs to put a constant flow of mana into it.

Sun

This spell is essentially a fire spell. It makes her body emanate heat and makes her hot to the touch. If (my character) so chooses, she can fire a single ray of fire for about 6 seconds. Right after this effect is done, the original effects disappear as well.

Neptune

This spell is essentially an ice spell. It makes her body emanate freezing temperatures and makes her incredibly cold to the touch. If (my character) so chooses, she can implement a ring of about 12 meters of ice spikes around her. Right after this effect is done, the original effects disappear as well.

Terra

This spell is essentially an earth spell. It makes her body a bit harder to hurt and makes her feel more solid. If Miura so chooses, she can make a small wall of earth appear before her. This wall is 5 ft by 6 feet. It's enough to cover her whole and some. This wall isn't incredibly hard, but could become more solidified with practice. After the wall has been demolished, or if she chooses to get rid of her bodily enhancements, the original effects disappear.

Venus

This spell is essentially an air spell. It makes her body a bit more fluid, as well as a bit lighter. In this state, she is easier to hurt. If Miura so chooses, she can make a small ball of air (1ft x 1ft) appear in her hand. She can launch this air ball at incredible speed in any direction. Right after this action is done, the original effects disappear.

Polaris

This spell is not classified by any element. It makes objects or people around her spin. Any objects within a 5 foot vicinity of her begin to spin around until she decides to stop using the spell. If she wishes to increase the speed of the object/person, she has to use more magical energy. If she wishes to slow the object significantly, that also requires more magical energy. The normal speed of an object spinning in her range is 4 mph.

Exploding Black Hole

(My character)'s body pulls all objects that are nearby right toward her. (This includes enemies, unless they find a way to keep away from it.) She can only pull objects toward her for about 5 seconds. Afterwards, the objects shoot outwards in all directions.

Theme Song:
Sweet Talk - Kito & Reija Lee

Trivia:

WHAT IS THE NAME OF THE WICKED WITCH OF THE WEST?
A. MI-CHAN
B. MI-CHAN
C. MI-CHAN
D. THE WICKED WITCH OF THE WEST​
 
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Age:
27

Gender:
Female

Race:
Human

Guild:
Silver Crux

Occupation:
Guild Master

Tier:
Guild Master

Birthday:
???

Gemstone:
Diamond

Zodiac Sign:
Aries

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Guild Mark Location:
Right Hip

Appearance:

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Personality:
Lunari… Just… She’s… Crazy.

There are no other words to describe her.

Her real personality isn’t really… Well… Conventional.

Her personality consists of a woman who looks like a child, but has the brains of an absolutely brilliant war strategist. In this aspect, she just… Transcends personality itself. She can become anything she wants. If she wants to be someone who gets angered by almost everything, then that’s what she’ll do.

She runs a tight ship. Although, if you play by her rules, she'll be glad to let the guild members have their fun. She expects every wizard to be ready for combat, no matter the situation they're currently in. If they're shopping in the middle of a mall and then a dark guild tries to attack, they damn well better be ready. Otherwise, the guild master is going to crack down on them real quick for not being prepared. In an effort to keep things on good terms with everyone though, she likes to hold little parties here and there to pep up her wizards when they might've had hard jobs or might've been beaten. She likes to make sure everyone is doing well. Because the members are what make a guild. If the members don't have good attitudes and good mental states, what good will they do the world?

But truly… Lunari is a woman with an agenda and she doesn’t mind pushing people out of the way to achieve it.

Strengths:
Manipulating Others
Winning Battles Through Strategy
Encouraging Others
Making Others Stronger

Weaknesses:
Combat Ability Is Weak
Cannot Fight
If Plans Hit The Fan, She Loses Concentration
Overcalculates

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Ability:

Entertainment Magic

Can entertain anyone in any way possible, whether through dance, song, or other means. Because they are entertained, they can be manipulated in a way that Lunari deems fit.


Spells:

Beckon of the Siren - The ability to mesmerize people and make them fall in love with her. Eventually, she will make them do her bidding.

Dance of Agility - Lunari does a dance, which increases her agility. She can move faster while doing this dance and do acrobatic feats that she couldn’t normally do.

Dance of Strength - Lunari does a dance, which increases the strength of allies slightly within 15 feet of her.

Screech - Lunari makes an incredibly loud noise, which stuns and deafens enemies for a few seconds.

Song of Sleep - Lunari sings a brief melody, which causes enemies to become drowsy.

Dance of Elementals - Lunari summons a copy of herself in any element she chooses. This clone can split itself into other clones, but the size of the clone becomes smaller with every clone made from the original. The clones can only stand there.

Dance of Distraction - Lunari does a dance, which increases the sound of the steps that she makes. (Her steps practically sound like a giant stepping on the ground)

Song of Empowerment - Lunari inspires guild members through song, increasing their speed slightly.

Song of Weakness - Lunari sings a song, which decreases the power of enemies within a 15 foot radius of her.

(Passive) Rhythm of Life - Lunari has an internal component within her, causing her to keep things in rhythm. This rhythm is kept constant when she understands the situation that is undergoing. If Lunari is thrown into confusion, then this rhythm becomes off and the buffs/debuffs that she previously inflicted disappear.

 
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[BCOLOR=transparent]Age:[/BCOLOR]
[BCOLOR=transparent]17[/BCOLOR]

[BCOLOR=transparent]Gender:[/BCOLOR]
[BCOLOR=transparent]Male[/BCOLOR]

[BCOLOR=transparent]Sexuality:[/BCOLOR]
[BCOLOR=transparent]Homosexual[/BCOLOR]

[BCOLOR=transparent]Race:[/BCOLOR]
[BCOLOR=transparent]Demon[/BCOLOR]

[BCOLOR=transparent]Guild:[/BCOLOR]
[BCOLOR=transparent]Hiraeth Seis[/BCOLOR]

[BCOLOR=transparent]Occupation:[/BCOLOR]
[BCOLOR=transparent]Guild Mage[/BCOLOR]

[BCOLOR=transparent]Tier:[/BCOLOR]
[BCOLOR=transparent]Yellow - BB[/BCOLOR]

[BCOLOR=transparent]Birthday:[/BCOLOR]
[BCOLOR=transparent]“A birthday? I don’t think I’ve ever had one of those.”[/BCOLOR]

[BCOLOR=transparent]Gemstone:[/BCOLOR]
[BCOLOR=transparent]"I like that one, so I picked it."[/BCOLOR]
[BCOLOR=transparent]Sapphire[/BCOLOR]

[BCOLOR=transparent]Zodiac Sign:[/BCOLOR]
[BCOLOR=transparent]"I liked this one too. Especially since it had a dancer as its representation."[/BCOLOR]
[BCOLOR=transparent]Virgo[/BCOLOR]


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[BCOLOR=transparent]Guild Mark/Location?:[/BCOLOR]
[BCOLOR=transparent]Right Calve[/BCOLOR]

[BCOLOR=transparent]Personality:[/BCOLOR]

[BCOLOR=transparent]Kind [/BCOLOR][BCOLOR=transparent]| [/BCOLOR][BCOLOR=transparent]Diligent[/BCOLOR][BCOLOR=transparent] | [/BCOLOR][BCOLOR=transparent]Ambitious[/BCOLOR][BCOLOR=transparent] | [/BCOLOR][BCOLOR=transparent]Arrogant[/BCOLOR][BCOLOR=transparent] | [/BCOLOR][BCOLOR=transparent]Twisted[/BCOLOR][BCOLOR=transparent] | [/BCOLOR][BCOLOR=transparent]Overemotional[/BCOLOR]

[BCOLOR=transparent]Strengths:[/BCOLOR]
[BCOLOR=transparent]Beautiful Calligraphy[/BCOLOR]
[BCOLOR=transparent]Eloquent Speaker[/BCOLOR]
[BCOLOR=transparent]Great Taste in Clothing[/BCOLOR]
[BCOLOR=transparent]Impeccable Control Over Switching Souls[/BCOLOR]

[BCOLOR=transparent]Weaknesses:[/BCOLOR]
[BCOLOR=transparent]Doesn’t Want To Destroy Cute Things[/BCOLOR]
[BCOLOR=transparent]Cries Easily[/BCOLOR]
[BCOLOR=transparent]Angers Easily[/BCOLOR]
[BCOLOR=transparent]Almost No Defense[/BCOLOR]
[BCOLOR=transparent]Persuaded Easily[/BCOLOR]


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[BCOLOR=transparent]Ability:[/BCOLOR]

Unsatisfied Soul Curse

This demon is able to have power over souls.

Simply, this demon is able to use a limited amount of Take Over magic, as well as some of their own spells and such that relate to many places where souls go when they die. Heaven, the River Styx, as well as hell itself.


[BCOLOR=transparent]Spells:[/BCOLOR]

Demon Soul - Pontianak

Predivan shares the soul with the demons known as Pontianak, women who had died during childbirth. As they have been described, Predivan takes on the attribute of large claws on his hands.

Demon Soul - Lady Midday

Predivan shares the soul with the demon known as Lady Midday, who decapitates laborers working in the fields during the hottest part of the day. With this power, Predivan is given the chance to increase his speed if a conversation is veered away from a question he asked.

Demon Soul - Lamashtu

Predivan shares the soul with a demon known as Lamashtu, who tortures women before and after childbirth. With this power, Predivan is given talons on his feet, which in turn, increase his speed as well.

Demon Soul - Incubus

Predivan shares the soul with the demons known as Incubi. With this power, Predivan is able to coerce people in a direction he chooses. This power doesn't normally affect other mages.

Demon Soul - Banshee

Predivan shares the soul with the demons known as Banshees. Predivan is able to create a sound that is so piercing and quick, that enemies are rendered deaf and confused for a few seconds.

Demon Soul - Abaddon

Predivan shares the soul with the demon known as Abaddon, who is also known as 'The Destroyer'. With this power, Predivan gains a greater affinity with fire. He is able to create small balls of fire to fire at enemies. Anything that Predivan touches in this state becomes hotter by the second.

Demon Soul - Mephistopheles

Predivan shares the soul with the demon known as Mephistopheles, who is known to collect soul for Satan himself. With this power, Predivan is able to create ethereal wings, which envelop him and block Rank A or lower magical attacks.

Demon Soul - Rusalka

Predivan shares the soul with the demons known as Rusalka, who coerce men into water and then drown them. With this power, Predivan has an increased affinity with water. He is able to create small balls of water, which he can shoot towards enemies. Predivan cannot move while in this state, unless he is in water.

Demon Soul - Ifrit

Predivan shares the soul with the demons known as Infrits, who live in ruins and scare people. With this power, Predivan gains a greater affinity with earth. He is able to create small holes in the earth, which increase in size for every second that he keeps focusing on them. Predivan slowly sinks into the ground the longer he stays in this state.

[BCOLOR=transparent]Soul Snare[/BCOLOR]

[BCOLOR=transparent]Delayed, a hole from the River of Stix opens up under the target, allowing souls to grasp at the soul of the user, making them stationary.[/BCOLOR]

[BCOLOR=transparent]Spirit Arena[/BCOLOR]

[BCOLOR=transparent]Similar to Soul Snare, a ring of souls (with a six foot diameter) is formed around the user. Anyone that tries to break the ring by leaving will get grabbed. (This grab does not affect anyone that: Displaces, Teleports, Jumps over)[/BCOLOR]

[BCOLOR=transparent]Soul Drain[/BCOLOR]

[BCOLOR=transparent]A beam shoots from the hand from the caster and latches onto the target. The target is then slowed, and consistently loses energy and health. The beam is easily damaged, and can be broken by anything that is not the target coming in between the two.[/BCOLOR]

[BCOLOR=transparent]Undead Charge[/BCOLOR]

[BCOLOR=transparent]Two physical souls rise from the underworld and charge forward, after reaching the max distance of 5 feet, or being told to stop, they explode. These are able to be destroyed, then causing no effect.[/BCOLOR]

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[BCOLOR=transparent]Predivan is a demon that was born from the death of a worshipper of death itself. This worshipper's name was Predivan Kharlan. The soul of the worshipper called for something to replace him, since he believed that death was not all that life could ever offer to a human. Death, impressed with what the worshipper wished, gave the human what he wished. Although it was much more than he could've ever imagined. The demon that was born had the body of a mere human, but hungered for the souls of those who had become corrupt and evil.[/BCOLOR]

[BCOLOR=transparent]Predivan Kharlan replaced Predivan Kharlan. Some of the worshippers from the temple said that the man was reborn into a new, more dignified being who could not die. Some of the worshippers call him death itself. Some of the worshippers simply cast him off as an evil spirit, who was going to plague the earth. Each of these viewpoints led to their demise. Predivan Kharlan ate the souls of those people. With his hunger quenched for the first time, he found that his knowledge was expounded exponentially. With that, he found that he was able to share the souls of demons who were long gone. One such demon was found underneath the temple. The tempters known as Incubi.[/BCOLOR]

[BCOLOR=transparent]As Predivan searched for a new home, he found other demon souls, which he absorbed and shared with himself. The fact that he had used the Incubus soul has given him his good looks and overall good natured-ness. Although Incubi were known to be deceptive, the malice behind their kind intentions was not taken by Predivan.[/BCOLOR]

[BCOLOR=transparent]When Predivan turned 15, he had acquired more than a few abilities regarding souls, without the use of what people referred to as 'Take Over' magic. But Predivan did not possess magic. He was cursed. A curse that would not let him die. And a curse that would eternally make him hunger for the souls of his demon brethren.[/BCOLOR]

[BCOLOR=transparent]Predivan doesn't remember when he joined Hiraeth Seis. All he knows is that he is 17 and that he has been with them for an amount of time. He cherishes the people in his guild, especially since most of them are very strong. He wishes to be strong and make his guild members proud.[/BCOLOR]​
 
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Misaka Mikoto, from a Certain Scientific Railgun
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"I'm not afraid of you. Bring it on, loser."
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Name:

Misaka "Saka" Jane
Also goes by "Jane"

Age:
18

Gender:
Female

Race:
Human, Dragon Slayer

Guild:
Hiraeth Seis

Occupation:
Wizard

Tier:
Greentier, A rank

Birthday:
July 27th​

Gemstone:
Ruby

Zodiac Sign:
Cancer​

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"Well, I guess we could be friends. I'm not going to baby you, though."
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Defining Characteristics:
Her brownish hair is always held in by a small purple clip. She never goes anywhere without her suit and skirt, colored similarly to the image above. She thinks it looks classy and wears it everywhere.

Guild Mark/Location?:
Upper Right Arm, is the of Sea Green.

Appearance:
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Brown hair and brown eyes make her look pretty plain. She's not particularly large chested or curvy. She's more built to be wiry and tough. She's of average height and tends to not mind looking plain to avoid drawing attention to herself.

Personality:

Misaka has a rough personality, and doesn't really care for others. She's crude and ruthless, but she can really care for others once she warms up to them. However, her time to warm up to others is long and often times people brush her off for it. She's stubborn and wants nothing more than to find the dragon that taught her magic, but most people assume that she's always eager to fight and prove her worth. While she does like fighting, she mostly likes that she can get stronger through it.

She believes that being strong is more important than anything, and being strong means that people won't hurt her anymore. She also figures that now she has become a monster with her power, so she keeps a majority of her power under wraps so that people don't hate her.

Strengths:
Most Efficient at Getting Jobs Done
Ruthless
Careful with Money
Energetic

Weaknesses:
Lone Wolf
Distracted by Shiny Things
Orphans (she will give them money and help them)
No empathy
Charge First, Ask Questions Later

Talents:
Playing Music (secret)
Fighting
Cooking

Fears:
Abandonment
Not Being Strong Enough To Meet Her Dragon Again

Inabilities:
To Hold Back
To Say No
Let People In

Allies:
Hiraeth Seis

Enemies:
Red Dawn

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"I know. I'm a monster. Don't worry about it. I was born to kill the very dragon I loved. Whatever, life's a tragedy and all that."
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Ability:
Air Dragon Slayer
Air Magic is a Magic which gives its user the ability to manipulate the air around them and use it as a weapon, such as making it explode or lowering the oxygen levels in a certain area. The air can also be manipulated in simple ways, such as using it for levitating. However, this consumes a large quantity of Magic Power.
Like other elemental types of Magic, some users can also transform their bodies into this element. By turning their bodies into air to negate both physical and Magical attacks, or to teleport to another location.

Worth noting is Misaka's control over what she calls 'Black Wind Dragon' spells. These are normal Air magic spells, but tend to carry more debris and cover up the clear air attacks, and give them both an edge on damage as well as make them look different. However, this wind also grinds up the debris to be extremely small, so opponents are pelted with jagged, small projectiles spinning at high speed. She was granted A rank because of these spells alone, and her use of them on a mission.

Spells:
Current Spell Count: 14

Wind Dragon:
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Air Dragon Roar- Saka absorbs air infused with magic, and then magnifies and compresses it and expels it out, making the air itself sharp and fast enough to cut through skin or bone. This is a cannon-like attack, meaning that it tends to take a little bit to set up, but is devastating to everything in front of it.

Race The Wind- by casting this, her already high agility and speed increase by two times and she gains the ability to fly up to twenty feet in the air. Her legs are surrounded by small cyclones that have a similar effect as her Roar, meaning that anyone grabbing there would get their hands shredded. This is a smaller scale Wind Armor, in that it protects her in the places where it is. This move is more limited than Levitation, as too high up she can lose control.

Air Dragon's Scythe- by surrounding her arms with wind sickles, her arms and hands gain claws as sharp as her roar. While it may not slice through steel, it'll cut through unarmored people just fine. This spell keeps wind flowing around her quickly, allowing her to pull projectiles or enemies in air towards her.

Wind Arena- By summoning a wall of wind around her and her opponent, she can use the wall to strike her foe from any angle. In the wind wall, her Race the Wind ability increases her speed by four times instead of two. However, she can't fly due to the high speed winds possibly throwing her out.

Wind Armor- A rarely used ability, she surrounds herself with cyclones. Her defense goes up but her speed decreases. Anyone attempting to punch or hit get blasted back and hit with similar effects to Dragon Roar, but closer range and with half the power.

Air Levitation- by creating a soft whirlwind under herself for others, she can effectively levitate them. However, she can't move around too much or risk unbalancing herself on the whirlwind.

Air Dome- by creating an air bubble, she can control the oxygen level within. She can also change the air pressure. This can incapacitate enemies or kill them, depending on it's use. The bubble remains stationary, so anyone could theoretically crawl out and survive, or use magic to escape.

Black Wind Dragon:
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Black Air Dragon Roar- Like her regular Roar, except mixed with small particles absorbed along with the air, and this tends to be compressed quicker and for a shorter, more deadly burst. This spell is dangerous to be hit with without any protection, as it sometimes can be lethal.

Grasping Black Dragon Arms- By pulling up debris from the ground and creating wind tunnels that mimic hands, she can create almost constructs made out of a similar wind to her Wind Armor, but since they are operated by her own arm movements, she remains in place while using this magic. Being gripped by this spell can easily tear a person apart if she holds them for long enough.

Black Dome- While using a Black Dragon spell, she can surround an enemy in debris and move the air out, creating a vacuum and possibly crushing the person inside the debris.

Sky Dragon:
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Spell Boost- Like most of the regular sky dragon magic, this spell boosts one aspect of an allies' stats or abilities. However, this requires an incantation, concentration, and the need to remain in place.

Nullify- The ability to nullify any magical effects upon a single target. Can't nullify poison that's already in a target's system, but can take off magical seals, magical charges, and the like.

Wind Eater- any air, magical wind, or air with magic in it can be used to replenish her energy. In an extreme case, she can eat other elements, but causes her to be sick for days afterward. She can't eat her own wind magic.


Specialties:
Close range combat.

Charms:
Her hairclip, it doesn't do anything but she considers it a lucky charm.

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"I won't show a crying face to anyone ever again. I'll be strong enough to stand on my own two feet."
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History:

"Monster, monster, are you out here? If you are... please eat me."


Misaka was born unwanted. Ditched upon an orphanage step and left behind, Misaka was known among the caretakers as a monster. She would lash out with magic, unformed and uncertain but more than enough to hurt anyone who made her upset. So adults avoided her, and the children laughed at her behind her back. Sometimes they'd laugh even at her face. But she didn't want to hurt anyone so she held it in.

Until she walked into the office and saw the note she'd been left with.

"Take this child. She's a burden to me. She's a burden to everyone she meets. She will continue to do so, it's a family curse. I love her, but I won't be a burden to her as well as burden myself."

Upset, she tore the note to shreds using magic and fled into the forest. Her magic exploded around her as she went deeper and deeper into the dark forest. The children had a story about the forest, that a monster lived there that would take away those who gave up on being adopted. It was uncertain if it would eat them or not, but Misaka didn't care. Once she walked into a clearing she yelled out the chant to summon the monster.

That was when the dragon showed up. It grabbed Misaka and took her away, without a single word to her. When they arrived at the dragon's cave, the dragon explained that it was now her mother and would be taking care of her. Misaka tried to explain that she was a burden, but the dragon wouldn't hear of it. Years went by and Misaka would take care of cooking and cleaning, and also learn from the dragon.

Those days were so happy, that when it ended and the dragon that she loved so disappeared, she decided that instead of crying and breaking down again, she'd go out and find her dragon. She'd stand on her own two feet and use what she learned from the dragon to find the dragon. To that end, she recently joined Hiraeth Seis to use their status to help her search.


Theme Song:

Banners:
(By the lovely @firejay1)​
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smaller ver of image 1:
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With a variety of expressions:
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For combat or anger:

 
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Fuyumine Naoto from DOGS: Bullets & Carnage
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"Atonement is everlasting, but I will never give up. My name is Sarah Pepper, and I've killed people. If you are scared, you may leave me, hate me, whatever. I will save you if you need it, no matter what."
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Name:
Sarah Pepper

Age:
20

Gender:
Female

Race:
Human

Guild:
Titanos

Occupation:
Wizard

Tier:
C

Birthday:
June 30th​

Gemstone:
Alexandrite

Zodiac Sign:
Gemini
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"I will protect you. I will fight for justice, no matter what."
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Guild Mark/Location?:
Stomach, left side, Silver

Appearance:
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Blue-black hair and standing at 6' 5" makes her appear to be an imposing figure. She is also fairly muscled due to her past training, and a scar over her chest can be seen when she wears v-necked shirts or tank tops. She tends to wear pants and plain shirts. She usually wears a knife at her side as well.

Personality:
Focused and determined, Sarah is the type that is usually terrifying when you don't know her. She looks angry and aggressive, but that is mostly just her face. In reality, she's gentle and compassionate. She's far more empathetic than people would think of an ex-assassin, and she's still working on ridding herself of that label. In battle, she's ruthless, but won't kill unless necessary. She's also always eager to help her fellow guild mates or other people. She's often known for doing low level jobs just to help people out.

She's secretive about her past, but when asked directly, she'll admit to it. She views it as a growing experience, rather than a regret. Even though she was responsible for many deaths and killed many people. She's not fazed by much, and is always eager to be a shoulder to cry on.

Strengths:
Stoic
Experienced in the Underworld
Physically Strong
High Mobility

Weaknesses:
-Cute Things (Will drop everything to take care of cute things).
-Her Paper Body spell is the only paper spell that is able to be cut, burned, or vulnerable to normal paper weaknesses.
-She's trained to ambush and weaken enemies. She's no good in a normal arena fight.
-High endurance, her magic uses very little magic with the exception of Indigo Seal.

Talents:
Singing
Cooking
Strategy Games

Fears:
Slipping Back Into Her Old Ways
Being Too weak to Protect What Matters

Inabilities:
Playing Instruments
To Kill

Allies:
Anyone Kind

Enemies:
Any and All Dark Guilds
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"Please do not hate me, but my magic was designed for assassination. Never forget that."
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Ability:
Paper Blizzard

A Caster type magic related to use of paper. It allows the user to create and control multicolored sheets of papers for various effects. The Magic mainly offers a wide range of offensive abilities, but it is also capable of defense, escape, and imprisonment. The user can also morph their body into paper as well. A skill they can utilize to increase maneuverability and avoid damage. The sheets of paper used in this Magic are small and square-shaped and change color depending on the spell that the user has chosen. Unlike regular paper, the sheets are durable in a sense that they don't burn and can withstand attacks, except for when Paper Body is used.

The paper is actually all magical, and as such are just thin sheets of lacrima or thin magical constructs, depending on how much magic is going to be used for a situation. She can determine the type of magic easily, filling it with different types of magic on a dime, and the thin lacrima allows her to store and amplify it. For all of her seal magics, she doesn't need to do anything with the paper except create the color and set it up. However, with the origami series, she needs to fold and create the various shapes beforehand. Because the lacrima is thin, it can still break if given enough brute force, but it's not recommended.

Spells:
Spell Type: Seal
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Yellow Seal- By turning the paper yellow, it is infused with electric energy. When blown into the air, the paper explodes into a flash of electricity that scatters paper and damages anyone in the blast zone. When the paper is stuck to the target, they become weaker to electric attacks. When removed by the target, the target receives an electric shock. This is the 'God of Lightning'.

Red Seal- By turning the paper red, it is imbued with fire element. If placed on the ground, it shoots up jets of flame and paper, and are all set by proximity. This can also be used in midair like the Yellow Seal, but needs people to be in front in order for it to activate. If placed on an enemy, it makes them weaker to fire attacks. If removed, it can cause serious burns on the victim around where the seal was removed. This is the 'God of Fire'.

White Seal- By turning the paper white, it is imbued with ice. By throwing it into the air, the paper turns into spiked balls of ice and explodes out paper after they are dismissed by the caster. When placed on the target, they become weaker to ice attacks. When removed by the target, they are covered with a small amount of ice, and at low amounts can cause frost to cover the affected area where the seal was removed from. This is the 'God of Ice'.

Brown Seal- By turning the paper brown, the paper is given an earth element. If thrown at the target like a knife, it has the weight of a 100 pound boulder and when it hits it scatters brown paper on the target. When placed on the target, the target is weakened to earth type attacks. When removed by the target, their limbs become twice as heavy. This is the 'God of Earth'.

Spell Type: Origami
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Paper Shield- By putting up a hand, A large paper shield can be put up between Sarah and her opponent. It is not able to be burned, but can be cut with a sharp sword once. This move is mainly left as a last resort defense, or to be followed up with Paper Body for most effective use.

Paper Heart Break- By wrapping an enemy in paper, she makes them see whatever will hurt them the most. Be it lost love, a hurt friend, or a future without them. In order to set this up, a circle of small folded paper hearts need to be set up. This move does no physical damage. This move typically drains a lot of her magic and needs to be prepared ahead of time, but after it is done she can use what her enemy saw against them. The purpose is to shorten the battle by allowing her to make a critical blow. Her paper prevents her from attacking the enemy while they are in Paper Heart Break, so she has to wait for it to finish. The paper turns indigo when the spell is working. Cannot be combined or used with Paper Stars.

Paper Shuriken- by folding paper into the shape of a star, or shuriken, she can throw the paper at the speed of a normal metal weapon. This weapon hits the target as though the paper were steel.

Paper Stars- By preparing colored and folded paper ahead of time, she can throw down on star to create an effect of a similar color seal at one fourth of the power. By using a lot at a time, she can virtually flood an area with fire or ice. These still release small amounts of paper seals, but less than the regular seal, however, the abilities can mix easier. The mixed effects are dependent on the color of the combined paper. For example, red and white create pink, which in turn makes Sarah the target of affection, making anyone affected see her as their one true love. She cannot cast this spell at full strength, so most combined uses last only ten minutes at maximum.

Spell Type: Other/Passive

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Paper Body- Sarah turns into small sheets of paper and is vulnerable only to fire or cutting, but moves very quickly. If the sheets stick to an enemy, they are poisoned. This move has no 'God Markings'. This move is used to circle around enemies, or to escape. Typically, the paper can scatter in strong wind and leave Sarah unable to reform if they're more than ten feet apart.

Passive Paper Seals- The more paper attached to an enemy, the worse the effect that will happen when the paper is removed by the target, varying by the color and element of the seal in question. It takes about ten to get the point where removing or trying to destroy the seals would cause more damage than letting them remain. Twenty seals can equal death if removed or destroyed. The seals can only be removed by Sarah herself. When stuck to a person, the kanji of the element appears on the paper, revealing the 'God Markings' Sarah talks about seeing. For example, fire would appear as 火, water as ‎水, and so on. The seals can feed on the opponent's magic to be stronger and more potent, but Sarah never lets the seal remain for more than an hour.


Specialties:
Ambushing
Traps

Weapons:
A small knife she keeps at her side at all times. It has no interesting qualities.


Armor:
None

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"I am Titanos, I carry their will and trust in me!"
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History:
Sarah's father was part of a dark guild before she was ever born. He was famous for his high body count on missions and his willingness to do whatever needed to be done, and perhaps then some. Naturally, when his daughter simply appeared one day, she was inducted into the guild and served alongside her father. When her methods were similar to her father, no one questioned it. Sarah was dropped at her father's feet when she was young, the product of a one night stand that her father barely remembered, but her talent in magic had to be genetic.

And it was. She became a grim reaper of sorts, appearing on the battlefield and watching as enemies blew themselves up or collapsed after trying to peel off the pieces of paper. If they weren't dead by then, she'd finish off anyone who looked even still alive with her knife.

Then, she was ordered to destroy an orphanage on her own when she was sixteen. She didn't even flinch as her magic destroyed the building with all those children inside. As she did so, a mage from the council attacked her and she fought him to a draw. Both were exhausted, barely standing. Then the mage asked why she did what she did. Why didn't she care about who her work killed.

She responded that she was afraid of her father, and that being the grim reaper was the only way she'd get praise from him. She admitted that she didn't want to kill the children in the orphanage, but if she didn't she'd fear for her life. The mage explained that he'd emptied it to use it as bait for the dark guild Sarah worked for. Sarah cried, relieved that she wouldn't have to worry about more blood on her young hands. The mage told her to become a spy for him, and she worked with the council to destroy her guild.

When the raid on the dark guild happened, there was no one left alive. Sarah had killed them all, and offered herself as prisoner. The mage defended her, claiming that she was his spy and her cover had been blown. It was enough to get her off on a light sentence, and when she left prison at age eighteen, she decided to join a guild and work towards atonement. Her time alone in her cell left her time to reflect and think about her second chance at life.

She joined the most powerful light guild in order to change how people view her and someday to become a council enforcer and try to help people like how she was helped. To this day, she hasn't killed anyone since the slaughter of her dark guild, "Devil's Heart". She earned the title of 'Heart's Slayer'.

Theme Song:

Banners:
(By the lovely @firejay1 )​


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GENERAL
NAME: Halsey
AGE: 31 years old
GENDER: Female
GUILD: Silver Crux
OCCUPATION: Guild Mage & Gun for Hire on the side
TIER: Green (A)
BIRTHDAY: January 3rd
GEMSTONE: Garnet
ZODIAC SIGN: Capricorn

PERSONAL/MENTAL

Guild Mark/Location: Below her breasts
Appearance: Halsey has amber-brown eyes, a slightly tan complexion, and typically keeps her plum-colored hair in a loose ponytail, with rather large bangs falling onto her forehead. In spite of her slender build, Halsey keeps up her physique, sporting a slightly muscular build, which she doesn't conceal in the least. Under her breast, Halsey has her black guild mark.

PERSONALITY:Halsey is very competitive, battle hardened, battle hungry, loud, psychotically humored, rude, sarcastic, easily-bored, and extremely ill-tempered. She believes in the use of brute force to get her way. Of all characters, Halsey is the foulest language and is also a heavy smoker and drinker. Halsey was a merciless and sadistic killer, who was more than ready to kill anyone at the slightest provocation. She finds joy in killing anyone she fights. She also has very little remorse for her enemies. Most people tend to take Halsey at face value, as a sadistic, incredibly destructive, volatile, gun-crazed psychopath, and this is how Halsey initially thinks of herself,but unlike what most people believe, Halsey actually has a set of values that can put a break in her rampages. Those values being loyalty, common interest, and sometimes even friendship. She might not scream it at the top of her lungs, but subconsciously she is driven by those values.

Though, don't be fooled. Halsey has long learned to always survive at all cost. Just don't put yourself in her way.

STRENGTHS:
- Fit body & agile
- Kickboxing fighting style
- Short and long distance combat style
- Hiding

WEAKNESSES:
- Trust Issues
- Many Enemies
- Left Shoulder
- Loud as fuck

PHYSICAL/MAGICAL

Ability:
The Gunner is a Caster Magic and a type of Requip Magic and Spatial Magic involving the summoning of various types of firearms.

Spells:
It is a type of Magic which allows the user to store Magic guns in different pocket dimensions so he or she can easily summon them at any time when the user requires it. However, there is a limit to the amount of items that can be stored in his or her pocket dimension, which is usually connected to the user's own Magical ability. Also, each gun which is summoned by the user has its own special ability and advantage depending on the user's situation.

Inside her Pocket Dimensions:

- Ebony & Ivory:Probably her favorite pair of weapons, ebony and ivory are her iconic dual pistols in which she has most ease using. In fact, she doesn't really store it in her pocket dimensions, she walks around with them on her. Just for security, you know. Her gunplay is exquisite and it's almost like she dances with these two lady killers. A small side note, she has her picture on both handles of the gun.

- Fucking Pig: this gun is her main weapon when it's time for a manhunt. It's the gun she uses the most often due to how heavy it is (and bloody). It is very powerful due to its three barrels and the quality of it. A bullet for Cerberus (which is its real name but she calls it the fucking pig gun) costs a fortune, so she cherishes it. Afterall, she is incredibly cheap.

- Doomsday: One of the scariest gun in her collection (at the moment). Doomsday is one of the few guns that she owns that will blow a city away. It's one of her creation (and it is dysfunctional at the moment), but she ran a few trials. She almost cost the guild's building.

- The Ripper: This gun is probably the loudest thing you ever heard. It consumes an enormous amount of ammo's but it does the job. If you have a bunch of criminals that all have to die, just put her in a car, let her set it up and they will be dead in minutes.

- Potato Gun: this was her first gun in which she had her first kill. Surprising, right? Well, let's just say a potato can knock someone off the bridge. It's not the most powerful gun but she holds something emotional with her first creation and her first love, the potato gun.

- The Blasphemous: this gun is one of her dearest possessions. She doesn't use as often as she wished, but she loves it none the less. It is a high maintenance gun that sometimes has a dysfunctional barrel, but she fixes that with no problem. It doesn't stress her at all (even if she curses all the time). She acquired it by stealing a rich gun collector.

- Dragon Breath: Like the name of this gun says, this gun is the shape of a dragon and you guessed it! This is basically a fire thrower. Not the most powerful one out there but it does the job.

- The Whisperer: unlike everything she owns, this is her quiet killer. It's the only crossbow she owns of this side and she uses it quite often. It's quite, fast, and with her accuracy, a sure hit.

- Baby Whisperer: You guessed it, the hand version of the whisperer. Smaller, not as lethal but useful.

- The Hooker: Yup, that's a gun with a hook. Not the type of gun you use to kill with. It's very hard to clean it if you use it to kill. It leaves a messy wound.

- Bunny, Foxy, & Judy: three sniper guns, three different usages, same result: assured kill. The difference between all three of them is pretty simple. Bunny has a retardant in its ammos. It will hit the target (or the ground) and only after a few seconds it will blow up. She usually uses it to blow limbs away rather than kill someone (don't ask why). Foxy, on the other hand, is very sneaky and it's a silent killer. Unfortunately, it doesn't have a long range like Judy. Judy is like any sniper gun, loud but goes very far and is more precise than the three other guns.

- The Black Ripper: it's basically her shotgun, but she can use different types of ammos with it. Each ammo's will have different properties and well, she gets creative sometimes.

- The remaining space in her purse is ammo's and some clothes since she is a nomad.


HISTORY:
Halsey was born in the poorest area's of Magnolia and was raised by an abusive father that would beat the shit out of her. To say the least, she had a terrible childhood which resulted in her current turbulent personality. She will always care more about herself than anyone else and is ruthless, but she can be an incredible team player if things go her way.

When Halsey joined Silver Crux, she definitely did not fit with the image the guild gives itself. She is not respectful, she doesn't really have any sense of honor and really doesn't care about what the books dictate. She is a free spirit and does things her way. She is power hungry and it is a wonder why she joined that guild of all guilds.

Well, it's pretty simple. The guild master is a woman of her convictions and she admires her. She is powerful despite all odds against her, she is ready for combat, she doesn't mind pushing people way to achieve what needs to be done. These are enough similarities with Halsey for her to somehow have a bit more respect towards her than anyone else. And she doesn't try to change Halsey, so she doesn't get on her nerves.
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NAME: Kauri Maori
AGE: 39 years old
GENDER: Male
GUILD: Colomba
OCCUPATION: Bartender and Kitchen Manager at Colomba
TIER: Brown Tier (B)
BIRTHDAY: July 31st
GEMSTONE: Ruby
ZODIAC STONE: Leo
GUILD MARK LOCATION: Right Buttock (probably a bit messy and deformed)

PERSONAL/MENTAL

APPEARANCE: Kauri looks younger than his age if it wasn't for his clothing and beard which makes him look mature, kind of ish. He has amber colored eyes, like beer, and he has brown hair. He is very tanned for his pale butt, but that is mainly because he is often outside and loves nature. He is taller than the average guy but is rather slim. He is a decent looking guy with quite a few funny mannerism.

PERSONALITY: Kauri has a great love for alcoholic beverages and has a strong alcoholic resistance. Despite her drinking and somewhat laid back attitude, she remains a rather serious character when the moment calls for it. He enjoys fathering those in need and takes the lead if needed. He is a loyal member of Colomba and loves each member dearly.

In the past, Kauri was an ambitious young mage that dreamt of being a S class mage. He was tenacious and would run blindly into situations where all odds were against him. It quickly slapped him across the face which shattered his sensitive heart. Since then, he hasn't tried to take on any hard missions and he remained in the background, never seeking to grade up or anything even if he had the potential to do so.

STRENGTHS:
- Experience
- Knowledge
- Lightfooted
- Agility
- Expertise
- Focus

WEAKNESSES:
- Traumatized
- Seriously lacks ambition
- Physical strength is average

Talents:
- Knife techniques in the kitchen
- Singing
- Self-proclaimed strongest stomach in Fiore

Fears:
- Tight Spaces
- Sharks

Allies:
- Guild Members
- Friends

Enemies:
- Husbands of his conquests

PHYSICAL/MAGICAL
Nature Manipulation: User is connected directly and can communicate, influence, manipulate and control nature: all living beings and plants and natural phenomena, such as the weather and geology of the Earth, and the matter and energy of which all these things are composed. They can survive in any natural environment on earth.

He basically manipulates the forces of nature
Spells:
Plant Manipulation: the power to control plant life. He can create shape and manipulate plants including wood, vines, plants moss, and parts of the plants such as leaves, seeds, fruits, and flowers. He can cause plants to grow, move/attack or even rise from the soil and "walk".

--> Plant Shapeshifting: Kairo can shape plants at will in any form. Of course, laws of nature demand equality and therefore he cannot create a house out of a rose. The size of an object is limited to the quantity at hand.

--> Mutation: Kairo is able to control all forms of plant life which also allows him to mutate them into monsters that follow his orders. Unfortunately, he won't be able to use any spells simultaneously since for the plant life to keep the form of monsters, mana is constantly sucked from the user.

--> Healing: by transferring life force of one plant to a wound, there will be an accelerated regeneration of cells.

--> Toxins and Pheromones Release Spell: a subtle technique that affects a target whom must be treated quickly as ailments.

--> Camouflage: a spell in which the user covers himself or blends in with leaves or petals.


Communication with Nature: the power to speak with nature. The user is able to communicate with nature itself. This can manifest literally, allowing one with this ability to become instantly familiar with their surroundings, talk to plants, or discern events based on the movements of plants rocks, and trees.

--> Danger Intuition: despite most mage having in some way a sixth sense, Kauri's is much sharper and accurate due to his ability to communicate with nature and sense it. In some way, it is due to his sensitivity to nature.

--> Animal Telepathy: Kauri can interpret the state of emotion of an animal and also make his state known to an animal to seek its help. It is a form of mutual bond between Kauri and nature.


Environmental Adaptation: It is the power to survive and adapt to an environment. It is a form of reactive power where the user can tolerate wide ranges of temperatures, levels of moisture, any amount of sustenance, breathable medium, and discomfort.

--> Artic: allows Kauri to live in conditions where the climate usually consists of cold weather as they possess adjusted breathing capacity as well as high tolerance (even immunity) to the cold.

--> Aquatic: allows the user to breath water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures.

--> Darkness: due to his already very accurate instinct, it is only nature that Kauri feels much more comfortable operating in dark environments. His senses are heightened and sometimes even better in darker colorations

--> Gravitation Adaptation/Pressure Adaptation: Kairo can adapt to the environmental conditions of gravitational pressures (and pressure in general) for a certain amount. This does not mean he cannot be squashed, it simply makes him not have the normal effects of no gravity such as weightlessness which affects move and reaction.


Naturakinetic Combat: this spell infuses the power of nature with one's physical combat.

--> Lava Punch/Kick: Kauri uses earth to augment strength, the electricity stimulate nerves and fire to make one's attacks create a lasting burn, lava to scorch enemies upon contact.

--> Tree Shield: Kauri hardens specific zones of his body similar to hardwood and has the texture of trees.

Medical Spells: with the possibility of using life forces to help wounded mages, Kauri found it more than appealing to create many different lotions and remedies. After all, having nature communicate with you made it more than interesting, but sometimes they like pulling pranks at you and it ended up with his tongue on fire.

HISTORY:
Kauri was raised by a loving (normal) parents. He never had many issues growing except for being different and thinking he was it. He was quite cocky and would run into dangerous situations without thinking it through but he usually came out victorious. He had ambitions young, he wanted to be the most powerful, the strongest and the coolest of all mages. He would train day and night (which he still does mind you) and at the age of thirteen, his father brought him to Colomba believing it was a good guild for him to join and explore the positive and beautiful aspect of magic. After all, his parents were very open to him learning about his specialness (compared to them). Well, Kauri was ecstatic considering they were a powerful guild and he didn't know better! Only, he was too ambitious as he grew up and became a young teenager. He wanted to separate himself from the usual image of Colomba where they are healers rather than offenders. Well, that turned out to be fatal. His best mate, during a very hard mission to prove themselves worthy, ended up killing his best friend in a horrifying way. The bloodiest and goriest way ever. He was killed by a member of a dark guild with a snake as their emblem. She was monstrous and merciless. Kauri ended up hiding the whole time as he witnessed his friend getting shredded and, to say the least, it was traumatizing to him.

Since that mission, Kauri never tried to rank up, never tried to prove himself stronger and lost all ambitions. During that time, he was very quiet and rarely spoke to anyone. With time, they say things heal but for him, it forever scared him. Though he did move on with life, made friends, found a stable job and he was living happily with memories of the past that he would probably never come to term with.

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Faceclaim: Kotetsu T. Kaburagi Tiger & Bunny
[/dash]

d]
 
Lillian Fiona Clementine

anime-girl-tokyo-ghoul-anime-red-eye-anime-girl-black-hair-Favim.com-2475098.jpg


GENERAL

Name
Lillian Fiona Clementine (Call her Lilly and she'll shoot you)

Age
21

Gender
Female

Race
Human

Guild
Silver Crux

Occupation
Guild Mage/Guild's Bartender

Tier
C Class

(OP)Birthday
January 20

(OP)Gemstone
Garnet

(OP)Zodiac Sign
Capricorn

PERSONAL/MENTAL

(OP)Defining Characteristics
One red eye and one milky white eye

Guild Mark/Location?
Red on Left Collar Bone

Appearance
Lillian stands at a height of 5' 6" and weighing 135 lbs. Her black hair falls to just under her chin, also covering her scared eye. One of her eye's is red while the other is a milky white. The milky white one is the one she's blind in. She likes keeping her hair in front of her left eye as to keep the milky white eye covered. Being blind in that eye leaves no difference in Lillian's sight. Lillian's sharp features give her an intimidating look. Her clothing style is mainly professional.

Personality

Lillian is a serious person who will not tolerate any goofing off when someone is supposed to be working. She has a very smart mouth so try not to be too stupid around her. At work she's strictly professional and won't allow people to goof of on her watch. Though she may act like she never has fun Lillian is actually a laid back person but only when she has finished everything she needed to get done. If Lillian see's an attractive person she will flirt with them though not all the time just every once in a while. Lillian hates being controlled, she see's herself as a bold, independent women who only takes commands from her guild master. Although she may seem like she has no emotion but, Lillian is actually very hot-headed. Say something she doesn't like and she will go off on you. Trust me though Lillian is as loyal as can be, she will never turn her back on her guild, friends, and loved ones. Lillian is sarcastic, she will use it when she see's fit so try not to talk back to her. Though she may seem kind of friendly she's actually a closed off person.

Strengths
Sharp Eye
- Having a sharp eye is one thing Lillian trained hard to get. Without a sharp eye Lillian would be a useless marksman
Fast - Lillian train herself to be able to not only move fast but to also requip fast
Intelligent - She may not seem it but she has a lot of smarts, both street smart and book smart. So try not to get in an intelligence contest with her
Loyal - Although she's a serious closed of person Lillian would never leave a teammate behind.

Weaknesses
Hot-Headed
- You push the right buttons and Lillian will go into a fit of rage that's hard to get her out of.
Doesn't work well with others - Lillian has a very hard time working with others since she feels they will either get in the way or slack off.
Weak - Lillian doesn't have much upper body strength due to mostly fighting from a distance. Though she does have some hand-to-hand combat skill
Closed off - Lillian is very closed off she doesn't let man people into her life due to her past.

(OP)Talents
-

(OP)Fears
Losing someone close to her (again)

(OP)Inabilities
-

(OP)Allies
-

(OP)Enemies
-

PHYSICAL/MAGICAL

Ability
Gun's Magic and Requip

Spells

Spark Shot - The user shoots multiple electrifying bullets towards the enemies at once, making them collapse to the ground, numb, from being electrically shocked.
Sleep Bullet - The user shoots a magic bullet that causes the target to fall sleep.
Wide Shot - The user fires a single bullet from their shotgun that splits into several dozen Magical attacks in a wide area.
Homing Shot - After locking onto their target with their Magic Sniper Rifle, the user charges up a shot which homes in on the target(s) and explodes upon contact.
Stinger Shot - After locking onto a target with their Magic Sniper Rifle, the user shoots a bullet that surrounds the target and explodes.
Tornado Shot - The user uses two guns to shoot two wind bullets simultaneously, which merge together to form a tornado that attacks the target.
Bullet Storm - The user shoots at enemies in front of them with a barrage of Magic Bullets.​

(OP)Specialties
-

(OP)Weapons
Sniper Rifle

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Shotgun

new_shotgun.jpg
Dual Pistol

gow_2_dual_pistols_by_tom55200-d3di3q0.jpg
Pistol

shadowrun_pistol_by_knightwatch.jpg
Machine Gun
anime-guns-machine-gun-minigun-hd.jpg


(OP)Charms
-

(OP)Armor
-

OTHER

(OP)History
Lillian grew up in a small house outside of Hargeon Port with her mother Jane, her father Luke, and her little sister. Jane, Lillian's mother, taught Lillian to use guns magic when she deemed her old enough. Lillian only every had a few friends, 2 or 3. They would always hang-out with each other. They were even there when Lillian lost her parents in a house fire when they saved her sister and her. Lillian took care of her little sister with the help of her friends until her sister too passed due to a lung condition. Lillian was devastated. Her friends were there for her until one day. Lillian was in the market getting food when her friends approached her. They called her a lot of things completely crushing her self esteem and making her have no friends. Lillian packed her things that night and left to join a guild. Lillian took many jobs on her way to Sliver Crux the guild she wanted to join. She was in a town not to far from the guild when she saw a job offer. Silver Crux was looking for a bartender. Having experience bartending Lillian rushed to Silver Crux and applied. She managed to get the job as well as being able to go on jobs. Lillian stayed away from people closing off her self as to not get hurt again. She's now been apart of the guild for 2 years.​
Rosalie Ann Keller

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GENERAL

Name
Rosalie Ann Keller (Nickname Rose)

Age
18

Gender
Female

Race
Human

Guild
Red Dawn

Occupation
Bartender

Tier
C class

(OP)Birthday
June 9

(OP)Gemstone
Alexandrite

(OP)Zodiac Sign
Gemini


PERSONAL/MENTAL

(OP)Defining Characteristics
-

Guild Mark/Location?
Upper Right thigh

Appearance
Rosalie stands at 5' 1" and weighs 104 lbs. Her orange hair reaches her chin while her brown eye's sparkle with hope and excitement. Soft features adorn her face giving her a gentle look. Usually you will find Rosalie in a dress that reaches just above her knees with flats. In the winter and fall though she switches to long sleeved shirts, jeans, and sneakers.

Personality
||
Out-going||Nice||Kind||Emotional||Hyper Active||Athletic||Hot-Headed||

Strengths
Fast - Rosalie is light on her feet and very fast. She tends to out run most people.
Above Average Sword Skill - Rosalie trained for months to be able to wield a sword at an above average skill.
Intelligent - Though not the smartest person Rosalie does have a slightly above average intelligence.

Weaknesses
Weak Body Strength - Even with her sword training Rosalie never really focused on strength but instead focused on speed.
Too kind - Rosalie will easily let an enemy even if they are pure evil. If they saw they will never do it again or that they only did it for someone else Rosalie will let them go out of pity.
Emotional - Rosalie's can go from being really happy to sad in a matter of seconds. You push the right buttons and Rosalie might just drop her guard.
Hot-Headed - Even if she's kind Rosalie has a quick temper and can get mad very fast if you do one thing wrong.

(OP)Talents
-

(OP)Fears
Losing her loved ones
Drowning
Forgetting everything she knows

(OP)Inabilities
-

(OP)Allies
-

(OP)Enemies
-


PHYSICAL/MAGICAL

Ability
Celestial Spirit Magic - Rosalie is able to summon celestial spirits from the celestial realm to either fight with her or help her with certain tasks.

Spells
Celestial Summons - At the moment Rosalie has two golden keys and 5 silver keys.​
Gold Key's - Leo the Lion and Sagittarius the Archer
Silver Key's - Draco the dragon, Lupus the Wolf, Leo Minor the Lion Cub, Vulpeculae the Fox, and Caeli the Sculptor's Chisel​
Multiple Summon's - Rosalie is currently able to have one Gold key and 2 silver key's open at a time.
Urano Metria - Currently Rosalie only knows the spell but, she is working on getting stronger enable to cast it.​

(OP)Specialties
-

(OP)Weapons
Bow

img-thing
Sword

Katana-Blue-AW-1754.jpg


(OP)Charms
-

(OP)Armor
Quest armor

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OTHER

(OP)History
Rosalie doesn't remember her past. The first thing she remember's is showing up at the guild in her armor with a sword and set of key's on her hips. As well as a bow and quiver on her back.

Key's

Gold
Leo the Lion

latest


Regulus - A type of Caster Magic related to his Celestial Spirit powers which allows him to produce the element of light from his body, Regulus is mainly used to boost Loke's melee performance, empowering his physical attacks with wakes of destructive light, which are produced from his unarmed blows in a fashion similar to a lion clawing at its prey. Light can also be employed in other ways, with Loke being capable of emitting it in vast amounts, enough to cover a wide area, and shape it into various forms. (From Wiki)
Sagittarius the Archer

latest

Sagittarius is a master archer, having no real magic other than being a celestial spirit. He uses a bow and arrows.


Silver
Draco the Dragon

Dragon Form
dragon_cave_light_art_94937_3840x2400.jpg

Draco has two forms. His dragon one and his human one. He is able to switch between these at will, but his dragon form takes more magic from the Celestial Mage than his human one. The first time you summon Draco he will appear in his dragon form, but will either switch to his human form or stay as a dragon.

Dragon Form - In this form Draco is like and actual dragon, just not a powerful. He can breath fire, fly, and use fire in all ways a normal dragon can.

Human Form - In this form Draco is like a fire dragon slayer, just no where near as powerful. He's unable to eat fire, but he can both breath fire and use it the same way dragon slayers do.

Human Form
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Lupus the Wolf

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Lupus is able to manipulate shadows to his will. He can attack and use them to maek himself and other's disappear. Though he, like all other spirits, is only as strong as his owner. He can only use the shadows to disappear for 5 minutes before he reappears and he can only make those touching him disappear.
Caelum the Sculptor's Chisel

latest

Caelum has multiple forms. His normal form (Seen above), his dual sword form, and his long sword form. In his normal form he's uses long ranged attacks, shooting a beam of green light at the opponent. His dual sword form allows the owner to use them like normal swords only the right sword can absorb magic shot at it while the left sword shoots the absorbed magic at an opponent. The long sword form is used like a normal long sword having no magic ability.
Leo Minor the Lion Cub

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Leo minor like her older brother, Leo, can use light magic. Though hers aren't as strong she can still do a fair amount of damage. She is also able to transform into a lioness giving her all the speed and strength of a lioness.

Lioness Form
mara-lioness-clive-meredith.jpg

Vulpeculae the Fox

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Vulpeculae has the power of seduction. She can create an seduce and man with a weak heart who isn't madly in love. She puts the man into a trance like state where she is able to make them do anything she say's. Though even this has it's limits. The trance only lasts a minute and she can only cause minor damage to the opponent.

 
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Jay Mhina

||Twenty Two Years Old||

Male || Human

||Silver Crux||

Guild Mage || Regular Wizard - C

June 21st - Birthday

||Alexandrite||

||Gemini||

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

PERSONAL/MENTAL

||Guild Mark Location||
Right Pectoral - Torso

||Appearance||
- Expressing confidence and spontaneity through his image, Jay rocks a stylish mohawk among other captivating features. Branded with numerous tattoos Jay holds every piece of art close to heart - even the meaningless thick line work on his forearms. In addition, this character has piercings on both ears and a single pointed bud under his lower lip. He plans to get more in the near future -

||Personality||
- Drug addled, f*cked up and yet deeply sensitive, Jay embodies the definition of an enigma. With so many shades to him, Jay becomes a colorful character that is puzzling and mysterious. Transforming from scene to scene, one cannot pinpoint who or what Jay is gonna be next. He portrays two different character archetypes simultaneously, with the potential to strive for success but unable to overcome his fractured past -

||Strengths||
- Unarmed Combat -
- Strength, Agility and Endurance -
- Determination -
- Loyalty -
- Family/Friends -

||Weaknesses||
- Ranged Attacks -
- Complex Personality -
- Actions before Thoughts -


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

PHYSICAL/MAGICAL

||Ability||
- Jay is able to concentrate his body's natural energies into his hands, manifesting as a supernatural glow around his clenched fist. So concentrated, this "King Beast" energy (as he calls it) can strike with superhuman hardness and impact, while his hand becomes impervious to pain and injury. However, summoning the power required by this feat leaves Jay physically and mentally drained, unable to repeat the act for a time, as long as an entire day in certain instances. In addition, enhancing his natural abilities to extraordinary levels intensifies his strength, speed, stamina, durability, agility, reflexes and senses -

||Spells||
King Beast - Level 1
* Located in the brain, King Beast Level 1 removes the restraints of the brain on the muscles so 100% of the user's strength can be used. Whereas normally, a person can only use 20% of their muscles' strength.

Berserk - Level 2
* Located in the brain, King Beast Level 2(Berserk) forcibly increases the user's physical strength and temporarily re-energizes. the body. Movement becomes more fluid as all senses amplify.

Destroyer - Level 3
* Located on the spinal cord, King Beast Level 3(Destroyer) primarily enhances the user's durability. The increased blood flow tightens the user's body, making his pain receptors unresponsive.

Ragnarok - Level 4
* Located on the spinal cord, King Beast Level 4(Ragnarok) increases the user's speed and power. May cause muscle tissue to tear on use as pain receptors become responsive.

- There are 8 known levels to this magic-

- As levels increase in magnitude, Jay's natural abilities surpass the last power level - giving him an increase in all aspects of battle -


@Ali
@Akashi

♪Jay Mhina Mhina eh eh,
waka waka eh eh
Jay Mhina Mhina zangalewa
This time for Africa!♪
 
9wasHFq-TGU.jpg


GENERAL INFORMATION

Name
Zechariah Ashkew

Nickname
Ash
[spoili]
(Secret) Monikers
The Cheshire Cat
The Blind Hunter[/spoili]

Age
17

Gender
Male

Race
Human Mage

Guild
Hiraeth Seis

Occupation
Mage

Tier
C (White Rank)

Birthday
April 9th

Gemstone
Labradorite
[spoili]
blue-labradorite.jpg

This iridescent blue stone with its marble-like quality is particularly notable for the series of black cracks that appear to mar its surface, even when cut to be a smooth, round stone. Although it is generally reputed to be a stone of spiritual magic and healing, it is this stone's broken, almost surreal visual that suits Zechariah the most, particularly as it matches his now useless eyes.[/spoili]

Zodiac Sign
Aries
[spoili]
aries-horoscope-sign-2-1.png

Many things are said about Aries. That they are stubborn, energetic leaders. Courageous, optimistic, honest, but also aggressive and impulsive. Very little of this appears to apply to Zechariah upon first glance, as he lacks obstinacy, enthusiasm, and any apparent interest in taking a leadership role, but he a closer look would reveal more similarities with this type than one might think.[/spoili]

BIOGRAPHY
「私にとって「記憶」というものを捨てた方がいいんだ。」

Long story short, Zechariah was born to a good, normal family in an isolated village hidden deep inside the mountains. When he was five, most of his village was burned down, and in the process he lost his sight and badly burned his left hand and forearm. He ran into the forest and wandered there for some time before finding his Exceed, Serinia. The two of them ended up stumbling upon the Yakuma clan, where he was abused in the pursuit of the perfection of his magic. Eventually, he left the village, went on the run with Serinia, and came out into more civilized areas, eventually choosing to join Hiraeth Seis.
red Probably should give a trigger warning here for some death, abuse, and fire-damage.

Good Beginnings Do Not Always Lead to Good Ends
Zechariah was born to a pair of Ashkews whose names and faces he does not remember. His hometown was a small, unassuming village deep in the mountains behind the Waas forest, though it is now nothing but dilapidated, scorched buildings overrun with wildlife. His family and village were poor and isolated, but still happy, friendly, and kind, and he was raised with love for the first five years of his life, a robust mountain child with a love for his parents, a natural talent for tracking, and a tough, but cheerful disposition. He grew up on whatever hardy animals the men could hunt, and whatever tough plants the women could find or grow in the rocky earth and chilly weather. He had never heard of magic or thought about the outside world, content and confident, as he was, in his own little quiet world.

But it seemed, the universe had other plans.

When Zechariah was five, a man arrived in their little town. A stranger. They did not get strangers, very often, and the mysterious man was met with a mixture of suspicion and curiosity. He was cautiously welcomed in by an older couple without children, and fed and told reluctantly that he could stay for the night. At dinnertime, they all gathered together to have their meal as a community, and he delighted the children by telling them stories of his adventures. The children, Zechariah included, listened eagerly to him talk of things they'd never even heard of, and did not notice that it made the adults uncomfortable to hear him expounding on such flights of fancy to their impressionable kids.

That night, Zechariah awoke to shouts. He ran to the doorway to see what was happening, and saw the elderly couple fighting with the stranger who had come to the village, shouting and pushing him out of their home. He didn't understand. What was going on? "Zechariah, come away from the door." His mother said from behind him, pulling him from the doorway. Her voice was worried, so he complied, but his bright blue eyes strained to watch the proceedings curiously as he was pulled away. The man shouted something, and a burst of light lit up the square, temporarily stunning the child. The next thing he knew, the house was burning. No. The whole village was burning. Burning in bright purple flames that seemed to be laughing. Was that a face? How could it be laughing? Creaks and crackles and pops mingled with screams of fear and pain and loss and anger. All of it, all of it. Too much noise. And he was still blinking spots out of his eyes. He could hear his mother yelling, but it was a far-off kind of sound. Where was she? WHERE WAS SHE?

Reality came flooding back to the small boy in a flash, and he started crying, frightened by the flames, but not knowing what to do. What had been an open doorway moments before was now wreathed in death. His mother was yelling for him and his father, having escaped moments before, not realizing she'd lost her grip on him. He was crying and crying, and suddenly his mother had his right hand in a death grip, pulling him out. But the doorway. It was so bright and scary. "GO!" His mother roared at him in a voice he'd never heard from her before. They almost made it out. Almost. In a moment that remains very fuzzy for him, a burning beam in their small wooden house fell, nearly crushing him. Although the bulk of his body escaped too much damage because he was so small a target, his arm got trapped under the beam. He screamed in pain. In a burst of inhuman strength, his mother ripped him out from under the burning piece of wood. The splinters that tore into the flesh of his fingers went ignored as they were instantly "cauterized" by the fire itself. Twisting around, Marianna Ashkew flung her son out of the doorway before a chunk of the ceiling collapsed on top of her.

Vision blurred with tears and still blubbering a little from the pain, Zechariah turned this way and that, wondering where his mother had gone. His house, still being consumed by that cackling purple fire revealed a little of her outstretched arms, though her face was already burning and unrecognizable. Suddenly, all tears stopped. In shock, Zechariah took a stumbling step closer. The fire was so hot, and something was wrong with the smoke. Something was weird around it. It felt like it was choking him, it stung his eyes, but he could not blink, could not look away. He could only stare in horror. "M-mom. Mooom!!" Someone grabbed him, tearing him away, but he fought them. They were saying something, but it didn't matter what it was. He barely registered it. Shoving the adult off, he rushed closer to the fire, only to have a lick of it fling itself gleefully right at his face, seeming to sear it a little. He fell back, closing his stinging eyes hard for a moment, and the "whoever-it-was" took the moment to grab him and begin running. He opened his eyes wide, looking over the man's shoulder, the image of his destroyed home didn't look right. His eyes watered, having stayed open too long, and he thought he blinked, but he didn't feel his lids move. He must have blinked. The image was darkening, fading. No. No. Why? "MOM!" He yelled one more time.

The person carrying him stopped abruptly and more yelling ensued. Too. Many. Sounds. He struggled to get back to his house before it got too dark and he wouldn't be able to find his way back. His parents had always told him to come home before it got too dark, because he got lost easily. Angry words, spitting flames. He was jostled in his father's arms, and he yanked himself free, falling to the ground and running, running towards where he'd thought he'd last seen his home, but it was all just vaguely purple now. Where was anything? It was getting dark. All dark now. As his vision turned black, Zechariah ran unknowingly into the neighboring forest. Where was he going? Was this the right way? No? This way? He ran, then stopped. There was a sound from over there. That must be the right way. No. But then, did he see a light from over there? It must be that way.

Several hours in, Zechariah understood that he was well and truly lost, and had no idea how much longer it would be until the sun rose again. He sat down and cried until sleep finally took him. When he awoke, the world was warm, and the birds were chirping. The world was awake, but he could not seem to open his eyes. Was he opening them? Everything was still dark as night. He must have slept through to the next night, but what was this warmth? Fire? FIRE. Panicking, the boy ran as fast as he could to get away from the fire, but then stopped. That wasn't right. Fire was not so silent, nor so gentle. Fire was not dark any more than the sun. Now that he was a little calmer, he realized it should not have been last night, either. His fingers reached out until he felt warmth touch them again, and this time he moved slowly closer to it until his face, also was engulfed in the familiar, comforting warmth. He turned his face up towards the sun and opened his eyes as wide as he could, ignoring the pain it still caused him to do so. He blinked hard and tried again. Nothing.

He understood. He would never look upon the sun again.

If a Random Stranger Tries to Adopt You, Always Politely Say No
The next few weeks were hard. He had lost almost everything. Unable to find his way back home, Zechariah survived warily on vegetables. His ears strained to hear every little crackle of a branch, his fingers to feel the difference in everything he touched, his nose to smell the poison from the food. Had birds always sounded like that? Had this kind of tree always felt like that? Had this berry always tasted like this? Luck smiled on him for those few brief weeks, as he managed to escape death one day after another, forcing himself to memorize what each sound, smell, taste, touch meant, sometimes even muttering mnemonic devices to himself to help him along. Just because he'd lost his sight and the use of his left arm didn't mean all of his senses had become magically enhanced. Always, always, he kept his eyes wide open in the hopes that someday he would find light and color again. His left arm, too, caused him much trouble. He would try to move his fingers without thinking about it, only to face the searing pain all over again. As time went by, it quieted to a constant, quiet throb, but the pain never seemed to completely leave. Unable to fully give up his old lifestyle, he learned to climb with just his one arm, so that he could sit atop large tree branches and rest for a moment. Working around these losses helped him forget, during the day, how he had lost them in the first place, and he gave up finding his home again, but when the air cooled again and all the animals went to sleep and so therefore must he also, the quiet allowed everything to come back again. Most of his nights were miserable ones.

One day, as he was wandering about, a high, childish female voice informed him. "There's a poo there."

Startled, Zechariah whipped his head around, instinctively looking for the source of the sound, though he wouldn't have been able to see it if his eyes were pointing straight it. He hadn't said anything to anyone for weeks, so it was with a little hesitation that he asked, "W-who are you?"

"Over here." Carefully, he turned to face the sound, which was oddly slightly upwards. A very tall person, perhaps? But the voice sounded like a very young girl. "Can't you see me?" The voice asked again. He shook his head. He heard an odd sound he'd never heard before, a bit like fluttering, or flapping? A sort of sparkly noise accompanied it, and then he felt a light warmth and the voice came from right in front of his face. "How about now?"

He yelped, and stumbled backwards. "W-what are you?" He asked, shaking.

There was a brief silence, and then she said, "I'm a cat! A flying cat. At least, that's what Granny Whinny calls me. And I saw you. You stepped in the poo."

Zechariah blinked in her general direction. "A... flying cat?" Another silence he did not know was her nodding.

"Yep. I'm a flying cat. You can't see very well, can you?" She asked, childishly, and suddenly he felt something soft and warm land on his hand.

He gave another jump of surprise, but managed to reach his right hand up in time to stop the poor thing from falling off. He instinctively brought his left hand up as well, but when it clumsily touched the Exceed, he gave a hiss of pain and withdrew it. Carefully holding her with just his left hand, he brought her down to his face level. "I can't see at all." Cradling her in the crook of his left arm, he patted her gingerly with his right hand. From what it felt like, the creature did appear to be telling the truth. About the cat part, anyways. He couldn't feel anything in the way of wings. "But cats can't fly. Or talk." He said, quietly. They'd had a couple in his village.

"I can." She said, springing from his arm and into the air. It hurt his arm, but she didn't seem to notice.

He nodded, obediently. "I'm Zechariah, who are you? Is your granny close by?" PEOPLE. Maybe there were people nearby! He didn't remember anyone named "Whinny," but it could still be someone from his village, maybe! He tried to convince himself that he had known someone named Whinny.

"I'm Serinia." There was a flutter as she gave a mid-air curtsy. "And Granny Whinny is gone, so it's just me, now. And you! You're not like Granny Whinny, though, you're smaller. And your arm looks funny." His hope was instantly crushed. This cat had never seen another person before, clearly. Nor did it appear this "granny" of hers had lived with anyone else. Maybe she had been a flying cat, too, now that he thought about it. He drooped a little, and made as if to walk away, but Serinia just continued to follow him, chattering a little.

Serinia did not leave him alone from then on. She continued following him, and Zechariah found himself enjoying her company. It was nice to talk to someone else, and she helped him avoid doing thing like running into trees, falling off cliffs, or slipping on mud. It was not uncommon for her to follow him up a tree and just sit on his lap, the two of them simply enjoying their time together, and it became habitual for her to curl up on top of his chest when they slept. He told her about the village, and the strange man, about his mother and his arm, and she told him a couple stories of her few days with the woman known as "Granny Whinny" who had passed away not long after she had hatched. Little by little, he felt her healing him a little, giving him hope of finding his family again. Finally, one day, it seemed like his wish had come true. She excitedly came back and told him she'd seen a village. It was next to a large waterfall, which his had not been, but it was people.

He arrived at the mysterious village excited. This village, however, was even more unwelcoming to visitors than his had been. He had unknowingly stumbled upon the remnants of an ancient people. The Yakuma clan. When he walked into the clearing where they were set up, the nearest person jumped and reached for a weapon, pulling out a knife and demanding to know his identity. He looked over at her without quite meeting her eyes. He was not afraid of her, because she had pulled the knife from where it had been secured in her clothes, and he did not recognize the sound. It took little for her to realize he could not actually see her at all. Bringing the child in, she told him to wait inside her house and went to tell the elders of the clan. They were not happy, and held a council to discuss what to do with this unknown boy. Some thought it would be best to send him back into the forest. He had seen and understood nothing, surely. Others wanted to put him to death. Just because he couldn't see anything, didn't mean he wouldn't end up telling anyone else what he had found. Finally, one elder, Geilig Yakuma, declared that he would teach the boy in their ways, in the one magic that could only be taught to blind children, Contact. He would be taught as one of them. Live as one of them. Die as one of them. And their secret would never get out.

Zechariah knew nothing of this discussion, only that he had been told to wait in the strange woman's home for quite a long while. He ate whatever she gave him and fell asleep, hugging Serinia happily. The next day, Serinia was pulled from his arms. The man who came to pick him up spoke in a rough voice. "Zechariah Ashkew, is it? You are not Zechariah anymore. Forget that name. You are Ash. You were born a weak-willed child of fire. We will change that. I will teach you magic, the magic of our people so that you can be reborn as one of us." It was an odd surprise, but not an unpleasant one. He was excited to hear that such a thing existed, and that this village was being kind enough to teach it to him, so that he could be stronger, overcome the lack of his sight.

That optimism was ruthlessly crushed over the next year or so. Serinia, who had escaped when they had tried to kill her, watched over Ash fearfully from the shadows of the forest. Before teaching him any magic at all, Geilig taught him the Yakuma language, which was necessary for casting Yakuma magic, and put him through a horrific physical training. His natural clumsiness got him into immense trouble, and every time he made a mistake he was punished severely. He was forced to run through the village and forest at top speed for what felt like miles, to bathe in the freezing cold waters of the waterfall every day, to try and grab things with his mangled arm, to stay in a squatting position for hours. If he could not complete these things he was beat by Geilig who told him over and over again that he was worth nothing if he did not get stronger. He cried a lot at first, but eventually grew used to it. He had thought that Serinia had abandoned him, and found no comfort in the other children, who were treated similarly each in their own forms of the eighteen.

"On the Run" Very Rarely Entails Any Actual Running
「俺はもう命全部の涙は流し来ちゃったから。」
A little over a year after he had joined, Geilig decided that it was time for "Ash" to take a tougher path. He had thus far been unsuccessful at actually casting the magic, though he had suffered much for it, and had picked up the language faster than expected. He took him to the edge of the forest and told him to go in there and hunt. His progress would be monitored, but he would not be protected or saved. The plan was for a guide to take him to a specific area of the forest where the most dangerous animals lived, and then force him to survive and find his way back on his own. Not having mastered his magic at all, he was terrified to try such a thing, and after he was dropped off, he didn't move for a bit, trying hard to get something, anything to work. Then, he heard a scream. Serinia had followed him into the forest and, thinking that he was alone at last, had tried to approach him, only to be caught by his monitor. "HELP!" She screamed, and this time, Ash recognized her voice. It was Serinia. She was in danger. It was the push he had needed.

A rune appeared under his feet and the language of the Yakuma peoples that he had been forced to learn slipped from his tongue naturally, an expression of poison-like anger. Before he really understood what he himself had done, a keening shriek of sound flashed through the forest in a burst of the amorphous ball of sound that epitomized yakuma magic, stunning both Serinia and the man who had caught her. Another set of words, and for a brief second, he could see the whole of the forest clearly, though without color. He raced forward and freed Serinia of the man. Geilig's lackey was a user of Command, the powerful ability to force one to do what you say, even against their will. Although he was still in his teens, and not very strong, he recovered tolerably from the burst of sound and commanded Ash to "Come here." Ash complied without even trying to fight it, but on his way, he grabbed a rock and clobbered the man in the leg. When he hopped one leg in surprise and fell down to Ash's level, the kid clobbered him hard on the head, certainly enough to knock him out and perhaps enough to leave permanent damage. Zechariah had had enough. He turned and walked away, fully aware that the Yakuma clan would probably hunt him down after this, but not caring.

Crying and clinging to him, Serinia apologized profusely, also slightly still frightened, and explained to him how the Yakuma clan had tried to kill her, and how she had escaped. How sorry she was. He said nothing for a while, just a small boy with his small cat, walking through the forest. Tearfully, she asked him, "Are you crying?" And she turned to look.

He was not crying, nor did he look at her. He put his good hand on her soft head and said in a voice that felt too calm and cheerful to be real, "No. I'm never going to cry, again. I've already cried all my life's worth of tears. Besides, I have you. What do I have to be sad about?" And he smiled calmly. True to his word, he never cried again. The two of them wandered the forest and mountains for a long time, hiding from the Yakuma clan, muddling along on their own. He learned how to perform a few more spells, and learned how to hunt with his magic. It was a dangerous and uncertain way to live, but no matter what happened, Zechariah never wavered.

Home is Not Where Your Heart is, but Where Your Feet Always Take You Back To
Eventually, the two of them found themselves walking out of the mountains and finding themselves in a more civilized area. They met travelers at the foot of Mt. Hakobe and the then-eight-year-old was at first extremely wary of them, but they proved to be harmless people and convinced him and Serinia to go into Oshibana with them. For the first time, he was introduced to the concept of money, and people, civilization. Without thinking about it, he selfishly stole the money the travelers had on them and made off with it, making his way through the towns, where he started hearing stories of "guilds" where mages gathered together. He was a mage, too. He must be. It was clear not everyone could use magic. Not even most people. There were even two close by, Red Dawn and Hiraeth Seis, or something. He listened closely to the gossip of others, and discovered the differences between Dark Guilds and normal ones, the pillars, various forms of magic. He saw that wizards were thought of as oddities, anomalies, and so learned to hide that part of himself. He was curious. He wanted to see a guild, see if there were others like him out there, and what they did, how they lived. On a whim, he decided to go to Hiraeth Seis, see what it was like. He walked into the guild's beautiful green halls, unawed by what he could not see, and after a few weeks there, decided it was as good a place as any.

Since joining, he has taken on quite a few random wizard jobs, finding his niche in the "retrieval" area. Most people are disappointed, at first, to find him blind, but he has never failed at one of these jobs, and has earned a quiet reputation as a hunter of men. The Blind Hunter. While it is not a well-known title among regular people, members of on either side of the law have quite a few of them heard of him. His unseeing grin as he returns the lost object, or entraps the fugitive, have also given him the name, the Cheshire Cat. There are stories that he's not a person at all, but a ghost, that he cannot actually use magic, or that he has followers who back him up and make his conquests possible. Really, how ridiculous. When he introduces himself, he has always been very straightforward. "My name is Zechariah, but you can call me Ash. I'm a mage of Hiraeth Seis, and I can find anything or anyone you want. For the right price."

MENTAL CHARACTERISTICS
"T-tell your boyfriend, if he says he got beef, that I'm a vegetarian and I ain't fucking scared of him."
Personality
Chill, but Blunt
Ash is not a "panic and run for the hills" type of kid. After making his resolution to never cry again, he also decided for himself, that no matter what he was feeling, he would always smile. Even when angry, sad, scared, or ashamed, look it in the face and smile, because it does no one any good to rage against the world, you least of all. He possesses a sort of calm disregard for the people and events around him, as if none of it really matters. People who like him or don't like him, people who like each other or don't like each other, dangerous situations that frighten others, or careless words that make others angry, rarely does he let any of those considerations penetrate his heart, and even when they do it is even rarer that he lets them penetrate his actions. Instead, he exudes a naturally cheerful calm almost in every situation, without fail. It is perhaps because of this lack of concern that he also never attempts to lie or flatter. Although not exactly a chatterer, when he speaks, his words are typically very straightforward (if occasionally sarcastic). As valued a virtue as honesty is, he can sometimes go a little too far with this, in the eyes of other people, often bordering on plain rude or aggressive.

Lone Wolf
Zechariah is not directly secretive or silent. If you ask him about his past or his arm it takes very little from him to explain that he was orphaned in a fire, though he would never mention the Yakuma clan. That said, he keeps himself to himself. He doesn't go offering information people do not ask for, or flaunting anything he may or may not be able to do. He does not try to make friends, and makes it clear to those who get in his face that he's not particularly interested in it, either, though he doesn't mind if someone chooses to think well of him of their own free will. That's their concern, not his. Nor does he have many common interests he can use to spark friendships. He is not very frivolous and takes consistent enjoyment in very few activities besides climbing and his jobs. He does not have a "pack mentality," rarely gets affected by mobs, and does not think of his guild members as his close buddies. Even if he likes you, your enemies are not his enemies, and he will not invest a great deal of energy to spend a lot of time with you. This is not to say that he has no loyalties towards others or even his guild. He will never betray those that he likes or believes in, but he does not let other people's lives control or intertwine with his own. You do what you want, he'll do what he wants. This more importantly extends to his profession. He works ALONE (so far, anyways, Serinia has been pushing him more and more to go with others on jobs). This is partially because he does not want his magic to be discovered by the others in the guild, but partially because he dislikes dealing with the unpredictability of other mages on the job.

Logical and Precise, but Impulsive; Full of Thought and Observant, but Absent-Minded
The way Ash thinks has an odd sort of self-contradictory cadence to it, contrasting a lack of thought with an excess of it. Although never one to go for the stupid, reckless, "why don't I get myself killed?" options, he can, at times, make a snap decision to do things without any real rhyme or reason. He might analyze a situation 20 ways in a matter of seconds, and then decide that none of it really matters and just pick whichever option pops into his head first. In a rather similar fashion, he is constantly thinking, taking various things into consideration and mulling over almost everyone, everything, and every situation he comes into contact with, but at the same time shows an almost absent-minded disposition in that he will quickly forget or discard things that he had just heard. He remembers sensory information acutely, and yet can be incredibly forgetful when it comes to names or personal information. The simplest way to describe the entire phenomenon, I suppose, would be to say that what's in his head does not always fully translate to what's going on, or how he responds, in the outside world.

Obstinate, Determined, Stalwart, Resolute
Anyone who knows him would say he is a hard worker, and perhaps this is true. It would be incorrect to say that Ash is stubborn in the traditional sense. As a general rule, he doesn't care enough about most things to fight with other people about it, and he's more likely to throw an argument than keep one going, even if he's right. The things he gets stubborn about, though, he gets very very stubborn about. His rule of not working with others, for instance, he has kept fairly faithfully for all but the last year or so. His loyalty towards his guild and the yakuma clan is also strong enough that he has kept his secret for a little short of a decade, and he would do the same for Hiraeth Seis. His resolution to continue smiling, and to live as he likes with no particular restraints, these things that he holds dear, he holds on to with an iron grip, and as a person he is slow to change. It is also this kind of hard-headedness that has given him all of his greatest gifts. His acute hearing and sensitive sense of touch and smell are not just by-products of his blindness, but products of careful training and memorization, an obsessive need to perfect his other senses in the absence of the visual one. The way he grit his teeth and took every moment of abuse in the yakuma clan, and even the way he turned away from them and never looked back was due to his resolution, even the fact that he can climb trees one-handed without his sight is thanks to this. Every physical and magical gift he has was born in that "death-grip" core of his, and some of his mental ones as well. Without his obstinacy, Ash would have, and in his estimation be, nothing.

Creepily Optimistic (or is it pessimistic?)
Ash tends to have a kind of "look on the bright side" mentality, that may actually be called pessimism, if you really think about it. It's a tendency to say, "well hey, sure we're trapped in a cave with a giant talking monkey who wants to eat us and has plus five speed, but at least we're not hungry to boot. And you know what, think about it, we could be trapped with a giant talking LION instead. It's fine, it's fine." This goes beyond his decision to keep smiling, because it is not a decision at all but a disposition he's had for quite some time, perhaps a twisted sense of the natural optimism he was born with. It could be interpreted as a "we're not dead yet, so there's still hope" but it could also be interpreted as a "even if we're starving and miserable and all hope is lost, it could still be worse!" *gringrin. No one but him really knows which one it actually is, in his head. In the end, it's kind of just all "fine" even when it's really not, and _then_ he tops it with his signature never-ending smile. Most people he shows this side of himself to find this sort of creepy, especially with how graphically and flamboyantly he states the alternatives. He may have lost his physical vision, but he certainly has not lost his internal vision and can expound in length on all of the horrible things that COULD be happening, all with the kind of delighted sparkle in his voice that indicates he may actually somewhat be hoping for one of these awful things to come true. Serinia herself finds this occasionally disturbing, though for the most part she's gotten used to it at this point. Some part of her thinks that he may have started doing this more openly precisely because she used to be so freaked out by it, and she always feels bad when she notices it affecting someone else.

Ruthless and Sadistic (but just a little bit)
An imminently selfish creature, Zechariah sees no problem with doing a number of things others would consider perhaps... morally ambiguous. If you tell him, "You'll never take me alive!" Without skipping a beat, he'd respond with a smile and a, "Then I'll gladly take you dead!" Step in his way, and he will step on you, and do so without thought or hesitation. He might even stomp a little harder than usual just because you're there. The rather curious thing about this is that it half seems to come out of malice, and half doesn't seem to. He does a bit seem to enjoy himself when doing something kind of... heinous, like destroying buildings or trapping fugitives in sound cages. At times, he will even trap them and let them go before trapping them again, if they seem weak enough, like a cat with a mouse. He does typically smile while doing such things, but as that is his default it is difficult to say for certain it's because he enjoys inflicting pain on other people. He certainly doesn't bother to go very far out of his way to torture people. Quite the opposite, actually, he appears to most like the kind of people who are quiet and soft-hearted, and most often goes out of his way for random things that catch his interest or to randomly buy a child an ice cream or get a cute bow for Serinia. To the casual observer this may seem like a strange thing, but it's pretty simple. The long and short of it would be: he does whatever pleases him. While he does occasionally find it amusing to cruelly mess with people, it brings him as much amusement to hear Serinia squeal in excitement, or imagine the looks on the parents faces when he gives a random child an ice cream. He likes soft-hearted people because they are naturally considerate and make him feel more comfortable, as long as they are not loud, but also does not mind crushing people mostly because if he does not have any particular opinion of them, he does not care about them at all. They become a non-entity in his head, and treating them as bugs or toys therefore becomes not so horrible a thing.

Strengths
Immense Willpower
Exceptional Hearing
Good Reflexes
High Stamina
Quick Learner
Fast Runner
Immune to Visual Illusion Magics or Magics Requiring Eye Contact

Weaknesses
Blind
Cannot use left hand
Clumsy
Slicy Stabby Thingies
Finding Places (Houkou-onchi)
Purely Physical Fights

Likes
Cool, Quiet Things
Chocolate
Solid Script
Rain (but not storms)
Plant Life
High Places
Throwing Things (like skipping stones)

Dislikes
Extremely Noisy Places
HEAT (He's a melter)
Statues (There's something just really weird about them)
Short Things (Short doorways, short buildings, short steps. They are really easy to trip over or smack into)
Stairs

Talents
Making everything taste horrible
Tracking Things Down (this apparently extends to people, animals, and vegetables, but not locations themselves)
Climbing (yes, one-handed)
Reading Tones

Fears
FIRE

Inabilities
Reading
Cooking
Swimming
Reading Body Language

RELATIONSHIPS

PM me if interested

Serinia - Reader
9jetjq.jpg

When Serinia met Zechariah, she was a newly hatched Exceed whose family had disappeared before she hatched (unbeknownst to her, her parents had been eaten in the forest). Her most important function, currently, is to read for him, but in truth she is also his beloved companion. She seems like a bit of a quiet, timid soul at first, quick to get depressed and deeply empathetic towards others, but she largely wears the pants in their relationship (figuratively speaking), because she cares deeply about him and believes she knows what's best for him. That, plus Zechariah likes to give her her way. Part of her protective instinct towards him is that she's known him for most of her life, but there is also the underlying indefinite insecurity that it is her fault that Zechariah went through what he did with the Yakuma. It is an insecurity that Zechariah understands, but knows he cannot assuage with words. He is kind to her in a way he is not with others.

The Ashkews - Lost Memories
Although Zechariah was old enough to remember his true parents before they died, he remembers largely only snippets and moments. His quiet, happy memories of those two people, and as a matter of fact, all of the people in his village, have been overwhelmed by the more vivid and terrible memories of his time in the Yakuma clan and everything thereafter. Nowadays, he never thinks of them, as the concept of parents has become obsolete for him.

The Yakuma Clan - Mildly Disgusting Parental Figure
To an extent, Zechariah considers the yakuma clan his "origin." His "family." In his head, they are the ones who taught him magic and made him who he is today. At the same time, some might think he's a sadist, but he is not a fool. He does not think that the abuse he received in the pursuit of magic was at all normal, and he finds their practices absolutely loathsome. On top of which, he thinks of them as a small-minded people, clinging on to their old glory and power, unaware of how the world works now. Ensconced in their little bubble of isolation, he is certain they will one day self-destruct. Only this time, for real, not just in the eyes of the rest of the world. Still, no matter how much you dislike them, family is family, and he has loyally kept the secret of their village to himself.

Hiraeth Seis - Mother Guild (?)
Zechariah is not what one would consider a fanatic and loyal member of the guild, but that does not change the fact that the guild is now his home. It is the place you come flying back to when you have become tired of your travels and your work. While, even after all this time, he may not have very close relationships with his guild members, he thinks of the place as "where he belongs" and feels most comfortable within its halls.

Other Guilds - Unrelated Uninteresting Organizations
「友達がない人間は敵を作る勇気があるかな。」
Zechariah knows that Hiraeth Seis has rivalries with a number of other guilds, but honestly...? He doesn't care. The guild's feuds are not his feuds, and what real point is there in holding a grudge against a large group of people whom he has never met before, and who have never done him any harm? It feels... stupid. Like a waste of time, and there are actually times where he forgets, altogether, that such things exist.

PHYSICAL CHARACTERISTICS

Appearance
Zechariah has very soft black hair with some streaks of white in it. He keeps his fluffy black hair short, and largely keeps it clear of his ears, so that he doesn't have to brush it back all the time to hear anything, but refuses to get buzz cuts. His skin is slightly on the pale side, but is a little rough in general. His features are somewhat sharp and a little petite in some ways, and he has a largely skinny, and ever so slightly lanky figure that still does not fail to display some of his natural strength. Although nearly fully grown, his features retain a childish edge that makes it difficult to forget that he is still in his teens. Thin lips, a very straight nose, well-defined eyebrows, and a slender neck combine to make him a moderately attractive guy. His fingers are long, but bony, and his vibrant blue eyes, fairly wide, not that it does anything for him. He stands at about 5'6.

Defining Traits
• Zechariah does not bother covering up his eyes, and instead blinks and looks around with them as most normally would. However, they are clearly blank and they typically rest just a little bit off their intended target, as he turns his eyes to look, but can't actually see.

• His left hand and forearm he typically wraps in clean white bandages, because the flesh there is very badly burned and mangled. He doesn't really need to do this, as either way his left hand is permanently useless (though he can still move his left arm, trying to use his fingers causes him extreme pain and his grip is neither strong nor precise), but he does so because he knows it makes his disability seem more horrific to others to show off the puckered red flesh, and he's gotten tired of being treated like a complete invalid most especially by his clients.

• He has pierced ears.

Clothing Style
Blind though he might be, Zechariah somehow manages to stay fairly fashionable. His current style involves a loosely buttoned jacket with a collared shirt underneath. When he's feeling fancy, he will occasionally go with some hats, as well. His earrings, however, are almost always very simple black studs, and it is a wonder why he keeps them pierced at all. He rarely otherwise accessorizes.

Guild Mark
His guild mark is sunset colored, and covers the area of his left eye when it's closed, but because he largely keeps his eyes open, for the most part, you can only see the outer edges of it.
[spoili]
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Fighting Style
While not incredibly weak, Zechariah is normally exceptionally clumsy and cannot use weapons that require two hands. All he's really got are his feet and his wits, when it comes down to it. As a result it would be difficult to say he has a fighting style outside of his magic. The rest of it would really just have to be called a "running style." Take away his magic and thwart all his dodges, and you've got an easy fight on your hands.

Weapons
While he does not carry any kind of weapon with him, as they aren't much use to him, he keeps a couple of bangles around his belt that he can easily unclip and fling at people. This is largely used to distract or annoy them, though, not do actual damage. This is an example. but he has quite a number of them of various fashions, weights, and sizes: [spoili]
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MAGICAL CHARACTERISTICS

Ability
Little to nothing is known about the ancient Yakuma clan. What kind of a people they were, what led to their downfall, and how they developed their magic. The only thing they are known for is eighteen immensely powerful magics spoken in their language known as the Yakuma 18 War Gods Magics. While not formally considered a Lost Magic, the use of these magics is extremely rare, and few can boast that they know even how one learns such a thing, though some say that no matter which of the eighteen one chooses, one cannot learn any of the Yakuma magics unless the mage has endured deep suffering.

Of the 18, Zechariah was trained only in the one referred to as "Contact." All of the Yakuma War Gods magic follow the same pattern, but each one focuses on a different major factor in war. Such as Territory: representing the land controlled by each opposing force, users of the Territory magic have the ability to manipulate space. One can manipulate space to form heat and generate explosions, teleporting people and/or objects of their choice, and granting the user the ability to switch places with other people who are in close proximity. While Zechariah cannot use Territory, the nature of Contact is much the same.

The user is able to conjure a kind of wave-like bubble of sound in the approximate shape of an ethereal sphere, which allows them to manipulate the sound within their hearing. One can manipulate sound as a means of defense and offense by means of vibrating molecules at such high speeds that the material bursts into flame, or disorienting them with loud noises or others’ voices, even cause mild hallucinations, etc. However, its true potential is found in defeating multiple enemies at once. The more organized a force, the easier it is to control it with sounds, imitating command patterns and voices. It is one of the more subtle of the War God powers, but is nonetheless extremely useful. It’s greatest drawback, however, is that only one who is blind from a very young age can use this power. As with all the War God magics, it can be used to summon a god-like entity that has an inordinate amount of power over this element, and uses enchantments in the language of the ancient Yakuma tribe. The god-like entity is the most cooperative for contact, as it is the only category for which the being has more than one potential use. It also allows the user to understand and utilize all forms of language, though summoning this entity is the most advanced form of this magic and attempts to summon any of the Yakuma War Gods has resulted in stupid mages' deaths.

The above, however, mentions only the POTENTIAL. The level reached by each mage is, as for every magic, determined by the individual.

Spells
1. Imitation - The ability to precisely replicate a sound from any direction you choose.
2. Echo-Vision - Basically a form of echolocation so precise that it is possible to act as a replacement for vision except for in terms of flat things (art, color, and letters).
3. Amplify - The ability to multiply the volume of an ongoing sound, making it much louder.
4. Silence - Blocks the source of a sound in something of an invisible bubble so that no one outside the radius of the bubble can hear it.
5. Sound Cage - Creates a cage where the bars are made of such intense sound waves it would cause anyone extreme pain to try leaving through the bars, which, though visible, are not solid.
6. Sound Burst - Causes an extremely loud burst of sound from the caster that can temporarily stun or disorient those around them.

OTHER

「俺がどんなに祈っても。いいえ、この夢が叶われても。無くせばならなければ。。。 自分から離した方がいい。」

「痛みから逃げるために。」


Without using his magic, Zechariah has found that by making a certain kind of clicking sound with his tongue, he can still get a general, if slightly vague idea of approximately where things are.

Since he was so young when he went blind, he would not be able to read even if he were to regain his sight.

Zechariah does not care for animals. While he doesn't hate them, he's not in love with them, either. The reverse, however, does not appear to be true. Animals love him. Domesticated animals will instantly gravitate towards him, and while this is not so magical a thing that wild ones will follow him around, it takes little for him to win one over. This is something he himself does not appear to notice, though Serinia most certainly does.

NTS: Potential future powers. Putting out fire, levitating objects, making things catch fire/destroying them, turning sound into electricity, cause physical pain, cause mild hallucinations or trouble breathing, syncing vibrations to heal/calm.

yellow IMPORTANT!!
Zechariah has told no one but Arba what his magic is, and has never openly displayed or explained it in front of everyone else. Rarely has he ever used it in front of the other members of his guild, either. He prefers to work alone, most often taking "bounty hunter" or "finder" jobs. The only condition he ever gives his clients is that they take no part in the hunt and leave him to his own devices, and those who have attempted to watch him have been met with a "goodbye, and good riddance." "The Cheshire Cat" and "The Blind Hunter" are monikers that have become associated with him outside of the guild, and few know that the two are the same. He does not believe that any of his guild mates knows that either moniker refers to him, but he does not much care if they did.



 
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"Hey! You... people I don't know..."
GENERAL

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"Wait, why would I tell you guys-Aaaahhh.... Cookies...!"

Name:
Lucielle “Lucy” Kregan

Age:
16

Gender:
Female

Race:
Human

Guild:
Hiraeth Seis

Occupation:
Guild Mage

Tier:
C
PERSONAL/MENTAL

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"Whoa~! That makes me look way cooler than I actually am! I mean... F-Finally a true testament to my awesomeness! ...Hehe..."

Guild Mark/Location?:
“Honestly… I had it put there so I could hide it… Some people give me weird looks if they see it! What’d I do?”
Upper left shoulder

Personality:
“I am growing up to be a delightful, mature young woman! I. Drink. Milk.”
A girl very childish and immature, yet at the same time possessing a genuine kindness and belief in people that is hard to find in someone. She truly looks for good in a person before dismissing them completely as evil and very rarely will hold grudges and somehow manages to stay positive in even the most morbid of situations, unless it hits close to home or a few soft spots. Lucielle is undoubtedly on the complete opposite end of the spectrum when it comes to mages you’d think to be in Hiraeth Seis. Rather than the “doom and gloom” vibe most of the Guild’s mages give off, Lucielle is constantly upbeat, joking and even a bit awkward, though in more of a cute way than creepy like some guild members. She constantly seems to undermine “seriousness” and instead opt for a more casual way of dealing with things, which paired with her demeanor and appearance, is a giant reason why very few people take her seriously. Honestly, Lucielle hates when people call her cute or dismiss her as some child, possibly due to feeling rather useless during the period in which her elder sister became more of a caretaker for her than her actual parent.

Though while in many cases still a child and inexperienced, the girl does possess some more mature aspects that say otherwise. For one, while some prefer to simply call it stubbornness, Lucielle’s will remains steadfast in most cases and keeps her from dropping to a knee or admitting defeat or loss before most others. She is also, while quite naive and gullible, not ignorant enough to hold back on an enemy on the off chance they might be a “good person”; if she fights someone, she has a goal and isn’t going to fail that goal because “fighting or killing is wrong”. It certainly is something that turns her stomach, the latter anyway, and that she’d very much like to avoid whenever possible, however Lucielle understands that some situations demand a more forceful approach and that you can never truly make “good” decisions, only decisions that you feel are best.

Strengths:
“All of the strengths!”
  • Genuinely Kind and Forgiving
  • Easily Approachable and Positive
  • Strong Will
  • Speed, Flexibility and Agility
  • Proficient Polearm User
Weaknesses:
“Wait, what?! No! Why is this here!? Look away! This is nothing!”
  • Gullible, Naive and Childish
  • Awkward
  • Lack of experience
  • Headstrong
  • Strength
Talents:
“Oh! I-uh… I can do a handstand! ...That’s not what you meant? Um… I think I make friends easy… I’m a quick learner! I can kind of help people if they’re bleeding out and stuff; learned from my mom… I’m an optimist too! ...This isn’t, like, a job interview or anything… right…?”
  • Good friend
  • Some medical knowledge
  • Optimistic
  • Quick learner
Fears:
“My sis when she doesn’t get eight hours of sleep. HEY-OH! ...Yeah… please don’t tell her I said that…”
  • Being useless
  • Disappointing her family
  • Some of her guild-mates “They can be really creepy sometimes…!”
  • Losing people close to her
Inabilities:
“Why’s this here? I can do anything! ...Except the things I can’t…”
  • Hating family
  • Hurting or abusing people that don’t deserve it
  • Giving up on people she cares about
  • Reading or Math without falling asleep
  • Looking at “mature material” with a straight face
Allies:
“They, you know… have my back and stuff… Maybe… I hope…”
  • Family
Enemies:
“I don’t have any of these! If they’re mean enough I can just beat’em up and we can all move on! And if they’re still jerks, I can keep beating’em up!”
  • None of mention
PHYSICAL/MAGICAL

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"Wait! Why was the lamer one put here?! Ignore this! Shut up! It's taken out of context!"

Ability:
“See! My stuff isn’t all moody and morbid like the rest at the Guild!”
  • Wind Magic
Spells:
“See guys? I got this… I can do things. Shut up! My names don’t suck!”
  1. Wind Slash - Forming a razor-like wind on the blade of her weapon, Lucielle can swing her weapon and a direction and shoot out the cleaving wind in the same direction and form as the blade it surrounded.
  2. Vortex Blast - Focusing a small sphere of swirling wind in her palm, Lucielle can, if made contact with a target, emit an extremely powerful blast of air shoving the target in the direction the sphere hit them or obliterating it entirely (in the case of an object).
  3. Boost Pad - With a magic circle forming under the feet of the target, Lucielle can give a great burst of speed to either herself or an ally via blasting off said circle in a direction of the individual’s choice. Unfortunately, while giving an incredible boost to speed and offensive power should an attack follow it, it remains rather inflexible, only allowing the user to shoot out in a straight line and being forced to hit a new “pad”, pause, and then push off of that one in order to turn or alter course.
  4. Flight/Levitation - By generating a current of wind under her, Lucielle can attain the power of flight. While more maneuverable and controllable than her “Boost Pads”, she cannot acquire the same level of speed as said spell, albeit still being able to maneuver at a decently quick pace. She as well can use similar techniques for smaller tasks such as, for example, retrieving her weapon from a distance.
  5. Wind Armor - Similarly to sending a projectile blast of wind from around her blade, Lucielle can as well form a cocoon of wind, or armor of wind rather, around herself for protection. The high speed currents surrounding her are capable of taking a brunt and even sending melee attacks back upon making contact, however it possesses a flaw in that Lucielle finds it difficult to use both this ability as well as another at the same moment.
  6. Wind Wall - Very similar to her Wind Armor, except that the currents of wind surround a target or area. Takes a good deal of concentration, especially around larger bases. Ergo, it wouldn’t be a good idea for her to trap a group of enemies if there are more and she isn’t covered for.
Specialties:
“I have plenty of uses! ...I think...”
  • Close-quarters Combat
  • Trapping
Weapons:
“No! I’m not too short to be using it!”
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Charms:
“It’s nothing… Wait! No! Don’t touch it! ...Okay, maybe it is something.”
A ring left to her by her late mother.
OTHER

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"Eh... Do I have to talk about this part...?"

History:
“Well… Honestly I’d rather no—Wait! How did all this get here! Who keeps doing this?!”

Youngest daughter to Allena and Methos Kregan, Lucielle was a slower learner when it came to magic and combat than her elder sister, Alma. The youngest seemed to acquire her affinity for Wind magic two years past the age Alma began her training, albeit not so much due to a lack of skill or talent so much as a lack of interest. Lucielle never really possessed an interest in combat or missions until she began growing into her teen years, much preferring the time spent with her sister, who before she turned ten years of age was her best friend, as well as her mother and even father, aloof as he was. Lucielle always loved her family, and still does despite the current estranged relationship they possess, however she always believed that they felt the same before things started to change.

As Alma joined the Guild, it wasn’t long after that she would start returning home stressful and aggravated. The sister who Lucielle would always pounce and hug and laugh with now rarely showed the same smile and instead possessed a scowl that emitted only cutting remarks, teasings and even sometimes physical bullying. Of course, being twelve years old at the time, Lucielle had no idea what was going on. Of course she thought of reasons why, such as Guild life being more stressful than she anticipated, yet the younger sister could not fully shake the thought that perhaps she had done something to be disliked. Unfortunately, where she had hoped for everything to blow over and return to how things had been, the dynamic only grew worse with the passing of their mother.

The next year, Allena passed away and with their father, Methos, all but officially leaving the two to fend for themselves, guardianship placed itself upon Alma and the situation grew worse from there. Some days were fine, albeit did not compare to the times past when the two would run, play and laugh. On the bad or stressful days for her sister, it was her that would be the reliever of stress; usually with remarks but sometimes physically. Whenever things got too heated and the two remarked with equally-hurtful sentiments, Alma would feel enough regret to comfort her younger sibling, which was really the only few actions that kept Lucielle from thinking that she might not be completely disliked.

Soon enough after reaching the age of sixteen, Lucielle enlisted in the Guild Hiraeth Seis, possibly in a simple attempt to prove some kind of worth to her remaining family members. To this day, she tries to mend the estranged relations between them, though her efforts hardly bear significant fruits.


Voice:
 
  • Like
Reactions: RedArmyShogun
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Nicknames:
Kai, 'Saki-Chan' (Don't.), Dragon Thief,

Real Name (Dragon Bestowed.)
Arashi Kaiser

Age:
20

Gender:
Male

Race:
Human

Guild:
Red Dawn

Occupation:
Guild Wizard

Tier:
Greentier, A rank

Birthday:
June 27th

Gemstone:
Alexandrite

Zodiac Sign:
Cancer

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Defining Characteristics:
Mostly his eyes.

Guild Mark/Location?:
His chest, on the left,
the color a blackish blue


Hair Color:
Black
Eye Color:
Blue
Height:
6'2
Usual Attire:
"Whatever looks bad ass."

Personality:
It's pretty easy for Kaito to jump to conclusions, along with being rash,
being short tempered, oh and picking a fight with mostly everyone because of boredom reasons.
Although sometimes he can do stupid things, and he's quite sensitive and childish.
Amazingly he's loyal, friendly, and a good cook. If he dislikes you he'll make it known,
and has a habit of being brutally honest.


Along with this terrible personality he cannot give people second chances.
He has a habit of teasing and kidding around, he's not afraid to say what's on his mind but when
he's serious or you've hurt his friends he won't hold back, no matter what he'll get his revenge.
He holds grudges for a very long time and even though he's honest, he has an issue
with realizing his fondness for other people. He gets easily amused and gets upset at the littlest things,
he enjoys company but quick to change the subject of his past. He's an open book when it comes to his feelings,
it definitely shows on his face. He'll sacrifice mostly everything in order to save the ones he cares for.
Sometimes he acts like a 'badass' but truly in his heart he's not that bad.
He's also a hint of socially awkward... It's not really THAT bad! Who are we kidding,
his sense of humor is a bit odd, but easy to please!

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Talents:
- Cooking
- Water Magic
- Flipping mid air, being able to do a handstand and 'pushing off' from it
- Punching things
- Transforming
- Pick Pocketing


Fears:
- He'll lose all his friends
- He'll make a stupid mistake and screw his life up
- Clowns
- The Circus
- He'll never get to wrath out his feelings to his 'father'.
- Mimes
- He'll be stuck in a crowded area
- Balloons (This fear involves a gone wrong birthday party.)

- He'll meet the one who destroyed his gang

Inabilities:

- To give second chances
- To do complicated math
- To laugh at a stupid joke
- To laugh at cruel humor
- To stand back and watch as people suffer


Enemies:

Hiraeth Seis

Allies:
Anyone friends with Red Dawn
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Strengths:
+ Destructive (This is a strength in his book.)
+ Good sense of Humor
+ Good Cook
+ Head Strong
+ Loyal
+ Easy to Please
+ Brave
+ Courageous
+ Mostly Brutally Honest
+ Friendly
+ Combat Sword to Sword


Weaknesses:
- Games
- His Feelings
- Cats
- Short Tempered
- Recklessness
- Ability to Listen
(Most of the time.)
- Competitive
- Gullible
- His Past
- His Guild Members
- His Friends
- A touch childish
- Terrible sense of Direction


Abilities

Water Dragon Slayer, Transformation Magic

Spells:

Transforming - Level = Intermediate
- As the name shows, he's
able to change form, along with his clothes


Healing of the Water Dragon
- Heals simple things like bruises, poisoning,
but nothing major. After this spell the person gets a one hour
'boost' of energy. Also takes a lot of energy out of him,
especially since healing isn't his forte.


Claws of the Water Dragon
- Water attaches on the blade of his sword and when he
swings the sword the water detaches moving forwards cutting whatever's in it's path


Roar of the Water Dragon
- Doesn't need a description


Wing of the Water Dragon
- This skill needs a bit of time and a lot of energy
With a swipe of his wrist a small 'tsunami' of water unleashes knocking
the opponent back.

Dancing Drops
- This allows water on his tips to 'pressurize' and cut the skin,
similar to claws of the water dragon except not as powerful,
this is because it doesn't have as much power as with the sword.


Fist of the Water Dragon
- Doesn't need a description


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Specialties:
Hand to Hand Combat
Pick Pocketing (If Necessary)

Destruction Missions

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Speech Color:

3734d1

Theme Song:


Favorite Quote:
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Face Claim:

Rin from Ao Exorcist

History

His story began when he was abandoned near a lake in the middle of some woods,
his parents being chased because of a secret they hid.
At this time Kaito was just a little baby, his parents trusted that
he would somehow meet them again. They swore that they would pick him back up. With tears in their eyes they left.
They never came back.
Kaiser the water dragon soon heard the wailing of the baby and nursed him seemingly to take a liking to the little boy.
Kaiser was a very moody dragon, so when Kaito became a toddler and kept clinging
Kaiser remarked on how strange he was, though decided if the toddler was going to stay he might as well have some use.
He taught Kaito all that he knew and Kaito would pick fights with him all the time, of course always losing and
Kaiser wouldn't use all of his powers but he found this new source of entertainment amusing.
So he bestowed a name on to the child, 'Arashi'.
Things were perfect, that was until Kaiser had disappeared when Kaito was 7.

When the boy woke up he felt instantly betrayed. Why would his father leave him like that?
Maybe he went to go get something for dinner, or something like that.
Kaito waited two days before he became too hungry, reality slapped him in the face.
Kaiser had abandoned him. With revenge on his mind he got up and set off.

He soon reached a rugged town, where it's not surprising to find thugs and that sort,
while the rich lived in the street over. Orphans were quite common, and so he became apart of a gang.
He fought, and got his hands dirty, he was also very useful to his fellow members because of his magic,
close to nobody in his town knew how to use magic, and so he became 'Kaito'. The biggest
gang leader in town. He had a second in command, his best friend Shugo.
The gang known as the 'Riptide' was becoming more and more infamous for their crimes.
Soon enough Shugo bought a sword for Kaito for his birthday present
and taught him a bit of transformation magic. Just for the laughs and if he had gotten himself into
trouble.
Kaito treasured the sword with his life, and trained hard to surpass even his friend in transformation magic
and then again, Kaito found where he belonged.
Until a guild wizard was hired to exterminate the gang called 'Riptide'.
The wizard destroyed their base and decided the only way to destroy the gang was to destroy the ring leader.
At this time Kaito was out on a raid someplace else and Shugo told the wizard that he was the one who created the place.
When Kaito came back, all there was were ruin and his comrades lying on the floor.

Shugo was no where in sight and his raid comrades looked frightened.
Kaito blanked out and when he came to his senses he was surrounded by a flooded area.
Now everyone was gone and Kaito was worn out. Kaito disappeared and waited for the news to die out,
this happened when he was 14, from this point on he didn't know what to do anymore.
His friends were gone along with his home, especially his second in command. He was devastated.
He wandered for a while until inside a cafè where he heard about a guild named Red Dawn where he could get
information along with some fun. So he finally found the guild and is now taking jobs and such,
taking only the ones that seem like fun to him.
He swore that he wouldn't use the name 'Arashi' until he's met up with his dragon
or he feels like he's forgiven his 'father'.

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GENERAL

Name:
Arden Cruor

Age:
19

Gender:
Male

Race:
Human

Guild:
Colomba

Occupation:
(Will be filled when Honor-Sama gets back to me, but basically whatever the guild needs of him at that time)

Tier:
C

Birthday:
March

Gemstone:
Aquamarine

Zodiac Sign:
Pisces

PERSONAL/MENTAL

Defining Characteristics:
His ever-preset scowl until he speaks to someone

Guild Mark/Location:
Aquamarine color on his side below his right armpit

Appearance:
Arden stands at a tall 6' even with thick, mid-neck length brown hair and brown eyes. He has a very well toned body, showing that he works out and quite often. His skin isn't pale but he doesn't have a definite tan. He wears a light tan tank-top with a dark brown jacket with sleeves rolled up to his elbows. He wears two fingerless gloves the same color as his jacket and he wears black pants and black combat boots, and his outfit never seems to really change, unless he decides to wear lazy clothes (meaning only sweats and a tank-top)

Personality:
Arden is very helpful and nice, but he's normally really quiet. This doesn't mean he doesn't have friends or talk much, he just doesn't have much to say, but is always willing to help anyone around the guild. He's always willing to listen to anyone's problems if they need to get something off of their chest, even if he doesn't say much, it helps to have someone to listen.

Strengths:
~Close-Quarters Fighting~
~Melee Weapons~
~Physically Strong~
~Helpful~
~Nice~
~Accepting~

Weaknesses:
~Doesn't go on Quests~
~Scared to use his Magic~
~Self-Conscious about his Skills~

Talents:
~Fighting With Swords~
~Fighting With Whips~
~Fighting With Scythes~
~Hand-to-Hand Fighting~

Fears:
~Being Forgotten~
~People Being Scared of Him~
~People Shunning Him Because of His Magic~
~Being Left Alone~

Inabilities:
~Harm Anyone He's Close To~
~Refuses to Use His Magic~

Allies:
~Guildmates~

Enemies:
~None~

PHYSICAL/MAGICAL

~Only the Guildmaster is aware of his Magic/Abilities~

Ability:
~Blood Magic~

Spells:

~Blood Whip~
Using blood from Arden's own body, he elongates it and hardens it to have whip-like properties

~Blood Blade~
Using blood from Arden's own body, he materializes his blood into a shape that has the same properties as a sword

~Blood Scythe~
Like the two above, but a scythe

~Crimson Edge~
Launches a wave-like blast of blood at the enemy

~Blood Blast~
Arden shoots a high-power energy blast of blood at the target from his hands (basically a Kamehameha wave of blood)

~Blood Boil~
If the enemy has an open wound, Arden can utilize his magic to cause the blood from the wound to fester, causing more pain and damage

~Harden~
Arden hardens the blood vessels in their veins to make his skin incredibly hard to penetrate or wound; this also enhances his hand-to-hand capabilities

~Recover~
Due to his control over blood, Arden can heal even serious wounds very quickly with heightened blood clotting

~Red Net~
Arden shoots a clot of blood that expands and takes on the appearance and qualities of a net to capture the target

~Drain~
If the Arden is able to touch an open wound of an opponent or ally, he can drain the blood from them to restore his health as long as he is able to remain touching the wound

Specialties:
~Melee Weapons of Almost All Kinds~

Weapons:
~Weapons he can make from his magic, with the potential to make more eventually if he gets more familiar with other weapons~

Charms:
~None~

Armor:
~None~

OTHER

History:
~Shall Be Revealed in Game~

Theme Song:
 
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(Ciel Phantomhive - Black Butler)

GENERAL

Name: Siyah Tinuviel
Age: 14
Gender: Male
Race: Human
Guild: Silver Crux
Occupation: Guild Mage
Tier: C-Class
Birthday: January 17
Gemstone: Verdite
Zodiac Sign: Capricorn (Doesn't put much faith in superstitions)

PERSONAL/MENTAL
Defining Characteristics: Missing right eye which he covers with an eye patch. He has a tendency to be cruel and sadistic to those he consider evil and deserving of it. He can also be snarky without noticing it which will have people think of him as a
pretentious brat.

Guild Mark/Location?: His guild mark is located on the back side of his left wrist in gold.

Appearance:
At first glance, Siyah appears to be a young man of a high upbringing shown by his choice of clothing, But really he just enjoys the finer things in life. He has short jet black hair and one deep blue eye. He wears an eye patch over his left eye to hide a gaping hole where an eye should be. He is about 5'3 foot nothing and weighs 120 pounds. He is slim all around with a narrow waist. Most people would say he is an handsome or baby face.

Personality:
Siyah is a smart kid that acts older than what he is but is still a child at heart. He has the tendency to speak before thinking when frustrated which is not like him. He can come off quite rude and pretentious at times. Siyah Also enjoys teasing his friends. He is fond of playing practical jokes like sneaking up on and scaring others. He is, however, a loyal friend and will protect his loved ones with his life. He isn't the type that would harm someone who didn't deserve it. He is easily annoyed and doesn't like being treated like a child. He can have tunnel vision which means he'll become focused a single goal and refuse to let anything get in his way. He is not the type to give up even when he is clearly defeated. He hates bullies and people who just enjoy hurting others. He is a vengeful child and will strike down anyone who try to stop him from getting his revenge.

Strengths:
Cunning
Helpful
Robust (Mentally)
Determine
Vicious

Weaknesses:
Rude
Petulant
Arrogant
Puny

Talents:
Multilingual
Good at math
Mastery of hide and seek
The Death Glare

Fears:
Failure
Betrayal
Dark rooms

Inabilities:
Can not cook
Terrible fighter


PHYSICAL/MAGICAL

Ability: Shadow Magic
He has the ability to manipulate his shadow for offensive and defensive purposes. This magic allows him to be flexible in battle. His shadows can be made into anything his mind can imagine. The weakness in this magic is it is weak against light magic, Needs a light source and his shadows aren't that durable. The fewer the shadows, the more durable they are.

Spells:
Shadow Form: Siyah melds with his shadow and is, therefore, able to travel as a shadow moving on all surfaces which a shadow can exist. He can enter and leave this form freely. He can use this form to hide in others shadows.

Shield Shadow: A move that focused solely on defense. His shadow extends in front of him and creates a wall. This was is uses to guard himself against oncoming frontal attacks.

Knuckle Shadow: He shapes his fist from his shadow to punch his opponent from any direction. He can make multiple fists.

Pulling Shadow: He shapes his shadow into a giant hand that can travel great distances to retrieve targets. His target is pulled into the shadow and then brought back to him.

Pushing Shadow: He shapes his shadow into a giant hand that pushes his target away like a moving wall.

Blade Shadow: He shapes his shadow into a blade which is able to slice and stab his opponent. He can create multiple blades.

Spike Trap Shadow: Extends his shadow to a small area and once stepped on turns into a bed of large shadow spikes.

Tendril Shadow: He shapes his shadow into multiple tendrils to whip, bind and picks up his opponent.







OTHER

History:
Siyah was born into a dark guild known as "Bleak Vision" lead by his Father. This dark guild is as sadistic as they come torturing people and even their own members to punish them. Being the son of the leader he was expected to be powerful. He started learning Magic at a very young age. He was harmed plenty of times as a child during training. At one point his Father in a fit of rage tore his eye out for failing to react to an attack quickly enough. His poor treatment by his father defined him as he grew older. He slowly began to despise his Father and the very guild he was born into and saw them as the devils they were.

One day he decided to escape his guild. Her plotted for a month learning the placement of traps and such. He saw his chance when his Father went out with the best of the guilds wizards to fulfill a high paying contract. During that night he sneaked out the door of his guild and carefully dodged their traps. Once he was far away he made his way across Fiore until he found himself in the mountains and at the door of Silver Crux. He knew what they could help him achieve. They would make him strong and give him a place to hide from his Father's guild until he attains enough power to destroy them. His history is known to people he tr​
 
Still WIP, but the most important parts are there, I'll work on it as I go...
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(Kano Shuuya from Kagerou Project)
GENERAL

Name:
"Nothing more befitting..."
Loki*


Age:
"I'm naught but a child."
22(takes the appearance of a 16 year old boy/girl)

Gender:
"Neither man, nor woman."
Amorphous(can be of either gender by morphing into it)

Race:
"Of course I'm human!"
???(to be revealed)

Guild:
"Wherever my Master goes."
Hieraeth Seis

Occupation:
"Whatever my Master needs."
Spymaster

Tier:
"I'm but a starting mage, I don't even know how the cast the measlier spells."
Blue Tier - AA

Gemstone:
"What's the point of this?"
Opal



PERSONAL/MENTAL
uUqpuGJ.jpg


Guild Mark/Location:
Left chest, black.

Appearance:
As himself?:
A young-looking boy, with 5'9" of height and varying weight(depends whether he is solid or liquid). He has short, spiky golden hair and red, empty irises. His usual clothing, used in all other personas, is the black coat(the insides of the coat have the colors reversed), with white circles on the hood, an orange t-shirt, simple jeans with the black belt and black shoes.

As the young girl who hates nights: The height and weight remains the same. The only difference is the longer hair that now goes past the shoulders and is much more wavy and the appearance of a bust of a young girl as well as the more effeminate gestures, body and face.

Personality:
"Ahh, we got to the good part already?"

There is no better word to describe Loki than liar. He is a compulsive liar and not even a very good one. In fact, he lies about the most blatant truths at times and even goes as far as telling lies that everyone knows are lies. That doesn't seem to stop him from lying however, as much as it is a complete impulse for him. Sometimes, however, brilliant lies seem to come out, causing him easily trick people who don't know him well enough or even those who know him for years.

Whenever he's not lying, however, he is joking, mocking, playing or fooling someone, which is why he is so... Hated by some people. Even towards most allies and friends, he still focuses on lying and keeping up his mocking attitude. The only moment in which this seems to fade is when he is near Arba, to which he completely changes attitude.

A much fiercer, slightly forced personality emerges, as if Loki is fighting against himself in an attempt to not lie. Even so, he still lies at times and does jokes, which often cause him to retire himself from her presence in a show of shame.

At some times, even when he isn't near Arba, this same forced personality seems to emerge, which is mostly a moment in which he tries to tell truths desperately, but is still considered a liar.

He seems to despise his lying nature at points, creating a rather exquisite form of maniacal self-loathing in which he becomes depressed or worse.

Strengths:
Physical Combat
Close range combat
Long range combat
Prolonged battles(long-winded battles)
Stealth combat
--
Loyal
Tricking others
Confident
Lying
Observing others

Weaknesses:
Fire-inclined Magic
Team battles(his spells can damage his own allies)
Illusions/willpower debilitation spells
--
Must lie all the time
Cannot be honest with himself
Is forced to tell jokes and mock others
Has to struggle to tell any truth

Talents:

Although you might not believe it, some of his jokes are good(some)
Mocks others very well
Can study people's character extremely fast and is able to tell when someone is lying

Fears:

Inabilities:

Allies:


Arba Grehel: His master. His savior. Loki sees Arba as an overlord who must be obeyed at all costs. He will even go as far as obtaining a much more serious demeanor near her and seem to be rather violent towards people who are against her or her ideals.

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PHYSICAL/MAGICAL

Ability:
Ink Magic

Ink Magic is a special Caster Magic and Molding Magic which allows Loki to create, alter and shape ink in any form he wants. He can also manipulate the density of the Ink he is controlling to give it the hardness of a solid object in order to increase its raw striking force. The solid ink is on par with Iron in terms of hardness and rigidity and is somewhat sharp, though it has been only shown to be capable of causing small cuts and bruises. It's solid like property can also be used to create strong shields and walls between him and his opponent(s).

Spells:

Ink Body:
For some reason, Loki's magic and his body became one and the same. His entire body is made completely out of ink. Because his body is made of Ink, Loki can transform into anything he wants, can deform and reform in any way he desires. Deforming can be instantly done whereas reforming requires time. Loki also moves almost twice as fast in areas that are wet with Ink.

Ink Carapace: Every third time Loki casts a spell, he gains an Ink Carapace. This carapace protects him against physical attacks, making them cause no damage. The attack can break the carapace, however. While the carapace is on, Loki becomes heavier and, consequently, slower.

Debilitating Ink: Passive effect. Enemies hit by Loki's Spells are slowed and have their magical powers require more Magical Energy to be cast. This effect can stack, meaning that the more times an enemy is hit by Loki's spells, the slower he will become and the more Magical Energy next spell casts will require. Each spell can only apply one instance of Debilitating Ink. After 3 posts(enemy's) without being hit by any spell(even if the spell already caused Debilitating Ink), Debilitating Ink is cleansed from the target.

Ink Rain: A utility spell. Loki creates an Orb of Ink that soars into high into the sky before it stops and starts rotating at a high speed, creating a rain of Ink. This Ink Rain will spread Ink through the battlefield, slowing down enemies and allowing Loki to casts spells without the need of Ink Puddles. Lasts for a very long time.

Ink Volley: Passive and Active Spell. At the start of any combat instance, three Ink Orbs rotate around Loki. These orbs can be used to cast Ink Volley, a powerful volley of large ink orbs that are hurled towards the target at extreme velocities. Upon hitting, they cause massive concussive damage, slow enemies and create a large puddle of ink in an area of 5m. Casting any spell other than Ink Volley grants Loki an Ink Orb.

Ink Wall: A wall of solid Ink is spawned in any puddle of Ink. This wall can drain magical attacks, causing any sort of magical spell to disappear upon hitting the wall. After stopping two spells, the wall breaks down, disintegrating the Ink puddle it used as source.

Ink Trap: A powerful set of spikes rise from an Ink puddle after a few seconds, impaling enemies over it.

Ink Shield: Creates an Ink shield around Loki and other allies. This shield can protect against magical attacks. After being hit by one magical attack, it dissipates.

Wave of Ink Spikes: Creates a wave of spikes which travel through the ground towards a target. Upon reaching the target, the wave explodes over a large area, creating multiple spikes and leaving behind a puddle and trail of Ink. Travels much faster if the ground is wet with Ink.

Ink Prison: Instantly creates a cage above an Ink Puddle. This cage is as sturdy as iron, when combined with other spells, the Ink Prison explodes, causing concussive damage and blasting enemies in it and near it with Ink. It only stands for a short period of time, so it can easily be used for short combos.

Ink Strangle: Uses nearby Ink or other spells to create hands or incapacitate an enemy. These hands will stick to the target and start strangling them if the target doesn't break their hold soon enough. Ink Strangle is dispelled after being combined with another spell such as Ink Volley or Ink Trap.

Ink-Make - Explosive Decoy: Creates a decoy made out of Ink. When an enemy comes close or if the decoy is attacked, it explodes, causing massive damage to enemies near it and briefly stunning them.

Ink-Make - Land Mine: Creates a large mine that can stick to surfaces. If it detects any magical energy near it, the mine explodes. Nearby mines also detonate, causing a chain effect that can blast off multiple enemies at once.

Ink-Make - Sword Creation: Creates any kind of sword, from katanas to rapiers. These swords are as sturdy as steel and can be even sharper if created correctly. These swords can explode in Ink to cause massive concussive damage in a large area.



Specialties:
Ink Magic is an area-of-effect kind of magic. As such, it focuses on locking on your enemy's general direction and then blasting it with the most powerful kinds of spells currently in existence. Although this requires a lot from the user and normally, most people would grow exhausted after casting two or three spells of Ink Magic, Loki seems to be able to hold out for much, much longer than normal. He can go as far as casting these spells the entire day and not even feel tired.

Because of these facts, he has adapted the magic into a style that focuses on debilitating your enemies all you can before finishing them off with a large bang. As such, almost all spells focuses on slowing, stunning, snaring, incapacitating or dislocating a target. Because of it's area-of-effect nature, Ink Magic forces the target to move around all it can but at the same time, makes it harder for them to do so the longer the fight lasts. This means that Loki really shines and can easily obliterate enemies who are careless enough to let the fight grow too long or go too far.​

OTHER

Trivia:
*¹: Loki suffers from amnesia. As such, he doesn't remember his real name. When he first met Arba, she named him.
*²: No one but Arba is aware of his magical capabilities and how rare his spells are.

Theme Song + Voice:


History:

Revealed through IC.

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((Another woefully unformatted CS I wish I could make prettier, but here she is!!))

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GENERAL

Name
Neyalisshe Luruliyah

Nicknames
Night Lily (given by her father)
One-Coin Ravager (by old guild)
Chance Witch
Dove Queen

Age
26

Gender
Female

Race
Human

Guild
Colomba

Occupation
Guild Master

Birthday
March 12th

Gemstone
Padparadscha - Neither Ruby nor Sapphire, pink nor orange.
padparadscha.jpg


Zodiac Sign
Pisces - In some sense, correct, in the fundamental aspect, wrong as wrongness can be.
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BIOGRAPHY

Neyalisshe used to think that the idea of a mother was a myth little children told their funny-looking fathers when they were being lonely. Baralind Luruliyah was her father's name, and he raised her by himself. Physically she was nearly the spitting image of him as a child, and even now sometimes she looks in the mirror and sees bits of him shining through. Certainly, however, her temperament was nothing like his. Baralind was a kind, and to an extent weak-willed man, who lived his life as if he was hiding from everything. Neya, on the other hand, had always been an extremely lively and slightly wild child, this made worse by her father's inability to stop her. Although she never really listened to him, though, she loved her father a great deal. One thing in particular that had always fascinated her was that her father was a mage. He never explicitly told her that, but she saw him use it sometimes. She saw its potential when he used it to protect her, or entertain others, or make their lives more comfortable. For reasons she never understood, he never used it for jobs, though. As far as she knew, he was always home, and she had no idea where their income came from. He was not a part of those things called guilds, but his magic seemed... versatile, useful. She couldn't really understand it.

As she grew older, her wild spirit blossomed even further, and she became something of a delinquent and a bully, a tough fighter who looked for and made as much trouble as she could for everyone. She was a troubled teen who often clashed with her father over his easy-going, half-assed attitude, no longer able to really respect him. Some days it felt like she was trying to push him up a never-ending hill, and the farther up they went, the more pathetic and weak he got. The older she got, the more frail he seemed, the more frustratingly useless and hopeless. And one day when she was 17, in a decision she has regretted ever since, she gave up on him altogether, stole one of his coins, and left the house with an unregistered little "guild." That "guild" was nothing more than a group of late teens (15-19) who went around causing havoc with what little magic they knew, and for two months she was a carefree little bully, constantly acting out, defying the law, stealing or coercing things from others, as if just to spite everything her father had been.

That all came to a screeching halt when a real dark guild came upon them boasting about their magic, and quite simply ripped them apart, killing most of the group. Their fun little "guild" was disbanded in a flash, and during the fight, Neyalisshe was severely wounded, the only one to escape with her life because of her magic rather than luck. After escaping to the edge of the town, she collapsed. She was found by the twins of Colomba, who had heard about the incident. While she was passed out, the two took her in and began the process of healing her. She awoke a few hours later, though she was bedridden for three days. During that time, the tragedy that she had gone through, watching so many of her friends die set her deep into thought. Why she had joined the guild in the first place, why she had stolen one of her father's coins, everything that had led up to it, and when she was finally healed, she honestly thanked the twins and told them she was returning to her hometown. They wished her well, but told her she would always be welcome to come see them again.

Her homecoming was not at all what she had expected. Rather than greeting her worried father, she walked into an empty house collecting dust. After searching everywhere, someone finally told her the news. Her father had died. He had been quite ill for some time, though he hadn't told her. After she had disappeared, he had done everything to find her, and in his searching had collapsed for the last time. He had left her every last one of his possessions. The house and everything in it. She scoured the house for things of meaning, a letter, a sign, anything he might have left her for a good reason. Nothing. Not a thing that seemed to have any kind of value. However, to her shock, she discovered not just the one or two occasional coins she'd seen him use, but a whole chest full, along with emotionless instructions on how to store them or make them appear. As for what each one did. Well, she'd have to figure that out herself, apparently, because there was no guide to that. She tried to stay in that house for a while, but it wore out her spirit to stay in the house that constantly reminded her of the father whom she had left to die alone.

Less than two weeks later, she sold everything except for the coins and began to wander around homeless, unable to settle down, but eventually remembered the twins' offer. On a bit of a whim, she went to Colomba and told the guild masters what had happened. She spoke of it nonchalantly, as if it didn't really matter, but those two understood just what it meant to her, and sat down next to her just to be with her. Before she herself really understood what was going on, Neya was crying. She cried herself to sleep that night in the guild and when she woke again was told that she was theirs now. Part of the guild, one of their children.

It had originally been their intention to simply give her a home, because that was their brand of kindness, but they quickly came to understand that she had a natural aptitude for magic. Whoever her mother was, she took to the usage of her father's coins as if they were old friends. However, she expressed some interest in other forms of magic, so the twins introduced her to various types until she seemed to find one she liked. They watched her grow not only in the usage of magic, but also in the way she dealt with other people, the way she had put effort into changing her life drastically from what it had been. Slowly, they began to groom her for the guild master position, unbeknownst to even her. When they passed away, they left her the key to the secret safe and their will announced the intention for her to run the guild, which she has been doing ever since, though even she does not understand why they would leave so precious a thing to her.

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PERSONAL/MENTAL

Personality
Neya appears, for the most part, to be a gentle, kind woman, if a little bit physically intimidating at times. She loves children and her guild members, and believes that everyone has some good in them. She is constantly thinking about how best to help others, even at her own expense, and is friendly and accepting of other people, even those with horrible pasts. She makes a point of being starkly morally just, and stands up for others when she does not always do so for herself. She is a good listener and is careful about the words she uses. In council meetings, she is a thoughtful, devil's advocate type - always arguing to make sure no point of view is overlooked, while calming or mediating conflicts. She rarely raises her voice and almost never shows off what strength she has. Some might say she's a classic polite, demure, "goody two-shoes." Any of her guild members who've been around long enough, however, know that that's... not quite it. Or rather, it's not all there is to her personality. While it certainly is true that Neyalisshe cares deeply about other people and most of all about second chances, believing in those everyone else has given up hope for, she also makes it clear that she has a line you Do Not Cross. This is not simply a matter of "standing up for others" or "having a spine." When Colomba's guild master gets angry, her displeasure is, though no one would say it to her face, quite honestly unnecessarily violent. She has perhaps what would best be called an "angry meter." When it hits "very irritated" she starts throwing things. Once it hits "very angry" you can expect a beating and a sudden burst of swearing. And once it hits "furious," though it rarely does, what ensues could only be described as a total catastrophe. Anger aside, among her guild members or friends, she can also be slightly teasing and a bit of a troublemaker, the kind of woman who enjoys a thrill and tackles scary situations with a kind of nonsensical glee. People who get to know her come to understand that both her reckless, violent side, and her thoughtful, kind side are just two parts of a whole, neither one complete without the other.

Strengths
Intelligent/Observant
Hard-working/Persevering
Close-combat
Usually Cool-headed
Forgiving
Healing

Weaknesses
Too trusting
Ranged combat
Taking control of her strongest emotions (very emotional once it gets going)
Sometimes hesitant with her decisions (because of her past, not naturally)

Likes
Skulls

Dislikes
Bedtime Stories

Fears
Cats and Fruit (Yes, fruit. Her father once told her a story about talking flesh-eating pears when she was a child, and it frightened her so much that he found it cute and made her bedtime stories fruithorror-themed. Which is also why she hates bedtime stories.)

PHYSICAL

Appearance
Neya is a striking woman, and on first glance much more intimidating than she would like to be. She has long, straight black hair and bangs, a mole under her right eye, and sharp features. She is tall, and possesses a natural, physical grace, but her dark grey eyes have an automatic glare to them that instinctively scares people. She is fairly pale, with a small nose and thin lips, and her eyes seem to disappear a little when she smiles.

Guild Mark
Proudly displayed right beneath her collar bones on the flat portion of her chest. It is not unusual for her to wear dresses with low cuts when attending formal occasions so that her guild mark is clear to see. Colomba's guild sign is rather unusual compared to that of most guilds, and Neya has made hers further unusual by changing the color scheme on her chest to be in darker colors.

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INVENTORY

Neya holds two forms of magic, and while neither is inherently very strong, both are extremely versatile. Interestingly, she uses her secondary magic (the weaker one she is less comfortable with) much more often than her main magic, bringing that out as a wild card (or coin, I suppose would be more accurate here) when it seems her secondary magic is not enough.

Ability (Secondary)
Perfume Magic
A form of Magic that entails the use of vials filled with Magical perfume. By uncapping the vials, the user releases a scent that, once inhaled, triggers one of various, status-affecting spells; ranging from alleviating pain to curing some poisons, though all these effects are temporary. While it holds significant appeal as a supportive Magic, it also has application as an offensive Magic. Because perfume is not easily blocked or avoided, Perfume Magic can be potent enough to help take down even the strongest mages, making it very versatile, regardless of the user's own Magic Power or skill. This Magic can also be used on the user themselves, increasing attributes such as speed, strength, even muscle size, by an incredible margin. It also allows users to take control of different elements, such as lightning, etc, though Neya herself has never used it in this capacity. Practiced users of Perfume Magic develop highly perceptive olfactory senses; notable Perfume Magic users are known to recognize people, and even the nature of their Magic Power, by smelling their scent.

Spells
Each kind is incredibly simple and typically causes only one effect, whose name tends to be self-explanatory. The list below is ordered by complexity.
[spoili]
Pain-Relieving Perfume
Pain Perfume
Fleet-Foot Perfume: Zero-Distance Inhalation - increases user speed
Power Perfume - increases user strength/muscle
Poison Perfume
~~
Tickle Perfume
Sneeze Perfume
Confusion Perfume
Sleep Perfume
Heal Perfume - causes smellers/user to heal more quickly
Energizing Perfume
Attraction Perfume - causes smellers to feel strong attraction to user
Weak Perfume - causes smellers to feel weak, decreasing physical and magical strength
Gender-change Perfume - changes gender of smellers/user
Invisible Perfume - causes user to become invisible
Body-double Perfume - causes user to leave a body double every time they move
Memory Perfume - allows user to pass memories to smeller
Control Perfume - allows user to temporarily control smeller
Copy Perfume [Individual] - allows user to copy the physical form of a specific individual, if they have first captured that individual's smell. (requires different perfume for each person they want to copy)
Free-Heart Perfume - releases smeller inhibitions, allowing their true heart to come through[/spoili]

Ability (Main)
Coins Magic
This type of magic can best be described as a game of chance that nobody wants to be playing. There are many different kinds of coins, and each one is unique, carved with complex emblems on each side that cause different effects. These coins appear to be made of gold, and as far as Neya can tell are impervious to all kinds of magic. Additionally, she has never seen anyone else use them, nor knows how her father obtained them when they are not sold or offered anywhere. Each coin has the ability to cause two effects, both of the same theme, though not identical. Such as summoning a giant lion versus summoning a giant bird, or a causing a controlled slice of wind versus a giant twist of it. A very few coins have the same function, several can be used to track people, some can be used as communications devices among those with the coins on them, and others can be used to warn the user that someone is in danger, much in the same way magic cards can be used. These coins have only one side and are the only ones for which this is the case. A very specific set of five are used for fortune-telling, though only Neya really seems to be able to read them, and their accuracy is in no way guaranteed.

A majority of the coins, however, have a simple two-sided structure. Neya will flip a coin, and when it hits a flat surface, the face facing up when it lands will cause a burst of an effect. While unpredictable even for the user, there are several advantages to using coin magic. Firstly that its unpredictable style makes it hard to prepare for or fight against, secondly that it takes very little magical power to use, and thirdly that it is not limited to a specific element (much like cards magic, perfume magic, and ring magic). While it can be compared to cards magic in its ability to summon beings and and elements, throwing it has no effect, one cannot trap individuals in it (though it is possible to immobilize them), and it further has the ability to affect a specific area and person - to form a barrier, nullify all magic within a certain area, cause someone to forget something, or suddenly appear to grow very old. It can also create illusions, or equip the user with some kind of weapon or armor. While straightforward summons and attacks can be avoided, avoiding an effect directed at one's person or at a specific area requires one to stop the coin from hitting a flat surface and thus nullify the spell. Nothing else will do.

One major drawback is that the coins are difficult to learn how to use as they look largely identical apart from the markings inscribed upon them. Its creations are also, much like other less specialized holder magics, rarely as strong as that wielded by sole users of the element. A summoned ice beast, for instance, will not be as strong as a beast created by an ice-make mage. It is difficult to say whether this is an advantage or a disadvantage, but the effect of each coin will only last as long as it stays where it fell. Meaning if you drop a coin on a table, and it promptly falls off the edge and onto the ground, the effect will last for only a brief flash of a moment. And if you don't want to lose your coins or leave them around, all of your spells will be extremely temporary. Using multiple coins at once is a huge risk, because that is a number of "possibilities" stacked on top of each other, but it is possible to combine effects by doing so. Dropping a wind-based coin, for instance, with a fire-based coin, may very likely give you an inferno-based attack. Furthermore, as little magic as it may seem to take to use the magic in these coins, using too many does eventually wear one out. The one thing you never want to hear if you're anywhere near Neya, is the patter of many different coins raining onto the ground, because that means she's willing to do anything to win the fight, and neither you nor her have any idea what's actually going to happen.

Specialties
Besides using her magic, Neya is excellent at hand-to-hand combat, and is also known for her ferocious throws, which are archer-level accurate and can basically turn anything more rigid than paper into a deadly weapon (okay, that's an exaggeration...)

Weapons
Neya does not typically use weapons, but when she does, it is a long chain whip with a sharp end reminiscent of a devil's tail, that has curiously been blunted.

Charms
The key around her neck given to her by the twins and used to open the safe door.
Her father's set of coins.
A simple black ring she wears on her right ring finger emblazoned with an odd symbol vaguely reminiscent of a guild mark in the shape of a skull. If it has special properties, no one else has seen it yet. Like below, but with HORNS.
skull_wallpaper_by_vallesan-d34rafb.jpg


Armor
Armor? HAH. Who needs something like that?

OTHER

She was once engaged.

She secretly wishes that she could some day find out who her mother was, and why she never knew her.

Will add other random facts if think of them, as I will probably add weaknesses, likes and dislikes as I discover them.​
 
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GENERAL

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Name: Saiyako 'Saiya' Winterfel
"I'm often used to being called a Witch.. What? Not all witches are bad~..."

Age: 21
"I'm an adult and that's all that matters... If that disappoints you, well-.. That's too bad."

Gender: female
"If you want to lose your dignity, limb, life or all of the above, by all means check."

Race: human
"Some would want to say otherwise.. Hnhn.."

Guild: Colomba
Occupation: Guild Mage
Tier: Pink - S


PERSONAL/MENTAL

Guild Mark/Location?:
Dark shade of purple; lower mid-section of the back
"I know I look good but keep looking back there and I might have to gouge out a particular set of orbs.. No, I won't tell you which ones I mean."

Appearance:
White hair put up in a large ponytail, golden eyes and with fair skin, she stands at a rather tall 6'1 for a woman. Often wears a large, pointed 'witch' hat if not what is seen in the appearance photo, followed by what's seen in the photo above. On jobs, she often wears her alternate outfit when she leaves the guild's building or leaves town.

"Most people believe black represents the color of death... Well.. Most people would only be partially correct. Those who truly know might understand some of my goals and why I'm here.."

Personality:
Mature, sly, dark, semi-sadistic, loyal. A few of many terms that could describe how Saiyako works, but of those that shine out would be her inclination to seeking trouble for a harmless laugh. She loves to antagonize, finding the tougher the target, the sweeter it is to find their breaking point. While seeming like she's quite unfitting to Colomba for her attitude, her intentions are usually rather far from ill-will; sadistic tendencies aside... Shelving the antagonistics about her, she believes herself to be a sort of strategist, thinking things through, which may tie in her likelihood of "pushing buttons." If she's not currently acting out on any of the above, those that interact with her would find she's actually quite caring, even if her smile might unsettle some.

Strengths:
- Quick thinking and a quicker tongue
- Close-range area combat
- Strategist

Weaknesses:
- Likes to tease a bit too much
- 30m(?) range limit for most abilities
- Effects of spells are only temporary in most scenarios


PHYSICAL/MAGICAL

Ability 1: Magnetic Manipulation
Spells:

-1) Polarity Shift
Adaptable in several uses, the spell is capable of causing anything it is cast upon to gain (or increase) a magnetic polarity. Anything that is already magnetic, like metal, is effected more strongly. To those that are not currently 'magnetized,' the caster must either make physical contact or manage to mark the target with a seal. The fastest speed the mark could travel would be comparable to an average runner. Once affected, the caster can change the target's polarity, however it only is effective within the caster's range. Physically it does not do anything immediately aside from marking the target unless other spells have been prepared or if there are magnetically strong elements in the area.

-2) Polarity Control
Similar to Shift, this spell is Saiya's main source of controlling her supposed 'weapons' (seen below). While the strength of this spell is limited within a 30 meter range, it is best used upon herself and objects as that is where her focus is strongest. Other people are only affected to a variably small degree of her actual control and for a very short period of time if so. For example instead of being able to throw them around like ragdolls, she could persuade the direction of a punch elsewhere or trip a leg up from imbalance perhaps. This is useless on anything/anyone that does not have a currently strong polarity, as such, if this is to be used on opponents, Polarity Shift is necessary beforehand.
__________2.a) Stated above, this spell can be used to give Saiya a form of levitation and able to walk on anything solid, like walls or ceilings. Unlike the usually stable nature of gravity (unless they're Arba,) magnetism has control of push and pull. While naturally impossible to affect those normally minor to magnetism, the magic ability of the caster is capable of shifting that. As a side note from trailing off, unlike gravity, there will still be a 'pull' to the ground; if she's upside down, her hair among other things will be out of place and the natural flow of blood will still go about as it does. It isn't wise to stay upside down for long, however she doesn't necessarily need to just affect her feet.

-3) Magnet Shot
The user places one hand over the other with both curling their fingers inward, facing toward eachother like they're holding a ball. Within the area between their hands, the properties of magnetism is constantly shifted in an accelerated form, much like a coil. Put something small inside it, the caster can project the object outward with force at varying strengths, depending on how long and of intensity of the spell. Normally, Saiya only uses it to a point where said object's force hits like a beanbag (shotgun). Hurts like a bitch, but non-lethal.

-4) Tectonic Shatter
Dependent on several factors, this spell can be rather destructive as the caster spans their arms out wide, hands outstretched as 'invisible' orbs with a black outline emanate from the palms. Forcing these into the ground, it causes a massive and sporadic change in magnetic properties in the direct vicinity around the center of impact, causing a rather violent, localized 'earthquake' in the immediate area affected, range of direct effect up to 30 meters and up to 3 meters deep. Effectiveness very dependent on location and terrain, it is best used outside upon dirt and stone, unless precautions are taken with other spells.
_______5.a) The range of the spell can be increased length-wise by another 20 meters but only extends out in a single direction of a low-degree coned angle. This is done with only one hand used.

-5) Magnetic Splice
One solution to allow better use of Tectonic Shatter and a way of destabilizing a floor, wall or solid obstruction, the caster forces specific areas with determined properties of polarity. In use, the caster uses one hand with the index and middle fingers pointed outward, moving them like a pen or blade. Most effective on areas of fully solid material, like a man-made foundation or wall, unlike the malleable randomness of natural, earthen ground. Most of the time the changes are unnoticeable without anything naturally magnetic on hand.

--- More to come ---
eventually....

Ability 2: Purple Flare
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This Caster Magic is a variation of Fire Magic that allows the caster to create a specific purple fire, one that cannot be extinguished by wind or water. This Magic can have the effects of a solid attack, rather than gas-like normal fire. The caster can conjure this type of fire through various parts of their body, such as their arms.

Spells:
-1) Purple Net
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With a magic seal appearing in front of the caster, several tendrils of purple flame shoot forth with a motive of interference, trapping and/or disabling of an opponent.

-2) Purple Rain
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Magic seal appearing in front of the caster, several bullets of purple fire is scattered about in a forward burst.

-3) Purple Sheath
A spell Saiya often uses, the edges of her hands catch fire for a moment before purple flames start to enshroud over a targeted object, in Saiya's usual case, being her two metal orbs, encasing them in flames.

-4) Snapdragon's Lash
Flames sprouting forth from the caster's arms, they can lunge the flames forward in a stream-like lashing attack, kind of like a flamethrower.

Weapons: Two basketball-sized metal orbs that almost always are seen floating around her.
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OTHER

History: N/A

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Name: Wynter Archette
Age: 22
Gender: Female
Race: Human
Guild: Colomba
Occupation: Wizard
Tier: C
(OP)Birthday: May 3
(OP)Gemstone: Onyx
(OP)Zodiac Sign: Taurus

~PERSONAL/MENTAL~

(OP)Defining Characteristics: Gothic, Picky, Quirky, Stoic
Guild Mark/Location?: A small, bright stamp of Coloma located on her upper left neck. It is tinted with the guild's official colors.
Appearance: Wynter Archette, being fashionably young, has recently flourished her hourglass form, styling her curvacious body with gothic drapes, including edgy raven feather dresses, and silky, dark colored stockings. She keeps her hair awkwardly long, decorating it with dark bow-ties and matching herself with equally gothic makeup.
Personality: Although she is mostly a poker, stoic gal, she happens to have a quick temper. On the counterpart, she may sometimes feel lusty, and sport an oddly flirtatious mood. While she prefers to be a stubborn, typical gothic persona, she is a woman after all, and struggles keeping all her emotions under the same radar. She has her needs!~
Strengths: Strong-witted, Sharp focus, Resistance to her Magic
Weaknesses: Unforgiving, Quick Temper, Gullible
(OP)Talents: Wynter enjoys balancing objects on her nose.~
(OP)Fears: Giant rats, The deep ocean
(OP)Inabilities: ?
(OP)Allies: None so far.
(OP)Enemies: None so far.

~PHYSICAL/MAGICAL~

Ability: None so far.
Spells:
1. Acid Cloud - Wynter's primary spell. She conjures forth a large conglomerate of pink acid, which consistently orbits around her, and from which she casts all other spells. She make have one giant blob of acid, or multiple, smaller conglomerates.
2. Acid Rain - Wynter conjures her bubbling cloud of pink acid over an area. It may either rain down in pellet drops, or thick bombardments similar to hail.
3. Acid Ball - Wynter siphons a small chunk of acid from her cloud, launching it forward. She may cast it in quick succession for barrages.
4. Melt - Wynter attempts to ensnare a target completely inside her cloud of acid, corroding whatever was inside.
5. Typhoon - Wynter's cloud of acid branches off into multiple streams, periodically and skillfully attacking her target in a typhoon of jabs and squirts from multiple angles.
6. Ground sweep - Wynter's acid seeps into the ground, approaching her target in a large puddle or puddles.
7. Evaporate - Wynter's selected pool of acid dissipates into smoke.
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(OP)Specialties: None for now.
(OP)Weapons: Her spells.

(OP)Charms: None for now.
(OP)Armor: Gothic mage robes.

~OTHER~

(OP)History:
Despite her appearance and attitude, Wynter Archette is not your typical gothic girl. She did not grow up having a miserable childhood, nor does she have some tragic, scarred for life memory that forever changed her. In fact, she grew up in a neat, wealthy town in Fiore. Both of her parents, and her aunt, were mages, which quite obviously caught her attention. Where she lived a regular life in school and at town, she practiced magic with her family at home.

Wynter's Aunt, whom was the complete opposite of her her joyful mom, would turn out to be Wynter's role model. She was a witch of gloomy attitude, whom also showed deep affection for her niece. Although her parents did play a role in her education of magic, Wynter learned most of what she knew from her aunt, including her signature pink acid. At the ripe age of 20, Wynter took off to make her own life as a mage of acid, eventually joining Colomba's roster; mostly due to her fashionable taste for old school, classic buildings. She now makes a living out of completing quests and odd-jobs for her guild.
 
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