- Invitation Status
- Posting Speed
- One post per day
- 1-3 posts per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Preferred Character Gender
- No Preferences
- Genres
- Sci-fi, Fantasy, Horror, Thriller, Modern, Fandoms
GM
Nim
☽ Introduction ☾
Welcome to Fairy Tail AU: Open Haven! This is a brand new story, taking place in, as part of the title suggest, an Alternate Universe from the canon Fairy Tail story. This means the canon characters and story that drove the main series is not going to be affecting the story we will push forward. If you have any questions what so ever, feel free to contact a GM, and you shall receive help as fast as possible!
Without any further delay, let us delve right in!
☽ Rules ☾
- Rule 1 - Be respectful towards each other. Criticism is understandable, but outright cursing one another is never okay.
Rule 1B - People don't always enjoy each others company. That's a basic part of life. Bullying shouldn't be. If you are caught in an argument that just keeps spiraling downwards, step away and allow things to cool off. If that doesn't work, approach a GM for aid in resolving the matter. - Rule 2 - If your character has been reviewed and accepted, then you are free to start posting in the IC. Even if you see the Roster not updating immediately, that shouldn't stop you. All you need is the acceptance of the character sheet.
- Rule 3 - Everyone, without exception, can have up to 3 official characters at any given time. This does not include NPCs, and it does not matter what rank your characters are or how long you have been within the roleplay. This is done to maintain a balance within the roleplay, as people can sometimes get excited and push themselves beyond their limit, or perhaps start feeling intimidated by people who have many characters.
Rule 3B - The fact Rule 3 does not apply to NPCs does not indicate you can bypass it with NPCs. Those will come with their own set of rules to follow if they are Wizards. Any other type of NPC will be talked over with a GM. - Rule 4 - Everyone starts as a person who has just come to join the guild. Be it that you heard of it at the time of formation and finally chose to step up, or you just randomly stumbled upon it, doesn't matter. You first came, you saw, you joined. No one starts with a character that has already been around.
- Rule 5 - Respect the GMs and your fellow roleplayers. They want to help keep the wheels on this roleplay going, and the best way to do it is working together. Everyone who joins is a part of this, and we all want to have fun building this story up.
- Rule 6 - Don't expect every character to be allowed Slayer Magic, Lost Magic, Black Magic or the sort. Those are meant to be rare and extremely dangerous types of Magic which aren't taught around in mass quantities. You can be original and come up with your own unique Magic type, as there is an entire world to explore, but don't think too much towards the direction of those Magics.
- Rule 7 - You are free to share your opinions with anyone, but do it in a civil manner (As mentioned in Rules 1 & 1B). People can often appreciate input if done in a proper manner, but remember that your input does not mean an idea will be approved. The Final say goes to the GMs. If you feel you don't agree with a decision, you are free to bring it up with the GMs, but try to not have arguments dragged out for long and remain civil.
- Rule 8 - This stands as the spot where any of the obvious rules would go in. If you understand what this means, then add a fun fact about your character within the sheet.
☽ The IC's World, Lore and More! ☾
This following section has been constructed to help people find different details about the world, what is known, things that will help build up their character sheets and so on. If there is anything that you feel could be missing, feel free to ask the GMs!
Magic
Guilds
Wizard Ranks
Ishgar, The United Eastern Continent
Fiore
Fairy Tail: A Tale
Fairy Tail: A Guild
NPCs
Known Magical Facts
Timeline and History
-
Beginning with the one of the bigger part of the world, Magic. There are many various types of Magic, as it is being used by not just Wizards. I will be going over the basic Magic used and then the three major types of Magic that is being by Wizards across this great world.
- The Basic Magic is one that often comes in objects called Magic Lacrimas. They serve as a holding item for Magic force that is easy to use by anyone. You just input it into the appropriate object that is it is meant to serve. This could be seen as a sort of battery, but one that is very commonly used. Common sights for this are Fire Lacrimas that are used to power up furnaces and fireplaces, or Lightning Lacrimas that help turn on light sources. These are often considered as a 'commoner's tool' more than a Magic tool.
- The First of the three major types of Magic that wizards use is known as Caster Magic. This type of Magic is one that the Wizard forms through their own sheer Magic force alone, without the need for any sort of conduit. This is considered the type of magic that has the most types of sub Magics within it, often being thought of as 'almost impossible to ever count'. While all of the Magics underneath it do not have conduits, it does not mean they can be used at every situation. Each type that is a Caster Magic has its own limitations that must be met in order to be used, be it to maximum efficiency or at all.
Examples for Caster Magic would be different variants of Maker Magic, which allows a person to form different things from a specific element. Another example would be the different Elemental Magics, which allows a person to just purely use an element, create it from their own magical force and manipulate it in nature.
- The Second type of Major Magics is known as Holder's Magic. This type of Magic is called as such for having its users hold certain items while putting their Magic to use, thus having magical conduits. Be it for conveniences sake or due to poor skills in using the raw magic force be the reason behind why a person uses this magic, this type of Magic has many, many very dangerous types of Magics underneath it, though the two most common examples of Magics that are known to be Holder Magics are none other than the Celestial Spirit Magic, which allows a person to summon different spirits that serve their key's holder, and Guns Magic, which are magical guns powered by small magical bullets.
- The Third and most notorious type of Major Magics is Ancient Magic. The types of magics that fall under this category are those who are considered to have been lost to time itself. Every Lost Magic falls into here, Black Arts, and many types of Magics that are considered extremely rare, and are forbidden to use by every country and kingdom. There are no examples known due to how rare this type of Magic has become, but people say it is still identifiable by how intense of a feeling the Magic gives to all those who surround or face it, let alone those who are the target of it.
- The Basic Magic is one that often comes in objects called Magic Lacrimas. They serve as a holding item for Magic force that is easy to use by anyone. You just input it into the appropriate object that is it is meant to serve. This could be seen as a sort of battery, but one that is very commonly used. Common sights for this are Fire Lacrimas that are used to power up furnaces and fireplaces, or Lightning Lacrimas that help turn on light sources. These are often considered as a 'commoner's tool' more than a Magic tool.
-
Guilds are a fundamental part of this world. Guilds are the places, or potentially home, that people can come to and bind together over a mutual topic. There are Merchant Guilds, which are often sought out when people wish to gain help improving their financial aid. There are Treasure Hunter Guilds, which often have nasty people that will go after different types of treasures no matter what stands in their way. Those two are examples for types of guilds.
Each type of guild has its own base set of rules they need to follow, having been established by whichever higher forces overlook them, and if they are official guilds, then that means they also must follow the rules of the nation they reside in and the rules of the Grand Council for their type of guild. Guilds that did not apply to be known as official guilds, but have not broken any laws are considered to be Independent Guilds. They are not supported by anyone, and are often frowned upon. If a Guild has broken the natioal or Grand Council rules in any manner, they are considered to be Dark Guilds. Those are considered outlaws and must be taken down.
Of course, among the many types of guilds, Wizards Guilds exists. Those serve as homes and base of operations from which they choose their jobs and report to for a place that will always offer them a meal, medical care, and a shelter. The Grand Council has their set of rules for Wizard Guilds, which are considered acceptable by all, and then there are the national rules set by the country the guild is in. These rules are normally known by all, but wizards are often considered as the type of guild that often seeks out the most loopholes within its rules. -
Every type of guild has its own ranking system, and Wizard guilds are no exception. Below are the official Wizard rankings, and how to gain each:
Rank D - The lowest rank an official wizard can have. This rank is given to those who just started their career as a Wizard and only just joined an official guild, regardless of how powerful they may be. They must perform a couple of jobs and show they are getting the hang of being a part of a guild before gaining the next rank.
Rank C - Given to those who have been in a guild for a bit, performed a few jobs and overall know the ropes. This is the highest rank a person can gain without looking at their magical abilities. This rank is given by the Guild Master when he feels it is right.
Rank B - This rank begins to show proficiency with the type of Magic a person uses. They are not considered an expert yet, but they have impressed the Guild Master enough to be given this rank and thus also be allowed to take on more specialized jobs.
Rank A - Highest Rank a person can reach that is given without an official exam. This means the member have impressed the Guild Master to such a degree that they are considered an expert with their magic in their guild. Some guilds give this rank an area of their own.
Rank S - The First Rank gained through an Exam. This Rank is sought out by those who wish to show they are not just one of the best in their guild, but in their country, as the rank is considered a rarity. The exams are always tough, and only one can pass each exam.
Those who gain S Rank normally have their own area and Job board to select from, among other perks their guild may provide to them.
Titles - These do not grant anything special from the Guild Master, but normally they show that the Guild members have gained enough respect towards a person to give them a title of sorts. The title can be used by anyone, but only the Guild members can choose it for them. -
Ishgar is a continent that is spread across a very vast mass of land, and within it lay numerous countries and kingdoms. For a very long time, the continent held many inner wars within itself, and no one thought peace would ever come. Even when the Dragons came and begun roaming Ishgar, the humans could not agree on how to deal with the dragons and continued to wage wars.
Eventually, a legend would rise in the form of the Five Ishgar Shields. Those five individuals stood between five nations and held each country's army back on their own, insisting the countries stop and come together, as they needed to finally come to a realization that they did not have a common enemy among themselves, but rather at the Dragons. While not all agreed, they had chosen to sit down and discuss matters, under the watchful eyes of the Five, and eventually come to an agreement.
While the agreement would not last, it would open the door to the future Union of Ishgar. All countries and Kingdoms that laid in Ishgar would eventually stand together and form a grand council that overlooked all, with smaller councils that helped divided the burden among themselves. Those small councils are known as the National Council Branches, and each overlook its countries many different guilds, and never consists of only one type of people in it.
As part of honouring the legend behind the Five that held back the armies, a top list of wizardss have been formed, known as the Five Ishgar Shields. These wizards are considered to be the top of the top within the entire continent, chosen by the Grand Council itself and updated every 5 years, though actual changes do not usually occur. Underneath those five, there are also five additional members which are given the title of Ishgar Saints. These people are also considered impressive in their power, and get to stand proudly to represent Ishgar itself. -
The Kingdom of Fiore is one of the kingdoms that reside within the continent of Ishgar. It is the youngest among the kingdoms, having only officially formed its monarchy after the Great Dragon Departure of X681. The Kingdom itself is thriving rather well for a kingdom of just over 100 years old, and has proudly stood and showed this fact.
The Kingdom has different sets of rules for different types of guilds, but the rules it has for Wizard Guilds are considered to be extremely flexible, depending on what guild is being discussed. The more favoured it is by the kingdom, the more flexible and loose the rules can become. It has been critized for this by the other kingdoms, but as they provided two of the current members of the Ishgar Saints and one of the Five Ishgar Shields, the other kingdoms decided not to look too deeply into the affairs of Fiore.
The Kingdom itself has an immense alert system that is aimed at alerting two things: War (From any direction), and Dragons. While there is little concern about the former occurring, the latter is a fear that lives within the monarchy and rulers and all times, due to several Dragons that have stayed dormant for over 100 years within the country itself, and due to not knowing where the other Dragons had gone off to. As part of this, wizards across Fiore are always encouraged to be the strongest and best they can be, and the weaker ones are encouraged to grow stronger no matter what, or to switch to stronger types of magics. -
As all things go, the guild itself has a story that makes many raise eyebrows. The citizens of Magnolia, the home city of the guild, do not know exactly what happened two years ago, just prior to the Guild's formation.
Prior to Fairy Tail, there was a powerful guild called Wyvern's Fangs. They were known as a guild that was abusive towards it own members and the citizens of Magnolia, but it was allowed to stay around due to being known as providing immense security to the area with some powerful members.
One night, the citizens report two individuals came into Magnolia. And then... No one who was around can remember. The following 12 hours are a blank to all those who were around. What was found was a broken guild hall, the name of Wyvern's Fang had been broken into many piece, and its Guild Master sent in an official form of disbandment for the guild. All members within it had been greatly beaten up, but what was even more mysterious was the fact only one of the two individuals had stayed in Magnolia.
It was a couple of days later that the same individual would approach and fill in all the forms required to form Fairy Tail. As Magnolia was suddenly guildless, and the country basically had an open front, the monarchy immediately accepted the forms, and Fairy Tail became the official guild of Magnolia. The Guild Hall of Wyvern's Fangs was taken down and rebuilt into a more inviting structure, with the placement that overlooked the sea in the distance and all of Magnolia to the other side of the building only adding to its charm. -
Ever since its formation, the guild had been considered an odd apple. While most other guilds within the Kingdom of Fiore are very tough and strict on who they approve, having entry exams and not accepting everyone. Fairy Tail is not like that, with its Guild Master choosing to have an open door policy for all.
However, this does not mean everyone jumped at the chance of joining a Wizard guild. Rumours spread across that the open door policy is false, that it is meant to serve as a lure and that guild is secretly a trap. This kept going for almost two years, until a couple of months ago, when news started to spread from Magnolia that members of Fairy Tail had just saved both Magnolia and the harbor town of Hargeon from an invasion of Giant Vulcans , and without accepting any rewards. The Guild Master had been recorded stating that keeping the area safe is the best reward in his eyes.
Most guilds looked at this as a pathetic excuse of show of power, but it also caused the rumours of the guild being a deadly lure, trap and so on to decrease immensely, and intrigue about Fairy Tail had instead increased. What more does this guild hold behind its doors? -
Into the category of NPC fall every character that is not one of your main characters. These will commonly be citizens, clients of jobs, enemies, so on. Every character that doesn't need a sheet falls under this category. They can commonly be controlled by whoever it is appropriate to.
But sometimes people want to delve deeper into a certain NPC or another. That is more than fine, acceptable and even encouraged, but everyone needs to remember that this is still an NPC. This means they won't suddenly get their own posts, and usually serve as a way to push your characters forward in their development. These NPCs may get their own character sheets, but with a title that states they are a NPC, and with the knowledge they are not expected to be carrying your actual character across an entire story. They are the side characters. -
In here you can find a list of facts about the world that can be considered common knowledge, or things that are useful to know when creating your character sheet.
- Among the twelve Golden Celestial Spirit Keys, it is known that four are at the hands of guilds outside of Fiore, and one more is in the hands of a guild within Fiore. What isn't known is that those keys are: The Golden Bull, The Archer, The Ram, The Scorpion and the Heavenly Scales. There are rumours a sixth key is somewhere within Fiore, but no one can be sure.
- The Guild Master of Fairy Tail has been brought into questioning by the local Council Branch over 20 times over the course of the two years of the guild existing, but it is not known why by anyone outside of the council.
- While Fiore has provided 3 of the highest ranking wizards across all of Ishgar, it is said one of the two Fiore Saints had not been seen for over 10 years, but no one has come close to passing him yet.
- There are Three dormant dragons within Fiore, having been this way for over 100 years, and it is rumoured there are two more that have been dormant for even longer and have simply blended into the scenery.
- There has been work on a medicine that counters Draconification in Dragon Slayer Magic users, but it is still extremely expensive to produce in any of the countries, and thus the Grand Council elected to keep it under the Taboo list of Magics to this day. The medicine has been confirmed to work.
- In the past 100 years, there has begun being a rise in Dark Guilds all across Ishgar, after several hidden libraries had been discovered in many different countries, and containing books from ancient wizards of various types. Among the libraries that have been conquered by official forces, none have contained information regarding Lost Magic.
- Among the twelve Golden Celestial Spirit Keys, it is known that four are at the hands of guilds outside of Fiore, and one more is in the hands of a guild within Fiore. What isn't known is that those keys are: The Golden Bull, The Archer, The Ram, The Scorpion and the Heavenly Scales. There are rumours a sixth key is somewhere within Fiore, but no one can be sure.
-
The Official starting date of the roleplay is April 9th, X785.
The following records and dates have been considered important enough to be recorded in history.
X259 - Dragons arrive at Ishgar. The first Dragons versus Dragons War recorded by humans begins.
X282 - The First Dragon War ends.
X346 - Humans declare war on Dragons.
X348 - The Human - Dragon War ends, with major losses to Humans. Some Dragons begin taking pity on the Humans.
X378 - The first Human-friendly Dragon approach Humans and suggest teaching human Dragon Slaying Magic, to fight off the Dragons who do not wish to co-exist with Humans. The Humans accept.
X390 - The Dragon Slaying Magic initiative is abandoned due to the unforeseen Draconification process that occurred within its users. Humans and certain Dragons continue working together.
X434-7 - The Five Ishgar Shield Rise.
X510 - The Second Dragon War begins. The Ishgar Continent suffers more than before.
X514 - The Humans join the Second Dragon War.
X568 - The Second Dragon War ends, with the Friendly Dragons and Humans just barely winning, but at a grave cost to both species.
X659 - The Dragons Departure occurs, and most Dragons vanish from the lands of Ishgar.
X681 - The Kingdom of Fiore is formed.
X783 - Fairy Tail is Formed.
☽ Character Sheet ☾
We have finally arrived at the Character Creation. I know everyone is ready to jump right into this, but there are a couple of final instructions I need to give you before you hop right into this.
1) A Character can have no more than 2 types of Magics they Specialize in, but it is possible to learn small spells or use certain small Magic holder items. Telepathy is a good example of a type that is commonly learned and used on a small, local scale.
2) Each Character has their Magic Power. It is measured though a special device known as the Magic Power Finder. The average wizard is measured between 400-500 power, and it is possible to train the Magic power to become higher. It is unlikely that people will perform the test one day after the other and suddenly gain a huge difference, so be cautious when updating the magic power. (The highest power value that the regular Finder can record is 9999 Magic Power.)
(This is basically an indicator to both how powerful their attacks can be, as it requires the use of the most powerful attack to calculate, but it also stands to show how much overall Magic Power they possess.)
Here is how the Magic Power indicator would scale.
[spoili]
1-400: Below Average. Usually stay at C Rank as Wizards, or go to work for the local Council.
401-500: Average. These make the majority of Wizards, often being C rank but some getting to B Rank.
501-1000: Above Average. These Wizards are beginning to be noticeable and start to gain a name for themselves. They normally sit at B Rank, rarely getting to A Rank.
1001-1500: A Rank. These Wizards can often be considered very powerful already, and usually sit at B or A Rank.
1501-2000: A+ Rank. The Wizards in these rank normally sit at A Rank, having both an impressive magic power and knowledge of their magic to be able to use it to the best degree.
2001-2500: S Rank. The highest wizards in the Guilds, those who are known across the country for their power, with their names often being called out in Awe or fear.
2501-4000: Ishgar High Rank. These Wizards have passed the norms of the majority and stand in the 1% that are above the rest, yet still not high enough to be considered one of the Ishgar Saints.
4000-7100: Ishgar Saint Rank: The five lower ranks within the top ten of Ishgar's most power wizards.
7100- 8900: Ishgar's Five Shields: The five highest Ranks within Ishgar. In terms of power, there are none that stand above these within all of the Ishgar Continent.
8900 - 9999: ????
[/spoili]
Those are the final notes, now you are free to make your characters!
Code:
[center][img]Main Picture[/img]
[color]*quote*[/color]
[spoilerbb=Basic Information]
[b][u]Name[/u][/b]:
[b][u]Nickname[/u][/b]:
[b][u]Title[/u][/b]:
[i][u]Gender[/u][/i]:
[b][u]Age and date of birth[/u][/b]:
[i][u]Age Appearance[/u][/i]:
[i][u]Sexuality[/u][/i]:
[i][u]Length and build[/u][/i]:
[i][u]Weight[/u][/i]:
[i][u]Favorite weather and season[/u][/i]:
[i][u]Birthplace[/u][/i]: (Where were they born? If you dont fancy any location of the Fiore Map, you can make a place up! Just make sure to note where it is located.
[i][u]Guild[/u][/i]: (Insert Fairy Tail Here, but if they were a part of any other guilds prior, add them here as well, along with a "Former" at the side.
[b][u]Rank[/u][/b]: (What Rank are they? Do note, the highest rank a person can carry over between Guilds is B Rank. You can also write what rank they were in a former guild.)
[b][u]Appearance[/u][/b]:
(Either an image or one decent paragraph that describes the character)
[/spoilerbb]
[spoilerbb=Detailed Information]
[b][u]Personality[/u][/b]:
(At least two paragraphs of 3-4 lines.)
[b][u]Skills/Abilities[/u][/b]:
(Note any skills and trainable abilities that your characters have in here. Note that Magic Power falls into here, not under Special Traits, as in this world, it can be trained and improved.
[b][u]Special Traits[/u][/b]:
(Does your character have any unique traits? Anything that is not natural and cannot be trained falls under here. If you have any speculations regarding this, approach a GM.)
[b][u]Other Detailed:[/u][/b] (Anything else you would like to share about the character?)
[hr][/hr]
[u][b]History[/b][/u]:
(At least two decent paragraphs, please.)
[i][u]Theme Song[/u][/i]:
(Either a link or a video, optional though)
[/spoilerbb]
[spoilerbb=Magic and Equipment]
[b][u]Type of Magic:[/u][/b] (Is it Caster? Holder? ANCIENT?)
[b][u]Subtype Magic:[/u][/b] (Here you get to be more specific about the exact type.)
[b][u]Description:[/u][/b] (Describe how your Magic works, in short. If it is a Holder Magic, then use the below part for Magic Equipment to describe the tools you use as part of your main magic.
[b][u]Type of Magic:[/u][/b] (Is it Caster? Holder? ANCIENT?)
[b][u]Subtype Magic:[/u][/b] (Here you get to be more specific about the exact type.)
[b][u]Description:[/u][/b] (Describe how your Magic works, in short. If it is a Holder Magic, then use the below part for Magic Equipment to describe the tools you use as part of your main magic.
[hr][/hr]
[b]Name of Weapon or Magic Tool[/b]: (Does it have a cool name? Let us know!)
[b]Description[/b]: (Tell us what it does and, if it doesnt a pic, describe how it looks too!)
[b]Appearance:[/b] (A picture of the weapon or tool, Optional.)
[b]Name of Weapon or Magic Tool[/b]: (Does it have a cool name? Let us know!)
[b]Description[/b]: (Tell us what it does and, if it doesnt a pic, describe how it looks too!)
[b]Appearance:[/b] (A picture of the weapon or tool, Optional.)
[hr][/hr]
[b][u]Other Magic:[/u][/b] (Anything else involving Magic I should know? Minor spells and holder items fall under here!)
[/spoilerbb][/center]
Without any further words, there is only one thing left to say.
Welcome to Fairy Tail!
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