Fairy Tail AU: Open Haven - Character Bin

Nim

I am... Who am I?
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. One post per day
  2. 1-3 posts per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
Preferred Character Gender
  1. No Preferences
Genres
Sci-fi, Fantasy, Horror, Thriller, Modern, Fandoms
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OOC|IC

This here is the official Character bin for all characters that are made for the roleplay, both PC and NPC.​
 
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"Guess Everyone needs a place to solve their issues, huh?"

Name:
Quill Neviris
Nickname:
N/A
Title:
N/A
Gender:
Male
Age and date of birth:
20, born July 15th X764
Age Appearance:
18-19
Sexuality:
Bisexual
Length and build:
1.88M, Bit muscular
Weight:
80Kg
Favorite weather and season:
Spring, Sunny

Birthplace: The Capital of Fiore, Crocus.
Guild: Fairy Tail
Rank: D Rank

Appearance:
As shown in the above picture, he has brown hair and light brown eyes. He possesses a spiral dragon tattoo on his left arm that goes from the palm of his hand all the way to his shoulder, but he will often conceal the head of the Dragon, which resides on his shoulder edge, with a bandage.

The second most notable feature about him is the fact his ears are at different sizes, with the left ear being much smaller than his right ear, almost half in size. Due to this, Quill will often try to hide his ears or mess his hair so it does not show as much.



Personality:
Quill is a man of many words. He was taught that speaking one's mind is always one of the best methods, and he deeply believes open communications will only aid people. Normally this can get him into trouble, but even if he is told to shut up, he will continue to believe that the way he was taught to be with others is the best way.

When he is fighting, he will often try to talk as much as possible to his opponents, something that caused him trouble with both his former allies and enemies on different jobs. When Quill gets really serious, regardless of what situation it is, his voice will turn barely audible, and he will often take out his magical pen at the same time. Be it to write down magic notes on the air or to use it to attack someone, this is the quietest one can find Quill to be.

He will always care for his siblings that are back at Crocus, and Quill will always think of them. He is unsure of what to think of Wizard Guilds and joining them yet, as he has heard a lot of things in different manners.

Skills/Abilities:
Magic Power of 1100
Survival Skills in the wild
Tiny Drawing and Delicate handwriting
Decent Endurance
Poor Cook

Special Traits:
N/A

Other Detailed:
Fun Fact: He knows how to walk on his wands and write with his legs.



History:
Quill has grown up in Crocus since he was young, and until the age of 14 he didn't have anything that he would consider to be interesting. His family included himself, his parents, and two adopted younger brothers. He didn't mind his brothers because he enjoyed playing around with them and always having someone to talk to.

At the Age of 14, there was a great fire that raged across a part of Crocus, with his family home getting caught in it. His parents were out, so only Quill and his brothers were in the home, trapped by the wild fire in a closet. When Quill felt that things might've calmed down, he opened the door slightly, only to get severely burnt at his left side, with the fire especially catching his left ear, shoulder and knee. He was knocked unconscious by the sudden flame, and only woke up to find himself and his brothers already out of the fire, as a local wizard guild helped deal with the fire and rescue those who were trapped.

He would have severe burn scars on his shoulder and knee for the rest of his life, but his lower half of his ear had been burnt so badly, it felt like every time he looked in the mirror, he faced his failed judgement. He cut off his lower part of the left ear and decided to let it heal like that, although there are still small itches in his mind about trying to keep others from asking about it.

Close to his 15th birthday, Quill heard that his parents were having trouble financing the repairs to the house, which already took very long. Deciding he wanted to help, Quill approached the local wizard guild and asked to be taught magic. Due to his name, a couple of wizards decided to teach him Pict and Solid Script magics. Four years later, when he was 19, he asked to join the guild, only to be rejected as he lacked potential in their eyes. He begun doing odd jobs here and there, surviving in the nature on his own while sending every bit of coin he had to aid his family back at Crocus.

When he heard of a guild that aided two cities and refused to accept rewards for it, Quill became curious. He later discovered its name was Fairy Tail, and decided to seek it out, despite his reluctant and mixed feelings towards guilds by then.


Type of Magic:
Holder
Subtype Magic:
Pict Magic
Description:
Through use of a Magic Pen, drawings Quill creates can come to life. There is a limit as to how big his drawings can be, and the bigger the drawings are, the more it will take out of Quill (A Cannon shooting a cannonball would not take too much out of Quill, but an Elephant charging forward will, for example). The pictures must be drawn on a solid surface.

Type of Magic:
Holder
Subtype Magic:
Solid Script
Description:
Through the use of a Magic Pen, Quill can form different types of elements by writing their name in the surface in front of himself. Elements which he doesn't know how they are formed, or that are only created through magical means cannot be created this way.



Name of Weapon or Magic Tool:
Magic Pen Set
Description:
It is a set of Magic pens that Quill always carries in his pouch. They come accompanied by a notebook.



Other Magic:
He has learned Telepathy, but he can only use it at very close range, maximum distance of 10 meters, and only between himself and one other person, thus being rather weak at it.
 
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”Everyone deserves a Home.”

Name:
Ivo Evictus
Nickname:
None
Title:
Fairy Tail’s First Master
Gender:
Male
Age and date of birth:
57, Born on 4th November, X728
Age Appearance:
60’s
Sexuality:
Heterosexual

Length and build:
1.98m high, very muscular
Weight:
101Kg
Favorite weather and season:
Summer, Sunny

Birthplace:
Magnolia, Kingdom of Fiore.
Guild:
Fairy Tail
Formerly a part of a disbanded Guild, Silver Wolverine.
Rank:
Guild Master (Officially S Rank)

Appearance:
Aside from the above appearance, his eyes are light blue (In case it wasn’t clear in the pic), and he will often wear a light brown cowboy hat, with a matching jacket while he is within the Guild Hall. He might sometimes add a pair of sunglasses despite being indoors.


Personality:
Ivo can be described as a kind man. He will always offer a place for the weary to rest at, a hot meal and shelter against the cold nights for those who cannot find one. At the same time, however, he is incredibly strict when it comes to financial topics, and will scold anyone who does not take care of themselves or make sure they have enough to keep living without needing to live outdoors.

Not much is known about how Ivo is when he is serious, as since the time of forming Fairy Tail, he was not seen being completely serious once. There is a rumour that when he left a meeting with the local Council branch, in which he was serious, all the members of the council were greatly impressed for the better, but it was never confirmed.

It also isn't known how Ivo acts when he fights, as he never accepted any fight challenges from members of the guild, and through use of his Magic, he was never seen actually fight.

Skills/Abilities:
Magic Power - 2500+- (Has refused to take any power tests since reaching the top mark for S Rank).
Poor Liar
Master at Martial Arts
Vast Knowledge of Magic types
Physically very Strong
Amazing Singer
Very poor handwriting

Special Traits:
His Hair and Facial Hair always seem to fix themselves, though it is unknown how, and doesn't matter what happens to them.

Other Detailed:
Fun Fact: He broke the Magic Power Finder 13 times with his physical power before learning it was meant for Magic Power, while being in his former guild.



History:
(Warning: lengthy)

As a man of 57 years old, Ivo has a bit of history that lays behind him. He was born in Fiore, Magnolia, to a pair of parents that both came from long lines of wizards, but neither had sufficient magic power to serve as wizards, and did not wish to recruit to the local Council Branch, or join the Royal forces. They both had jobs they were happy at, and would've had no difficulty in raising their newborn child, if it wasn't for the then local Guild, Wyvern's Fangs.

The Guild had been causing trouble for everyone in the area, as they begun demanding payments to protect the town, claiming they need it to keep their forces well fed. Everyone knew that was a big lie, but no one dared to stand up. When Ivo was 5, he started showing his magical potential when he pushed away a member of Wyvern's Fangs without touching the man, as the man threatened his mom at her place of work. Ivo got beaten up severely, and the medical costs made things harder for his parents.

They barely managed to keep things together, until his father passed away from having a weak heart. Being at the age of 12, Ivo begun working hard to help support his mother, and for the next several years he would perform many odd jobs, mostly construction work, around Magnolia, and have not chased after his magical potential.

Around the age of 19, he met Tulip. Being named after a flower, Ivo thought the woman had a name that certainly matched the beauty she had. They grew close and, after two years, started dating. Barely three months had passed, and Ivo's heart was struck, as he learned that while he was on another construction work, his mother collapsed and passed away. Not being able to bare the guilt of not being there at her last moments, even though everyone told him it came in such a sudden manner, Ivo chose to leave Magnolia behind, believing that only sorrow would come to him there. He packed up and left in the middle of the night, only telling Tulip and apologizing before he departed.

He travelled across a couple of countries before finally settling down at a small town in the country of Joya. Remembering his magical potential, he decided to start looking into magic at the age of 21, which was often considered a late age to begin training Magic at. He still pursued it, and also joined the local wizard guild as he did, being called Silver Wolverine.

Through the process of much training, he managed to master his first Magic, being a caster magic known as Force. It was a relatively unknown type of caster Magic, and many people were surprised he elected to go for that one instead of Gravity, which had similar abilities, and was considered stronger on a wider scale. But Ivo felt this was the right one for him.

At the age of 35, he reached S Rank within his guild, and got approved to go out on a 10 year Job with a fellow S rank wizard, called Jerome. The two had become good buddies and accompanied each other through many things, and it had been Jerome who initially suggested he looked at Force, giving Ivo another reason to look at his fellow S Rank wizard with a positive point of view.

The two had accomplished their job, and recieved what was known as a very rare reward: A Golden Celestial Key, the one belonging to The Ram. They also received a money reward, and they decided that Jerome will get the majority of the money, while Ivo got the Golden Key and a bit of the money. Jerome suggested to him to take up Celestial Magic as an additional magic, and while Ivo thought about it, he decided he would only take it up to learn more about it. He summoned Aries, the Ram Spirit, and after talking to her for a bit, he elected to form a contract with her, though he swore he will never willingly summon her to aid him in battle, but rather as a companion for times when he is alone.

The next 18 years passed by for Ivo in what seemed like a blink of an eye. He learned much more about many different types of Magics, enjoyed the company in the guild and life within the country of Joya, when suddenly the guild master announced that the time has come, and Silver Wolverine must close. He deeply apologized to all its members and encouraged them to go to another guild and continue their work. Not understanding what happened, many left to do as the Master told them to, deciding to take it as their last job from him.

Ivo and Jerome decided to both go back to their home town, and they went in the same direction as both were born in Fiore. While Ivo was born and raised in the decent sized Magnolia, Jerome was raised in a small village close to the western sea border of Fiore. The two went together, taking time with their trip back and having many stops along the way, and also enjoyed the company of Aries every now and then, as a friend.

Upon reaching Magnolia, in the middle of the night, they put on hoods and cloaks, as Ivo didn't wish people to have a chance of knowing who he was before he reached the person he desired to see. Tulip.

It was barely 10 minutes after they entered when a powerful magic force suddenly came over them, and then there was nothing. Ivo could not remember the next couple of hours, only coming back to find Jerome shaking him wildly, a crying young girl laying on the ground, and a body of a woman next to the girl. He immediately knew who the woman was, and he looked over at the girl. Without a doubt, the girl was Tulip's daughter. Embracing the girl, Ivo would swear to Tulip that he would keep her daughter safe no matter what. With the young girl crying in his arms, he turned to Jerome and asked what happened, to which his friend offered a shocked and somewhat disturbed expression.

When the morning came, the girl would wake up from resting a bit, and while coming back to a horrible reality without her mom in it, she grasped a sleeping Ivo and hugged him tightly. Waking up, Ivo and Jerome would both introduce themselves, and the girl would introduce herself, being called Eve, after the man her mother secretly loved all these years. Feeling even more determined than before, Ivo elected to stay in Magnolia and join Wyvern's Fangs, despite all his ill thoughts towards the guild, in order to keep Eve safe. He was stunned to hear from Jerome that Wyvern's Fangs had disbanded as of the morning, and did what he would call the rashest move he would do.

He chose to form a guild of his own, to keep Magnolia and Eve safe.

While filling the forms for the guild, Ivo couldn't come up with a name, so he asked Eve if she had any ideas. She told him Fairy Tail. When he asked why, she explained the one thing she remembers from the night she lost her mother was a Fairy that came to save her, and how amazing looking its tail was. So Fairy Tail could be a guild that will keep everyone safe. Liking the story, Ivo went with the name, and shortly afterwards, Fairy Tail was born. He tried convincing Jerome to join after the man visited his old home, but Jerome told him he wanted to find out why Silver Wolverine had been disbanded, and he would go looking for answers, and his good friend would depart, leaving Ivo to take care of a fresh guild and a new kid under his care.

Throughout the next couple of years, Ivo and Eve would grow closer towards each other, with both sharing stories of Tulip and being there for each other. Aries had also appeared to be of great help, as she and Eve made a great connection between them. When it came to the Fairy Tail, Ivo would learn how much politics were involved in running a guild, and also how little his open door policy had been appreciated. His guild had a total of 14 members when a large scale Vulcan attack occurred on both Magnolia and Hargeon. While it took a lot from all the members, the guild managed to protect both cities. While offered a decent sum for the protection provided, Ivo declined, stating this was never an official Guild Job.

And now, with things starting to look a bit up for Fairy Tail's reputation, Ivo hopes for the best.


Type of Magic:
Caster
Subtype Magic:
Force Magic
Description:
This is a type of magic that enable wizards to push anything they so desire with force. The stronger the wizard, the bigger or more things they can push. Experts in this magic can create a Force around themselves that will consistently push away any incoming attacks, though that can take a lot out of wizards who use it carelessly.

While a Force spell can push things away, it cannot be used at items or living beings directly. Instead, the force must be used from around them, as the magical power that exists within all living things will neutralize any Force magic that attempts to move it around. It is possible to use this magic on a large scale field, but it is easier to counter than a similar subtype, Gravity, as Force is not intended to be used on large scale areas.

Type of Magic:
Holder
Subtype Magic:
Celestial Spirit Magic
Description:
Allows the caster to summon Celestial spirits, form contracts with them and use them for many different uses. The only key Ivo possesses is the Golden Celestial Key of the Ram, Aries.

He is said to possess the knowledge and power of a third Magic, but that remains to be seen.



Name of Weapon or Magic Tool:
Sledge Slammer
Description:
It is a decent sized Sledge hammer, one with a bigger head than the normal ones found being used in construction. While it is a powerful weapon as it is, the hammer has small, folding wings that can be unfolded in order to allow him to force the Sledge Hammer around with his magic. The folding wings help him stabilize keeping the hammer within the Force's magic and not have it spin out of control.




Other Magic:
Can use Requip to store away his Sledge Slammer.
Can use Telepathy far enough to cover several blocks of a city, around to 100m.
 
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"Let the record show that you were ill-equipped to deal with me. Which is unsurprising, since I'm ill-equipped to deal with me."


Name: Emilia Lockhart
Nickname: Emi
Title: The Crush
Gender: Female
Age and date of birth: 18 2/1
Age Appearance: Around 16
Sexuality: Pansexual

Length and build: 5'6". A little too thin.
Weight: 110 lbs
Favorite weather and season: She has never been bothered by the cold. For that, winter. And besides, there's the snow... it's too pretty not to enjoy

Birthplace: A small house near Clover Town.
Guild: Fairy Tail
Rank: D

Appearance: Stood at five feet and six inches, slightly taller than your typical female, she appears as if she could use a little more meat on her bones. Adorned by a sweet round race and big, violet eyes, she usually elicits a cooing reaction. Her lengthy hair is blonde, and silky to the touch, but the paleness of her skin and the scabs on her knuckles garner her worried glances. Typically she sports baggy clothing, but nothing that hinders her movement. Her attire is simple.



Personality: Emilia Lockheart has kept her true personality unknown to so many for as long as she has lived. From the moment that she entered this world, it was cold. Trials and tribulations occurred often in her own home, shaping her up to be the person that she is today. Her life has gotten to her good. She is driven by the simple things; hunger, lust, greed, anger. She is the husk of a girl, the rest left within the small house that she lived in, near Clover Town.

If you can get a word out of Emilia, her voice is soft. She doesn’t say much, as if she was never taught how to speak adequately let alone converse, but the intricate and powerful machinations that she is able to conjure up, when saving her own skin, suggest anything but stupidity. She gets into trouble, and yet she doesn’t seem to want anything but a safe haven. That can be difficult when you’ve got a wolf at your back.

Behind that unemotional demeanor, is quite a vulnerable and innocent girl. She is hard, but is also loyal and will try her best when others need her. She is not unkind, just detached, destructible, out of control… antisocial.

Skills/Abilities: Probably around 2000, due to the fact that she can't control it; if she could it would be much more powerful. Speed. Endurance. Thievery. Deception.

Special Traits: N/A

Other Detailed: Fun fact: She adores cats.



History: Emilia Lockhart was born eighteen years ago, in a small house near Clover Town, the only daughter of Julian and Miranda Lockhart. Her mother died in childbirth, and a hindrance to her father, the two grew up together. Both Emilia and Julian learned greatly during their years together; hating each other, loving each other. Julian was a horrible father to Emilia, but then again, she was a horrible daughter. Neither were fit to be a part of a family, too emotional and out to save their own skin; when one was the former, the other was the latter, it could never be just right.

Fortunately, both grew from the experience. Julian remarried and had another daughter, and was a great father to her. Emilia was always bothered by this, witnessing her father’s proficiency at parenthood, which came only after his second child, but she was also relieved and happy. That didn’t last long. Emilia’s magic was difficult to control. It made her more of a hindrance to her family, if such a thing was even possible. She destroyed their home when her emotions betrayed her. Nobody was hurt, but Emilia couldn’t stand it.

She ran away. When she needed to, she stole. She got into fights, too. She traveled from place to place. Magnolia was just the next stop on the train.

Theme Song: N/A


Type of Magic: Caster
Subtype Magic: Crush
Description: With this magic, Emilia is quite dangerous, able to crush any object she comes in contact with. However, it can be difficult to control.

Type of Magic: N/A
Subtype Magic: N/A
Description: N/A



Name of Weapon or Magic Tool: N/A
Description: N/A
Appearance: N/A

Name of Weapon or Magic Tool: N/A
Description: N/A
Appearance: N/A



Other Magic: N/A
 
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Name: Chuck Lionheart
Nickname: Brick
Title: None
Gender: Male
Age and date of birth: 27 4/17
Age Appearance: 30
Sexuality: Straight

Length and build: 6' 2" pure muscle
Weight: 230
Favorite weather and season: Summer

Birthplace: small village close to Clover Town
Guild: Fairy Tale
Rank: D

Appearance:
View attachment 162156



Personality:
Chuck is a very old school type of person. His father taught him the value of respect to others. He treats everyone with respect until they do something to lose it. He is loyal to a fault to his family. They are is number one concern at all times. When he joins the guild, the members become an extension of his family as well, hence his now undying loyalty to the guild. He is stern and stubborn at times but is also kind hearted and caring. He has never really bragged about his strength but is considerably strong as he has a magic power of 1400.

He is the first to help anyone in need and always jumps into danger without hesitation if it means he can protect others. Chuck has a hard time dealing with others who do not obey the rules or think they are above them. He is always making sure everyone does the right thing whether they like it or not.

Skills/Abilities:
Magic power
Adept hand to hand fighter
Sculpting
Famring

Special Traits:
none

Other Detailed: has a father figure vibe to him.



History:
Raised up in a small farming village, Chuck grew up among his family and local villagers. It was a small place and everyone knew everyone. Their village was in charge of suppling crops to the local town nearby. They had always worked hard and made things work where they could. They never asked for much and always looked to help. Chuck’s father was a stern man. He believed that if you have the power to help others, you always should. This was a big thing Chuck took from his father to later help him down the road.

Around the time Chuck was 21, an accident occurred in the farm lands. Some bandits from the local town came and burned down everything the village had. All the crops were destroyed. With no way to supply money to the village, they quickly fell into poverty. Chuck was the only person in the village of any real magical potential. He learned earth magic to help clear fields for farming. So, hetook it upon himself to venture off to find work so that he could help his starving village. He left his family and his friends, setting off to hopefully find anything to help them.

Chuck traveled Fiora for the next 6 years of his life looking for a purpose and a solution to his problem. He did odd jobs here and there in towns he would stay in but never anything concrete. During his travels, he worked every day on his magic to master his art. He is one of the strongest earth creation mages you will see in Fiora. He himself, is built like a rock. He has been in a couple of smaller guilds to try and get more money than just the odd jobs he did. The guilds could never keep up with his work ethic though and he didn't stay long in them. He had caught wind of a guild that was starting to become somewhat big, Fairy Tale, so Chuck decided to head that way and check it out. Maybe they would give him the solution to his problem. Maybe they could help him in finding more high paying jobs to help his family.

Theme Song:
none


Type of Magic: Caster
Subtype Magic:
Earth Creation
Description: Chuck can manipulate the earth and control it to his will. Similar to ice creation magic and fire creation magic. He can create shields, armor around himself, stone weapons, and hurl rock like its nothing.

Type of Magic: (Is it Caster? Holder? ANCIENT?)
Subtype Magic: (Here you get to be more specific about the exact type.)
Description: (Describe how your Magic works, in short. If it is a Holder Magic, then use the below part for Magic Equipment to describe the tools you use as part of your main magic.



Name of Weapon or Magic Tool: none
Description: (Tell us what it does and, if it doesnt a pic, describe how it looks too!)
Appearance: (A picture of the weapon or tool, Optional.)

Name of Weapon or Magic Tool: (Does it have a cool name? Let us know!)
Description: (Tell us what it does and, if it doesnt a pic, describe how it looks too!)
Appearance: (A picture of the weapon or tool, Optional.)



Other Magic: (Anything else involving Magic I should know? Minor spells and holder items fall under here!)
 

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“How does that saying go? When life gives you lemons make lemonade? Haha, such a idiotic saying. Especially if life throws the water and sugar into hell where it actually wants you to go~ ”

Name: Ken Tanaka
Nickname: When in the dark guild he was known as the Celestial Shaitan, however that was the nickname he was given along with his disguise, it has little to nothing to do with him anymore, even if the name itself hasn't been forgotten in the dark guilds.
Title: N/A
Gender: Male
Age and date of birth: 19: 11/20
Age Appearance: Looks the age he is
Sexuality: Pan

Length and build: 5"10 has a lean build, little body fat and a nice amount of muscle.
Weight: 130
Favorite weather and season: Despite the negative affects it has on his magic, he loves rainy weather, espieaclly weather with lightning and thunder that can shake the earth. Its a mix between winter and fall honestly~

Birthplace: Enca (at the capital of this country)
Guild: Former S class member of Twilights Eye (a dark guild)
Rank: D

Appearance:
He wears pretty basic clothing, grey jeans with black dress shoes. Along with that he wears a black shirt with sleeves that go up to his elbow, on top of that, he wears a jacket all the time. The jacket is a black one that goes down to his thighs, on the sleeves, hood and the bottom of the jacket is soft fur. Also on both his pointer fingers he wears two silver bands, they aren't of much importance to him but he rather likes them. Comes to a height of 5'' 10, and weighs a good amount, not underweight but he does seem rather close to it. He has some good muscle on him, though you wouldn't consider him all that athletic by the looks of things. On his head is black messy hair that goes just past his ears in some places. His eyes are a dark brown, and his skin is rather pale but he does have a very light tan to it.
The above is a description of how Ken looks on an average day. This look isn't something he had when he was part of the dark guild. Rather being fully aware of the dangers such a guild possessed (with the law) and not wanting to cause his mother any hardship, he adapted a disguise at a very young age, and changed it accordingly as he grew. This disguise was something he never dropped while in the guild, on a quest or even within a mile of some guild member.

With this outfit he wore clothes that are starkly different to what he currently wears now en days. To start off, back then he always wore a mask (the picture below) whenever he was at the guild or doing jobs for them. Never was he seen without it while wearing their bearing their mark, the only people that would know his face would be the guild master at the time, and maybe some other high level mages, though the latter is unlikely.

Along with the fox mask, he wore rather plain everyday clothing. Nothing really fancy or expensive, just something that could be worn by just about anyone (though the clothing wasn't his taste). These clothes included (but not limited to), white jeans, matching shoes, a winter sweater or light blue long sleeve shirt that his hid body. He also wore gloves that went with the shirt of his choosing. The only thing that always stayed the same was that fox mask he wore, along with a royal purple scarf that he had wrapped around his head and neck to hide as many features as possible from the others.
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Personality:
When it comes to Ken, the mask that he shows everyone is that of a cocky, laid back, confident and rather sarcastic person who takes a great deal of joy in messing around. He finds pleasure in pissing people off and annoying the hot headed ones as much as he can get away with. While he is a trouble maker, he's one that goes for the more subtle side of trouble. He isn't the person that pranks the entire class if given the chance (though, if asked there is a good chance he'll help out). Rather, he finds more fun in finding just one person to piss off and then just spending the rest of the day if not week annoying that one person in various ways. Doing just a bit to annoy them, but not enough to get in trouble. Should the person turn to more violent means to shut him up, this will not work all that well. For in response, though Ken will run, he'll make sure to taunt and make the situation all the worse if possible. All the while having a good laugh at the other's annoyance/rage.

Along with this, Ken has a habit of being very sarcastic, he can't have a conversation without saying some kind of sarcastic/witty remark. While for the most part he isn't overly rude, it's hard to tell if he's talking down on someone or just messing with them. If you want a direct, blunt answer from him, good luck getting it. As for the most part he will simply talk in circles and let the conversation either drag on, or completely change it to be talking about something different. This becomes rather obvious when subjects he has no interest in, or are too personal are touched.

When someone is talking to him, they would see that Ken has a tendency to look down at other people, even if they are taller than him. The way he holds himself, it shows for the most part that he is looking down on them. Now whether this is because he doesn't have any respect or such about the person matters. While he doesn't always see people on the same level as him. When he looks down at people its not simply due to how he views them. Rather this is how he goes about trying to read a person's body language. He's been attempting to learn how to cold read. Once he starts doing this he makes plenty of comments about how a person holds them self, what they may be feeling etc. He could completely off the mark, but this won't stop him from making these comments as he finds this type of thing to be interesting.

When things get serious, he doesn't outright ditch his annoying, sarcastic mask. However, he doesn't goof around as much as before. Though he is fully serious and invested in the fight, if the fight is against a powerful enemy he tends to push himself to far. While he'll deny any recklessness, he is without a doubt reckless in fights, as he tries to push himself far more than he should. While him pushing could help win fights, it can ultimately lead to far more trouble than reward. Especially due his lack of care when it comes to his condition and such. He refuses to just give up and turn around even if that's the best idea. If he must deal with a losing fight, his frustrations start to become more noticeable as he loses the cool he had moments earlier. His tactics become more frantic and impulsive all in all. If allowed to fight to this point, he will more likely than not cause more harm than good. Sadly, despite how cunning he can be, that only applies when he has a cool head and isn't panicking/forcing himself to continue on.

Cocky, confident, and the air of superiority are all personality traits he acts out on daily basis to hide his insecurity. In truth he feels a great deal of pressure from the high expectation placed on him due to his family curse. It doesn't help that his family expects great things out him, as he is meant to carry on the legacy of his bloodline. While he tries to ignore the pressure, he simply can't. This pressure and fear of being a failure pushes him. Not only to train harder, but also makes him take risks in combat. He hopes that if he becomes strong enough, this curse will be removed and everything will finally work out for him.

Skills/Abilities:
His magical power ranges in the 2,500 spectrum, but he is striving to get even stronger
Making sand sculptors
Charismatic
Martial arts
Drawing/painting/artistic/embroidery
Annoying the crap out of almost anyone
Knife throwing
Knife wielding
Chess games

Special Traits:
Family Curse, due to a curse placed on his mother by his father, every day magic power is drained from her until eventually she is depleted, and it then moves on to life force. This curse his slow (as magic power is regained with some good rest) but it was designed to be that way, for the curse is intended to be a slow killer to torment them. Should his mother die for any reason, the curse would move to him, sapping him slowly but surely of his hard earned magical power.

Other Detailed: Fun fact: He loves trying to cold read people, even if he fails horribly at it. Just something he enjoys doing to get under peoples skin~
He learned celestial magic from his fathers personal servant, who at the time had a soft spot for Ken. As a gift, Ken was given the spirit Capricorn as his first key, at a rather young age.
He gained a few silver keys and Pieces, when his mother stole a few of the keys on the day they left.
He gained the rest of his spirits by doing job requests, and he even found one key at a dusty pawn shop, the owner ignorant of the power behind the shiny key.
Along with that he seems to love gloves of all kinds, and has a tendency to wear different ones at random times. Sticking with black thin gloves, one second he could be wearing a glove which covers his hand, and then the next (should you blink or look away) he'd be wearing some kind of semi fingerless gloves.
He also has a knack for making/designing masks and can be spotted either carving one out, or painting it, though he isn't one to use these masks he just enjoys making them, and he puts a lot of effort into each one.



History:
Ken was born in the country of Enca, there he lived only a fraction of his life, under the love and care of his mother. His time in this country didn't last long at all, for his mother and father had constant arguments day in day out about the life they were living. Be it their different opinions on the country state or the future their child should have. They were always bickering, and despite how adamant his mother was, it was often his father that won these arguments, not because of logic, but rather force. For his father was not only a powerful mage, but a man that had no issue threatening his son or even hurting him, just so he could keep the mother under control. Along with that he was high when it comes to his social standing. While his mother on the other hand was powerful, she was powerless against the man as he kept using her son as a shield. If she did something he didn't particularly approve of, it was easy enough to make her change her mind. Whether he applied political pressure on her family, or threatened to take Ken away from her, or just threaten to hurt him period with his powers, there were a vast amount of ways for him to do something that could ruin her life.

Unable to handle this and not wanting to live under his thumb any longer, she ran away in the middle of the night, taking Ken with her. Before running she stole several things to help them survive, ranging from money to even a few celestial keys (as she was aware of Ken's affinity towards these keys). What followed the next several months was something that seemed to resemble hell. She could only bring so much of her belongings with her, and Ken. Meaning she ran out of money swiftly. She was able to afford what she needed to leave the country, but she didn't have enough to get a stable life right off the bat in this new land, Fiora.

In desperate need of a job, she was able to find a guild that worked for her, a legal guild that had room and board, as well as jobs she could take while also caring for Ken. This of course was perfect and she took it without issue. She would go on jobs and hire someone to watch her son while she made money and on the days she was home she would personally take care of Ken. This was how her life went, and she was content.

Ken for the most part grew up as a loving son, he never added too much stress to his mother, nor asked for anything that would burden her. He admired her greatly for her strength and stubbornness, due to this he wanted to follow in her footsteps to become a powerful/great wizard. This lead to him trying to learn magic at a rather young age, something he seemed to have a great affinity for. While he already could summon spirits (something of which he did often with Capricorn in an attempt to help his mother), he wanted to learn more, for not only his mother but spirits as well. Since he didn't want to rely on them too much. So, with the help of Capricorn, Ken was able to find a magic that worked well for him, and by the age of 10 he was forming his first sandcastle without so much as picking up a bucket. Now having a foundation, he only increased in his skills and knowledge.

His mother of course encouraged him and was proud of his progress, however unknown to the two of them, they were being watched. His father hadn't forgotten about them in the least, rather he never bothered with the hassle of trying to drag the two back home. Instead he had a trusted servant watch over the two and keep careful note of their lives to see if either of them would be worth his attention. At first they weren't, when the servant saw how much Ken's talent celestial magic progressed, as well as his ability to learn sand magic along with it? He and Ken's father soon started to get interested.

When he was 11 the servant that had been watching him and his mother approached (when his mother was off on a job), and invited him to come see his father. While Ken was admittedly curious, he did in the end stubbornly decline the offer, he did this several times over no matter how it was asked. Of course such denial didn't suit his father, so he started to cause trouble for him. At first it was little things, someone breaking into the house when they were gone and stealing some of their money, or some pieces of jewelry but then the longer Ken denied the more issues started to appear. Until one day a special request had gone through the guild asking for his mother to do a quest. This quest was worth a lot, and due to the money having been stolen, his mother was in need of it, so despite how suspicious it looked she left to do it.

The mission was a disaster. At first it seemed easy enough, but out of no where it had escalated and she ended up gravely injured, with her legs broken and going blind in one eye. As one could assume the medical bills were expensive, and there was simply no way Ken could afford them. While he struggled to figure out what to do to help his mother, the servant approached him again. He swore to pay for everything, as long as Ken did one small meeting with his father. He was reluctant, but eventually he agreed to do it. Under the conditions he didn't have to leave Fiore. It took a bit but the deal was arranged, Ken met his father and his father paid the bills.

This happened when he had reached the age of 12, and the meeting was anything but desirable. His father wanted him to return to Enca, where he would go under his wing and live a life of luxury just like a son of his should live in. He made so many grand promises and though very tempting, all of that was denied when he was informed his mother wasn't welcomed back. Of course, his father was displeased by this, but he didn't drag the boy back. Rather he instead chose to torment the boy for his decision. Despite the boys pleas, his father had a curse cast onto his mother. One of which slowly and surely sapped her life away, a curse only he could remove and it was a curse that spread as well, from one person to another that was a blood relative ie Ken. This curse could only be removed when the caster no longer had any kind of magical power to feed into the spell. Ie, for Ken to get the curse off, he had to be able to either remove his father's magic or kill him.

Infuriated by this Ken tried to get his father to remove the curse, but nothing he did worked. Even when he said he'd go with the man, the father denied him, saying he had to learn his lesson first. He'd only accept Ken into his arms, after his mother had succumbed or on the day Ken genuinely fell to his knees begging for mercy and forgiveness.

Unable to do anything about this, Ken did everything he could to save his mother. He studied harder, trained harder and pushed himself daily to improve and get stronger. He's gone to all sorts of healers and spell casters, yet none of them can remove this curse, not without risking his mothers life. While things have been looking dark for him, Ken hasn't given up in the least. If anything he's been fighting harder, despite what his laid back personality may make you think.

During the time his mother was in the hospital, he found that the amount of money his father offered to pay for her, was only for the initial treatment. Desperate for more money, he ended up joining a dark guild (he didn't join the guild his mother was in due to a feeling of hatred towards them, as he believes the guild failed in protecting his mother). This guild gave him the jobs he needed to get by, even if a lot of them were unsavory. If anything though, this guild as well as his situation matured him far faster than any other child. He worked at this guild since he was fourteen, at first doing small jobs but only taking tougher ones as time went on and as he improved his magical skill.

Around the age of 18 he became a powerful wizard, one that was rather known in the dark guild community. Despite his success here, he didn't remain with them, for his mother had found out his second job was in fact with a dark guild rather than a legal guild like he had been telling her. The amount of scolding and genuine disappointment, made Ken feel wretched, with that he quit the dark guild, and taking the last of his money he moved (with his mother) to a different location for a chance to start over.

Now he's been searching for a new, legal guild to join to make his mother proud, all while making sure he can improve his magical abilities. For he is fully aware he has a long way to go before he can even think about saving his mother as well as himself from his families curse.

Theme Song:


Type of Magic: Caster
Subtype Magic: Sandstrom
Description: With this magical ability, Ken has the ability to manipulate sand whether it comes from his own body or from the surrounding area. He is capable of changing it into different forms to suit his needs, be it in combat or in daily life. Along with this, he is capable of making his body intangible by changing it into sand as well.

Type of Magic: Holder
Subtype Magic: Celestial Sprits
Description: With Celestial magic, which is a holder type magic, he is capable of summoning spirits from the spirit world, provided he has the right key to do so.

The current keys he has are Silver Keys: Caelum, Lyre, Deneb, Polaris, Pyxis and Horologium. Astrological Gold Keys: Capricorn, Aquarius, Pisces. Oriental Keys: Usagi the Rabbit, Ryuu the Dragon
CelestialSpirit_4Rabbit.png
Usagi is a soft-soken and compassionate Spirit; a gentle, hospitable, and sensitive woman who shies away from aggressive or competitive situations. More often than not, her consevative nature makes her uninterested in taking risks and fighting, preferring for a peaceful resolution to all conflicts. Furthermore, Usagi is extremely sensitive to emotions, able to literally detect the feelings of people around her. She has become an excellent mediary between people as a result, and desires to uplift all the people around her of negative emotions—in fact, her empathy is legendary even among the Celestial Spirits. Most of the time, Usagi won’t be very stubborn or insistent on anything, which also makes her easily taken advantage of, and a bad leader as a result. Nonetheless, her devotion to someone she loves is absolute, and she will do anything in her power to support them. She enjoys being a host and soothing people under her care, having perfecting massage, relaxation, and comfort to a personal art. At the same time, her sensitive nature also makes Usagi facsinated with romance, and is a mischievous matchmaker who goes out of her way to set up romantic scenarios between people that she “ships.” Although she won’t show it, Usagi’s hypersensitivity to emotions exposes her to people’s negative feeling as well, and often leaving her mentally and emotionally exhausted as a result. For this reason, she enjoys escaping reality, particularly when reading books or watching soap operas.

Magical Ability: The Supportive Spirit
Strengths:
Usagi possesses an inherently supportive type of Magic that functions best when paired up with an ally. Her most iconic skill is the ability to generate Magical Auras, blankets of Magic Power that are mostly utility-based. In battle, Usagi is able to create Speed and Strength Auras to increase her ally’s physical capabilities; furthermore, she is capable of siphoning her own Magic to restore her ally’s reserves with Magic Power Aura, or healing their injuries with the Rejuvenation Aura.

However, while she possesses combat capabilities, Usagi’s Magic is by no means limited to it. One of her Magic’s greatest capabilities is the ability to sense the emotions of people around her by connecting her Magic Power with theirs. Furthermore, with a strong and steady supply of her Magic into her target, Usagi is able to actually feel their emotions and memories as if she was the one to experience them. Not only that, but with a willing target and compatible Magic, she can infuse her own emotions and memories into another person. As an extension of her sensitivity to emotions, her Magic also allows her to detect people within her radius by either feeling their emotions or their Magic Power. The range of this ability often varies depending on how much Magic Power she exerts, but passively it remains at about thirty feet, able to extend up to three miles at the maximum.

Usagi also possesses several other types of Magic Auras uninvolved with combat, of which comprises the majority of her arsenal. The full number of Auras she can create is unknown, but presumably she is able to generate an Aura for any feeling or emotion; however, Usagi avoids using negative Auras, leaving most of them with positive effects—although, she can choose who her Magic Auras will target. Among these Auras include: Calming Aura, Confidence Aura, Motivation Aura, Joyful Aura, Sleeping Aura, Comfort Aura, Pleasure Aura(Usage Uncommon), Love Aura(Ineffective—hopefully), Amusement Aura, and Empathy Aura. Many of these are used in conjunction with her exceptional hosting abilities to induce total, utter relaxation in her presence.

Weaknesses: Although each Magic Aura can be powerful, Usagi is only able to produce and use one at a time. While active, each Aura will constantly drain on her reserves, and she is only able to maintain a single Aura for thirty minutes at most before her control wavers. Strategic planning is particularly needed when using these Auras in combat, because Usagi cannot change her Aura for five minutes after she’s generated it, and must recreate each new Aura she’ll use before she does. The period it takes Usagi to create an Aura varies depending on how many people she wants to affect, and the distance there is between them, with the amount of Magic Power expended increasing exponentionally the larger it gets.

At one time, the most people Usagi can utilize her Magic Aura on is 5, and they are required to all be within a 50 foot radius from her at all times to continue the effect. In addition, the more people targeted by the Aura, the weaker it’s effects for each individual, as the Magic Power used is split up between all of them. Usagi is not capable of dispensing more Aura to any indivudal under it than another, meaning that the Magic Power is always split evenly. Furthermore, while she can exert more Magic Power to increase the effects of the Magic Aura, its duration will drastically decrease before Usagi requires a break.

Usagi’s sensing ability, while a great boom to detecting people, can also be a double-edged sword. Because she’s hypersensitive to emotions and Magic, a sudden overload of immense Magic Power or extreme emotion can overwhelm her, even possibly affecting her own emotional state if the feeling is strong enough. While Usagi has developed the ability to filter out a typical Mage’s powerful attacks, SS-class abilities or a sudden release of massive amounts of Magic Power, such as a Formula 100 Amaterasu, can stun her with the devastating force released. Extreme concentrations of emotion can do the same, but Usagi is practically immune to positive emotions; however, an incredible amount of anger, hatred, malice, or other negative emotions gathered into one location has the same effect.

tl;dr Usagi is a compassionate Spirit who loves counseling people and helping others, particularly so with her seemingly-unnatural ability to sense emotions. Her defining quirks are her matchmaking tendencies, insistent hosting, and love of escaping reality.

CelestialSpirit_5Dragon.jpg
Ryuu is an ambitious, determined, energetic, and handsome Spirit who strives for perfection in all things. As the representative of the Dragon, Ryuu possesses both the most majestic heritage among the Oriental Zodiac and the most expectations. He is a perfectionist, a man who hates flaws or defects in anything, no matter what it is. This has led to him developing powerful commitments to anything he decides to put his attention to, forgoing all other distractions in favor of mastering his new project. Among these projects sometimes includes his summoners, of which he’ll be absolutely devoted to if they earn his loyalty. Although Ryuu’s perfectionism has made him a man of few skills, he has trained his small repertoire to become a fierce arsenal of abilities, all grandmaster-like in capability; in that sense, he’s a man who lives by the rule of quality over quantity. Furthermore, Ryuu intentionally avoids partaking too much in disciplines other than those he cares about because of his perfectionist habits. Most of the time he prefers working alone, rarely asking for help from others because of a sense of duty he feels to master everything on his own, a trait often mistaken as arrogance. He’s constantly unrealistic with his own expectations, always pushing for some ridiculous new goals, and is a tactless critic who abhors failure, often criticizing both himself and other people for inefficiency and setbacks. Nonetheless, he’s an attractive Spirit, which offsets his attitude enough to make him desirable; he’ll never mention it out loud, but Ryuu is a closet romantic who’s sensitive about his reputation and tries his best to look “cool.”
Magic Ability: The Sovereign Spirit

Strengths: Ryuu’s greatest strength lies neither in the advanced techniques nor the specialized abilities he has, but his firm mastery of the fundamental basics of Magic. His nature has allowed him to nearly perfect the creation, manipulation, and the storage of pure Magic itself, focusing it into his body to augment his physical capabilities and is able to manifest shrouds of Magic Power to act as armor, an attack boost, or an intimidation factor. Perhaps more so than the other Celestial Spirits, Ryuu’s ability to flood an area with Magic Power allows him to generate a sense of domination and overwhelming power into his opponents.

Furthermore, Ryuu utilizes a sleek and beautiful glider constructed by thin scales akin to a dragon’s. It acts as an essential extension of himself, and through a firm connection to his glider, he’s able to remotely issue commands to the flying device without physical contact. Not only that, but his mastery of Magic manipulation allows him to push pure Eternano into this glider, acting like a telekinetic push that gives the thrust needed for him to achieve personal flight and incredible mobility. He can also transport one person on his glider other than himself, which also makes him useful as a ride for his summoner.

Although his mastery of the basics already gives him high utility and dangerous capabilities, his final skill is what fully demonstrates his dragon-like tactics and nature—a style that focuses on a single, yet extremely precise, fast, and powerful strike that defeats or cripples his opponents in just one overwhelming blow. To execute this strategy Ryuu has become a master of Iaido, a form of katana technique that emphasizes smooth and controlled attacks with quick draws from his sheath. Ryuu’s signature weapon to accompany this style is his dragon katana, a weapon forged from unknown Celestial Spirit World materials that make it immensely durable and sharp, far more so than a typical magical weapon. These elements combined make his unique and extremely powerful ability, the Overwhelming Strike.

Weaknesses: Ryuu’s intense focus on single, overwhelming strikes is also his downfall. While he can easily defeat most opponents with just his one attack, he expends a great amount of Magic Power in doing so, and cannot repeat this attack for five minutes after he’s used it. In addition, Ryuu is always weakest in extended fights, so anyone who can withstand his initial, albeit devastating, attack will have the advantage therein after that. His perfectionist nature and dedication to Iaido has rendered him weak in typical sword combat, and mostly relies on speed or mobility while recharging his attacks.

Furthermore, Ryuu tends to favor his Overwhelming Strike beyond other attacks, an ability that takes five seconds to charge before it’s used. He must also wait five minutes before he’s able to use the ability once more, making him vulnerable in that window during an extended fight. Not only that, but Ryuu is unable to actively manipulate his glider while using his Overwhelming Strike, forcing him to either not use it or rely on its velocity to carry him to his target. This means that in the short period right before he attacks and during the ability’s duration, Ryuu’s inertia makes him fly in a straight line towards his target, thereby giving another short window for his opponent to dodge the attack.

While Ryuu’s focus on his Overwhelming Strike gives him incredible dueling potential, his skillset also means that he’s far weaker when fighting multiple opponents. Often he may be able to defeat one of his enemies, but will be instantly forced onto the defensive against the others while waiting for his abilities to recharge. Furthermore, because his Overwhelming Strike utilizes an immense amount of Magic Power, Ryuu’s reserves become depleted very quickly, thus slowing him down and making him less deadly in terms of physical capability during his vulnerable window; in addition, this high usage of Magic Power also means that Ryuu is limited to only five Overwhelming Strikes before he tires out, and must recharge his energy for at least ten minutes before he can perform another such attack.

tl;dr Ryuu is a perfectionist who embodies the idea of quality over quantity, and is a strong duelist who excels at working by himself. His defining quirks are his insane expectations and commitments, a high sensitivity to his reputation and his secretly romantic nature.



Name of Weapon or Magic Tool: Switchblades
Description: Just some regular switch blade you can but at any store, nothing magical or specular about them.



Other Magic: Magic sensory (the ability to sense powerful magic at a certain distance, not advance in the least and can only give him a general location as well as a general amount of power from weak, strong, to oh shit that's powerful
 
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Name: Pompey Glashion
Nickname: "Give me one and If I like it, I won't turn you into a pile of smoldering ash. My friends from Iceberg did call me Pompom from time to time."
Title: Witch Of Smoking Cinders
Gender: Female
Age and date of birth: 24/ May / 28
Age Appearance: 21
Sexuality: "I like girls, but I do like flirting with boys too. Hmm, I'm just not sure."

Length and build: 5'7 and voluptuous. Where Pompey comes from, people are thicker in fat and muscle.
Weight: 145 pounds
Favorite weather and season: Snow and Winter

Birthplace: "I hail from the land Iceberg from the city Glacier. It's colder than you're thinking, even colder love."
Guild: Fairy Tail, Scarlet Stars (Army)
Rank: C - Fairy Tail B - Scarlet Stars
Appearance:
The drastically warmer climate in Fiore let Pompey experiment with new types of clothing she would never dear wear back home. She wears a black kimono with decorative gold and red designs held up by a red, blue and gold sash. She wears a pair of dark brown boots with white at the ankles. Around her neck is a gold choker.

(Her horns and ears are not apart of her appearance. Her hair is not as it appears in the picture below.)
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"Boring, Boring, Boring! I just can't stand the mundane. I want to have blast before I die. Who would want to take life easy when there's an adventure around every corner."



Personality:
Pompey is usually in high spirits and wears a gleeful grin on her face. She is whimsical and friendly with most she comes in contact with unless she gets a bad vibe from them. She is a confident woman who takes her problem by the horns. She isn't afraid of much, and usually with good reason. Some might take her as some sort of blissful idiot or bimbo, but that is much further from the truth than you'll expect.

Pompey is has a tactical mind and in battle, never acts on impulse. She can be rather cruel in battle, enjoys burning her opponents to ash if need be. She likes teasing others and making them feel uncomfortable if able. She's nosey and doesn't respect your personal space or privacy. She knows when not to be her and give someone their space when needed.

Skills/Abilities:
Charmer
Tactician
Chef
Drinking Champion
High Pain Threshold
MPI -1020 (suppressed 500)

Special Traits:
N/A

Other Detailed:
She has a large scar across her stomach and hates for anyone to see it. It is the mark of ultimate shame, a sign of failure to save her country, the Royal Family, and the Royal Guard.



History:
Back in Iceberg, Pompey was a member the country's Royal Guard. The group doubled as a guild known as 'Scarlet Stars' and did special jobs for the small kingdom of Glacier, her home city. She was an excellent guard and an even better guildmate. She cared for the Royal family and the guild, even protecting them during battles at the cost of her own safety. Her Father served as the leader of the Royal Guard and guild master Glacier. He trained her in Flame Make magic and all techniques she knows comes from him. He wasn't the nicest man, but he made her strong.

One day a neighboring country in Iceberg attacked and with their larger numbers, they eventual overwhelmed Glacier and the city fell. The invaders killed the Royal Family after defeating the Royal Guard. The Royal Guard kept the fight up for 5 days and nights before falling. It was Pompey's duty to protect the princess along with another guild member while her father and the others fought. They were to escape to Fiore and ask for help from the current ruler.

The two escaped with the princess, but the other guard that was with her betrayed Pompey and the princess. He stabbed Pompey in the stomach and left her to die in the snow. As she lost consciousness, she was more blood be spilled on the snow and watched the head of the princess roll toward her. When she awoke, she was in a cabin in the woods, far away from the city. Her wounds were cared for by an old man who told her of Glacier's fate.

They lost, the Family was dead, heads parades throughout the streets. The Royal guard had been decimated, many dead, others imprisoned and a few managed to escape. When Pompey asked about the fate of the father, the old man only shrugged. "Little is known, I pray he escaped, but most of the higher-ups were imprisoned or killed." Pompey had no idea what to do now. She wanted to go back and fight them, but just her alone was suicide. She stayed with the old man for a month before departing Fiore, her original destination.

Once arriving, she traveled the land for a year before joining Fairy Tail. In that time she gained a name for herself as a person who would eliminate monster free of charge, well besides a place to sleep and food, lots of it. Eventually, she decided to join an actual guild and build a life for herself. She needed to move on, but that's harder said than done. She picked Fairy Tail because they seemed the most untamed guild around. She likes to party after all.


Theme Song:


Type of Magic: Caster
Subtype Magic:
Creation
Description:

Flame-Make Magic: Can mold her flame into various shapes and use to cause various effects such as burning and exploding. Her spells are listed below but the list is always expanding.

Flame-Make - Fireball(s) - Creates up to 4 fireballs and launch them at her opponent.

Flame-Make - Lance - Creates a burning lance to throw at her opponent. Can be hot enough to burn through the target.

Flame-Make - Pillar - Touches the ground and creates a pillar of fire at the desired spot with 20 feet.

Flame-Make - Cage - Creates a cage of fire that encased an opponent that restricts their movements.

Flame-Make - Wall - A wall of fire that can reach 10 feet tall.

Flame-Make - Burning Hand - Creates a large hand of fire that grasps the target and burns them to death.

Flame-Make - Torrent - A stream of fire that can incinerate whatever is in its path.

Flame-Make - Lion - Creates a Lion of pure fire that chases an enemy until it bites down and explodes. Can damage multiple enemies at once.
 
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"Oh, I didn’t quite see you there."


Name:
Viera Delmonte

Nickname:
Vee, Bean

Title:
N/A

Gender:
Female

Age and date of birth:
17, Born May 5th X767

Age Appearance:
15-16

Sexuality:
Demisexual

Length and build:
5 ft 5, Curvey

Weight:
130 lbs

Favourite weather and season:
Rain, Spring

Birthplace:
Malba City

Guild:
Sylph Labyrinth - Former
Fairy Tail

Rank:
D


Appearance:

Seychelles-hetalia-seychelles-32843544-424-600.jpg




Personality:

Viera is an optimistic person, while she could wallow in her own self-pity, she chooses to look on the Brightside of life. Sure, her life has been pretty messed up, but if she only focused on the bad, she would overlook the good. So, she always puts her two feet ahead and tries not to dwell on the bad. Her outlook on life makes her more willing to trust others and to always believe in second chances. While she may keep a smile on her face and look carefree, she is very introspective. Viera is very self-conscious thanks to her upbringing, so she constantly doubts her actions and will analyze her mistakes weeks after they have occurred.

There is only one way to really piss her off and that is to treat her like an invalid. She hates to be treated differently or underestimated, or heaven forbid, to be pitied. She has her pride and refuses to be treated like a child, or a special case, which seems to be an everyday occurrence. So, she has a “bit” of a temper and is known for yelling at people, mainly her brother. She tries to keep it reigned in with strangers, and some days are harder than others. She gets sassy and sarcastic with a person in warning to not push their luck before she gets angry and starts yelling at people. Most of the time, however, she is pretty mellow and friendly. She may not be the most forthcoming when you first meet her, but once she feels comfortable, she will let her personality come through.





Skills/Abilities:
Her magical power range is around 400 now, but she is pushing herself to do better.
Singing
Dancing
Strong hearing
Swimming
Good cook
Loves to bake
Playing the Piano

Special Traits:

~ She was blinded due to a magical incident when she was a baby, but that doesn’t stop her from living her life. She uses both sound, vibrations, and her affinity to water to help her navigate and see.

~ She can generally tell if someone is lying just from the inflection of their voice. The gentle nuances and hesitations make it easy for her to pick out irregularities, but only if she knows the person well enough.


Other Details:

~ She never learned how to read, so she has to rely on others to explain, and/or tell her things.

~ She refuses to cover her eyes, she likes to feel the wind on her face.

~Viera tends to keep her hands to herself, however, once she gets to know the other person she will subconsciously touch them all the time, nothing inappropriate, just generally showing affection through touch

~ Viera loves puns and will “casually” slip them into everyday conversations. She doesn’t know why she loves them, but she does. It probably has something to do with people groaning in disgust or just shaking their heads disbelief. It is also a good icebreaker, so it makes it easy for her to get to know someone. The more annoyed the person is, the better in her eyes.

~Viera, when extremely comfortable around someone will ask to map out their face with her hands, so far she knows what her family and a few members from her old guild look like through this method.





History:

Viera’s parents met by complete accident, they were from what seemed to be two different worlds. Her father, Marlon, was a widowed treasure hunter from Sylph Labyrinth, who had a son named Marco, who had just turned 20. Her mother was a 25-year-old wizard from Blue Pegasus, who fell in love with a man who was almost twice her age. Love at first sight, and 6 months later Viera was on her way. Shortly after she was born, her mother died, leading her father into a downward spiral where he became an alcoholic. Depressed, her father could barely function, let alone take care of a young baby, leaving her mostly in the care of her half-brother. Fed up with being saddled with a young child, he forced his father to look after Viera for once, and bond with his daughter. For the first time in 6 months, he began to sober up.


It wasn’t to last however and two months later, their lives were destroyed. Viera had shown great promise in magic, being able to manipulate the water around her and throw it at people to get their attention. She did this in public once and she caught the eye of a strange man. Seeing an opportunity, he followed the Father and daughter to their home and snuck into the house later that week. Making sure to knockout her father, the man snuck into her room and stole her away to a laboratory. The man was known for his experiments with lacrimas and wished to see what would happen if one was implanted in an infant who showed great magical promise.

The end results damaged Viera’s magical core, making it very difficult for her to use any kind of magic without it draining heavily on her. It also caused her to go blind due to her body being unable to handle the extreme process. Seeing his experiment as a failure, he left her stranded in the streets and left town. The next morning, she was found by one of her father’s guildmates and reported her father for child endangerment leading to his arrest.

From that moment onward her brother vowed to always protect her and keep her safe from any form of harm. He became overprotective over the years and refused to let Viera anywhere near the guild. He never left her alone, constantly doing things that she could o herself easily. He would hover and never let her out of his sight. When she was 12, her brother married a woman from the guild and they quickly had a son, allowing Viera some small amount of freedom. However, the woman couldn’t stand being a mother to two children, who required so much attention. Having to live with a blind child was too much of a burden and left one day, leaving Viera a note to give her brother. Her brother didn’t blame Viera for his wife’s departure, but she blamed herself for all the problems she had caused her brother. She vowed to never be a burden on anyone else again, and quickly joined the guild behind her brother’s back. Viera had a tough time, in the beginning, learning how to use a weapon as they often refused to work for her.

Eventually, she found her place working behind the counter at the guild hall, as her brother refused to allow her on any missions. It was during this time where she discovered that she could do small pieces of magic. She was scared out of her mind in the beginning, but a guildmate started to teach her how to channel the magic. This required years of practice, as her magical core was slowly beginning to mend. Deciding to keep this to herself, she practised by herself whenever her brother was not around. Her nephew loved watching her play with water and often begged for her to do little tricks. She stumbled upon the lacrima magic inside her by accident. Her nephew had fallen from a tree when she was making dinner. She ran outside and quickly tried to get some help, but the second she touched him, he started to heal. Before long he was as good as new, and her brother was none the wiser.

She discovered it was easier to call upon this form of magic than her water-based magic, however it drained more of her energy. By the time she turned 16, she could comfortably use both forms in everyday life. Knowing that she couldn’t learn anything else from her guild, she decided that she needed to leave if only to learn more. This caused a major fight between the two siblings leading to her sneaking out in the middle of the night. She had just entered the town of Hargeon when she heard of a guild nearby who saved them, all without accepting payment. After being rejected by countless magical guilds because of her blindness, she hopes that this one may be different.

Theme Song
Roar by Katy Perry

Broken Ones by Jacquie Lee



Type of Magic:
Caster

Subtype Magic:
Water Maker Magic

Description:

She can control water to a certain extent, shaping it into different objects. Because she is blind, she can get creative and make things that look like they shouldn’t work, but they do. Most of her objects come from things she knows by touch or just general descriptions that are given to her about something. She also has discovered a way to see using the water molecules in the air to give her a general location where everything is in relation to herself.


Type of Magic:
Ancient

Subtype Magic:
Lacrima based healing

Description:

She can heal others by being in constant contact with them, nothing too major, just the occasional injury. This is extremely draining on her, so Viera doesn’t use it often enough. She has discovered that the more she knows the person, the easier it is for her to heal them.





Name of Weapon or Magic Tool:
Staff

Description:

Looks like an ordinary stick, however Viera uses it to help her send out vibrations and keep others away. It has some magical properties, but she has yet t discover its potential.

Appearance:
2ezplaw.jpg

Name of Weapon or Magic Tool:
Ophiuchus

Description:

She came across this magical key by accident and does not know what it is, just assumes that it is a normal silver key. She hasn’t used it, just has it within her possession

Appearance:
o5nodh.jpg





Other Magic:
N/A
 
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[color]*It's Cool, I got this*[/color]

Daniel James Greenwood:
DJ:
Support:
M:
24 August 17th:
24:
Hetero:

6' Athletic:
195:
Warm spring:

Birthplace: Crocus
Guild: Former Guild - Lamia scale, Current Guild Fairy Tail
Rank: Rank B.

Appearance:
(Either an image or one decent paragraph that describes the character)



Personality:
DJ is a very calm cool calculating person. He has been around long enough to have seen his far share of trouble so he's able to calmly find a solution. He was exposed to a ton of different people so he is able to get along with everyone. He has a high intellect so he can find out solutions quickly.
He is generally easy going nothing really bothers him other than poor planning and lack of preparedness. He is definetely not a leader more of an advisor to whomever is in charge. DJ gets along with everyone no matter their rank.

Skills/Abilities:
Magic power level - 1200

Special Traits:
-High intellect - born with a high IQ, he is able to make snap decisions on the fly.
-Experience - given the nickname Support due to his heavy involvment in wizarding groups he has gained vast experience.

Other Detailed: (Anything else you would like to share about the character?)



History:
DJ was raised in a wealthy family where his family relied on their intellect rather than magic. He was the heir to a prominent land owner who was said to have the highest intellect of the land. One day while DJ was finishing his lessons he heard his father cry out in pain. He rushed to his father's study to see him struck down by a low level wizard. The low level Wizard noticed that he was seen and went after DJ with his low level fire magic. He ran behind a knocked over chair and wished it was strong as steel. The low level Wizard burned the manor to the ground. When the manor burnt down the only thing that was left was a chair that should have been in the middle of the fire.
DJ roamed the country looking for a new home when he was saved by wandering magicians. They later discovered his magic for strengthening the durability of objects. They used it to help increase the durability of their magic weapons and gear. Since DJ was a minor The wizards convinced him to join their guild Lamia Scale. One of the wizards taught him how to increase the attributes of people making DJ the perfect support wizard. Although his nickname is support he is able to handle B level quests on his own using combinations of his magic, intellect and magic tools.
One one particular mission that his team took on he lost one of the Wizards that found and helped raise him. Burdened by the loss DJ left the guild to roam the country looking for his next move. He continued to join random Wizarding teams who were struggling along the way vowing to never let a teammate fall again. Every mission from then on became more about saving the team than himself that put serious strain on his body. After a near fatal mission he was approached by and old woman that helped him get through his greif and figure out that he loved being in a guild and that he should continue to do what he loves, she told him of a wonderful guild that her family had the pleasure of working with. He thanked her and made his way to find that guild.
Fun Fact - DJ is a pretty clever guy but over thinks things so much that most jokes go over his head.
Theme Song:
Stronger by Kanye West


Type of Magic: Caster
Subtype Magic: Reinforcement/Strengthening magic.
Description: Reinforcement/Strengthening magic.
Description: Reinforcement magic is used to strengthen the caster or any item / person the caster chooses. Depending on the amount of magic used in the spell the caster can strengthen slightly or extremely. Exp. A branch would break if used as a weapon. With reinforcement magic it can be strengthened to the durability of a bat or steel beam depending on how much magic is used.

Type of Magic: Caster
Subtype Magic: Attribute up magic
Description: this magic allows the user to raise certain attributes. Like max speed, agility, strength etc.



Name of Weapon or Magic Tool: Black hole - Inventory Ring
Description: a simple silver ring with a jet black stone in the setting that upon further inspection swirls around like a black hole. This ring can hold a large amount of items.
Appearance:

Name of Weapon or Magic Tool: Throwing knives
Description: set of 6 throwing knives lined along users belt, DJ's go to weapons.
Appearance:



Other Magic: