*Every Character and Story Arch Will Be Subject To My Approval for Quality Control* PLOT: https://www.iwakuroleplay.com/threads/exodus-47-this-is-where-the-world-ends.55237/ INTEREST CHECK: https://www.iwakuroleplay.com/threa...-the-world-ends-original-superheros-rp.55236/ I invite you to allow your imagination to go WILD. This is a sandbox RP. That doesn't mean we dont have a plot or set story, but it does mean everything is subject to change at any moment. It can go anywhere if you let it! You'll need.... First Name/ Surname Nicknames/ Ego Powers/Skill (1-4) Weaknesses/Limitations Status: [Infected/Clean] Location: [Which Dome?] Race/Organization Gender Sex Age Appearances (Normal/Superhuman/Other) Brief History WAIT. Before You Scroll. Just know that you dont need to read all of that. Simply chose a category you may be interested. This is all worldbuilding facts about our world to warm you up to the atmosphere..so with that...Welcome to EXODUS 47! THEME Transhumanism and the introduction of publicly used androids and A.I are mostly accepted in the EXODUS fleet. That's pretty self explanatory. Feel free to make android character or tanshuman characters. Culture is also battling against what makes one human, especially with the evolution of artificial intelligence and the rise of another organism (Morbi Heroa) that seem to outclass the human species. That may be a large theme here. What is a human? In a world where superhumans, androids, Morbi Heroa and A.I exist? What is home? In a world where home was destroyed. This is where the world ends! Universe's Organizations and RacesEXODUS EXODUS R&D Dept A wide range of sciences that use cutting edge research to understand the parasites and ancient civilization. They work closely with the EMF. EXODUS ASYLUM Tightly bound asylum and prison unit used to contain the most powerful threats to the old society before the Great Move. Several villains are kept in here with the hopes that their genius and power can be used to even the odds against their predatory species. XDS ENTERTAINMENTThe central source of all things entertainment and media related. XDS is responsible for the most cutting edge forms of entertainment. From entertainment androids of all forms to embedded television sets,"If it entertained you, it probably was XDS." EXODUS Militant Federation (EMF) -The EXODUS' main muscle, comprising of trained soldiers of all kinds and superhumans that were drafted after revealing themselves. BOUNTY UNION A union forged by an underground community of anti-superhuman activists that looks to eliminate every law breaking super in the solar system. The union's headquarters are located in EXODUS-SATURN, although a small (secret) embassy is located in every dome found in the system. Every recorded superhuman has a bounty depending on their action. The union is sponsored by the elite of the EXODUS world. These hunters come in all shapes and sizes with all forms of equipment, both cutting edge and archaic. EXODUS SYSTEM A.I System [Nicknamed Moses] The secret A.I interface, Moses, is the main brain of the entire exodus fleet surrounding our solar system. These 'super states' are consistently monitored by the Moses program in terms of billions of archived records of each of its officially recorded inhabitants. (This doesn't count for those outcasts that may have gotten in somehow). The A.I system is praised by its critics as 'the closest thing we have to God'. Thisnear omnipresent system watches and protects its inhabitants in order to execute its final algorithm. Defined Goal [Algorithm: Promise Land] Beyond its sugarcoated appearance lies a program embedded eep within the frame of the exodus project named 'PRMSELND.exd'. The center of the Moses system, EXODUS-SOLAR, holds a nuclear cannon instructed to fire at regular interval in order to wipe clean the surface of the entire planet and devastate the enemy should it be activated. The program would kill millions of innocent outcasts and heroans. The power of the cannon was meant to counteract the power ofThe Engine of Life. Which must be found, obtained or terminated in order to prevent the algorithm from being launched. THE COLUMBUS BRIGADE The COLUMBUS BRIGADE is a sector of the militant forces being used to explore the Earth. Their flagship, St. Mary, orbits near Earth at all times. Below are some of its projects.. The Eden Project An ambitious project by some of the Federation's more eccentric scientists, it focuses on genetic engineering in an attempt to "reclaim" the surface of the Earth. Extensive genetic engineering has led to the creation of a number of new lifeforms, all designed to be able to not only survive under the new conditions on the planet's surface, but to thrive. They don't always resemble what people are used to, but such are the vagaries of scratch-building living things. All of the project's creations are designed to survive in extreme conditions, notably when it comes to high levels of environmental toxins and diseases. In addition, many are capable of collecting these poisons and breaking them into something harmless: they would not only live in a toxic waste dump, but eventually render it safe and clean for anything else. Resistance or immunity to the Morbi plagues are, of course, highly sought-after traits. The project's base of operations is a large "garden" spanning several square miles of what would be American desert. The above ground facilities are protected by high walls, razor wire, and a mixture of automated defenses and manned guard posts. Most of the scientific and laboratory facilities are safely underground, while the above ground complex contains a number of specially-created biomes separated by partitions, each one sprawling in size and full of newly-created flora and fauna. The entire experimental garden area is highly toxic, and personnel operating within it have to take regular doses of chelating agents and other antidotes, in addition to wearing NBC environment suits, to safely work without dying from one form of poisoning or another. Their base of operations is found on EXODUS-SOLAR, the center of the entire fleet. ER TEAM (Exploration/ Retrieval) The main muscle of the brigade. The government works nonstop at reclaiming Earth. . As such, chosen teams of five are given cutting edge exploration technology in order to fulfill Earth-bound missions in order to combat the opposing forces met on their home planet. The ERN (Exploration Retrieval Network) is a communication network accessible by connecting to a set placement of underground hubs. The network allows all members to communicate via voice or network-based textchat. The hubs are rather simple. Hydraulic shafts found in small, surviving nuclear bunkers scattered across the globe lead far down into a separate building created to house ER teams and their equipment. The goal of these teams are to scout remaining superhumans, fulfill independent missions or find information on their greatest enemy. Missions work in cycles of 3 months before a carrier ship will pick the surviving members up at a designated bunker. Their equipment varies (giving yous space to character build), although their biosuit is always a must. [I imagine it somehwat like thishttp://www.therpf.com/f11/metroid-prime-3-halo-4-male-cross-over-suits-191019/] MORBI HEROA The Morbi Heroa (DemiGod's Disease) is an ancient group of sentient parasites that existed on our planet since the dawn of time. Secretly recorded in every great civilization, their presence is often related to the appearance of super human capabilities. Not much is known about them. The Morbi Heroa are thought to be the common ancestors of all Superhumans at a time where survival was only possible by hiding in the DNA of bigger hosts to grant them supernatural powers for survival. These all-wise beings have risen up in the spark of power and corruption found on Earth in order to 'cleanse their planet before it destroys itself.' As such, they commonly call themselves 'Salvation' and are organized in a 'Planetary Salvation Unit' (PSU). The parasites come in large spores, humanoid form, host form (think zombies), or in fungal form. The House of Heroa -A cult of followers that worship or have sided witht he Morbi Heroa's purpose. Their dedication is tested withThe Ritual of Infection. (To be decided) The Great Twelve For each of Their Appearances.. -Common Strengths -Common Weakness -Habitats and Behavior The final goal of the Morbi Heroa is to activateThe Engine of Life, an ancient structure believed to be hidden somewhere on Earth. The engine, a devastating source of power, will be used to wipe clean the Earth and Solar system in order to 'purify' the world again. It is believed thatThe Engine of Life is what began all life that ever existed, resulting in 'The Big Bang'. EARTHLINGS The Infected (Outcasts) Outcasts are those who live on the border of society, typically found on Earth. Once infected, citizens are sent to Earth to avoid further destruction or spreading. Among the remaining Earthlings, outcasts are usually left to be taken over by their spores. When infected, one typically becomes insane and fights the battle of two minds to win his/her body. Not all infected are the same, though. Some are infected and are given powers alone (covert infection) while some are infected aggressive and are technically zombies to the Morbi Heroa spores. SETTINGSEXODUS The federation is split between each planet of our solar system. Simply put it, there is an EXODUS state for each planet. The location names work like: EXODUS-LUNAR EXODUS-SOLAR EXODUS-SATURN The states are pretty large, roughly the size of the entirety of the USA due to the overflow of superhumans that rose over the past decade. The states are very uniform. Each dome (state) is ran by an A.I system that monitors the environment, which is linked to the mainframe located at the center of the operation at EXODUS-SOLAR (the center of our solar system). The cities are in no way a dystopia, but a bustling futuristic metropolis. Think of each state as just another cyberpunk/sci fi country with superhumans on the lose. oAs for the technology, people still get by on four wheels, although hoverboards and hovercycles have just recently been created. Outerspace travel would take place in public carriers, personal crafts or in militant space carriers that travel along an illuminated gravitational field that resembles a huge roadway in space.\ City Infrastructure (Specified) The super city domes are all uniform. Each is covered by a thick protective layer (dome) that guards its inhabitants. There are ports of entry at each of the 16 poles. The domes were modeled after the cities of Earth. There are walls that divide this cyberpunk-esque society. The first is nicknamed White Wall for the white walls surrounding the City Hall, a large dome placed in the enter of each super city. The surrounding buildings are high class businesses, expensive hotels, and luxury shops. The second district is nicknamed Gray Walls for the gray, dull walls surrounding the police station and prison. The rest of the buildings are factories and lower class businesses and motels. EARTH The surface of the Earth is desolate. Only empty ghost cities and empty ruins cover the surface. Those outcasts who find themselves able to live on the harsh surface can find themselves hunting or being hunted. Whether joining forces of being slaves to the Morbi Heroan armies that have covered the nations or surviving off of the harsh land, Earthlings are the new survivors. Some networks of humans have networked underground bunkers and lairs (think underground villages) in order to escape the heroans and the harsh conditions of the above earth. Weather is extreme. Either extremely humid, hot, freezing or stormy TECHNOLOGYBattle The battle armor equipped by most militants and operatives countering the heroan enemies is thick and heavy. Each suit acts as a barrier to prevent infection via cuts or incisions. Traditional bullets and weaponry did not work back at the battle of the Earth. The heroans are strong, versatile and dangerous. The suit's technology hosts bioscanners, universal databases, intercommunication devices, tracking beacons, self destruct beacons (upon defeat), vehicle communication devices (for those using nearby vehicles), air and water filters, and are able to host various other customization functions tailored to each soldier (or bounty hunter). Projectiles and standard bullets have been replaced with new discoveries in high-energy ionized gas (plasma) which have been integrated into firearms, explosives and all forms of combatant material personally manufactured by the Bounty Union/ EMF to fit closley with the style of their squads. The energy and heat given off are not enough to fully eliminate a heroan, but can compliment combat in order to do so. Custom exoskeletal technology and near-ground hover carriers have also been made to compliment on-soil soldiers. TRAVEL (In Dome) Done with standard wheeled vehicles. Travel (Outer Dome) Most of those travelling outside go by public carriers as its viewed and unsafe to leave the dome without any training. Militants and soldiers are carried in carriers. Some bounty hunters or elitists may have the luxury of being able to travel with their own personal spacecraft. Many police stations have been commissioned in order to lower the amount of stolen or illegally created crafts used to explore Earth or travel to other domes without permission. Each port or travelling system has a standard scanning procedure along with its immigration proecedures for scanning immigrants for infection. This would include a full body scan through a locked off chamber. Infected persons are detained and shipped to Earth as outcasts.