Everdream Park | Signups and OOC

fatalrendezvous

Ever forward.
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Invitation Status
  1. Look for groups
Posting Speed
  1. 1-3 posts per day
  2. One post per day
  3. Multiple posts per week
  4. 1-3 posts per week
  5. One post per week
  6. Slow As Molasses
Online Availability
8 AM - 6 PM and 10 PM - 2 AM
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Douche
  6. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Futanari
  4. No Preferences
Genres
Fantasy (High and Low), Sci-Fi, Modern Fantasy, Modern Realistic, Apocalypse, Drama, Romance... I have lots of interests!
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Interest Check || OOC || Discord || IC || Image Repository

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    The year is 2072. Everdream Park is an ultra-luxury fantasy theme park, catering to the desires of society’s elite. It is an immaculately constructed, detailed and curated world spanning its own continent over 500,000 square miles in area (almost twice the size of Texas).

    Everdream Park is populated by sentient AI (called “hosts”). Every living thing inside the park - every inhabitant, every beast, every insect, every critter, every plant, is built and printed using bioorganic material. They are indistinguishable from their real-world counterparts. Everdream Park’s inhabitants consist of humans, elves, dwarves, and orcs. They look like you. They think, they feel, they eat, they bleed, just like you. Perhaps most importantly, they believe they are just like you. The hosts believe they are real, and so they believe their stories are real.

    The stories are what drive Everdream Park and its guests. Each host has a story and a background to explore. These lead to quests, to adventures, and perhaps a reward. The reward might be a trinket, a weapon, or a new spell. It might be passion, or it might be peril. It might simply be nothing - simply the host’s gracious thanks for a job well done.

    Every guest begins in the port town of Haven, which has all the comforts and amenities you will need, and many you won’t. Inns, taverns, eateries, sightseeing. Games of skill, games of chance, games of lust. Families visiting Everdream Park often stay within Haven and the neighboring area, watching as the living story unfolds around them and simply taking part in the spectacle. More daring adventurers will find that rich experiences and stories occur even outside the bounds of the city, and that encounters become gradually more treacherous and more intense the further out from Haven you venture.

    Fear not; while the dangers and perils of Everdream Park may seem very real, guests are perfectly safe. Every encounter is overseen by a combination of AI and park staff, and Everdream Park has numerous safeguards in place to prevent guests from sustaining serious harm. That does not mean you are invincible, however; hosts have plenty of creative in-world consequences for you other than injury that they are able to employ if you defy the law, fail a quest, or are captured.

    Too often the technology of our outside world coddles us with solutions right at our fingertips. Everdream Park does away with those crutches and challenges its guests to pay attention to detail, to work with each other, and to be thorough.

    An entire world awaits you. Welcome to Everdream Park.

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    Guests
    Guests arrive at the Island Hub for processing. The intake procedure is brief; all waivers and documentation are required to be filled out and signed prior to guest arrival. Guests are relieved of their personal belongings, which are kept in lockboxes for retrieval upon departure. They are then offered their choice of attire, armor, and weaponry - all bespoke to the guest. After being provided a coin pouch with enough coin for lodging, food, and diversions for their designated length of stay, they then board the next ship bound for Haven.

    Guests are expected to report back to Haven or to find their way to the Island Hub on or before their designated departure date. Based on the length of time spent within the park, guests will then spend up to a week to decompress and readjust in the Island Stay, a more traditional luxury hotel environment, before being discharged.

    Hosts
    Every host has a predetermined set of actions (a “loop”) that they carry on throughout their day if uninterrupted by a guest. The damsel in need of aid, the beggar child seeking help being reunited with his family, the bandits in the tavern in the brawl. All of these things are scheduled events. Some happen daily, while others happen less frequently.

    If hosts are not interacted with, they simply go about the rest of their day, only to repeat their loop the next day. An apt comparison is to liken a host to a non-player character (NPC) in a game; they generally mind their own business until interacted with.

    Once a host is taken up on a quest, host AI is advanced enough and sophisticated enough to be able to adapt and improvise. For example, if you offer to help the beggar child, the town guardsmen won’t end up shooing him away. If you occupy the bandits with something, then the bar brawl never occurs. This continues until you complete a quest, or until your quest companion dies or is influenced to leave. The host is then cleaned off, repaired if necessary, then put back into rotation to resume their loop the next day.

    Hosts, again, are anatomically correct. They think, they feel. Each has his or her own personality, likes, and dislikes. it is up to you, the guest, to decipher them to determine how best to approach a host for whatever it is you are looking for from them.

    Weapons, Magic, and Equipment
    All weaponry in the park is embedded with proprietary technology that renders it nearly meaningless for use in harming other guests. Attempts to attack other guests will trigger the Samaritan Response in nearby hosts for them to diffuse the situation. In the event of a drastic occurrence, Park Security may be asked to step in to extract an unruly or uncooperative guest, although this is extremely rare. Conversely, weaponry causes the harm you would expect when used upon a host. Blades cut, arrows pierce, fire burns.

    “Magic” in Everdream Park is constructed with the aid of trillions of microscopic nanomachines. The nano operate in sync with the park’s central AI system to maintain order as well as to provide the fantastical elements. Guests must be holding a magic-enabled weapon in order to cast spells - primarily staves, wands, and scepters. This is for the sake of park balance, although certain specific items and weapons may be able to bypass this restriction.

    Each guest is allowed two weapon “loadouts” upon entry into the park. A loadout consists of either a main-hand weapon and an off-hand, or a two-hand weapon. The most common of these are:

    Either Hand

    Main Hand Only

    Off-hand Only

    Two-handed

    Axe

    Scepter

    Book

    Greatsword

    Flail

    Wand

    Focus

    Hammer

    Dagger


    Shield

    Longbow

    Mace



    Shortbow

    Sword



    Staff
    (Note: This is not an exhaustive list.)
    Guests who elect to start their journey with a magic-enabled weapon will be allowed to choose either three or six of the twelve starter spells. One-handed magic weapons (wands, scepters, and offhands like a focus or book) are allowed three per weapon, for a possible total of six if the guest selects two one-hand magic weapons. An exception is made for guests who select the staff weapon, in which case they are allowed eight of the twelve starter spells for the sake of park balance. The starter spells are: Fire, Ice, Lightning, Wind, Earth, Water, Poison, Cure, Holy, Slow, Protect, Shell. Additional spells as well as upgrades for spells can be obtained in the park, either for purchase or as rewards.

    Casting is dependent on the guest. The nano, park AI and the control room staff are able to decipher which spell guests are attempting to cast, and allow those effects to occur seamlessly as part of your park experience.

    Park Staff
    Everdream Park Staff are subdivided into five divisions:

    Narrative
    The Narrative Division comprises two departments: Narrative Technicians and Design Technicians. These technicians are in charge of the creation of in-park story lines and characters.

    Behavior
    The Behavior Department is the caretaker of host control units, or “brains.” The department is divided into two teams: Host Behavior and Animal Host Behavior.

    Quality Assurance
    Quality Assurance is in charge of park standards and safety, ensuring that guests maximize their stay in the park, while addressing the myriad concerns that arise as part of daily operation.

    Livestock Management
    Livestock Management is responsible for the physical maintenance of active hosts and for proper storage and or decomposition of decommissioned, retired, or scrapped ones.

    Manufacturing
    The Manufacturing Department is responsible for the construction of the world topside, from our hosts to the structures they inhabit.

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    (Click for separate link)
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    Beginner
    • Haven - The starter town. Guests arrive by ship. As mentioned before, this has all the comforts you will ever need and even some you won't.
    • Wayfarer's Rest - Minimal fighting needed to get here. This is a scenic spot often used for large events, like weddings or banquets.
    • Allplains - Basic starter plains area. Encounters include some wildlife (boars, wolves, etc.) as well as goblins and petty bandits.
    • Foothills - High beginner / low intermediate area. Expect trolls, orcs, and ogres.
    Intermediate
    • Gafkagar - Orc capital city. Comes with a combat arena for adventurers to test their mettle against foes of increasing difficulty.
    • Windswept Isles - For the more ocean-minded. Pirates and naval encounters.
    • The Freehold - Once a small encampment which served as a safe haven where pirates and bandits agreed to (mostly) be civil, it has grown into its own small city.
    • Verdant Wilds - Dense forest. Bears, magical/enchanted creatures and other larger encounters are common here, as well as more experienced bandits and thieves.
    • Elloren - Elven capital city deep within the Verdant Wilds.
    • The Hammer - Named after the peninsula's shape. Home to dwarves!
    • Heladvolg - Dwarven capital city. Has a vast network of mines in the mountains that need cleaning up due to monster infestation.
    Advanced
    • Eversands - Desert. Adventurers will need proper gear and equipment, maybe even some camels to survive out here unless you have enough tents and water.
    • Sherekh - Home to the Sherekha, a desert people. Borrows from Egyptian and some Middle Eastern cultural themes.
    • Hinterfrost Peaks - Snowy and icy mountainscape!
    • Zysent Rise - Fortress that is home to the Hintergaard, a tribal people native to the Hinterfrost region. Borrows from Nordic / Viking cultural themes.
    • Vacant Shore - Long abandoned city in ruins. Home to stone men.
    Prestige
    • The Shallows - Lake guarded by undead, and by Leviathan, a serpent monster.
    • The Citadel - Home to a Vakar the Nightshade, a necromancer who controls the undead in the area. Rumor has it he doesn’t take kindly to visitors.
    • Obsidian's Roost - Home of a big black dragon, aptly named Obsidian. Surrounded by craggy mountains, cliffs, and danger. Big boss battle time!

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    This sounds a lot like Westworld. Is this related?
    Everdream Park RP draws upon a lot of core concepts that were established in HBO’s Westworld - that is where the similarities end. None of the characters are the same, none of the locations are the same. This is not a fandom; it is an entirely separate roleplay which merely draws inspiration from the concepts in Westworld.

    I haven’t watched Westworld. Will I be missing anything?
    Not at all. The only things borrowed from HBO’s Westworld are the terminology and some of the basic structuring for how the park works. You will absolutely not be left behind.

    I’ve seen Westworld, but I didn’t like it or found it confusing. Can I still join?
    Still, yes! While I hold Westworld very near and dear to my heart, I understand that it’s not for everyone. While some of the terminology will be the same and the basic concepts are similar, Everdream Park will not approach nearly the level of complexity that HBO’s Westworld does. That’s not to say there won’t be a story in the RP, but it will be fairly straightforward.

    Why are your character sheet skeletons so bare?
    I do this intentionally. While I want to know that you have put thought into your character, I think it spoils a lot of the fun of roleplay when you know every character’s history before you interact with them. In any good story - a book, a video game, a movie - it’s a huge taboo to spoil a big reveal about one of the characters before you get to the point where it is intended to be revealed. Why do we accept it in roleplaying? This never made sense to me. The character sheets are intended to be bare so that we can see, at a glance, more or less what to expect from your character, just like in real life. But we have to read, we have to interact with them, in order to understand truly what their story is and who they are. Sometimes these little surprises are some of the most satisfying.

    How do guests and hosts interact with each other?
    Put simply, guests can do pretty much whatever they want to the hosts (within reason). Hosts are not able to harm the guests in any lasting, impactful way. Scratches, bruises, minor cuts and burns are about as serious as the injuries get for guests in Everdream Park. This is managed by a careful balance of host AI and the nanomachines present in the park.

    What is the risk if guests can’t be seriously hurt? Why is this fun?
    The illusion of danger is often just as compelling as the reality of danger. The nanomachines present in the park also allow for “magical” effects that are convincing, but safe. Still, while they cannot cause you lasting harm, their effects can be extremely unpleasant. That said, hosts have numerous other creative ways to punish guests who are unlawful, who bite off more than they can chew, or who fail a task. Dungeons, imprisonment, beatings, enslavement, ridicule… Everdream Park can be quite cruel if you allow it the opportunity.

    What is the cost?
    Pricing varies by package and service level. Everdream Park ranges between $30,000 and $50,000 per day, after additional costs like resort fees, consultation fees, biometric monitoring, and service fees. The Standard package is our basic package which covers entry to the park and enough coin to cover your first night’s worth of lodging, food, and diversions. Silver, Gold, and Diamond packages offer perks like additional gold for guests to spend, comped lodging, comped brothel visits (once per day), and other ancillary benefits. Everdream Park does not operate using any “pay-to-win” model.

    What are guests allowed to bring into the park?
    Only the clothes, armor, and weaponry that we provide. All of your personal belongings - your devices, your wallet, your keys, your civilian clothes, etc. - will be kept in a private locker awaiting your return. No personal items are to be brought into the park for any reason. Guests who require certain medical accommodations will be provided in-world equivalents.

    Is gear important?
    Yes and no. This is not a traditional “game” type setting with levels or a gear grind. Everdream Park challenges its guests to rely on their physicality, their practical skills, their problem solving and their creative processes to complete tasks. For example, actual swordplay ability is important for a guest who elects to use a sword. While improved weaponry is available for purchase or acquisition, most encounters in the park can be completed simply with what is provided upon intake.

    That said, Everdream Park is dynamic and allows guests to use as much equipment as they can carry around. Just be prepared for hosts to look at you funny if you’re schlepping around a sword, shield, crossbow, staff, mace, and longbow all at once. But if that’s the character you desire to be, be it!

    Do I get to keep equipment between visits?
    Everdream Park keeps a detailed record of each guest’s visit. Upon discharge, guests are allowed to select one inventory item from that stay that will be made available for future visits as a Legacy Item. Only one item can be converted to Legacy per stay. If you redeem a Legacy item in a future stay, it must be brought back in order to remain redeemable. If you lose it or it is destroyed during your adventures, you will no longer have access to it.

    Are there guns in Everdream Park?
    Gunpowder doesn’t exist in Everdream Park, so guests and hosts alike do not have firearms available to them. Instead, Everdream Park encourages use of other projectiles like arrows, javelins, spells, and heavy artillery like catapults and ballistae.


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    Rules
    All Iwaku rules apply.

    Players may play as guests, hosts, or park staff. Multiple characters are allowed if you feel you have the ability to write them all (subject to GM discretion).

    Hosts can be humans, dwarves, elves, or orcs (of the green, Warcrafty variety). Guests are only ever human. I guess you could wear prosthetic elf ears if you wanted to, but the in-park elves would be able to tell and would probably find you incredibly strange.

    This RP is open signups. I do not plan for that to change. I will allow characters to join at any time (though I will have to review and approve first). I may end up recruiting co-GMs if I feel the player base is getting larger than I can handle myself.

    At this time, I WILL need help populating the world with hosts and finding ways to intertwine their stories. Be creative, but be reasonable to requests for tweaks/adjustments.

    While this RP is based loosely on HBO’s Westworld, having watched the series is not a prerequisite for joining. That said, let’s do our best to keep this spoiler-free.

    Please consider joining the Discord. This is not a requirement, but it will make communication much easier for all involved.

    Be mature. I don’t expect everyone to be best friends, but we will respect each other and resolve disputes in a civil manner if they do arise.

    Posting Expectations
    Pretty CSS-filled posts and character sheets are welcome, but not expected.

    I do not intend to police players on posting speed. Once every 2 weeks or so is plenty. If you are unreachable, I will either move your character for you or suggest that another player do so.

    Unlike with many other RPs, I actively encourage players to act for other characters - for example, streamlining long action sequences into a few posts, or consolidating conversations. This not only reduces the "waiting game" effect, but also helps to move the story along and can even make you a better writer. Make sure you communicate with your roleplay partners first and get their approval before you act for their character!

    Please be proactive and work with your fellow writers! This is a collaborative work. Don’t be afraid to get in touch with people to plot and plan! Just be sure to keep your GM in the loop if/when you and any fellow writers come up with a new plot point or piece of lore so that we can find ways to work it in.

    For now, this is a non-star roleplay. If all the participants are adults and there is enough demand, I may ask for it to be moved to Redstar but I want to keep my options open for now. As such, the story at this point will be roughly PG-13 or R. No smut (use a fade to black), and no excessive gore.

    Keep in mind this RP takes place on Earth, in the future. It’s not a “true” fantasy story, which allows for all kinds of hijinks and anachronisms. Guest characters are allowed, and in some cases expected, to make uncharacteristic remarks or reactions to the things going on in the park.

    Conversely, hosts should never, ever break character unless being interacted with by park staff. The hosts truly believe they exist within this world and genuinely find things terrifying or horrible or inspiring or touching.

    I utilize in GMing what is sometimes called the "karma system." It is my way of keeping characters in line if/when they overstep their character's abilities or abuse power levels. The easiest way to think of the karma system is to remember that your decisions in this game matter, and the game will adjust to compensate for them.

    Character Skeletons
    NOTE: BE BRIEF! I am not looking for an in-depth understanding of your characters; just the basics. Let the players discover all the facets of your character in the game, not at the character select screen before the game even starts. However, do not confuse being brief with being lazy. You should still be coming up with your character’s history and backstory, you are just not sharing them with us yet.

    Please stick to these skeletons. You can pretty them up however you wish, but don’t add fields.

    Name:

    Age:

    Gender:

    Sexuality:

    Appearance: (You can disregard this field if you use a character image, unless you have additional info to add. Please refrain from using anime or overly cartoony images as faceclaims. I prefer real people or realistic artwork for guests/park staff, but fantasy art is fine for hosts.)

    Category: Guest / Host / Staff

    Occupation: (What your character does for a living, regardless if they’re guests or hosts. If you are making a Park Staff sheet, this is where you would include their department and/or job title. Keep in mind, visitors to the park are typically ultra-wealthy except in rare cases.)

    Weapons: (Guests and Hosts only. Park Staff are unarmed, with the exception of QA Personnel, who are authorized to carry firearms.)

    Personality: (Five separate, individual words that describe your character in a nutshell. You don’t have to balance them with positive/negative, though you are welcome to if you prefer. Any five words that best summarize this character.)
 
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Character Roster

One thing I do want to note for anyone planning to make a host character!

The general plot roadmap for this RP is going to take our characters to the end, to fight the big bad necromancer and the big bad dragon.

If you intend for your host character to be present at the end (keeping in mind they might not live that long), please try to come up with a reason or motivation that they have for wanting to confront Vakar the necromancer, or Obsidian, the dragon.

Bear in mind that some hosts probably don't need a very good reason (coin is as good a reason as any), but other more peaceful hosts like a damsel or a child or an old man might need some additional backstory-based motivation for wanting to fight the bosses.

It's also worth noting that this is a constructed fantasy world. Fantasy tropes are expected and intentional! So if you want to make a gallant knight who hopes to rid the world of evil, or a pirate or bandit who will face any threat or danger if the pay is good enough, go for it.



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Lorenzo Hidalgo - Head of Narrative and Design
Eliza "El" Casper - Asst. Head of Narrative and Design, Campaign and Quest Designer


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Quorin Sveinsdottir - Hinterfrost Valkyrie
Urmug Nazga - Mercenary
Blake - Animal Handler
Malaylea - Princess of the Verdant Wilds
Dorin "the Forgetful" - Wandering Vagrant
Elirose Deezore - Mercenary


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Yui Tamashiro - J-Pop Singer
Eric Corsima - Student
Brodie Spence - Heir to a Scottish Laird
Victor Cain - Google Executive
Matthew Gabriel Forrester - CEO of Paforre Gaming Corporation



Host Wishlist

There are a few host roles I will need fulfilled by players. You are all welcome to make hosts in roles OTHER than this but I already have plans on how to fold these roles into the story.

  • Damsel in need of aid (could be a commoner, a princess, an elf, doesn’t matter, as long as it fits the role). Female. Malaylea (Zen)
  • A ruthless bandit or rogue type, the leader of a small but very skilled group of thieves or bandits. Has unexpectedly strong morals. Any gender.
  • The bandit leader’s ride-or-die badass sidekick. Any gender.
  • An eccentric, odd elderly man who speaks in unnecessarily cryptic ways, not because he means to but because his memory is terrible as a result of his age. Actually an incredibly powerful wizard... whenever he remembers how to be one. Dorin (Kino)
  • A dwarven blacksmith or leader of some kind.
  • A cleric/healer of some kind. Preferably from the desert lands, but doesn’t have to be. Any gender.
  • Corrupt ruler (of humans, of elves, dwarves, of Sherekh, you pick). Any gender.
  • A pirate / poacher / smuggler dealing in underworld or black market trade.



Here is the character sheet skeleton, in case any of you couldn't find it:
Name:

Age:

Gender:

Sexuality:

Appearance: (You can disregard this field if you use a character image, unless you have additional info to add. Please refrain from using anime or overly cartoony images as faceclaims. I prefer real people or realistic artwork for guests/park staff, but fantasy art is fine for hosts.)

Category: Guest / Host / Staff

Occupation: (What your character does for a living, regardless if they’re guests or hosts. If you are making a Park Staff sheet, this is where you would include their department and/or job title. Keep in mind, visitors to the park are typically ultra-wealthy except in rare cases.)

Weapons: (Guests and Hosts only. Park Staff are unarmed, with the exception of QA Personnel, who are authorized to carry firearms.)

Personality: (Five separate, individual words that describe your character in a nutshell. You don’t have to balance them with positive/negative, though you are welcome to if you prefer. Any five words that best summarize this character.)
 
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Name: El Casper (El short for Eliza)

Age:
33

Gender:
Female

Sexuality:
Hetero

Appearance: Has a tattoo of a compass pointing to a north star in the back of her right shoulder, almost always hidden by her cloths, although a few fellow staff members may have seen it at the pool (assuming staff living facilities has some sort of pool or gym) and a slight scar breaks her left eyebrow.

Category:
Staff

Occupation:
Assistant Head of Narrative and Design, Campaign and Quest designer

Weapons:
N/A

Personality: Brilliant, Sassy, Playful, Calculated, Assertive
 
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  • Name: Yui Tamashiro

    Age: 33

    Gender: Female

    Sexuality: Bi

    Category: Guest

    Occupation: J-Pop Singer

    Weapons: Shortbow | Dagger/Dagger

    Personality: Upbeat, Charming, Carefree, Reckless, Vain



    Image Credit: Aya Osanai

  • Name: Quorin Sveinsdottir

    Age: 25

    Gender: Female

    Sexuality: Hetero

    Category: Host

    Occupation: Hinterfrost Valkyrie

    Weapons: Spear / Small Shield

    Personality: Fierce, Swift, Stubborn, Loyal, Caring

  • Name: Lorenzo Hidalgo

    Age: 37

    Gender: Male

    Sexuality: Bi

    Category: Staff

    Occupation: Head of Narrative and Design

    Weapons: None

    Personality: Creative, Arrogant, Egotistical, Oblivious, Vulgar

    Image Credit: Alberto Rubio
 
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Name: Urmug Nazga


Age: 34


Gender: Male


Sexuality: Homosexual


Appearance: Orc of generic order, very bald. Also typical thiefware with a blue hooded cloak, brown vest, a belt with several pouches and sheathes for his daggers, brown pants, and leather boots.
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Category: Host


Occupation: Thieving mercenary


Weapons: Twin daggers


Personality: Caring, dutiful, familial, protective, silent





Name: Eric Corsima


Age: 13


Gender: Male


Sexuality: Still questioning, just a kid but possibly swings both ways?


Appearance: Always dressed nice in a suit usually out of the park, blond hair, blue eyes. In-park, he dresses as a typical mage with a blue hooded robe.
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Category: Guest


Occupation: Student


Weapons: Magical Book of Despair (As he calls it, his weapon of choice)


Personality: Spoiled, dumb, hyper, stalwart, courageous
 
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AI Blake.jpg

Name: Blake

Age: 30

Gender: Male

Sexuality: Hetero

Category: Host

Occupation: Animal handler and breeder

Weapons: swords, knives, spear

Personality: Agile, resourceful, intelligent, decisive, intuitive

(I'd like him to be on the verge of resisting his programming when faced with 'inconsistencies and mistreatment of himself or others' if that's ok with you))
 
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Brodie Spence.jpg


Name: Brodie Spence

Age: 27

Gender: Male

Sexuality: hetero

Category: Guest

Occupation: Son to a Scottish Laird in the northern Highlands. NO actual occupation.

Weapons: Rifle, Crossbow, knife and sword.

Personality: Sarcastic, intelligent, Strong, Brave, Volatile
 
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@PoetLore would you mind following the skeleton I posted further up? Here it is again for reference:

Name:

Age:

Gender:

Sexuality:

Appearance: (You can disregard this field if you use a character image, unless you have additional info to add. Please refrain from using anime or overly cartoony images as faceclaims. I prefer real people or realistic artwork for guests/park staff, but fantasy art is fine for hosts.)

Category: Guest / Host / Staff

Occupation: (What your character does for a living, regardless if they’re guests or hosts. If you are making a Park Staff sheet, this is where you would include their department and/or job title. Keep in mind, visitors to the park are typically ultra-wealthy except in rare cases.)

Weapons: (Guests and Hosts only. Park Staff are unarmed, with the exception of QA Personnel, who are authorized to carry firearms.)

Personality: (Five separate, individual words that describe your character in a nutshell. You don’t have to balance them with positive/negative, though you are welcome to if you prefer. Any five words that best summarize this character.)
 
Sorry didn't see that. Wasn't sure about the age of the AI's so I just said does not apply, and I didn't think the sexuality did either until they reject their programming. Please correct me if I'm wrong there.
 
Approximate age for how old the hosts are meant to appear is fine in terms of the age section (for example, Quorin in my post is a host who appears 25, but hasn't actually existed for 25 years). Doesn't have to mean age like how long ago they were built. And the sexuality still matters insofar as, for example, a male host who prefers women might not be receptive to advances from men. They're not huge details, though.

The big thing is, no rifles or firearms of any kind are in the park (the only people permitted to carry firearms in the park are security and quality assurance).

I also need Blake to have an in-world occupation. I don't mind having him be a guide that escorts guests further into the park, but what is the mechanism for how he accomplishes that? If a guest were to ask him what he does for a living and he had to give an in-character response, whatever his answer would be should be in the Occupation field.
 
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It's ok for a guest to ahve a weapon proficiency in something that isn't allowed in the park, right? Brodie is ok as is?
 
Name: Malaylea of the Dark Moon (ma - lay- e - ah )

Age: Lorewise, she is 430 years old, but she looks like she is in her mid-twenties

Gender: Female

Sexuality: Bisexual

Appearance:
Category: Host

Occupation: Princess of the Verdant Wilds

Weapons: She normally doesn't have a weapon, however she does wear a green pendant that is supposedly magical

Personality: Royal, Sheltered, Multi-faceted, Stubborn, Lonely
 
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  • Name: Dorin "The Forgetful"

    Age: 72

    Gender: Male

    Sexuality: None

    Appearance:
    181448
    Dorin where long faded blue robes that are frayed at the edges and a pointy wizard hat. He also has a long white beard that reaches down to his waist. His appearance is designed to be exactly what the average guest would assume an old Wizard would look like because that's exactly what he is.

    Category: Host

    Occupation: Wandering Vagrant

    Weapons: A long wooden staff with a white crystal ball affixed to the top. There is a clearly visible crack running through the crystal ball.

    Personality: Eccentric, Helpful, Forgetful, Oblivious, Kind

  • Name: Victor Cain

    Age: 38

    Gender: Male

    Sexuality: Hetero

    Appearance:
    181449

    Category: Guest

    Occupation: Executive at Google

    Weapons: Sword/Focus (a playing card cut from bone, the Ace of Spades), Longbow

    Personality: Arrogant, Patient, Manipulative, Callous, Steadfast
 
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  • Name: Matthew Gabriel Forrester

    Age: 36

    Gender: Male

    Sexuality: Heterosexual

    Appearance: He tends to dress casually outside the park though does dress sharply whenever it is needed. Inside the park, he has come to obtain decent and reliable armor.

    Category: Guest

    Occupation: CEO of Paforre Gaming Corporation

    Weapons: Sword, Shield | Throwing Knives

    Personality: Courageous, Empathetic, Polite, Trusting, Overprotective


  • Name: Elirose Deezore

    Age: Biologically 239, appears in her 30s

    Gender: Female

    Sexuality: Bisexual

    Appearance: She sports many faded scars from her various jobs, with a particularly nasty one on her arm. She has her mercenary guild tattoo engraved on her left shoulder. There is also a dragon tattoo on her back.

    Category: Host

    Occupation: Ex-mercenary of the Firehawks Mercenary Guild | Bandit loyal to Aralia

    Weapons: Greataxe | Dagger, Dagger

    Personality: Loyal, Resourceful, Ruthless, Perceptive, Pragmatic
 
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Name: Lothor Silver Captain silver

Age: 28

Gender: Male

Sexuality: Heterosexual

Appearance:
black-sails-john-silver-trench-coat-1-500x500.jpg
Category: Host

Occupation: Pirate Captain, takes Guests on a lost treasure hunt, or can be a bounty.

Weapons: Sword and dagger

Personality:Callous , Charming, calculating, cold, and adventurous.
 
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Name: Aralia Houndor

Age: 26

Gender: Female

Sexuality: Bisexual

Appearance:9f8e391a95ae382b31a27456710413ca.jpg
Category: Host

Occupation: Bandit, Leader A bounty for the guests, also has her own adventure for the more devious guests.

Weapons: Sword and dagger

Personality: Cold, charming, manipulative, preceptive, and seductive
 
Name: King Adonis III

Age: 56

Gender: Male

Sexuality: Straight, if you're brave enough.

Appearance:

manuel-arroyo-renderfinal4k-final-ig.jpg


(Credit to Manuel Arroyo for the faceclaim.)

Category: Host

Occupation: Monarch of Haven and the Allplains

Weapons: Sword. Rarely used, as his guards do most of the fighting for him.

Personality: Greedy, cruel, hedonistic, power-hungry, crude.
 
Name: Sabine Anharis

Age: 27

Gender: Female

Sexuality: Bisexual

Appearance:

angelina-petrova-hd-wallpaper-55210-56950-hd-wallpapers.jpg



Category: Guest

Occupation: Model and Pornstar

Weapons: Bow and Arrow, and dagger

Personality: Precective, witty, daring, bold, and adventurous
 
Name: Declan Cavanaugh

Age: 29

Gender: Male

Sexuality: Heterosexual

Appearance:
6b5bcd10dba602a1bbc5edaf5f51f25b.jpg


Category: Staff

Occupation: QA

Weapons: Firearm

Personality: Funny,sarcastic, calculating, kind, and protective.