Eureka Academy: First Semester [SU/OOC]

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@Exprimere
I'm liking it so far but he seems a little tame ability-wise to be Blue rank. Unless that too is still a WiP.

@Everyone Else
Just a warning that we've got about a week before the start of the RP. Since we didn't reach the player quota by now, I'm just going to start it on the intended date.
 
I'm toying with an idea at the moment actually ^^ But I'm still working out the kinks, sorry.

I'malsoprocrastinatingonthebiographybecauseIsuckatthose>.<​
 
Name: James Lawrence Hoffman

Age: 678 (Appears 28)

Race: Planeswalker - Human (Planeswalkers are beings that have had an inner spark ignited that allows them to cross the planes of existence [not dimensions]. They are beings of immense magical power and technically are beings of pure energy despite the fact that they usually take the form they had at their ascension.)

Class: Planeswalker

Title: Staff - Head Librarian

Sect Study: N/A

Appearance: Almost unhealthily thin due to his sickly childhood, James is tall for a human, being roughly 6' 3". Despite his position as Head Librarian of Eureka Academy, a position he has held for over 150 years, he maintains an unkempt appearance that often makes him seem more approachable by students as opposed to the strict dress of his fellow librarians. His clothes seem to have seen far better days, often being rumpled and well-worn.

His hair is a wild, sandy blond that is shoulder length and frames his face well. He almost always has a smile on his face and his green eyes are usually half hidden by his own eyelids, giving him the appearance of a perpetual stoner. His standard of dress is an untucked black pinstriped dress shirt, always untucked with the top two buttons undone, black jeans with matching Converses and a well worn dark brown leather long coat. He is known to occasionally wear a loose red tie but this is rare.

Personality: Given his immortality, James likes to take things slow and enjoy life. He's often found not behind the desk but rather in one of the comfortable armchairs in Eureka Academy's Library with a book in hand. He is a very friendly and caring man and many students have come to him for both advice and magical tutouring.

His calm demeanour though hides a fire within - he cares deeply about Eureka Academy. This is the first place he has been able to spend more than two decades in and he would do anything to protect it. However he keeps his power well in check and is loathe to use what many might call 'ultimate power'.

Weapon(s): His magic, though he does have access to a number of artifacts available to him that he can use.

Abilities/Magic:

Time Immortal - James is immune to the ravages of time and though it is very difficult to kill him, he can be incapacitated.

Nature's Grace - The ability to control the essence of nature. Allows for the destruction of artifacts and enchantments, the summoning of beasts, reptiles, fungi, etc. of the forest for combat and other things, and the facilitation of growth and renewal.

Trickster's Flightiness - The ability to control of the realms of ocean, air, and mind as well as minour temporal and spacial realities. Can summon beasts of both sea and air as well as creatures of artifice; he can redirect and cancel the energies of spellcasting; can create illusions and control weaker minds.

L-space - James is able to enter and traverse the realm only available to true Librarians known as L-space.

History: James' complete history is known to very few in the entirety of existence. This is mainly because he only spends about twelve years maximum in any given place - any longer usually raises too many questions.

When asked about it, he provides only a few details concerning his early life. He grew up on a technologically advanced world with a number of things far more advanced than most of the students would believe. Before he discovered magic he had been sick often due to a weak immune system but it never stopped his love for reading. He was and still is very intelligent and the people of his hometown expected much of him, becoming disappointed when he became a librarian instead.

Books were of course, obsolete by then but only in the conventional sense. Every library had every book there could possibly be thanks to the CIR technology. These small crystal cubes could hold such vast amounts of data that the entire library of years past could be put on one. Divided into subheadings under categories, it was easy to find whatever you wanted to know about.


This same technology was what powered Eureka Academy's library. Though still in magical books, They could access whatever knowledge you needed. If you wanted to know about fire magic there was a book in the magic section labelled Fire and all you had to do was open it and see the entirety of any and all works on fire magic from theory to spellbooks to combining it with other magics.

Of how he came to Eureka Academy or how he acquired his magic he says little. He has been Eureka Academy's Head Librarian for 150 years and also as a tutour in the fields of magic for those interested.
 
Name: I.D. HK 472-9 (Dirge/Bobby)

Age: Indeterminable (several thousands of years old, also irrelevant.)

Race: Ancient Golem.
Ancient Golems were mechanical constructs very much resembling current, highly advanced robots in function and build, if being entirely different in structure and origin. Golems were powered by prana, an ancient magical energy source that was very much similar in function to the Mana used by magicians today, but could only e harnessed through objects, figures and symbols, rather than beings and chants, resulting in ancient magecraft looking much more like a science than an art form. Ancient Golems' bodies are devoid of several internal structures one would expect to find in a modern robot, such as electrical wiring and internal power source. Instead they were animated by a very complex magical system of data circuits ethereally bound to their physical forms. These Prana Circuits did not necessarily exist within the golem itself, but rather they were akin to magically summoned items bound to a single owner, existing in a space of their own when not manifest within the real world (where they take on the appearance of solid-light projections coming from the visor of the golem). These circuits act as the reserves for the various 'programs' and protocols through which the golem operates and, without them, the golem is little more than a giant metal action figure. This design feature makes them much more durable in battle than a modern robot, as they cannot be rendered inoperable by short-circuitry or by destroying their internal workings (they have none), meaning the only physical way to render them inoperable is to actually destroy their structure beyond reasonable functionality. Similarly, however, their unique composition leaves them much more susceptible to magical attacks than modern robots, as a sufficiently powerful direct magical attack will momentarily disrupt the connection between the golem and their Prana Circuits, causing them to shut down and initiate a lengthy reboot process during which they are completely disabled. Being disconnected from the prana circuits several times or for a lengthy period also runs the risk of having their programs becoming corrupted, causing them to lose access to one or several of their functions and/or memories depending on the severity of the corruption. this can, however, be undone by having their master or a recognized technician manifesting the prana circuits and manually repairing them (a task that has been likened to solving a complex 3D block puzzle). This procedure is somewhat risky for the golem, however, as when the circuits are manifest in reality, they are susceptible to physical or magical damage which could cause them to deconstruct entirely, rendering the golem into nothing more than a lifeless doll. Finding and destroying the glyphs engraved on the golem's body that bind the prana circuits to them will also have the same effect, regardless of whether or not the circuits are manifest.

A golem will run out of prana energy if running at heightened/maximum capacity for too long, if this happens, they will have to power down for a short while while they recharge, converting ambient magical energy into Prana. How long this recharge will take is entirely dependent on how dense the location of the golem is with magical energy

Class: High Combat Capacity Target Elimination Golem (basically a super advanced assassination droid)

Title: Student

Sect Study: Arma - Red (Blue level as Dirge, black Level as HK)

Appearance:
Elemental_Powered_Armor_by_Shimmering_Sword.jpg

Personality: Bobby is a gentle automaton naturally. Under the tutelage of Marco and his sister Cindy, he strove to learn what it meant to be a 'friend'. He enjoys engaging others into conversation and is incredibly curious, always wishing to acquire new knowledge. Somewhat paradoxical to his true nature, bobby dislikes confrontation and violence (possibly an applied self-preservation protocol to prevent him from endangering himself should his combat capabilities be disabled) and tries to find a peaceful solution to any argument. He is also naturally very compliant with any request made of him, the only exception is requests that would upset, endanger, or go against the orders of Marco, whose word he considers absolute authority (often to comical degrees).

When Bobby activates his combat protocols, his personality undergoes a dramatic change. More than likely, this is what Bobby originally was like before his data files were so heavily corrupted. He looses the innocence and wonder of his normal persona and becomes more like what you would expect of a killing machine. He becomes cold, calculating, impersonal and efficient. Under this effect he prefers to be addressed as 'Dirge' claiming that the name feels familiar to him, more than likely a remnant of his currently corrupted memory files. While his unflinching loyalty to Marco's orders remains, Dirge often seems less pleased with his 'master' than Bobby, and often comments on how the young man's aversion to lethal force is an unnecessary complication. While 'Dirge' possesses all of 'Bobby's memories, the reverse is not true, and bobby will often fail to recollect what has happened during the time in which his combat protocols are active (more than likely a side-effect of his still partially damaged data circuits, related to his corrupted memory files).

It should be noted that while previous to coming to Eureka Bobby would only activate his combat protocols either when Marco ordered it, or when someone directly threatened Marco with imminent physical harm, a remnant protocol of his makes him become aggressive whenever he detects 'the enemy'. This most likely refers to whichever enemy force he was originally programmed to fight against when he was originally created since the protocol is only ever activated whenever he comes upon certain ancient relics (more than likely remnants of the civilization against which he was programmed to fight). When he comes across such a relic, he no longer responds to anyone's orders, including marco's and identifies himself by his original designation of HK 472-9. In this state he will not rest until he has destroyed whatever relic triggered his protocol (as well as whomever happens to be in its possession, as he seems to believe they are 'the enemy'). Once the relic is destroyed, he will return to his 'bobby' persona. As with the Dirge 'transformations' bobby carries no recollection of what just happened after shifting to his HK personality (again though, Dirge seems aware of HK's actions).


Weapon(s): Bobby, in his normal state, cannot access any of his weapons or combat protocols, and thus can only fight using his are hands. As 'Dirge' however he has access to 8 inch, diamond hard, razor sharp hidden blades that can be deployed from/retracted into his forearms and heels, along with a smaller, 2 inch pair that can e extended from his 'toes'. His combat protocols also give him access to several martial arts techniques that were implemented into his programming, making him a much deadlier and more skilled combatant. While he carries no firearms on his person, he has knowledge of how to operate nearly every kind, should he come across one.

Abilities/Magic: Bobby, being a mechanical/magical construct, is several times stronger, faster, and more durable than a regular human (he's been known to catch a cannon ball without flinching), as well as possessing near limitless stamina. He also doesn't require any rest or food. As 'Dirge' He possesses the ability to access his combat protocols and armaments, of which include several hidden weapons, deployable thrusters that enable him to fly/hover/glide for short periods of time, and an active camouflage system that makes him nearly completely invisible (the efficiency of the active camouflage is inversely proportional to his movement speed. The camouflage does not extend to his blades and thrusters, requiring him to deactivate them in order to hide effectively).

History: Bobby as far as he can recall, was originally an assassination golem created by an ancient, highly advanced, unnamed empire that existed on Corinith's southern hemisphere before it gained its current flooded state. This empire was entrenched in a bitter, bloody war with another civilization at the time that resulted in the creations of machines such as him to replace common soldiers on the battlefield. At some unknown point in time, however, Bobby was apparently shut down and locked away inside a large metal container, left to wait out the eons in cold silence, forgotten.

After an unknown amount of millennia passed (long enough for the land to become flooded with water and for all sentient beings to forget that the two great warring civilizations ever existed) Bobby's crate was picked up from the ocean floor by powerful tides and eventually washed ashore of Menschclok island -- a small island that played home to only a small village known for its incredibly talented clock-smiths and craftsmen-- during a violent tsunami. There it was found by a young woman named Cindy who engineered to bring the crate back to her own home, putting it in her father's work-shed. Inside she, with the aid of her younger brother Marco, figured out the mechanical combination required to open the crate, in which they found the non-functioning golem. Cindy quickly likened him to the 'robots' mentioned in some of her father's books, and the two decided to name him 'Bobby' as such.

The children's initial attempts at waking him up ended in failure as the 'robot' refused to budge or respond to anything they did. That is, until Marco spotted a familiar looking sigil on the back of Bobby's head and, in following, presented the robot with a medallion he had inherited from his father: a clockmaker by trade and tinkerer by hobby who was often away visiting other islands in order to craft and repair various items for wealthy customers. Upon being presented with the medallion (which had the same sigil engraved upon it) the golem finally activated. However, the eons spent inactive and at the bottom of the ocean completely wrecked his magical circuitry, corrupting all but his most basic start-up files and programs. Marco eventually discovered that by touching the sigil on the back of Bobby's head he could cause the golem to project a holographic display of his internal networking (only Marco could do this because, as the golem would later reveal, Bobby's ownership files were also corrupted and thus inaccessible when he first awoke, causing him to identify Marco as his 'master' since he was the one holding the medallion). Of course, neither of the two children knew what these were at the time, and were instead imply baffled that a machine was projecting what appeared to be solid light that they could interact with.

Eventually they guessed that these projections were some sort of ancient 'puzzle' that they had to solve and got to work rearranging the light constructs in ways that seemed more organized, inadvertently repairing some of the damage and corruption made to Bobby's circuitry through sheer trial and error. Eventually they granted the Golem access to his movement protocols, allowing the artificial being to move around freely. Once that had been accomplished, they realized that solving one section of the 'puzzle' seemed to unlock more (in truth, as some data pathways were repaired, more clusters were the reachable and available for repair as well, granting access to more protocols and programs). As a result, they in following unlocked bobby's audio communication programs, which allowed bobby to start making sounds. However working through this one was a hard and gradual process since initially the golem could only create certain sound effects, and could only communicate via sequences of chirps, chirrs, whistles and beeps vaguely indicating emotion and intention. Additionally, even when he had full access to his communication programs, he still was only capable of speaking in the language of his original creators, and had to gradually replace words from his original language with the terms he learned in his new master's tongue.

It took no less than three years from the time Bobby was discovered before he was capable of communicating with Cindy, Marco, their father, and the rest of the townsfolk fluently(The townsfolk having quickly summarized that they could put him to good work due to his incredible strength and endless stamina). It was at this point that Bobby asked Marco what his Designation was, as he'd forgotten the purpose for which he was originally created. Marco, 13 years of age at the time, could not answer Bobby because he had no idea what his original creators could have designed him for. However, he claimed that Bobby was and always would be his closest friend. Bobby interpreted this as the assignment of a new directive, and accepted the command, his primary function from that point on would be to be 'Marco's Friend'. It was this moment that gave birth to Bobby's curiosity as to what being a 'friend' entailed exactly and even today, while he's gotten the general implications of the term, seeks to find out what the 'true meaning' of friendship is.

It was not until a year later that the alternate personae of Dirge would be discovered. Men hired by a certain rival of the children's father broke into the workshop in an attempt to steal recent designs of his before being discovered by the two siblings. It is important to note that, at the time, Marco had stopped working on fixing Bobby's data pathways for some time as he had repaired a data cluster, but to his surprise and dismay no new protocols or programs were unlocked, the cluster laying dormant despite its state of repair. As if this was not enough, the data pathways that were subsequently opened were several times more severely corrupted than any Marco had to deal with before, and neither him nor his sister thought themselves capable of repairing them.

When the two discovered the intruders, they attempted to chase them away, but were quickly overpowered by the older and stronger men. Bobby, who had been elsewhere in the house at the time, was drawn to the commotion and arrived onto the scene just as one man pulled out a knife, his leader having just ordered him to 'eliminate the witnesses'.

The dormant cluster suddenly activated, granting Bobby access not only to his combat protocols, but also the 'killer instinct' he had been originally programmed with, giving birth to the persona that would eventually come to be known as Dirge (it was later postulated by Dirge that the reason the data cluster had remained inactive until that time was because bobby's primary directive had been changed. Seeing as he was now 'Marco's Friend' and not a 'High Combat Capacity Target Elimination Golem', he had no need for his combat protocols and kept them locked down until his master was under direct threat from an enemy).

It took no more than an instant for Dirge to then dash forward and, deploying one of his arm blades, cut the attacker down. This resulted in the leader of the thieves pulling out a pistol, marking him as a threat and causing Dirge to close the distance between himself and the man and cut off his arm before he could pull the trigger. He was about to finish the job until Marco yelled out for him to stop. Incapable of disobeying a direct command, Dirge halted his blade and reluctantly spared the attacker's life. The now one-armed bandit quickly made his escape in following, screaming to anyone who could hear for help.

At that moment Marco knew that the authorities would be coming to investigate. He also realized that it would not matter that the infiltrators had started the fight, Bobby had revealed himself to be a fully capable and very literal killing machine, and he would either be destroyed or locked away somewhere as a result. Not wishing to lose his dearest and closest friend, Marco made the decision to run away into the night. Making his goodbyes with his elder sister, he ordered bobby to take him in his arms and run away as fast and far as possible (knowing full well that they would get away much more easily by relying on bobby's great speed and strength).

Complying obediently, dirge took Marco in his arms and made his own farewells (if, albeit cold ones) to Cindy before exiting the workshop and running away as fast as he could without hurting his master, not only leaving the town, but even running onto the inter-island train tracks and leaving Menschclok behind entirely.

A year has passed since the incident now, and both Marco and Bobby are still on the run from the authorities. Marco now has decided that he is going to unravel the mystery behind his friend's past and his lost memories, and thus decided to take the steps to enrol both himself and bobby as students at Eureka; both as a means to hide from his island's authorities, and because he hoped that studying at Eureka might teach him the secrets to fixing more of Bobby's internal circuitry. He also hopes that there he will be capable of finding more information on the ancient relics that seem to be the keys to unlocking the secrets of bobby's past.

Bobby, on his end, simply hopes to provide Marco with as much comfort and care as possible, and lives every day following his prime directive: being as good a friend to marco as possible. Made aware of his drastic personality changes, he studies at eureka as an arma student in the hopes of learning to control his body and its abilities, without relying on the violent secondary personalities he has developed.
 
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@Buio
Make a place if that's what you need. Like I said, blank worlds - make what you need. However, you would only have one rank Given your background, you had it right as being Red. Other personalities would not have their own. Also I'm assuming you're mainly playing the golem but if I'm understanding it correctly, he does answer to Marco. If that's true then I'd also prefer to have a mini-bio for Marco in regards for that and also to address the issue of whether he's at Eureka or not.
 
Oh, i understood that my character could only have one rank, and as bobby is the main personality red was the rank i assigned to him (this is also related to what i was asking previously about characters who had strong powers but little control over them. Bobby has great potential as a combatant, but since he can't access most of that potential without switching over to Dirge or HK, i figured that would be grounds for him to be considered as having little control over his abilities, and the majority of his studies at eureka would be centred around learning to unlock his potential without relying on his alternate personae). I just thought it was wiser to state right off the bat that his alternate personalities were stronger than the main one so that no one would cry foul play if their characters picked a fight with Dirge or HK, and were expecting to fight someone of only red-level capabilities.

basically, consider Dirge's 'blue' classification and HK's 'black' classification as what rank they WOULD be if they were the main personality. I wasn't trying to imply that they were themselves given different ranks, and i'm sorry i didn't make that clear ^^;.


Secondly, i was originally planning on having Bobby come to eureka alone, but the more I think about it now, the more I think it probably would make more sense to have Marco there with him. So i most likely will be giving marco his own sheet once i am done with bobby's ^_^.


(I would also like to note, i have no intention of using the Dirge or HK personalities as 'instant power ups' so that he can automatically win any fight he's in. I have never been of the opinion that the est character in an rp was necessarily the strongest, and boy will only be switching to his other personae when it makes sense fro them to come out story-wise).
 
Oh how delightful. Lorren will be quite fascinated with this student!
 
lol, glad to hear that entro.

btw, I have edited Bobby's history.

I will be working on Marco's CS in the following days
 
so i see loren actually crafts golems as well, how very intriguing.

yes, i agree, he shoudl find the ancient prana-based designs of the old empire found in Bobbya fascinating area of study. It also works out very well that i was planing on having Marco be a student in Ultris.
 
I might have to take Amal down. For the life of me I cannot think of a proper back story for him :(
 
want some help?

lore and backstory are pretty much my big strengths in RPing ^_^
 
That would be highly appreciated! Back stories are not my forte at all ^^' I pretty much got the lore for Djinns down with some tweaks here and there.
 
in that case feel free to PM me with the character sheet and we can discuss things there (so as to not clutter the OOC) ^_^
 
Well, it looks like you two figured that one out. Looking forward to the completion of it. Also a reminder that the IC thread will be going up this weekend.


Additionally, seeing as how Marco and Bobby are connected, I'll wait until I see Marco before outright accepting Bobby.
 
Name: Avian Roe

Age: 124 Years; they are immortal. She appears to be no older than early twenties.

Race:

Avian; Sky People; Star Fae; Winged Folk; Angels; all are common names for the race. They are very fond of the term "Avian", which is reflected in their habit of presenting themselves with their race as their first name (ex. Avian Sher, Avian Mallock, etc.) Their last name would be considered their "true name" by most other species, although Avians do not really understand that concept. In many ways, they are weird, not exactly grasping many of the common terms of the more earthly races. However, they are considered one of the most developed species [mentally and evolutionary wise]. Unlike the Human's misconception of Avians, Angels are not in anyway servants of a God, although they can be considered celestial beings, in a way. Because Avians live in remote places and generally keep to themselves, there is a lot of myth surrounding them.

Avians are immortal (in the sense that they do not age and can live forever), however, they can be killed. Though there are some sicknesses that they are vulnerable to, most do not effect them. Avians are mostly passive during peaceful times, preferring the role of scholars and guardians, but in times of war can be the most wrathful creatures in battle. Avians can either be extremely flock-dependent; meaning that they will live out most of their lives in their cities in the sky, or extremely independent, taking to the earth and socializing with all sorts of beings. The latter is much rarer than the first, and frowned upon in Avian society.

Avians do have wings, but are usually withdrawn. There are two feathered 'scars' that run down the back of an Avian, and when the wings are needed, they almost unfold from their backs. It is considered to be a type of conservative magic that runs through the Avian race (they themselves do not consider their wings to be seperate, magical things, but part of themselves and the "conservative magic" is naught but a theory). Avians are, as a rule, born warriors. Their intelligence surpasses that of man (with exceptions and variations). Magic wise, talent is rare. However, all members of the species can harness Starlight Magic, which is much more complicated than it seems. Starlight magic can only be used by Avians. Starlight is the essence of the Avian soul.

It is said that at the beginning of all- time, space, creation, destruction, peace and chaos, everything fought it's opposite for dominance. Science refers to it as the 'big bang'. Space grew ever bigger, and Time roamed it's
corridors frivolously, playing with Creation and flirting with Destruction. Creation gave birth to all within Space, and Destruction followed it's trail. Peace fell hopefully in love with Creation, and so did Chaos with Destruction. The child of Creation and Peace was Starlight, and of Chaos and Destruction, Darkness. Creation had bled onto Space and given life to the Universe. However, Peace feared that the beautiful place Creation had made was to be engulfed by Darkness. So she begged Creation to save it, to spare at least this one this one time (for Creation was cruel as well, and only merciful in the eyes of Peace), so Creation slaughtered their child, Starlight, (for nothing that could ward of Darkness could be made from nothing) and divided the essence into pieces. These pieces were put in vessels that Creation wove from herself and placed to protect the Universe. Millenniums later, they became known as Avians; the race they are now. Filled with all the wrath and peace of Starlight. Avians believe that when they die, they are reborn later as another Avian, since the Starlight essence must remain
Class: White Warrior - uses Starlight magic, primarily depends on sword blade and armor. Does a lot of fighting on the ground, but armor is light enough that she can use her wings to flee is she has to.

Title: Student

Sect Study: Dominus; Blue

Appearance:

Roe is slender, with a slight but not
exaggerated curves. Her skin is porcelain, like a doll's, flawless. Her eyes are blue- not the color of the sky, like others of her kind, but closer to the ocean, with specks of gold here and there. She keeps her hair long, despite what those in her sect say. It doesn't slow her down- her hair is almost obedient. Silky, like it was spun by.. well, angels. Unlike looks would say, under her is all strength. The softness to her face, sides, and chest are built to lie, however, so most would easily underestimate her strength. Bad for them, 'cause it's often the last thing they do.

Personality:

Roe is very independent. She is one of the few angels that decided to ditch the others for some fun and excitement away from home. She adores adventure and isn't afraid to indulge herself in the hunt for excitement. Quite frankly, she is the opposite of her Avian brothers and sisters. After having found the Crown of Creation on one of her adventures and returned it to it's home in Heaven, she is in quite good terms with the lot upstairs. She is very freelance- roaming wherever she pleases and doing what she will. No one really bothers her about it, however. After all- ability wise, she is very well capable of being Black instead of Blue. However, she tends to be too free-spirited, not
adhering to her superior's word on things, which inevitably gets her into trouble. She always manages to get out of risky situations alive, but her Professor's deem her lack of acknowledgement of authority to be a major setback, and deny her requests to get upgraded to Black.


Weapon(s): A one handed sword engraved with several ancient markings. It is her sole weapon besides a dagger. The blade had been passed down to her from her past essence's vessels.

Abilities/Magic:

Starlight Magic - Starlight magic is like a sub-genre of magic more than a sole spell. It can be used to heal, as well as enlighten a room. As an attack blind an opponent with bright flashes, among other things. It can be manipulated to defend the user, as well as to purify. It is extremely effective (more so that regular light) to spells or species that are more nocturnal or shadow/darkness-based.

Avian Flight - Avians can use their wings to flee battle as well as travel. Although the strength and speed of wings vary with individuals, with training, their wings can become quick and agile enough that they can dodge a bullet. Her own wings are large and strong enough to be able to carry herself with relative ease. She is able to whisk a person away, although it does require a bit of strength on her part.

Truth Manipulation - she can make a person believe what she wants them to believe. Only applicable if she touches the person beforehand.

Illusion - Using Starlight magic, they can make a person see something she wants them to see, via light manipulation. However, they won't be able to feel the illusion.

Combat Style - She uses her flight powers to her advantage, attacking from above by surprise- blinding opponents with Starlight magic and making them perceive what she would have them perceive. On ground-based battles, she uses her magic to shield herself and allies, and if she can get close enough, use Truth Manipulation. She uses her blade in a hack-and-slash style, lunging in and striking the opponent with wrath. If she can't find a weakness in their armor, she falls back, putting up a barrier against her enemy. Superior Dark Magic can break through it, however. If the going gets tough, she flees. Wings are good for something.


History:

Roe was reborn during the time known as the "Great Peace", a period of a hundred years where no wars broke out that concerned the
Avians. Her essence's previous incarnation had been murdered by some unknown darkness when it had descended onto the earth. Angels do not keep track of their past lives, for the sake of sanity. When reborn, it is tradition to raise an Avian as such- like an all new being, whether they were the greatest evil, or the greatest good. In times of peace, the Council of Elders (seven Avians who are rumored to not be able to die- the leaders and guides of the race. They have never been reborn, and are the wisest among them) take personal responsibility in overseeing the growth of a reborn Avian. Roe herself was raised by Elder Raphael. She was trained and educated by him as well, until the age of twenty- when an Avian is considered mature enough to do what they will on their own. The past hundred years have been a blur between traveling her home planet, and visiting Heaven. She is renown for having discovered one of the greatest lost treasures of all time- the Crown of Creation. It's quite a story, really. She enrolled in Eureka shortly after.


 
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Name: Marco Steinbuck

Age: 15

Race: Human

Class: Tinkerer/inventor - Marco has little to no combat capabilities himself, but doesn't enjoy relying on his golem companion bobby too much. As a result he's come to put his natural Tinkering abilities to use in trying to craft several useful gadgets (mainly various kinds of explosives, as well as some clockwork pistols) to use in combat. He is also dedicating himself to studying golem crafting and history under professor Phaestus whenever he has the spare time and hopes to eventually learn some enchanting magic and start implementing that in his crafting. As it stands, however, his specialty is trapwork and he fares very poorly in direct combat by himself.

Title: Student

Sect Study: Red - Ultris

Appearance:
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He also has a pair of magnifying goggles hanging around his neck that he uses during his crafting sessions.

Personality: Despite his self-imposed exile, Marco has always been and still remains a very energetic youth full of curiosity and wonder (wonder where his golem got those personality traits from). Ever since he was a child he has been fascinated with mechanics and gadgetry, owing a lot of this to observing his father and older sister at work while he was growing up. While he lacks the fine craftsman's touch his sister developed, he has always had a natural talent at picturing 3D images of objects and engines in his mind, crafting several basic wind-up toys from the spare parts in his father's workshop even when he was a young boy. Very few things excite him as much as discovering a new machine he's never come across, and when he does he will always want to figure out exactly how it works. While he was seemingly always bursting at the seams with energy and wonder while growing up, he has calmed down somewhat over the past year and become more focused and dutiful. This is largely due to his personal quest to unravel the mysteries of Bobby's workings and past.He does hope to eventually return home, but knows he won't be able to do so until he can prove without a doubt that his companion is not a threat to the people of his village.

He was somewhat traumatized by the event that caused him to run away with bobby and to this day refuses to allow either himself or bobby to resort to lethal methods when engaged in confrontation.

As an interesting aside, he seems to be blissfully unaware of his own good looks and, when asked which 'girl he likes', will reply that his older sister is the nicest person he knows, showcasing how he still lacks psychological maturity, and can at times be rather socially dense despite his mechanical genius.


Weapon(s):

Main - Pistols
Marco has 3 clockwork pistols holstered at his sides (two on the right, one on the left) that he uses as his primary weapons in combat that have an effective firing range of up to 20 yards (60ft/18m), keeping them in line with most olden flintlock pistols.

Adhering to Marco's strict non-lethality code, the pistols don't shoot bullets but rather cartridges and blunt slugs designed to shatter on impact. In the case of the slugs this causes severe bruising and minor lacerations from embedded shrapnel, as well as occasionally broken bones depending on the placement of the shot. The pistols have an effective accurate range of up to 20 yards (60ft/18m), keeping them in line with most olden flintlock pistols. The cartridges have a tip casing that is fair deal more fragile than the slugs, because the projectiles are intended as a delivery method, not as the actual attack. The cartridges are loaded with a variety of different chemical ingredients that are released upon the destruction of the projectile, causing a variety of effects depending on which chemicals the cartridges are loaded with. The most popular cartridge types are the 'sleeper' and 'smoker' types. The former is filled with two liquid agents that, upon the shattering of the casing, are mixed together, causing a chemical reaction that releases potent but colourless fumes that act as powerful sedatives to anyone who inhales them, generally knocking them out within a few seconds.

smoker type cartridges are filled with a powdered form of a white phosphorous derivative, mixed with a highly reactive oxidizing agent. When the cartridge fractures, the oxidizing agent activates due to contact with the air, creating heat that ignites the white phosphorus. The end result is a thick and quickly expanding smoke screen being created. (note: it isn't uncommon for macro to, in a pinch, throw one or several smoker cartridges to the ground in order to create an immediate smoke screen, helping him escape a tight spot)

The pistols do not use any form of gunpowder or explosive to propel the loaded projectiles. Instead, the clockwork mechanism releases the internal hammer upon pulling the trigger. The hammer launches the projectile out of the barrel, but lacks the force to send it flying any more than approximately 20ft. It is actually a gelatin priming agent loaded in the back of each cartridge and slug that is primarily responsible for the power behind the projectiles. The impact force of the hammer striking the center of the loaded projectile activates the primer, causing it to quickly deflagrate, releasing highly pressurized gas from the back of the projectile via small holes drilled in the primer's chamber, the result being the projectile being rocket-propelled to its desired velocity at approximately the same instant it leaves the barrel. The result is that the pistol become virtually silent weapons, as the only noise generated from them is the actual mechanism impacting with the loaded projectile (which is comparable to the sound of a stapler) and the sound of the round whizzing through the air (itself not much louder than, say an arrow or crossbow bolt).

The major drawbacks to the pistols are that each shot needs to be loaded individually (Marco has outfitted himself with a belt of slugs and cartridges for exactly this reason, as well as having back up rounds in his backpack) and that the firing mechanism needs to be wound up via a small crank wheel to the side of the guns after each shot, resulting in a 5 second or so reload time in between each shot (hence him carrying multiple pistols on his person. it is a work-around to this low firing rate).

altogether he has about 20 slugs in total, as well as 15 cartridges of each type

Secondary - Explosives
Along with his pistols, Marco always carried a workman's backpack with him that is stocked not only with replacement cartridges and slugs, but also five hand grenades (with a sixth hanging at his left side next to one of his guns). As can be expected from marco, the grenades are not standard ballistic explosives as those tend to be a bit too lethal for his tastes.

Instead, he has specialized the grenades into tactical weapons. Two of the grenades are outfitted with the same internal components as the sleeper and smoker cartridges, only in larger quantities, granting him a one-use augmented effect of the cartridges. (so that's 1 sleeper grenade and 1 smoker grenade)

the remaining 4 grenades are divided into 2 new categories, Stunner and Sticker.

The stunner grenades are, in essence, flashbangs designed to create an incredibly loud explosion paired with a bright light in order to sun and disorient enemies. As an added bonus, the magnesium used in the grenade is heavily ionized, meaning that he grenade has EMP properties as well, enabling the grenades to disable basic mechanical constructs relying on an electric power source for short periods of time (so things like surveilance cameras and simple robots).

Sticker grenades are a bit more complex. They have a shorter effective blast radius than the other grenades, and work by splashing any surrounding enemies with a thick, slimy substance upon detoation. The slime, once it comes into contact with air, starts to dry out immediately, adhering itself to the skin and clothes of the enemies it came into contact with and taking a form similar to rubber within a matter of seconds. Hence the constricting and elastic properties of the slime will greatly reduce the mobility of anyone caught in the blast, and can outright immobilize them if they are covered with enough of the stuff.

In his backpack marco also has a set of basic worksman's tools and some spare parts that he can use to quickly fashion himself trapwire shells. all he needs to do then is set up the wire traps ahead of time and place one of his grenades in the shells, and anyone then activating the wire trap will then be treated to the nearby grenade exploding and subjecting them to whatever effect that grenade type is outfited with.

The worksman's tools can also be used by Marco to make himself more shells for his pistols if he finds some scrap metal in the field

Abilities/Magic: Marco only has one notable ability, his genius at crafting gadgets, engines, and tools out of metal, especially the clockwork variety. While his designs lack aesthetic polishing and fine intricacy, he is a genius at conceptualizing blueprints in his mind, and then immediately being capable of assembling what it is he wants to craft simply from following the schematics in his head. This ability also grants him a very fine understanding of the internal working of most machines and, while he isn't as talented working with electric circuitry as he is with clockwork and fuel-based engines, he can quickly figure out the workings of nearly any machine he comes across (provided it doesn't run primarily on magic). This allows him to dismantle for parts and/or sabotage nearly any piece o machinery he comes across, should he need it.

Despite his great talent as a craftsman though, macro's work does take time, he can't craft anything in the middle of battle, and crafting usually requires him to find something to use as a workbench. his more complex and useful designs (such as his grenades for example) can only be crafted when he is at school and has all of his equipment on hand.

History: After Bobby and Marco first went on the run, the young man didn't know exactly what they two should do. hey drifted from one island to the next without much purpose, trying to dodge the authorities that would be looking for them so as to avoid being taken back home, but at the same time marco longed to return, to find some way of explaining himself and the actions of his golem companion without them taking bobby away, but deep down he too was afraid of what his friend had done, especially considering bobby did not seem to remember any of it, and couldn't think of any way to prove that it wouldn't happen again.

Marco started trying to fix bobby's prana circuitry again, but as he though the damage done made the pathways an indecipherable mess, and it was slow, trudging, delicate work trying to fix even small sections of the corruption. For 2 months the two wandered like vagabonds, Marco trying to decode more of bobby's programs and data pathways in a futile attempt at understanding more of his friend's workings so as to ensure that he could not be a danger to anyone else.

This was, however, abruptly interrupted when the two came across an exhibit on ancient artifacts and civilizations, marco having snuck inside in hopes that learning about ancient civilizations would reveal more about bobby's past. In a way, he was right.

Some of the pieces in the exhibit bore a mark that bobby recognized as belonging to the ancient enemy he once fought, this triggered the awakening of his HK persona, and the robot went on a cold rampage until all relics were destroyed, even injuring (though thankfully not killing) several of the guards who tried to stop him, and immediately returning to his bobby personality once the task was done.

Marco once again was forced to flee with his companion, but now he had a lead. He knew for certain that specific old relics did hold some key to figuring out bobby's past, and that learning more about them would help him figure out more about the golem in turn. Marco then knew where he had to go, to the single greatest collection of knowledge in the system, Eureka academy.

Managing to forge false identities for himself and for bobby, Marco found a recruitment officer and managed to impress him enough both with his tinkerer's skill and with bobby's design to earn a recommendation from him into eureka.

In following, both Marco and Bobby passed the entrance exams to Eureka, and bobby was placed in Arma sect while macro was set to study in Ultris (though, considering their special relationship, Bobby was permitted to reside in Marco's dorm room in between class periods).

Now in the school, Marco does his best to keep his and bobby's origins as secretive as possible and spends as much time as he can in the library in between classes, reading up on ancient civilizations, hoping to find a clue of bobby's true origins. He's also learned of a professor in Ultris sect who has started creating golems of his own, and is now in the process of trying to apprentice himself to that professor, hoping that his knowledge would also shed some light on bobby's internal workings.
 
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done with my form- if there is anything wrong, or confusing, feel free to tell me. ^^"
 
@Yaoi
Gotta keep myself calm cause I squee when I read yaoi but... Looks good though I do have one issue of clarification. I'm assuming Heaven in this case is the Avian city on which planet? Is it a floating island? Mountaintop paradise?
 
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