- Invitation Status
- Posting Speed
- One post per day
- 1-3 posts per week
- Online Availability
- 8 a.m. to 3 p.m. EST
- Writing Levels
- Adept
- Advanced
- Preferred Character Gender
- Primarily Prefer Female
- Genres
- Modern Fantasy, Fantasy, Psychological, Action, Steampunk
Etrian Odyssey:
Plateau of Perils
Falside
The town of Falside is a quaint one surrounded by the sea. Despite the more relaxed nature of its citizens, the local labyrinth, a massive tree which extends from atop the town's highest point, has attracted a great deal of attention from explorers. Many have come from afar to search it, in hopes of making a name for themselves, or simply to find hidden treasures. The labyrinth is treacherous though, and few have ever made it past the 5th floor of its interior...
The labyrinth, aptly named Yggdrasil, isn't all Falside has to offer. Due to it being surrounded by water, plenty of seafaring duties are offered up for those willing to undertake them. The presiding ruler of Falside, Regent Filtrude, wishes to expand Falside's horizons, but those inside know little of what lies beyond their sight. As such, all explorers capable are asked to venture out for them, and to map what they can of the surrounding areas.
Inside the town itself, there resides a blacksmith, run by a man named Timothy, as well as a pub, overseen by a woman by the name of Sylva. The town's inn also acts as a hospital, both being maintained by Victor, a doctor of sorts.
Yggdrasil
The Yggdrasil labyrinth is a great one. Extending far above the town, what lies in its heights remains a mystery. Some claim it to possess great treasure, while others fear an overwhelming power best left buried. All that is known so far is that the first five floors are unlike other Yggdrasil, whose first steps are often adorned with forestry. No, as soon as one enters the Yggdrasil of Falside, they'll notice it's almost completely, with splotches of land here and there. One wonders how each floor maintains its own water, but the mysterious power the Yggdrasil knows is incomprehensible to man - as of yet.
You are but one of the many explorers who now makes their way to Falside, for whatever reason you may have. No matter the why, it is certain that it will not be an easy endeavor. Go forth to Falside with a brave heart and a determined mind, and you may yet survive to unravel its secrets...
General Information
Your role in this roleplay will be as an explorer who seeks to explore Yggdrasil, for whatever reason. As the GM, I won't be actively playing a character, as my role will be more to maintain the setting, and to narrate.
Combat within this roleplay will be freeform, but I, the GM, reserve the right to resort to dice mechanics for major battles. When dice mechanics are not at work, players are expected to use reasoning in how their characters fight. While you are not a novice, you aren't exactly an expert either.
When it comes to exploration, exploring the town can be done freely, but upon entering Yggdrasil, I will make a post containing a general description of the floor's layout, as well as include an incomplete map. Exploration will have a huge focus on observation, and IC posts should represent as such. Players will be expected to outline their actions in detail. After each player has posted, I will make a post outlining the things the explorers may have observed during their actions. Players will be expected to use this information to fill out the map provided.
Once the stairs are reached, the players can choose to submit their map, or continue exploring the floor. Continued exploration may be rewarded, or it may be punished. Likewise, some floors will only be accessible after a key event has been triggered in the town or on a previous floor. If there are any questions, please feel free to ask.
Rules
1. Follow all Iwaku rules.
2. IC drama is good, OOC drama not so much. If it has to happen, keep it to PM or ask me to settle things.
3. No godmodding, or anything of that nature.
4. Looking for a paragraph minimum with good grammar and punctuation - the works. At the start of a floor, I won't expect too much because your map will be bare.
5. My word is law.
6. Character death is possible. That being said, you'll be able to join the guild as a new member if your main character dies off somehow (try not to let that happen though).
7. Have fun. If you aren't, it means that either I'm not doing my job right, or you aren't doing something right. We'll figure out which one.
8. If you have any questions, ask me immediately. The faster I know what you need to know, the faster we can move on.
Character Sheet
(Image, optional)
Name:
(Self-explanatory - include nicknames)
Gender:
(Self explanatory - no apache helicopters)
Age:
(How old are you? Nothing below 13, please)
Class:
(Whatever you mentioned in the chat)
Personality:
(Self explanatory - don't be one dimensional)
Background:
(How did your character come upon Falside? Why did they become an explorer?)
Skills:
(These are special skills your character is capable of using - you start with only one, but you'll gain access to more as key events are triggered)
Strengths:
(At least one for every weakness)
Weaknesses:
(At least one for every strength)
Quirks:
(Odd things that make your character unique)
Other:
(Anything that doesn't fit above)
Plateau of Perils
Falside
The town of Falside is a quaint one surrounded by the sea. Despite the more relaxed nature of its citizens, the local labyrinth, a massive tree which extends from atop the town's highest point, has attracted a great deal of attention from explorers. Many have come from afar to search it, in hopes of making a name for themselves, or simply to find hidden treasures. The labyrinth is treacherous though, and few have ever made it past the 5th floor of its interior...
The labyrinth, aptly named Yggdrasil, isn't all Falside has to offer. Due to it being surrounded by water, plenty of seafaring duties are offered up for those willing to undertake them. The presiding ruler of Falside, Regent Filtrude, wishes to expand Falside's horizons, but those inside know little of what lies beyond their sight. As such, all explorers capable are asked to venture out for them, and to map what they can of the surrounding areas.
Inside the town itself, there resides a blacksmith, run by a man named Timothy, as well as a pub, overseen by a woman by the name of Sylva. The town's inn also acts as a hospital, both being maintained by Victor, a doctor of sorts.
Yggdrasil
The Yggdrasil labyrinth is a great one. Extending far above the town, what lies in its heights remains a mystery. Some claim it to possess great treasure, while others fear an overwhelming power best left buried. All that is known so far is that the first five floors are unlike other Yggdrasil, whose first steps are often adorned with forestry. No, as soon as one enters the Yggdrasil of Falside, they'll notice it's almost completely, with splotches of land here and there. One wonders how each floor maintains its own water, but the mysterious power the Yggdrasil knows is incomprehensible to man - as of yet.
You are but one of the many explorers who now makes their way to Falside, for whatever reason you may have. No matter the why, it is certain that it will not be an easy endeavor. Go forth to Falside with a brave heart and a determined mind, and you may yet survive to unravel its secrets...
General Information
Your role in this roleplay will be as an explorer who seeks to explore Yggdrasil, for whatever reason. As the GM, I won't be actively playing a character, as my role will be more to maintain the setting, and to narrate.
Combat within this roleplay will be freeform, but I, the GM, reserve the right to resort to dice mechanics for major battles. When dice mechanics are not at work, players are expected to use reasoning in how their characters fight. While you are not a novice, you aren't exactly an expert either.
When it comes to exploration, exploring the town can be done freely, but upon entering Yggdrasil, I will make a post containing a general description of the floor's layout, as well as include an incomplete map. Exploration will have a huge focus on observation, and IC posts should represent as such. Players will be expected to outline their actions in detail. After each player has posted, I will make a post outlining the things the explorers may have observed during their actions. Players will be expected to use this information to fill out the map provided.
Once the stairs are reached, the players can choose to submit their map, or continue exploring the floor. Continued exploration may be rewarded, or it may be punished. Likewise, some floors will only be accessible after a key event has been triggered in the town or on a previous floor. If there are any questions, please feel free to ask.
Rules
1. Follow all Iwaku rules.
2. IC drama is good, OOC drama not so much. If it has to happen, keep it to PM or ask me to settle things.
3. No godmodding, or anything of that nature.
4. Looking for a paragraph minimum with good grammar and punctuation - the works. At the start of a floor, I won't expect too much because your map will be bare.
5. My word is law.
6. Character death is possible. That being said, you'll be able to join the guild as a new member if your main character dies off somehow (try not to let that happen though).
7. Have fun. If you aren't, it means that either I'm not doing my job right, or you aren't doing something right. We'll figure out which one.
8. If you have any questions, ask me immediately. The faster I know what you need to know, the faster we can move on.
Character Sheet
(Image, optional)
Name:
(Self-explanatory - include nicknames)
Gender:
(Self explanatory - no apache helicopters)
Age:
(How old are you? Nothing below 13, please)
Class:
(Whatever you mentioned in the chat)
Personality:
(Self explanatory - don't be one dimensional)
Background:
(How did your character come upon Falside? Why did they become an explorer?)
Skills:
(These are special skills your character is capable of using - you start with only one, but you'll gain access to more as key events are triggered)
Strengths:
(At least one for every weakness)
Weaknesses:
(At least one for every strength)
Quirks:
(Odd things that make your character unique)
Other:
(Anything that doesn't fit above)