Eternity Beckons

Excession

Infohazard
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
  1. Look for groups
Posting Speed
  1. 1-3 posts per day
Writing Levels
  1. Advanced
  2. Adaptable
Preferred Character Gender
  1. Male
Genres
Horror, fantasy, sci-fi.
"Our origin is steeped in confusion and obfuscation. We are the forgotten dead, vengeful and rapacious. We are the get of a mad wizard, long since slain. We are the whelps of mortal men and Demons.

But I prefer a much older story.

They say that the gods abandoned us because we found a way to murder one. We slew that impossible thing, and drank the divinity from its veins. For this, we were cursed.

I'll admit to ego, in this. To be the inheritor to a deicide! How must one live up to that legacy?

It begins with the same waking death in which you now find yourself, little one. I'll not lie - you are a dead thing, prone to rot, seared by sunlight, burned by pure waters, thirsting for blood to sustain your decaying frame. This will seem like an eyeblink, an awkward adolescence, one hundred years hence. Even now you must feel it, hm? The strength and speed. Stop breathing, it only makes you look foolish.

No, air is not life, not for you.

Let us first teach you to hunt, little fledgeling."



Monster. Outcast. Inheritor. Vampire.

You died because your sire demanded it. You exist between life and death at her will. You hunger because hunger is your nature, now.
Resurrected into your own rotting corpse, blood is the only way to maintain the constant decay of your body, and the best taken from those still living.
The sun will destroy you, and pure water scorches like acid, but the sickness, the wounds, the mortality which once plagued you is now... gone.

This too shall pass. In time, you will be a lord of the night, for this is your right. To be one of the secret kings of the world, playing the mortal cattle like an instrument, doing what thou wilt.

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A game for three to five players, in the Crucible: Dark Age setting, wherein our 'heroes' will find themselves transformed into Vampires and made to reckon with the consequences.
No prior experience necessary. More info on request.
 
Still open. Perhaps a bit more of what to expect will entice someone.

THE CLANS

Gorite are the mightiest warriors of Vampirekind, reclusive in their mountain fortress. Strongest, perhaps the hardiest. Kindred of flame, masters of earth and stone. No other forges armour such as you, no other fights as ferociously. When the mortals cry terror and give flame to your dwellings, you laugh and walk through flames. You take slaves and cattle, force your favourites into bloody duels for the honour of embrace.
Even now, decimated from a purge, your elders design the great furnaces whose smoke will blot out the sun.

Yaundae are tricksters, liars, poisoners. Immune to the burning touch of water, you live in the sewers and waterways - close to man, but out of his reach. You lack the hardiness of your peers, but your guile and stealth more than make up for it. You charm the mortals with honeyed words and they thank you for taking their blood. You change the face of the city with the ears of the right people, and the deaths of the wrong with the most cunning venoms.
The elders will not speak of their ultimate goal, but it seems even the configuration of city streets begin to thrum with power.

Wahran are the serpent-kings of the jungle. You rule from stepped pyramids and call lightning from the skies. The peoples of the land make tribute of their own to forestall your wrath or win your protection. The very trees and vines bend to your will, and where you are benevolent the harvest is rich indeed.
Worse monsters than you prey on them, and their numbers are limitless - the spirits that infest these lands. They hate you and many cannot even comprehend why, but they will act on that loathing. Many of your ki are denied eternity. How the elders intend to halt this, they do not say.


Ithim are the masters of Black Forest. Dwelling in the deepest part of the wood, amid the most ancient trees and the forgotten city built upon them. If it can be known, you know it. You can read memories in blood and ride the winds on leathery wings. Your library is the oldest and largest. While you are surrounded by th hateful fair folk, your stealth and speed allow you escape into the world where your knowledge might manipulate the mortals.
The eldest lurks in the depths of the library. Waiting. But for what, it does not say.


Uthar are the despised. Their blood carries a sickness which enslaves the spirits of the dead - spirits they rebirth in the bodies of spiders. They are scattered and disparate, each one intent on carving out their own kingdom. Too often, though, they are slain by skilled mortals, their presence hard to hide... but with the ghosts in their blood, who knows how easily they might truly die?


Loxite are the dark and brooding nobles in their ancient homes, refusing any lord but themselves. Masters of both flesh and shadow, each lives to cultivate mortal followers, to alter the course of history to their own ends, and derail the plots of their kin. In spite of this fractiousness, their leadership and intellect cannot be denied - physically weakest of their kind, the Loxite prefer to seize goals with mind over matter.


Aberrations are the result of Necromantic blasphemy - clanless, deranged, pathetic corpses whose souls have been rudely forced back into their erstwhile vessels.
 
Still wiiide open.
Someone out there must be up for a century-spanning tale of intrigue and transhumanism.