K
Kelsi Kitsune
Guest
Original poster
View attachment 92007
The land of Etera was not always a land of death, violence, and darkness. It was once a lovely, magical place, full of love and life. Upon the discovery of magick, eventually, darker forms cropped up in the form of cults. Little did they know that worshipping their false gods of darkness was only helping form a time fracture, a point in which time fragments from reality, and sets off to correct itself. Upon this happening, reality stops altogether, so that time can heal, or correct itself.
Seeing as time was not healing, but was in fact growing worse, Death created the Harbingers, mighty warriors meant to collect souls and banish the Chaotic. The ultimate goal of the Harbingers, was to destroy all the necromancers, and restore the world to healing condition, long enough to seal the fracture. For the reclamation of lost and tortured souls, Death awards Harbingers with extra power. The power they hold will eventually be used to help in sealing the fracture, once all negativity is destroyed.
However, if a Harbinger is slain, his or her accumulated power will disperse, leaving a radius of never ending 'mist', which will never heal, although this has no effect on the correcting of time. The belief is that if Death and the harbingers close the fracture and set time back on course, things will go back to normal at the exact moment time snapped, with the exception of leaving those who have fallen during the fragment behind.
Things to know
Grim Reaper/Death: The dark collector of souls, no set gender, and will be referred to primarily as 'it'.
The Chaotic: Lost souls, or rather, maniacal and destructive souls that roam the land of Etera, causing mayhem and chaos, and killing indiscriminately. Are sought by the Harbingers.
The Tortured: souls/beings who roam the world looking for their Soul Shards, in an attempt to save themselves from damnation and reclamation by the hands of Deaths Harbingers.
Soul Shards: upon committing atrocious acts in the world, ones soul will shatter, more pieces scattering with each crime. Of all are collected before ones judgement from Death, they can present them to it to have their soul reformed and stripped of all crimes. If ones soul shatters completely, the become one of the Chaotic.
Harbingers: beings claimed to have been chosen by Death itself, to lend a helping hand in collecting souls, soul shards, and banishing the Chaotic.
Mist: and hazardous and deadly radius expelled upon the death of a Harbinger. Depending on the amount of power that has been gained, the radius of this mist can be small or large. The more the power, the larger it will be, in addition to being deadlier.
Power: An ability granted to Harbingers by Death, it is used to seal the fracture of time. This power cannot be used for harming things, as its only function is to heal. Contrary to the belief based on this fact, it cannot heal living beings.
Playable Beings
Elves: Combat specialists
Fairies: Agility specialists
Kitsune: Magick specialists
Humans: Intelligence and Stealth specialists
Tortured: generally exceptional in all
Races: Any race you want, so long as it has a more detailed description if it is your very own personal race.(Aka player-made races)
Areas: I'll leave this up to those interested to create, along with the history and any connections that might be had with other areas, and add them in as they come.
Sidori(Sy-door-ee): the oldest area of all Etera. Also the first place inhabited by any sentient being(animals/people). A wasteland of death and decay now, it was once a beautiful grassland, with woodlands and marshes mixed in.
------
Have any questions, feel free to ask, but please visit the interest check to view questions that have already been asked/answered. You can find that here:
INTEREST CHECK - Etera: Harbingers of Death | IwakuRoleplay.com
NOTE: You do not have to use everything, but if you can, it would help. Otherwise, just use what is essential. Some of it really doesn't even need to be there, I'm just to lazy to edit it out.
NOTE: MAKE SURE TO READ THE RULES PLEASE!
In the IC, please label your posts as such:
Character:
Interaction(s):
City/Town:
Weather:
Time of day:
Towns made in the IC will be added here in the Overview, as will towns made in the sign up/ooc. If your town isn't here yet, please be patient, as I'm doing what I can when I can get to it.
All Iwaku rules apply.
No godmodding, metagaming, or any OP form of roleplaying not often used is allowed.
You are NOT to kill ANY players character(s) at ANY time, unless given permission.
No randomly obtaining things. It doesn't hop into your hand without an explanation. You will need to add in how it gets there. It is okay if you make a mistake and forget.
I would like everyone to be as descriptive as possible with their writing, as well as characters. The more information we have, the more we have to reply to.
Not so much a rule, as it is me asking everyone, if you cannot continue the roleplay, please please please, let me know. Tell me in advance if you won't be able to post at times.
The land of Etera was not always a land of death, violence, and darkness. It was once a lovely, magical place, full of love and life. Upon the discovery of magick, eventually, darker forms cropped up in the form of cults. Little did they know that worshipping their false gods of darkness was only helping form a time fracture, a point in which time fragments from reality, and sets off to correct itself. Upon this happening, reality stops altogether, so that time can heal, or correct itself.
Seeing as time was not healing, but was in fact growing worse, Death created the Harbingers, mighty warriors meant to collect souls and banish the Chaotic. The ultimate goal of the Harbingers, was to destroy all the necromancers, and restore the world to healing condition, long enough to seal the fracture. For the reclamation of lost and tortured souls, Death awards Harbingers with extra power. The power they hold will eventually be used to help in sealing the fracture, once all negativity is destroyed.
However, if a Harbinger is slain, his or her accumulated power will disperse, leaving a radius of never ending 'mist', which will never heal, although this has no effect on the correcting of time. The belief is that if Death and the harbingers close the fracture and set time back on course, things will go back to normal at the exact moment time snapped, with the exception of leaving those who have fallen during the fragment behind.
Things to know
Grim Reaper/Death: The dark collector of souls, no set gender, and will be referred to primarily as 'it'.
The Chaotic: Lost souls, or rather, maniacal and destructive souls that roam the land of Etera, causing mayhem and chaos, and killing indiscriminately. Are sought by the Harbingers.
The Tortured: souls/beings who roam the world looking for their Soul Shards, in an attempt to save themselves from damnation and reclamation by the hands of Deaths Harbingers.
Soul Shards: upon committing atrocious acts in the world, ones soul will shatter, more pieces scattering with each crime. Of all are collected before ones judgement from Death, they can present them to it to have their soul reformed and stripped of all crimes. If ones soul shatters completely, the become one of the Chaotic.
Harbingers: beings claimed to have been chosen by Death itself, to lend a helping hand in collecting souls, soul shards, and banishing the Chaotic.
Mist: and hazardous and deadly radius expelled upon the death of a Harbinger. Depending on the amount of power that has been gained, the radius of this mist can be small or large. The more the power, the larger it will be, in addition to being deadlier.
Power: An ability granted to Harbingers by Death, it is used to seal the fracture of time. This power cannot be used for harming things, as its only function is to heal. Contrary to the belief based on this fact, it cannot heal living beings.
Playable Beings
Elves: Combat specialists
Fairies: Agility specialists
Kitsune: Magick specialists
Humans: Intelligence and Stealth specialists
Tortured: generally exceptional in all
Races: Any race you want, so long as it has a more detailed description if it is your very own personal race.(Aka player-made races)
Areas: I'll leave this up to those interested to create, along with the history and any connections that might be had with other areas, and add them in as they come.
Sidori(Sy-door-ee): the oldest area of all Etera. Also the first place inhabited by any sentient being(animals/people). A wasteland of death and decay now, it was once a beautiful grassland, with woodlands and marshes mixed in.
------
Have any questions, feel free to ask, but please visit the interest check to view questions that have already been asked/answered. You can find that here:
INTEREST CHECK - Etera: Harbingers of Death | IwakuRoleplay.com
NOTE: You do not have to use everything, but if you can, it would help. Otherwise, just use what is essential. Some of it really doesn't even need to be there, I'm just to lazy to edit it out.
GENERAL CHARACTER STATISTICS
Character Name:
Name Meaning:
Alias:
Gender:
Species/Race:
Age:
B-Day:
Zodiac Sign:
Bloodtype:
Place of Birth:
Current Residence:
Occupation:
School/Grade:
Family:
Gemstone:
More:
PHYSICAL CHARACTERISTICS
Height:
Hair:
Eyes:
Distinguishing Marks:
General Appearance:
Strengths:
Weaknesses:
More:
MENTAL CHARACTERISTICS
Allies:
Enemies:
Current Goal/Purpose:
Aspirations:
Hobbies:
Likes:
Dislikes:
Talents:
Inabilities:
Fears:
General Personality:
Inner Personality:
Fondest Memory:
Biggest Regret:
Secret:
More:
SPECIALTY CHARACTERISTICS
Special Items:
Weapons:
Magics:
More:
HISTORIC BACKGROUND
General History:
Present Life:
Special Historic Notes:
Area Sheet:
Name:
General characteristics:
HISTORIC BACKGROUND
General History:
Present Life:
Special Historic Notes:
Character Name:
Name Meaning:
Alias:
Gender:
Species/Race:
Age:
B-Day:
Zodiac Sign:
Bloodtype:
Place of Birth:
Current Residence:
Occupation:
School/Grade:
Family:
Gemstone:
More:
PHYSICAL CHARACTERISTICS
Height:
Hair:
Eyes:
Distinguishing Marks:
General Appearance:
Strengths:
Weaknesses:
More:
MENTAL CHARACTERISTICS
Allies:
Enemies:
Current Goal/Purpose:
Aspirations:
Hobbies:
Likes:
Dislikes:
Talents:
Inabilities:
Fears:
General Personality:
Inner Personality:
Fondest Memory:
Biggest Regret:
Secret:
More:
SPECIALTY CHARACTERISTICS
Special Items:
Weapons:
Magics:
More:
HISTORIC BACKGROUND
General History:
Present Life:
Special Historic Notes:
Area Sheet:
Name:
General characteristics:
HISTORIC BACKGROUND
General History:
Present Life:
Special Historic Notes:
NOTE: MAKE SURE TO READ THE RULES PLEASE!
In the IC, please label your posts as such:
Character:
Interaction(s):
City/Town:
Weather:
Time of day:
Towns made in the IC will be added here in the Overview, as will towns made in the sign up/ooc. If your town isn't here yet, please be patient, as I'm doing what I can when I can get to it.
All Iwaku rules apply.
No godmodding, metagaming, or any OP form of roleplaying not often used is allowed.
You are NOT to kill ANY players character(s) at ANY time, unless given permission.
No randomly obtaining things. It doesn't hop into your hand without an explanation. You will need to add in how it gets there. It is okay if you make a mistake and forget.
I would like everyone to be as descriptive as possible with their writing, as well as characters. The more information we have, the more we have to reply to.
Not so much a rule, as it is me asking everyone, if you cannot continue the roleplay, please please please, let me know. Tell me in advance if you won't be able to post at times.
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