R
Ray C
Guest
Original poster
ESE has already started. No new characters are being accepted.
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Can you hear me, child? Are you unhappy with the life you are living? I will give you a new one.
My name is Aria. I am a being from ESE, a world far different from your own. Fantastic creatures still roam the land. Magic flows freely through the air. Adventurers continue to explore the farthest parts of the world. And somewhere there exists the Heart of ESE, a precious crystal that sustains all life on the world.
But there are dark powers seeking the Heart of ESE. Shadows are spreading over the world, poisoning it. Beasts grow monstrous, plants become twisted, and people turn dark. ESE needs heroes. I need heroes. Please, help me find the Heart of ESE before the darkness can consume it.
I won't ask this much and give you nothing, though. If you will find me the Heart, I will grant whatever wish you desire. Will you help me?
The voice in your dreams plead for your help. There was only one answer you could give her: "Yes."
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Welcome to ESE!
On the night of April 6, 2014, Aria chose you to be one of her Heroes. Every night you will fall asleep in Earth, and then your Avatar will awake in ESE. As a Hero, though, you're different from the normal inhabitants of ESE: to you, it's all a game. You can see levels, HP, Stats--it's an MMORPG.
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Can you hear me, child? Are you unhappy with the life you are living? I will give you a new one.
My name is Aria. I am a being from ESE, a world far different from your own. Fantastic creatures still roam the land. Magic flows freely through the air. Adventurers continue to explore the farthest parts of the world. And somewhere there exists the Heart of ESE, a precious crystal that sustains all life on the world.
But there are dark powers seeking the Heart of ESE. Shadows are spreading over the world, poisoning it. Beasts grow monstrous, plants become twisted, and people turn dark. ESE needs heroes. I need heroes. Please, help me find the Heart of ESE before the darkness can consume it.
I won't ask this much and give you nothing, though. If you will find me the Heart, I will grant whatever wish you desire. Will you help me?
The voice in your dreams plead for your help. There was only one answer you could give her: "Yes."
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Welcome to ESE!
On the night of April 6, 2014, Aria chose you to be one of her Heroes. Every night you will fall asleep in Earth, and then your Avatar will awake in ESE. As a Hero, though, you're different from the normal inhabitants of ESE: to you, it's all a game. You can see levels, HP, Stats--it's an MMORPG.
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These shall not be broken.
- Posts should be written in third person, past tense.
- Profanities are out. If you want a character that swears, "Crap," "Dangit," and "Narf" are the most common curse words.
- Romance is totally encouraged. Just keep it clean.
- Read this. (All credit to Tegan)
- If you have an idea, share.
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These shall be broken only as important plot points.
- Do not tell Earthlings of ESE.
- Do not tell ESElings of Earth.
- Do not fight with your Guildmates.
- Kill every Darkness Beast.
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This is for Earth, not ESE, so be reasonable. Everyone is from Aruta, California, a (presently) nondescript city on the coast.
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Name:
Age:
Height:
Weight:
Birthday:
Occupation:
Personality:
Biography: (Be sure to include important facts the other characters would know, especially rumors)
Wish: (What would this character have Aria do in exchange for his/her help?) -
Your character's Avatar doesn't have to mimic his/her real world appearance. It does have to be human. It does have to be the same age.
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Height:
Weight:
Name: (Don't fill this in; I get to assign this )
Level: (Everyone starts at 5)
Focus: (mage, swordsman, smith, etc.)
Weapon:
Armor:
Skills:
0. (Your Zero-Skill is super ultra unique and doesn't fill a slot; more explanation below)
1.
2.
3.
4.
5.
- Players have 1 Skill slot per Character Level; so a Level 10 character can have 10 skills. Skills have a max level of 1000. As everyone starts at Level 5, choose 5 Skills to be your starters, PLUS one unique skill.
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Each Hero has their own special Skill that nobody else can have. Go wild and think of something super cool and powerful--but don't cross the invisible line. "Dragon Tamer" or "Death Star" are going too far. If you can, make it a skill related to the character. Examples:
Timmy is a small boy that gets bullied all the time. In ESE, he has the Zero-Skill "Titan"--he can wield two-handed weapons in a single hand with his massive strength.
Chloe has been in a wheelchair her entire life. Her Zero-Skill is "The Hare"--she can run like lightning and jump impossible distances.
Rebecca grew up speaking to her pets more than to people. Her Zero-Skill is "Animalia"--the animals are starting to talk back.
(For the record, there is no Timmy or Chloe) -
Every spell is a Skill. Each spell is set up in two parts: a class; and a type. So the spell that would create a fireball is Evoke Fire. The spell for Water Breathing is Enchant Water. The spell to call upon a demon to fight with you is Summon Unholy. A higher level in the Skill will let you cast stronger and more varied effects.
Magic Classes:
Evoke - damaging spells
Summon - minion spells
Enchant - support spells (buff, debuff, misc)
Magic Types:
Fire
Water
Ice
Lightning
Stone
Wind
Holy
Unholy
Light
Void
(etc.) -
A type of weapon is a Skill. Higher levels grant better techniques with said weapon. Lack of Skill with a certain weapon doesn't prevent its use, but you'll be able to do little more than swing it.
Weapons:
Straight Sword
Scimitar
Rapier
Dagger
Katana
Greatsword
Battleaxe
Warhammer
Staff
Spear
Bow
Crossbow
Trident
Shield
(etc.) -
Parry
Block
Evade
Dual Wield
Enrage
Heavy Metal Armor
Light Metal Armor
Leather Armor
Cloth Armor
(etc.) -
This list will probably be longest because everything is a Skill.
Singing
Dancing
String Instrument
Wind Instrument
Acrobatics
Listening
Hiding
Detection
Vision
Lock-Picking
Woodcarving
Rock-Climbing
Tree-Climbing
Swimming
Sprinting
Spelunking
Carpentry
Metal Refining
Cooking
Fishing
Metal Weapon Forging
Metal Armor Forging
Sewing
Wood Weapon Crafting
Alchemy
Gardening
Persuasion
Hunting
Scavenging
(etc.)
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Each player has a necklace with two pendants on it: a small book; and a round, blue stone. The book is your Journal; pull it off and it will grow to a normal sized book (apprx. 15 x 20cm). It can be opened to any of the following pages.
The stone is your debit card. The currency in ESE is Sol. Killing a monster grants a certain amount of EXP and Sol. All Sol you collect is stored in your Sol Stone. Sol is an energy, not a metal, and as such Aria can use it to create various things (such as building a room in the Guild Hall). Or you can spend it at shops, restaurants, and so on. - The first page in your Journal is all about you. It's the Avatar Sheet you will have posted below. Try to keep it current.
- The next page is your storage. Items will be displayed in a list. To retrieve an item: tap its name, reach into the book, and pull it out. You have as much inventory space as there is room on the page; however, larger items are written in larger print. (I'm not going to be a huge stickler about this)
- Aria's Heroes are members of the Guild "Heart Song." This page will list the members of the Guild and their character level. It will also list available Guild Assignments to complete.
- Any accepted quests will be listed here. To begin, quests will be assigned by Aria; however, as players grow and begin exploring other areas and cities, they'll be able to accept quests from other ESElings. Tapping on a quest will display its details on the adjacent page, including the date and time it must be completed by (if there is a limit).
- Players can have a pet that stays with them. EXP is split, so personal leveling is slowed, but pets provide help in battle and possess five Skills that it can use to help the player. An ESEling companion technically registers as a pet; do be aware, though, that even animal pets can run away if they're unhappy.
- The first page is a list of messages you have received. The second page is blank except for "Recipient: ________" at the top. Write the name of who you want to send it to, then write the message. Sign it and it's off. If the recipient is a Hero, it will appear in his/her Journal; if the recipient is an ESEling, you'll be charged 20 Sol and a letter will be dropped in his/her mailbox.
- This is probably where there's still the most room to contribute. ESE has a lot of space that we'll be able to cover, and I've only mapped out the Guild Hall and surrounding area.
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It's not much to look at yet, but it has the basic necessities. The main hall has a long table up the center, with Aria's throne at the head and four chairs lining each side. On the right-hand side of the room are two doors. The first (nearest the entrance) is the toilet; the second is the barracks, which has four bunkbeds and eight footlockers. Out front is a fire pit for cooking and a well for drawing water, and around back is a small bathhouse.
If you are unhappy with ye olde accommodations, don't worry. As soon as players earn some Sol Aria can start upgrading the place. The question becomes what to fix up first, but that's a matter for the characters to discuss. -
Mt. Sonne is a dormant volcano; the mouth is now a crystal-clear lake. Heart Song's Hall is on a plateau partway up the mountain. From above the Hall down to the base of the mountain is a forest. On the West side the forest ends at the coastline, giving way to white beaches and endless waves; on the East side, the forest stretches for some miles until reaching open plains.
There are tunnels throughout Mt. Sonne beneath the lake, but these will be addressed in Chapter 3.
- I want everyone to have a clear idea of how this will progress. I have the first few chapters already mapped out, and when I have more I'll post those here as well. It's my hope that this will help keep everyone interested and help us compliment each other's writing.
- Welcome to ESE - Players from the quiet city of Aruta, California, have been selected by Aria to become her Heroes in ESE. During their sleep, everyone will enter the world of ESE. Everyone starts at the Guild Hall and will have a day to grow familiar with the world, then the Guild Hall will be attacked by evil creatures. The day will end and players will wake up in Earth. (Possibly have set a meeting place on Earth, depending on whether it plays out as friendly or guarded)
- Of ESE and Earth - It's been a week now and players are settling into life in ESE. However, they're beginning to notice strange things happening in their normal lives. As their Skills improve in ESE, their abilities on Earth improve as well. Even some small sparks of Magic are happening on Earth. But that's not all that is coming from ESE; news channels report strange disappearances and rumors arise about a horrible monster. To protect their home, players will have to hunt down the monster that entered their world--and fight it as themselves, not as their Avatars.
- The First Dungeon - Aria has found the first nest of darkness for players to destroy. It's still small, but will grow larger and stronger given time. Players are sent to exterminate the darkness before it can grow. The Dungeon's Queen, though, leaves some parting words to rattle the party: they shouldn't trust Aria so. With the Dungeon cleared, the party returns. They'll have a short meeting the next day to discuss.
- From the Empire, With Love - It's been more than a month since players first came to ESE. They're feeling pretty confident in their abilities. Then something new arrives to rattle them: another Hero. Except he's not one of Aria's Heroes; he's a member of Empire, the Guild of Heroes chosen by Rex. Aria isn't the only Angel that has called upon Earthlings to help ESE. Which might be a good thing were it not for the intense rivalries between Guilds.
- The Meaning of Death - (This is too far out for me to plan in more than the vaguest of terms) The players discover exactly what happens when one dies in ESE--and they don't like it. One of their friends from Empire died; now he won't wake up back on Earth.
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