Escape From Wonderland (Alice in Wonderland'esq RP)

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Ali

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    Based off American McGee's Alice and Alice Madness Returns
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    The Story
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    The year is 2067, Whittingham Asylum stands as one of the best kept secrets this side of America has come to know. A place for the wicked, insane, and troubled. And a place for the trapped.
    148 years prior, Whittingham doctors came across a mechanical wonderment of the ages. A machine that let them delve into the minds of their patients - delve without consent.
    The truly insane had no space to argue, trapped in their own minds, only able to scream and struggle as their frail bodies were dragged through a dimly lit hallway, into a room with a giant metal monster, a contraption of their nightmares.
    One by one, these selected patients were strapped down to a cold steel table, strung up to hundreds of small little wires, poked and prodded in every single area imaginable, and restrained so that the illegal works of these doctors could commence.
    Due to the age of machinery not being nearly as advanced as it was this very day (2067), most of the patients were instantly electrocuted and killed on the table; though, some survived.
    The Whittingham doctors and respective state authorities were thrilled with the results, finding that these patients were reading stats of comatose individuals, with completely functioning brains, being the year was 1919, this was an astonishing jump in science! An astonishing jump that had to be kept secret, due to the immoral activities that were occurring behind closed doors. The goal of these experiments were to see if patients could fall into a comatose-like state, and show what they were experiencing while in such a state, this was of course, only a goal.
    After test subject #23 succeeded so brilliantly, Whittingham; along with the support of the countries top ranking officials, authorized something known to this day as "Project: Wonderland", a top secret experiment. Excitement spread through the minds of all. The Doctors in-charge of Whittingham's "Project: Wonderland" expecting the next batch of individuals to succeed just as well, only to be thoroughly disappointed when not only the second group passed on the table, but the third, fourth, fifth, and sixth. 78 candidates in total after the first 22, laid waste on a chilled metal table, all for the hope of achieving "Project: Wonderland".
    The 78th Whittingham patient death marked an end to "Project: Wonderland", state officials deeming that it wasn't worth the loss of life, and thus, the project was put to rest, files locked away for near 200 years.


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    The Plot
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    Whittingham patients (player characters) will be selected to undergo rigorous tests in Whittingham asylum due to Project: Wonderland being once again active, and since each and every character chosen is an insane asylum inmate (of sorts) they have no say against it.
    Once put under, the patients enter wonderland via their own minds, interconnected to the other Whittingham experiments, thus experiencing the same wonderland. However, during procedure, the son of an obsessed Whittingham doctor who has been long dead, breaks into the facility, shooting down each and every doctor, except one who he enlists to watch over the patients and make sure their vital stats remain normal.
    This crazed individual was brought up by his father, as a legacy to Project: Wonderland, a last ditched effort to see this his fathers dream come to light.
    He injects the patients with an excess amount of drugs, causing illusions beyond what they already experience; turning their wonderlands into dark, wretched places full of real danger to their minds. With enemies and twisted, psychopathic maniacs (Wonderland Residents) running a muck, the patients must find a way to escape their entrapped minds, and force their bodies awake.


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    Setting + Lay of the Land
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    ♦Whittingham Asylum♦

    Whittingham Asylum is one of the rare buildings that has yet to be demolished with the new age of technology and infrastructure. The main building resembles an old boarding school, one that has rotted away to a simple building mold, and haunted halls. Over the couple hundred years it has stood strong, Whittingham asylum has been a well kept secret, and a very well protected structure. Six more buildings had been added on in the time, playing host to different types of mental wards. Over the years, the outside had crumbled, as well as the inside. The only area now used is the underground "patient practice" areas, which have been dedicated to "Project: Wonderland". The area underground is where all "physically unfit for life" individuals are kept, to be used for project wonderland. Hi-tech machinery, lab-coat laden doctors, and constant ringing announcements of patient obedience, are strung through the fresh halls of Whittingham Asylum. Over 100 rooms lay in wait for patients, ready to be thrust into the re-opened projected, with a solid room in the bowls of Whittingham's underground, a room used for experimentation and linkage of the minds. Where all Whittingham candidates end up eventually. High levels of security run the underground, equipped with heavy artillery, invisible security laser, camera, audio, and guard dogs. White and silver walls are the vast majority, walls lined with double sided mirrors, security panels and the constant bellowing of announcement rules.

    The upper level hallways are run down, deserted and reportedly haunted. Of course, these are eye-witness reports from kids, so haunting rumors of Whittingham asylum have long since died away. The Earth has practically taken back what was once it's own land, filing the halls with shrouds of greenery, vines stringing through old electrical panels, and the occasional flickering light bulb that draws it's power from the lower levels of Whittingham. Mice and rats traverse the vast halls and buildings, setting down roots of their own, claiming what was once the beacon of mental wards as a simple rats nest. Along the halls lay different alcoves with medical supplies, defibrillator units, and a mass of other medical equipment. Towels, bed-pans, patient garbs, everything a hospital would most likely carry in it's inventory. These dank and dark hallways wind and curve through all of Whittingham, connecting the different wards, and different rooms. Some occasionally finding their way to solitaire, and others; completely begin cut off due to falling rubble.
    Each bedroom in Whittingham was once perfectly suited for a patient to live a comfortable life. A life where they were obedient, easy to manage and respectful towards the doctors and nurses of Whittingham. The main bedrooms were located in the largest building of Whittingham, home to the "sane enough", people who had little more than bi-polar disorder, but could still function. These rooms, now corroded by time, have become little more than homes for insects and vermin. If families were rich enough, their relatives would stay in a private room, one with a larger bed, more accommodations and a better view. The general public was kept in shared rooms, 5 or more to a single 1,000sq/ft room, so it was rather cramped. And those that were in process for Project: Wonderland were kept in private, solitary rooms, away from the main building and in the least appealing building Whittingham had to offer. These inmates stayed in sectioned off rooms, walls lined with white padding, and a single mattress in the corner. After years, these rooms corroded and now, Project Wonderland candidates are kept in the underground of Whittingham, awaiting their fate, at least -- if they can remember the fate that has been chosen for them.


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    Wonderland
    The encompassing world of dreams and delusions. A world of nightmares, flying globs of Ruin, and worlds beyond any sane persons imagination. Here is the land in which Project Wonderland has thrust it's unwilling individuals. Each area in Wonderland is occupied by a specific enemy, as well as a specific ally. Though, with the declining mental state of each Whittingham individual, Wonderland has taken a turn into the depths of insanity, broiling with all manner of creatures that belong in the dark, allies that would rather behead you then be beheaded themselves.
    Many areas exist in Wonderland, each with their own challenge, and reward.


    ♦Wonderland Areas♦

    Cardbridge: The Cardbridge is located in the sky above Wonderland's main land. Floating cards that form castles, and choose their own paths, whisk listlessly around the sky. Hearts, Diamonds, Spades and Clubs -- all flying freely. These cards can be used as bases, and building blocks, some that form castles as large as the eye can see, draw bridges that enter these magnificent buildings. The Queen and King of Hearts rule these skylands, ruthless individuals who claim anything and everything they see fit.








    Crockery: Located in the Hatter Domain the Crockery's terrain is mostly of canyon rock, cliffs, sand and dirt, and was home to the Madcaps. The area is tinted with an orange color and fades in and out at points. There are hundreds of discarded white and grey teapots that litter the area coming in many shapes and sizes, presumably discarded by the Hatter himself. Symbols of Mercury litter the land, signs of the Hatter's domain unfolding into the Crockery.








    Dark Of Heartness: An outskirts area to the Kingdom of Hearts, part of the Queen of Hearts own heart of darkness. A realm in which all lands are the Queens', and escape from her need to find equal in her husband. She and she alone, rules these twisted fields. Towers litter the grounds, stacked in spirals, armed with guards. Each tower reflects who's land one has stepped upon by holding a crown of twisted thorns, a crown shaped as a heart. Giant chess pieces are scattered around, crushed and beaten to near pulps. The Queen once relished in the beauty of her heart, but it was easily turned desolate and cold.






    Deluded Depths: The Deluded Depths is the underwater province of Wonderland located underneath of Tundraful. Due to the exasperated mental state of Whittingham patients, breathing underwater isn't so much a stretch rather than a regularity.

    As well as the home of the Carpenter, the Deluded Depths also housed a variety of underwater creatures, such as the Oyster Starlets, the Octopus, the Walrus, and the Music Fish. Three different colored species of jellyfish also resided in the area, either helping patients or preventing their journeys. The red jellyfish is poisonous and electrically charged, which is dangerous to all Whittingham patients, the white jellyfish acts as a platform, while the blue jellyfish acts as a trampoline. Deadly clams also exist, often using Teeth, Memories, or bottles as bait to lure patients into their mouths to try and kill them if she stayed for too long.


    Dollhouse: The Dollhouse is a domain of Wonderland that is a very colorful, childlike town made from life-size doll houses. It became a dark, abandoned, defiled wasteland and the lair of the monstrous Dollmaker who resides in a towering workshop looming over the domain in the horizon. The dollhouse symbolizes Whittingham patients losses of innocence and contains themes of identity.










    Dollmaker's Workshop: On the outside, it is a tower of slender houses constructed together with birds, possibly crows, circling around it constantly. The bottom part of the tower has several metal strings attached to keep it afloat and underneath the tower runs the Infernal Train. The inside of the workshop is similar to the underground part of the Dollhouse. It has slabs of meat everywhere and imagery of the brain with an insect within its skeletal system. There are dolls clipped on metal strings with most of the dolls having the faces of the abducted, Insane Children. The room of the Dollmaker has drawers as walls and his table had a hole intended for discarded dolls.





    Fort Resistance: Fort Resistance is made up of several toys, the most common being toy blocks, and parts of a house. It has three towers, two of which have no roof and each having an eye on the front, while the other has a crayon-tipped roof. There are also three wooden spikes on the top of the Fort and one of the front spikes has a doll head stabbed from the base of the neck through the eye.
    The front of the Fort has several eye drawings, a mouth toy block, and a face consisting of two eyes, a nose toy block, and a tongue below the "FORT RESISTANCE" banner above the main entrance door. It has huge holes on the top left side and two windows on the right, where one of which was broken, used by the Insane Children to peek through. A barricade also surrounded the Fort, made of discarded pieces of doors and broken pencils. The interior of the Fort is mostly made up of toy blocks and planks that act as ramps to access the upper parts of the Fort. A doll clock and a clown head mount served as decorations.


    Hatters Domain: The Hatters Domain resides in the center of Wonderland, making up one of the largest area's. It contains multitudes of different structures, all mangled in one way or another. Most everything can be reached through the Hatter's domain, and it is where the king of Wonderland himself resides. Though not officially named the king, the Mad Hatter has been Wonderlands biggest factor for as long as the residents can remember. A solid structure in the face of the Red Queen's adversity, the Hatter is there to offer advice, or stray Wonderlands visitors in wondrous directions, whatever suits his fancy. The Hatters Domain is suspended in the air, thick purple and green fog surround it's campus whilst buildings made of teapots and wrought iron stand, glowing light of red. The main and most noticeable building is the large clock tower, Hatter calls this his home.

    Heart Palace: The palace has been in ruins since the arrival of the Dollmaker. Most of the rooms are destroyed and there are a lot of huge holes on the ground. In the first room of the castle, a huge portrait of the Queen's puppet body lays present. The chessboard rooms are the only rooms to remain undamaged. There are also several pieces of land and chained platforms that served as pathways to go to the different parts of the castle, requiring some creative thinking to get across.









    Infernal Train: The exterior of the Infernal Train is extremely intricate and delicate, but has become engulfed by dark color and roaring flames. The train itself is a large series of cathedrals aligned together following the same track. It is black and bellows dark smoke from its engine whilst covered in large stained glass windows that leak scarlet and crimson through the transparent glass panes. The general architecture is met by curves, spikes, turrets, and many windows that are both large and petite.

    The interior of the train is also dark and intricate. It contains many seats similar to pews and beautifully crafted curtains with clean and fresh carpets. The basic interior of the train is very similar to the exterior with its detailed lining. The interior also has a black and white checkered pathway leading its way through the coaches, and is dimly lit by candlelight for a subtle mood. This monster travels throughout all of Wonderland, rattling the different lands it surpasses. The Dollmaker chooses to call this place his battleground, using the Infernal Train as a guide to madness within Wonderland.

    Londerland: Londerland is on the edge of sanity and reality. On one hand, it is a beautiful, dazzling, and mystical place similar to the Vale of Tears, where large fungi, plants, and playthings consume the area, however, remnants of London, where Whittingham Asylum resides; are still apparent such as the cobblestone streets and large, grim buildings. The sky is bright blue with white clouds floating by, and in it are various floating islands. Large autumn-colored trees grow higher than any building in London besides the Big Ben clock.








    Tundraful: The Tundraful sits atop Deluded Depths and is a land of sheer ice, ice cliffs, and danger. A representation of the inmates feelings towards the dangerous lives they live in Whittingham. With each step, the ice below them cracks, and with each jump, closer and closer to falling into the depths. Ice Snarks roam the freezing cold waters, as well as many other dangerous creatures; enemies to the experiments of Project: Wonderland. The Hatter's Domain can been seen in the sky, reflecting shades of greens and purples into the night sky. This is the Mock Turtle's territory, underneath it lays the Carpenter and the Walrus.





    Vale Of Doom: The Vale is a burned reincarnation of the Vale of Tears that floats on the Opium smoke from Caterpillar's hookah. Ruin slime are scattered everywhere and the terrain is filled with many more Ruin creatures. It sits under a burning sky where debris run amok, heading towards an endless spiral. At the end of the valley, there is a single spot that still contains grass and clean water where the Oriental Grove is located.










    Oriental Grove: The Oriental Grove is a mountainous isle which, to a person of normal size, appears to be a mound of jade and greenery, with trickles of water running down the sides to form a pool around the bottom. However, to an insect, the mound is a mountain, the trickles were waterfalls, and the plants are full-grown trees. The Grove was filled with oriental motifs – various ornaments, platforms, and locations were heavily influenced by the decorations Whittingham patients remember from their homes.







    Vale Of Tears: A large, vibrant, and lush forest has grown around the river, with tall trees, colorful mushrooms, and lots of flowers. A new statue of a crying girl provide the tears that make up the rivers and streams. The river forms into various waterfalls, and there are other large crying statues along the path that secrete blood and Ruin substance, indicative of the worsening situation in Wonderland.

    There are large game pieces around the place, including marbles, jacks, dominoes, and dice. The Duchess' home was located here, although it was just three walls forming one room, as well as a giant snow-globe monument to the Mock Turtle, who had become lost at sea. There is also a platform for the Looking Glass Railway, with the ruined remains of what was the train running through the lines, though, later, the remains slid down the cliff onto the void below.

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    Enemies
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    Throughout your journeys in Wonderland, your character will encounter enemies which they must defeat in order to pass. Most are easily killable and re-occurring, some, a little more difficult.

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    Armoured Card Guard: This specific guard is heavenly armored, normally coming around with the suite of a heart and the colour of red. It has a large staff, tipped with the hollow lining of a heart, a preferred weapon of the guards that roam the Queensland. It's only weak spot is the large, pulsating heart located on it's back.
    Located: Cardbridge, Dark of Heartness, and Heart Palace, Infernal Train




    Bitch Baby: This creature is the head of a doll with the unfortunate modification of having screws for eyes. It's body is quite small, and attached to it are 4 doll legs that act as propellers, allowing the creature to fly and spit bouts of venom at it's target.
    Located: Dollhouse, Fort Resistance, Infernal Train




    Bolterfly: A flying bolt with wings, resembling a dragonfly from the real world. It will only ever come and attack in groups, originating from hives that randomly spawn throughout Wonderland, mostly in the Vale of Doom, or near the Duchess's Home. It's weakness, is air attacks, and destroying the nest.
    Located: Vale of Tears, Vale of Doom, Londerland, Infernal Train, Heart Palace, Hatters Domain, Fort Resistance, Dollhouse, Crockery





    Cannon Crab: This creature lives in the Deluded Depths, and is a rather off manifestation of a crab - it's one claw a simple cannon that packs a mighty punch. It's weakness is the soft underside of it's near indestructible shell; the belly.
    Located: Deluded Depths, Infernal Train





    Card Guard: This creature comes in suites of all kind, most of the hearts found around Queensland, in the Red Queen's inner sanctum, while the other suits protect the outskirts. The skull face of this beast is proof that this Wonderland is corrupt. It's weakness lies in repeated attacks, the best weapon against these guards is a knife, a hammer will only stun them unless it is used repeatedly. These creatures reside in the Queensland, all over.
    Located: Cardbridge, Dark of Heartness, and Heart Palace, Infernal Train



    Doll Girl: A huge, eyeless doll whose weapons are halves of a pair of scissors or hooks. Another variation of doll girl has blonde hair, abnormally big eyes, an open mouth, and carries the same weapon as her eyeless counterpart. She resides directly outside Fort Resistance, acting as a guard. She is rather difficult to take down, seeing as first her weapons must be destroyed, then her center shell need be broken to reveal her heart, which must then be destroyed.
    Located: Dollhouse, Fort Resistance, Infernal Train



    Drifting Ruin: A floating, jellyfish-like organism made of black sludge and doll parts. This being is concocted by the poisonous ruin substance that plagues Wonderland. It's weakness is the doll face that occasionally pop's out of the black sludge that is it's body. These appear all over wonderland, but can mostly be found in the Vale Of Tears/Doom and Londerland.
    Located: Everywhere



    Drowned Sailor: This creature is the soul of a drowned man lost at sea. He carries two bombs and is able to phase through solid objects. He can't be attacked unless he is preparing to throw the bombs in his hands. This creature resides in the Deluded Depths, found nowhere else in Wonderland.
    Located: Deluded Depths, Tundraful, Infernal Train



    Eyepot: A teapot-like creature that runs on three spider-like "legs" and has a red, cat-like eye in the center of its metal body. It's normally made of a gold coloured iron and has a rather vicious speed whilst on ground. This creature resides in the Hatter's Domain, assisting as a background enemy to larger enemies. It spouts large balls of broiling hot tea as a projectile weapon. It's weakness is the red cat-like eye.
    Located: Hatters Domain, and Infernal Train



    Ice Snark: This creature has taken it's form from a real life fish - the Angler Fish, but it still has leg-like limbs. It resides in the Tundraful, protecting the frozen bodies and previous memories of Whittingham patients who got a glimpse of Wonderland. It is able to dig itself underground, and attack from below, making it difficult to defeat. It is best to catch this creature off guard, and strike when it isn't underground.
    Located: Deluded Depths, Tundraful, Infernal Train



    Insidious Ruin: This creature is composed mainly of ruin and has a doll head and engine which pumps out small amounts of black smog. It's one of the most re-occurring, yet easiest foes to vanquish in Wonderland. These creatures tend to attack in small groups of 4 or 5, circling around their target and lunging forward with a heavy smack to their adversary. Simple, repetitive attacks are all that it takes to kill these and they can be found everywhere in Wonderland.
    Located: Everywhere



    Madcaps: Swift and evasive. A shield-bearing madcap is invulnerable from attacks at the front but are weak at the back. These creatures come in different forms, equipped with kitchen utensils as weapons. A regular madcap is easy to defeat with a few simple hits, so long as you can catch up to it, where as a madcap with a shield needs to find itself distracted before you're able to get a hit on it. These creatures reside in the Crockery and can be found roaming listlessly.
    Located: Crockery, Hatters Domain, Vale of Doom, Infernal Train



    Samurai Ink Wasp: A silhouette like wasp that lives in a stone tablet. These creatures are manifestations of ink, ink that lives within old stone tablets of the Oriental Groves. These wasps are much like the Bolterfly's, however their "nests" are the stone tablets.
    Located: Oriental Grove, Infernal Train



    Samurai Wasp: A yellow garbed wasp, skilled in the art of katana wielding. This creature resides with it Samurai brothers in the Oriental Groves and can be taken down as easily as an Insidious Ruin - albeit it's attacks vary. This enemy has the advantage of flight to escape an attack, be wary.
    Located: Oriental Grove, Infernal Train



    Samurai Wasp Archer: This wasp is constantly in the air, dressed in red. It's attacks range from shooting regular arrows, to fire-tipped arrows. This creatures weakness is repetitive air attacks which can be achieved by a projectile weapon, or demanding it's attention to the ground where you stand. It lives in Oriental Gardens.
    Located: Oriental Grove, Infernal Train



    Shipwreck Shark: A menacing creature of neutral origins that will only attack when provoked. This is a very difficult creature to kill, yet due to it's nature, has been placed in the weak enemies category. They live in the Deluded Depths, and tend to surface around Tundraful when the need arises. They are under the Mock turtles rule - or were until he lost command. They have no weakness are are practically indestructible. The only known way to kill them, is by bringing them out of the water.
    Located: Deluded Depths, Tundraful (this is the only enemy that does not appear on the infernal train)



    Slithering Ruin: A small being of Ruin substance that resides in small, hidden areas throughout all of wonderland. It's only attack is a swift lunge and bite, almost like a leech - minus the attaching part. If left alive, this creature will slowly murder it's victim, with constant attacks. It is incredibly easy to kill by itself, but if in large droves, can prove a problem.
    Located: Everywhere





    Colossal Ruin: This is the largest existing ruin that has taken living form in Wonderland. It has four arms and a huge doll head at the bottom, three doll heads and two other pairs of arms in the middle, and a huge engine on the top of its sludge body. When provoked, this creature will charge - fast. It's attacks range from swiping at it's enemies, to charging, and shooting large chunks of burning rock. When provoked beyond it's limits for rationalization, the Colossal Ruin will grow more doll heads, increasing it's strength, speed, and stamina. This creature cannot climb and can be found all throughout Wonderland, aside from the Deluded Depths. It's weakness are the doll heads on it's bodies, and over exerting itself with the large engine on it's back.
    Located: Everywhere

    Daiyamo Wasp: Daimyo Wasps wear a full suit of traditional samurai armor and wield long naginatas. They have a yellow uwa-obi or himo below their dō and have a huge yellow crest on their dō with four shuriken symbols. Their kabuto has a crescent moon as its maedate and extends to each side as horns. They have a yellow sashimono with the same shuriken symbols attached to the back of their dō. This wasp has multiple strong attacks, ranging from Ariel hits to ground slashes. It is able to speedily rotate it's neginata, creating a barrier of-sorts from attacks, only when it decides to attack itself are it's defenses down. This creature lives in the Oriental Gardens and can be summoned by the Dollmaker for assistance.
    Located: Oriental Grove, Infernal Train















    Executioner: This creature is the Red Queens own personal body guard. A shred of her hatred towards intruders of Queensland, manifested into a being of sheer rage and destruction. This being has nearly no limits to it's power, and is impossible to kill alone. The Executioner took on the appearance of an extremely large humanoid made of several different Card Guard parts, each piece of his sewn-together body showing a symbol of a certain suit of a card deck. The top of his head was masked by a large horned hat, and several of the Queen's tentacles were wrapped around the top of his body, even going through his eye sockets. The Executioner uses a large scythe to attack, this hit does major damage and his stamina is through the roof. He can also summon card guards to his aid. This guard protects the out lands of Queensland and the throne room of her majesty.
    Located: Heart Palace, Infernal Train






    Menacing Ruin: These creatures have three doll faces, two arms that protect them, and nozzles with bits of other train debris sticking out from the tops of their beings. They are large, misshapen, and have three legs made of Ruin. Their attacks range from charges, fireballs, ground explosions, and swiping, with their weakness being the doll heads imbedded in the ruin bodies, when not protected by their arms. These creatures reside practically everywhere in wonderland.
    Located: Everywhere

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    The Dollmaker:
    This beast is a reincarnation of the Doctors son in real life. A manifestation of Whittingham Asylum patients minds into a near undefinable and powerful monster. This creature resides on the Infernal Train, and has forever been attempting to overtake wonderland. The Dollmaker was a twisted reflection of Dr. Archibald, being gigantic, corpse-like, and somewhat disproportionate compared to his human counterpart. His face is hollow and eyeless, with Ruin oozing out of his mouth, nostrils, eye sockets, and ears. The Ruin drips down the Dollmaker's chin, forming a 'beard' similar to Archibals' own facial hair.
    The Dollmaker's large, emaciated hands appeared sewn together, being covered in stitches and nails. Each hand has a large doll head embedded in its back and different colored fingernails, the left hand having black and the right hand having red. His outfit is similar to Archibald's', but with several drawers down the front of the vest. His large maker hands are his main weapons, allowing him to grab his target and crush them, scrape his nails across the floor in front of him, and smack it's target down on the ground. He is by far the most powerful adversary in Wonderland.

    Located: Infernal Train, Doll maker's Workshop

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    Characters
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    ♦ Carpenter ♦

    The Carpenter is a resident of Wonderland and a flamboyant stage director of the Dreary Lane Theatre in the Deluded Depths. He is a young, tall man with a lean body, square jaw, and red hair, styled into long spikes that lean over to his left hand side, like waves. He also has a small goatee beard on his chin, pierced ears (three earrings in his left ear, and a pencil stuck through his right), and small tattoos on his forearms that resemble fish skeletons.
    He is missing the lower part of his left leg which had been replaced with a dark peg-leg, and also has a few nails stuck in the back of his hands. He is normally shirtless and does not wear shoes, having only overalls and an apron, with black wristbands and a toolbelt.
    It has never been fully justified that the Carpenter was outright evil – while he and Walrus have killed many of the fish that lived in the Depths, he has claimed that he was not an enemy of Wonderland and had no choice.
    Beyond this, Carpenter lived for the world of theater and has a very flamboyant, energetic nature. He takes pride in his work, and has a showman persona. He also seems to have a violent temper, shown while talking to his companion, The Walrus, if he starting talking about meaningless, unrelated things.



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    ♦ Caterpillar

    The Caterpillar is a resident of Wonderland, who is considered to be its wisest creature.
    Caterpillar is a large, green caterpillar with a segmented body and six arms on his upper body. The lower part of his body forms a tail. He has a long face similar to that of a human, with long, thin lips, a small nose and narrow yellow eyes. He wears no clothing, save of a red fez on top of his head. As a butterfly, he has a smaller, thinner body, but large white, black, and red wings. The pattern of his wings forms his face. He also gains a long white beard. Is is a wise creature that can be sought out for help in the most troubling times. His advice, though helpful, will always stray it's receiver down the path that the Caterpillar himself thinks best.





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    ♦ Cheshire Cat ♦

    The Cheshire Cat is a primary ally and principal companion in Wonderland. He is a talking cat that constantly smiles, and can disappear at will. Although a friend to most, the Cheshire Cat commonly has a snarky attitude towards whomever he encounters. Most travelers of Wonderland feel he might be their "alter egos", giving voice to the doubts and fears they is unable to express. Cynical, sarcastic, distant, philosophical, flip and earnest, he can render valuable service to those in need. Cheshire has taken an emaciated, almost skeletal appearance; his bones can be seen through his fur-less, gray skin. His decaying starved appearance is suggestive of a cat carcass that has been rotting for years which could be linked to Cheshire disappearing from Wonderland for about a decade, and could be symbolic of the damage and "decay" of each patients mental states. He has a large head and paws, a disturbingly human-like smile which is sometimes seen spattered with blood, a long neck, sharp claws, big pointed ears, and a long tail with a tuft of fur on the end. He wears a gold hoop earring in his right ear, and his skin is covered with black marking similar to tribal tattoos. His smile looks maniacal, and he appears to have under-grown yellow incisors that are covered in blood. His eyes are also yellow, and glow with a bright, illuminating light.



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    ♦ The Red Queen ♦

    The Queen of Hearts is the corrupt, insane, murderous, and merciless dictator who had previously ruled Wonderland. She resides in her domain, Queensland, although her tentacles creep all throughout Wonderland. She is feared by all. The Red Queen's tentacles have retreated to Queensland, although the castle is still built into them. Her multiple eyes and hearts are planted throughout the domain, which allow her to monitor her land but also give the inmates ways to weaken her. Although the face of her original puppet body was destroyed, the Queen's new puppet body has a human-like upper body, albeit gaunt from starvation, whose face shares the likeness of a brown haired little girl.
    Her arms and lower body are still composed of tentacles, she has the hands that resemble veins or bare flesh, and her voice constantly fluctuates in pitch and tone, symbolizing that her mouths and throats scattered around the castle, ranging from the voice of a young girl to one of an old woman. The Queen's throne depicts scenes from Wonderland, with the top image depicting herself above a crying girl.
    The Queen of Hearts is a ruthless leader who will not hesitate to destroy what she must in order to achieve her goals. Her motives are always apparent through the degrading stages of Wonderland. She is well-spoken and fairly educated, knowing much about Wonderland and each Whittingham Patient's positions.
    She is a fairly cocky in her own right, constantly undermining anyone and attempting to "teach" anyone in her presence, sometimes more forcefully than others. It is apparent that she sees herself as superior, constantly treating others as idiotic – with the exception of the Dollmaker.
    Her intents, however, are much more solemn , wanting only to be left alone and away from the chaos of Wonderland while she retreats in her destroyed kingdom.




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    ♦ Insane Child Leader ♦

    The Insane Child Leader is the unnamed leader of the Insane Children residing in Fort Resistance.Much like the rest of the Wonderlanders, she suffered under the hands of the Dollmaker and had been killed with her eyes gouged out. She is a small girl with long, messy brown hair and green eyes. Like the rest of her companions in Fort Resistance, she bears numerous scars from previous encounters with the Dollmaker. However, unlike her friends, who have clean cuts around their skulls wholly or exposing their brains, she has a jagged cut which slants slightly downwards that has been haphazardly stitched together without being cauterized. This implies that she escaped midway through an encounter with the Dollmaker, and either she or a friend of hers patched her up.
    The signs that she escaped midway into being turned into a doll are quite apparent on her face; her eyelids have been pinned back (preparing her eyes for removal, as most of the Doll Girls are eyeless) and her lips have been pulled back and stitched into an almost permanent smile. She wears a plain white nightdress with cuffed sleeves which is covered in blood splatters from her facial wounds. The hem has been ripped just above her knees, possibly another subtle allusion to the fate of Doctor Abagail's charges in the real world. She carries a teddy bear whose stitches match her own. Her personality seems to be one of a brave child with mental health problems, who both respects Whittingham patients as another of Dollmaker's prey and a possible savior but is also frustrated with her at her lack of action to protect her and her friends in the past. It is also implied that she is aware of Doctor Abignail's role in each patients current predicament. She appears to be, and certainly thinks she is, the most sane and intelligent of the Insane Children, and affectionately refers to the others as "dimwits.". Despite her courage at standing up to the Dollmaker and protecting her friends, she still seems to be quite a nervous child, as she has several nervous behavioral ticks; such as tugging on her lower lip and wringing her hands.



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    ♦ Dormouse ♦

    The Dormouse, nicknamed Dormy, is a representation of Whittingham patients childhoods. As their mental states start to decline, Dormouse, as well as his companion - the March Hair, turn into awful, deformed creatures that the Hatter likes to use for experiments in his spare time. The Dormouse has had both his two back feet cut off and replaced with old wooden wheels. In his back a toy wind up object has been added, to give off the look of a cute little childrens plaything. He sports a checked, blue and white vest that cover his upper half and also tends to wear a silver bell on the crown of his head. He was once considered an ally to any venture of Wonderland, but now aids the March Hare and the Dollmaker in keeping the Infernal Train running.



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    ♦ Mad Hatter ♦

    The Mad Hatter remains a fanatic of time, but is no longer the tea party-loving hatter that he was. He has finally snapped, and became a half-organic, half-metallic rendition of his former self. The Hatter has turned into a tall, long-limbed cyborg. He is green-skinned, with a large nose and ears, tiny eyes, and his teeth bore an overbite. His body is made out of metal and wood, and has a rusted cog sticking out of his back. His clothes consist of a loose straightjacket, black trousers, and dress shoes with spats. He also wears a large black-and-white checkerboard top hat, covered in alchemy symbols and a few drops of blood. The Mad Hatter is a psychopath, literally gone "mad" (or perhaps madder than ever) and obsessed with time and clockworks, who considers himself to be a genius. He invents mechanical devices, often evidently using the bodies of living organisms for the base of his inventions, as he plans to do to all of Wonderland's inhabitants.
    His automaton victims include the March Hare, the Dormouse, and countless Insane Children taken from the Hatter's asylum; the Hatter himself is also mostly mechanical.




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    ♦ March Hare ♦

    The March Hare's body was amended with many mechanical limbs and parts due to the torture that he underwent previously. He appears to be wearing a white glove, similar to the White Rabbit. He is also wearing a collared white shirt adorned with a red bow tie underneath a red tartan waistcoat and a monocle with a device that watered his bugged out eye. He was originally an ally in Wonderland, but much like the Dormouse, was corrupted by the hatters experiments and now serves the Dollmaker, keeping the infernal trail running.



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    ♦ Mock Turtle ♦

    The Mock Turtle is as tearful as ever, with somewhat of a stereotypical geeky voice and briefs under his shell. A large cow looking creature, covered in a turtle shell - mocking the true nature of a real turtle. He hides his soft self underneath the hard shell, but not everything can be hidden, seeing as his cry-baby personality seeps through the protection. He has hooves for feet, taking on the cow appearance, yet fins for hands, resembling a turtle. On the left side of his chest is a sheriffs badge. He is dawned with old epaulets, falling apart at the seams, and on top his head he sports a captains hat; refusing to throw it away even after loosing command of the HMS Griffon. The Mock Turtle is a sad, but helpful individual, always willing to lay his life down for anyone around him, if he can muster up the energy to do anything but cry. He can be found, wallowing near his wrecked ship in the deluded depths, with little more then heavy sobs and wishful tears given to those who ask.



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    ♦ Tweedledum and Tweedledee ♦

    Tweedledum and Tweedledee work for the Mad Hatter, running his asylum, and they are not too kind towards patients. The larger Tweedle is Tweedledee, and the smaller Tweedle is Tweedledum. The Tweeds in Wonderland wear the same red-and-white striped shirts, white breeches, and brown shoes. However, Tweedledum's breeches had a front flap and their caps were replaced with red-and-white propeller caps after Wonderland's degradation. They retained their white eyes and burly build, although Tweedledee's lower jaw noticeably showed his sharp lower teeth.


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    Wonderland Weapons/Specialties
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    You can choose one (1) of these weapons/specialties for your characters protection in Wonderland, no more.
    (You should have one weapon and one speciality)
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    Vorpal Blade - Technique

    This swift weapon is small in size, though larger than the average chefs knife. It's blade is made of an indestructible steel, where it's handle is garnished in veins of Wonderland gold. This blade has carvings of leaves, stockings and vines up and down every square inch. It is known for it's speed in the hands of a excellent user, and technique in the hands of the gifted. This weapon is good for up-close and personal battles, though small, it is not to be taken lightly - this blade has been the last sight of many.

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    Pepper Grinder - Accuracy

    This weapon is rather large and bulky, much like the teapot cannon, though excellent with accuracy, the Pepper Grinder is quite the burden to carry around. This weapon however can be used up close or from a distance, fairing well with enemies that live in the skies. It shoots above average sized pepper corns that have been altered to a degree of unbearable heat. This weapon does overheat after extended periods of use, so watch out for constant grinding.

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    Hobby Horse - Brute Force

    A versatile yet heavy piece of artillery, the Hobby Horse packs quite the punch in a close up fight. Though it takes a rather strong minded individual to wield such a powerful weapon, it can be easily used by those who desire it's power. The Hobby Horse is heavy, large and dangerous if you're caught at the right angle. This weapon is capable of immobilizing multitudes of enemies to the ground with one sheer swipe, or to bring an enemy to it's dying breath with multiple. Most of the Hobby Horses attacks however are blind swings, with the user behind this weapon hoping for the best. It is best used against slow, durable enemies.

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    Teapot Cannon - Long Range

    The teapot cannon is the best weapon for those who wish to stay far away from the danger and attack from afar. Replicating the "Eyepots'" attack, the teapot cannon is capable of shooting boiling bubbles of hot tea, long distances. This cannon is able to shoot two simultaneous "tea-bombs" before needing to cool down for a couple seconds. For those who prefer distance fighting, this weapon will serve you very well.

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    Shrinking: The ability to shrink to the size of an ant at will. In this form you can remain however long it is you like. You are also able to see things normal eyes cannot see due to your size.

    Giant-ism: Becoming so large that everything around you seems like an ant. This ability lasts for only 2 minutes and can be used 3 times in your wonderland journey - use it well.

    Hysteria: Similar to a form of rage, Hysteria is a momentary lapse in real world mental sanity. You are able to shift forms into a sub-colored version of yourself and wield incredible strength. This also gives you the momentary ability of invincibility. This lasts for 20 seconds and can only be used when you dip closer to insanity in the real world.

    Butterfly Dodge: You are able to whisk yourself out of the way of danger by means of Butterflies. These tiny colorful creatures encase your body, moving you out of danger with one fell swoop.

    Floating: An ability that lets you find your way to normally inaccessible areas. This ability is like gliding and can hold you in the air for 20 seconds.

    URL]
    Character Bio
    URL]


    (Character Picture here) -- Please use real picture.
    Name: What does your character go by?
    Age: How old is he/she?
    Gender: What is your characters gender? (Male, Female, Other?)
    --
    Appearance:
    5 sentences or less of what your character looks like.
    Personality: 5 sentences or less of what your character acts like (in Wonderland)
    --
    Wonderland Ally(s):
    Who do you trust in Wonderland?
    Wonderland Enemy(s): Who do you not?
    Likes: What does your character like?
    Dislikes: Dislike?

    --
    Wonderland Weapon:
    You can choose one wonderland weapon to have from the list above.
    Specialties: Can your character breathe underwater? glide? fly? fall into hysteria?
    --
    How did your character get into Whittingham?:
    --
    How do they plan to get out of Wonderland?: --
    --
    How insane is your character on a scale from 1-10?:
    --
    Good or Evil?: Which side are you on?


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Do you want real pictures, anime or fantasy?
 
Name: Marrissa/Mari/Missy Alice
Age: 25
Gender: Female
--
Appearance: Do you want pictures or description?
Personality: Marissa is actually quite sweet and caring. If she sees someone injured then she'll be willing to help. She also kindly sing a song with her sweet voice, and take care of the person with calming gestures. Most of the time. Other times she has a sadistic and brutal personality. One that loves to kill and does nothing but think negatively of others. Most of all it looks to mutilate. And other times she is a neutral personality, the calmer and better traits of the two, and the most normal. The one constant is the teddybear she keeps on her.
--
Wonderland Ally(s): ???
Wonderland Enemy(s): ???
Likes: Her teddy-bear. Cameras and taking pictures. Singing.
Dislikes: Her sister.
--
Wonderland Weapon: Vorpal Blade
Specialties: ???
--
How did your character get into Whittingham?: Marissa was found over the dead body of another person, having no idea as to why she had done it. She was investigated and it was discovered that she suffers from a major case of dissociative identity disorder. Thus she was admitted into Whittingham for treatment.
How do they plan to get out of Wonderland?: She has no idea yet.
--
How insane is your character on a scale from 1-10?:
7
Good or Evil?: Depends on the personality.


Reading white stuff on a white background is not fun. It looks invisible.

Anyways I'm a bit confused on what specialties are supposed to be, and how long have they been in wonderland?

Also do we just claim the wonderland residents or is there an SU sheet for them. Either way I want Cheshire~
Such can be said for reading black stuff on a black background haha xD
Specialties I wasn't too clear on, my bad for that. Basically - specialties in wonderland are like...magical powers? I guess, would be the best way to describe them? It's nothing crazy like being able to control elements or shoot fireballs out of your hands. Things more like.. gliding, short bursts of flying, defying certain laws of physics or gravity or even shrinking by drinking the water in wonderland. Here's a link that might help - Linky Thing~

No need to make up a CS for a Wonderland Resident. Just be sure you stick to their general personality as laid out above :)
 
To clear up the possible future confusion about specialties, I added a section on which are allowed and what you can choose from!
Sorry for being so vague o-o
 
Can I reserve a spot? I absolutely love this!! ^^)"

{ I especially love Alice Madness Returns ~ }
 
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This looks incredibly interesting! I'd love to join!
 
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This looks incredibly interesting! I'd love to join!
Welcome to Wonderland! Heh. :)
Post a bio as soon as you can! I'm excited to have you join ^_^

WIP

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Name: Nikki Gray
Age: 20
Gender: Born female, but often identifies as either gender depending on her mood.
--
Appearance:
Nikki is a petite girl with unruly and curly black hair that she often refuses to brush or even attempt to comb. She wears large glasses, not because she needs them but because they help her see the doors to the other worlds better. She has light brown skin and
Personality: 5 sentences or less of what your character acts like (in Wonderland)
--
Wonderland Ally(s):
Who do you trust in Wonderland?
Wonderland Enemy(s): Who do you not?
Likes: What does your character like?
Dislikes: Dislike?

--
Wonderland Weapon:
You can choose one wonderland weapon to have from the list above.
Specialties: Can your character breathe underwater? glide? fly? fall into hysteria?
--
How did your character get into Whittingham?:
Her mother admitted her after Nicki forgot who she was, assumed the identity of a 'lost boy' and tried to jump off the roof of an apartment and 'return to Neverland'.
How do they plan to get out of Wonderland?: --
--
How insane is your character on a scale from 1-10?:
6
Good or Evil?: Which side are you on?
Looking great so far, Poly!

Am showing interest o.o Just have to think about it a bit more.
I hope you decide to join, it's going to be a lot of fun!

[spoili]
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[/spoili]

Name:

"Dip. Just dip."
Dip Moore.

Age:
"Nineteen."

Gender:
"I don't see why it matters. I am who I am."
Female.

--

Appearance:

"What a strange question.. There isn't much to know.."
Dip stands at about five feet and five inches, not necessarily the tallest girl, but that also says that she's certainly not the shortest. With lit brown hair, it lay just below the middle of her back and is naturally frizzy/curly, which is combed every so often. Her irises hold a dark, intense brown with small little flecks of gold and green. Dip has a small waist and large hips, although they're hardly noticable due to her always wearing baggy clothing store. She has long legs, and small feet. Dip isn't special looking, but she isn't at all plain in any way, Shape, and form. Her smile is always bright, with soft pink lips and two small dimples on the side of her mouth.

Personality:

"I act like myself, that doesn't matter.. Does it?"
Almost like the dormouse in Alice In Wonderland, she tends to sleep a lot. But when she is awake, she usually is happy and always gives out those lazy smiles. Although she is crazy, she certainly doesn't show it unless someone gets her mad. Once mad, her once lazy smile turns sickly, malicious. Her calm, drowsy eyes turn wild. She'll usually start swinging her weapon around, probably trying to kill whatever is around her. When she's sad she tends to run and hide, although she is hardly ever sad. It takes a lot to make her angry or sad, but it will certainly happen.

--

Wonderland Ally(s):

Cheshire Cat
The Red Queen
{ Can add more }

Wonderland Enemy(s):
The Carpenter.
{ Can add more <3 }

Likes:
+ Candy
+ Being alone
+ Sleeping

Dislikes:
- Disturbances
- Getting angry and not being able to hurt anything
- Yelling / screaming

--

Wonderland Weapon:

"It's a pretty horse.."
Hobby Horse.

Specialties:
"I can turn into little.. Tiny butterflies"
Butterfly dodge.

--

How did your character get into Whittingham?:

She tried drowning both of her little brothers. Although she has always been crazy, showing signs of Schitzophrenia ever since she was about five years of age. Dip's parents had only just crossed the line by her trying to kill the boys.

How do they plan to get out of Wonderland?: --
She hasn't thought out a plan, although she probably won't think of one any time soon since she likes Wonderland much better than the real world.

--

How insane is your character on a scale from 1-10?:
--
"Heh.. Eight."

Good or Evil?: Which side are you on?
"I don't know.."
Good.

[spoili]
Oh my god I hope the little Diamond and Heart worked XD They look kind of animated on my iPad screen so it's hard for me to tell. :P Anyways, hope this is good ~
[/spoili]

I love the bio! 100% accepted!
And yes the little diamond and heart did work x)
 
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Name: Bree Archer
Age: 19
Gender: Female
--
Appearance:
Bree is rather short, only standing around 5'4" and weighing in around 125 pounds. She has a semi-angular face, large nose, and lush lips which she enjoys accessorizing with many forms of lip gloss. Her hair reaches about mid-back length and is multi-toned with many shades of dark and light brown, most light, giving off first impressions of having blonde hair. Her eyes are crystal blue, though in most lighting seem to give off an eerie glow. When she wasn't in Whittingham, Bree enjoyed wearing large comfortable and rather baggy sweaters, accompanied with any type of stretchy/yoga pants. She occasionally could be found running around in heels, but that was before her feet went to shit, now she tends to sport simplistic slip on sneakers and sandles. She accessories her hair with small little jewels on occasion, sometimes accenting her makeup with stick on sparkles as well. Regardless of her personality, her appearance shows that of a caring and rather sweet individual.

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Personality:
"Smash or naw?"
Bree's personality in Wonderland doesn't differ much from her originally "sane" personality in the real world. Now a days, all she does is talk to herself, and shoot strange sideways glances at passer-by's, however in Wonderland, she's sports a very demanding personality with a brash, abrasive and vulgar attitude. She knows what she wants and will go to get it, no matter the means. She's a very violent individual who relies on brute strength rather than technique and intelligence to take something out. Her only true ally is herself, and..well...her "other selfs", but she can be easily persuaded to find a friend in someone - with the hopes of not backstabbing them.

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Wonderland Ally(s): Tweedledee and Tweedledum, The Mad Hatter
Wonderland Enemy(s): Dormouse and March Hare
Likes: +Violence +Oddities +Technology +Drugs +Animals +Blood/Making things bleed
Dislikes: -Herself -Whittingham and everything to do with it -Bolterfly's -Coffee -Sanity

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Wonderland Weapon:
Hobby Horse.
Every time Bree goes to holster this weapon, it takes on a quick of it's own to constantly change it's appearance. This adds no special ability of any kind, but Bree finds it rather relaxing to know she's not the only one with inner personality issues.

Specialties:
"I can't tell you how good it feels to let loose."
Hysteria.

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How did your character get into Whittingham?:
"I don't belong in here! - Yes I do..."
Bree Archer was always that "strange girl down the block", found playing with dead animal bodies, and for what got her put into Whittingham - dead peoples bodies. She had claimed the day she was found over a 3 pile body count, she couldn't remember a thing. Due to her plea of mental insanity in front of the judge and jury, she was sentenced to a lifetime in Whittingham asylum. In Whittingham, it was discovered she had MPD (Multiple Personality Disorder) in which these other personalities would cause her to black out and over take the controls of her body, itself. Some of these personalities were happy and caring, and others, violent and murderous.

How do they plan to get out of Wonderland?: Bree doesn't plan. Bree uses force, and for now, she's assuming if she pounds away at what ever is in front of her, she'll find her way back to reality.
--
How insane is your character on a scale from 1-10?:

"What, you can't tell this close to my toy?"
A solid 9.

Good or Evil?:
"Just because I've killed a couple people doesn't mean I'm going to kill you."
Bree is on her own side.
•Evil•
 
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Before I post my character, I have a couple questions.

1) What areas are within the Queen's realm?
2) What areas are within the Mad Hatter's realm?
3) At the start of the roleplay, has the doctor's son already injected them with the drugs? Or is it slightly before and then the characters see Wonderland become a place of absolute nightmare?

That's basically it for now. I was just a bit confused by the layout of everything, but those were the main questions.
 
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Before I post my character, I have a couple questions.

1) What areas are within the Queen's realm?
2) What areas are within the Mad Hatter's realm?
3) At the start of the roleplay, has the doctor's son already injected them with the drugs? Or is it slightly before and then the characters see Wonderland become a place of absolute nightmare?

That's basically it for now. I was just a bit confused by the layout of everything, but those were the main questions.
1. Cardbridge, Dark of Heartness, and the Heart Palace.
2. Crockery and the Vale of Doom
and;
3. I'm going to to bringing different points of this story in with chapters. Chapter one is going to be each Whittingham patient entering wonderland, and then I'm thinking by about chapter 3 Wonderland starts to become corrupted. It's going to move quite swiftly so there won't be a lot of time to enjoy regular, happy Wonderland.

I hope this helped :D
 
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Finished with mine!
 
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Will be posting soon! ^^

(Such a major fan of Alice the Madness and well all things Alice :) ))
 
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Name: Airetta Delmore

Age: Eighteen

Gender: Female.....

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Appearance: " Well if you insist... little darlings.."

Airetta stands at a fine height of 5'8.. To her she is just the right height no matter what anyone says. Her hair is a paled purple to give her more of an innocent look.. It hangs loosely down against the curve of her hips. Her hair is naturally silken smooth and poker straight.. Not much affects it nor does she allow it to.. Her eyes are that of a paled blue like the sky on a mid- dreary day. Yet , when lit against any kind of light they almost seem like a glistening silver. Airetta has a tiny waist and well defined hips and upper chest.. She has feet almost as small as that of a young child.. Her features are that of being delicate for certain.. She is usually found wearing pastel or darkened colored clothes that fit well against the every curve and length of her body.. She always seems to have a dazed yet innocent expression played against her features as her eyes show various secrets hidden away and a tint of witheld growing wickedness. Her small flushed pink lips are always held in a growing smile.

Personality: "I'll tell you but , you might go regretting that.."

She is like the Red Queen... When pushed or toyed with she can be ruthless and without given mercy in a instant.. She seems to be such an innocent girl and she does love to fool people into thinking she is exactly that. Throughout her life she has been given the nickname," Precious Doll.." Yes , she knew precisely that she was seen as such and never truly taken seriously... She loves to toy with others for all in her eyes are her prey. When mad... Well let's just say don't expect to ever see the twinkle of the stars above again.. She has zero regrets when killing and rather enjoys it. When sad.. She usually sits about in the tree's cleaning her weapon whilst watching all play out their lives below... She is easy to anger and slow to sadness... Don't worry though , she'll always find a reason to be angry at someone. Another thing to know... You can always find a dollie chained from her belt of clutched tight in hand.. When you hear a lullaby echoing in the air... Beware.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Wonderland Ally(s): Red Queen , Mad Hatter , Cheshire Cat

Wonderland Enemy(s): Carpenter , The Tweedles ~ Dollmaker

Likes: Violence ~ Fire ~ Blood ~ Sweets ~Riddles ~ Games ~ Exploring ~ Lollipops~ Her dollie~ People like her ~ Chaos ~ Red ~ Destruction~
Dislikes: Whittingham and every god awful thing in it~ Boredom~ Losing ~Bubblegum ~ Overly happy people~ Silence ~ Hero's ~ Annoying people~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Wonderland Weapon:
" My Shiny will make that pretty face of yours.... Perfection."
Vorpal Blade.

Specialties:
"Oh , I do love to fly high above..."
Floating.

~~~~~~~~~~~~~~~~~~~~~~~~~

How did your character get into Whittingham?:

She attempted to strangle and burn her step- father.. She had always seemed plenty sane to her parents... She had a great hatred and growing want to do away with the oversized pest. She had always shown signs of mental instability during her teen years.. She finally just broke and that was the time her mother decided she could take no more and threw her away into Whittingham to never see the likes of her again.


How does your character plan to escape Wonderland?: Why on earth would she even attempt to escape? This is her playground and as of this far she has no want to leave... This growing dark fantasy of her's.

How insane is your character on a scale from 1-10?: --
" I'd say edging towards a nine.."


Good or Evil?: Which side are you on?

"I'll state the obvious for you , little darlings.."

Evil.

 
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Name: Airetta Delmore

Age: Eighteen

Gender: Female.....

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Appearance: " Well if you insist... little darlings.."

Airetta stands at a fine height of 5'8.. To her she is just the right height no matter what anyone says. Her hair is a paled purple to give her more of an innocent look.. It hangs loosely down against the curve of her hips. Her hair is naturally silken smooth and poker straight.. Not much affects it nor does she allow it to.. Her eyes are that of a paled blue like the sky on a mid- dreary day. Yet , when lit against any kind of light they almost seem like a glistening silver. Airetta has a tiny waist and well defined hips and upper chest.. She has feet almost as small as that of a young child.. Her features are that of being delicate for certain.. She is usually found wearing pastel or darkened colored clothes that fit well against the every curve and length of her body.. She always seems to have a dazed yet innocent expression played against her features as her eyes show various secrets hidden away and a tint of witheld growing wickedness. Her small flushed pink lips are always held in a growing smile.

Personality: "I'll tell you but , you might go regretting that.."

She is like the Red Queen... When pushed or toyed with she can be ruthless and without given mercy in a instant.. She seems to be such an innocent girl and she does love to fool people into thinking she is exactly that. Throughout her life she has been given the nickname," Precious Doll.." Yes , she knew precisely that she was seen as such and never truly taken seriously... She loves to toy with others for all in her eyes are her prey. When mad... Well let's just say don't expect to ever see the twinkle of the stars above again.. She has zero regrets when killing and rather enjoys it. When sad.. She usually sits about in the tree's cleaning her weapon whilst watching all play out their lives below... She is easy to anger and slow to sadness... Don't worry though , she'll always find a reason to be angry at someone. Another thing to know... You can always find a dollie chained from her belt of clutched tight in hand.. When you hear a lullaby echoing in the air... Beware.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Wonderland Ally(s): Red Queen , Mad Hatter , Cheshire Cat

Wonderland Enemy(s): Carpenter , The Tweedles

Likes: Violence ~ Fire ~ Blood ~ Sweets ~Riddles ~ Games ~ Exploring ~ Lollipops~ Her dollie..~
Dislikes: Whittingham and every god awful thing in it~ Boredom~ Losing ~Bubblegum ~ Overly happy people~ Silence ~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Wonderland Weapon:
" My Shiny will make that pretty face of yours.... Perfection."
Vorpal Blade.

Specialties:
"Oh , I do love to fly high above..."
Floating.

~~~~~~~~~~~~~~~~~~~~~~~~~

How did your character get into Whittingham?:

She attempted to strangle and burn her step- father.. She had always seemed plenty sane to her parents... She had a great hatred and growing want to do away with the oversized pest. She had always shown signs of mental instability during her teen years.. She finally just broke and that was the time her mother decided she could take no more and threw her away into Whittingham to never see the likes of her again.


How does your character plan to escape Wonderland?: Why on earth would she even attempt to escape? This is her playground and as of this far she has no want to leave... This growing dark fantasy of her's.

How insane is your character on a scale from 1-10?: --
" I'd say edging towards a nine.."


Good or Evil?: Which side are you on?

"I'll state the obvious for you , little darlings.."

Evil.

Ooo, she seems fun :D
Accepted ^-^
 
695062_BCXOTE1TE36UZ8QBFXB1GLFR47R6O5_headmasters-long-brown-curly-hair-2-hairstyles_H153921_L.jpg

~Name~
"Jenny. Just Jenny. Not Jennifer, not Ginnifer. Jenny."
Jennifer 'Jenny' Stone

~Age~
Eighteen

~Gender~
Female

~Appearance~

"I suppose you have to know..."
Jeny has the demeanor and appearance that you would not expect from a pyromaniac. When in the presence of people she dislikes, she has a more disgusted look on her face than one of "I'm planning to burn you straight into Hell," which is usually what goes through her mind. Her brown hair falls in waves to her upper-mid back, and her grey eyes practically pierce right through to your soul. At 5'6", she doesn't seem very imposing into you see her facial expressions. She's very good at instilling fear without speaking.


~Personality~

"You don't want to know anything about me."
Jenny is the silent, plotting type of person. She doesn't sound crazy, but she sure as hell is. Anyone who gets on her bad side definitely has a death wish, as she's likely to burn them alive if she can. Her anger is hot like fie, and she's quicker to anger than she is anything else. If she ever smiles at you, she either actually likes you or she's figuring out how to kill you in the most gruesome way possible (using fire, of course). If you stay on her good side, she'll just choose not to kill you (or burn your hair). When she's alone, she prefers to light a match, especially when she's anxious as it calms her down. If she has no access to matches, she usually sings to herself. Oh, and by the way, don't ever call her Jennifer if you want to live. She also curses...like, a lot.


♥Wonderland Allies♦
Cheshire Cat, Mad Hatter, Red Queen

~Wonderland Enemies~

Tweedles, The March Hare, Doormouse, The Dollmaker

~Likes~

+winning
+being right
+fire
+ash
+the little things in life
+watching things burn


~Dislikes~

-losing
-being wrong
-water ("it extinguishes my beautiful flame")
-fire extinguishers
+saviors/heroes


~Wonderland Weapon~

"I'll shoot all those motherf*ckers down with the fiery heat of my pepper corn!"
Pepper Grinder


~Speciality~

"Have you ever been the size of an ant? You should try it sometime."
Shrinking


~How did your character get into Whittingham?~

"Isn't it obvious? Burn, baby, burn!"
When Jenny was five years old, she stole her mother's box of matches while the babysitter was sleeping on the couch. When her mother came home from work, her daughter was nowhere to be found. She yelled for Jenny (waking the babysitter who got a good cursing from Jenny's mother) and searched everywhere before finding her daughter in her closet. She was covered in black soot and surrounded by her charred stuffed animals and a large bucket of water (who knows how the girl carried it in there?). Apparently Jenny had lit her stuffed animals on fire and watched them burn before dipping them in the water. Her mother screamed and took her to the hospital (not before cursing at the babysitter again and firing the insolent woman). The doctors declared Jenny unharmed by the smoke, and she was subsequently put under observation for the rare mental disorder of pyromania. Because she was so young, however, they declared the incident as the simple and irresponsible curiousity of a young child. To be sure, they watched her closely for the next five years for further signs of obsession with fire. Jenny was a smart girl even at that age, so she kept her love of fire a well-kept secret until they stopped watching her. At 13, she stole her father's cigarette lighter and took it to school with plans to get revenge on a girl who had been making fun of her for some time. Her revenge turned out to be lighting the girl's hair on fire. Jenny was not discovered to be the culprit until she later caused the same fate for another bully and then also managed to burn down the school's gymnasium ("because I hate gym class," she told the police). Doctors revisited her and diagnosed her with pyromania, especially after they found out she spent her spare time lighing her father's lighter and just staring at the flame. She was instantly whisked off to several mental asylums before landing in Whittingham.


~How do they plan to get out of Wonderland?~

"What with all these BURNING questions?"
She hasn't particularly decided if she wants to leave. No one really appreciates the beauty of fire in the real world, and people in Wonderland are just about as crazy as she is. Why would she want to go back? Then again, Wonderland is becoming a bit...scary.


~How insane is your character on a scale 1-10?~

"Hm...I do love to play with fire."
A solid 7.5


~Good or Evil?~

"If I don't like you, the fire won't either."
Evil
Love it!
Accepted!

Question for everyone, when would you like to start the IC?
 
I might bring another character in, but I'm ready to start whenever. I think it would be more beneficial to have a smaller group.
 
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