Eralion Map: View attachment 11679 Races: Humans Where they live: Norwood, Hadar, Bantr, Cyngi, Eridani and Rondanae City Description: Skin- varieties from white to dark brown Hair- blonde, brown, black and auburn Eyes- blue, brown, green and hazel Height-Men: 5’0 to 6’0 Women: 5’0-5’7 Weight-Men:150-210lbs Women: 110-190lbs Clothing- linen cloth, cotton, silk and metal piercings Human Info: Humans don’t possess any magical gifts, but the contribute much to the population by farming, fishing, trading and selling other goods. Humans are adept builders and inventors, often trying to sell their wares in shops or on street corners. Humans make up a good percentage of the population and to some like the Za are considered “roaches” or “rats”. Many humans felt the Adari were unfair to control Fleuryn with their magic and cowards for never coming out of Asharatoth; even though they physically couldn’t. Some blame the humans for their ignorance, saying the leader of the traitors was human, though was never proven. Humans will do anything to survive, another reason why they are not liked by the Za. Sahrians Where they live: Voss, Voidfog, Grief Claw, Sombercall, Mercy’s Touch, Nyobi, Daggerfin, Oakscale and Rondanae City Skin- varieties from tanned to dark brown Hair- brown and black Eyes- brown, green and hazel Height-Men: 5’9 to 6’5 Women: 5’7-6’2 Weight-Men:190-270lbs Women: 165-200lbs Clothing- linen cloth, leather, cotton, silk and metal piercings Special features- pointed ears and sharpened canines Sahrian Info: The Sahrians are a very tellurian race. Meaning, they hold strong bonds to the planet and its creatures. Sahrians have two lifestyles, one of Herbalism and the other of Druidism. Herbalists are considered normal, having no physical connection to nature and being unable to transform. For those not following the path of druidism, they concentrate on combat training, cooking, leather working, and training beasts for battle. Druids live together in tribes, secluded from others to learn their craft properly. Oakscale and Daggerfin are islands used by druid tribes to train and create a closer bond with nature. The Sahrians worked along with the Adari and Za to protect Fleuryn from the revolt, aiding them with their Druid fighters. Za Where they Live: Zalam, Cyngi, Eridani and Rondanae City Skin- varieties from tanned to dark brown Hair- brown and black Eyes- brown, green and hazel Height-Men: 6’0 to 6’5 Women: 5’7-6’2 Weight-Men:1200-1400lbs Women: 1200-1400lbs Clothing- linen cloth, leather, cotton, and metal piercings Special features- centaur bodies (half man half horse) Za Info The Za are a strong centaur people living in the Land of Dying Sands. Their home is the city of Zalam, an oasis in the harsh desert. The Za have a very strong sense of pride in their city, believing that Zalam is an extension of their own being. “The Za and Zalam are one” Is their favorite motto. Sometimes their pride is mistaken for arrogance, and for that reason the Humans and the Za do not get along. The Za look upon Humans as lesser creatures and the Humans seem to desire to domesticate the Za for work. The Za are very strong willed and determined, some of them searching for work elsewhere if not desiring a life of bloodshed. The Za have a formidable army and fought for the Adari during the revolt, happy to defend their home against traitors. They remain loyal to the Adari, feeling their magic is a blessing to Zalam and therefore to themselves. Aluvians Where they Live: Winterspring, Netuevi and Rondanae City Skin- white Hair- blonde Eyes- grey and blue variants Height-Men: 5’7 to 6’3 Women: 5’4-5’10 Weight-Men:150-220lbs Women: 100-140lbs Clothing- linen cloth, cotton, silk Special features- Smooth creamy skin and a skinny frame Aluvian info The Aluvians are a very peaceful race and harbor a great responsibility. As the Aluvians grow and develop their magic, they have a possibility to ascend to a greater form-The Adari. Aluvians by nature absorb magical energies and need to be in tune with their magical gift to absorb enough. This is the only way they can become Adari. If the Aluvian does not ascend they live their life without change, but never have the honor of seeing Asharatoth. Because they absorb magic, they are the only race forbidden to enter Asharatoth for fear they will disturb the magical energies emitted by the Adari. The Aluvians live in Winterspring and Netuevi but those wishing to ascend faster will go live in Rondanae City; to be close to the influence of Cerulian’s Orb. Adari Where they Live: Asharatoth City within Cerulian’s Orb Skin- grey and white variants Hair- black Eyes- black or grey Height-Men: 5’7 to 6’5 Women: 5’4-5’7 Weight-Men:170-220lbs Women: 100-140lbs Clothing- Linen cloth, cotton, silk Special features- high cheekbones and large eyes Adari info The Adari are the ascended form of the Aluvians, living only in Asharatoth. The Adari are very powerful and take the protection of Fleuryn very seriously. They emit magical energy through Cerulian’s Orb; feeding the planet. The Adari are very secretive, but only have the best intentions. Using their powers they protect and heal the land. During the revolt the Adari made the final decision to banish the traitors and the land they used as a meeting place. Because of their importance, Adari cannot travel from Asharatoth. They must remain inside Cerulian’s Orb at all times. The Traitors Info: The traitors were conspiring to bring down the Adari- destroying Cerulian’s Orb and removing their magical influence from the world. This would ultimately kill the Adari and Aluvians. A cavalcade of races meeting together and plotting together against the Adari and against magic. The revolt info: The Adari, having the all knowing power to seek out the rumored traitors, found their meeting place located between Cyngi and Eridani. As the rebellion became well known and more violent the Adari decided to take matters into their own hands, no longer letting the Humans, Sahrians and Za try and control it. The Adari used their power to curse all traitors to a life of disfigurement. In addition to the curse, the Adari took one more measure to make sure that no such act would happen again. The Adari used their power to banish the traitors and the land they used as a meeting grounds (which was also tainted in the eyes of the Adari) out into the Aquira Ocean, far away from Fleuryn.