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Wilson Grant Fisk
Origin Marvel's Brooklyn New York
6 ft 7
450 pounds
Blue eyes

Intelligence 5
Strength 3
speed 2
Durability 3
ranged 1
Fighting skills 5


Powers
Kingpin has no superhuman powers. However, he is as strong and durable as it is possible for a man of his height, weight, and build who engages in intensive regular exercise to be, and he is a very large man (over six and a half feet tall). His stamina is likewise honed to the virtual pinnacle of human ability. He has remarkable agility and dexterity for a man of his size.


Wilson Fisk, the man who would one day become the Kingpin, started out as a common thug in the Bronx. He was noticed by one Don Rigoletto, an accomplished crime boss who admired Fisk's sheer brutality and hired him as his primary enforcer. Fisk eventually murdered his benefactor and took control over his mob empire. Thus, the Kingpin was born.

Equipment.

Anything money can buy and some things money cant.
 

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Illyana Nikolievna Rasputina
AKA Darkchilde, Magik

Power Level
Global

Age
25

Hair Color
Blond

Eye Color
Blue; Varies when using magic

Height
5'5"

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*Magik is a teleporter.

Biography
Born on a Soviet collective farm in Siberia, Illyana Rasputina's only claim to fame for the first several years of her life was as the younger sister of the mutant Colossus, known to her as Piotr Rasputin, who during her childhood saved her from a runaway tractor moments before being recruited by Charles Xavier for his second incarnation of the X-Men team. She was targeted several times by villains seeking ways to hurt an indestructible man, but it wasn't until the demonic sorcerer Belasco abducted her at the age of six and whisked her away to the otherworldly plane called Limbo that this left a lasting repercussion. The X-Men failed to prevent her being pulled through the closing portal and would've planned for a rescue, were it not for the surprise of Illyana reappearing before them almost instantly. For them, it had been mere seconds.

In Limbo's passage of time it had been almost a decade. In the end, the rescue they would've no doubt staged was never needed. Magik had become Belasco's apprentice in sorcery, the warlock believing she could be easily manipulated, only for his methods of corrupting her soul to not only develop her mystical talent at an extreme rate but influence her latent mutant abilities as well. She could now summon stepping discs that transported her and others across space and, with greater control, even time. With this, her magic, and another unforeseen weapon she developed, the weaponized manifestation of her soul known as the Soulsword, she defeated and drove Belasco from Limbo, becoming its overlord and sorceress supreme.

Upon returning to Earth, now in her teens, she developed a close friendship with the similarly-aged Kitty Pryde (who she remembered as having read to her as a child) and joined the New Mutants with her. Unfortunately, due to her experiences in Limbo having changed her to her very soul and the darker twist her personality took she was often treated with caution and seen as untrustworthy by her fellow mutants, becoming an outcast among outcasts; moreso after she revealed herself as a sorceress after initially hiding this. Not even her brother looked at her the same way. Despite few, aside from Piotr, Kitty, Charles Xavier and (strangely) at one point Magneto, ever making an effort to reach out to her, she gradually found a home among her teammates, battling alongside them over the years against threats like the Enchantress, Loki, Kulan Gath and many others. The darkness in her soul became a form all unto its own, the demonic Darkchilde, but despite it surfacing to nobody's surprise over and over again those select few always believed in her to pull through. And that was enough.

Though she could ward off mystical breaches of her soul's purity, there were far more earthly horrors in the world that even her magic couldn't overcome. The Legacy Virus. A plague engineered specifically to kill off mutants in the hundreds, the epidemic created by Stryfe had to start somewhere; and it started with her. A fighter to the end, she lapsed into a comatose illness for weeks, only for her condition to worsen so suddenly that her brother couldn't even return from an away mission quickly enough to say goodbye. Magik became the first casualty of a virus that would sweep through mutants globally and only ended when Colossus used his unique physiology to isolate it within him at the expense of his own death, cementing the Legacy Virus's legacy as a pandemic that began and ended with the cost of a Rasputin's life.

They both got better. First Piotr, then a plot by Belasco restored Magik to life years later, albeit rendering her allegedly soulless. Though she is held at arm's length and prone to questionable acts of callousness now more than ever, alienating even her own brother in recent times, she retains a steady yet conflicted membership with the X-Men. Briefly host to one-fifth of the splintered Phoenix Force, known as the Phoenix Five, she joined Cyclops's team and academy over Wolverine's in the wake of the ensuing schism in the mutant community and was thus labeled a renegade along with them. Kitty Pryde, despite first siding with Wolverine, later joined them there, and after some initial frostiness Illyana admitted she missed her bigger sister and they were able to resume their friendship. Her transportation abilities and sorcery at their peak, she works primarily in the field to quietly save and assist wayward mutants in need, proving that perhaps she does still have a soul after all.

Abilities
  • Stepping Discs - Magik's mutant ability allows her to manifest "stepping discs", effectively flat portals that can transport entire groups of people or objects to anywhere in the world instantaneously. She has been shown on occasion to teleport interstellar distances and even backwards or forwards through time, though she does this rarely and for minor actions due to the repercussions it inflicts.​
  • Magic - Illyana is a sorceress of the highest caliber, standing alongside the likes of Stephen Strange and Zatanna Zatara. She was named the Sorceress Supreme of Limbo, the same rank held by Strange in the earthly realm, at just thirteen years of age, and can draw upon a huge range of spells and incantations (worldly and otherwise) that make her one of the X-Men's heaviest hitters. Cyclops once gathered the most powerful mutants available on Utopia to oversee a meeting with her during one of many times her trustworthiness was called into question, believing it would take their combined strength to subdue her in the event of violence. She easily dealt with her brother while he was empowered as the Juggernaut by Cyttorak, outmaneuvered Strange himself in a magical confrontation, inhibited the mystic powers of the Asgardian Enchantress, and (upon transforming into her Darkchilde form and discarding all restraint) even overcame the Dread Dormammu, defeating and stopping short of killing him only because she didn't know how. Originally, the full extent of her magical ability could only be accessed in her realm, but after the conflict with Dormammu she absorbed all Limbo's mystic energy into herself, causing the demonic plane to disappear along with her sorcery's restriction.​
  • Soulsword - Magik's tainted soul can be manifested as a weapon of raw magic, specifically functioning to disrupt spells and slay rival magical beings. Its power is so potent that even the Hell Lord Mephisto regarded it as a threat. Against entities with no mystic qualities it's much less effective, but can still neutralize them in a non-lethal capacity.​
  • Eldritch Armor - A set of mystical plate armor automatically begins to form on her body piece by piece when she summons her Soulsword or invokes her magic. The more sorcery she uses over a prolonged period, the more armor appears, until she is eventually encased in it and fully protected. Though not indestructible, it is bulletproof and innately resistant to magic, as well as offering protection from most other conventional forms of damage.​
  • Darkchilde - The physical manifestation of the corruption in Magik's soul, not quite in control but always bubbling just under the surface. In this form she becomes immensely demonic in appearance, sprouting horns, claws and satyr-like cloven feet while her head takes on a satanic visage. It is unknown if she is truly more powerful in this form or if she just acts without inhibition, but she is corrupt, lacks all morals and compassion and is frightening to behold even to her allies; Mainly because she usually turns against them. This side of her can be drawn out by intense emotional reactions or an overuse of dark magic on her end, or by enemies who can manipulate either of these and seek an alliance-- Or a wildcard.​
 
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Rebecca “Rikki” Barnes
AKA Nomad

Power Level
Street

Age
19-21 (Est.)

Hair Color
Red

Eye Color
Hazel

Height
5'4"​

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Note: She does have an official grid from one of the old handbooks, but it was based on the character as she was during her original appearances in the '90s (the prototypical Bucky, i.e a rebellious teenage sidekick with talent but only moderate training). She came into her own more after moving to the 616 universe, so I updated it to reflect her being older, better and more experienced.

Biography
Once Bucky, now Nomad. Rikki Barnes was the product of a last-resort pocket universe willed into existence by the nigh-omnipotent Franklin Richards as a countermeasure against the psionic entity called Onslaught, the desperate effort of an all-powerful child to save his parents and family in the Fantastic Four from certain death. An entire new sub-universe was created, nestled in the folds of the true Earth-616, the heroes who launched a final assault on Onslaught deposited there in lieu of certain death and given fabricated memories as an entire world was shaped around them. In this reality, Rikki was the modern-day teen sidekick of Captain America, granddaughter of the World War II era Bucky and inheritor of the legacy title, considered a "chronal anomaly" by SHIELD for unknown reasons.

All of it meant nothing when the transposed heroes abandoned the Counter-Earth and returned to their own universe, leaving the likes of Rikki behind. That would've been the end of it if not for the return of Onslaught in the mainstream earth some years later and his targeting of Franklin Richards, who attempted the same trick he'd done to evade the monster before and reached into the pocket universe once again, this time depositing himself. The failing in this plan was that Onslaught was fully capable of following suit this time, but when the entity arrived it was faced with an assemblage of the world's mightiest heroes, Rikki included. The ensuing battle ended with her own gambit as she ensured both she and Onslaught were trapped in the Negative Zone with no way back to her home universe.

She expected her end, but it didn't come. She instead found herself in the true Earth-616 with no memory of what transpired after her arrival in the Negative Zone, though this was hardly preferable; She was a girl without a world, no reputation and no relations in this new earth to speak of, those heroes who had known her only possessing brief, fleeting memories of their time in the pocket universe now. She could never resume her partnership with a Captain America who barely even knew her, and she was even warned off doing so by an aggressive Black Widow, told a fabrication like her had no place inserting herself in their real lives. Though she desired something, anything, to anchor her to this new reality she found herself in, she ultimately drifted away and formed a new identity for herself as the newest recipient of the vacant Nomad mantle, at Widow's encouragement.

Ironically, she found the anchor she was looking for in a new friend, not an old one. The burgeoning Spider-Girl, Anya Corazon, and the new Nomad crossed paths in a chance encounter and bonded quickly after forming a partnership as heroes, with Rikki figuring out the spider's identity and giving up her own name in return. Several more adventures ensued and the formation of a new Young Allies team (a unit she had been part of in her home universe) even seemed to be in the works, but an abrupt twist put a tragic end to things; Rikki had been active in the prime universe only as a tether for the still-alive Onslaught, who had lacked the energy to transport all his own power through from the Negative Zone but possessed enough to substitute Nomad. She, ironically, was his anchor, the means by which he was slowly pulling himself back to Earth-616 piece by piece. Though she was powerless to stop him, she ultimately resisted his domination and implored teammate Gravity to kill her, once again finding a way to cut off Onslaught's plans despite being the smallest of fishes. She was remembered by few, albeit fondly, and there was a suggestion that some lingering psionic imprint of her still remained.

(Canon break after this point so she's not dead like in the comics since that'd be no fun, building off the "chronal anomaly" plot point that was never really resolved. Lemme know if any of this needs reworking)

This was proven true when the world merge occurred in 2012, the universes of the Avengers and the Justice League becoming irreversibly one. The Reality Shards forming sent ripples throughout the hierarchy of the multiverse, affecting individuals across the newly-formed composite world and rewriting them with their selves from other earths like patchwork, but for the psionic "ghost" of Rikki the effect was different. An anomaly in the multiverse, as SHIELD had identified from the very beginning, the only version of her to exist across the various universes was her as created by Franklin Richards; Were it not for his desperate shaping of reality the multiverse as it was meant to be would have no place for Rikki Barnes. So rather than replacing her with another version of herself that didn't exist, nature did as it did and abhorred the vacuum-- The energy imprint left by her tether to Onslaught, status as a chronal aberration and the pocket universe's lingering connection to its originator all came together to recreate Nomad in living form again, just as she last was but with the tether to Onslaught long since severed.

While more than happy to be alive, if not entirely ready to resume her superhero duties immediately, she found over two years had passed since her demise and that most had moved on. In more than one way, she was a girl without a world once more.

Abilities​
  • Gymnast - Highly athletic, agile and acrobatic, conditioned with peak functional strength for her frame to effortlessly pull her own body weight, allowing her to maneuver and flip herself across rooftops and battlefields alike. Her agility was developed from her dance proficiency and honed for application as a hero over the years, meaning she's innately skilled at practically anything requiring flexibility and dexterity.​
  • Bilingual - Speaks English and Spanish.​
  • Espionage - Having been put through the same training as SHIELD agents, Nomad knows many of the ins and outs of being an effective spy, such as stealth, info and intel gathering, deducing other peoples' way of thinking and reacting in advance, escape artistry, parachuting, vehicular operation, hacking, lockpicking, infiltrating and wilderness survival.​
  • Marksmanship - Proficient in the use of both conventional firearms and thrown weapons.​
  • Hand-to-hand combat - Much like the original Bucky, she is innately scrappy and was trained personally by Captain America for an extensive period of time, to be as good as or better than all but the very best. Has taken what she learned from him and the self-defense techniques from her SHIELD training and developed her own personalized fighting style over the years.​
  • Tactician - Very capable of goal-oriented and battlefield tactics, likely inherited from working in the field alongside Captain America.​
  • Equipment - Wears a padded costume composed of a specialized material that grants her a degree of (not complete) bulletproofness from the neck down while retaining its flexibility. Vibranium-laced tech is installed in her gloves and the soles of her boots, allowing her to generate a photonic energy shield with properties similar to vibranium from the former and to run across walls, move silently, leap greater distances and land from great heights with the latter. Similar to the original Nomad, the discs on the chest of her costume can be unclipped and thrown as weapons, delivering an electric discharge on impact and capable of rendering conventional enemies unconscious at fifty feet.​
 
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Cornell Stokes
AKA Cottonmouth

Power Level
Talented Human

Age
36

Hair Color
Black

Eye Color
Brown

Height
6'2"

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As a foreword, assume the reality shards worked their mojo to replace the Earth-616 instance of Cottonmouth with the Earth-199999/MCU version. The merged reality won't miss this guy. :|

Biography
Everybody wants to be the king. The king of Harlem, as it stands, is Cornell Stokes, loathsomely nicknamed "Cottonmouth" for having had three teeth knocked out during his childhood. Brought up by the members of the Stokes family who were only discussed in hushed tones and darkened rooms, Cornell was pulled away from his talent and prospects in music; Instead, he rose to the top and seized power in Harlem's criminal underworld thanks to his name power, charisma, ambition and sheer ruthless efficiency, supplanting numerous other aspiring gangsters and crime bosses to become Harlem's foremost-- Alleged-- criminal entrepreneur. Not that any of those charges ever stuck.

The only thing proved legally is that he runs, manages and finances the elite Harlem's Paradise, the finest club and musical venue in the borough. Popular speculation also infers this is where he runs his illicit operations out of, but again; Alleged. In Harlem, everyone has a gun, nobody has a father, and no one snitches. Not on each other and damn well not on a Stokes. Half of Harlem's current occupants knew him at least in passing growing up, which is even enough to earn him some occasional goodwill from the community.

Drugs. Money. Contraband. Firearms. If any of it passes through the borough, it passes through Cottonmouth's hands. He just makes sure to wash them afterwards.

Abilities​
  • Criminal Tactician and Strategist - With this much competition, it's a given that he knows how to play the streets to stay on top.​
  • Criminal Resources - Has access to all the funds, guns, muscle and specialized equipment he needs. Rumors abound he even has his fingers in police departments, law firms and politics.​
  • Businessman - Running and financing his own club, along with whatever shady deals he gets up to on the side, gives him a shrewd and in-depth knowledge of business practice.​
  • Charismatic - A highly confident and silver-tongued speaker when the need arises.​
  • Combatant - Though little more than a brawler, Cornell is violent, ruthless and more than capable of handling a gun or overpowering any two-bit hoodlum or cop who comes at him, provided he's not unawares.​
  • Musician - The life that could've been.​
 
Norrin Radd
Silver Surfer
Origin Marvel . planet Zenn La
6'4"
225
eyes Silver or Blue as Radd
Bald, with black eyebrows as Radd

Intelligence 4
Strength 6
Speed 7
Durability 7
Energy projection 7
fighting skills 5

Powers

The Silver Surfer wields "the power cosmic", absorbing and manipulating the universe's ambient cosmic energies. He can augment his strength to incalculable levels, and is almost totally indestructible. He can navigate space, hyperspace and dimensional barriers, and can fly at near-limitless speeds on his board, entering hyperspace when he exceeds light speed. He has even proven capable of time travel on occasion. The Surfer does not require food, drink, air or sleep, sustained entirely by converting matter into energy. He is immune to temperature extremes and most radiation, and can survive in vacuum environments such as outer space and hyperspace. He can analyze and manipulate matter and energy, and restructure or animate matter at will, even transmuting elements. He can heal living beings (though he cannot raise the dead), and has proven capable of revitalizing or evolving organic life on a planet wide scale. He can alter the size of himself or of other matter, cast illusions, fire energy blasts, form and manipulate energy constructs, manipulate gravity, absorb and discharge most forms of energy, and phase through solid matter. His senses enable him to detect objects and energies light years away, and to perceive matter and energy in subatomic detail; he can even see through time, and with concentration can achieve limited perception of past and future events in his general vicinity. The Surfer has demonstrated limited telepathic ability on occasion, and has proven able to influence human emotion and sensation.​

Skills​

Tutored in science by Jartran Radd and in the nature of the universe by Galactus; self-taught in various areas, especially history, and absorbed much Zenn-Lavian knowledge from "hypno-powered study cubes"

The Surfer's board is composed of the same impervious, cosmic-powered silvery material as its master's skin, and is mentally linked to the Surfer; it moves in response to his thoughts, even when he is not in physical contact with it. The board is almost totally indestructible, but on those rare occasions where it has been damaged or destroyed, the Surfer has been able to repair or even re-create it. The Surfer can attack opponents remotely by directing the board against them, and the board is capable of absorbing and imprisoning other beings, at least temporarily

 
Herakles / Hercules
Origin Marvel Greece


6 ft 5
325 pounds
eyes Blue
Hair Brown
Level Global


Intelligence 4
Strength 7
Speed 4
Durability 7
Energy projection 2
Fighting skill 7


Hercules's principal power is his superhuman strength. Hercules's strength is well in excess of the "Class 100" Level (able to lift/press in excess of 100 tons), making him, one of the strongest beings in the Marvel Universe. Hercules has highly developed leg muscles, although they do not match those of the Hulk. Hercules can make a standing high jump of at least 100 feet in Earth's gravity. Hercules is also an Olympian thereby being an immortal, and as true immortals, the Olympian gods do not age and are not susceptible to disease. Although they can be wounded in battle, they cannot die by any conventional means, and have a rapid healing rate. Hercules has a greater resistance to physical injury than any other Olympian god except for Zeus, and possibly Neptune and Pluto. Hercules is virtually tireless. His supernaturally enhanced musculature produces no fatigue poisons. He can even survive unprotected in the vacuum of space for a brief period of time. Only an injury of such magnititude that it incinerated him or dispersed a major portion of his bodily molecules could kill Hercules. In at least some such cases, Zeus or one of the other gods might still be able to resurrect him.


Skills


Expert in hand to hand, melee, Archery and most modern weapons
Expert Athlete in anything considered an original Olympic sport.
Can play the Lyre and pan pipes.
Has been trained in modern shield tactics and techniques and Fbi investigation training.
Has taken combat driving training.


Gear


headpiece which has been fitted with eye pieces that improve vision, guard against flash bangs
and assist in ranged targeting.
Specially rigged motorcycle, two sets of double wheels and a very large engine, outfitted with several
Tony Stark improvements.
Enchanted adamentium Mace
A closet full of old melee weapons, bows and even modern weapons of which he usually has a selection with him in his duffle bag.




 
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Origin: Marvel universe 19999
Name: Lincoln Campbell
Age: 28
Race: Inhuman clone
Hair: Blond
Eyes: Green
Power level: Street
Power grid
Intelligence: 3
Strength: 2
Speed: 2
Durability: 2
Energy Projection: 5
Fighting skill: 4
Powers:( As from the Marvel wiki) Electromagnetism Manipulation: Campbell's powers enabled him to manipulate the electrical charge in molecules for a variety of effects, such as accelerating the heat in objects and levitation by repelling a person from the ground. In battle situations, he could shoot blasts of electromagnetic energy, capable of stunning or killing humans. He was also able to channel this energy through any metallic objects for diversions or to disrupt electronics. He can project the electromagnetic energy into spheres, beams or blasts, and also absorb electricity.
Skills: Expert Physican: He knows inhuman physiology and is a trained doctor who worked at a hospital for a brief time.
Skilled Martial Artist: He is great at hand to hand combat.
Equipment: Backpack filled with medical supplies and a bouncy ball.
Bio: Lincoln Campbell is mostly unknown to most, including himself. He remembers how to use his inhuman powers and other faciatates from his past, but not much else. It strangely doesn't bother him and he continues to live normally as he did before.
 
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( This may or may not be about my fourth time playing him)
Origin: Hell, well, pfft, technically Heaven.
Name: Lucifer Morningstar
Age: ??? ( He looks about 30, but god knows how old he is.)
Race: Fallen Angel
Hair: Brunette
Eyes: Brown
Power level: Cosmic
Power grid
Intelligence: 7
Strength: 7
Speed: 7
Durability: 7 ( Unless dealing with Heaven/ Hell weapons)
Energy Projection: 7
Fighting skill: 4
Powers( From the Lucifer wiki): High-Tier Angelic Physiology: As an angel, he is very powerful. Considering the fact that Lucifer is one of the strongest angels, his powers far outclass that of Amenadiel or Uriel. However, without his wings, his powers are seemingly greatly reduced.
  • Supernatural Strength: Lucifer is capable of displaying superhuman physical strength when he so desires, notably able to send a large man flying 30 feet through a glass wall with a mere push, and to casually backhand Carver so hard that the latter collapsed coughing to the ground. And he easily blocked Amenadiel's punch without trying. As an upper tier angel he is able to easily overpower angels like Uriel and Amenadiel with ease, even after he lost his wings.
  • Supernatural Durability: Lucifer is able to survive having immense amounts of physical damage inflicted upon him, and suffer little to no injuries or even pain in the process. Thus, his body is capable of withstanding numerous point blank gunshots, without being hurt.
  • Supernatural Reflexes: Lucifer possesses great reflexes, as he was able to effortlessly catch a knife thrown at him by Maze and was able to block Amenadiel's punch.
  • Desire Exhibition: Lucifer's mere presence lowers the inhibitions of everyone around him, inducing them to reveal their true nature, their darkest secrets and desires, such as when he notably has a cop to confess his desire to be free of the law. This allows Lucifer to make Faustian deals with various people in exchange for favors.
  • Temptation Inducement: Lucifer, being highly sexual, can easily make himself carnally irresistible to most human woman (and men), which he sometimes uses to his advantage when he strikes deals with them.
  • Telekinesis: Lucifer is sometimes shown levitating and spinning his Pentecostal Coin with hand or finger gestures.
  • Chronokinesis: Lucifer is able to remain active in slowed down time when he converses with Amenadiel during the latter's visits to Earth.
  • Shape-Shifting: Lucifer is capable of altering his true angelic appearance, making himself look as either a dashingly handsome young human male, or a fearsome demon with red skin and blazing red eyes. His hairless demonic face appears burned and scarred, with the shape of the skull being more distinct and many scar like markings on the forehead. However, no matter which form Lucifer takes on, he cannot hide the visible marks on his back, from where his angelic wings used to be before they were severed. Lucifer can also just alter the color of his eyes, and make only a select few people see his demonic form (while others still see him as a handsome human male) which drives the viewer insane. It is assumed that angels like Amenadiel can see Lucifer's true angelic appearance even when he's in his human form, as Lucifer is instantly recognized by him.
  • Teleportation: Lucifer was able to appear within a house right after Chloe left him locked inside of her car. He might have used a similar technique to escape a pair of handcuffs that Chloe once put on him.
  • Immortality : As an angel, Lucifer cannot be killed, as seen when he is shot multiple times, but is still alive and feels far less pain than a human would.
  • Nigh-Omniscience: Lucifer possess an almost infinite amount of knowledge, and is remarkably well spoken and sophisticated, as a result. However, he notably has a poor understanding of human children, due to his general dislike of them.
He has powers from his comic book counterpart, but he does not use them. He already has enough problem with God, Mom, Amadial. .. last thing he needs to attract the prescene/ Spectre/ Michael

Skills: Master Of Manipulation/Deception: One of Lucifer's most well-known traits is using his knowledge of people to make them do things in his best interests. Lucifer used his coin to convince Malcolm not to kill him. Using his reputation of not lying, Lucifer tricks people by not saying what he will do. This makes Lucifer extremely unpredictable, even to Chloe who knows him very well.
  • Detective: Although not as experienced as Chloe, Lucifer has become a skilled detective. He was even able to notice that Rose's sub-dermal implants were Latin for "children of the goat", something even Chloe couldn't do.
  • Combatant: Despite usually defeating his enemies through manipulation and deceit, Lucifer is a good hand-to-hand combatant, as shown when fighting against his warrior brother Amenadiel and even gained the upper hand against him. Later, in a fight against a gang, Lucifer easily dispatched many of them. Lucifer's style is reflected in his personality; manipulating his opponents moves and weapons against them and their allies.
Piano playing/ singing: He is good at both.

Equipment: Pentecostal coin ( one way portal to or from Hell).
Bio: You know his story. He wanted to rise above and rebel and dear old god threw him down to Hell. That however is not where the story ends. Far from it. Five years ago, Lucifer left Hell and established a club known as Lux. That's it and now we are here.
 
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Origin: Brooklyn, New York ( OC)
Name: James Alexander Hunter
Age: 18.5
Race: Mutant/ Inhuman ( He's a genetic experiment)
Level: Street Level/ Enhanced
Hair: Brown
Eyes:Blue
Height: 6'0
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Powers: Get Behind Me: One of the two powers James has is the ability to make shields that can protect himself and anyone within 100 feet of him. He also can use this to protect from most projectiles
Things Tend to Blow up in my Face: The second and arguably, the more unstable power is the ability to make explosions with his mind. He has accidently blown up a few things. His power is most dangerous when he is feeling extreme emotions like most inhumans.
INTELLIGENCE: 5
STRENGTH: 2
SPEED: 2
DURABILITY: 3 ( 5 when Shield is up)
ENERGY PROJECTION: 3
FIGHTING Ability:2
Skills: There's a lock, not anymore: James is an expert at picking locks and has survived off borrowing some food for survival
Give me about one hundred twenty Minutes: He can hack, but isn't very good at all. It takes 2 hours to hack a simple firewall for him
Well, that was fast: By no means, super fast, James happens to have adrelaine to out run some cops. Sadly, he is by no means godly level fast.
Slide of the Hand: James has grown up in Brooklyn and has learned to easily dupe tourists and others to get what he needs

Equipment: Backpack, Laptop and charger, a 3Ds, and some ' borrowed' money and wallet

Bio: James grew up as a young child and lived mostly a normal life. His parents loved him and he got good grades. That, however changed when his parents were killed in a drunk driver incident and he was orphaned ( since his whole family is done). He was picked up by a company and genetically experimented unbeknowest to him. He just happened to wake up one day with powers and no clue how it happened. With his new powers, he tried to help people, but it never ended well. That was when he decided that he was best on his own and has been living on the streets and trying his best to sometimes help people but never get fully involved.

Trivia
He knows almost all of the Scooby Doo episodes by heart

He has no clue he is a genetic experiment.

He can name most things in the aquarium.
 
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Name: Joseph ‘Joe’ Heroux
Alias: Hellrunner
Age: 24
Height: 5ft 7in
------------Appearance------------
Normal
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Transformed
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------------Stats------------

Intelligence (3): College-educated with an emphasis on English Literature
Strength (5): Superhuman: Able to lift over 25 tons, up to 75 tons. This range includes Class 50 (up to 50 tons) and Class 75 (up to 75 tons).
Speed (5): Supersonic: peak velocity between Mach-2 to Orbital Velocity approximately 17,000 mph)
Superhuman Durability (6)
Short Range Hellfire Manipulation(3)
Combat ability: Amateur boxer (3)
Total: 25, Superhuman
------------Powers------------
(Edited from Ghost Rider Marvel Wiki)
  • Superhuman Strength: Exceeds the limits of any normal human.
  • Superhuman Speed: Top speed of 17,000 mph. Also leaves a trail of intense Hellfire in his wake capable of damaging most conventional materials.
  • Superhuman Durability: Highly resistant to injury and is capable of withstanding great impact forces that would greatly injure or even kill a normal human.
  • Regenerative Healing Factor: Capable of regenerating from injury faster than a normal human.
  • Pyrokinesis: Joseph has the ability to generate and project flames from his body for a short range. Which is negligible as he can close the distance quickly with most combatants.

------------Origins------------

Born and raised in Minneapolis, Minnesota in the Marvel Universe. His family was always on the very edge of slipping into poverty, and his family tree was infected with various forms of abuse, everything from chemical to physical. Joseph was lucky enough to be spared most of it from a pair of loving parents who had only one child to focus their attention on. The norm of his life was average performance in school, uncomfortable family functions, boxing lessons, and hanging out with less-than-reputable friends and occasionally participating in underground bare-knuckle fights.

When he went to university he upped his academics for his parents’ sake, and cut ties with his old friends. When his graduation came at last, he went out to celebrate with his family. Tragedy struck when they encountered Daniel Vencino Jr., the spoiled son of billionaire and Senator Vencino Sr. who was out on a drunken bender. He hit their car with his Hummer.

His parents barely survived the encounter, but Joe suffered brain damage that put him in a vegetative state. When given the impossible decision of whether to allow him to keep living or pull the plug, his parents were approached by a mysterious man who only identified himself as Mr. Red. The man offered to save their son’s life, but it would mean potentially never seeing their son again, as the process would change him beyond recognition, and possibly wipe his memories. His parents tearfully agreed.
Mr. Red then imbued Joseph with the spirit of Amado, a demon he had captured years ago. He indeed lost many of his memories in the process of being revived and bonding with Amado, and only receives some in confusing flashes. He knows himself only as Joseph/Joe, and through various goodwill missions performed with violent means, has had a soft spot for victimized families.
 
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The Joker

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Stats
Criminal Genius (5)
Normal Strength (2)
No Energy Manipulation (1)
Normal Speed (2)
Durability (4)
Fighting Ability (3)

(The following is taken from/slightly edited from the DC Wiki for Joker(Prime Earth))​
Powers

  • Unique Physiology: Due to his chemical submergence, Joker has gained beyond average advantages over normal humans as well as further exposure has tainted his physiology.
  • Regeneration: Joker's spine contains the chemical compound, Dionesium, within it. This allows Joker to recover from injures at an accelerated rate. He was able to regenerate his face after it was cut off, and instantly heal from a lethal gunshot.[4]
Abilities

Note: I took off Cheating Death as a power because while true, seemed dubious.
Origins
You want to know where I come from? Alright. But it's only funny to me.

I was born the bastard son of 100 maniacs.....no......that's someone else.

People assume this face was a chemical accident. Really it was a joke of nature. A joke that starts as a romp between a criminal and the teenage lover who helped him escape for the night. The punchline came in the hospital nine months later when I was squeezed out white as an eggshell. The real kicker came later when my hair came in green as the grass.

Actually that's not me either. Still a funny joke though, isn't it?

If you're still reading expecting one story of where I came from, you're reading in vain. I'm just going to keep feeding you one origin after another that won't give you resolution as to who I was and therefore who I am.

Suffice it to say I am The Joker, and that should be all you're concerned with. Digging into my past is just one more distraction for me to put a toxic whoopie cushion on your favorite chair. And that's if I'm in a good mood. Batman help you if I'm in a bad mood. Then I get really funny.
 
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Rachel "Ray" Summers

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Origin: Daughter of an alternate reality Scott Summers/bonded Phoenix Force Jean Grey
Age: 30s
Race: American
Cosmic
Hair: Red
Eyes: Green
Height: 5'7"

Intelligence 4
Strength 6
Speed 7
Durability 7
Fighting Ability 5
Energy projection 7

As the daughter of the host of the Phoenix Force, Rachel Summers is classed as an Omega-Class mutant. She inherited enormous psionic potential from her mother, including telepathy and telekinesis. Her telepathic and telekinetic powers have a potentially limitless radius of use and give her the following subsets:

Telepathic Cloak - Masking her presence from others
Telepathic camouflage - The ability to alter the apparent physical appearance of oneself and others by twisting the perceptions of those around them.
Trauma Healing - The ability to heal mental trauma through "psychic surgery", the power to stimulate or deaden the pain and pleasure centers in a person's brain
Mind blast - Ability to overload another's mind causing pain, memory loss, loss of consciousness, vegetative state and/or death
Personality alteration
Mind manipulation
Mind Control
Mental Possession
Emotion Control
Mind Transferal
Psionic Shielding
Mental amnesia
Mental illusions
Astral Projection
Psionic Force Fields

As the host of the Phoenix Force, she also possesses these powers:

Matter Transmutation
Dimensional Travel
Psionic Disintegration
Energy Manipulation
Cosmic Pyrokinesis
Interstellar Travel

Skills:
Experienced in hand to hand combat
Trained by Storm in the art of lockpicking
Knowledge of vehicle maintenance and advanced weaponry/technology usage

Bio:
Rachel is the daughter of Scott Summers and Jean Grey from an alternate dystopian future timeline where Robert Kelly was assassinated, and as a result, the Sentinels were allowed to take over the world. She herself spent years as a brainwashed hound, used to track down and slay other mutants. Eventually breaking free, she used the Phoenix Force to go back in time(and inadvertently to another reality) to find her mother dead and her father married to Madelyne Pryor. Has been a member of Excalibur, the X-Men, The Starjammers and other teams.

 
[fieldbox="NPC"]

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Name: Rayleen Thorne
AKA: Queen of Hearts
Height: 5 feet 7 inches
Weight: 160 lbs
Eyes: Blue
Hair: Blonde
Power Level: Enhanced

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Rayleen was diagnosed with Garrick's Disease, which is a terminal disease in which the body's metabolism increases then burns itself out, named for Jay Garrick. She had every treatment available due to her Uncle Rupert Thorne's money and influence, but it was a stopgap measure. Recently, due to tampering with a Reality Shard, Rayleen retained her enhanced metabolism but gained additional abilities. She can now control and produce any chemical or substance that the human body can produce, in copious amounts. Powers/Abilities:
  • Superhuman Strength: Due to being able to create a dense musculature and stronger bones and ligaments, her maximum strength hasn't been yet tested, but is at least 10 tons.
  • Superhuman Endurance: She doesn't produce fatigue toxins and can exert herself for extended periods without tiring.
  • Superhuman Reflexes: She can react to things happening faster than most humans can, but is just barely superhuman in this regard.
  • Chemical Production: As detailed above - examples include:
    • Melanin - Complexion Change
    • Adrenaline - Speed/Strength Boost
    • Keratin - Claws, hair growth either gradual or catastrophic
    • Serotonin - Stress regulator: Cause or dispel stress
    • Endorphins - Feelings of Bliss, ecstasy
    • Mucus - Stick to things or become very slippery, depending on moisture content
    • Lactic Acid - Extreme Muscle Cramps
    • Stomach Acid/Bile - Mild acid and severe skin irritant.
    • Calcium/Bone Matter - Armor, spikes, etc
    • Blood/Skin/Marrow/Flesh - any of these to be a donor, or to effectively regenerate, but at a slower pace than say, Wolverine. Wounds take minutes to heal, too slow to be truly effective in combat but enough to where being left to die is really a non-issue.
After her empowerment, her uncle forbade her to have anything to do with his family business, though she was entirely capable on her own now, being superhuman. Once snubbed, she hired out to Oswald Cobblepot to help keep things under control at the Iceberg Lounge specifically. Her uncle suspects she's on his payroll, but since the job is innocuous enough, is allowing it - for now.
[/fieldbox]
 
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298


Name:
Magneto/Max Eisenhardt
Alias: Erik Magnus Lehnsherr, The Master of Magnetism, Prisoner #214782, The Creator, White Pilgrim, Erik the Red, Michael Xavier, Grey King, White King, The Devil.

  • Height: 6'2"
  • Weight: 190 lbs.
  • Eyes: Bluish-grey
  • Hair: Bald (formerly silver, originally black)
  • Distinguishing Features: Appears to be a man in his physical prime, and roughly half his much greater chronological age, as a result of being rejuvenated by the High Evolutionary.


Origins:
The man that would become known as "Magneto" was born Max Eisenhardt in Germany during the 1920's to a middle class Jewish family. His father, Jakob Eisenhardt, was a World War I veteran and a proud German. The family struggled against discrimination and hardship during the Nazi's rise to power, the Nuremberg laws, and Kristallnacht. In the early 1930's, the family fled to Poland, where they were captured during the Nazi invasion and sent to the Warsaw Ghetto. They managed to escape the ghetto, but were captured again. Max's mother, father, and sister were executed, but Max survived (potentially thanks to an early manifestation of his powers) and was sent to the Auschwitz concentration camp.

There, Max became a Sonderkommando, forced to dispose of gas chamber victims. While at the camp, Max was reunited with a girl he had fallen in love with during his school days named Magda. Max and and Magda escaped when Auschwitz was liberated and were soon married. They moved to the Ukrainian city of Vinnytsia, where they started their new lives together. Max adopted the name "Magnus" and Magda gave birth to their daughter who they named Anya.

Magnus worked as a carpenter to support the family and for a time they lived happily. One night Magnus was attacked and instinctively lashed out with his mutant powers of magnetism (which had never surfaced before due to a bout of scarlet fever as a child), killing the attackers. Later that evening, he returned home to find his house on fire, with Anya trapped inside. Magnus rushed inside to rescue her but he was too late. Enraged at the death of his beloved daughter, he used his new powers to kill the surrounding mob that started the fire. Magda, terrified of her husband's strange abilities, fled to the forest and never saw her husband again.

Magda made her way to Wundagore Mountain, where she gave birth to twins Pietro and Wanda (who would grew up to be Quicksilver and Scarlet Witch, respectively). Magda later disappeared, presumed deceased. During the next few years Magnus had an identity forger named Greg Odekirk create him a new identity, reinventing himself as a gypsy named "Erik Magnus Lehnsherr". It was while using this identity that he went to Israel to help at a psychiatric hospital. There, he met Professor Charles Xavier. The two became fast friends, playing chess and having intellectual debates about mutation and the future of mankind.

When Baron Wolfgang Von Strucker attacked a young patient named Gabrielle Haller, Xavier and Magnus used their powers in order to save her. Following the battle, Charles and Magnus realized they had very differing ideologies. Magnus disappeared and the two friends would not meet again for many years. During the next few years, Magnus worked for the CIA hunting Nazis, but this association ended when they murdered a girl he was becoming close to. Magnus would not be seen again until he became the mutant known as Magneto. (Source: Comic Vine)

Abilities

Magnetic Field Manipulation: Magneto's mutant power gives him mastery over all forms of magnetism. He can perceive the magnetic forces of the Earth as well as the bio-electrical patterns of all living beings. He can draw on and use the magnetosphere of the planet, which extends far into space. Magneto can use his vast power to reshape even the most indestructible metals, including the adamantium in Wolverine's skeleton. He been shown controlling the most insignificant magnetic particles in the both atmosphere and in living beings, reversing their blood flow or ripping out any ferrous elements through their tissues.

Magneto can create electromagnetic fields strong enough to manipulate non-ferrous items, though he may be using anti-gravity fields to do this. He has demonstrated the ability to lift thousands of tons with his magnetic powers, although the greater he exerts himself the greater the physical and mental stress he undergoes. Magneto has the ability to increase his physical attributes by directing his magnetic powers inward. He has been seeing increasing his physical strength and durability, as well as his speed and reaction time.

Magneto can create powerful magnetic force fields for personal protection, project blasts of electricity or magnetic energy, and generate powerful electromagnetic pulses. He can also assemble complicated machines within seconds through the use of his powers. Although Magneto's primary power is the control over magnetism, he can also manipulate any form of energy from the electromagnetic spectrum. This includes visible light, radio waves, ultraviolet light, gamma rays, and x-rays. It is more difficult for Magneto to manipulate other forms of energy, so he predominately only uses magnetism.

Mental Resistance: Magneto has trained himself to defend his mind against even the strongest telepathic attacks. Due in part to his long history with Charles Xavier, he possesses a great deal of knowledge in devising technology to block psychic assaults. Magneto's helmet greatly augments his already immense mental fortitude, and even without it he has been shown resisting the intrusion of immensely powerful psychics such as Xavier and Emma Frost (whose telepathy Magneto resisted even when she possessed the Phoenix Force, though with great effort).

Genius Level Intellect: Magneto is a genius with competence in various fields of advanced science, especially genetic mutation, particle physics, engineering, and robotics. His intellect has allowed him to create many advanced and complex machines, most of which are well beyond the scope contemporary science. He has engineered advanced robots, space stations, devices capable of nullifying mutant powers except for his own, devices that generate volcanoes and earthquakes, and devices that block telepathy. He can create artificial living beings (such as Alpha the Ultimate Mutant) and fully-grown adult clones, as well as mutate humans in order to give them superhuman powers.

Master Combatant: Magneto has some military training in hand-to-combat and is capable of holding his own in a fight, though he prefers the use of his mutant powers in most combat situations. He is an able athlete despite his age, and keeps himself in excellent physical condition.

Master Tactician and Strategist: Magneto is an excellent strategist, both in actual battles and games of chess, and has extensive combat experience. He has successfully held his own in combat against entire groups of superhuman adversaries, such as the X-Men and the Avengers.

Multilingual: Magneto is a polyglot, fluent in English, German, Polish, Yiddish, French, Russian, Ukrainian, Hebrew, and Arabic. He has even managed to decipher the ancient language of a lost civilization. (Source: Comic Vine)

Armor

Magneto's helmet is designed to prevent telepathic intrusion or psionic attacks. This is accomplished via technology of Magneto's own design wired into the helmet itself. The helmet has become something of a symbol, an integral part of Magneto's persona.

The costume that Magneto wears is actually a type of armor that he has created through the use of his magnetic powers. The costume is an amalgam of various lightweight, but highly durable, metallic alloys that further protects him from many forms of physical injury. (Source: Comic Vine)

Stats

Intelligence: 6
Strength: 2
Speed: 4
Durability: 6
Fighting: 3
Energy Projection: 6

Total: 27



 
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Origin: Starling City, Arrowverse
Name: Felicity Smoak Codename: Overwatch
Age: 27
Race: Human
Hair: Blond
Eyes: Blue
Power level: Talented Normal
Power grid
Intelligence: 5
Strength: 2
Speed: 2
Durability: 2
Energy Projection: 2
Fighting skill: 3
Powers: N/A/ human
Skills: Computer Specialist: Graduating from MIT and working IT at Queen Conslidated, Felicity has been known to work miracles with computers
Expert Computer Hacker: Felicity has been known to expertly break into secure bases on her own accord. At one point in college, she also created her own virus that could take down entire networks.
Expert Driver: She can drive any car given to her with relative ease.
First Aid: She knows how to use a first aid kit
Leader/ Businesswoman: She knows how to successfully run a company and also has aided in leading Oliver in Arrow.
Equipment: Glasses, Laptop, that's about it.
Bio: Felicity Smoak has had a long history in her sort life span. She has graduated from MIT, created a virus, worked with Team Arrow to help stop villains such as Malcolm Merlyn, Damian Darhk, Brother Blood, Slade Wilson, Isabel Rochev and Raz al ghoul. She also aided her world's Barry Allen/ Flash and often acts as a moral conscience to the heroes around her.
 
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"Yeah that's right. The only pic that matters of me!"

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"NOW HIT THE BEAT BOYS!"


"The names Wade Wilson. No relation to that old fart neighbor from Dennis the Menace! Ah, but what do you millennials know? The name is DEADPOOL and if you hadn't heard of me, for gods sake get some fresh air!"

Age: Old enough to remember when ripping off DC was still a thang! UP HIGH? No? Fine. : |

Race: 'MURICAN, BECAUSE FUCK YEAH! BEST COUNTRY IN THE WORLD FOR GUNS AND PORN!

Hair: Red with the blood of my enemies and maybe some of my friends.

Eyes: It differs from artist to actor.

Height: 7 feet....Around. Think about it. ( ͡° ͜ʖ ͡°)

Superhuman: In every way. Ladies. ;D

Intelligence 5
Strength 4
Speed 3
Durability 7
Fighting Ability 7
Energy projection 1

Bio: The day my father Odin banished me from Asgard, I was bitten by a vampire and had radioactive waste dumped into my eyes. To make matters worse, my mutant ability to control weather activated just as I was hit by a blast of gamma radiation. Nah, actually, I got this way by volunteering for the Weapon X program. They promised to cure my cancer. And they cured it all right, by giving me an outrageous healing factor. Then they labeled me psychotic and tossed me into a prison lab. So I escaped and became what some people might call a 'mercenary'. I prefer the title 'cleaner of the gene pool'.
 

Elsa Bloodstone

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Origin: Hunter of all things that go bump in the night
Age: 30s
Race: British
Enhanced
Hair: Red
Eyes: Blue
Height: 5'9"

Intelligence 4
Strength 4
Speed 2
Durability 4
Fighting Ability 6
Energy projection 1

Skills:
Trained in combat from a very early age...

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Elsa is well versed in many styles of combat. She is an expert with practically every firearm and melee weapon out there, as well as a solid hand to hand fighter. The Bloodgem she carries gives her low levels of superhuman strength and resistance to damage as well as longevity. It also makes her immune to vampire bites, while her blood will destroy a vampire if consumed.

Equipment:
A fuckin ton of weapons

Bio:
"A lot of it, you really don't want to know."
 
Gizmo
Real name: Janice Kissel
Age: 25
Appearance:

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Power Grid Total: 18, Street Level
Intelligence: Gifted (4)
Strength: Normal (2)
Speed: Normal (2)
Durability: Normal (2)
Energy Projection: Long range, duration(5)
Fighting Ability: Some training (3)​

Powers/Abilities
Electricity Manipulation/Technopathy: Her mutant power is to project electrical energy produced by her body, with a focus on using it to manipulate and communicate with electronic devices.

Gifted Tech Sense: An offshoot of her power coupled with an NYU degree in engineering, she can look at/touch disassembled technology and ‘feel’ how the disparate parts are supposed to work together. Example: Present her with a disassembled Iron Man suit and she will eventually build a functional Iron Man suit without need to see schematics.

Origins/Backstory

Born in the Marvel universe in rural Plainfield Wisconsin, she was sent to enroll in Xavier’s School for Gifted Youngsters after her emerging powers wreaked havoc in her hometown. While there she truly came into her own, and was even on the track to become part of the X-Men as her abilities were deemed very valuable. During that time, she received some training in hand-to-hand combat from Wolverine that she’s mostly held onto since graduation.

Her track into the X-Men stopped when rampant anti-mutant bigotry resulted directly in the death of a close friend and the event broke her will to want to help humanity as an X-Men. But despite urging from classmates who had joined Magneto, also didn’t feel the need to rule them either. She resolved to just live her life avoiding the conflicting ideologies as much as she can.

When it came to college, Janice hit hard times both financially and personally. Both parents succumbed to cancer within years of each other, and bigotry drove a wedge between her and the rest of her family. When she got strapped for cash despite her job as a tech repair worker and electrician, she resorted to using her ability to cheat slot machines and steal from ATMs to make ends meet. Which is where she’s at in her life right now even after getting her degree because her moral compass has become eschewed.
 
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Origin: London
Age: 35
Race: Human
Level: Enhanced


Intelligence 4
Strength 3
Speed 2
Durability 3
Fighting Ability 2
Energy projection 5


Skills:

Abilities: Similar to the characters in the video I posted, Rewind has fashioned his clothes to have slots that resemble a VHS player so that when a VHS tape is inserted into said slots, it projects a holographic 'shell' let's say with mass that covers Rewind. Say he puts in the Texas Chainsaw Massacre tape, the image that's put forth would be of Leatherface, say he puts in Short Circuit, it'd be of Johnny Five, he puts in King Kong, etc etc.

The shell is referred to as such because Rewind doesn't actually turn into King Kong or Leatherface but rather a representation of the character appears in holographic form with Rewind nestled safely behind it. If King Kong(1933)'s tape is put in, the shell may as well be a suit of armor that Rewind is hiding within. There are also additional slots on his arms and legs which he can use in a desperate situation and the slot on his chest has been damaged in some capacity.

For example he could put in a VHS of Friday the 13th Part 6: Jason Lives in the left arm and get a superstrong projection of Jason's left arm with machete in tow and he could put in Nightmare on Elm Street 3: The Dream Warriors in the right one and get Freddy's claw. For his legs, he could give himself the legs of a monster such as the Alien or the Predator to give a bit more 'oomph' behind kicks and such.

However, there is limits to Rewind's tech. If a tape gets damaged while it's stuck in the slot, this could prevent a perfectly good slot from opening while the projection fades and Rewind's left vulnerable as he has to scramble to either pry open the incapacitated slot and rip the ruined tape out or place a new tape into one of the other slots. That and if a character is strong enough, they can reach through the projection and rip the tape out of the slot leaving Rewind once again vulnerable.

Also, Rewind can't record off a home movie on VHS or anything like that since it doesn't have a central character and is just a real life family going throughout their business.

Bio:

Andre Delgado was born as a military brat. During the Cold War, his father had been stationed in the United Kingdom and thus for the majority of his 'kid' years, Andre spent them as a Yank living among the Brits. This of course had it's pluses like getting fish and chips, the nice weather, and all the old castles you could explore.

But what interested Andre the most was what his father imported from the US. VHS tapes, CED/Laserdisc tapes. It was at an early age that Andre decided he wasn't going to follow in his father's footsteps and instead? He'd take up film-making! After all if a crew of people who were friends and on a low budget could make something as gruesomely awesome as The Evil Dead then what couldn't he do?

Of course, getting movies like those in the UK was easier said than done. Thanks to the establishment of Video Nasties, movies like Cannibal Holocaust, Halloween, My Bloody Valentine, and the like were all barred from the UK! Meaning that all the tapes Andre got as a kid were ones that his father managed to import from the US or ones he got by going with his father to less than reputable stores.

Sometime after the Cold War was drawing to a close, Andre's family had returned back to their native NYC. It was around this time that Andre's video-collecting could be fully realized. No more did he have to worry about videos being outright banned! He could see movies like Pulp Fiction, Robin Hood: Men in Tights, and previously Video Nasty movies like The Burning and Night of the Creeps back to back if he wanted!

As he grew older, so did Andre's collection and when he finally moved out on his own, his father was kind enough to impart his eldest son with his own collection of tapes that he had amassed over the years. With their being one special tape in particular but we'll get to that later. As websites like Youtube came into being, Andre liked the idea of being able to talk about his passion and do it for a living!

So many internet critics/reviewers were becoming a big hit and talking about movies that they either hated or loved, top ten lists, the works! Andre wanted in on that market and thus came the Be Kind, Rewind channel where Andre reviewed movies from different genres and even had some skits here and there. He had a modest fanbase for sure but even this wasn't enough for Andre! He had to dig deeper! Find even more of a way to get connected to his movies!

That's where inspiration came into play. Watching a film late one night by the name of Terrorvision, Andre was taken aback by the idea of movies playing such a central role...In an actual movie! The monster of the aformentioned film had ended up being transmitted by the family's new dish satellite. Of course, the monster didn't turn into any of the monsters from the movies that the family watched.

But the idea of being able to be on the screen and then coming into the real world charmed Andre who set to work. Buying VHS players off EBAY, Andre dismantled them down into more 'portable' sizes. In this case small enough to work as slots on his sleeves or his chest. Once tapes were placed into said slots, Andre had worked it so that a hologram would appear of the main character of whatever film Andre had put in. But these holograms had mass to them, thus in practice allowing Andre to become the character...

Though this wouldn't be the weirdest thing Andre had come up with!
 


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Johnny C

Origin:Went from something into a homicidal maniac
Age: 20s
Race: 100% vanilla human
Street level
Hair: Black
Eyes: Black
Height: 5'9(dude weighs 115!)


Intelligence 3
Strength 2
Speed 2
Durability 3
Fighting Ability 4
Energy projection 1


Skills
Agility
Marksmanship


Stealth
Unarmed Combat
One of Johnny's better traits when it comes to his killing ability is how he's capable of turning practically anything into a weapon.


Equipment:

Two twin knives are what Johnny usually keeps on his person along with a pistol. The pistol isn't often used for killing people however as Johnny finds it rather boring. The pistol most of the time is meant to be there in case the voices within Johnny's head urge him to kill himself and who knows? Maybe he'll finally go through with it.


Bio:

As the name of the series suggests, Johnny is a paranoid schizophrenic with severe psychotic tendencies who murders people in increasingly bizarre ways for increasingly bizarre reasons. He appears to be cognizant both of the fact that he is insane and that he is committing excessively violent acts, yet he seems mainly to be uninterested in stopping. He occasionally experiences lucid moments in which he expounds at length on the nature of life and the state of society, assessing the flaws in both people around him and himself. These monologues frequently end either with non-sequiturs or acts of violence. He spends much of his time torturing and murdering people, painting the wall in his house that holds back the Wall Monster with fresh blood, attempting suicide, and conversing with the various representations of his inner voices and delusions, notably Nailbunny, Mr Eff and Psycho-Doughboy.

Though there does not appear to be any rational reason for Johnny to commit his crimes, he often refers to the need to re-paint a wall in his house with fresh blood in order to prevent the dried blood from changing colour and allowing whatever is behind it to emerge. He also frequently directs his violence against himself, resulting in a number of suicide attempts that inevitably fail because he is actually incapable of dying.

He is also apparently unknown to the police, or at least they are incapable of capturing him; his crimes are frequently very public and he makes no effort to cover them up or hide himself, yet he has never been arrested or even questioned. This unwanted immortality and apparent invisibility in the eyes of the law is tied to Johnny's status as a "waste-lock". Basically, he unknowingly protects and contains a "space" that holds within it the residues left behind by the negativity and aggression of humanity. When his suicide attempts eventually succeed, he "flushes" this residue out into oblivion and is restored to life. It is revealed that he is the sadistic murderer that he is because of the pressures of being a waste-lock, and that he will stay so forever.
 
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