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~In the beginning, there was naught.
not even time itself had existed in this
endless void like expanse.
At it's center, as if such a thing could
even exist, was Daea, ruler of all that
was naught. And with this, he was
content.
It was then that he awoke, Raelohn,
Brother of Daea, and Father of
existence. With his awakening came
our world, and with our world began
the flow of time.
And with time's beginning came the
birth of Allaeirah, Giver of life and
Mother of Magic. She created nature,
and with it a race of immortals.
The first of many sentient beings.
The Note Worthy..
To his discontent, Daea helplessly
watched as his siblings encroached
upon his domain. So then he to created.
His demons were set upon the land of
existence. Staining it with Sin and War.
The Hexborne...
And so it was that the ancient rivalry
was created. Immortal and Mortal,
forever they would be destined to
clash...~
Welcome players to the world of EH (Endless Horizons)!
I, Anri
and my Fellow, Hilter
would like to formally introduce you to our fantastic RP!
This is Altai, a land that is, for the most part, unexplored.
BUT
before we get to far into that, why don't we have a quick history lesson?
~Daeia, God of Oblivion, ruled over the endless abyss that was reality and staring deep within the blackest of pits he found content. Eons passed before his brother Raelohn, God of Consciousness, awoke feeling empty and with a thought let forth the river of time which slowly trickled into a great stream and from that stream came Creation. Understanding that Creation and Nothingness could not coincide, he created a mighty Palace between the planes separating them forever with a perpetual inferno.
For a time, Raelohn pondered at existence finding only displeasure as it was incomplete, yet as time marched on nothing ever came of it but frustration.
It was then that Alaeirah, sister to Daeia and Raelohn as well as the Mother of Magic and Life, awoke molding the foundation set by her brother giving Creation form in her own image. Finally, Raelohn could look upon existence finding content that was only known by his brother at the time and soon returned to his eternal slumber.
Daeia became infuriated by his siblings meddling as he looked upon existence with utter disgust as the stately march of time continued to bastardize his precious abyss until he no longer recognized it. It was in that moment he swore to cast Raelohn's work into the void reclaiming the Nothingness he once enjoyed. To carry out this plan he created Five Demons known as the Mortals, unleashing them upon Creation to erase all that Alaeirah cared so deeply for.
However, Daeia did not for see Alaeirah accepting the Demons so readily with her endless love, thus connecting them eternally to the wellspring of Magic. They rejected their former Master's orders, joining Alaeirah in Harmony and Peace, and in that moment The World was at peace and Demons and immortals lived together as equals.
But it was not meant to be...
A millenium passed, and, after what can only be described as a Genocide, the Note Worthy were all but erased from existence. Chaos took hold, and for a long time it looked to be that no man would see peace, that war and hatred was the destiny the mortals had been given.
But as all things do, even this time of conflict ended, peace returned to the mortal realms, and the Note Worthy faded into a simple legend...
For a time, Raelohn pondered at existence finding only displeasure as it was incomplete, yet as time marched on nothing ever came of it but frustration.
It was then that Alaeirah, sister to Daeia and Raelohn as well as the Mother of Magic and Life, awoke molding the foundation set by her brother giving Creation form in her own image. Finally, Raelohn could look upon existence finding content that was only known by his brother at the time and soon returned to his eternal slumber.
Daeia became infuriated by his siblings meddling as he looked upon existence with utter disgust as the stately march of time continued to bastardize his precious abyss until he no longer recognized it. It was in that moment he swore to cast Raelohn's work into the void reclaiming the Nothingness he once enjoyed. To carry out this plan he created Five Demons known as the Mortals, unleashing them upon Creation to erase all that Alaeirah cared so deeply for.
However, Daeia did not for see Alaeirah accepting the Demons so readily with her endless love, thus connecting them eternally to the wellspring of Magic. They rejected their former Master's orders, joining Alaeirah in Harmony and Peace, and in that moment The World was at peace and Demons and immortals lived together as equals.
But it was not meant to be...
A millenium passed, and, after what can only be described as a Genocide, the Note Worthy were all but erased from existence. Chaos took hold, and for a long time it looked to be that no man would see peace, that war and hatred was the destiny the mortals had been given.
But as all things do, even this time of conflict ended, peace returned to the mortal realms, and the Note Worthy faded into a simple legend...
The continent known as Altai is primarily ruled over by the five mortal races created by Daea long ago. Each race has, over time, constructed themselves seemingly impenetrable fortress Cities and named them their capitol's.
Lucresians: A strange race of half human half beast, known as beast kin by some. In certain areas this is considered a derogatory title. Their origins are unknown, but it is suspected that they were not one of the original Five Mortal races.
Their homeland is covered in hillsides and quiet knolls, with most Lucresians preferring a farming style of living. For this reason, the Lucresians have no real Cities outside of the main capitol, preferring to live in isolated houses surrounded in farmland or lush fields either alone, or with close family.
The only true large meeting Lucresians have is during the Festival of Gathering held at every full moon. Lucresians hold a large potluck for this event and it is often accompanied by a night of revels and excess.
The main Capitol of the Lucresian race is known as Lucris, the Beastial Citadel (see map)
Average lifespan: 90- 120 years
The Humans: This race is the most corrupted and warlike of the five, and have been known to instigate many of the wars in the past 300 years. These are humans in the regular sense, they are found throughout all of the land, but are most common in and around their main capitol of Anmel, Palace of Kings. It is at this place that the human leaders conduct most of their diplomacy.
Average lifespan: 60 - 80 years
Keeton (kitsune): An illusive race of fox like humanoids, separate from the Lucresians. They are the most peaceful and curious of the five races, yet have been known to be the most honorable. This characteristic has led them to many unneeded wars.
For the most part keetons exist withing Nomadic tribal communities on their home Island of Aeo, but some chose to take the dangerous expedition eastward for hopes of joining in adventure and riches.
The keeton race has produced many scholars, most of which have revolutionized many technologies and evolved many social ideas. It is very rare to find a Keeton of Sub par intelligence.
Their Capitol is known as Aeoni, The Great Oak, home to their sovereign leader, the Queens of Roses.
Averag life span: 170 - 220 years
Die Jaeger: A race of Juggernauts, the Die Jaeger are the most similar to the human race with only a few major differences between them. The Die Jaeger have a darker skin tone than most humans, appearing to have a natural dark tan to their skin that varies from bronze-ish to charcoal. They are also significantly stronger and more durable due to larger bones and a significant Cartilage and muscle layer that dwarfs their human counter parts. The Die Jaeger also hold a significant sense advantage on humans, however it is still a medium level perception level when compared to the other races. Die Jaeger are especially sensitive to the blood of Lucresians, Keetons, and wild beasts. The reason for this is unknown.
The Die Jaeger society is ruled by a strict religious Sect based atop the lofty 'Spires of the Pure'. This seemingly unassailable religious symbol and military citadel is the very center of Die Jaeger society, and the only land known to be claimed by them. The Die Jaeger have no citizenry, believing that your worth is shown through your fighting strength. Every Die Jaeger is a part of some faction of the military, even children are considered military wards. It is the sole purpose of the Die Jaeger to 'cleanse' the world of Beasts and their kin, for this reason their relations with the Lucresian and Keeton Races are edgy at best.
Average Lifespan: 90 - 120 years
The Iroans: Arguably the strangest of all five races. The Iroans have no naturaly body, but are instead bound to pure rock minerals upon birth. The individual strength of an Iroan is heavily reliant on how much mineral he or she was allotted at birth. Once bound to a metal, Iroans can shapeshift freely, taking whatever form is most comfortable for their particular mineral to exist in.
Iroans prefer to be moved by others, or remain still. For they must actively shape shift in order to move independently. For this reason most Iroans take the form of weapons or light armor, literally hitching a ride with whatever wanderer happens upon them.
Iroans do not speak in the traditional sense, but are instead capable of projecting their thoughts outward. They can chose to share or hide their thoughts at will, and can only be heard from within ten feet of their bodies.
The Iroan Capitol is known as Iro, Claim of the Iron King.
Average life span: 300- 350 years
Their homeland is covered in hillsides and quiet knolls, with most Lucresians preferring a farming style of living. For this reason, the Lucresians have no real Cities outside of the main capitol, preferring to live in isolated houses surrounded in farmland or lush fields either alone, or with close family.
The only true large meeting Lucresians have is during the Festival of Gathering held at every full moon. Lucresians hold a large potluck for this event and it is often accompanied by a night of revels and excess.
The main Capitol of the Lucresian race is known as Lucris, the Beastial Citadel (see map)
Average lifespan: 90- 120 years
The Humans: This race is the most corrupted and warlike of the five, and have been known to instigate many of the wars in the past 300 years. These are humans in the regular sense, they are found throughout all of the land, but are most common in and around their main capitol of Anmel, Palace of Kings. It is at this place that the human leaders conduct most of their diplomacy.
Average lifespan: 60 - 80 years
Keeton (kitsune): An illusive race of fox like humanoids, separate from the Lucresians. They are the most peaceful and curious of the five races, yet have been known to be the most honorable. This characteristic has led them to many unneeded wars.
For the most part keetons exist withing Nomadic tribal communities on their home Island of Aeo, but some chose to take the dangerous expedition eastward for hopes of joining in adventure and riches.
The keeton race has produced many scholars, most of which have revolutionized many technologies and evolved many social ideas. It is very rare to find a Keeton of Sub par intelligence.
Their Capitol is known as Aeoni, The Great Oak, home to their sovereign leader, the Queens of Roses.
Averag life span: 170 - 220 years
Die Jaeger: A race of Juggernauts, the Die Jaeger are the most similar to the human race with only a few major differences between them. The Die Jaeger have a darker skin tone than most humans, appearing to have a natural dark tan to their skin that varies from bronze-ish to charcoal. They are also significantly stronger and more durable due to larger bones and a significant Cartilage and muscle layer that dwarfs their human counter parts. The Die Jaeger also hold a significant sense advantage on humans, however it is still a medium level perception level when compared to the other races. Die Jaeger are especially sensitive to the blood of Lucresians, Keetons, and wild beasts. The reason for this is unknown.
The Die Jaeger society is ruled by a strict religious Sect based atop the lofty 'Spires of the Pure'. This seemingly unassailable religious symbol and military citadel is the very center of Die Jaeger society, and the only land known to be claimed by them. The Die Jaeger have no citizenry, believing that your worth is shown through your fighting strength. Every Die Jaeger is a part of some faction of the military, even children are considered military wards. It is the sole purpose of the Die Jaeger to 'cleanse' the world of Beasts and their kin, for this reason their relations with the Lucresian and Keeton Races are edgy at best.
Average Lifespan: 90 - 120 years
The Iroans: Arguably the strangest of all five races. The Iroans have no naturaly body, but are instead bound to pure rock minerals upon birth. The individual strength of an Iroan is heavily reliant on how much mineral he or she was allotted at birth. Once bound to a metal, Iroans can shapeshift freely, taking whatever form is most comfortable for their particular mineral to exist in.
Iroans prefer to be moved by others, or remain still. For they must actively shape shift in order to move independently. For this reason most Iroans take the form of weapons or light armor, literally hitching a ride with whatever wanderer happens upon them.
Iroans do not speak in the traditional sense, but are instead capable of projecting their thoughts outward. They can chose to share or hide their thoughts at will, and can only be heard from within ten feet of their bodies.
The Iroan Capitol is known as Iro, Claim of the Iron King.
Average life span: 300- 350 years
At what is known as the Center of the World lies the mighty city of Caiator. It is here that representatives from every nation gather to discuss plans towards conquest of the new world. It is the Duty of the council to keep peace between the nations and focus all possible resources towards the ultimate goal of their organization, finding the edge of the world. For this reason the council has been given the power to right laws that all nations must obey, and for the most part, have been given full control of each nations military.
Councilors can be elected at any time, and only one Representative can exist for any one race at a given moment. If two thirds of any race call for a vote, then a vote for a new councilor is held, and the current councilor is temporarily evicted whilst the Council is frozen for the duration of the voting period. Being unable to act on any matters until a replacement councilor is voted in.
There is one more thing we have to cover before we jump into the story however, and that is, as you probably guessed (or didn't?)
Only two forms of magician exist, one of which is believed to have been slaughtered long ago;
The first is the Noteworthy, having been created by the Goddess Alaeirah along with magic itself, the Note Worthy have within them latent magical ability. Unlike the other group, the Note Worthy are a race of creatures that upon death are 'reborn' in the heart of their mother Alaeirah. There bodies boast a strong resistance to magical energies and they are known to be able to master multiple schools. This means two things.
1: The Note Worthy are the strongest of the two mage groups, and can cast stronger spells for longer durations
2: Note worthy can cast both mind, body, and spirit magic simultaneously.
The Second is the Hexborne, they are mortal mages, given the power by the Mark of the hex which appears on their body at the point they were granted magical energy. No mortal is born a Hexborne (Ironic?) and must be granted the power by another Hexborne. The power is transferred through blood, and upon transference the recipient is judged in three areas. Mind, Body, and Spirit. If the three are not in balance, than the recipients memories are destroyed, and they are turned into what can mostly be likened to a zombie. Other than this their are two things to be noted about the Hexborne
1:Their spells are weaker and finish sooner than note worthy spells (for the most part) yet the Hex borne can build a resistance to magic over time by using spells and the such. This causes them to have near infinite capabilities, however over use of magic can cause a Hexborne to go into overdrive, literally causing them to explode in a huge magical pulse wave. (it is messy)
The three schools of magic are as follows:
Body: This school effects the physical cells of the lifeforms in the world. It cannot be used on inanimate objects (can't move rocks or things made by Raelohn) This magic allows you to bend or alter the shape or form of plants and other creatures, you can even use it to harden your skin or weaken your enemies bones. However other body magic users of equal or greater strength have a resistance to this. Easily the strongest of the schools (looking for a way to nerf, for now I'll just keep tabs on it)
Mind: This School effects the thought or perceptions of other living entities. It is used to cast illusions, heighten your senses, or lower your opponents reaction speeds. Laying an illusion on an opponent usually takes time and careful planning, easily the most challenging of the schools.
Spirit: This magic is less tangible than it's partners. For it effects spirit energy, something that exists in all beings, through the means of blessings and curses. It is one of the more effective heal schools, for it is a individuals spirit that determines the speed in which they heal (shut up science). This school is more of a support type that casts buffs on your allies and debuffs on your enemies. Most spells last quite a long duration and effect targets in an aoe style.
Other stuff:
Magic is supposed to be a mysterious place where you get creative and have fun, for this reason I have left a lot open to your own devices. Have fun with this.
**Note**
Note Worthy are a plot device, and for the current time are not open for regular players as characters.
The first is the Noteworthy, having been created by the Goddess Alaeirah along with magic itself, the Note Worthy have within them latent magical ability. Unlike the other group, the Note Worthy are a race of creatures that upon death are 'reborn' in the heart of their mother Alaeirah. There bodies boast a strong resistance to magical energies and they are known to be able to master multiple schools. This means two things.
1: The Note Worthy are the strongest of the two mage groups, and can cast stronger spells for longer durations
2: Note worthy can cast both mind, body, and spirit magic simultaneously.
The Second is the Hexborne, they are mortal mages, given the power by the Mark of the hex which appears on their body at the point they were granted magical energy. No mortal is born a Hexborne (Ironic?) and must be granted the power by another Hexborne. The power is transferred through blood, and upon transference the recipient is judged in three areas. Mind, Body, and Spirit. If the three are not in balance, than the recipients memories are destroyed, and they are turned into what can mostly be likened to a zombie. Other than this their are two things to be noted about the Hexborne
1:Their spells are weaker and finish sooner than note worthy spells (for the most part) yet the Hex borne can build a resistance to magic over time by using spells and the such. This causes them to have near infinite capabilities, however over use of magic can cause a Hexborne to go into overdrive, literally causing them to explode in a huge magical pulse wave. (it is messy)
The three schools of magic are as follows:
Body: This school effects the physical cells of the lifeforms in the world. It cannot be used on inanimate objects (can't move rocks or things made by Raelohn) This magic allows you to bend or alter the shape or form of plants and other creatures, you can even use it to harden your skin or weaken your enemies bones. However other body magic users of equal or greater strength have a resistance to this. Easily the strongest of the schools (looking for a way to nerf, for now I'll just keep tabs on it)
Mind: This School effects the thought or perceptions of other living entities. It is used to cast illusions, heighten your senses, or lower your opponents reaction speeds. Laying an illusion on an opponent usually takes time and careful planning, easily the most challenging of the schools.
Spirit: This magic is less tangible than it's partners. For it effects spirit energy, something that exists in all beings, through the means of blessings and curses. It is one of the more effective heal schools, for it is a individuals spirit that determines the speed in which they heal (shut up science). This school is more of a support type that casts buffs on your allies and debuffs on your enemies. Most spells last quite a long duration and effect targets in an aoe style.
Other stuff:
Magic is supposed to be a mysterious place where you get creative and have fun, for this reason I have left a lot open to your own devices. Have fun with this.
**Note**
Note Worthy are a plot device, and for the current time are not open for regular players as characters.
The Story:
It has been 25 years since the formation of the council and much of the world has been
successfully charted. However, despite these leaps in exploration much of the world remains un-colonized due to a variety of preventative factors. IE: Dragons, strange magical mists, Monsters, Giants walls of flame, impassable mountain ranges. Ya know, average fantasy stuff.
One of the few areas unexplored by the Council's fleets is a place known as the Ocean of Mystery. Every expedition sent into this strange mist covered mass of land and sea has gone inexplicably missing. So, out of desperation the Council has called on the help of a more experienced sea fairer to find a way to eliminate this strange mist.
The Infamous Captain Myrrh Ghyrratino. A Keeton woman rumored to be the most powerful mind magician in existence. After a few under the counter exchanges her and her crew accepted the offer graciously and soon found themselves in the Port city of Kemnar. It is here that she enlisted a small group of rookie sailors to help with the journey (the players).
The Roleplay will pick up about 2 weeks into the journey, by this time the crew has already ventured deep into the Mist covered sea of Mystery...
Oh an one more thing:
Name:
Age:
Gender:
Race:
Physical Description: Pictures are fine.
Past: Please go into as much detail as possible. (this is my favorite part)
Personality:
Magical school of choice: Body, mind, or Spirit No one will start with the ability to cast spells, however you will get it shortly, upon being turned you will be bound to a specific school. Pick your preferred school!
Summary of Physical Strengths/Weaknesses:
Age:
Gender:
Race:
Physical Description: Pictures are fine.
Past: Please go into as much detail as possible. (this is my favorite part)
Personality:
Magical school of choice: Body, mind, or Spirit No one will start with the ability to cast spells, however you will get it shortly, upon being turned you will be bound to a specific school. Pick your preferred school!
Summary of Physical Strengths/Weaknesses:
We are now accepting Cs's please feel free to pm me or my Co gm Hilter Skilter with any questions you may have :). (I can even help with writers block!)
Credit for Map template goes to the following:
http://www.deviantart.com/art/Blank-Fantasy-Map-60508185
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