Empire Lands

Discussion in 'THREAD ARCHIVES' started by The Mood is Write, Jun 13, 2015.

Thread Status:
Not open for further replies.
  1. The world at Ianna's Feet.

    Empire Lands is a small world, only a few hundred miles across at its widest. It rests on an isolated ocean-side peninsula. The land around it is entirely wasteland.

    These lands are ruled by a harsh Mistress, the Empress. The common people do not refer to her by name, only by title, and know that to do her will is to live and be rewarded, and disobedience is the path to a painful and shame-filled death.

    Roughly every two hundred to two hundred twenty-five years, the Empress disappears for two years. It has been one hundred eighty-nine years since the last time, and the people grow nervous-- especially the longer-lived races, who have observed that she changes in some hard-to-define way when she disappears.

    With this growing tension, and the rumors that someone from another world has arrived, it's up to the Empress to keep her people calm.


    1. Ability
      I expect my partners to be capable of proper capitalization, spelling, punctuation, and to use readable sentence structure. I prefer a length of between two sentences (for dialogue or action-heavy scenes) and two pages (or more, I won't be scared off).

      I expect careful attention to tense and person, and I will only roleplay in third person, past tense, and I will correct those who use the word "would" in place of a past tense verb. I can supply examples and explanations on request.

      As an important note, typos and very occasional errors are fine. It would be hypocritical of me to say otherwise.

      By Iwaku's standards, I am Adept to Advanced.

    2. Roleplaying Manners
      I ask my partners do not take control of my characters (including NPCs). I also ask that said partners do not try to use their characters to overpower the setting or antagonists, or to alter my characters or settings in ways not previously asked about and consented to.

      When I am GMing for a partner, I expect that partner to adhere to the rules of the world and to the notes I have listed. I have put a lot of work into my settings and plots, and I would appreciate said work being heeded.

      Another request I have is that my partners do not steal art and edit it. Artists put a lot of effort into their work, and seeing someone take it, change it, and not offer even a line of credit to them is disheartening.

      For prospective partners uncertain about good roleplay manners, please ask, and I will do my best to explain further.

    3. Characters
      My expectations for characters are what a person might expect in a good book. I expect flaws, personality, and relatability. Without these, a character will not hold my interest.

      I also expect my partner to do a bit of research and enjoy learning about wherever their character is from, be it my setting, their own, or even just a stereotypical random fantasy/modern/scifi setting-- this means knowing, or being willing to learn, that a sword won't beat most any other weapon expect a sword, that modern people live twice as long as people from medieval times, that higher oxygen in the atmosphere makes for very large lifeforms, and more.

      I ask a bit of work beforehand so that the RP doesn't pitter off and end before the story does. A bit more time preparing means a lot more time playing.

      Also on the subject of characters, please do not bring in characters who are built for the sake of Deus ex Machina, and to that end, please run all details by me. I have had bad experiences with people who hold secrets about their characters using it as an excuse to destroy all the tension and drama I've created in a single post. Few things feel more pointless than filling up a balloon and beginning to make a giraffe out of it, only for the person for whom it is intended to pop the balloon.

    4. Format
      I will play either in PMs or threads. I will not play over skype or any other instant messaging client. I might be convinced to play over Google Documents, but it is unlikely.

      I like to discourage fanciful post formatting in the roleplay, because I have a hard time reading when text is colored or small.

    5. OOC
      I am seeking neither OOC romance nor roleplay with one person exclusively. Few things make me feel more uncomfortable than a jealous partner.

      On the subject of reminders (because sometimes I do take a long time to reply), I would like my partners to remind me to post if I have taken more than a day or two. My mind is not always up to the task, and if I cannot post for some time, I will inform my partner and ask that we continue when my mind is once more able.

      If I take more than a week to reply, it may be that I am having difficulties with my depression. I ask my partners please understand, and to be there when I return so that we can continue. As with before, I will try to let my partners know when this is the issue. I pride myself on being an honest player.

      I will not roleplay with anyone below 18.

    A Few of The Possibilities

    Location Ideas
    • The throne room.
    • The Emperial bedroom.
    • A strange fortress in the forest.
    • The middle of the Capital City.
    • A dark, dank dungeon full of danger.

    Arriving Character Ideas
    These are by no means required-- merely ideas.
    • A mercenary.
    • A criminal.
    • A soldier.
    • An everyman.
    • A cop.
    • A historian.
    • A religious nut.
    • A staunch atheist.
    • A spaceman.
    #1 The Mood is Write, Jun 13, 2015
    Last edited: Jun 19, 2015
  2. I just have a question. Is this meant to be a one x one or a group rp? either way I'm really interested in this :)
  3. It's meant as a 1x1 where I play a game master role-- meaning I manage plot, NPCs, and setting for the player.
  4. Well I really like the idea and I'd love to do this to with you :)
  5. Alright. =) Do you want to run some characters by me? Do you like any of the suggested entry points?
  6. Well..i would want to be a soldier or a mercenary. And I think the capital city would be a good place to randomly appear in. My question is what time line is this? Is it like a medieval setting? You know swords and shields that kind of thing? Or is it more modern
  7. It's more... clan-based. Technology is overall bronze-age level. Culture is more tribal and based on animalistic relationships. Humans aren't a thing in my world. If you want, you can click the picture of the pink woman in he first post to see the wikia I made for the world. Just do be warned, it's a work in progress.
  8. so..the inhabitants of the island are more like human animal hybrids and the age is like a Greek kinda deal with bronze weapons and armor and other things of the like. And I like what you have so far it has a lot of future promise :) my character can be human though right? that would be a good reason why the "people aren't calm" is that alright with you?
  9. sorry If i'm asking a lot of questions lol just want to make sure i'm on the same page with you :)
  10. They're less animal-human hybrids, and more... well, they look primative. =) They're under inhabitants in the wiki.

    Your character can be human. He's not from the world. He can be pretty much anything as long as he's not a sociopath, a furry, or too close to god-like.

    Also, questions are good. No need to hold back.
  11. yeah I looked at the page and i just have a animal human hybrid picture in my head from the description you gave. :) and alright no problem I'll keep the questions coming haha :) but yeah I think i've got the main idea and picture of the island you have in mind so we can start whenever your ready to :)
  12. Peninsula, not island. =)

    So, you think you're ready, then? I'll need to see your character before we start.
  13. name: Ruskin
    age: 21
    appearance: [​IMG]

    Personality: Ruskin is a knight in every sense of the word. He fights for honor and truth and to protect those who cannot protect themselves. He is a kind man and does what he needs to to do make sure that those he cares about are safe.
    History: In his home world Ruskin comes from a long line of family and soldiers. They had served the line of the kings for hundreds of years so faithfully that the king finally granted them a title as lords of a small keep with a large portion of land. His father died in a battle when he was only 17 so he ascended to the throne of their land at a young age. He has done everything within his power to make sure the people under his rule are happy and prosperous. His armor resembles the armor that belonged to his father and he prays to their god every night to wish his father peace in the afterlife.
    Strengths: Ruskin is a master swordsman, he can handle any kind of fighting with swords, double blades, two handed swords, single handed swords, and sword and shield techniques are all under his belt. He is also a moderately good tracker and hunter so he has some skill with a bow. He is a good negotiator/diplomat as well.
    Weaknesses: Ruskin's biggest weakness is his sense of duty to protect others. He is known for taking huge risks to protect those that he cares about and has nearly gotten himself killed doing so. There was only one time he failed to save someone. He doesn't enjoy talking about it or thinking about it for that matter and tries to leave it in the past but sometimes he sees things that triggers the memory and sends him into a flashback. After the flashback he becomes antisocial and refuses to see or talk to anyone until he feels like himself again.
    abilities: other then his fighting skills being a human he has no special abilities that he knows of but being in this new land might awaken some new power within him.
    #13 Andy, Jun 16, 2015
    Last edited: Jun 17, 2015
  14. I definitely need more to him than that-- personality, history, maybe family history, since the armor makes him seem like he comes from a setting where that is important.

    Also, strengths, weaknesses, likes, dislikes, and that sort of thing. =)
  15. alright I'll let you know when I'm finished i figured you'd want more just wanted to know what else :)
  16. Alrighty, then. =)
  17. alright I'm finished I left the likes and dislikes out since I thought it'd be more fun to do those in the rp itself :)
  18. Sorry I took so long. Friend's were pestering me.

    He looks fairly simple so far. Does he have any internal conflicts?
  19. Its ok :) and He does I just don't like to put too much in my cs' s it takes away some of the surprise in the rp in my opinion. Believe me there is more to him then meets the eye.
  20. I like to use that information to increase the drama of the RP.
Thread Status:
Not open for further replies.