1. When you create a character concept... do you often find yourself latching onto any paricular emotion, and if so, does that emotion generally have a purpose in the story? 2. Do you have any examples of doing so? 3. What do you believe to be the pros, and cons of doing so? 1. Generally, I haven't done this, but lately, I've been giving this idea a try after talking to a few of my friends who also write, though they aren't present on the forum. When I do try to draw out that singlular important emotion... I try to ultimately aim for what they'll be feeling at the beginning of the roleplay, and if it's strong enough to carry them through the story... or if it will ultimately break them, depending on their role. 2. I've got a couple so far but for now I'll go with Zagara from ToR. He is my attempt at taking the confusion that some of use feel when we try to contemplate our place in life, and it also includes a little bit of our fears of our past, and if it'll shape our future against our wishes. 3. From what I can gather... the biggest pro for me, is that when I write such a character, it relieves a lot of pent up stress, and wonder when I can write him in situations that I've been in, and will never be in. It's kinda like being able to do what you want without any real fear of the consequences, and that can really help you grow. However on the flip side, the con for such a practice is that you can start to feel like too much of the character in question, and you begin to let your personal opinions, and believes effect a being that is entirely ficitonal, and unique in their own right, and should have the right to explore their created life as they wish.