BY INVITATION ONLY Elite Magical Girl Academy | Sign-Ups

Discussion in 'GROUP RP PLOT INFO & SIGNUPS' started by Sailor Moon, Sep 28, 2016.

  1. OOC | IC


    This is for your character sheets ONLY. No chatting or questions, that should stay in the OOC! After getting my permission to submit a character do submit it here for review! Thanks :)


    Physical Appearance: [In-depth character description, or an anime style picture.]




    Sexual Orientation:



    Hair Color:

    Eye Color:

    Fashion Style:

    [At least three sentences.]





    Magical Girl Appearance:
    [In-depth description of outfit, and/or anime picture.]

    Magical Girl Alias:

    (Brief description of what it is and what it looks like.)

    [Any element from my list, or your own custom mastery with GM approval].]

    Utility Spells:
    [Five max. Purely Utility that have no offensive use. ]

    Minor Masteries:
    [At least 2, and no more than 5. Small projectiles, beams, darts. Basic attacks with low energy cost]

    Medium Masteries:
    [Max 3. Small aoes, hard hitters.]

    Major Masteries:
    [Max 1. Large scale AoEs. the potential to one shot weakened Youma.]

    Character Bio:
    [At least Five Sentences. A brief description of what they were doing before their third year at the academy.]

    Sample Post:
    [As your character. Can be anything.]

    #1 Sailor Moon, Sep 28, 2016
    Last edited: Oct 5, 2016
  2. Physical Appearance:
    Show Spoiler


    Name: Angela Christie

    Age: 15

    Nationality: American

    Sexual Orientation: Asexual

    Height: 5'7"

    Weight: 126 lbs.

    Hair Color: Brown

    Eye Color: Red

    Fashion Style: Functional, practical, very few frills.

    Personality: Angela is quite friendly, once you get to know her. Granted, under normal circumstances, she's very snarky and elbow-ribbing, but she knows when to stop. Around others, Angela is usually the type to let conversations float over her unless she's addressed or she has something that needs saying, but don't think she's not listening. You'll end up regretting it.

    Watch out for Angela's temper. It may not be short on fuse, but she can be quite violent when she finally loses it. And no. She's not related in any way to famous author Agatha Christie. So stop asking!

    Likes: Tabletop miniature games, ice skating, cute things, board games, card games, music

    Dislikes: Water, Winter, Swimming, video games, rude people, being asked if she's descended from Agatha Christie.

    Hobbies: Tabletop gaming of any variety. She's got several hodgepodge decks for various games as well as various well-maintained armies. Angela is also fond of writing poetry, but strictly honest, she's not very good at that. She does occasionally sing along to some of her favorite songs, but only when she thinks she's alone. She's not a fan of being caught singing.

    Talents: Angela is a brilliant tabletop tactician, though her strategic skills in game don't always translate well to reality. She's quite good at reading people, though she has been known to make mistakes.

    Magical Girl Appearance:
    Angela adopts the uniform of a Cygnar Warcaster, adapted for "Magical Girl" aesthetics. Golden-bronze chestplate and arms, electric blue pauldrons, a brown belt and miniskirt, white tights with blue knee-guards, and finally, heavy knee-high boots, a solid Cygnar blue. For identity concealment, she wears a bronze and white mask.

    Magical Girl Alias: Warcaster

    A small sapphire cut into the shape of a lightning bolt.

    Mastery: Electricity

    Utility Spells:
    Technopathy: Angela can talk to machines and electronics. She's fond of conversing with computers, unless they're infected. She considers viruses rude.

    Radio Wave Manipulation: Angela can manipulate radio waves that operate on EM frequencies. So far, she's learned how to buffer them for a clearer signal, fine tune them in case two signals are trying to share the same frequency, and jam them.

    Electroshock Immunity: Angela is immune to being shocked and electrical hindrances in general.

    Minor Masteries:
    Plasma Bolt: A long range, fast travelling jolt of electricity fired from Angela's outstretched hand.

    Pulse Blast: A short range blast of electricity directed in a cone in front of Angela.

    Medium Masteries:
    Cygnar Light Warjack Minuteman: Angela summons a rough copy of the Cygnar Minuteman Warjack to blast a small area around her with electricity designed to slow the victim. The copy sticks around for a bit, but doesn't really move and doesn't do much more than randomly spit out bursts of electricity and swing its arms.

    Tesla Ring: Angela electrifies a circular patch of ground to stun enemies with. Unfortunately, it doesn't work on flying or floating enemies.

    Major Mastery:

    Cygnar Collossal Warjack Stormwall: Angela summons a copy of the Cygnar Stormwall Warjack and rides on it while it discharges electricity and strikes out at nearby enemies. Only lasts for a minute (exactly), but can deal a lot of damage due to its size.

    Character Bio:
    Angela is the daughter of an Elite. A dead Elite. Angela's mother died early in the young gamer's life, but Angela is still quite familiar with the stories and legends surrounding magical girls since her mother used to be one prior to her retirement and eventual death. With that in mind, Angela took steps to get herself enrolled in Elite, with her father's approval. Much to her appreciation, she was accepted, though a small part of her still worries that it was less due to her own merit and more to being the daughter of an Elite.

    Sample Post:
    It happened at the weirdest possible time. Angela had been painting her latest Cygnar units one moment, and the next, she was a Cygnar Warcaster. Sort of. Her armor was the spitting image of Victoria Haley's, except for a few minor details. Which was ironic, since Haley was one of the few Cygnar Warcasters Angela didn't have in her collection. Angela was quick to stand up from her chair and examine herself, studying every facet of the armor. The skirt was an interesting touch, and the way it felt, it was clearly just for show, but the power Angela felt wearing it. Was this what being a magical girl felt like? If it was, she liked it!

    Angela's attention was quickly caught by a small gemstone lying on her desk where previously, there'd been nothing. If she was a magical girl now, then this must be her Heartstone. She picked it up and started examining it, curious. If there was one thing she'd learned from following her mother's exploits, it was that a magical girl's Heartstone was the clue to what her powers were. A sapphire shaped like a lightning bolt, Cygnar Warcaster armor, and an electric blue color scheme? It was a safe guess that Angela's new powers were over electricity.
    #2 Wolfsbane706, Sep 28, 2016
    Last edited: Oct 4, 2016
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  3. [​IMG]

    Aozora Miyuki



    Sexual Orientation:



    Hair Color:
    Silvery White

    Eye Color:
    Ruby Red

    Fashion Style:
    Romantic blouses, cute dresses, mini skirts, and fashionable, weather appropriate shoes. The bows in her hair often change color, and she is a big fan of trying out new hair styles to complement her outfits.

    Miyuki is carefree and charismatic. She is usually the first one to speak up, whether it's to greet a stranger, or to calmly voice her opinion. Miyuki is not very reserved, but she is just as happy fading into the background as she is chiming in and sparking up conversation. She is optimistic, always hoping for the best and willing to help uplift people's spirits when they're in dire need of it. Don't be fooled, though. She's most likely not interested in you, at all. She hates to linger on the negatives and focuses on the positive, even if the situation seems hopeless.

    Miyuki feels she only owes her family her loyalty and doesn't hold 'friends' to a very high standard. Of course, if you manage to get very close to her this may change. She has a particular fondness for dancers and favors artistic people somewhat. However, she gets bored very easily and no one has been able to hold her attention for long. The white haired girl is quite independent, lacking in tight knit friendships and 'special' bonds with others.

    As a magical girl, her carefree nature and lack of obligation to others can translate as disloyalty and selfishness. This would be the farthest thing from the truth. Miyuki may not be the first to jump to someone's aid, but she will defend someone if they are standing on their last leg. If she sees even a little fight left in your eyes, she will leave you to defend yourself.

    Origami | Kirigami | Painting | Arts & Crafts | Ballet | Archery | Musicals | Horror Films| Green Tea | Ikebana |Cleaning

    Mess | Hot Weather | The color yellow | Soda | Arguing | Relationships

    Origami | Kirigami | Ballet | Kabuki | Ikebana

    Arts & Crafts

    Magical Girl Outfit:

    Magical Girl Alias:

    A red jewel about the size of a dime that looks like an origami crane. Separates into a pair of earrings during her transformation.


    Utility Spells:
    Paper Mastery - The ability to create paper out of thin air and create small constructs, harden, reinforce, repair, sharpen, and compress paper.

    Paper Flight - Using Paper Mastery, Miyuki is able to create objects out of paper that assist in her flight. e.g. wings, paper planes, flower petals. Her most common mode of travel would be in the form of butterfly wings created using Paper Mastery.

    Paper Mache - A wall of sturdy paper able to absorb three consecutive minor attacks, or one medium attack. Is especially weak to fire and water.

    Construction Paper - Can create semi-living constructs with their own specific attacks. Can only have one active at a time. [Currently only has one unlocked.]

    Kirigami Lace - Intricate paper whip designed to restrain, or bind.

    Minor Masteries:

    Paper Weaponry - Miyuki is able to create various handheld weapons using her Paper Mastery. Her favorite weapons are bows, swords, and fans, but she has the potential to create others. She can not have more than one weapon active during a battle.

    Kirigami Flowers - Giant paper shuuriken in the shape of intricate flower cut outs. Can fire up to three at a time, dealing more damage with each hit.

    Paper Charm (Ofuda) - Temporarily stuns enemies. Can use up three at a time.

    Paper Wave - Creates a wave of paper that sticks to her opponent's body, inflicting shallow wounds over time. Mainly serves as a distraction or to disorient for a short period of time.

    Medium Masteries:

    Construction Paper: Crane - A crane with swift, deadly kicks and a lethal beak. Wing flaps shoot out confetti that shreds the opponent. Lasts ten seconds.

    Advanced Kirigami Flowers - Able to construct up to six Kirigami Flowers, with the ability to split them into smaller ones for more precise, piercing damage.

    Paper Doll - Miyuki can create up to two clones. Unfortunately, they can not speak, but are excellent at scouting the area as Miyuki can receive messages through the paper from them. They can also act as decoys, use Paper Weaponry, and Kirigami Lace. Lasts up to 30 seconds without using minor abilities. Lasts 15 seconds when attacking.

    Major Masteries:

    Party Blast - Summons a storm of colorful confetti shaped like butterflies over the area that sharpens and then homes in on the area, dealing massive damage to the main target.

    Character Bio:

    Miyuki was raised in a family where being a magical girl wasn't the norm, or anything to aspire to. The last known Magical Girl in her family was one of her great grandmas, and that was over a hundred years ago. Her family owns the Getsu shrine, and before being accepted into Elite! she was only a shrine maiden, aspiring to be a famous ballerina and origami star. She had no close magical girl ties to speak of, but one fateful day, she awakened her heartstone as a magical girl. Miyuki's family was just as shocked as she was, but grew to accept it. She felt she had a duty to follow in her grandmother's footsteps, a woman who she had never met, but felt a strong connection to. Without much to go off of, she applied to Elite Magical Girl Academy, and off of her grandmother's name alone was given a spot at at the academy. Now she has to find a way to juggle her love of ballet and her duty to fighting Youma.

    #3 Sailor Moon, Sep 29, 2016
    Last edited: Oct 18, 2016 at 4:06 PM
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  4. images-29.jpg

    Name: Kireina Aki

    Age: 15

    Nationality: Japanese

    Sexual Orientation: Lesbian

    Height: 5.1

    Weight: 47 KG

    Hair Color: Black

    Eye Color: Very Light Violet

    Fashion Style: Kireina spends most of her time dressed in traditional, yukata, rarely wearing makeup or jewelry, most of her clothes tend to be padded for extra warmth.

    Personality: Kireina is a quiet girl who usually tries to avoid drawing too much attention to herself, however she can speak up when she wants to be heard.
    Her loyalty to her friends is also unwavering, and she will happily risk injury to protect them.
    Kireina can occasionally take on the role of covert pervert, though most people who know her would never believe it.

    Likes: Yukata, Manga, Cherries, Ribbons.

    Dislikes: Shouting, Impatience, Trucks.

    Hobbies: Writing, Drawing, Flower Pressing, Card Games.

    Talents: Cooking, Drawing, Sewing.

    Magical Girl Appearance: Kireina's Magical Girl outfit consists of a purple Yukata that becomes lighter the further it gets from the centre, with the edges and sleeves being almost completely white.
    The Yukata is shorter than her usual ones, coming to just above the knee.
    Her arms, legs, and waist are covered by blue and white armor with several floating spheres attached that allow her to float around without needing her legs.
    The armored boots are flat and rounded, with no particular decorations.

    When Transformed Kireina's hair becomes a dark purple rather than black.

    Magical Girl Alias: Refraction

    Heartstone: A small Lily made of mirrors.

    Mastery: Light

    Utility Spells:
    Parabolic: Uses several mirrors to reflect and see something in the distance.
    Warmth: Uses several mirrors to focus sunlight to warm someone up but not burn them.
    Feng Shui: The Asian art of mirror arrangement, using this on a magical level allows Kireina to calm people in a room, as well as restore imbalanced energy flows through the careful redirection of light.
    Light: Creates a small beam of constantly reflected light with a ball of two way mirrors.

    Minor Masteries:
    Burst: A simple blast of unfocused light to stun, distract, or blind a foe.
    Beam: Uses several mirrors to concentrate light into a beam.
    Diffraction: Magically bends light to go around Kireina partially, making her seem slightly further to the side than she actually is.
    Mirror Shield: A basic shield of mirrors to deflect attacks, very low effectiveness against physical based attacks and projectiles.
    Solid Light: Uses magical mirrors to solidify light into sword to give Kireina a slightly more physical attack.

    Medium Masteries:
    Ignite: Focuses light with the intention of lighting fires on the target.
    Mirror Ball: A ball of mirrors surround Kireina and she fires light beams in all directions.
    Reflected Army: Creates reflections of Kireina which can't fight and simply reflect her movements.

    Major Masteries:
    Mirror Room: Surrounds a target with a massive two way mirror sphere that reflects a single beam around itself hundreds of times a second.

    Character Bio:
    Kireina was born into a family that owned a flower shop and as such spent her childhood years playing with many plants and flowers, though much to her father's disappointment she was more interested in pressing the flowers than growing them.
    One day while running errands for her parents Kireina ran across a road without thinking, and was hit by a truck.
    Though she survived, Kireina hasnt been able to walk since that day.
    Thanks to her quiet nature she was able to adapt to her new lot in life quite nicely, and even managed to convince her mother to let her attend the elite magical girl school.

    Sample Post: Kireina shivered as the wind hit her where she sat on the station platform, despite the padded Yukata she wore it was still far too cold for her liking and she briefly considered using magic to warm herself before dismissing the thought and just rolling herself to a slightly sunnier part of the station.
    #4 Mahou-Shoujo, Sep 29, 2016
    Last edited: Sep 30, 2016
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  5. [​IMG]

    Name: Irina Dmitrievna Nikolaeva
    Age: 15
    Nationality: Russian
    Sexual Orientation: Demisexual

    Height: 163 cm
    Weight: 50 kg
    Hair Color: Brown
    Eye Color: Green
    Fashion Style:
    Irie prefers clothes that are simple and comfortable yet don't appear lazy. As a result, her clothes are typically neutral in color to make it easier to focus on the silhouette and over-all appearance. Plain pleated skirts, loose button downs, square neck dresses; her clothes are as appropriate for school as they are for a casual day out. The only real determining factor are her shoes, which she freely admits she's extremely picky about.

    Irie's quiet nature is not an aversion to people; she simply has no real feelings towards them, whether animosity or companionship. The brunette is the kind of person who you could be seatmates with the entire year, yet never exchange more than a few words with. She doesn't indulge in small talk, and only really strikes conversation if something or someone interests her. It's rare, but it does happen. Surprisingly, she's not prone to monosyllabic answers. She will truly take her time to fully explain her thoughts and convictions, but she doesn't quite know how to phrase it so that others can discuss it alongside her.

    Thanks to her single-mindedness, the young teen is frequently careless and forgetful. If a book has her by the throat, she'll forget to eat and sleep unless someone drags her out of her self-induced trance. It's gotten so bad that she has a self-declared reading moratorium whenever exams roll around. It doesn't help that once she gets fixated on one thing, it's incredibly difficult to pull her attention away from it. And this is primarily why she's been banned by her classmates from the hands-on part of alchemy/chemistry/cooking... much to her own chagrin. Still, that doesn't stop her from trying these things at her own time, often with disastrous results.

    Likes: History, chemistry, ice and snow, understanding youma, calcified heart stones, flying, calligraphy
    Dislikes: Humid weather, English, running, house of mirrors, onions
    Hobbies: Reading, collecting whatever suits her fancy for the month
    Talents: Math, or anything logic-oriented really. If she bothers to, her memory is fairly sharp. Her hand is also incredibly steady and does well in calligraphy and art if she wanted.


    Magical Girl Alias: Lull
    Heartstone: A quill with a longer than normal pure white feather. The smallest movement could be a mighty gust of wind, depending on Irie's own whims. Truthfully she wishes she could use it while untransformed so she could fan herself whenever it got too hot.
    Mastery: Air

    Utility Spells:
    Aerokinetic Flight - Using the wind, she propels herself to the skies and remains there to oversee the battle from above. For someone bad at multi-tasking, she's gained quite a bit of mastery in using it alongside her other abilities.
    Temperature - Adjust the temperature of the air around her to be more palatable, which will frequently happen around summer time. Just be warned that people who dislike the cold should probably stay away from her. While theoretically she can change the temperature to various extremities, she's not immune to frostbite or spontaneous combustion.
    Atmosphere Adaptation - Manipulate oxygen molecules to enter her respiratory system in cases where breathing would be a difficulty (ie. smoke, high altitudes)

    Minor Masteries:
    Aerokinetic Constructs - creates a patch of wind that's almost solid, and uses it to create things like balls, darts or even a shield
    Air Molecule Manipulation - moves molecules to encourage certain reactions to happen, such as rubbing oxygen molecules against each other near a fire. Ideally used as a support to other magical girls.

    Medium Masteries:
    Gust - A large sweep of wind that will knock lighter opponents off their feet.
    Vacuum - Remove all molecules in a particular area to create a vacuum. Irie can only do this in a limited space for a short time frame, as it's a lot harder to prevent and block all molecules vs moving some of them somewhere else, as what she usually does.

    Major Masteries:
    Whirlwind - Summons a tornado that wreaks havoc on everything in its path, whether friend or foe.

    Character Bio:
    Irina was born to an officer of the Military Police, and she continues to say this with great pride should the subject of family come up. Her mother lost an arm in her service yet that did not stop her from raising Irie as a she should. Her father's typically persona non grata in her mother's presence, but despite the divorce he frequently calls and sends his daughter presents when appropriate. All in all, fairly normal except for that one incident that bore fruit to Irie's heart stone.

    It was the first and last time the MP tried to recruit Irina's mother back into service. Until now, she remembers it clearly; the anger she felt, and that sense of betrayal when she thought her mother might accept and leave her alone. She formed the quill, and blasted the recruitors, who thankfully took it with a laugh and gracefully accepted her mother's rejection. It only made sense that once she came of age, she would be sent to her mother's alma mater.

    She hated being separated from her family and country, but she adapted. The multiples of books she read, the lessons in Japanese as she struggled to be more fluent - she ate those hungrily to assuage the desire to run back home. Eventually, she found peace in the academy, and relaxed in its day to day pace.

    Sample Post:
    Irie breathes in, then out. Her muscles feel stiff, and she could feel bruises hidden by magic on her arms and leg from the battle only hours before. Being Lull didn't feel so much like a transformation but more a change of clothes; no matter how much she changed outside, Irie still felt whatever had been done to her magical girl counter part. If that involved being hurled a couple of yards or so, then the human part of her was sure to complain even if no evidence showed it.

    Yet here she was again, battling yet another Youma alongside her team. The steady stream of missions was supposed to be "practice" for real life, where you could go on call at a moment's notice. When she got back home, she would indulge in a long hot bath, then some tea and a book.

    "Lull, what the heck are you thinking about with that dreamy look in your eye?" Green eyes flick towards the girl beside her: some fire girl. Unfortunately, her name escaped her, as was the case with most members of the team. She at least remembered their faces, if that was anything.

    "I was thinking about what I want to do afr-" Her words were forcibly cut short by a strong wave of power, sending her out of the air and straight into the ground. Ouch.

    "Pay attention to the battle." With that, fire chick leaves her to her own devices, joining the rest of the team in their brawl. Irie mutters curses in her mothertongue as she dusts herself off, once again lifting herself off the ground. She already knew how bad she was at multi-tasking; she shouldn't waste it chatting up her teammates. "Next time, I'm just going to pretend they're mute." And with that, she joined the fray. If the last explosion cut it a little too close to fire chick, well, she'd gladly admit it was her fault.
    #5 monopoisoner, Sep 29, 2016
    Last edited: Sep 29, 2016
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  6. [​IMG]

    Name: Carmen Hernandez

    Age: 15

    Nationality: American

    Sexuality: lesbian

    Height: 5 foot 9

    Weight: 170 lbs

    Fashion sense: T-shirts and jeans, mostly. She much prefers comfort over looks.

    Hair color: Brown

    Eyes: Brown

    Personality: Carmen is usually a very laid-back, relaxed kind of girl. She'd much rather be in her room reading or painting than out on the town. That said, when she gets in a fight, she's so intense that the other magical girls get kind of frightened.

    Likes: Reading, art, playing soccer

    Dislikes: crowds, rain.

    Hobbies: Painting, cooking.

    Talents: Extremely good at math

    Magical Girl Appearance: Brown top and skirt, white boots, and a long white cape. Instead of a wand or anything like that, she carries a humongous hammer with a boulder on each end.

    Heartstone: A topaz in the shape of a heart

    Magical Girl Alias: Earth Princess

    Mastery: Earth (Rocks and the like, NOT metal or plants)

    Utility spells: Earth Sense: (Passive- can feel vibrations in the earth to tell when someone's sneaking up on her. Kinda like Toph.)
    Stone Surf: can levitate a stone underneath her to fly at slow speeds and low altitudes
    Rock Armor: Conjures a stony suit of armor. Increases defense, but lowers speed

    Minor Masteries: Stone Shards: creates a barrage of razor sharp stones to slice enemies
    Golem's Grip: Creates a giant hand of stone to grab a single enemy, immobilizing them and dealing minor crushing damage
    Super Strength: Passive- can lift a small car
    Earth Shield: can conjure an earthen barrier to protect herself and allies from attacks

    Medium Masteries

    Stone Transmutation: Can transmute her flesh to living rock. Grants massive enhancements to strength and durability with no loss of speed, but comes with a downside: after 30 seconds, must fully depower, and can't re-transform for a full minute.
    Seismic Shockwave- Carmen slams her hammer into the ground, creating a massive ripple of earth that deals damage and knockdown

    Major Mastery- Boulder Crush: Carmen raises several stones to increasing heights, bounding up them with surprising agility as a stepladder before jumping down for a massive, gravity and super-strength enhanced hammer strike.

    Bio: Growing up, Carmen had always wanted to be an Elite. Her grandmother, Anita, was the famous Mexican heroine La Gata, and her mother followed in her footsteps. Knowing that the family tradition was what it was, she studied hard, worked on her magic, and got accepted into Elite.

    Carmen's first two years in Elite have been nothing to write home about. Mediocre in classes and fighting youma alike, she'd just be part of the crowd if she didn't stick out for her size. But mediocrity is a terrible fate, and Carmen is hell-bent on stepping her game up this year.

    Sample Post

    "Earth Princess, ROCK ON!" A flash of brown light, and Carmen had transformed. It wasn't just a physical transformation, either. Gone was the shy, awkward teenager; in her place a confident woman ready to take on any foe.

    The swarm of monstrous ravens circled her, unsure of what to make of this. Fine by her. "Stone Shards!" A barrage of flint flechettes bombarded the monsters, leaving them leaking some sort of black fluid. A couple dive-bombed Carmen in retaliation, and she managed to block them with her hammer. "Could use some help over here!" she yelled.
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  7. Wow.png

    Cynthia Einfeld
    Sexual Orientation
    Hair Color
    Eye Color
    Fashion Style
    Cynthia likes to shop, and has collected quite a bit of a collection for herself. Most of her clothes are only white or dark in color, though her pants are only ever black. She often wears black jeans - some ripped some not, though most have many unnecessary belts and chains in a very visual kei look - and her tops are often on a rotation of button ups-sleeves up, cowl necks, tank tops or just a hoodie. Whenever the weather drops even just a little bit, you can be sure to see her with a black scarf around her neck. As for shoes, sans intense winters and snow, she always has ankle highs on her.

    If she's just feeling lazy, she'll trug on a suit.

    Cynthia is likened to that of a resting lioness at times. She is an approachable person, friendly, kind and open to many. Those who know her more personally often garner her loyalty and earn her honest opinion and words. One cannot help but to notice, though, that Cynthia often lacks the energy to engage in confrontations, or the presence to become an overbearing or noticeable figure. Instead, she often carries a smile, a pleased and rather smug smile. She may seem too nonchalant, or tired even, to pay attention at times, but if you have truly earned a spot in her heart, one should know that she always has a watchful eye and ear on them.

    As Red, she is a very intense person. Her usual saying, though stolen, is very appropriate: “Do it with your dying will,” or as she sometimes shortens it, “Do it or die!” When she is given a task, or has set a goal in mind, she gets tunnel vision, and there is nothing in her that will stop her from trying with all her might to accomplish what’s set out in front of her. However, at times, she may be antagonistic towards others who do not share the same mindset, thinking that they are simply sabotaging or hindering progress. Though she says nothing, her chilling politeness may speak volumes. In all, Red is the perfect soldier, perfectly amiable and tolerant to a point, though thoroughly untamable. Keep in mind, that despite being a friendly asset, when plans don’t align with her ideals she may turn her back on you.

    With Red taking up so much focus and intense dedication, when Cynthia no longer has to be Red, she may get flighty and if you're not careful, she'll completely zone out on you.

    Star Gazing - Plush Toys - Arcade Games - Scarf - Wind Chimes - Animals

    Pineapples - Insects - Octopus - Liars - Uncertainty - The Rain

    Baking sweets - Shopping - Napping - Playing Piano

    Apologizing - Multitasking - Ambidexterity - Magic Tricks - Carrying People

    Magical Girl Appearance
    Magical Girl Alias

    A pendant, Red fondly refers to it as a capsule. At it's core a soft light emits steadily, and has never died out even once.
    Utility Spells
    Blazing Heart
    Red’s temperature is always raised just a little higher, keeping her warm. Poisons and illnesses tend not to linger with Red as a host.
    I See You
    The shimmering fire in her eyes aren’t just a magic trick of hers. It provides slight protection against very bright lights, and helps to make out things in the dark just a tad bit better than any average eyes.

    Minor Masteries
    Enfiring Symphony
    Red may set her blades on fire. Though she doesn’t keep the fire continuously running, if anything she only sparks the fire every now and then.
    Flash Fang
    A long range attack. Swinging her swords, blades of fire energy are shot towards their target. If it misses they do not dissipate - abandoned on the floor, any who step on them may receive a foot-burn.
    Marked for Death
    Red’s fire may take on the shape of birds with a snap of her fingers. Birds that land or make contact with an adversary leave their mark and when Red strikes the markings, they explode.

    Medium Masteries
    Any discarded Flash Fang blades on the battlefield may be called forth. With an absolutely brutal time limit, red may send the fallen blades into a frenzy, and storm an area, hitting and sinking into the enemy mercilessly.
    Red manifests fires that take on the shape of a wolf’s head. She may summon up to four of these that will then do it’s best to bite and grab hold - then set aflame- of whoever they catch. Any wolf heads that contact the fire bird’s mark may trigger the magical mark.

    Major Masteries
    Enraging Symphony
    Casting this, Red plans to forego her swords entirely and possibly the rest of her stamina. As the fire sings in her veins, her swords will be completely encased in blue fire. Fired up, she may deal a considerable amount of damage, frenzied and ravaging the enemy relentlessly. When the chains abandon the sword, the fires wearing away even the holder, Red will throw the swords - a parting gift if you will - which will explode on contact with the enemy.

    Character Bio
    The Einfeld family is a family whose history involves generations of Magical Girls being selected to join the Queen’s guard - the Royal Knights. They aren’t the only family renowned for their services and duty to the crown, which lowered expectations for Cynthia to join the order as well. However, seeing as most of her favored relatives were often away from home, or out of immediate reach, Cynthia had to make the trips to those she wanted to see instead, which meant she was often in the company of those who did serve in the ranks of the Royal Knights.

    She had no real desire for anything particular in life just yet, she was more than content to simply enjoy the pleasures that life had to offer. That often meant watching the nobles attend court and tea, and eventually making friends and frolicking with children of her age. It was during one summer that finally set her on the path to “Knighthood”.

    Cynthia had misplaced someone’s ring, an heirloom. She swore, in front of the two guards and the group of children, that she would return with the missing ring, before setting off into the woods - where she last remembered seeing the ring. She was quickly joined by at least three others who sought to assist in her search. However, as the sun began to set, eventually all that remained were Cynthia and … well, the princess herself. Cynthia refuses to share the rest of the tale, but what the public does know is that Cynthia’s Heart Stone came to be, providing just enough light for the two of them to make it to the edge of the forest where the guards awaited.

    The Princess and Cynthia had clipped and short conversations since then, but Cynthia was clearly bothered by the events that transpired back on that night … she pushed herself to gain a position in the Elite Academy, her mind set on joining the Knight Guard. Perhaps if you ask nicely, she will share the rest of the story with you, the story of hope, incomplete as it is.

    -- In her first year, Cynthia was still rather doubtful of her decision to join the Academy, but the end of the year, she was more confident and definitely more comfortable with her decision, which may have helped with the conversation between herself and … her friend after her first year. In her second year though, Cynthia’s mastery seemed to have increased in level, though she was not aware of it until it was a tad bit too late. She had quite the pleasant dream … not that she’s sure it was a dream.

    Sample Post
    When the smoke clears, her clouded sight hasn’t immediately faded. An oddity. Only when the faint clatter and ring of familiar metal, chains, make it to her ears, does she finally register the pain, the exhaustion and emptiness resonating with every part in her body. Her arms, her face, her back … she is covered in a cold sweat, a chill makes it down her spine - how, she wondered breathlessly, silently - for the first time in years.

    A heavy breath falls from her mouth, it’s unsightly, but Red doesn’t have anything left in her that cares about that anymore. Another breath in, her vision blurs and frantically, the monotonous ‘stay alive’ ringing in her head turns into uneven poundings of a drum, ‘stay the fuck awake’, she tells herself. She chokes. The precious air she gathered not moments before is released, hacked out in dry and horrible coughs. Her chest rattles, and her arms shake, though they do not hold anything. Weak. Her vision actually dims to a terrifying black color and she is only faintly aware that she has fallen to her knees, her head lolling for she no longer has the strength to stand, to see, or hear.

    How arrogant she would tell herself when she woke up, both arms wrapped tightly with white bandages, surrounded by white walls in every direction, to think that such phenomena could be tamed. How arrogant, she would continue to chide herself, jaw clenching in the most painful ways, teeth grinding, do I have to be to believe I was ready for this, that I’m actually cut out for this, she seethted. Then panic settles over her person, anger suddenly drowned by the cold tethers of fear.

    Before she can piece the threads of her memories together, before she loses herself in the fear of failure and the meaning of it, the door slides open with a soft and intimate hiss. Her eyes, a dull amber, immediately takes in the figure that crosses the threshold. Her throat closes up, and she desperately mutes her worries, they are hers alone, her burden. There is little reason to present them to anyone else.

    It doesn’t seem to matter though. Soon, soft arms encase her head, and before everything around her turns hazy, like that of a dream, she hears the quiet words, “Sleep well. Firefly.”
    #7 White -- Chocolate, Sep 30, 2016
    Last edited: Oct 4, 2016
    • Thank Thank x 1
  8. Samantha (open)



    (A rare instance where ALL of her hair is pulled into drills: usually only a small amount are given the treatment)

    Physical Appearance:
    Possessing wavy golden hair that reaches the middle of her back, deep green eyes, an air of superiority and a proper posture at all times, one would be forgiven for thinking Samantha was some sort of fairy tale princess brought to life. This assumption is greatly helped by the fact that she curls the front of her hair into two modest ringlets that frame her face, and her exquisite taste in dresses.
    Indeed, the only thing that might make one doubt that she isn’t some kind of princess is whenever she opens her mouth to speak…

    While Samantha’s fair skin is clearly properly cared for, one does notice that the girl often gets a little over-zealous when applying make-up: while not to a ridiculous degree, it’s hard to ignore that she uses too much eye shadow and lip stick for so young a girl. On that note, one wouldn’t call the assorted jewellry she owns very subtle.

    While she tries to cover up any negative emotions like anger or annoyance with a confident smile, Samantha has the worst poker face imaginable, and one can usually guess at her current mood by sight alone.

    Name: Samantha Clara Victoria Alexis Edinburgh of the venerable and prestigious Garland family (the third), though she’s just Samantha to her friends.

    Age: (15)

    Nationality: British

    Sexual Orientation: Bi-curious.

    Height: 5’7”

    Weight: 148 lbs

    Hair Color: Golden blonde

    Eye Color: Mossy green.

    Fashion Style: EXTRMELY fond of dresses of all kinds, though tends to favour any kind of long dress/anything that at reaches down to her ankles. Tends to favour anything with a blue or purple colour scheme. Insists on wearingly delicate silk gloves that reach her wrist at any given time, regardless of practical needs.

    Personality: A girl who sees herself as a princess to the whole world, Samantha is used to getting things her way. Although spoiled rotten and with something of an ego, she greatly values any who would become her friend, and any possessiveness shown is often a reflection of her fear of losing them.
    She takes a great deal of pride in everything she does, and won’t stand for anything less than perfection from herself, often to her detriment. Likewise when she takes a shine to someone, she won’t allow herself to stand by idly if they’re upset or in danger.
    Despite her claims to a “demure maiden” she is easily irritated by anyone who doesn’t follow proper decorum, and likewise becomes giddy at anything sufficiently cute enough. Swoons at people she considers ‘knightly.’ She likes to consider herself ‘adult-like’ and responsible, though often can’t resist her main vice of eating too many sweet things. However, if given responsibilities from others, she will not allow herself to be swayed; she will either see it through, or be crushed by her failure.

    + Being swept off her feet
    + Long books
    + Large parties
    + Laughing loudly
    + Being flattered/praised
    + Cakes, tea and other sweet things (perhaps a little too much)

    - Not performing to 100% of her ability
    - The thought of letting down a friend
    - Being denied something.
    - Messy people/”unrefined” people
    - Insults against her family name
    - Being called abbreviations of her first name (Sam/Sammy etc.)

    Hobbies: Cake tea parties, reading (fiction/fantasy), dancing (anything which requires a partner), wine tasting (“It was perfectly legal, just because it was hosted by my family has nothing to do with it!”), horseback riding.

    - Understands perfect etiquette for about every kind of high class party under the sun.
    - Multilingual (First language English, learnt Japanese, French, basic Spanish, loose grip on simplified Chinese, VERY poor German)
    - Knowledge of dancing (when actually dancing, it varies from her being competent to her having two left feet)
    - She considers her ability to talk more and faster than anyone she knows a talent.

    Magical Girl Appearance: When transformed Samantha’s hair shifts to midnight black, and flows outward and grows in length (in particular, her ringlets could be described as becoming closer to hair drills), with its total length reaching the small of her back. Her clothes are replaced with a pretty elaborate purple and white Victoria era-esque dress, though one that completely bears her arms and shoulders and only goes down to below her knees. Additionally, she gains plain black shoes, white stockings and a fancy looking silver choker.

    Magical Girl Alias: Princess of the People’s Hearts, Cordiculya.

    Heartstone: A clear square amethyst, which is set into a silver hairpin. When transformed, the entire hairpin shifts to take the appearance of a silver crown, with the amethyst heartstone front and centre.

    Mastery: Adoration Army – The power to summon helmeted stone knights to very briefly do her bidding. They can only follow very basic commands and shatter as soon as their task is complete, but with her mental commands , Samantha can command them in perfect sync (though, she likes to shout the commands out anyway).
    The knights come into existence almost immediately when summoned, BUT can only be summoned in a roughly five to six meter radius around Samantha, have to be within her line of sight, and suffer a delay before they can be summoned again. Likewise, while made out of stone, any damage the knights take while active will cause the delay to increase.

    Utility Spells:
    --- “Your princess is tried, carry me!” > Summoning three knights, Samantha simply sits back and lets them carry her in a way that is reminiscent to sitting in a chair. They can travel for an unlimited amount of time before shattering and can move decently fast, but are incapable of defending themselves or their charge. There’s enough room for a second person (or a third if they’re willing to sit in someone’s lap), but it’s going to be a cosy ride. Can be used as a stationary chair, if need be.
    --- “Your princess must ascend higher, form up!”> A knight is summoned beneath Samantha, and sitting on its shoulders she can be lifted up to a higher location. The real trick that she can summon another knight below THAT one, increasing the height by as many as five knights, though in practice they quickly lose their balance after two.
    --- “Your princess has need of your strength!” > Samantha can summon up to four knights to lift, carry or move something heavy. Unlike the knights carrying Samantha, these knights cannot not move quickly, and are thus unsuitable for travelling any sort of considerable distance.
    --- “Ohoho~, yes, I know I’m the best.” > Samantha summons a group of around nine knights whose job can be summed up as ‘be a fan club.’ Alternating between enthusiastically clapping and holding signs and banners that range from inspirational numbers like ‘Samantha = #1 princess,’ ‘princess of the year, every year’ and ‘Samantha is best magical girl.’ Considering the knights are incapable of having thoughts or emotions of their own, it is likely that they are simply following Samantha mental (and potentially sub conscious) command.

    Minor Masteries:
    --- “Swordsman!” > A knight wielding a long sword forms up, takes one step and swings in the same motion. This connects to…
    --- “Spearman!” > A knight wielding a short spear performs a dashing stab. Neither knight persists after their single swing, hence why Samantha will often ‘combo’ one knight after the other. Both only have a short delay before being able to be summoned again.
    --- “Archer!” > A knight wielding a long bow forms, and can fire up to three arrows before disappearing. The archer cannot change its angle of aim, so for faster opponents Samantha will usually have it fire once at a time, speeding up it’s already very small delay.
    --- “Guardsman!” >A knight wielding a small shield forms before Samantha. It can persist for several seconds, and absorb small attacks, but it cannot change the direction it is facing, and anything greater than small attacks will send it scattering.

    Medium Masteries:
    --- “Aim for their hearts, and let fly your fury!” > Samantha summons a group of ten archers, and let’s fire with a deadly flurry of arrows. Like their singular counterpart, they can’t change directions, and are even more limited to only firing twice each, but their area of effort can be most useful at suppressing or slowing even nimble targets.
    --- “Form a wall, and let not even their evil intentions get by you!” > Samantha summons seven knights, all holding MUCH bigger and sturdier shields than the ability’s singular counterpart, all of which form a somewhat variable wall formation. These knights are much more resilient to damage, able to stand against more dangerous attacks, and even persist longer. The downside is that, if kept active for an extended period of time, or if the knights take too much punishment, the mental strain on Samantha will become great, and can even knock her out of transformation.
    --- “Take the battle to them! Charge forward!” > Samantha summons ten knights wielding either swords or spears, and has them charge forward in formation. While the knights can only attack once, and must all attack at the same time, this attack can deal some heavy damage (assuming all the knights live long enough to actually attack).

    Major Masteries:
    --- “I open my heart to you, truly and openly: come to my side, Knight Cordicitus!” > Summons forth a tall, grand knight wielding an imposing halberd. With a longer life span, heavy and fast attacks and a wide reach, the only thing stopping Cordicitus from being the ideal knight is how much of Samantha’s energy is used in the summoning. It is worth noting that the knight has served every magical girl of the Garland family, and uniquely even has the family crest etched onto it’s breast plate. It’s current mistress is uncertain why such a being would choose to serve the family, though tries not to worry about it: Cordicitus is a powerful asset, and that’s all she needs to know.

    Character Bio: Samantha hails from the very prestigious and wealthy Garland family, an estate that has its history in lords, land ownership and having a proud line of magical girls to the family’s name. The boast is that every generation has at least one girl join the Garland’s magically-gifted linage, though that isn’t strictly true, or even very likely, though Samantha is indeed a daughter of the last.
    Samantha was raised with both a silver spoon in her mouth, and pretty much whatever else she wanted. The girl has never really wanted for anything: her family’s extensive wealth and the power of their name means there was little her doting father and exasperated mother couldn’t procure for the girl. And with her younger siblings of three sisters and two brothers, she was rarely without company (though, she was devoid of company that DIDN’T inflate her ego…).
    She was only twelve years old when her Heartstone was awoken. She was taking one of her younger brothers out gallivanting around the grounds of the estate alone, against the advice of her guardians, when the two came across an abandoned well. The well had evidently once been a feature of the grounds, though its usefulness had obviously faded with the invention of modern plumbing. She had started to pace around to the other side of the well, and so her eyes weren’t on her brother.
    They most certainly were when she heard the sound of cracking stone, however.
    The well’s stonework was ancient. Even the light body of her seven year-old brother was enough to make it start crumbling away.
    It was in that moment everything seemed to slow down, and even as she child she understood what was about to happen. The well was half full of filthy rain water. Her brother couldn’t swim. They were at least thirty minutes away from any adults that could help.
    She had to catch him.
    She had to.
    As she stretched out her hand, her tiny heart thundering in her chest, a wave of an unknown emotion washed over her. An emotion that caused her throat to tighten and dread to crawl over her back. An emotion that she had never felt, wrapped in the cosy safety blanket of her station.
    A fear for those she cared about.
    Her hand couldn’t reach her falling brother’s. But the gauntleted hand that shot out from behind her could.
    As she turned to gaze back in awe at the silent, tall knight that had simply materialized because she had willed it, Samantha could already tell that her life was about to take a sudden turn.
    She found that the turn was not an unpleasant one, however. Her mother began to tutor her in the art of the magical girl, and her sibling’s already outstanding admiration for her tripled. Before long, the girl’s already impressive ego was sweltering, not helped by the fact she basically had an on-demand fan club. Her mother, feeling that enough was enough, declared that Samantha would finish her training at the Getsu city academy.
    The first two years at the academy have been fairly kind to the princess wannabe: she has managed to refine the control of her power, and continues to have at least sufficient grades. Though, a slight sticking point is that she hasn’t been hugely successful at making long term friends. Whether this is fated to change this year remains to be seen.

    Sample Post:
    It is always important to make a strong first impression.
    Her father had been the one to supply this piece of advice, back when she was only a young child. Despite her naivety at the time, it was a nugget of wisdom that had stuck with the magical-girl to be. She had made it something a goal: no matter what she was doing, she would always leave a unforgettable first impression on anyone she came across, even her enemies.
    That line of logic was how she found herself here…
    Her pearl of laughter rang out, echoing and bouncing through the back alleys and streets with a calculated glee. The Getsu 54 – petty criminals that had recently taken up shop in this part of the city – all looked up as one, and Samantha knew what they would see.
    Silhouetted against the full moon, one hand on her hip with the other raised up to her mouth, was an exquisitely beautiful young maiden. With her hair flapping suitably dramatic in the night’s cool wind, Samantha’s full body laughter continued to echo out. Subtly, she tried to angle the light of the moon to bounce pleasingly of her crown, but she wasn’t sure she was hitting the light quite correctly. Regardless, she finally let her laughter finally fade, leaving only the distant sound of cars and the night life.
    The thugs on the ground continued to stare in a mixture of confusion and bewilderment. Samantha knew from reports that the group of around ten gathered here every few nights, before wandering out into the night and causing all kinds of trouble and disturbances. She didn’t intend to give them the chance tonight. All she needed was for one of them to…
    “…What the hell-”
    “Ohoho~!” Cutting off the gang member who had spoken up with another short laugh, Samantha fixed the group with a piercing smile. “My oh my, is this really the group that’s been causing such a fuss? Such an unwashed and unruly group?”
    Said unwashed and unruly group bristled like the raising hackles on a mutt. Samantha’s smug smile widened. “Ahh, but it matters not: prepare yourself, plebs, because I intend-pfft. Intend to-pfft-“
    One slight problem with dramatically billowing hair: you can’t stop it from ending up in your mouth mid speech. The second problem: this wasn’t the safest thing to be happening while you’re standing on the edge of a rooftop.
    “-pfft, I will show you how – come on, really, pfft- whoa, WHOA-”
    A sudden gust of wind upset the delicate balance Samantha had established. With the grace of a baby elephant tripping over its self, the magical girl pitched forward with a high octave scream off of the rooftop. It was only thanks to the timely intervention of a magically assisted sheet of paper slowing her down mid fall that the landing into a garbage container only resulted in bruises rather than broken bones. Unfortunately, it couldn’t help in lessening the damage to her pride. Or the smell of a garbage container, for that matter.
    “…Ughhh.” While doing her best to not touch anything, Samantha awkwardly clambered out of her impromptu landing spot. “My beautiful uniform…can transformations get stains out? How am I even going to clean it if they don’t?”
    Eventually, after what felt like a small age, Samantha’s feet were back on sweet terra firma. Making a futile effort at dusting herself off, she took stock of the surrounding proceedings. Her back up had easily subdued the crooks; it had been a one sided affair when it had just been her alone, so a whole squad of magical girls had just breezed through. While a part of her was just glad they didn’t let a single criminal get away, a much bigger part of her, was disappointed that her dynamic appearance really had been naught.
    Speaking of said appearance…some of her friends were shooting her pretty amused looks, while the others were giving her extremely unimpressed looks.
    Gathering the shattered remains of her pride, a fairly challenging move when your crown is sporting a new plastic Wacdonalds bag, Samantha tried to draw herself up.
    “N-no one must speak of this. As far as the record shows, I landed without issue and helped with the fighting, c-correct?”

    #8 Baddamobs, Sep 30, 2016
    Last edited: Oct 1, 2016
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  9. Physical Appearance:

    Kokuyo Kano



    Sexual Orientation:


    140 lbs.

    Hair Color:

    Eye Color:

    Fashion Style:
    Casual, tomboy. Usually slacks and a button up shirt or jeans and a tank top/t shirt

    Kano is a bit closed off to others, and even her family. She comes off
    a bit cold hearted, but she can be nice when she wants to or to her friends if she had any. Even though she
    is a bit stoic, she is always polite and never lashes out at someone due to spite and some
    even consider her slightly charming. Kano carries a high sense of honor because of her family status,
    but tries to stay under the radar as much as possible since she hates small talk.

    Exercising-martial arts-fencing-reading-animals-food-art
    socializing-cooking-sitting still-studying

    Fencing-taking walks-reading-napping-horseback riding

    Sword fighting-pull ups-decent artist-ballroom dancing

    Magical Girl Appearance:

    Magical Girl Alias:

    Lightning Ridge Black Opal
    Inside the pommel of her fencing saber.


    Utility Spells:
    Can heal superficial injuries to herself or others with dark energy.

    Void Walker
    Allows Kano to become invisible for a short amount of time
    (15-20 sec)

    Night Fall
    Engulfs her opponent in darkness
    (30 sec)

    The more damage Kano takes, the more powerful her attacks become

    Minor Masteries:
    Darkness Blast
    Shoots blast of dark energy from her hands

    Shadow Sword
    Engulfs her sword in dark energy and releases
    waves when she attacks

    Path Forbidden
    Uses dark portals to travel around the battlefield

    A portal that absorbs enemy projectile attacks and projects them back at them.

    Medium Masteries:
    Dark Rain
    Small projectiles of dark energy falling from the sky
    (Can control the size of the area it falls)

    Dark projections of herself that assist in battle
    (Lasts until they get hit with an attack)

    Kage no Nami
    Releases a large wave of dark energy from her sword

    Major Masteries:
    Uses darkness to invade her enemies mind and immerse them into a demonic illusion.

    Character Bio:
    Kano is the only child to the Kokuyo family, her mother is part of the Elite Circle and because of that, a lot
    of pressure is left on Kano's shoulders to uphold her family name. Even though Kano had attained her Heart Stone
    when she was twelve years old, she has yet to transform fully. Since her stone is part of her sword, she can
    summon her weapon and it enhances her attacks as a normal human, but isn't at it's entirety.

    Even though Kano hasn't transformed completely yet, she tries not to let it get to her.
    She is very proficient in hand-to-hand combat and sword play to make up for her lack of magical abilities.
    Though her parents try not to add anymore pressure to her already stressful life, they are always
    trying new ways to induce her transformation which have included intense physical trauma. Because of that,
    Kano has a strained relationship with her family and has a hard time trusting others, thinking they always
    have an ulterior motive to their interest in her.

    Regardless of Kano's past, she is always polite when addressing anyone and follows orders
    unless they clash with her moral standings. She has a hard time making friends since she
    doesn't like small talk, but she will make it if engaged, though she will often give short answers.

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  10. [​IMG]



    Sexual Orientation:



    Hair Color:
    Platinum as a Magical Girl
    Light Pink as a Human

    Eye Color:
    Purple as a Magical Girl
    Pale Brown as a Human

    Fashion Style:
    Normally she prefers boyish outfits. She often will wear rompers and one-pieces or will decide on shorts and a T-shirt. While transformed, she wears her trademark frilly dressed with intricate straps and jewel inlays.

    Ruka is a quiet girl with a ruthless heart. She may not be the sweetest magical girl out there but given her history and the public perspective, it makes sense. She's by no means corrupted however, and isn't in danger to become a Youma. Primarily, Ruka is driven by three things: food, money, and cute things. She loves to watch cute creatures do their thing. Little creatures with big shiny eyes and soft fur delight her and she will go out of her way to play with them.

    On the other hand Ruka has always been a foodie. Her secret is that as a kid she was a chubby baby and didn't slim down till sixth grade, but she's proud of it since it meant that she was eating good! At least that's what her mother always told her. She especially loves desserts but salty foods are just as good.

    When it comes to her friends she seems nonchalant but she actually goes out of her way to make sure they are taken care of, often deciding to share her food which is a big thing for her considering her 'foodie' behavior. She treasures the few friendships she has because not everyone looks fondly on magical girls. She keeps her identity a secret but Ruka isn't the type to lie about who she is and acts true to her nature. Although once you become her friend, she won't let go of you.

    Sugary Sweets

    Horror Movies
    Being Broke

    Arcade Games

    Mathematical Ability
    Long-Range Shooting

    Magical Girl Alias:

    Its in the shape of a rose-like flower and in the very center there is a circular opal that is iridescent, opaque and silver-grey. Once transformed, it becomes a long sniper rifle. The rifle's main chamber is circular and glows pale blue, housing her magic.


    Utility Spells:
    Reveals enemy targets within 20 yards of her rifle. Short-range sensing allows for allies to seek out the enemy if they are hidden. Performed by having the chamber release a pulse that detects biological signs of life, more specifically the magical girl aspects. It does not detect human signatures.

    Tags an enemy with a location-revealing spell for 5 minutes before re-tagging is needed. The enemy has to be hit with the spell and that means using her rifle's bullets or metal shots.

    Booster Shot:
    A spell that forms a thin metal needle in the chamber and once fired at an ally, can re-invigorate an ally temporarily. The effects usually give a burst of adrenaline, some numbing to pain, and slight chance of magic rejuvenation depending on the magic affinity from Hawk to her target. (i.e Earth masteries would experience more rejuvenation as compared to Air and Water masteries)

    Minor Masteries:
    Normal Fire:
    One spell that allows her to form one bullet and with increased accuracy, fire at her target.

    Hawk enhances her bullet with the capability to knock back her target. Its context-based in that it can stun her foes by pushing them back into walls or simply causing them to lose a hell of a lot of footing. Its a relatively powerful knock back and the approximate distance (Depending on weight and strength of the enemy) is at least a 15 feet knockback.

    Hawk fires a single bullet that is actually segmented metal shards. The shards separate after a certain distance, creating an AoE fire.

    Medium Masteries:
    Wasp's Nest:
    This spell allows her to fire five to ten bullets in successive fashion. While this may be impressive with a sniper rifle, whats more amazing is that each bullets has homing capabilities, seeking out magical signatures.

    Hawk's sniper rifle transforms into a machine gun at the cost of mobility and higher energy output. She can effectively fire twenty rounds of normal ammunition per second. She can't move from her position but the force of the bullets can definitely destroy walls and barriers.

    This spell allows Hawk to fire a special bullet that have increased piercing damage. When the bullet hits a shield or barrier it begins to rapidly rotate like a drill until it has pierced the shield or effectively damaged it. If the barrier isn't thick, oftentimes the bullet will hit the enemy as well.

    Major Masteries:
    Spear of the Heavens:
    Hawk's ultimate mastery of metal allows her to fire one specialized bullet that is imbued with explosive properties at her target. It takes time to cast but once she hits her target which she definitely will because of the homing capabilities of this move, its a one shot kill.

    Character Biography:

    Sample Post:

    #10 NamieDes, Oct 1, 2016
    Last edited: Oct 3, 2016
    • Like Like x 1
  11. Physical Appearance:


    Charee Moreau, nicknamed 'Cherry' by non-French friends.



    Sexual Orientation:


    112 lbs.

    Hair Color:
    Platinum blonde.

    Eye Color:

    Fashion Style:
    Sweet lolita.

    On the surface Charee is an innocent little girl who is curious about the world. She acts naively and carelessly, which makes many people protective of the cute looking girl. However Charee is far more aware than she lets on. She knowingly uses her sweet child-like persona to manipulate people, mainly for the purpose of having people look after her rather than causing harm. Despite her devious ways Charee doesn't wish ill upon others, and will protect others with her powers when necessary.

    Normally Charee is calm and confident, at ease in social situations. However if you manage to push the right buttons Charee will become completely enraged, dropping her sweet persona entirely. She will become recklessly violent, uncharacteristically vulgar, and someone to avoid at all costs. While dangerous in this state it is one of the few times she takes things seriously, usual preferring to play around.

    Plushies, cutsie styles, fruit, social media, and chemistry.

    Bridges, geography, dirt, surprises, and winter.

    Gymnastics, shopping (especially for clothes), making youtube videos (has a fashion blog channel), doing chemistry experiments.

    Charm- Charee is good at persuading others to do her bidding, or at least getting them on her side
    Flexibility- Practising gymnastics has led to Charee being both flexible and having good balance.
    Chemistry- Charee is knowledgable on chemistry, aprticularly the chemistry of poisons.


    Magical Girl Appearance:


    Magical Girl Alias:
    La Voisin.

    A cherry blossom themed orb. Upon transformation it elongates into a staff.



    Utility Spells:
    Toxic Immunity- Is immune to many poisons, although some stronger poisons may still affect her. She is immune to all of her own poisons/attacks.
    Spirit Fountain- Can create various types of alcohol, including that which may be used for sanitation.
    Antidote- Cures target of the effects of poison.

    Minor Masteries:
    Dousing- Shoots a small amount of flammable liquid at the opponent, which can be set alight when it receives enough friction (much like a match stick).
    Snake Fangs- Shoots 2 to 4 darts of poison at the enemy. Upon contact they will cause a moderate stinging sensation and slightly slow muscle movement.
    Lilac Slice- A slashing attack imbued with poison, which will mildly corrode biological substances.

    Medium Masteries:
    Laced Mist- A lilac mist forms, which will cause great disorientation and nausea to anyone who inhales it.
    Showers of Hell- Acidic rain will fall upon a target area of about 15 metres² for 20 seconds, moderately corroding biological substance it comes in contact with.

    Major Masteries:

    Black Mass- An indigo fog forms around the opponent, which will paralyse muscles it engulfs for 60 seconds. After the fog has formed Charee can send 5 bolts at a target, which will cause great corrosion to biological substances it comes in contact with.

    Character Bio:
    Charee comes from a long lineage of women who have used their magical girl powers for less than honourable purposes- Charee's mother, Manon Moreau, is no exception. Manon is famous for selling some of the most potent drugs on the black-market, created using her Mastery, earning her rich clients and the Military Police on her tail. Despite Manon's celebrity-criminal status it is unknown to the public that she has a lover and child, much to Charee's relief. On the other hand Charee's father Laurent lives a very different lifestyle to Manon, being a reputable businessman. The story the public knows is that the mysterious mother of Laurent's beloved child left him and Charee shortly after Charee was born, although the reality is very different. How Laurent and Manon's relationship came to be when they live in such different worlds is unknown to Charee. What Charee does know is that her parent's are completely in love and are trying their best to raise her... too bad they suck at it. Compassion and honesty are the sorts of traits that get one killed in Manon's line of work, so she struggles to let down her guard and show them to Charee, even though her child means the world to her. Laurent's own complicated upbringing has left him unsure of how to raise a child with tenderness, which isn't helped by the fact he struggles to find family time with his busy job. Add the awkwardness from Charee having to keep her family situation secret so Manon isn't caught by the police and you have a recipe for a problematic upbringing. It's not like Charee is traumatised or anything, but she craves affection from others and doesn't like revealing her true feelings. This is why Charee keeps up a cute persona: it gets her adoring fans and is a shield behind which she can hide her anxieties.

    Charee applied to the Elite Magical Girl Academy herself, wanting to avoid the same fate as her predecessor's. Whether or not the school is aware of who Charee's mother is and whether or not they still have a connection is unknown to Charee, but even if they do know they have obviously accepted Charee. For the last two years Charee has been working incredibly hard to ensure she has a promising (and legal) future, hoping to join one of the three big magical girl organisations. Most people wouldn't be aware of this though, most of her year knowing Charee only as the sweet lolita girl.

    Sample Post:

    Skipping into the Bishoujo Bistro Charee innocently hummed a little tune to herself, scouting out today's victim. Besides the window she spotted a boy who seemed to be around her age, staring vacantly with his warm amber eyes. Perfect! He was completely unaware as the frilly predator approached him."U-um excuse me..." Charee stuttered, looking hesitantly up at the boy as he turned to face her, "Is it okay if I sit with you? I-I'm kinda scared to sit by myself seeing some of the older men here..." Of course he agreed, what sort of boy rejected a cutie like herself? Pink frills fluttered about as Charee settled into the seat across from him."Thank-you! My name's Charee, how about you?"

    Half an hour of sweet treats and coffee later Charee was taking the last bite of her cheesecake, beaming at the boy as she did so. "Wow, you know so much about magical girls!" Charee praised the boy, who had just finished explaining how heart-stones worked. Oh how this fanboy would freak out if he knew Charee was actually a magical girl- that wasn't necessary to get his adoration though. When the bill came he offered to pay the rather large bill Charee had racked up, enamoured by her enchanting tricks. "You really are too kind!" Charee thanked, "M-maybe you'd like to do this again sometime? I-if you want to, that is..." Thus Charee had earned herself another 'servant' ready to dote on Charee at her beck and call.
    #11 Daz, Oct 1, 2016
    Last edited: Oct 2, 2016
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  12. L A D Y ❄ W I N T E R

    Ava-Rose Giselle Lefevre



    It's A Secret ;)


    Rude... 125 lbs.

    Light Pink

    Crystal Blue

    Flirty // Girly // Short Skirts // Glam Rock // Bright Colors // Trendy // Showing Skin // Pinks, Light Blues, Blacks, Whites // Glamorous // Scandalous

    Ava-Rose is usually a warm and friendly girl who loves meeting new people and talking about anything that comes to mind. She might seem snobby to some, just because both of her mothers are very important people in the Magical Girl World, but she doesn't mean to come off like a conceited brat; sometimes she doesn't. Ava-Rose loves attention, good or bad. She shines in the spotlight and whenever given the chance, she'll take center stage to show off her talents and prove that she's better than everyone else in the room. When she is angry with someone, she becomes a cold frigid young woman; her bite is as bad as her bark when it comes to teaching someone a lesson if they ever dare to disrespect The Ice Princess.

    It's hard for most to stay upset with her, since she just has a natural gift for making people laugh and want to be friends with her. She's very charismatic; even when she's cutting another girl down because of their horrible choice in clothing, she'll still have a bright smile on her face that will confuse her newest victim. She likes playing mind games and isn't a newbie when it comes to manipulating others to do her dirty work. Ava-Rose always needs an entourage around her when she enters a room, she wants all eyes on her and her girls.

    When she isn't trying to be The Queen Bee, Ava-Rose can be a fun girl to have around. She loves telling jokes and doing fun things; she's not afraid to try something new at least once before giving it the Lefevre Approval or Disapproval. She's not the typical mean girl, even though she has the looks and attitude of a mean girl. She constantly confuses people when in one instance she's all laughs and friendship and the next she'll be yelling some poor girl's head off for the most superficial of reasons.

    No one can top Ava-Rose when it comes to flirting with boys and girls. She doesn't define her sexually as of now. She just likes what she likes. She will flirt with anyone that catches her eye, not caring if they're in a relationship or not. She's a Maneater and a Womaneater; seeing flirting as a game, a game she plans to win everytime. It's also the best way for her to get others out of their shells and live a little. She might act like a Princess most of the time, but she's a Wild Princess.

    Ava-Rose has a lot of insecurities that most people close to her don't know about; not even her parents. She pushes her insecurities on her peers when one of them irks her nerves. Instead of confronting her own issues, she would rather create new ones on an innocent person. Every year, Ava-Rose finds at least one girl her age to be her victim for the year; let's all hope whomever she picks this time around won't just rollover when The Ice Princess comes their way.

    Bright Colors. Animals. Movies. Ice Skating. Singing. Traveling. France. Pop Music. Bubblegum. Attention. Swimming. Winter. Snowflakes. Alice In Wonderland Movie & Book. Magic. Planes. Cooking. Dancing. Parties. Flirting. Tight Outfits. Rain. Cold Weather. Christmas. Birthdays. Presents. Reality TV. Makeup. Freedom. Roaming Around. Discovering New Things. Cookies. PINK! WHITE! Flashy Clothing. Butterflies. Butterflies. BUTTERFLIES!

    Idiots. Losers. Nerds. Girls who think they're better than her. Losing a fight or argument. Her hair being touched by anyone or anything. Hard Labor. Mud. Dirt. Not being the center of attention. Being misjudged. Lots and lots of carbs. Feeling fat. Germs.

    Butterfly Watching. Gossiping. Creating Rumors. Getting into trouble. Flirting. Skipping Classes. Singing. Dancing. Ice Skating. Gardening. Creating Drama. Traveling.

    Ice Skating (Amazing... of course)
    Being Mean
    Collecting Butterflies
    Making Beautiful Outfits
    Acting Conceited & Bitchy


    Her entire appearance changes. Including Height (5'6" in transformation form)

    Lady Winter


    A Gemstone of Pure Ice. Ava-Rose placed it in a antique necklace and the stone always emits a coldness around it. Never getting warm or hot, no matter where Ava-Rose is when she's wearing it. The special stone grants Ava-Rose a slight extra bite to her attacks; giving her spells and masteries a slight boost at random times.


    Wall of Ice
    Ava-Rose can create a wall of ice as a shield that blocks attackers and also can block others from one another. The wall isn't as strong as it might look; a few minor attacks can shatter it.

    Ice Protection
    Ava-Rose can create armor made of ice that she can maneuver around her body; she can only create the armor around her own body and no one else's. It gives her a better chance of surviving attacks against very strong attackers. Though the armor is strong, it can still be chipped away with a few minor and medium attacks.

    Ice Surfing
    Ava-Rose can surf on ice and use it for transportation purposes or have somewhat of the same effect as her Wall of Ice Spell; being able to encircle another inside of the ice that she surfs on. Her Ice Surfing can only go soo far before the ice starts to shatter on it's own, not being a true structure built to last for longer than three minutes at a time.

    Children of Winter
    Ava-Rose's most difficult and impressive utility spell is her ability to create semi-living snow minions. They aren't the most intelligent of creatures, but they do and seem to only understand everything coming from Ava-Rose's mouth. They also sacrifice themselves by jumping in front of attacks aimed at Ava-Rose when she creates them in battle. She can only create two at a time and both have to be destroyed before she can make more of them. They only are able to take two minor hits or one medium hit before they explode. She doesn't only use them as living shields, she also has them do choirs and errands for her as well.

    Snowflakes of Control
    Ava-Rose can conjure up magical snowflakes that when they hit something, they will turn into magical snow cuffs that keep the target unable to move or attack. The cuffs can be broken very easy, just by smashing them on the ground or using fire on them. They make for a great way for her to regain some energy or escape a bad situation, while her opponent takes care of the cuffs.

    Spiraling Icy Surprise
    Ava-Rose's first discovered minor offensive attack starts off as a seemingly pretty display of her mastery, until the ball of snow and ice becomes solid and she shoots at her foe and it chills them for six seconds. It takes a few seconds for her to create the ball of ice and snow, but it's worth the wait since it gives her a chance to save up energy and use her bigger and more powerful spells sooner.

    Ice Breath
    Ava-Rose breathes a stream of ice that when it hits it's target, it will freeze them or it in a clear coat of ice for 12 seconds. It has a big change of missing it's target, if the target moves out of the way since the stream of ice does take a few seconds to reach said target. She can also use Ice Breath to chill things or other people who might be too hot for comfort... if only she was THAT nice.

    Frigid Spikes
    Small spikes of ice will shoot out from the ground when she uses this spell. Ava-Rose usually uses this spell when an opponent is charging towards her, since the spikes will cause severe pain when stepped on and they will sometimes break off and stick into the feet of her opponent or whichever part of their body touched the spikes. If they aren't taken out in a short time, the spikes will start freezing the area they're stuck in. It's a surprise attack, but most can see the spikes shooting from the ground, if they're smart enough to look down as they run wildly.

    Ice Fury
    A combination of Ice Breath & Frigid Spikes, where Ava-Rose shoots out sharp pieces of ice from her mouth that are as fast as a speeding bullet and can cause some good damage and also can freeze the area where the spikes make contact for ten seconds.

    Cold To The TOUCH
    Ava-Rose can shoot out a gust of ice and snow that will freeze anything in it's direction for 15 seconds. It's a hard move to not get hit by if the target is right in front of it. It's her strongest and the one out of all her minor spells that uses the most energy.

    Exploding Snowfall
    The spell that conjures a circle of misshapen snowflakes that once they hit someone or something, they explode and coat whatever they hit with a layer of ice; making movement difficult for 15 seconds. Once she lets them fly free, she has no control of where they will hit. She can only try to shoot them in the right direction and hope no one on her side gets in the way of the exploding snowflakes.

    Icy Surface
    A hybrid form of Ice Surfing and CTTT. Using this spell, Ava-Rose can surf on a wave of ice and also freeze anything in the vicinity of the ice wave for 25 seconds. A strong aoe and a favorite of hers.

    Swirling Avalanche
    The spell that takes soo much energy that Ava-Rose only uses it in desperate times. Conjuring huge boulders of ice and snow that fall around her in a medium sized area. The ice boulders crush/severely hurt anything around her. The falling boulders of ice can also make a great shield at times, if she's lucky enough. This spell has no trajectory, they just fall around Ava-Rose. Anyone that's not her, they usually get some kind of damage from the spell.

    Land of Ice & Destruction
    A rare spell to be used by Ava-Rose. This spell uses nearly all of her energy, once causing her to turn back to her normal self and pass out. This is her strongest spell as of now. Ava-Rose can conjure up a sea of snow and ice that shoots up from the ground and erupts in shards that cause major damage and also freezes a large part of the area around her for 60 seconds.

    Ava-Rose never knew or met her father, only knowing her two loving mothers who spoiled her rotten from birth. Her birth mother, Pamela, is a Royal Knight for The Queen and her adoptive mother, Lisa, is part of The Elite; Lisa's ancestor is one of the Founder's of Elite as well.. She grew up knowing that her parents would want her to pick their profession; she never got how the two of them could be together when Royal Knights and The Elite seemed to dislike one another with a passion, love is weird is how she would always rationalized it. Ava-Rose grew up gaining the Mastery over Ice, after a tragic event in her young life. She knew that she would grow up to be a special Magical Girl and one day everyone would know her name.

    Her parents were hard on her; they wanted her to be the best she could be and they accepted nothing less from their Ice Princess. She would usually escape the madness at home by going to the Local Ice Rink and Skating her annoyance away. The Ice was her true home, she felt safe and protected there. She would soon become an amazing Ice Skater at a young age, wanting to pursue that as a Profession and not follow in either of her parent's footsteps.

    The few times her parents talked to her about some Elite School for Magical Girls she ignored them. Until they eventually forced her to go look around the school with them and see if she liked it. By see, they meant she was going to the school, no buts about it.

    When the Admissions people saw who Ava-Rose's parents were, the young girl was practically led into the building on a red carpet. She started to feel a little better about being forced to go to the school, also getting special treatment for having two very important parents helped her overcome the annoyance. She would rule the school one day and everyone would know who The Ice Princess was soon...

    Ava-Rose was in her favorite place of all time; North Lake's Ice Rink, enjoying some alone time. She had just gotten to the place a few minutes ago, after arguing with her mothers about some stupid school rule she had broken previously. Ava-Rose wasn't the ideal student; she did things her way or no way and she knew it wouldn't end well if she played pranks on the other girls in the school. "I though it was funny when I shot ice into Maria's bra. She needs SOMETHING in there... not like she has boobs anyway." She giggled evilly to herself, as she spun into the air and landed perfectly.

    Her breath caused small snowflakes to form as she swirled around the entire rink. She loved skating in her Magical Girl form; the two things just felt right. Her magical form and the ice rink were one and she couldn't be bothered by anyone; even if they were to come and yell her name or tackle her to get her attention, which has happen more than once. "Yes!" She twirled and snowflakes followed behind her.

    Ava-Rose was as graceful as she was deadly. She was the type of girl that could slap you and not a hair would be out of place on her head. Shooting her hands into the sky as she did three perfect Figure Eights and turned the shaped ice into 3D forms. "Perfect." She grinned, as she jumped up and skated on the three eights, feeling more alive than ever before.

    #12 Master Justin, Oct 3, 2016
    Last edited: Oct 3, 2016
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  13. [​IMG]
    Name: Mina Strand
    Age: 15
    Nationality: German
    Sexual Orientation: Bisexual
    Height: 163 cm
    Weight: 53 kg
    Hair Color: Silver
    Eye Color: Brown​

    Fashion Style:
    Mina’s style favors practical outfits, often leaning toward the more austere side of German fashion. She tends to dress in suits, and whether wearing pants or a skirt and stockings, she is often not without carefully pressed blouse, waistcoat, tie and jacket. Although not actively a tomboy, she owns very few dresses. While one might expect an affinity for the color red, she tends to limit it to only an accent color when coordinating her outfits.

    From afar, Mina appears to be reserved, cultured, formal, and aloof. When one actually spends time with her, such an illusion of charisma usually shatters within the first five minutes. Mina is an over the top, energetic young woman who is shamelessly perverted and open about her designs on just about anyone she meets. She’s all too happy to cop a feel or otherwise engage in casual skinship, and anyone who’s known her long enough has probably grown quite accustomed to her antics, which tends to make her back off a bit, because it’s not as fun when they expect it. She does her best to keep her friends healthy and in high spirits, and has something of an older sister demeanor towards, well, pretty much everyone.

    Mina strives to improve herself at every opportunity, and pushes to be stronger than her peers. Sometimes, she can become so wrapped up in her work that she can come off as a bit stoic. She enjoys fighting for its own sake, reveling in the competition between equals, and eagerly awaits the opportunity to face down Youma.

    When speaking Japanese, she tends to refer to herself with masculine pronouns.

    Likes: Tea of all sorts, the season of fall, long walks in the woods, good chocolate
    Dislikes: Being compared to a vampire, coffee, extreme heat or cold,
    Hobbies: Chess, classical music, fencing, molesting her classmates
    Talents: Plays the violin reasonably well. Can cook good German food, particularly desserts. Extremely good at removing bloodstains from all manner of fabric.

    Magical Girl Appearance:
    Please disregard the gigantic sword, she could make such a thing but favors other weapons.

    Magical Girl Alias: Crimson Moon

    A blood red ruby, shaped like a droplet of blood and polished to a mirror sheen. Mina usually wears it on a simple ring on one index finger. As Crimson Moon, her heartstone is larger and set in a brooch worn on her collar.

    Mastery: Blood

    Utility Spells:
    Minor regeneration: If not for this ability, she probably couldn’t even keep up with using her own powers. Mina heals quickly from minor injury, and can lose quite a bit of blood before she truly suffers ill effects.

    Blood reading: Mina can gather information by analyzing a subject’s blood or other bodily fluids. She can figure out things such as the person’s gender, age, whether or not they’re a magical girl (or Youma), and possibly other things at the GM’s discretion.

    Red Sacrament: Mina can heal others using her blood. Preferably, the blood must be ingested, and she has a few creative methods for delivering it.

    Blood barrier: Mina creates a spherical shield of swirling blood, around either herself or an ally. It can withstand a few minor attacks, or blunt the harm from one major or stronger one before breaking.

    Bloodletting: Mina can purge her body of toxins and disease by concentrating and expelling the affected blood and other fluids.

    Minor Masteries:
    Crimson Blade: Mina creates a sword from her own blood, usually an elegant rapier. It is then usable like any other weapon, although it can also act as a conduit for any of her powers which require contact with her blood.

    Scarlet Shards: Mina launches a number of small blades formed of blood at a target.

    Vermillion Chains: A clinging web of blood that can ensnare a target, entangling them and binding them to the ground or other nearby objects.

    Thirsting Lord: Mina reaches out to attack with her bare hands, draining blood from her victim to heal herself.

    Medium Masteries:
    Burning Blood: Mina tends to bleed everywhere during a fight, between being cut by enemies and her own abilities spraying or firing blood all over the place. This ability is why. She causes all of her spilled blood to rapidly combust, exploding and burning anything on or near it. Obviously, such a trick is much more useful late in a battle.

    Corrosive Red: A stream of blood which bounces between nearby enemies, as long as they’re within a few meters of each other. The attack deals a small amount of damage to each target, and also plants Mina’s blood inside them, where it begins to destroy them from the inside, causing more damage over time.

    Blood Servant - [High Familiar]: Mina creates four small, hawk-like creatures from her blood, and sends them out to attack an enemy. They will relentlessly seek out their designated target unless destroyed by direct attacks, as they try to slam into the target and explode.

    Major Masteries:
    Blood Magic - [Crimson Mirage Symphony]: Mina deliberately cuts into the palm of her off hand with her sword, and begins a blistering set of attacks on her opponent, moving so quickly as to almost appear to be multiple places at once. At the end of her attack, her target is surrounded in a magic circle formed of her blood, suspended in midair. The circle begins to glow, and the unfortunate target is consumed in a pillar of vermillion light.

    Character Bio:
    Mina doesn’t hail from a long lineage of magical girls of any sort, to the point that she didn’t know she was related to anyone magical at all. It came as a complete surprise when she awoke as a magical girl, although also at a terrible cost, as her awakening was brought about by the tragic and violent death of her own younger sister. She doesn’t like to discuss the specific events or her involvement.

    She spent a brief period of time as a free agent magical girl, getting used to her powers and working to help and protect people in her hometown. She applied for formal education, of course, and was quite surprised to hear of her acceptance into a place like the Elite Academy. She would have expected a need to pursue a different route, but wasn’t going to look a gift horse in the mouth, so it was with head held high that she left her home and country to train.

    Her early days involved trying to put on airs, claiming to be nobility or otherwise from an actually important family to better fit in with many of the other girls, who were from prestigious magical families or otherwise had much stronger connections to the magical world. She eventually outgrew such need for posturing and blossomed into the young lady she is today, although she clearly still feels a strong need to prove herself when compared to her peers.

    Sample Post:
    “So, we get to actually go Youma hunting this year,” Mina asked her homeroom teacher, her surprised tone suggesting she didn’t want to believe it was true. “All right!” She slammed a fist into the open palm of her other hand, a large grin splitting her face ear to ear. This wasn’t the typical reaction. Youma were dangerous. Girls died every year fighting them. Even accompanied by teachers, it was impossible to guarantee their safety.

    To Mina, it all sounded incredibly fun. She could hardly contain her excitement, so she didn’t bother trying. “All those practice battles were getting stale,” she gushed to her classmates around her. “Sure, it’s fun to go beat on each other and see how we’ve all grown, but I’d started feeling like there wasn’t enough risk. We need a real challenge to keep improving, you know?” Eventually, she settled down just in time for class to actually start, eagerly paying attention to see if they’d be assigned teams or anything else related to the whole fighting Youma thing.
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  14. Physical Appearance:

    Alecia Silverman



    Sexual Orientation:



    Hair Color:
    Honey brown

    Eye Color:
    Rose red

    Fashion Style:
    Smart casual attire mostly, the kind of clothing your mom wants you to wear to school to make you look presentable / some kind of suit/suit jacket usually, sometimes with a skirt to make the outfit just a tad less formal

    Alecia usually acts apathetic towards people, even her friends – if she ever makes any. The impression she gives off is a very cold one at first, though there are a few who have seen a slightly different, warmer side to her. Though of course, it takes a lot of work for her to show that side to others, and it's much easier to remain distant around people she either doesn't know very well, or just doesn't like. Some may even call her broody and pessimistic, but Alecia sees herself as more realistic in her views most of the time. Quiet, apathetic and broody, Alecia is someone who takes a lot of work to understand, though once you do get to know her much more, she can become a warmer and perhaps more caring person.

    Classical music / Theatre shows / Organisation / Quiet / Formal attire / Reading

    Over-emotional people / Untidiness / Loud and crowded places / Dark colours / Modern music

    Playing violin and piano / Reading / Learning new instruments / Going to the theatre

    Apathy / Organising / Violin / Piano / Staying eerily quiet

    Magical Girl Appearance:

    Magical Girl Alias:

    A wind-up music box with a small rotating ballerina in it. It is identical to the one that was gifted to her by her mother, and has been through several generations of the family. Amazingly, it's still in very good condition, with only the faintest of signs of wear and age on it. Her heartstone is not the same music box, but almost a replica in terms of appearance.


    Utility Spells:
    Sound Mastery – The ability to manipulate sound and soundwaves, altering them to be used either defensively or offensively. Uses include turning soundwaves into projectiles, creating barriers and forcefields, and 'riding the soundwaves' in order to increase her speed or dodge more effectively.

    Sound Barrier – The ability to create a semi-transparent barrier by disrupting nearby soundwaves. Can withstand three minor attacks or one medium attack.

    Bow Baton – A baton with the appearance of a violin bow, which can be used to deflect minor projectile attacks, though is limited to Alecia's own speed and movements. The Bow Baton is also used for some of her attacks.

    Sound Speed – The ability to move at the speed of sound, which is often used to dodge oncoming attacks. Can only transport Alecia a small distance of a few feet, meaning she is still susceptible to bigger AoE attacks, and it can only be used two/three times in an instant depending on the distance that is travelled using it.

    Echolocation – Alecia's hearing is fine-tuned, and she is able to detect hidden or quiet enemies through her hyper-enhanced hearing ability. This lasts for a brief period of time, but it is good for scouting out camouflaged enemies.

    Minor Masteries:
    Vibration Projectile – A projectile formed of dense and fast-moving vibrations that have been created by sound and upped in power. The small, almost invisible projectile can pack a punch, but can only be used once at a time. However, they don't take up much energy to do, and so can be done quickly in succession.

    Bow Arc – By swinging her Bow Baton in a wide arc, Alecia create a long arced projectile composed of sound vibrations which can strike multiple enemies at once if they are close together. Two Bow Arc projectiles can be fired at a time to provide double the damage, though require an additional swing of the baton to do so.

    Wall of Sound – After conducting soundwave energy through her baton, Alecia can emit a sudden barrier-like shockwave of sound forward at an opponent. This only travels a small distance and can be used to temporarily stun enemies.

    Medium Masteries:
    Advanced Wall of Sound – Similar to the Wall of Sound, but has a bigger AoE (still not huge, but bigger than the Minor Wall of Sound) and not only has the capability to stun enemies for a longer time, but can also knock them back a fair distance and can cause temporary damage to their hearing.

    Decoy Waves – A human-shaped almost-invisible decoy that is made up of fast-moving, densely-packed soundwaves in the air. It can move within at a very fast pace, and can use Vibration Projectiles. Withstands five minor attacks and two medium attacks (though is significantly weakened after just one medium attack), though only lasts for around 30 seconds.

    Disruption – Using soundwaves and strong sound vibrations, Alecia can disrupt any spells or abilities that have or are being used within a small radius. The sound of a dull ringing fills the radius, and the energy used in magical attacks is disrupted, which results in the attack either being severely weakened (if it is a major or medium attack) or stopped entirely (minor attack). If Disruption has enough power behind it, it can even cause some cracks in the ground of the AoE, and induce light ground-shaking and knocking back of enemies due to the power of the soundwaves – though this requires the ability to be 'charged' more in order to increase the power of the soundwaves.

    Major Masteries:
    Sound Dome
    – A barrier created via soundwaves surrounds the designated area, trapping whatever is within that radius inside a large dome. The barrier is then filled with an intense amount of sound, with alternating sound patterns that are designed to confuse, disrupt, and stun enemies. The soundwaves themselves become weapons, hitting the target with force from all directions. These dangerous sound patterns and shockwaves are however contained in the soundproof dome, meaning no harm is done to those outside of it. Once the target has been eliminated, the dome vanishes and the sounds cease.

    Character Bio:
    Born to a very wealthy family, Alecia has had most of what she owns handed to her. The idea of being a magical girl was one that was never presented to her, and her family did their best to ignore such things, instead pushing Alecia to focus on her private education and musical ability. She was encouraged to learn classical instruments at a young age, being taught how to play piano at the age of four, and later picking up the violin aged eleven. As far as she was aware, there was no history of magical girls in her family – until she awakened her heartstone. Her parents were almost distraught at this revelation, and so was Alecia, deep down. However, after battling against their beliefs and seemingly-better judgements, her parents allowed her to apply to Elite Magical Girl Academy, hoping that there she would be able to learn about herself as a magical girl. Now Alecia and must learn to deal with the implications and duties of being a magical girl.​
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