Elite Magical Girl Academy - Reboot (Shoujo-Ai/Yuri Rp)

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envogue

Rotten and Delicious
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
  1. Not accepting invites at this time
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
  4. 1-3 posts per week
  5. One post per week
Writing Levels
  1. Adept
  2. Advanced
  3. Prestige
Preferred Character Gender
  1. Female
  2. Nonbinary
  3. Primarily Prefer Female
Genres
Fantasy, Horror, Romance, Yaoi, Magical Girl, Supernatural, Victorian Goth, Steam Punk
Seeking Long term, Active Players for this!

OOC

School is no longer a boarding school!


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In a world where half of the female population has magical girl abilities
You'll need to hone your skills to stand out from the rest and become the best magical girl the world has ever seen, but you discover there is more to life than being a 'magical girl'. Along the way you meet new friends, make enemies, and if you're lucky you may just find love.



Elite! Magical Girl Academy
Congratulations! The staff would formerly like to invite you to the Academy of Elite Magical Girls. We offer the very best in Magical Girl training and have the highest acceptance rate to any Magical Girl Agency from our graduates. No matter your element, we accept those who have shown prowess and talent with their special abilities. You'll find that our curriculum matches that of the best Academies around. However, we have the added bonus of extensive training in all aspects of being a Magical Girl.

Headmistress,
Mizuno Sachiko


First things first, this is an All Girl's character roleplay. It is set in Japan, therefore most of the characters will be Japanese. I'm looking for Intermediate and above roleplayers for this, who have a love for magical girl and lesbian roleplays. I'm expecting at least one post a week, or you will be booted, unless otherwise stated.


You can select any element(s) and base your character's abilities around this. Being a magical girl is a big part of the roleplay, but so is the social aspect of this roleplay. I won't just have our character's going to school day in and day out, there will be magical girl competitions, extracurricular activities, basically anything you would find at a real school, but cooler. You're also welcome to create your own scenarios with other players.

Abide by the rules of Iwaku, and fade to black if things get a little too hot and heavy between two characters. Respect your fellow roleplayers and your GMS. Everyone is allowed a maximum of three characters, but you are not allowed to romance your own character. Second and third characters must be in a different grade than your first - an exception to this rule is twins, or triplets.

I'm expecting at least one post a week, or you will be booted, unless otherwise stated.

Appearance:
(Anime Pictures)

Name:

Age: (14-18)

Year: (First-Third)

Alias:

Height:

Weight:

Element: (It can be anything)

Personality:

Bio:

Extracurricular Activities: (1-sport, 2 clubs)

Magical Girl Abilities:

Minor: (2-4)

Medium: (2-4)

Major: (2)

Costume:
(Picture or Description)

Theme song:
(Optional)

The five basic:

Earth - A powerful element connected directly to the ground we walk on. It is strong against electricity, but weak against Wind.

Water - Using the element of water. Strong against fire, but weak against Electricity.

Fire - The flame element, able to cause harm to most living things, but protects the user. Weak against water, and strong against the air element.

Air - Able to conjure up powerful blades of wind, and create powerful cyclones. Weak against Fire, and strong against Earth.

Lightning - Able to conjure up lightning and use it in a variety of ways. Weak against earth, and strong against water.

Other:

Nature - Connected to the plant life, and the animals.

Light​ - When you think of light, think of the sun that shines down. It is strong against Dark, but just as weak against it.

Dark - The darkness casts a shadow on everything it touches. It is weak against light, but just as strong.

Sound - Use sound waves to your advantage.

Ice - A deadly element that is weak against fire.

Metal - Metal is weak against electricity, but strong against the other elements.

Magic - Is anything that doesn't fall under an element. It is equal to all, and is in every one Magical Girl. As an element, it gives the user witch like powers and sorcery.

Death/Fear - Terrifying hallucinations and grim-reaper like powers.

Emotions - Uses the power of emotion.

Love - Uses love to get her way.

Time​ - Control over time.

Beast - Animal like gifts.

etc

Volleyball
Softball
Track
Cheerleading
Basketball
Orchestra
Dance
Swimming
Kyudo
Fencing

Martial Arts Club
Music Club
Literature Club
Anime Club
Dojinshi Club
Theater Club
Etiquette Club
Ikebana Club
Tea Ceremony Club
Art Club
 
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Appearance:
xp3dat.jpg


Name:
Saito Midori

Age:
16

Year:
Second

Alias:
Jade Fire

Height:
5'6"

Weight:
125

Element:
Green Fire

Personality:
To put it bluntly, Midori isn't an easy person to get along with. She's a hot head, and never cared for making friends that weren't on the basketball team. Her goal in life is to be the best 'fighter' magical girl the world has seen, so she's naturally competitive when it comes to those types. She won't hesitate to challenge someone to a duel, even if it's a girl she likes. One of her weaknesses is cute girls with a goofy sense of humor. No matter how angry she is, laughing always calms her down. She enjoys playing sports, martial arts, and video games.

Bio:
Midori grew up in a two parent household with four other siblings, all of whom are boys. She's the youngest of all her siblings, and is considered something of a runt by her brothers. Her mother is a sweet stay at home wife, and her father is a hard working police officer. He inspired her to take her magical girl abilities seriously when she was a preteen, noting that magical girls were the closest things to cops in the world. Since that day, Midori has concentrated her time on being a magical girl, and applied to the Elite Magical Academy when she was fourteen. She takes her studies seriously, and takes her career as a Magical Girl even more serious.


Extracurricular Activities:
Basketball
Martial Arts Club

Magical Girl Abilities:

Minor:
Jade Fireball - A generic projectile attack where Midori shoots a fireball at her opponent, singeing whatever it comes into contact with.

Flaming Fists - Fire engulfs Midori's fists and boosts her attack speed and power significantly.
Jade Shield - A shield of flames, able to eat most minor attacks.

Jade Whip - A whip of green fire. A tool used for mobility, and restraining. However, Midori has been known to use it in battle for various reasons.

Medium:
Jade Prison - A ring of fire forms around her opponents, trapping and burning anyone unfortunate enough to be caught in it.

Jade Flame Thrower - A cone shaped wave of green fire sprays from her mouth, burning everything in it's path.

Major:
Jade Hailstorm - Flaming Fireballs conjured up from the sky fall towards their target, effectively burning and blasting everything in it's radius. A channeled ability.

Costume:
After Midori's transformation sequence she will be wearing an emerald green, metallic, deep v-plunging bodysuit with a sheer, open front mini skirt attached. A precious green stone is embedded in her forehead, either for decoration or for some other purpose. She hasn't figured out, yet, but it flickers when she uses her powers. On her feet are matching emerald green over the knee boots, and elbow length gloves. Two barrettes form on each side of her hair, seemingly engulfed by green fire, as well as a matching choker and earrings. Her costume certainly leaves little to the imagination, but somehow offers just the right amount of protection from oncoming attacks. Her whip is almost always equipped.

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Name:
Aino Momoko

Age:
17

Year:
Third

Alias:
Princess Symphonia

Height:
4'10"

Weight:
96 lbs

Element:
Sound

Personality:
Momoko is an overall snob, and expects nothing but the best for herself, and for her friends - if she ever had any. She's known as the 'spoiled princess', and is one of the most recognized composers and solo violinists in Japan. She's used to being pampered and praised, and while she likes the attention, Momoko loves nothing more than being a musician. It was only by coincidence that the teen idol was blessed with the element of sound. Overall, she's an extroverted type and loves fashion, peach flavored snacks, and small animals.

Bio:
Momoko's mother passed when Momoko was only a child, and her father was left with the task of raising her alone. With him being a recognized musician himself, he gifted Momoko with her own violin as soon as she was able to walk. She was told that her mother was a famous Opera singer, and that she loved to hear her father playing the violin, so she studied it religiously in hopes of making her Mother proud. At the age of eight, Momoko had performed her first solo concert with a professional symphony. After that day, her career skyrocketed, with the violinist being featured in a multitude of teen magazines, and commercials. She has composed several pieces for popular Japanese films, and shows, and has now added 'Magical Girl' to her resume. Her dream is to join a famous Magical Girl Agency and continue to tour the world.

Extracurricular Activities:
Orchestra

Ikebana Club
Etiquette Club

Magical Girl Abilities:

Minor:

Opera Star - Emits a high pitched beam of sound from Momoko's mouth.

Idol blast - Basic sound projectiles emitted from Momoko's hands.

Echo of love - Use echolocation to find people or things.

Medium:

Reflection of Sound - A wave of sound emission that repels projectiles, and shields Momoko from oncoming attacks. Strictly defensive.

Dubstep - Spheres of sound that, when in contact with a object, erupt into a sound that stuns the person in range, inflicting medium damage.

Marching Band - Release blasts of sound in the form of a creature or object. Offensive and Defensive.

Major:

Maelstrom Symphony - A powerful cyclone of distortion and noise, which not only encircles the target, but sweeps them away into the eye of the storm. A channeled ability, which lasts for half a minute.

Vibrato Heart - Sonic booms sent out in rapid succession, sending any and everything in it's path flying back. Another channeled ability that fails if the user is interrupted.

Costume:
A pink baton, which transforms into a staff during her 'major' attacks.
Matching crystal, quarter note earrings and a tiara as accessories.
White gloves with the same print as the boots.

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Interested! I'll make a character later, when I have more time...
 
Appearance: http://i4.pixiv.net/c/480x960/img-master/img/2015/01/10/19/00/45/48098999_p0_master1200.jpg

Name: Yukiko Hanamori

Age: 14

Year: First

Alias: Snow White

Height: 5'3"

Weight: 120

Element: Ice

Personality: Cold and calculating is what Yukiko wants to be. She has the aloofness and disinterest down pat. The trouble comes when she tries her hand at manipulation. Something will inevitably go wrong with her plans thanks to a lack of any skill in foreplanning. If you've somehow managed to make it into Yukiko circle of friends, her personality switches to a fairly knowing chatterbox with a bad sense of timing and a love for kissing.

Bio: Yukiko grew up in a middle class family. As such, she knows the value of her possessions and knows how to trade for better ones. Her most prized possession, and the inspiration for her magical girl outfit, is a pair of skates she obtained by winning a bet with a friend.


Ever since enrolling at Elite, Yukiko has taken to "floating" around and listening in on conversations, looking for information that could help her figure out who's in control of what. So far, though, not much luck. Yukiko only has her own shortcomings to blame for that.
Extracurricular Activities: Dance, Anime Club.
Magical Girl Abilities:
Minor:

Slick Slider: A move that allows Yukiko to skate on any surface by creating ice underneath her skate blades. Though not intended for combat, the move has been known to cause trouble for enemies and allies alike, thanks to the ice she makes lasting until she de-transforms.


Frost Bolt: A burst of freezing air and ice fired at the target. Unguided.


Blue Blur: A speed enhancer that doubles how fast Yukiko can move. Lasts 30 seconds.


Medium:

Frost Burst: A guided shotgun blast of a dozen Frost Bolts. Supposed to be crowd control.


Freeze Shift: A rapid dodge that leaves behind an ice wall in Yukiko's wake.Major:

Crystal Prison: Creates six pillars of ice around the target before encasing them in ice. Yukiko automatically de-transforms after its use.

Costume: Yukiko's costume is a stylized white long-sleeved figure skating dress with a high collar and a silver tiara. Her legs remain bare except for a pair of knee-high ice blue figure skates. Dotting the dress are several arrangements of sequins, all showing a snowflake like design.

Here it is. No changes from how it was before.
 
I added a theme tab to the CS, it's optional. :)
 
Semine Kuruseidā, Purple
Appearance:
20140213011938!Anime-anime-girl-blonde-hair-girl-Favim.com-711669.jpg


Name: Semine Kuruseidā

Age: 17

Year: Third

Alias: Luna

Height: 5'10"

Weight: 121

Element: Life/Star

Personality: Loving in nature and very hard to put down she is a person who stands as beacon to those who may feel down. Her personality is a reflection of her own magical abilities. She is a out going individual who hates seeing others hurt. She is a reclusive individual even though she is very good at breaking down others 'Social' Boundaries. She would rather have the night as a friend than another human being. That being so she was labled with the nickname 'Luna'.

Bio: Born to a Japanese father and a Danish mother Semine was brought up with the best of bother worlds. Her father being an individual of discipline with a prestegious Military Career behind him. He was and remains an Engineer for the Japanese military with a standing rank of Colonel. Her fathers family extends back far beyond World War 2 in their military History. Her father's family's close ties to the Japanese military leave her open to being abducted or injured by anyone seeking revenge.

Her mothers background is much more subtle. Her mothers family is vast and spread out across Northern Europe. Her mothers family is rich with Danish Mythology and deep into the Scientific area of study. As of now her mother worlds as a Scientist for a local Japanese Industry based around Robotical Neural Science.

Her powers were discovered around the age of ten at which her mother refered to her as an individual from Danish mythology. A story of which she has grown to remember since that day. Her powers were kept under wraps untill they grew to strong to be hidden any longer. With all parties agreeing she was sent to study at the academy to better learn how to control them. Now returning for her third year she seeks to finally harness her abilities.

Extracurricular Activities: BasketBall | Martial Arts and Music Club

Magical Girl Abilities: Only Usable at Night | Usable at any time.

Minor: (2-4)
Mending Touch: She can place a hand on an individual that is injured and use her powers to mend their wounds.
Moon Light Sonata: She can call forth a formation of moon light to empower her during the night. Increases her movement and reaction speed.
Drain Energy: She can funnel the energy of the land around her to help her stay on her feet and heal herself.
Boon of the Star Born: During the moon and star filled night she is able to see as clear as day.

Medium: (2-4)
Drudaic Call: Calls forth nearby plants to fight for her. Causing them to grow in size and take forms. (Ex. A tree turning into an Ent.)
Moon-Beam: Concentrates the moon and star light into a Fatal beam. (Usable only during the night.)
Animation: Uses the energy of life around her to create or animate an object. (Ex. She can create a stone Golem or such a creature using materials around her.)
*Will add one more Blue in during the RP.*



Major: (2)
Star Fall: Calls forth a rain of Ethereal and deceivingly beautiful stars from the heavens above. The stars rain down on the target causing massive burn and light damage upon them. During this cascade of stars the area is enveloped in a beautiful starlight causing damage over time. (Only usable outdoors or in an area where the night sky can be shown.)

Lazarus Hymn: She begins to sing something that sounds beautiful to every person within distance. The song is of a language unknown to most and seems ancient in dialect. (It is a form of the Mythological Danish Elves.) The noise causes all those around her to feel empowered with renewed strength and Courage. If chosen during combat the song begins to weave the energy of the life around her into a single construct that will rise and fight for her. (Advanced form of Animation)
(Sings this Song)

moon.jpg

Wields: The Tear of the Moon
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Passive Theme:
Battle Theme:




Hayley Stein, Red
AnimeGirl120-goth.jpg



Name: Hayley Stein

Age: 16

Year: 2nd

Alias: Pandora

Height: 5'7"

Weight: 120

Element: Card/Chaos

Personality: To say that Hayley is an eccentric and enigmatic person is an absolute understatement. It is impossible to tell what she will be doing from one minute to the next. This absolute chaotic movement makes it difficult for anyone to get a complete read on what she is thinking or fearing. She suffers from extreme ADHD and doesn't really have anything to fear due to many things that have occurred during her past.

She suffers from momentary lapses of Schizophrenia. At times she may sit curled up at hallucinations happening around her but at other times she may be paranoid. She is all encompassing in the Schizophrenia chart as a result of her genetics but also the events that had caused to her to be put up for adoption.

When she is in a stable mind set she is a very talkative person but extremely slow to trust. She may suddenly jerk away when touched but always apologizes. She is always seen moving around in a almost graceful manner. Much like the pray-mantis she is graceful but quick to strike.

Bio: Hayley was Born and raised in American. Her parents were both of Germanic decent but had left her at a young age due to many issues revolving around the mental stability of the father. Hayley was adopted at the age of Nine by a Japanese family living in America just before moving back to Japan. It became evident that the Girl had many underlying issues surrounding her mental state. Her ADHD came in full swing making it hard for her to concentrate but giving her something that they thought was just a fake at first.

It was with the onset of Diagnosis of Bi-Polar Disorder that she and her family discovered her unique magical abilities. Though, not exactly dangerous at first they proved to be very chaotic and loopy. During all of this her adopted family had attempted to Teach her Japanese at which they were Semi-Successful but English and German remained her two Primary languages. Now still at the academy over the break with her Adopted parents blessing she prepares for her second year.

Extracurricular Activities: Dance | Music Class

Magical Girl Abilities:

Minor:
Dance! Dance!: When she transforms she always moves as if she is in a half dance making it very difficult to land a direct hit. (Passive Ability.)

Come Dance with me!: She grapples onto an individual and begins to dance with them in a very Painful Way (Tier 1 of 3)

(Will Add Through RP)

Medium: (2-4)
Chaos Wave: When moving around she conjures a mass of chaotic energy. (Ill make a chart about this eventually if I get around to it. Its like a game of Russian Roulette)

Pick a Card!: Several floating cards begin to rotate around her making the individual pick a card. Each one has a different outcome but each is unique. Can only be done once as the cards float around her almost defensively. Once struck the card where the hit was will flip over revealing what kind of card it is.

Jack of Tricks- When the card is picked a loud noise echoes before a anti-climactic fireworks display shoots out. Can be used as a trick or for Hayley to get a laugh.

King of Blades- Hayley is granted blade like fingers for the duration of the card.

King of Hearts- Hayley is restored to full fighting style. She looses any exhaustion and her damage is healed.

Queen of Chaos- The area around the field is converted into something resembling a very bad euphoric trip. The air itself begins to take on a euphoric texture causing hallucinations. -Effects both Hayley and combatant but Hayley is used to the hallucinations.

Lord of Insanity- The Lord of Insanity is called to the plain from the realm of Chaos. The being appears as a Void Wraith but very quickly hundreds of blinking eyes form on its body. Each eye is like looking into the Maw of Insanity causing the person to become dazed and highly paranoid for the duration of card. At the end the Lord releases a AOE effect like shock wave knocking everyone including Hayley back. -2nd Most dangerous card but deadly to both parties.

Ace of the Void- A very rare card that Hayley has only seen once. When the Void Ace comes through the portal created through the card both parties suffer demoralization. Hayley herself is not prepared for such a creature. Its body is covered in eyes and its mouth is a massive hole covered in teeth. It does not attack but continues to remain until the Card is destroyed. Each eye has the ability to induced madness and insanity on its target including Hayley. At the end of the card it will explode into a large mist of poisonous gas.

Dance Harder!: She continues the grapple but gathers Chaotic energy while draining life from the person she is dancing with. When it is finished a Card Drops Initiating the last Tier.

(Will add one more Card Based magic.)

Major:
Dance of Death: Tier 3 of the Dance. Her hands turn into more claw like as chaotic energies pour through her. She begins moving at a faster pace before slicing at her opponent from multiple angles. It looks as if there are several of her as Chaotic Energies seep out and pollute the area. Each person within the area will have to fend off the tendrils of Insanity caused by the Cards rising around them. Each of the 4 cards represents a different style. The King of Blades, King of Hearts, Queen of Chaos and Lord of Insanity. As each card flips a different effect takes hold.

Beauty of Annihilation!: Hayley pushes the combatant or group of combatants back as chaos begins to envelop around them. Creepy and demented Carnival music begins to play before Hayley appears on one of the nearby constructs rising out of the ground in the resemblance of a carnival. Just as the music reaches its Climax another set of music begins to play. The Beauty of Annihilation.... Clowns covered in blood and warped in appearance begin to form out of the constructs. (The constructs of Carnival like buildings.). Each Clown is different in appearance and weapons but each resembles a different type of Chaos, Insanity, Dementia and Mania.
(This song plays.)

(Based this character around Alice In Wonderland and this song)

Costume:
blue%20eyes%20long%20hair%20blue%20hair%20twintails%20ophelia%20chains%20purple%20eyes%20anime%20girls%20s4%20league%204722x265_wallpaperswa.com_79.jpg
 
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I'm still in and will try to give it a better go with bothering people early-on. That's something I think I'm a little bad at doing in these sort of games.

Theme as in music, or something else?
 
I'm still in and will try to give it a better go with bothering people early-on. That's something I think I'm a little bad at doing in these sort of games.

Theme as in music, or something else?
Theme song. :3

And if you have a anti-social or reclusive character, I don't expect your character to bother any of the others, honestly.
 
I changed my characters Appearence as neither is entirely Japanese. Hayley is Germanic and Semine is Mostly Danish.
 
I didn't, is the thing. So I need to go actually talk to people. I guess it can be tougher than it sounds on paper to just randomly drag someone into things. I guess I fear I might be committing some sort of faux-pas in doing so, but that's just me being stupid.
 
Posting mine in the morning. Is finishing a post on a different thread now and seriously gonna need sleep once that is done.

Have planned a theme song for one and is considering one for the other.
 
I'm gonna pass on the theme tune. Can't find one that fits.
 
An overall theme for Semine would probably be this....


As for a battle theme:
 
I'm going to change the boarding school aspect of the school, though it will still be a private school. I think that will eliminate the room mate problem we had previously, so if someone disappears it doesn't interfere with anything.

Just letting you guys know, since the rp hasn't started yet, and you can go over your CS and change it if you have to.
 
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Asami, brown
Name:
Muto Asami

Age:
16

Year:
Second

Alias:
Sepia

Height:
5'10

Weight:
142lbs

Element:
Time and Space

Personality:
Asami while not necessarily shy, is reserved. She doesn't mind if she's alone, or if she's in a group. Don't misunderstand, she likes company. But she doesn't need it to flourish. She loves timeless things, perhaps this is because of her powers. But she loves how seem things just seem to be eternal. it's not uncommon to see her with nose stuffed in a book or see her scribbling in a notebook. Asami is kind on default, thinking that everyone is innocent until proven guilty. Even though she is kind by nature, she also has a vindictive temper. If you've wronged her in some way she will pay you in kind. but on the same side, if you've done good by her, she will do good by you.

Bio:
Asami is from a family on the wealthy side of middle class. Her mother is a foreigner from England and her father is Japanese. She has a younger sister who's just turned seven, she doesn't know if her sibling has developed powers of her own yet or not though. She's not often home. Ever since she turned 11, with the more obvious development of her powers, her parents have sent her away to boarding schools. After she heard of the Academy, she applied immediately, not even bothering to ask her parents until after the application was sent off. She's been attending since she was 14.

Extracurricular Activities:
  • Literature Club
  • Art Club
  • Theater Club

Magical Girl Abilities:
Minor:
  • Fast Forward: Asami can make herself, or another single target, move through time at a faster rate then everything around her, making her appear as if she were a character on a movie that was fast forwarding.
  • Slow Down: The opposite of fast forward, this makes Asami or her target progress through time slower than everyone around her.
  • Quick Shot: Fire a bullet faster than a bullet would normally fire. Depending on the amount of speed it can get by how Asami affects the time around it, decides how much extra damage it does. (She has yet to break the sound barrier)
  • Jump: Asami and/or her target can "jump" into a space as long as Asami can see it. (this happens instantaneously)

Medium:
  • Pause: Completely freezes time to a maximum of half an hour (after 30 minutes the ability stops when Asami passes out)
  • Bring a Friend: Asami can alter time for three more people other than herself. However, the amount of time the ability gets depleted per person. (ex: if Asami brings one friend along, the duration of the ability is halved, if she brings two, its divided by three.)
  • Teleport: As long as Asami can picture it in ehr mind, she can teleport herself or her target or a group. (the distance decreases with the more targets being teleported) Limit: By herself, she can't teleport anywhere ten miles outside of Japan. Her range loses 20 miles for every target that makes the trip. Teleporting take time, about 10 second per mile)

Major:
  • Redo!: Asami can transport herself back in time up to an hour ago. She can only bring one other person, and like her previous time abilities, the limit is halved.
Costume:
MyStyle11_zps9be873bd.jpg


Fuji, Gold
Name:
Hayashi, Fuji

Age:
18

Year:
Third

Alias:
Savage

Height:
5'7

Weight:
136 lbs

Element:
Animals

Personality:
Fuji dosen't talk much, however she makes up with it with very expressive facial expressions and actions. The girl is smarter than she comes across as. Animals love her, but she dosen't quite 'click' with people as well. But once you get through to her she becomes a lot like a loyal pet dog. she will never betray a friend unless it is well deserved and shes been pushed past her breaking point. She will always shower her friends with love, affection, and kindness. She goes beyond above and out of her way for her friends. However, on the flip side of this, she is very territorial of the people she care for her, her things, and her spaces. Probably because of her affinity for animals, but she's unconsciously picked up and began using a lot of mannerisms seen with animals. (ex: baring her teeth like a dog, rubbing her cheek on someone like a cat)

As a magical girl, her personality switches and she gets a lot harsher and she embraces the harsh names given to her over her past. She becomes a savage, a monster, a demon. Her distaste violence becomes a love for it. But she manages to funnel all of that darkness into something productive and for a good cause. She also becomes a lot more...dominant(?) in this form, taking what she wants, or pushing her will unto others.

Bio:
Fuji grew up in an orphanage. She doesn't know who her parents are or what happened to them and the rumor at the orphanage was that they found her in Aokigahara. (Suicide Forest) Fuji has demonstrated some of her abilities since far before she can remember. She was moved around from place to place after people noticed this. Some of them even began to call her a monster or demon. The girl bottled this up and withdrew from people. Finally, the last orphanage she was in heard of the school and got her signed up right away. The school has since become Fuji's home.

Extracurricular Activities:
Track
Martial Arts Club
(leaving this slot open for right now)

Magical Girl Abilities:
Minor:
  • Beastly Amazon: This is more of a passive ability that's usually in effect: when she transforms, she grows to be six foot tall and her senses, strength, and speed all increase from her normal human state.
  • Scratch: Fujis hands become beastly claws of massive proportions, perfect for slashing and hacking.
  • Summon Ally: Summons a random beast from anywhere in the world to fight alongside her.
  • Aspect of the Beast: Will take on an aspect of an animal she chooses (ex: eyes of a hawk, strength of a bear, Nose of a hound, ect.)
Medium:
  • Berserker: Fuji goes into bloodlust mode, her skin toughens and it becomes much harder to hurt her. Gains four random Beast Aspects Downside: her capability for thought process slows down into a animalistic state.
  • Shift: Fully shifts over into an animal shape, if she stays in this shape for over an hour her thought process begins to drop into animalistic.
  • Summon Pack: Lets her summon up to five beast allies.
  • Human's Bite: Attacks made with her spear multiply dealt damage by two.
Major:
  • Night Strike: Affects the area around the target(s) up to fifty feet. It'll seem as if it is night, pitch black. The targets will hear howls, growls and other beast noises before what appears to be glowing eyes start to appear around them. Then those phantom beasts attack the target(s).
  • Hunting Frenzy: She needs to catch her targets scent. But after she does so she goes into hunting mode, and she will not stop until her target is found. In this mode she does not need sleep, food, or water. But as soon as this ability ends, normal effects that should have happened during that time, happen all at once. (Ex: if she went three weeks without food or water, when the ability ended, she'd probably need to be hospitalized if she didn't die on the spot.) After she uses this ability she cannot stop it until her query is found.


Costume:
women%20video%20games%20league%20of%20legends%20fur%20artwork%20spears%20ponytails%20nidalee%204654x2503%20wallpaper_www.wallpapername.com_39.jpg


Kaori, plum
Name:
Kuroki, Kaori

Age:
15

Year:
first

Alias:
Midnight Lover

Height:
5'10

Weight:
140lbs

Element: Love/Lust

Personality:
Kaori's personality can be hard to actually pin down, because of her abilities, she appeals to everyone at least a little bit in some way, shape, or form. It's hard for people to hate her because they often feel a magnetic pull from her. Kaori plays this to her advantage without any remorse. She will act just the way she needs to, when she needs to, in order to gain something she wants. The pale haired girl isn't afraid to be underhanded when the need comes up, nor is she afraid of being downright nasty at tims. However, on the norm, she acts quite charming, polite, and kind. She is not shy, and she embraces her sexuality at a young age. When she's in the mood, she can be a bit of a playgirl, but will never do so in an obvious manner. She has a hard time making lasting relationships because she believes that everyone's attitude towards her is forced, therefore fake, because of her abilities and powers. The girl has a heart of gold lurking somewhere in her chest, it just dosen't always make itself known. She also harbors an extremely guilty conscious over the deaths of her mother and brother.

Bio:
Kaori comes from a wealthy family who owns a pharmaceutical company. From a young age, she had been nothing but loved, pampered, and adored by her parents and elder brother. Kaoris powers unknowingly began to manifest while she was in middle school, and that's when everything took a turn for the worse.

People, other than her family who had for some unknown reasons managed to develop an immunity to her powers, began to flock to her. At first, things were okay, it was just a little extra attention, no big deal. People began to do as she asked, whenever she asked to prove their "feelings" for her. But then people began to get obsessed with her, to the point of violence. Kaori would walk through the halls, and fights would break out because someone looked at her wrong.

Kaori withdrew from school, deciding to be home schooled for awhile. An expert was called in and she was diagnosed as a magical girl. Then another expert was called in and she was trained how to... control her powers to a point. however, one day, her family was out for a charity function and her control lapsed. Violence once again began to brew and the family went to leave. On their way to the car, a group of men intercepted them. Bad things happened. Her mother was beaten, raped and murdered in front of her. Her brother was beat to death for trying to save her mother. Kaoris father was beat to the point of hospitalization and Kaori was raped. again. and again. and again. She blacked out somewhere in the middle of this. When she woke up she and her father were both in the hospital, but she was put into isolation for her own saftey.

However, the event didn't traumatize her in a way that someone would normally be traumatized. Instead, it was like she just stopped caring. She learned to control her powers, but she isn't afraid of using them. She was raped repeatedly, but now she isn't afraid of using her body as a tool if she needs to. It's like everything that she had held dear, or that she had been taught to value, just didn't matter anymore. And she let herself fall into darkness. Her personality did shift from the experience into what it is now. Her father, on the other hand, went insane with the need to get his happy little family back. He wanted his wife and his son alive, and he wanted his daughter to revert back to her original self and he's willing to do anything it takes to do it.


A few months after this incident, it was decided that she would attend the Elite Magical girl School. She still can't contain her powers completely, but they don't affect people around her normally nearly as much as they did.

Extracurricular Activities:
Fencing
Martial Arts Club
Ikebana Club

Magical Girl Abilities:
Minor:
  • Infatuation: This installs the desire to not hurt Kaori. Her targets will struggle, or flinch with every strike they attempt at her. (can still hurt her, but it bothers them)
  • Smooth Talker: This makes Kaoris target want to believe every word she says and do anything she requests. (Can still refuse her, they just don't want to.)
  • Juliet's End: Kaori stabs someone with her sword and they feel as if they've just suffered from heartbreak. Magic effects can cause suicidal behavior.
  • Aura de Amor: This is a passive ability that Kaori can't quite turn off completely. It makes people like her in some way shape or form, feel attracted to her, or just not quite able to hate her.

Medium:
  • Woo: This makes a target think they are head over heels in love with Kaori, or someone of Kaori's choosing.
  • Seduce: Same thing as woo, but with lust. This can lead to very bad situations.
  • Romeo's Kiss: Kaori kisses someone and they're body recognizes her saliva as poison, depending on the person's sensitivity to illusions decides how well this works. Some shake it off as if nothing happened, others have died from it.
  • Lover's Energy: Kaori can "feed" off of feelings of love, lust, and affection. This can heal her, or give her a power boost.
Major:
  • Heart's Sacrifice: Kaori can cause someone to temporarily love her SO much that they will step in and take an attack meant for her, or they do whatever she asks of them, no matter what it is. The effects last up to an hour.

Costume:
Now, pretend that the boy in the image is Kaori and mentally add about B cup sized breasts. Under the tunic there are leggings that are the same purple as the cape and black knee-high healed boots.
225359.jpg

I didn't change much, just switched Kaori from Basketball to fencing.
 
Appearance (in MaGi outfit):
Cirno.full.277632.jpg

Name: Yukigami Tomoko (幸神 智子)

Age: 14

Year: First

Alias: Melee

Height: 5'1" (154cm)

Weight: 103lbs (47kg)

Element: Magic

Personality:
Tomoko is fascinated by Magical Girls' magic. Ever since her first transformation she has doing her personal researches on how to combine different girls' abilities to get an even stronger – or flashier – result.
When she is not currently elaborating a new idea, she is generally out, talking to other magical girls about their powers, trying to come up with new ideas based on the information she gathers. This has lead to her making new friends very fast.
She is very talkative, so if she is not stopped, any conversation with her will normally end with her bombarding you with questions and barely giving you time to answer them. She always keeps her little notebook with her, where she writes down every little piece of information she can find. Don't be mad if she pulls it out mid-conversation, something you said probably just gave her another great idea.
She is always cheerful – to a point where some people get annoyed about it. The one and only thing that can let her down (at least of everything that's happened to her so far) is a failed idea. Depending on how excited she was for it, this can lead to her being salty for a couple of hours to a whole week. Luckily it doesn't happen all too often that one of her ideas won't work.
Oh, and just as a little side note: don't talk about her height. Never.

Bio:
"I did it! I did it!" Tomoko smiled as she watched her excited younger self dance around the small campfire it had just created. It had been her very first successful experiment, creating a fire with her magic – the, as she later found out, least investigated element of all. Ever since then, she had dedicated most of her time to her personal research and experiments. She could still remember the blissful state of mind she had been in back then, and even now it struck her from time to time when she created a new technique to use her otherwise really boring magic for.
Looking back, it had of course been one of the easiest elements to start with. She had long since realized, that creating heat with magic was a pretty easy task, even for a non-natural user, especially if she didn't need to create the flames herself and could just light something on fire. But it had been the first thing she managed to do herself, and she was proud of that.
It had taken some time until she had realized, that the amounts of other elements she could conduct with 'magic', were on a scale too low to ever be really useful. That was when started investigating other magical girl's abilities, and trying to come up with ways to combine them. Ever since then, she had been a sort of strategist, making the most use possible out of the huge variety of MG abilities out there.
She turned off the TV and put the dvd back into the folder she took it from. When she had received the letter from the EMGA, she had felt the urge to rewatch this video. She didn't quite know why, herself.
Being accepted there gave her the best chances she would ever get – at least at her current age – to chase her hobby and dream. An academy, completely dedicated for the education of magical girls and many many girls to talk to and finally try all her ideas out. Most of her experiments were dangerous – not for the people trying them, but for the surroundings – and she hoped that the school and the people there would finally give her what she needed – partners.
A huge smile formed on her face, when the realization hit her yet again. She was accepted! Just like her younger self a minute ago, she was now dancing through the room, singing a little victory melody that her father had made for her when she asked him. This was definitely going to be fun.

Some details on her circumstances: She is an only child, both her parents are alive and well, they make an average amount of money, they are never no drama here whatsoever. Her mother was one of the few females in her family that wasn't a magical girl.
Though Tomoko always had many friends, none of them were ever really close friends, but that didn't bother her too much – to be honest, she never thought about it. Her parents are a little sad about that, but she doesn't understand their concern.

Extracurricular Activities:
Swimming -> She enjoys water. It's in the family.
Art Club -> She's always considered her research to be a type of art.
Theater Club -> Special effects are her speciality. She is responsible for the scenery, not acting herself.

Magical Girl Abilities:
((A little request: The whole character is based around having lots and lots of different abilities and combinations. I was thinking that it would hopefully be okay if I state, that she is a really weak fighter. Her reflexes are very bad compared to others, and her physical strength isn't enhanced that much either. That way, she is relying on her big variety of abilities to even stay a chance in a fight. Also, I want her to develope new abilities during the RP, because that is what she does. I hope that is okay, if not, I will try to change it around in a way that we are all happy with.))


Minor:
Binding:
User binds her opponents limbs with weak rings of magic, making them unable to move. With no resistance this spell can basically be channeled infinitely, the more the target is struggling, the faster it breaks.

Blinding:
User creates a flash of magic light in front of her opponent's eyes, dazzling them and weakening their sense of orientation.

Deceive:
User creates an exact image of herself that can be controlled by will.

Medium
Analyse:
User channels magic inside herself, enabling her to quickly analyse what element the opponent is using and what type of attack he is currently channeling.

Magic Shield:
User creates a shield of magic, that can reflect projectiles. The stronger the projectile, the more power is needed.

Magic Beam:
User fires a beam of magic, that can be casted from a wide spread punch, to a single line high-pierce shot.

Major:
Enhance:
User channels magic inside herself, increasing her reflexes and speed drastically.

Daggers o' Magic:
User creates two magical daggers with a blade length of 12 inches (30cm), that are sharp enough to cut through steel. Effect on living beings can be changed by will, either it cuts normally, or it applies the effect as if it had been a cut, without actually applying any wounds. (e.g. a cut through the right shoulder would make someone unable to use their right arm) This effect lasts two minutes.


Additional stuff: All her abilities, except the magic beam, are used to either grant the chance for or use in close combat. Tomoko's not the type to fire from a safe long range.
 
This isn't the Ooc so don't worry about that. If you want to post characters here that is fine.
 
[My Notifications are completely messed up, but I'm definitely in this. Only playing with Nagi, deleting Natsuki.]

Akemi Nagi, teal, Trebuchet MS
<= Please just imagine there are black plants and the shirt is halfway buttoned up.

Name: Akemi Nagi [Last-First]

Age: 18

Year: Third

Alias: [Still Deciding]

Height: 5'7" (170cm)

Weight: 123 lbs (56kg)

Element: "Puppetry"/Chains [Art of manipulating "puppets" although I use 'puppetry' as a mini-form of mind manipulation as well...]

Personality: Nagi is a mysterious girl. Her smiles can tell many things, her tongue can spin up stories on the spot, but her eyes flawlessly hide the things you desire to know. Nagi is a confident person - arrogant even - she knows that she's intelligent and beautiful, and so she can comfortably flaunt around and maybe even sneak a few playful suggestions here and there.

That being said, Nagi isn't just some playful girl. She's quick and complex thinker. She respects those who have talent, and potential, but above all, she definitely looks up to those who are honest hard workers. While Nagi does put a considerable amount of effort into her work, she's more prone to try and persuade - nothing naughty now - others to 'assist' her. [Sadly, this happens more often than not]

Bio: Nagi's parents were from France, though they have moved to Japan just as Nagi was in First Year of the Academy. When she was still in France, as a child, Nagi loved playing with her dolls. She would pretend to go through adventures, stories, change clothes and the hair ... surprisingly, when she turned 10, Nagi still continued to play with her dolls.

Her parents, while amused, tried to steer her away from the dolls, and tried to get her to learn about their business - as Nagi would inherit it one day. At first, Nagi was excited, to dress up, pretend to be an adult, and watch her parents expertly turn away and talk to people of importance in parties. Of course, as she entered her teen years, the magic of parties and dresses faded quickly, letting her see the reality that was just behind all the glamour and innocence she had as a child.

She watched her parents cunningly manipulate, persuade, lie, and argue their way in the business world. Nagi did not hold it against them, it was just the way of the world - not just business. To get to the top, you need connections, 'friends', favors ... and maybe some magic. Which Nagi conveniently found as she fooled around with boys and dolls in her rebellious teen years.

Extracurricular Activities: Dance [] Theater Club [] Empty Option Avaliable

~ Magical Girl Abilities ~

Minor

Strings: Nagi summons up numerous chains [Max Right Now: 4] These chains stabs targets


Tight Trap: Chains don't stab, but wrap around target and attempts to keep them rooted to the ground [Maximum of 15 minutes]

Spider's Web: Chains will detatch themselves from Nagi and sprawl all around the 'battlefield', limiting movement.

Medium

Devil's Gaze: If Nagi can look into the eyes of her target for about 4 seconds, she can whisper one instruction into the target's mind, it's not an order, but a strong suggestion that has a 40% [of success] of urging the target to do as instructed. The more loyal or strong-willed the target is, the less effective this attack is.


Flicker: Uses two 'layers' or rounds of chains. The first layer of chains will shove/stab targets, pushing them outwards. However, during the targets airtime, Nagi readies the second layer and when she pulls the first layer back, she stabs them with the second layer. [Maximum Targets for Now: 2][Time it takes to get 2nd layer ready: 5 seconds]

Major

Chosen Sacrifice: The ultimate goal of this technique is to make a living person Nagi's puppet human shield. To do so, Nagi will have to make a sacrifice herself, the most often route she takes would be to offer the blood off her one arm - Nagi does so with such a violent behavior she usually loses use of the one arm for the rest of the battle and then some time. With the offering made, a red chain will attach itself with the target - it doesn't stab through flesh, it's magical. From there, Nagi can use her attacks through her puppet [Gives her more distance.] Nagi can only keep the puppet for half an hour.


Diana: This attack summons up a doll ... a strangely real doll, and it's main job is to protect. When Nagi summons Diana, Nagi has no real control over the doll. It's only objective is to protect, and Nagi's only real influence over it is when it's choosing it's target. To protect, the doll will use Nagi's chains, deflecting attacks, make a cocoon of chains, use them like vines to reach high places, etc. Diana can be 'summoned' for only 15 minutes, but during that time, if Nagi keeps feeding her magic into her, Diana can restore itself unless the enemy completely obliterates Diana in one shot.


Costume
resolution_1280x800


Main Theme




"Intro" Theme [30 seconds really ...]


"Nostalgic Nagi"


"BloodyThirsty Nagi"

 
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