envogue

Rotten and Delicious
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
  1. Not accepting invites at this time
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
  4. 1-3 posts per week
  5. One post per week
Writing Levels
  1. Adept
  2. Advanced
  3. Prestige
Preferred Character Gender
  1. Female
  2. Nonbinary
  3. Primarily Prefer Female
Genres
Fantasy, Horror, Romance, Yaoi, Magical Girl, Supernatural, Victorian Goth, Steam Punk
Elite! Magical Girl Academy

Sign ups|In Character
Discord


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  • Welcome to Elite Magical Girl Academy!

    In this RP, your Magical Girl will be attending a prestigious academy for magical girl trainees, though it is more like a training school that specializes in Youma hunting. Everyone's character will be either fourteen or fifteen, and just beginning their third year at the Academy, which means they will be taken out onto the field to hunt Youma with their new class to prepare them for the real world of being a Magical Girl.

    The first two years at the Academy are focused on studying Magical Girl History and test courses to prepare for encounters with Youma out in the real world, as well as becoming acquainted with their powers and combat. It is possible your character may know another character from the previous year, but it is not guaranteed they will be in the same class when they are promoted to Rookie status.

    Elite Magical Girls are considered to be the highest ranking magical Girls, but due to the nature of the work, it is not a lot of girls' first choice. It is not uncommon for a magical girl to be aspiring to join the military police, which protects civilians from petty crimes, or joining the ranks of the royal knights - a faction of magical girls that are sworn to protect the Queen and her family. A magical girl can also go on to become personal bodyguard, or join The Elite, a guild of magical girls sworn to protect humans from Youma - even if it costs them their life.

    Magical Girl teams will receive a mission from their supervisor and be sent off into any part of Getsu to investigate any Youma attacks or sightings. Missions are obligatory. After a Youma is defeated the team will report back to the supervisor with the calcified heartstone as evidence of their victory. During their mission there is no way to report back to their supervisor, though after a reasonable amount of time the school will investigate. Since the Youma that girls are sent after are perceived as weak, Elite! believes the Youma pose very little risk up against a full team, but that it is just enough of a challenge for the Rookie girls. Seeking out Youma without the supervisors permission is generally frowned upon, but they rarely punish those who successfully slay Youma.

    The girls are expected to live on campus in single dorm rooms while they complete their stay at the academy, and are allowed to visit their families during the weekend. It is optional, but not necessary. Rooms are fully customizable, but any luxuries and extra furnishings will not be provided by the school. There will be no more than a hundred students on campus at any given time, which means it's student body is pretty small. Bathrooms are shared, but there are more than enough to go around in the estate, as well as plenty of places to socialize and meet.


    While romance and lesbian themes will be present between characters, it is not mandatory for your character to start dating another. But interactions off of the battle field are encouraged, as there will be equal amount of socializing and battling.


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    Pants and a longer skirt are available.

  • Magical Girl Lore

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    Magical Girls

    All Magical Girls inherited their power from someone in the family. It is highly unlikely a girl with no Magical Girl lineage will ever become one. The transformation is triggered by a magical girl when they are on the extreme spectrum of any emotion, which creates a heart stone, a magical gem born from the magical girl's heart. No one heart stone looks alike. The heart stone will grant the girls their transformation, their Mastery, and may also present itself as a weapon, gem, or any other item that is representative of the magical girl. When a Magical Girl undergoes her transformation, she is unrecognizable, unless you have personally seen her transform. Elite Magical Girl Academy does prefer the girls keep their identity secret, at least while they are enrolled at the academy.

    In this roleplay, Magical Girls and Youma are known in human society. Unfortunately, there is somewhat of a stigma against them because of where the Youma come from. The public has an odd fascination with them, but reactions to the girls can range from disgust to adoration.

    Magical Girl's magic can only be used when they are transformed, but they all have the ability to sense other Magical Girl and Youma even in their normal state.

    Masteries

    When a magical girl transforms they gain a mastery from their heartstone, which is control over an element or sub-element. The possibilities for which mastery a magical girl will gain from their heartstone are endless, anything from the stars in the skies, to the water in the ocean. Their attacks and utilities will be themed around their mastery.

    Fire
    Water
    Earth
    Ice

    Light
    Metal
    Paper
    Electricity

    Air
    Dark
    Beast Mastery
    Sound
    Poison
    etc

    Utilities/Minor Mastery

    The bread and butter of every magical girl. Rookies will most often use minor masteries due to their low energy cost. These are a great way to slowly chip away at the Youma's health, in preparation for a much stronger attack.

    Medium Mastery

    Medium masteries have the potential to be deadly at whoever their aimed at, but most Youma will not be one shotted by these attacks. It could deal as much as third of their health, but usually takes more than one of these attacks to defeat them. Unfortunately, the energy cost of these is somewhat high, and after using more than two of these a Rookie will be exhausted, with not much energy left but to continue using her lowest tier attacks to recharge, or fleeing.

    Major Mastery

    Most Magical Girls will have at least one Major Mastery in their arsenal, but due to their high energy cost and it's potentially harmful side effects it should be saved only for life and death situations; when nothing you've done during battle has worked. Generally after using one top tier attack, a rookie magical girl will be locked into only using her minor abilities, and some utilities, but that is for the most resilient magical girl with a strong will to survive. A lot of magical girls' transformations reverse after using such an attack, or can not even stand after it. Sadly, for such a high energy cost it isn't guaranteed to finish off a Youma or to have much of an effect, and so should only be used against those that have already been weakened.

    Youma and Heartstones

    A Youma is a semi-sentient magical girl whose heartstone has become tainted by extreme hate or evil, and their sole purpose is to feed on the souls of humans. They are a much larger, much more powerful version of the magical girl they once were, and bear very little resemblance to who they used to be. They are vicious and ruthless, and are usually very difficult to defeat. Some Youma have the ability to shape-shift and blend in with their environment, but it doesn't take long before they are drawn out by human souls. When a Youma doesn't devour enough human souls she'll be sent on a random path of destruction and finds it more difficult to retain her somewhat 'normal' appearance when she is starving. Underneath that beautiful appearance, however, is a monstrous being.

    Only magical girls and their various abilities have proven effective against them. When a Youma is defeated, it will drop a calcified heartstone fragment, and it can be purified later and used for a chance for a reward. e.g. more power, energy, a new ability, armor. When a Magical Girl is killed by a Youma, her heartstone will also transform into a Youma, but there are 12 hours to purify it before this happens.

    Youma retain their magical girl masteries when they die, which means their attacks are likely to be variations of their previous abilities.

    Military Police
    The military police were one of the first ever factions created by Magical Girls. They started off as a group of police women who happened to be magical girls, but realizing they would be more effective against criminals as magical girls, they created their own group catered specifically to fighting crime. Of course, in comparison to fighting Youma and protecting Royalty, their jobs are a piece of cake. But they still serve a very important purpose in keeping the city safe.

    Royal Knights
    In the eyes of society, The Royal Knights have the most important job of all three factions. They were established shortly after the Military Police when the reining Queen at the time nearly lost her life to a servant who had turned into a Youma over night. The first soul she had sought to devour was the Queen's, but thanks to a few rogue magical girl, and the military police, the Youma was quickly defeated. This event shook the palace, however, and the Queen formed the Royal Knight's herself with hopes that it would never happen again. She hand picks the magical girls she trusts with her life, and in return, they are taken care of themselves. Some people even see the Royal Knights as royalty themselves.


    The Elite
    The Elite are perhaps the newest magical girl faction of all three. Their beginnings are with a group of rogue magical girls that neither wanted to protect the Queen, or waste away their powerful abilities fighting humans when there were a number of Youma to be slain. The rogue magical girls banded together and dedicated their time to fighting Youma, not necessarily with the goal in mind of protecting humans. It was just an added benefit.


    One day an ancient Youma attacked the city, and the Royal Knights nor the Military Police were equipped to deal with such a force. The rogue magical girls were the only ones with enough skill and experience to take down the Youma, though they sustained some causalities during the attack. Somehow, they came to be known as the Elite Magical Girls. Some of the founding members grew to be called The Elite Circle, with their children and their children's children inheriting that responsibility and pressure.

    Years and years later, one of the founding members started a school on her estate for hopeful magical girls with hopes of refining their abilities and getting them out into the world of fighting Youma. As it stands, the ones who join the Elite are far and few between.


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    Getsu City/Bishoujo City, Getsu


    Getsu City, also known as Bishoujo city, is a large city on Getsu Island. It is one of the largest islands in the world. Being that it is in the North Pacific Ocean, the dominant culture on this island is Japanese, with a slight American influence in the fashion sense and food culture, and a higher population of foreigners than Japan. On first glance it looks like a calmer version of Tokyo and New York City, but it's much more spacious. It is also the home of the Elite Magical Girl Academy, which is hidden away on the outskirts of Getsu City.

    The farther you go out from Getsu City, the more green you'll begin to see. There are plenty of farms, villages, and beautiful beaches once you leave Getsu City. Unfortunately, the countryside can be even more dangerous than the city, with Youma hiding in the surrounding forests and often attacking small villages freely. It is where ancient, rare Youma are said to hide.

    On Campus Locations
    Note: Try not to have too many character's congregrating in the same area! :) These spots are mostly for character socialization, but may become key points in the rp at some point.

    House A - Living quarters for some of the students.
    House B - Also a living quarters for some of the students.
    Main Building - Where the classrooms and faculty dorms are located.
    Library - A large library where girls can find books on just about anything magical girl related or not.
    Gym - The school gym for indoor sports and such.
    Rooftop - The rooftop of the main building.
    Stables and barn - Place where horses and other animals are kept.
    Dining Hall - Place to eat.
    Banquet Room - Where celebrations and events are held.
    In door swimming pool - A small swimming pool located near the dorm buildings.
    Courtyard - For outside celebrations, eating, lollygagging. Has a large fountain.
    Orchards - Apple orchards not too far from the main buildings, with a scenic trail.
    Studio - Equipped with a ballet barre, a piano, and a sound proof room in the back for practicing musicians.
    Volleyball net - A volleyball net off to the side of the pool with sand.
    Tennis Court - Near the courtyard, behind a gate with bleachers for onlookers.
    Greenhouse - A decent sized greenhouse for those with a green thumb.
    Bath House - For baths. Also has showers.

    Training Room - Magical Girl Simulation room. ( Max: 2-4 Players at one time.)

    Off Campus
    Wacdonalds - American fast food.
    Bishoujo Bistro - Cute cafe place themed around magical girls.
    Getsu's Comic Store - Three tier store that sells Video Games, Comics and Manga, Board games, and also card games. Plus other niche stuff that would fall in the geeky category.
    Magical Girl Museum - A small museum full of magical girl and Youma artifacts. Mainly calcified heartstones and magical girl weapons.

    Getsu Lake - Getsu's largest lake. Out in the country.
    Getsu Temple - A large temple nestled in the city. Open for blessings and prayers. Also home to a lot of festivals.
    Spiral Heart - A giant ferris wheel in the heart of the city. Arguable the largest ferris wheel in the world.

    Royal Palace - A tourist destination. Very rarely will you see the Queen and the family as their living area is off limits.
    North Lake - Not a lake, but a mall. Has an indoor ice skating rink.
    Getsu Planetarium - Has a large telescope open to the public for stargazing, and massive replica of the solar system.
    Minika High - Another High School near the Academy.
    Pizza Shed - Pizza delivery place. Accepts order from Elite Magical Girl Academy.


  • Cast List


    Group 1 = Purple Group 2 = Pink Group 3 = Green Grey = Past Players

    House B(3D) - Hirose Jun - Damascus
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    House B(2C) - Aozora Miyuki - Papyra
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    House A(1D) - Momoji Rose Crimson - Shockwave
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    House A(3B) - (Samantha Edinburgh - Princess of The People's Heart, Cordiculya
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    House B(2E) - Kokuyo Kano - Nightingale
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    House A(2C) - Charee Moreau - La Voisin
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    House B(3H) - Ava Rose Leferve - Lady Winter
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    House A(2B) - Mina Strand - Crimson Moon
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  • Updates
    Update: IC thread is projected to go up October 5th - October 7th.
    Update: Started Mission One
    Update: Added Combat Rules
    Mission One: Complete


    Waitlist
    Shayla
    Ice Queen
    Myka

    Katharina
    Plain Joe
    Bratty Commisar





  • Post your CS in the OOC and then the Sign-Ups thread after being accepted! Thank you!

    Character Sheet


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    [BCOLOR=transparent]Physical Appearance: [In-depth character description, or an anime style picture.][/BCOLOR]

    [BCOLOR=transparent]Name:[/BCOLOR]

    [BCOLOR=transparent]Age:[/BCOLOR]
    [BCOLOR=transparent](15)[/BCOLOR]

    [BCOLOR=transparent]Nationality:[/BCOLOR]

    [BCOLOR=transparent]Sexual Orientation:[/BCOLOR]

    [BCOLOR=transparent]Height:[/BCOLOR]

    [BCOLOR=transparent]Weight:[/BCOLOR]

    [BCOLOR=transparent]Hair Color:[/BCOLOR]

    [BCOLOR=transparent]Eye Color:[/BCOLOR]

    [BCOLOR=transparent]Fashion Style:[/BCOLOR]

    [BCOLOR=transparent]Personality: [/BCOLOR]
    [BCOLOR=transparent][At least three sentences.][/BCOLOR]

    [BCOLOR=transparent]Likes:[/BCOLOR]

    [BCOLOR=transparent]Dislikes:[/BCOLOR]

    [BCOLOR=transparent]Hobbies:[/BCOLOR]

    [BCOLOR=transparent]Talents:[/BCOLOR]

    [BCOLOR=transparent]Magical Girl Appearance:[/BCOLOR]
    [BCOLOR=transparent][In-depth description of outfit, and/or anime picture.][/BCOLOR]

    [BCOLOR=transparent]Magical Girl Alias:[/BCOLOR]

    [BCOLOR=transparent]Heartstone:[/BCOLOR]
    [BCOLOR=transparent](Brief description of what it is and what it looks like.)[/BCOLOR]

    [BCOLOR=transparent]Mastery:[/BCOLOR]
    [BCOLOR=transparent][Any element from my list, or your own custom mastery with GM approval].][/BCOLOR]

    [BCOLOR=transparent]Utility Spells:[/BCOLOR]
    [BCOLOR=transparent][Five max. Purely Utility that have no offensive use. ][/BCOLOR]

    [BCOLOR=transparent]Minor Masteries:[/BCOLOR]
    [BCOLOR=transparent][At least 2, and no more than 5. Small projectiles, beams, darts. Basic attacks with low energy cost][/BCOLOR]

    [BCOLOR=transparent]Medium Masteries:[/BCOLOR]
    [BCOLOR=transparent][Max 3. Small aoes, hard hitters.][/BCOLOR]

    [BCOLOR=transparent]Major Masteries:[/BCOLOR]
    [BCOLOR=transparent][Max 1. Large scale AoEs. the potential to one shot weakened Youma.][/BCOLOR]

    [BCOLOR=transparent]Character Bio:[/BCOLOR]
    [BCOLOR=transparent][At least Five Sentences. A brief description of what they were doing before joining the academy.][/BCOLOR]

    [BCOLOR=transparent]Sample Post: [/BCOLOR]
    [BCOLOR=transparent][As your character. Can be anything.][/BCOLOR]

  • General Rules

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    1. Understand that my word is law, though I will always try to be accommodating of each and every character.
    2. If you have an issue with a player or anything in the roleplay, come to me first via PM.
    3. Keep the drama between your characters, any Player drama should be taken to PM and left out of my roleplay.
    4. If you're going to be away for an extended period of time, or have plans to drop please say something! Don't leave me in the dark.
    5. Post at least twice a week. If there have been no new posts from you in over a week and a half, unless otherwise stated, your character will be removed from the roleplay.
    6. All Iwaku Rules apply here. While romance is accepted and possibly encouraged by your lesbian loving GM, any sex scenes must fade to black.
    7.Post your character sheet in the Sign-Ups!
    8. You must post at least a paragraph(5-7 sentences) on average, but if things are particularly slow three sentences is acceptable. Intermediate writing standards or better are expected.
    10. No godmodding, metagaming, etc.
    11. If you drop from my roleplay or become inactive for over a week and a half, and we haven't seen you on at all, I will personally move the scene along and decide the fate of your character. Basically, I'll take control of your character and keep things going, until I can find a suitable way to write them out.
    12. Have fun, please. :D


    Combat Rules
    1. No Auto-hitting or taking control of a Youma. This is mainly for plot purposes. If you were to take control of one of the enemies this may be interrupt plots or ideas we have in mind. Also to keep the fights balanced and to make sure everyone gets their fair share of butt-kicking from the Youma. You are welcome to direct a hit at a Youma, but do not say the attack has landed, until the person controlling the Youma acknowledges it as fact. Youma Players reserve the right to say a Youma's attack has landed on a character, to kidnap players, or anything else that enemy characters may do. This is, again, for plot purposes. Rest assured we won't ever inflict fatal wounds on your character without your consent, and if we plan to
    kidnap or do anything similar to your character we may inform you first depending.


    2. Be reasonable. If your character has already used a couple of attacks that require a decent amount of power or more advanced utility skills it will show. Their energy is not infinite. I'm going to give people freedom to pick their skills and attempt to dodge/evade/attack, but ultimately whether something affects the Youma is up to the Youma player to keep things fun, fresh, and fair.

    3. The first time you use one of your character's spells, please provide a description of what it does in your post, or include it in a spoiler tag. This will make things easier on everyone, especially the Youma players.
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I'm still in! gimme a bit to read up on the info + current roster so I can adjust my character accordingly

edit: after much deliberation, I think I'll go the air route. c:
 
Last edited by a moderator:
I've added some stuff to the settings tab. The type of places I create will depend on what you all put in as your hobbies and such.
 
*pokes mono* long time no see >^>/

Sorry do you even remember me the username is different from rpn D:
 
Also, if you guys want me to create a place do tell, do tell.
 
Arw you in the middle of writing the list? I'll wait a bit before PMing ideas like usual. Cafe for starters. Like a wacdonalds lelelele
 
Arw you in the middle of writing the list? I'll wait a bit before PMing ideas like usual. Cafe for starters. Like a wacdonalds lelelele
I'm pretty much done with On Campus stuff, but I do need some Off Campus stuffs.
 
  • Like
Reactions: Collapse
@White -- Chocolate
I'm afraid I don't recognize you :'(


On another note, I'm slowly getting through my Air girl. I'm just being lazy about her pictures right now |D;;
 
I'm pretty much done with On Campus stuff, but I do need some Off Campus stuffs.
I'll definitely put up some ideas when I get my Ice Princess up xD
 
I'm pretty much done with On Campus stuff, but I do need some Off Campus stuffs.
Just off the top of my head, an ice rink and a card shop.
 


Name: Carmen Hernandez

Age: 15

Nationality: American

Sexuality: lesbian

Height: 5 foot 9

Weight: 170 lbs

Fashion sense: T-shirts and jeans, mostly. She much prefers comfort over looks.

Hair color: Brown

Eyes: Brown

Personality: Carmen is usually a very laid-back, relaxed kind of girl. She'd much rather be in her room reading or painting than out on the town. That said, when she gets in a fight, she's so intense that the other magical girls get kind of frightened.

Likes: Reading, art, playing soccer

Dislikes: crowds, rain.

Hobbies: Painting, cooking.

Talents: Extremely good at math

Magical Girl Appearance: Brown top and skirt, white boots, and a long white cape. Instead of a wand or anything like that, she carries a humongous hammer with a boulder on each end.

Heartstone: A topaz in the shape of a heart

Magical Girl Alias: Earth Princess

Mastery: Earth (Rocks and the like, NOT metal or plants)

Utility spells: Earth Sense: (Passive- can feel vibrations in the earth to tell when someone's sneaking up on her. Kinda like Toph.)
Stone Surf: can levitate a stone underneath her to fly at slow speeds and low altitudes
Rock Armor: Conjures a stony suit of armor. Increases defense, but lowers speed

Minor Masteries: Stone Shards: creates a barrage of razor sharp stones to slice enemies
Golem's Grip: Creates a giant hand of stone to grab a single enemy, immobilizing them and dealing minor crushing damage
Super Strength: Passive- can lift a small car
Earth Shield: can conjure an earthen barrier to protect herself and allies from attacks

Medium Masteries

Stone Transmutation: Can transmute her flesh to living rock. Grants massive enhancements to strength and durability with no loss of speed, but comes with a downside: after 30 seconds, must fully depower, and can't re-transform for a full minute.
Seismic Shockwave- Carmen slams her hammer into the ground, creating a massive ripple of earth that deals damage and knockdown

Major Mastery- Boulder Crush: Carmen raises several stones to increasing heights, bounding up them with surprising agility as a stepladder before jumping down for a massive, gravity and super-strength enhanced hammer strike.

Bio: Growing up, Carmen had always wanted to be an Elite. Her grandmother, Anita, was the famous Mexican heroine La Gata, and her mother followed in her footsteps. Knowing that the family tradition was what it was, she studied hard, worked on her magic, and got accepted into Elite.

Carmen's first two years in Elite have been nothing to write home about. Mediocre in classes and fighting youma alike, she'd just be part of the crowd if she didn't stick out for her size. But mediocrity is a terrible fate, and Carmen is hell-bent on stepping her game up this year.

Sample Post

"Earth Princess, ROCK ON!" A flash of brown light, and Carmen had transformed. It wasn't just a physical transformation, either. Gone was the shy, awkward teenager; in her place a confident woman ready to take on any foe.

The swarm of monstrous ravens circled her, unsure of what to make of this. Fine by her. "Stone Shards!" A barrage of flint flechettes bombarded the monsters, leaving them leaking some sort of black fluid. A couple dive-bombed Carmen in retaliation, and she managed to block them with her hammer. "Could use some help over here!" she yelled.
 
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Name: Carmen Hernandez

Age: 15

Nationality: American

Sexuality: lesbian

Height: 5 foot 9

Weight: 170 lbs

Fashion sense: T-shirts and jeans, mostly. She much prefers comfort over looks.

Hair color: Brown

Eyes: Brown

Personality: Carmen is usually a very laid-back, relaxed kind of girl. She'd much rather be in her room reading or painting than out on the town. That said, when she gets in a fight, she's so intense that the other magical girls get kind of frightened.

Likes: Reading, art, playing soccer

Dislikes: crowds, rain.

Hobbies: Painting, cooking.

Talents: Extremely good at math

Magical Girl Appearance: Brown top and skirt, white boots, and a long white cape. Instead of a wand or anything like that, she carries a humongous hammer with a boulder on each end.

Heartstone: A topaz in the shape of a heart

Magical Girl Alias: Earth Princess

Affinity: Earth (Rocks and the like, NOT metal or plants)

Utility spells: Earth Sense: (Passive- can feel vibrations in the earth to tell when someone's sneaking up on her. Kinda like Toph.)
Stone Surf: can levitate a stone underneath her to fly at slow speeds and low altitudes
Rock Armor: Conjures a stony suit of armor. Increases defense, but lowers speed

Minor Masteries: Stone Shards: creates a barrage of razor sharp stones to slice enemies
Golem's Grip: Creates a giant hand of stone to grab a single enemy, immobilizing them and dealing minor crushing damage
Super Strength: Passive- can lift a small car
Earth Shield: can conjure an earthen barrier to protect herself and allies from attacks

Medium Masteries

Stone Transmutation: Can transmute her flesh to living rock. Grants massive enhancements to strength and durability with no loss of speed, but comes with a downside: after 30 seconds, must fully depower, and can't re-transform for a full minute.
Seismic Shockwave- Carmen slams her hammer into the ground, creating a massive ripple of earth that deals damage and knockdown

Major Mastery- Boulder Crush: Carmen raises several stones to increasing heights, bounding up them with surprising agility as a stepladder before jumping down for a massive, gravity and super-strength enhanced hammer strike.

Bio: Growing up, Carmen had always wanted to be an Elite. Her grandmother, Anita, was the famous Mexican heroine La Gata, and her mother followed in her footsteps. Knowing that the family tradition was what it was, she studied hard, worked on her magic, and got accepted into Elite.

Carmen's first two years in Elite have been nothing to write home about. Mediocre in classes and fighting youma alike, she'd just be part of the crowd if she didn't stick out for her size. But mediocrity is a terrible fate, and Carmen is hell-bent on stepping her game up this year.

Sample Post

"Earth Princess, ROCK ON!" A flash of brown light, and Carmen had transformed. It wasn't just a physical transformation, either. Gone was the shy, awkward teenager; in her place a confident woman ready to take on any foe.

The swarm of monstrous ravens circled her, unsure of what to make of this. Fine by her. "Stone Shards!" A barrage of flint flechettes bombarded the monsters, leaving them leaking some sort of black fluid. A couple dive-bombed Carmen in retaliation, and she managed to block them with her hammer. "Could use some help over here!" she yelled.
Why did you change Mastery to Affinity? >_>
 
@Sailor Moon
I think I'm more or less done with Irie o7 Submitted in the CS section

edit: oh shit fml I just noticed I'm not supposed to post there until being accepted. My bad entirely! That's what I get for not going to bed @____@;;

irie.jpg


Name: Irina Dmitrievna Nikolaeva
Age: 15
Nationality: Russian
Sexual Orientation: Demisexual

Height: 163 cm
Weight: 50 kg
Hair Color: White
Eye Color: Light Blue-Gray
Fashion Style:
Irie prefers clothes that are simple and comfortable yet don't appear lazy. As a result, her clothes are typically neutral in color to make it easier to focus on the silhouette and over-all appearance. Plain pleated skirts, loose button downs, square neck dresses; her clothes are as appropriate for school as they are for a casual day out. The only real determining factor are her shoes, which she freely admits she's extremely picky about.

Personality:
Irie's quiet nature is not an aversion to people; she simply has no real feelings towards them, whether animosity or companionship. The white-haired girl is the kind of person who you could be seatmates with the entire year, yet never exchange more than a few words with. She doesn't indulge in small talk, and only really strikes conversation if something or someone interests her. It's rare, but it does happen. Surprisingly, she's not prone to monosyllabic answers. She will truly take her time to fully explain her thoughts and convictions, but she doesn't quite know how to phrase it so that others can discuss it alongside her.

Thanks to her single-mindedness, the young teen is frequently careless and forgetful. If a book has her by the throat, she'll forget to eat and sleep unless someone drags her out of her self-induced trance. It's gotten so bad that she has a self-declared reading moratorium whenever exams roll around. It doesn't help that once she gets fixated on one thing, it's incredibly difficult to pull her attention away from it. And this is primarily why she's been banned by her classmates from the hands-on part of alchemy/chemistry/cooking... much to her own chagrin. Still, that doesn't stop her from trying these things at her own time, often with disastrous results.

Likes: History, chemistry, ice and snow, understanding youma, calcified heart stones, flying, calligraphy
Dislikes: Humid weather, English, running, house of mirrors, onions
Hobbies: Reading, collecting whatever suits her fancy for the month
Talents: Math, or anything logic-oriented really. If she bothers to, her memory is fairly sharp. Her hand is also incredibly steady and does well in calligraphy and art if she wanted.


lull.jpg


Magical Girl Alias: Lull
Heartstone: A quill with a longer than normal pure white feather. The smallest movement could be a mighty gust of wind, depending on Irie's own whims. Truthfully she wishes she could use it while untransformed so she could fan herself whenever it got too hot.
Mastery: Air

Utility Spells:
Aerokinetic Flight - Using the wind, she propels herself to the skies and remains there to oversee the battle from above. For someone bad at multi-tasking, she's gained quite a bit of mastery in using it alongside her other abilities.
Temperature - Adjust the temperature of the air around her to be more palatable, which will frequently happen around summer time. Just be warned that people who dislike the cold should probably stay away from her. While theoretically she can change the temperature to various extremities, she's not immune to frostbite or spontaneous combustion.
Atmosphere Adaptation - Manipulate oxygen molecules to enter her respiratory system in cases where breathing would be a difficulty (ie. smoke, high altitudes)

Minor Masteries:
Aerokinetic Constructs - creates a patch of wind that's almost solid, and uses it to create things like balls, darts or even a shield
Air Molecule Manipulation - moves molecules to encourage certain reactions to happen, such as rubbing oxygen molecules against each other near a fire. Ideally used as a support to other magical girls.

Medium Masteries:
Gust - A large sweep of wind that will knock lighter opponents off their feet.
Vacuum - Remove all molecules in a particular area to create a vacuum. Irie can only do this in a limited space for a short time frame, as it's a lot harder to prevent and block all molecules vs moving some of them somewhere else, as what she usually does.

Major Masteries:
Whirlwind - Summons a tornado that wreaks havoc on everything in its path, whether friend or foe.


Character Bio:
Irina was born to an officer of the Military Police, and she continues to say this with great pride should the subject of family come up. Her mother lost an arm in her service yet that did not stop her from raising Irie as a she should. Her father's typically persona non grata in her mother's presence, but despite the divorce he frequently calls and sends his daughter presents when appropriate. All in all, fairly normal except for that one incident that bore fruit to Irie's heart stone.

It was the first and last time the MP tried to recruit Irina's mother back into service. Until now, she remembers it clearly; the anger she felt, and that sense of betrayal when she thought her mother might accept and leave her alone. She formed the quill, and blasted the recruitors, who thankfully took it with a laugh and gracefully accepted her mother's rejection. It only made sense that once she came of age, she would be sent to her mother's alma mater.

She hated being separated from her family and country, but she adapted. The multiples of books she read, the lessons in Japanese as she struggled to be more fluent - she ate those hungrily to assuage the desire to run back home. Eventually, she found peace in the academy, and relaxed in its day to day pace. Her last year is now, and she wonders what life has in store for someone who doesn't have a clue where to go.


Sample Post:
Irie breathes in, then out. Her muscles feel stiff, and she could feel bruises hidden by magic on her arms and leg from the battle only hours before. Being Lull didn't feel so much like a transformation but more a change of clothes; no matter how much she changed outside, Irie still felt whatever had been done to her magical girl counter part. If that involved being hurled a couple of yards or so, then the human part of her was sure to complain even if no evidence showed it.

Yet here she was again, battling yet another Youma alongside her team. The steady stream of missions was supposed to be "practice" for real life, where you could go on call at a moment's notice. When she got back home, she would indulge in a long hot bath, then some tea and a book.

"Lull, what the heck are you thinking about with that dreamy look in your eye?" Green eyes flick towards the girl beside her: some fire girl. Unfortunately, her name escaped her, as was the case with most members of the team. She at least remembered their faces, if that was anything.

"I was thinking about what I want to do afr-" Her words were forcibly cut short by a strong wave of power, sending her out of the air and straight into the ground. Ouch.

"Pay attention to the battle." With that, fire chick leaves her to her own devices, joining the rest of the team in their brawl. Irie mutters curses in her mothertongue as she dusts herself off, once again lifting herself off the ground. She already knew how bad she was at multi-tasking; she shouldn't waste it chatting up her teammates. "Next time, I'm just going to pretend they're mute." And with that, she joined the fray. If the last explosion cut it a little too close to fire chick, well, she'd gladly admit it was her fault.
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@Sailor Moon
I think I'm more or less done with Irie o7 Submitted in the CS section.
Actuallyyyy, you probably weren't involved in the OOC when I said it but I don't want anymore white haired characters. >.> Well, not just white, but I want it to be diverse and there are already two with white hair. It's unfair of me not to correct you since I told Justin he needed a different hair color. >.> Ahem. Sorry!
 
@Sailor Moon
I think I'm more or less done with Irie o7 Submitted in the CS section

edit: oh shit fml I just noticed I'm not supposed to post there until being accepted. My bad entirely!

irie.jpg


Name: Irina Dmitrievna Nikolaeva
Age: 15
Nationality: Russian
Sexual Orientation: Demisexual

Height: 163 cm
Weight: 50 kg
Hair Color: White
Eye Color: Light Blue-Gray
Fashion Style:
Irie prefers clothes that are simple and comfortable yet don't appear lazy. As a result, her clothes are typically neutral in color to make it easier to focus on the silhouette and over-all appearance. Plain pleated skirts, loose button downs, square neck dresses; her clothes are as appropriate for school as they are for a casual day out. The only real determining factor are her shoes, which she freely admits she's extremely picky about.

Personality:
Irie's quiet nature is not an aversion to people; she simply has no real feelings towards them, whether animosity or companionship. The white-haired girl is the kind of person who you could be seatmates with the entire year, yet never exchange more than a few words with. She doesn't indulge in small talk, and only really strikes conversation if something or someone interests her. It's rare, but it does happen. Surprisingly, she's not prone to monosyllabic answers. She will truly take her time to fully explain her thoughts and convictions, but she doesn't quite know how to phrase it so that others can discuss it alongside her.

Thanks to her single-mindedness, the young teen is frequently careless and forgetful. If a book has her by the throat, she'll forget to eat and sleep unless someone drags her out of her self-induced trance. It's gotten so bad that she has a self-declared reading moratorium whenever exams roll around. It doesn't help that once she gets fixated on one thing, it's incredibly difficult to pull her attention away from it. And this is primarily why she's been banned by her classmates from the hands-on part of alchemy/chemistry/cooking... much to her own chagrin. Still, that doesn't stop her from trying these things at her own time, often with disastrous results.

Likes: History, chemistry, ice and snow, understanding youma, calcified heart stones, flying, calligraphy
Dislikes: Humid weather, English, running, house of mirrors, onions
Hobbies: Reading, collecting whatever suits her fancy for the month
Talents: Math, or anything logic-oriented really. If she bothers to, her memory is fairly sharp. Her hand is also incredibly steady and does well in calligraphy and art if she wanted.


lull.jpg


Magical Girl Alias: Lull
Heartstone: A quill with a longer than normal pure white feather. The smallest movement could be a mighty gust of wind, depending on Irie's own whims. Truthfully she wishes she could use it while untransformed so she could fan herself whenever it got too hot.
Mastery: Air

Utility Spells:
Aerokinetic Flight - Using the wind, she propels herself to the skies and remains there to oversee the battle from above. For someone bad at multi-tasking, she's gained quite a bit of mastery in using it alongside her other abilities.
Temperature - Adjust the temperature of the air around her to be more palatable, which will frequently happen around summer time. Just be warned that people who dislike the cold should probably stay away from her. While theoretically she can change the temperature to various extremities, she's not immune to frostbite or spontaneous combustion.
Atmosphere Adaptation - Manipulate oxygen molecules to enter her respiratory system in cases where breathing would be a difficulty (ie. smoke, high altitudes)

Minor Masteries:
Aerokinetic Constructs - creates a patch of wind that's almost solid, and uses it to create things like balls, darts or even a shield
Air Molecule Manipulation - moves molecules to encourage certain reactions to happen, such as rubbing oxygen molecules against each other near a fire. Ideally used as a support to other magical girls.

Medium Masteries:
Gust - A large sweep of wind that will knock lighter opponents off their feet.
Vacuum - Remove all molecules in a particular area to create a vacuum. Irie can only do this in a limited space for a short time frame, as it's a lot harder to prevent and block all molecules vs moving some of them somewhere else, as what she usually does.

Major Masteries:
Whirlwind - Summons a tornado that wreaks havoc on everything in its path, whether friend or foe.


Character Bio:
Irina was born to an officer of the Military Police, and she continues to say this with great pride should the subject of family come up. Her mother lost an arm in her service yet that did not stop her from raising Irie as a she should. Her father's typically persona non grata in her mother's presence, but despite the divorce he frequently calls and sends his daughter presents when appropriate. All in all, fairly normal except for that one incident that bore fruit to Irie's heart stone.

It was the first and last time the MP tried to recruit Irina's mother back into service. Until now, she remembers it clearly; the anger she felt, and that sense of betrayal when she thought her mother might accept and leave her alone. She formed the quill, and blasted the recruitors, who thankfully took it with a laugh and gracefully accepted her mother's rejection. It only made sense that once she came of age, she would be sent to her mother's alma mater.

She hated being separated from her family and country, but she adapted. The multiples of books she read, the lessons in Japanese as she struggled to be more fluent - she ate those hungrily to assuage the desire to run back home. Eventually, she found peace in the academy, and relaxed in its day to day pace. Her last year is now, and she wonders what life has in store for someone who doesn't have a clue where to go.


Sample Post:
Irie breathes in, then out. Her muscles feel stiff, and she could feel bruises hidden by magic on her arms and leg from the battle only hours before. Being Lull didn't feel so much like a transformation but more a change of clothes; no matter how much she changed outside, Irie still felt whatever had been done to her magical girl counter part. If that involved being hurled a couple of yards or so, then the human part of her was sure to complain even if no evidence showed it.

Yet here she was again, battling yet another Youma alongside her team. The steady stream of missions was supposed to be "practice" for real life, where you could go on call at a moment's notice. When she got back home, she would indulge in a long hot bath, then some tea and a book.

"Lull, what the heck are you thinking about with that dreamy look in your eye?" Green eyes flick towards the girl beside her: some fire girl. Unfortunately, her name escaped her, as was the case with most members of the team. She at least remembered their faces, if that was anything.

"I was thinking about what I want to do afr-" Her words were forcibly cut short by a strong wave of power, sending her out of the air and straight into the ground. Ouch.

"Pay attention to the battle." With that, fire chick leaves her to her own devices, joining the rest of the team in their brawl. Irie mutters curses in her mothertongue as she dusts herself off, once again lifting herself off the ground. She already knew how bad she was at multi-tasking; she shouldn't waste it chatting up her teammates. "Next time, I'm just going to pretend they're mute." And with that, she joined the fray. If the last explosion cut it a little too close to fire chick, well, she'd gladly admit it was her fault.
.
Why's everyone using characters I recognize? VERNIY, WASH YOUR HAIR!