- Invitation Status
- Posting Speed
- 1-3 posts per day
- One post per day
- 1-3 posts per week
- Online Availability
- Whenever I'm not working. Work schedule depends on the week and season. More active at night.
- Writing Levels
- Intermediate
- Preferred Character Gender
- Male
- Female
- Primarily Prefer Female
- Genres
- Fantasy, Scifi, Modern, Magical, Romance, Supernatural, Fandom, Modern Fantasy, Dystopian, Some Anime's, Mature
It's year 3014, and human evolution has taken a large leap forward. Everyone is born with the ability to control one of the four major elements: Water, Earth, Air, and Fire. Each child starts school when they turn five, and continue until they have reached the age of Nineteen. After their years of required grade school they have the option to move onto college, get a job, or go into the military. Our characters decide to go to the military, and are currently in training to be put into the force. We must be trained with our elemental abilities, as well as normal combat.
- This is descriptive. Meaning, no script.
- You MUST use pictures for looks, and for this roleplay I am requesting humans. So, no anime please. It'd also be nice if you could provide pictures for other things, such as outfits.
- You MUST make a male and a female. There is no acceptations. After you have made 1 boy and 1 girl you can make as many other characters as you'd like of any gender. I will make extra characters later to even things out.
Note: If you make too many characters and you later decide you no longer wish to play on of them, simply say so and we will banish them or something.
- I will be choosing crush's mostly by random. The only reason they would not be random is if there is something in a form that will not allow them to be compatible with the person my randomize has chosen for them. Otherwise, this will be random.
- Please use my form. Seriously, it pisses me off when I provide the form and people don't use it. Ugh. ALSO: The age for your characters can be no younger than 18, and no older than 22.
- I think that's it... have fun!
Water:
- Create water.
- Control water.
- Hold breath for hours at a time.
- Walk on water.
- Breath underwater.
- Heal others, but not themselves.
Fire:
- Create fire
- Control fire
- Withstand high levels of heat.
- Catch themselves on fire, without being harmed.
- Breath fire.
- Control the temperature.
- Never get cold.
- Create creatures made of fire (Example), but this ability takes a lot of practice.
Earth:
- Bring life to the plants around them.
- Take life away from plants.
- Control earth (Basically Earth bending)
- Speak to animals.
- Sense vibrations through the earth.
Air:
- Control wind.
- Fly.
- Hold their breath for long periods of time.
- Sonic scream
- Control Matter (allowing them to walk through walls, people, ect). This ability takes a lot of practice
Each Element has a specific schedule set out for them. Each class starts at 10 AM and ends at 2 PM. There is a lunch break at noon in which all elements eat in the cafeteria.
Water:
Monday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Tuesday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Wednesday- Water Control [Water Elements only]. This is where those of the water element learn how to use their abilities better.
Thursday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Friday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Fire:
Monday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Tuesday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Wednesday- Fire Control [Fire Elements only]. This is where those of the fire element learn how to use their abilities better.
Thursday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Friday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Earth:
Monday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Tuesday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Wednesday- Earth Control [Earth Elements only]. This is where those of the Earth element learn how to use their abilities better.
Thursday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Friday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Air:
Monday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Tuesday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Wednesday- Earth Control [Earth Elements only]. This is where those of the Earth element learn how to use their abilities better.
Thursday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Friday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Water:
Monday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Tuesday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Wednesday- Water Control [Water Elements only]. This is where those of the water element learn how to use their abilities better.
Thursday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Friday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Fire:
Monday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Tuesday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Wednesday- Fire Control [Fire Elements only]. This is where those of the fire element learn how to use their abilities better.
Thursday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Friday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Earth:
Monday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Tuesday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Wednesday- Earth Control [Earth Elements only]. This is where those of the Earth element learn how to use their abilities better.
Thursday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Friday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Air:
Monday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Tuesday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Wednesday- Earth Control [Earth Elements only]. This is where those of the Earth element learn how to use their abilities better.
Thursday- Physical Education [All Elements].- Basically P.E. Obstacle courses, work out courses, drills.
Friday- Hand-to-hand combat practice [All Elements]. 2 people are paired up at a time to practice fighting. The winner is the first one to pin their opponent down for longer than 5 seconds. There is also the option to tap out if you are seriously injured.
Name:
Nickname(s):
Age:
Looks:
Personality:
Element:
Extra:
Nickname(s):
Age:
Looks:
Personality:
Element:
Extra:
My Forms:
Name: Breanne Grace Herman
Nickname(s): Brea, Bree.
Age: 19
Looks: Holland Roden
Personality: She's stubborn, sarcastic, and funny. She's also a bit of a hot-head, and act purely on impulse. She has a bad habit of speaking her mind, and has no filter at all. She's a courageous girl who stands up for those she loves, but won't stand up for herself.
Element: Water
Extra:
~ Has two little sisters; twins (Elsa and Kenna)
~ Sings to herself as she works.
~ loves to read.
~ Loves the rain.
Name: Kyler Maxon Stokes
Nickname(s): Kye
Age: 20
Looks: Daniel Sharman
Personality: He can be a bit cocky, and kind of rude. But he's a sweetheart if you get to know him. He's also a bit of a jack-ass if you piss him off.
Element: Fire
Extra:
~ Takes what he wants, does what he wants.
~ Hates it when people don't take responsibility.
~ Great fighter, and rather buff.
Name: Breanne Grace Herman
Nickname(s): Brea, Bree.
Age: 19
Looks: Holland Roden
Personality: She's stubborn, sarcastic, and funny. She's also a bit of a hot-head, and act purely on impulse. She has a bad habit of speaking her mind, and has no filter at all. She's a courageous girl who stands up for those she loves, but won't stand up for herself.
Element: Water
Extra:
~ Has two little sisters; twins (Elsa and Kenna)
~ Sings to herself as she works.
~ loves to read.
~ Loves the rain.
Name: Kyler Maxon Stokes
Nickname(s): Kye
Age: 20
Looks: Daniel Sharman
Personality: He can be a bit cocky, and kind of rude. But he's a sweetheart if you get to know him. He's also a bit of a jack-ass if you piss him off.
Element: Fire
Extra:
~ Takes what he wants, does what he wants.
~ Hates it when people don't take responsibility.
~ Great fighter, and rather buff.