M
malina
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Original poster
Introduction:
For generations the land of Eien has been plagued with a deadly mist. Humanity struggles to survive in small villages scattered throughout the land protected by the Shrines of Istaril. These shrines provide a small blanket of magic which prevents the mist from entering the villages. Although their exact mechanisms are not known, it is universal knowledge that they work off of what the people call "Shards of Istaril". These crystals, depending on their size, are used as a source of energy for these shrines lasting about two years. To perform this dangerous task, the villages send out a group labeled the "Caravanners" to retrieve the Shards of Istaril every two years. They generally consist of those who are more resistant to the mist and even with this genetic advantage; most do not survive the trip. You are to play the role of a Caravanner and retrieve a Shard of Istaril. The fate of your village lies upon you.
Rules:
- No godmodding.
- PM any problems/questions you have to me.
- Don't go crazy with back and forth posting, give other people time to post.
Information:
Places: The land of Eien has seen many civilizations come and go but none quite in the fashion of Elysium. Born from the ashes of a total war, the civilization grew in power and wealth through the invention of magic. It is thought that they eventually destroyed themselves through striving towards perfection. Artifacts from its time are common, though few live who are able to decipher their work. The ruins of their cities can still be seen to this day.
A timeless village deep in the woods. Houses here are made of a combination of rock, mud, wood and straw. It is one of the smaller villages. The forest provides their food and water, although many go to bed hungry. The trees, being warped by the mist, block much of the sun making it a gloomy place to live. More importantly, this prevents them from growing their own food beyond small things such as tomatoes (and even those turn out green half the time). The Shrine of Istaril is located dead set in the center of the village to make sure the barrier spreads out evenly over the land. Wooden gates fence the villagers in and are opened only for the Caravanners.
The largest and most prosperous civilization in Eien, it is based in the ruins of one of Elysium's ancient cities. Many scholars and magicians reside here, determined to restore the city to its former glory. Raem is perhaps the safest place to live in as they have multiple Shrines of Istaril. Although very grand, only rumors come out of the city - even their Caravanners are said to be controlled through magic.
The only place where the shards of Istaril are known to be found. Caravanners must venture deeper into the mines every trip and many fear the day when the mine runs dry.
Traditions (of Waldstead):
Caravan Day: One of the only times Waldstead can afford to throw festivities. A large send-off party for those who seek out the Shards of Istaril.
Naming Day: Parents choose to name their children after a month has passed in Waldstead, as their living conditions kill off many infants. On this day, the entire village gets together to suggest names for the lucky couple.
Renewal Day: Villagers throw festivities to welcome another two years of safety from the mist when the Caravanners return.
Chosen Day: Village elders get together and assign roles for children who come of age. There is no arguing with their decisions - if they decide you are a fisher, you are a fisher. A fruit picker will die a fruit picker. The only exception to this rule are the Caravanners - if one shows resistance to the mist, they are immediately shifted to the position of a Caravanner.
Naming Day: Parents choose to name their children after a month has passed in Waldstead, as their living conditions kill off many infants. On this day, the entire village gets together to suggest names for the lucky couple.
Renewal Day: Villagers throw festivities to welcome another two years of safety from the mist when the Caravanners return.
Chosen Day: Village elders get together and assign roles for children who come of age. There is no arguing with their decisions - if they decide you are a fisher, you are a fisher. A fruit picker will die a fruit picker. The only exception to this rule are the Caravanners - if one shows resistance to the mist, they are immediately shifted to the position of a Caravanner.
Beliefs(of Waldstead):
Yven, the God of Creation
Mostly believed by elders and children of the village, it is the story of how the world floats on the back of Yven the creator, who takes on the form of a whale. Like barnacles, Eien along with the stars are at the mercy of Yven. Every million years, it is said Yven will plunge into the waters of the Universe, drowning all of Eien to begin anew. Yven is neither a malevolent or benevolent God. To it, Eien truly is just a barnacle on its back.
Yven's Warning
The origins of the mist have become lost throughout history. Three prominent reasons have come forth. Many hold the belief that the mist has come from Yven's spout – a warning that a new beginning is imminent. Others believe that the mist is simply a natural phenomenon. Lastly, some speak of the mist as the doing of the magicians of Elysium; a defense mechanism gone wrong.
Istaril
The god the shrines and shards are named after. The story of Istaril has been forgotten throughout the years save for the name.
Magic:
Magic is looked down upon in Waldstead, many viewing it as an unnatural and destructive art. It doesn't help any that many forms of magic require pieces of the shards to function. Others believe that magic will lead to their doom, as it did to Elysium.
Caravanners:
Generally consisting of a team made up of no more than six people, they trade their health for the village's. Their caravans are drawn by two bioxen. They are clothed in the best the village can offer, including masks, goggles, and gloves. Still, the average Caravanner can embark on two or three expeditions before they are overcome by the mist. Caravanners have a mixed reception in the village. On one hand, they are seen are heroes, retrieving the shards. On the other hand, many are jealous of their resistance against the mist along with their freedom to leave the village. They are also often scapegoats when the mist occasionally seeps through the barrier.
Jobs:
Most villagers work high up in the trees picking fruit or hacking away at the tough branches to allow sunlight to reach their village. There are few blacksmiths and magicians. Caravanners, when not hunting for shards, are tasked with hunting and trading with other villages.
Flora and Fauna:
Waldstead is built in a forest of warped trees, leading to their size. Some bear striped fruit the size of large oranges called Pommas, which serve as their main export product along with lumber. Bioxen, a mix between a cow and a mule, are an important asset to the village. Unnaturally tough, they serve as the Caravanners' beasts of burden. They also give milk and when grown too old for their purpose, meat to the village.
Mostly believed by elders and children of the village, it is the story of how the world floats on the back of Yven the creator, who takes on the form of a whale. Like barnacles, Eien along with the stars are at the mercy of Yven. Every million years, it is said Yven will plunge into the waters of the Universe, drowning all of Eien to begin anew. Yven is neither a malevolent or benevolent God. To it, Eien truly is just a barnacle on its back.
Yven's Warning
The origins of the mist have become lost throughout history. Three prominent reasons have come forth. Many hold the belief that the mist has come from Yven's spout – a warning that a new beginning is imminent. Others believe that the mist is simply a natural phenomenon. Lastly, some speak of the mist as the doing of the magicians of Elysium; a defense mechanism gone wrong.
Istaril
The god the shrines and shards are named after. The story of Istaril has been forgotten throughout the years save for the name.
Magic:
Magic is looked down upon in Waldstead, many viewing it as an unnatural and destructive art. It doesn't help any that many forms of magic require pieces of the shards to function. Others believe that magic will lead to their doom, as it did to Elysium.
Caravanners:
Generally consisting of a team made up of no more than six people, they trade their health for the village's. Their caravans are drawn by two bioxen. They are clothed in the best the village can offer, including masks, goggles, and gloves. Still, the average Caravanner can embark on two or three expeditions before they are overcome by the mist. Caravanners have a mixed reception in the village. On one hand, they are seen are heroes, retrieving the shards. On the other hand, many are jealous of their resistance against the mist along with their freedom to leave the village. They are also often scapegoats when the mist occasionally seeps through the barrier.
Jobs:
Most villagers work high up in the trees picking fruit or hacking away at the tough branches to allow sunlight to reach their village. There are few blacksmiths and magicians. Caravanners, when not hunting for shards, are tasked with hunting and trading with other villages.
Flora and Fauna:
Waldstead is built in a forest of warped trees, leading to their size. Some bear striped fruit the size of large oranges called Pommas, which serve as their main export product along with lumber. Bioxen, a mix between a cow and a mule, are an important asset to the village. Unnaturally tough, they serve as the Caravanners' beasts of burden. They also give milk and when grown too old for their purpose, meat to the village.
Other Things to Know:
Mist:
It is heavier and far thicker than regular mist. It warps everything it touches but it seems to have less effect on water. Those who have ventured into the mist unprotected have claimed it to be suffocating, almost seeming solid. It almost seems to have a mind of its own, and tendrils of the mist are often seen probing the barriers of the shrines. Over exposure to the mist will lead to Mist Sickness, otherwise known as Miasma.
Mist Sickness/Miasma:
Caused by over-exposure to the mist, the afflicted begins to feel their senses slowly being shut down. Eventually they fall into a deep sleep, never to wake again. Rather than have their comrades endure this cruel fate, those afflicted are usually dealt a mercy-killing.
Enemies:
The mist has a tendency to bring out a person's worst nightmares, literally. Although it is unknown how or why this occurs, the mist takes the form of a person's nightmare and attacks. It is not a mental attack, as victims are often left with physical reminders.
Flora and fauna are affected differently by the mist and instead of falling into a deep sleep, they have warped into twisted versions of themselves.
In some ruins, Elysium's ancient peacekeepers still roam the halls, programmed to protect the area for eternity.
Other Caravanners from different villages also pose a threat, as many will jump at the chance to steal shards instead of mining them legitimately.
Magic:
Magic in Eien is not the conventional type of magic. Through various artifacts of Elysium, those trained to read the language can charge these with shards of Istaril for various effects. Many of the information found are in the form of holographic books and one must be able to create the device or find and repair it to use magic. Potions are very rare, being found more than being made but they have many potent effects. These range from instantly knitting up cuts and stabs to hardening skin beyond steel to superhuman strength.
Shrines and Shards:
Shrines are large structures made out of metal. They often come in various shapes and designs, though Waldstead's is in the form of a pyramid. They have a socket specially suited for storing shards in, which gives them the ability to repel the mist. The size of the shard appears to matter, proven tragically when a group of Caravanners brought back a piece the size of their hands.
The Shards of Istaril, also called Crystals, serve as the power source of the Shrines. No one really knows what kind of energy is in the shards. They come in all shapes and sizes but are differential from regular gems by the audible hum which comes from them.
It is heavier and far thicker than regular mist. It warps everything it touches but it seems to have less effect on water. Those who have ventured into the mist unprotected have claimed it to be suffocating, almost seeming solid. It almost seems to have a mind of its own, and tendrils of the mist are often seen probing the barriers of the shrines. Over exposure to the mist will lead to Mist Sickness, otherwise known as Miasma.
Mist Sickness/Miasma:
Caused by over-exposure to the mist, the afflicted begins to feel their senses slowly being shut down. Eventually they fall into a deep sleep, never to wake again. Rather than have their comrades endure this cruel fate, those afflicted are usually dealt a mercy-killing.
Enemies:
The mist has a tendency to bring out a person's worst nightmares, literally. Although it is unknown how or why this occurs, the mist takes the form of a person's nightmare and attacks. It is not a mental attack, as victims are often left with physical reminders.
Flora and fauna are affected differently by the mist and instead of falling into a deep sleep, they have warped into twisted versions of themselves.
In some ruins, Elysium's ancient peacekeepers still roam the halls, programmed to protect the area for eternity.
Other Caravanners from different villages also pose a threat, as many will jump at the chance to steal shards instead of mining them legitimately.
Magic:
Magic in Eien is not the conventional type of magic. Through various artifacts of Elysium, those trained to read the language can charge these with shards of Istaril for various effects. Many of the information found are in the form of holographic books and one must be able to create the device or find and repair it to use magic. Potions are very rare, being found more than being made but they have many potent effects. These range from instantly knitting up cuts and stabs to hardening skin beyond steel to superhuman strength.
Shrines and Shards:
Shrines are large structures made out of metal. They often come in various shapes and designs, though Waldstead's is in the form of a pyramid. They have a socket specially suited for storing shards in, which gives them the ability to repel the mist. The size of the shard appears to matter, proven tragically when a group of Caravanners brought back a piece the size of their hands.
The Shards of Istaril, also called Crystals, serve as the power source of the Shrines. No one really knows what kind of energy is in the shards. They come in all shapes and sizes but are differential from regular gems by the audible hum which comes from them.
Character Sheet:
Name:
Age:
Gender:
Appearance:
Personality:
History:
Skills:
Levels of Resistance to the Mist: (Ranging from 1 to 4, from lowest to highest.
Level 1: Can withstand tendrils of the mist touching you.
Level 2: Can withstand breathing in the mist directly for up to three hours.
Level 3: Can withstand breathing in the mist directly for up to a day.
Level 4: Can withstand breathing in the mist directly for up to three days. )
Age:
Gender:
Appearance:
Personality:
History:
Skills:
Levels of Resistance to the Mist: (Ranging from 1 to 4, from lowest to highest.
Level 1: Can withstand tendrils of the mist touching you.
Level 2: Can withstand breathing in the mist directly for up to three hours.
Level 3: Can withstand breathing in the mist directly for up to a day.
Level 4: Can withstand breathing in the mist directly for up to three days. )
Accepted Characters:
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