Haha, I'm glad you guys find it interesting enough to talk about at this length.
To be honest I didn't put a lot of thought into the jobs </3
It's showing now but I think we can fix it easily enough.
I think the smithing and magic should be intertwined in the village (it may not be so for other places). That helps Vansalon keep his/her character's history relatively intact (I liked it :> )
The smithy would be a remnant from Elysium and I like the idea of transporting metal into the village. Smithing would also help to improve the view of magic in Waldstead, though some might prefer wooden tools even then. I didn't want to use Elysium's magic as the go-to solution for everything but I think it's the most suitable one that'll help keep Vansalon's history intact and explain smithing in the village at the same time. :)
As for the mist's effects on flora/fauna, here's what I thought of:
Trees would be larger and thicker, as depicted in the picture. Some fruits/flowers would retain qualities of the mist (makes people drowsy when eaten/touched) but most would just increase in growth. These would be found at the very top of the trees. It'd be a challenge to find a balance between ones good for eating and ones too exposed to the mist to risk. Lots of moss instead of grass, as the trees block a lot of sunlight. Water is largely unaffected as is soil, as they aren't living things.
Animals adapt to their surroundings but have more fierce temperaments. They would rely on sound and smell more than sight due to the darkness of the woods. Not sure if they'd be larger due to the lack of human interference or smaller because of the lack of food on the ground... deer eat moss, right? And if deer eat moss (there's tons of it) and things like wolves/bears eat deer... still not sure about size.
Another thing I didn't make clear enough (will edit into OOC) concerned Caravanners and their teams.
Each group has around six members. There is more than one group of Caravanners in the village. How the groups are made: One experienced member would be put in with five inexperienced members to train them up. This is different in our RP as far as I know. The reason given would be that the experienced member designated to your group has unexpectedly succumbed to the Mist Sickness/Miasma. Conveniently for the plot, there are no other members available (say they're on a trading route for example).
They'd need to be aware of the caravan itself, should things go wrong and they need to make repairs. Someone would need to be able to drive the bioxen as well.
I thought it'd be unrealistic to have a single group of Caravanners per village so the way it'll work would be for the groups to take shifts between the years to minimize damage taken from the mist. They'd still be busy exporting and importing goods but at least they wouldn't have to take the trek to the mines every single time.
The caravan itself is made from wood and metal. Large enough to house six people and although the Caravanners are resistant to the mist, the flaps would have to be sealed fairly tight. As long as they cover themselves up it should be fine, as the mist reacts more to living things than things like leather/wood/metal. As time goes on the bioxen would grow more and more feral, so time is of an essence.
Thanks for putting up with me so far, I'll definitely make sure to think things through for the IC at least. And
@Optimistic Potato, I can't wait to see your CS.