Ehb's Notepad + Land

Ehb

Literal No One
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Intermediate
Preferred Character Gender
  1. Primarily Prefer Female
Genres
It's Easier to just Look at Below
This is an extra fancy thread that preserves BB posts either for a backup while editing one or for important BB posts that are still wip.

There are many threads like it but this one happens to be mine!


Ehb's BB To-Do List

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[fieldbox=, white, solid]




Hisakawa Koukou - The Third
My High School Life is Despairingly Governed by the Cruelly Impartial RNG

  • Format: Group RP
  • RP Type: Modern, Japanese High School/Drama/Slice of Life/Near Future
  • Expected Post Rate: 1-2 Per Week or More
  • Character Limit: 1
  • Co-GMs?: Send Me a Message for Further Details
  • Accepting New Sign Ups: No (Will reopen when spots open up)

In Character Thread Link
[/fieldbox]




  • [BCOLOR=#ff0000][WAIT! THINK OF THE IMPLICATIONS OF HITTING THAT REPLY BUTTON!][/BCOLOR]

    Hi There! This thread here is the Sign Up Thread. Please note that this thread is meant to exclusively be for character sheets and character rolls only! Our actual OOC discussions go on in a private chat thread, which all participants in the RP get invited to. This is done to keep this thread looking clean!

    If you have questions about the RP, please feel free to message me. Otherwise, I invite you to take a look at the overview that I slaved over to look nice and neat for your convenience!



  • Forward:
    The overriding theme of the RP is about how we make due with the things that fate has given us. In Hisakawa Koukou, you take the shoes of a character of your creation. But, important things, such as the bonds they share between people and their 'Academic Prowess' are decided entirely by a random number generator.

    You will be challenged to act out how your character reacts to all sorts of different people in the cast. People they like, people they love, people they hate. There will be circumstances where you'll be the 'hero' and other times where you'll be a victim, or maybe even a villain. All the participants in the RP have an opinion of you (In character) and vice versa.

    The RP takes place in the near future, where Virtual Reality has matured to a level where interactive 3d environments can be projected onto the real world. At this school, a special system, called Virtu-Avas allows students to engage one another in (very simplistic) battles with their stats being based upon on their grades in various subjects.

    Participate in this cooperative 'Light Novel' where the bonds between characters are as multi-faceted as they are malleable. Can you properly act out a character that can play the many tones that this RP asks them to sing?




    Story:
    Through everyone's lives, we make choices. Choices that can affect us far into the future. Choices the world made in the past lead to some good things, such as the advancement of Virtual Reality technology, and the elimination of social withdrawal in our Society. But for the students of Hisakawa Academy, the choices that matter to them are the ones that hit on a more personal level.

    It's the middle of their second year in high school. The bonds between the students have been forged since the beginning of the year - and in many cases, since even before they even entered their first school. The choices that each student has made has potentially attracted and driven away people that they care about.

    With adolescence coming to an end, and the specter of University entrance exams on the horizons, the students of Class 2-A only have a small amount of time to settle the unresolved mishaps of their youth, as well as having to deal with the 'incidents' that come up among each other in the day-to-day activities at school.

    In a setting like Hisakawa, with it's now aging and horribly buggy Virtual Reality System causing trouble on an almost weekly basis, the 'end of adolescence' promises the possibility of some very vivid memories to look back upon years into their adulthood. Whether those memories be ones of Warm Nostalgia or Gloomy Melancholy, is something that they will have to decide for themselves.

    But never forget...

    ...be true to who you really are.


    Intro Theme Because Why Not?




    Chapter Bookmarks:

    Incidents and Attempts at Resolutions Route

    Incident 1: The Melee Master and the Musical Maestro
    Fujiyama Haruka & Yoroita Marcus
    (Resolved)

    Incident 2: I'll Prove It!
    Between Leo Kane & Katsumi Yukimura
    (Resolved)

    Incident 3: Like or Like?
    Between Yuri Nozomi & Shinji Kobe
    (In Progress...)



    How to Join:
    Joining the RP can be summed up in 4 straightforward steps. Just note that you will have to make at least 1 post before actually posting your character sheet. This is due to you needing to get your 'randomly generated' character relations and grade stats.

    IMPORTANT! Please Note that the OOC Thread here is Reserved For Character 'Rolls' and Character Sheets. In a nutshell, you're only going to post there once you've decided you really want to join. Please direct any questions about anything related to the RP to the Interest Check Thread or you can Message me.


    Step 1 : Post Basic Information to Sign Up Thread


    1) Make a post in the OOC Thread. This information is used to help decide what relations your character may end up having with the others.

    Name: (Your Character's Name) *note it's in Last Name, First Name Order
    Gender: (Your Character's Gender)
    In a Family: (Whether You want your character to be 'siblings' with another character. Y/N)
    Same-Sex Relationship: (Whether you want your character to be / have been involved in a Same Sex Relationship. Y/N)
    Potential Romantic Rolls: (How many potential romantic relationships you want your character to be / have been involved in. Give a Number #. The 'meaning' behind these numbers are detailed below.)
    • 0 - Friendships Only
    • 1 - Involved/Was Involved with only one person.
    • 1+ - Involved/Was Involved in multiple relationships.
      • Which could mean the character was with several different people.
      • It could also mean that the character is actively 'cheating' at the start of the RP.

    Roll A Dice!
    Once you have made a post, you will have the option to roll a dice in that post. This roll decides how how many extra points you can spend on your character's 'Grades Stats' affecting their Virtu-Ava power in relation to the other students. Roll a Dice of 60 Faces. This means your character can have up to 60 points on top of the default 40 every character gets.

    (Here's a handy Image Showing How it Works)
    View attachment 87740

    When you make this first post you will be invited to a Group Conversation. Please use this group conversation to ask questions or for discussions while the RP is still getting started, and to avoid getting the OOC messy at the start of the RP.

    Step 2 : Gm Gives Relations


    2) GM Confirms they accept their intention to sign up. GM Provides:
    • The Randomly Generated Relationships with all of the involved players at this point.
      • In their character sheet, they can detail out the relationship in their character's words.
        • In the event that the character is REALLY new. Joining after the initial batch, the other characters won't be responsible for updating their own Relationship details for that new character. As all relationships are listed in a tab within the OOC thread. But it is encouraged, as the 'details in the character's own words' will not be copied over.
    • GM Adds player's character entry as 'WIP' in the cast list.

    Step 3 : Fill Out and Submit Character Sheet


    3) Player uses the information to fill out the rest of their
    character sheet.


    Try to think up of a character that contributes to the details of the world, rather than one that's just participating in it.

    [fieldbox= Character Sheet, white, solid]

    [Core Information Section]
    [Insert your character's favorite quote here]
    [Real (!anime) appearance of your character here, try downsizing really large pictures!]


    Character Color Code: (INFO: A unique color number associated with your character. This is primarily so your character's dialogue can be highlighted with this color in posts. You can look up a color number in the rich text editor by opening the drop-down menu of 'text color' by 'font size,' and then pressing the word 'Custom...'. Please ensure the color will not make your text unreadable for at least the default black background. This will be readily be made available in the cast list section for players to quickly look up. Note that if a character is listed as 'inactive/dropped' you are allowed to take that character's color for your new character.)

    Full Name: (Last Name, First Name - As According to the Japanese Format)
    Age: (Students - 15 to 18)
    Date of Birth: (Day, Month)
    Place of Birth: (City, Country)
    Sex: (Physical, biological gender)
    Sexuality: (Your Character's 'Romantic Options')
    Character Type At Start:
    (INFO: Choose between Main Character or Side Character. A 'main character' is for a poster who expects to post regularly. That poster will be acknowledged in the 'posting rotation', will be eligible to be the center of an 'incident', and is expected to contribute to the story. A 'Side Character' is for someone who is along fore the ride. Picking a side character is for people who feel like they might hold up the story. You can change between the two as the RP progresses and your availability changes, as this information will be kept updated in the cast list. This will also effect how your character's entry is ordered in the cast list section.)

    Likes: (Things that your character find themselves gravitating towards when it they see or hear of it)
    Dislikes: (Things your character find apprehensive when it comes up.)
    Hobbies: (Things Your Character Does in their Spare Time. Things that you can expect them to want to talk about if the topic is brought up.)
    Fears: (Nothing is not a valid fear.)

    Reputation:
    (INFO: Your Character's Reputation is a description of how an average student would see your character as. Do consider trying to cover how they act around friends, enemies, and strangers for your own reference and for the reference of other participants. Peculiar things that people see this character do, or things they usually carry around can be mentioned here.)

    Self Introduction:
    (INFO: A self introduction in the character's words where they recall what they feel is the most important event to ever happen in their life. Something that defined who they are. Have fun with this, because it is from this 'monologue' that the baseline of who your character is as a person is drawn from. It is also an important thing for other players to gauge how they could act around you in general, especially people who are supposed be close to your character.)

    Character Theme: (INFO: What is playing in the background when you're character is introducing themselves/When the scene is focused on them? This will be linked in the cast list.)

    Character Battle Theme: (!Optional) (INFO: What is playing when you're writing your post, attacking or responding to an attack from this character? This will be linked in the cast list.)

    Character Voice Actor: (!Optional) (INFO: Have a voice actor that is exactly what you want everyone to think your character sounds like? List them here! If you can find a video of that voice on youtube or something, EVEN BETTER!)


    [Virtu-Ava Section]
    (INFO: This section contains details about your character's Virtual Avatar used in the school. Such as the character's 'grade stats', appearance, and their library of techniques and skills for use in battle.)

    [Virtu-Ava (!anime) Appearance of Character Here]
    (INFO: The appearance of your Virtu-Ava. The image of the Virtu-Ava is superimposed over your own when you invoke it on school grounds, or other locations that has the same infrastructure as the school. You have the option of not having anything for this one, if the character is always in their normal appearance.)

    Weapon:
    (INFO: The weapon your Virtu-Ava carries in combat. Lots of students like to write long and detailed weapon biographies for this. Probably from their creative adventure stories. The default weapon is one's hands. You can also add in an image of it if you find one.)

    Grades Stats:
    (INFO: The 'power' of your Virtu-Ava based upon how well you did on various tests. Remember that all new characters have 40 points available at the start, as well as additional points that you should've rolled a die for up to 60 extra points on top of that.)

    Dice
    Number
    Subject Character's
    Grade
    (Letter Grade) /(Points Used)
    1 Japanese [EXAMPLE]
    A+ (14 Pts)
    2 English  
    3 World History  
    4 Mathematics  
    5 Home Economics  
    6 Physical Fitness  
    7 Nature Science  
    8 Computer Studies  
    9 Music  
    10 Calligraphy  
    (EXTRA HELP: This handy table show you exactly how many points it takes to upgrade one of the stats to any letter grade. You can use it to make allocating your points much quicker! DO NOT INCLUDE THIS 'EXTRA HELP' TABLE FROM YOUR CS WHEN SUBMITTING. Your character's stats will also be visible in the Cast section for easy reference.)
    Subject Grade Points Required
    A+ 14
    A 13
    A- 12
    B+ 11
    B 10
    B- 9
    C+ 8
    C 7
    C- 6
    D+ 5
    D 4
    D- 3
    F+ 2
    F 1
    F- None
    FUN FACT: Want to know how many points it will take to make ALL of your stats the same letter grade? Just multiply the 'points required' by 10! Useful if you're trying to allocate all of your points as equally as possible.

    [Battle Actions]
    (INFO: These 'battle actions' are the skills or techniques that your character use in battle that they may or may not yell the attack name of whenever they use it. But at the end of the day, no matter how flashy they look, they will still be beaten by the default karate chop if the stat's are in the opponent's favor. There are two types of 'Battle Actions'. Offensive Attacks, typically used when you strike first, or Defensive Counters, which are used when reacting to the former. You can technically come up with an unlimited number of attacks and use Offensive Attack and Defensive Counters interchangeably, but the school usually encourages students to fill something like the template below just so that all bases are covered. Again, the default attack is a karate chop.)

    Offensive Actions Requirements
    • Need to clearly state how your character inflicts damage to your opponent.
    • Must be properly of the Ranged (Arrows or Magic Spells) or Near Category (Sword Hits / Punching).

    Defensive Counters Requirements
    • Have to state how your character avoids getting damaged by an Opponent's attack.
      • Additionally, this must be appropriate to the sort of Attack Category it's supposed negate. (Ranged or Near)
    • Must state how your character inflicts damage to an opponent after the incoming attack is avoided / guarded against.

    Please Avoid:
    • Avoid stating that the skill has limited uses.
    • Avoid skills that involve mind reading
    • Avoid skill 'requirements' such as needing to be damaged by a certain element, or hit a certain number of times, etc.

    Offensive Attacks

    [Offensive Ranged Attack Name]
    TYPE: Offensive Ranged
    DESCRIPTION:

    [Offensive Near Attack Name]
    TYPE: Offensive Near
    DESCRIPTION:


    Defensive Counters

    [Defensive Ranged Counter Name]
    TYPE: Defensive Ranged
    DESCRIPTION:

    [Defensive Near Counter Name]
    TYPE: Defensive Near
    DESCRIPTION:


    [Relationships Section]
    (INFO: Relationships describe how your character is associated with the other characters in the RP. In this RP, all of your relationships are randomly generated, this time through the GM handling your character submission rather than the Iwaku Dice Roll. It is up to you to detail the details of each relationship given to you. It's encouraged that you try doing it by having your character explain it through their own words.)

    [Copy Paste your Relationships the GM Gave you Here and Detail them Out]


    [/fieldbox]


    Step 4 : GM Review, Acceptance, and Confirmation


    4) GM checks sheet.
    • If something is unacceptably wrong with the sheet, GM informs player about it and how to correct it.
    • Once it is all clear, GM accepts the character
      • Character Is updated to the cast list as being 'active'.




    Code:
    [fieldbox= Character Sheet, white, solid]
     
    [Core Information Section]
    [Insert your character's favorite quote here]
    [Real (!anime) appearance of your character here, try downsizing really large pictures!]
     
    Character Color Code: (INFO: A unique color number associated with your character. This is primarily so your character's dialogue can be highlighted with this color in posts. You can look up a color number in the rich text editor by opening the drop-down menu of 'text color' by 'font size,' and then pressing the word 'Custom...'. Please ensure the color will not make your text unreadable for at least the default black background. This will be readily be made available in the cast list section for players to quickly look up.)
     
    Full Name: (Last Name, First Name - As According to the Japanese Format)
    Age: (Students - 15 to 18)
    Date of Birth: (Day, Month)
    Place of Birth: (City, Country)
    Sex: (Physical, biological gender)
    Sexuality: (Your Character's 'Romantic Options')
    Character Type At Start:
    (INFO: Choose between Main Character or Side Character. A 'main character' is for a poster who expects to post regularly. That poster will be acknowledged in the 'posting rotation', will be eligible to be the center of an 'incident', and is expected to contribute to the story. A 'Side Character' is for someone who is along fore the ride. Picking a side character is for people who feel like they might hold up the story. You can change between the two as the RP progresses and your availability changes, as this information will be kept updated in the cast list. This will also effect how your character's entry is ordered in the cast list section.)
     
    Likes: (Things that your character find themselves gravitating towards when it they see or hear of it)
    Dislikes: (Things your character find apprehensive when it comes up.)
    Hobbies: (Things Your Character Does in their Spare Time. Things that you can expect them to want to talk about if the topic is brought up.)
    Fears: (Nothing is not a valid fear.)
     
    Reputation:
    (INFO: Your Character's Reputation is a description of how an average student would see your character as. Do consider trying to cover how they act around friends, enemies, and strangers for your own reference and for the reference of other participants. Peculiar things that people see this character do, or things they usually carry around can be mentioned here.)
     
    Self Introduction:
    (INFO: A self introduction in the character's words where they recall what they feel is the most important event to ever happen in their life. Something that defined who they are. Have fun with this, because it is from this 'monologue' that the baseline of who your character is as a person is drawn from. It is also an important thing for other players to gauge how they could act around you in general, especially people who are supposed be close to your character.)
     
    Character Theme: (INFO: What is playing in the background when you're character is introducing themselves/When the scene is focused on them? This will be linked in the cast list.)
     
    Character Battle Theme: (!Optional) (INFO: What is playing when you're writing your post, attacking or responding to an attack from this character? This will be linked in the cast list.)
     
    Character Voice Actor: (!Optional) (INFO: Have a voice actor that is exactly what you want everyone to think your character sounds like? List them here! If you can find a video of that voice on youtube or something, EVEN BETTER!)
     
    [hr][/hr]
    [Virtu-Ava Section]
    (INFO: This section contains details about your character's Virtual Avatar used in the school. Such as the character's 'grade stats', appearance, and their library of techniques and skills for use in battle.)
     
    [Virtu-Ava (!anime) Appearance of Character Here]
    (INFO: The appearance of your Virtu-Ava. The image of the Virtu-Ava is superimposed over your own when you invoke it on school grounds, or other locations that has the same infrastructure as the school. You have the option of not having anything for this one, if the character is always in their normal appearance.)
     
    Weapon:
    (INFO: The weapon your Virtu-Ava carries in combat. Lots of students like to write long and detailed weapon biographies for this. Probably from their creative adventure stories. The default weapon is one's hands. You can also add in an image of it if you find one.)
     
    Grades Stats:
    (INFO: The 'power' of your Virtu-Ava based upon how well you did on various tests. Remember that all new characters have 40 points available at the start, as well as additional points that you should've rolled a die for up to 60 extra points on top of that.)
     
    [xtable=skin1|border-color:#ffffff|bcolor:#787878|269x236]
    {tbody}
    {tr}
    {td}Dice
    Number{/td}
    {td}Subject{/td}
    {td}Character's
    Grade{/td}
    {/tr}
    {tr}
    {td}1{/td}
    {td}Japanese{/td}
    {td} {/td}
    {/tr}
    {tr}
    {td}2{/td}
    {td}English{/td}
    {td} {/td}
    {/tr}
    {tr}
    {td}3{/td}
    {td}World History{/td}
    {td} {/td}
    {/tr}
    {tr}
    {td}4{/td}
    {td}Mathematics{/td}
    {td} {/td}
    {/tr}
    {tr}
    {td}5{/td}
    {td}Home Economics{/td}
    {td} {/td}
    {/tr}
    {tr}
    {td}6{/td}
    {td}Physical Fitness{/td}
    {td} {/td}
    {/tr}
    {tr}
    {td}7{/td}
    {td}Nature Science{/td}
    {td} {/td}
    {/tr}
    {tr}
    {td}8{/td}
    {td}Computer Studies{/td}
    {td} {/td}
    {/tr}
    {tr}
    {td}9{/td}
    {td}Music{/td}
    {td} {/td}
    {/tr}
    {tr}
    {td}10{/td}
    {td}Calligraphy{/td}
    {td} {/td}
    {/tr}
    {/tbody}
    [/xtable]
     
     
    [Battle Actions]
    (INFO: These 'battle actions' are the skills or techniques that your character use in battle that they may or may not yell the attack name of whenever they use it. But at the end of the day, no matter how flashy they look, they will still be beaten by the default karate chop if the stat's are in the opponent's favor. There are two types of 'Battle Actions'. Offensive Attacks, typically used when you strike first, or Defensive Counters, which are used when reacting to the former. You can technically come up with an unlimited number of attacks and use Offensive Attack and Defensive Counters interchangeably, but the school usually encourages students to fill something like the template below just so that all bases are covered. Again, the default attack is a karate chop.)
     
    Offensive Attacks
     
    [Offensive Ranged Attack Name]
    TYPE: Offensive Ranged
    DESCRIPTION:
     
    [Offensive Near Attack Name]
    TYPE: Offensive Near
    DESCRIPTION:
     
     
    Defensive Counters
     
    [Defensive Ranged Counter Name]
    TYPE: Defensive Ranged
    DESCRIPTION:
     
    [Defensive Near Counter Name]
    TYPE: Defensive Near
    DESCRIPTION:
     
    [hr][/hr]
    [Relationships Section]
    (INFO: Relationships describe how your character is associated with the other characters in the RP. In this RP, all of your relationships are randomly generated, this time through the GM handling your character submission rather than the Iwaku Dice Roll. It is up to you to detail the details of each relationship given to you. It's encouraged that you try doing it by having your character explain it through their own words.)
     
    [Copy Paste your Relationships the GM Gave you Here and Detail them Out]
     
     
    [/fieldbox]


    'Lore' and Background Information
    Understanding the world may be an important key to understanding where your character has placed them-self in it.


    Details on Hisakawa Academy and the World at that Time
    Virtual Immersion


    Virtual Reality has come a long way from wearing bulky googles on your head. Two major technologies are credited with founding today's modern field of Virtual Reality - known among experts are 'Virtual Immersion'. The two technologies credited for this are:

    'Superimposed Active Render Field', which allows for a 3d environment to be displayed in the real world, and be interacted upon. The equipment to set up a field is slowly starting to become less expensive than it once was - and is seeing installation in public places such as Cafe's, Libraries, and even Schools across the country. This technology is based upon similar principles used in the US military's advanced stealth cloaking technology.

    'Electropulsar Spinal Attatchment', An electronic device implanted onto a human's spinal cord. It interfaces with the Brain, allowing for sensations such as touch and feel to be simulated by directly inputting signals through the spinal cord. It was originally developed to force organ functions in the event that the brain dies so that the organs may be remain salvageable for hospitals.

    All students in the RP can be expected to have the Electropulsar Spinal Attachment installed on them. Understandably, Adults and Elderly may or may not have this item equipped due to health concerns.

    Hisakawa Koukou


    A Prestigious Japanese Academy that has 'embraced change' since it's founding over a hundred years ago.

    Hisakwa was one of the first schools in Japan to embrace accepting international students. It has always encouraged an environment where students are taught to be free of any sort of prestigious, and to exercise independence and responsibility. It's longstanding tradition has made it a highly sought after school for students across the world. Many alumni have gone on to be very successful after graduating. The academy was also one of the first schools to adapt the Virtual Immersion system for it's entire campus. At the time, it was one of the biggest in the world, and most expensive. It implemented the Virtu-Ava system, which was adapted to other schools in Japan and across East Asia, as other schools began installing their own Virtual Immersion Systems.

    But, only 6 or so years later, the system is now considered highly buggy and ancient compared to newer and more developed models. With the school still paying off it's debts from the old system, the students and staff at Hisakawa have to contend with the strange occurrences that the 'bugs' in the system cause on their daily school lives from time to time.

    Class 2-A


    The class that everyone in the RP is assigned to by default. It's worth noting that, because we're under the Japanese School system, students stay with the same 'class' in all subjects.

    Class 2-A is located on the second year floor of the school building. The only real notable feature about it is that it's conveniently located a door away from the bathroom on the floor. The teacher assigned to 2-A is the the somewhat detached but unexpectedly observant Mayu Yorihase. A shining example of the dip in the quality of teachers with the advent of electronic learning media. Teachers in this day in age only really exist to make sure students behave, and to give out assignments. Much of the 'teaching' is just done through a pre-recorded Virtual Immersion lesson made years ago.

    Social Morals Club


    A club that exists solely to stamp out the formation of NEETS 'Not in Education, Employment, or Training' in Japanese Society as mandated by a government policy from decades ago.

    the phenomenon of people withdrawing from society was observed at the start of the century. In the following decades, the government aggressively enacted social policies to discourage people from turning into NEETS across all levels. The problem is now considered more or less considered 'antiquated' but the national school system still requires students to participate in this club. Common Club activities include things as simple as 'take a friend somewhere' or 'help out the elderly in town'. Encouraging students to go out and be friendly and considerate citizens. Overall discouraging the development of any sort of phobias in regards to being in public.



    Details on Hisakawa's Virtu-Ava System
    Bug


    In a nutshell, a bug is when one's computer program behaves in unexpected ways, sometimes but not always causing trouble.

    Within the context of the RP, any sort of anomaly in regards the the Virtual Immersion system in Hisakawa is considered a bug. Enterprising students may end up discovering Bugs that they can use to their advantage. For example, it's rumored that Students who defeat a teacher in a Virtu-Ava battle get unlimited access to any room in the school in the immediate weekend, for some reason. A smart student who puts together the right bugs may inevitably end up stumbling upon the secret of the world.

    The Virtu-Ava System


    Pioneered by students at Tokyo University's Computing Department. It started out as a simple semester project to show how Virtual Immersion can be used to create an 'unparalleled role-play game experience'.

    The simple code design, and one enterprising students' excellent presentation to the National School Board, saw this system be implemented in schools. With the 'stats' based upon student grades. It was argued that it inspired students to work harder in school, and to have a sort of competitive team spirit, a direct answer to Prime Minister Wakabe's 'Social Thought Shift' proposal from the previous decade. Virtu-Ava tournaments are also now considered a sport, with national and global leagues existing outside of the school system. These run on much move complex rules than what students at the 'Japan National Academic League' would be used to.

    Virtu-Ava : Avatar Design


    The Virtu-Ava system within the Japanese Education System allows students to design their own '3d Avatar' that they can use to replace their own appearance in school - presumably for Virtu-Ava Matches. For safety reasons, each student is only allowed one 3d Avatar. Though other establishments allow users to have as many different 'models' to switch to and from as they like.

    The students are also taught 3d animation techniques by being encouraged to design their own 'Special Techniques' that they use in battle.

    The battles themselves are rather simple, though. Once a fight is initiated, a random subject is chosen. The students respective grades are taken from that Subject, and used to gauge each others respective powers. The person with the higher grade emerges as the victor.

    Virtu-Ava : Grade Stats and Battles


    Grades for Virtu-Avas in the Hisawkawa System are decided by a unique test. Ideally, it was supposed be a test with questions in regards to things they were to learn within their respective year. However, due to a certain coding mishap, each test randomly draws from all High School Grade question banks as well as Tokyo university's Entrance Exam Test banks. This flaw was discovered early on during the development cycle, and despite many students' complaints over the years, this glaring bug remains in place. Thus, it can be said that the grades one gets for their Virtu-Ava is dependent almost entirely on a students' luck when taking the test.

    Defeated students feel no pain. Rather just some minor to extreme fatigue upon defeat, simulated through proper signals from their spinal attachment. It is possible to simulate real pain, but that option is locked out in the school system for safety and ethical reasons.

    For this reason, a Virtu-Ava battle can be used to stop someone on campus as a last resort.






    Relationship Pool
    This is the pool of potential relationships that your character may end up having. Note that you do have some power over what sort of relationships you end up getting. As your first post for rolling character stat points allows you to choose things such as whether they may end upl be in a same sex relationship, or possibly a part of a family with other players, etc.

    Positive Relations

    Family (Positive)
    • Close Siblings - Your relationship with your sibling is warm. Talking to each other about each others problems and supporting each other is just the right thing to do for you two.
    • Protective Siblings - Maybe you care a little too much. You keep a keen eye on what's going on with your sibling's life, making sure you can fly in and help whenever possible.
    • Respectful Siblings - You view each other as separate people. You don't get into fights and get along just fine, but you two probably won't ever talk to each other again once you move out.
    • Two Sides of a Coin - Fraternal twins that don't hate each other. May or may not look similar to one another. Some twins have some strange parallel abilities, such as being able to complete each others sentences. Maybe you have something like that too?

    Friends (Positive)
    • Childhood Friends - You two have been friends since before elementary school. You two knew each other, and have lots of endearing stories about one another. You know you can count on one another in anything.
    • Best Friends - Much like a childhood friend, but you two became friends sometime in middle school. There was a time when both of you where involved in the same things and liked the same things. Though that may have changed, you two still share a strong bond.
    • Friend - The simplest form of friend is someone who's more or less a part of your social circle. You met them last year, and you both are at least more comfortable to be around one another than strangers.
    • Rivals - You two don't really see things eye to eye all the time. But that difference is more of a source or respect, even if you two may belittle one another at every chance.
    Lovers (Positive)
    • 'Childhood Promise' Lovers - You were inseparable from childhood, and so in high school it seemed natural to start dating. The feelings you have with one another run very deep.
    • 'From Middle School' Lovers - The first love letter came sometime during middle-school. Moving to high school couldn't tear you apart either.
    • Cohabiting Lovers - You placed enough trust in that other person that you decided to live under the same roof. Remember we're not libertine folks so it's a platonic situation at home as far as the public IC goes!
    • Mutual Fiance - Your relationship was a product of an arranged marriage between your parents but you both are okay with it, as well as one another.
    • New Lovers - A couple that got together in high school, love letter and all. You guys haven't even had your one year anniversary yet.
    • Shoujo Romance Couple - Everyone thinks that you two are a couple...but you clearly aren't, despite the fact that you two know everything about each other, have tons of things in common, literally think the same thoughts, and blush furiously when nearby. Just gotta confess your love... but the 'possibility' of the other person not feeling that way has become a massive roadblock in that endeavor.




    Negative Relations

    Family (Negative)
    • Estranged Siblings - You two don't like each other and tend to say it out loud to one another. Everything your sibling does just seems to senseless and infuriating!
    • Drifting Siblings - You two used cling to one another, but have both decided that you both want to grow up. You both avoid one another, even refusing to acknowledge each others existence.
    • Adopted Siblings - You two becoming siblings was a product of your parents getting married to one another. You two are now 'related' and are expected to act as family, but you just don't know one another like that.
    • Identity Crisis Twins - Twins always end up being compared to one another, and you two are sick of it! The only solution was to get as far away from each other as possible. Both of you ended up being convinced that you were better than the other.
    Friends (Negative)
    • Broken Childhood Friend - You two abandoned your friendship when you two met a long time ago.
    • Broken Middle School Friend - You two didn't see each other the same way once you got into middle school.
    • Broken Friend - You two abandoned one another once the first year of high school got into full swing. That memory is still painfully fresh.
    • Betrayed Friends - You both mutually did something really bad to one another in the past. Unlike the other 'broken friends' of this class, this is the one where you both broke your friendship yelling and screaming at one another. Metaphorically if not literally.
    • Arbitrarily Friends - You two are only 'friends' more because other people see you as a part of the same social circle than you two actually being friends. In reality, you two find aspects of one another discomforting, but never say it aloud.
    • Fierce Rivals - You two hate each others guts and everything the other one stands for.

    Lovers (Negative)
    • Deteriorating Lovers - For whatever reason, the relationship doesn't have the same spark it used have. After being with that person for a time, some of the things about them just, don't click right with you.
    • 'Broken Up' Lovers - You two just broke up recently. It just didn't work out.
    • 'Cheated' - You got caught! Then the other one got caught! You really don't want to be in the same room as this person anymore.
    • Forced Fiance - Your parents decided that the two of you should marry. The two of you met and... well, if there is one thing you two agree on it's that you two are only 'together' so as not to anger your parents.
    • Stalled Romance - Lovers, technically. You two also seem to have a hard time really opening up to one another. If you had to choose between saving your 'lover' or one of your best friends, you would possibly have a small bias towards that friend. Is it becoming apparent that you've gotten into an empty romance just for the sake of romance?


    School Calendar
    This school calendar gives you a relatively straightforward idea of what's going on outside of the character drama. Oftentimes, the events on the school calendar serve as as backdrop for character drama!

    Note that in the RP, time doesn't go on a day-to-day basis. Rather, we skip 'downtime' and try to only touch on what can be considered (potentially) important moments. ie. don't expect to make a page of posts in regards to how you went home, watched tv, and went to sleep, we're avoiding that kind of stuff.

    Based on HK's 2's School Calendar Karakui Made. If you have an idea for a school event, voice it out in the OOC conversation! The underlined day is the current day at the start of the current day.

    Green - Term One
    Yellow - Term Two
    Orange - Term Three
    Blue - Holidays separating terms

    • April 2nd: "Day one" - All new first years arrive at school and so begins the first term of the new year.
    • April 29th - May 5th: Golden week - essentially a week's holiday.
    • May 19th - May 22nd: School trip to Kyoto for all second year students, paid for by the school.
    [RP STARTS HERE!]
    • June 20th and 21st: Culture Festival. All clubs and classes are expected to prepare something for this. They all get June 19th free of lessons to set up. 20th is for students only, while 21st is open to the public, prioritizing family.
    • July 1st: Sports festival. Participation is optional for all events.

    [Current Incident : Like Or Like?]

    • July 11th: Local Festival of the Sun, a highly dramatic fireworks festival honouring Amaterasu, the goddess of the Sun and the Universe. + Robert West's Birthday
    • July 17th and 18th: End of term exams for all students. Those who fail will take 1 or 2 weeks of additional lessons over summer break.


    • July 25th - September 3rd: Summer break. And that means swimsuit fanservice! Many students choose to timeskip through a considerable portion of this.


    • September 20th and 21st: HisaToke War - an interschool contest between two rival academies - Hisakawa and Tokeue. This is not only a sports contest - other clubs are capable of competing against their Tokeue counterpart provided the two clubs can agree on the rules of victory.
    • October 30th: Obligatory anime cliché test of courage.
    • December 14th and 15th: End of term exams for all students. Those who fail will get large amounts of catchup work to do over the break.


    • December 21st - January 4th: Christmas and New Year's holiday. Christmas is on the 25th and New Year is on the 1st. Many students choose to attend the New Year's festival at the nearby shrine.


    • February 15th - February 28th: Final exams for 3rd years. These are very important. During this time, 3rd year students do not need to attend lessons and may study at their own discretion. After these exams, 3rd years remain in the school and usually help out students in their studies for their own exams, although since it is technically a holiday for them, they are not obligated to do so.
    • March 15th and 16th: Finals for 1st and 2nd year students. Students who fail these exams are usually given additional lessons in the subjects they failed during the following year. These lessons take place for an hour before school each day so most people study hard to avoid them.
    • March 23rd: Graduation for applicable 3rd year students. Failing 3rd years are usually offered a chance to repeat the year, however, they cannot repeat the year twice and will be dismissed if they fail a second time.


    • March 24th - April 1st: Spring Break - a week for students to relax a bit before the new year. Many go home for a few days.




    RP's Intended Story Outline
    I usually plan out my RP's to have a definite ending from the start. So, to hopefully entice people to follow through, this is the general outline of the RP that doesn't really spoil anything.


    Common Route (Current)


    Incidents and Attempts at Resolutions Route (hoping for 2-3 to be completed)
    Introduces characters and tests their relations, getting the cast comfortable with each other and the world.

    Side Arcs (occur in between Incident Chapters)
    • National Academy Gambit War Side Arc (2-3 planned)
      • Adds a battle story tone. Adds elements to the battle system, features bosses.
    • Peculiar World Side Arc (3-4 planned)
      • Reveals more about the world. Hijinks and school 'bugs' are revealed. Key to unlocking the next part of the story.

    Endgame Route


    Betting the Devil Route
    (Requires: Peculiar World Side Arc complete)
    Changes the story and relationship dynamic dramatically. Plays more plays a bit more linearly than previously, and ultimately leads to an ending.

    • Uncertain Waltz Ending
      • 'Rp Died' Ending. If this is posted the RP is done.
    • Shuffle Loop Ending
      • Revert to Start of Arc, certain start conditions are changed with the next 'loop'.
    • Certain Mind Ending
      • 'True Ending'









  • General Rules
    Here are some simple rules and requirements

    0. DO NOT USE THE OOC THREAD FOR

    1. No godmodding, bunnying, metagaming and so forth

    2. No playing another person's character without their permission or forcing another rper into allowing you to play their character

    3. Make well-balanced and believable character aka no Mary Sues or Gary Stues

    4. These types of RPs can become quite chaotic. If you notice that your conversation IC has begun to take up a considerable amount of space, please consider doing these things:
    - slowing down
    - taking the conversation to PM and posting it in bulk
    - waiting for the posts of 2 characters who are not in that conversation before posting to that conversation.

    5. So that it is easier for people to find posts relevant to them, please tag that person at the end of every IC post in which one of their characters is part of the conversation or is otherwise involved in the post. (Like this: @Karakui)

    6. Be respectful of all characters - if you have an issue with a character's sexuality, hobbies or anything else, feel free to leave. This does not apply to characters though, provided it is within that character's nature to be intolerant of those things.

    7. Be respectful of everyone - no fighting or insulting in the OOC thread. If you must do this, take it to PM. Do not take out your frustration on that person's character either, or you will get a stern telling off.

    8. Things of a nature beyond that of PG-13 should be RP'd within PM only. This must still comply with iwaku's rules on libertine and neither I nor co-GM @Ehb is saying that doing Libertine with an underaged/overaged user is OK.

    9. Now, to prove that you have read the rules (yeah, sorry, I just had to include this). In the relationship section, add an entry at the top for a character called 'The World'. In your character's words, describe the relation, using a derivative of 'I Accept My Life being Ruled by the RNG'. My own character sheet won't have it, but I'll write it here. It would look like:

    The World
    "My Life is Undeniably Governed by the RNG."

    If I see people who just copy paste this relation word for word, then I'll tell them to read over the rules again to get their character accepted.

    10. Follow the Suggested Posting Format when Posting In Character. See: Suggested Posting Format.





    I Accept the RNG - Conflict Driven Changing Character Intentions Known as 'Incidents'
    For much of the story, the conflict is driven mostly by the relations between characters being challenged.

    Characters listed as Main characters will be eligible for being the focus of the RP. Conflicts will arise between them, challenging the established relationship that they currently hold. The name of the game in incidents is the 'changing of a character's intentions'. An intention change can be good, like two broken friend characters wanting to make up. Alternatively, it might be bad, such as two lover characters getting into a quarrel.

    Yes, this does mean that I do basically point at your characters and say 'do something interesting' like some sort of director. Again do try to think of it as a challenge of me pushing you into a potentially unexplored and maybe uncomfortably conflictiouous(?) position. You may be a bad guy, or you may be a victim. It's all up to how the incident is handled.

    When an incident is declared, I just make a post announcing a new 'chapter'. It gives two characters and their related incident. The story will immediately jump to 'after the fact' that the incident has happened, with exposition explaining what had happened in away that details can be filled in later by the incident characters if they wish. So, in a nutshell, the 'conflict introduction' is already put out of the way, and the characters are already in the middle of either making initial reactions or finding away to resolve it.

    Once the 'incident' begins in the character threads. Everyone will have a certain amount of time to complete it. (Typically done by page counts). This generally gives you all an idea of whether to hurry up or take things more easily. Once the limit is passed, the incident ends, and relationships may end up being re-evaluated once it's over. As a general rule, the only relationships that change are those between the incident characters. This is done so we don't have too many 'tweests' happening all at once. Alternatively, incidents may be put on hold and revisited later if people disappear. As an incentive, a separate story arc covering another aspect of Hisakawa becomes eligible to run after an incident is successfully seen through.

    There's also a pool of various incidents that I keep mentally. Though you can also suggest incidents for your characters in the OOC thread. Also note, that your same-sex preferences will also be respected for situation where your character develops a crush on another character (A valid kind of incident).

    Please not that in order for tihs to work it does require the participants to be pretty driven! So please note that listing yourself as a 'Main Character' and being selected for being involved in an incident contributes directly to how well the RP does.





    Communication is Important! - Please Keep the Discussions / Chatting in the Conversation Thread!
    Please reserve the main OOC thread for:

    • Character Sheets
    • Sign Up Posts (such as the Character Roll Post)
    • It's basically the character sheet / update thread.

    A Separate Discussion Will Be Made for everyone in the RP. When you make your first post in the OOC thread you will immediately be invited. Please use that discussion for:
    • General Chatting
    • General Questions About Signups or the RP In General
    • General Plot Discussion
    • Everything Else.
    Since posting in the OOC implies that you are already intending to join the RP. If you have questions about the RP but don't want to 'commit' yet. you have may send me a personal message. Just make sure to include the RP's title in the message title, as well as be clear in what you want to ask me about in regards to the RP, and I'll be able to assist you to my fullest!

    Alternatively, you can make a post in the interest checking thread if that's more convenient.





    Announcing Absences
    I do understand that everyone has IRL stuff, and it is indeed much more important that pretending to Japanese High Schoolers. However, please show me and the other RP's common courtesy when you know you're going to be gone.

    'I'm Busy'
    If you're going to be more inactive or gone for a while, consider letting us know about it beforehand. You may get set to the ''Secondary Character' Type to show you're gone but not out. Saying when you're probably going to be back is also appreciated. You may also get set as a secondary character when you do not respond back to me.

    You can switch back to being a 'Main Character' whenever you get back! Just announce it in the discussion.

    'I Gotta Drop'
    I am completely fine if you have to drop the RP. I am not okay if you drop, stop posting, and not say anything about it until I have to go sniffing you out myself.





    Suggested Posting Format
    For the sake of Coherency in the Character threads, we politely ask that you consider posting in this format in the Character Thread


    [fieldbox= CHARACTER NAME, white, solid]
    Mayu%20Ico_zpsf2vela74.png

    [CHARACTER REPRESENTATION - This Image Cutout Is Used To Make it Easier to identify your character for people not too good with names. If you want to utilize a Larger Image, Please Put it in a Spoiler. I will make one for you once your character is accepted, but if you want to do it yourself, note that the Eye Cutouts I use are 150 x 50 Pixels.]

    [DATE / LOCATION : Ex. [Monday, April 1st / Class 1-A] We use this so people won't get lost as to what day it is or when our characters]
    [POST CONTENT - At Least a Paragraph Ideally]

    @SOMEUSER
    [When you type in @Username you tag another user who will probably get a notification about it. Use this to explicitly state who your character is interacting with when applicable]
    [/fieldbox]


    The Code to make the 'fancy boxes' is as follows:

    Code:
    [fieldbox= CHARACTER NAME, COLOUR, solid]
    [Insert your Image or Spoilered Image Up Here
     
    	Date-stamp and Location Goes Here
    	Post Content Goes Here
     
    [USER=XXXXX]@USERNAME[/USER].	 //Note that if you type @ and then a Valid Username, you should see a drop-down menu show up of applicable Iwaku Users. Select the correct one and the Text Editor Will do all this nonsense automatically.
     
    [/fieldbox]


    Hisakawa Battle Help Part 1 - Random Stat Matchup Basics

    Hisakawa Koukou Utilizes Iwaku's Dice Function as the primary decider of how battles between characters go. In the simplest sense, the Dice Roll Decides which Grade Stat is used to determine the character's relative powers. The character with the higher 'grade' in the selected stat is the one who wins the battle. In the spirit of the Tales nomenclature, this is known as the: "Random Stat Matchup" (RSM) Battle System.

    In the base form of RSM limits battles to be one-on-one encounters. There is always an 'attacker' and a 'defender'. The attacker is the one who imitates the battle, and the defender is merely the attacker's target. Understanding if your character is an attacker or defender is important, as it decides the sort of skills they can use in a particular engagement.

    Attackers Utilize Offensive Attacks from their Battle Actions.

    Defenders (Attempt to) Utilize Defensive Counters from their Battle Actions.

    Thus, it can be said that a 'battle' in RSM involves and Attacker Utilizing one of their Offensive Actions, while the Defender responds with one of their Defensive Counters. The character who has the higher 'Grade Stat' - chosen by the Dice Roll - is the one who wins.

    In any battle, the most important information you'll need is in regards to your characters respective grade stats, as well as the Battle Actions Available to them. This information can easily be looked up in the Sign Up Thread's Cast List.

    Additionally, the grade stats and their associated Dice Roll Numbvers are as follows:

    Dice
    Number
    Subject
    1 Japanese
    2 English
    3 World History
    4 Mathematics
    5 Home Economics
    6 Physical Fitness
    7 Nature Science
    8 Computer Studies
    9 Music
    10 Calligraphy


    The Skeleton Format - Basic Required Information for Virtu-Ava Fights

    The basic required information for a virtu-ava battle are the appropriate [] statements. How detailed you get for everything else is entirely up to you, and how much you want to improvise. By this system, there is a chance that you'll win or lose, but please try to be earnest in accepting and rping either outcome.

    In either case, it is the 'defender' who immediately acts out the result of the battle. Whether it be being vanquished, or successfully countering and defeating them. In the event that a 'cancel out' occurs between the attacks. The defender is allowed to conduct their own attack, becoming the attacker.


    Remember that the base format, and the sole requirements for conducting Virtu-Ava Battles are the following:

    Attacker's Post:
    The Attacker is the one who engages another player's character.

    Attacker Declares their Attack (Always the Same)
    • [ATTACKER_NAME Challenges DEFENDER_NAME to a Battle!]
    • [ATTACKER_NAME attacks DEFENDER_NAME with OFFENSIVE_ATTACK_NAME!]
    • [Iwaku Dice Roll - Out of 10]


    Defender's Post:
    The Defender Checks to see which 'Grade Stat' was selected by the dice. They compare their character's and the attacker's stats to decide the outcome. The character with the higher grade stat wins.

    if the Attack is Successful (Attacker Grade Stat > Defender Grade Stat):
    • [ATTACKER_NAME Successfully Hits DEFENDER_NAME!]
    • [ATTACKER_NAME is Victorious!]

    If the Attack is Countered (Attacker Grade Stat < Defender Grade Stat):
    • [ATTACKER_NAME'S OFFENSIVE_ATTACK_NAME Fails!]
    • [DEFENDER_NAME Successfully Counters with DEFENSIVE_COUNTER_NAME!]
    • [DEFENDER_NAME is Victorious!]

    If the Attack 'Cancels Out' With the Defensive Counter (Attacker Grade Stat = Defender Grade Stat):
    • [ATTACKER_NAME'S OFFENSIVE_ATTACK_NAME Cancels Out With DEFENDER_NAME'S DEFENSIVE_COUNTER_NAME!]

    (From here the Defender Goes on to be the attacker in the next match, hopefully deciding the winner in the next run.)

    Remember that Engaging in a Virtu-Ava Battle in universe carries about the same weight as actually fighting someone in person. Under this system you can attack someone who isn't necessarily willing, however, note that this is frowned upon In Character and Out of Character unless it's done correctly. Ie. don't make your character seem like an aggressive psychopath without good reason.





  • Ratio Type Male / Female
    All Characters Submitted
    For All Character Sheets Submitted Thus Far
    10 Male / 9 Female
    All Characters Active
    For Characters Still Active in the RP
    4 Male / 6 Female


    Character Sheet Quick Jump + 'Front of Volume' Character Descriptions
    • ERode as:
      • Haruka Fujiyama
        • Description: A physically active female who's always down for a brawl. She's been preoccupied with duties elsewhere, particularly at home.
    • Zombehs as:
      • Markus Yoritaka
        • Description: Secretly a musical prodigy. Markus ended up returning to his career as a musician instead of running away from it.
    • Ehb as:
      • Yuri Nozomi
        • Description: The Social Morals Officer of Class 3-A. Kind and considerate, Yuri is well regarded among staff and students for her work ethic. Though sometimes she cares so much for others she ends up risking her own well being from time to time.
    • Cookie and Cream~ as:
      • Johann Harisson
        • Description: A bona-fide ladies' man in Hiasakwa, as well as an officer of the Social Morals Club. Johann was called off to return to his homeland to tend to his ailing family there.
    • Lady Sandra as:
      • Hilda Narina
        • Description: A sort of listless young member of the class, noted for having a beautiful singing voice. Thanks to Markus, she got a break in the industry.
    • Rithas as:
      • Leo Kane
        • Description: An enigma within the class. It's usually hard to tell what sort of side Leo happens to be on, considering his opinions change based on whomever he's talking to. He was almost expelled from the school, but thanks to Chiyo's efforts, he's been given a second chance.
    • Katsumi Y. as:
      • Katsumi Yukimura
        • Description: A prim and proper girl at Hisakawa. Katsumi Yukimura tends to be straight to the point in what she does and says. She was called back to her original girl's school after a certain incident occurred there.
    • Shattered♦Secrets™ as:
      • Toshi Hamasaki
        • Description: A rambunctious young boy. Toshi tends to cause problems wherever he goes due to him being a slave to his own whims. After the school play, he made a break as an actor.
    • growl as:
      • Aoi Shimizu
        • Description: A seemingly quiet lad who dislikes confrontation. Aoi transferred to another school for football, considering Hiasakwa doesn't have it's own actual field.
    • Alexstrasza as:
      • Jae-won Gyo
        • Description: A quirky and peculiar boy from Korea. Gyo has been absent from school for some time. Even Yuri hasn't been able to contact him.
    • IceQueen as:
      • Hibiki Kogishi
        • Description: While rough around the edges, and sometimes partial to anger, Hibiki is regarded as a good sister and friend to those whom remain close to her.
    • RainDash as:
      • Shinji Kobe
        • Description: Shinji was the one who taught Yuri the ways of proper social morals back in middle school. Though he's noticeably a bit more critical of people when compared to Yuri's accommodating style of encouragement. He's struggled to figure out how to make a real friendship.
    • VengefulPeanut as:
      • Robert West
        • Description: It's widely accepted that Robert was the Drunkard who cheated on Katsumi back in middle school. The fallout from that event has left him a bit of a loner at this point in his high school life, and continues to eat away at him. He's managed to open up again just a little to thanks to Shinji.
    • XxDreamingxX as:
      • Mizuki Ishida
        • Description: Considered Yuri's direct opposite. Mizuki despises her adopted sister, and tends to jump in at any chance to prove Yuri wrong or incompetent. Which is probably the best way to explain her sometimes erratic behavior.
    • Legulus as:
      • Nao Morita
        • Description: A cold and calculating young man. He dislikes both Yuri and Katsumi, and tried to discredit both of them during the Culture Festival by assisting Kane. He seems to have been keeping to himself since then.
    • Raven Haruka as:
      • Chiyo Imada
        • Description: A bright and perky girl when around her friends. Chiyo is notable for being the most normal girl in the class. Nonethless, thanks to her conviction, she was able to save Kane from being Expelled. But now, she has to try to solve the 'problems' Kane supposedly caused for several other students.
    • Miya as:
      • Ren Fujibayashi
        • Description: A quaint and short stature-d member of the class. Ren is also an active member of the Social Morals Club.
    • Low Definition as:
      • Kyoko Asakura
        • Description: A competitive young woman who's always looking to prove herself. She views pretty much everyone as a Rival.
    • Illin as:
      • Hajime Sakurazaki
        • Description: A removed realist whom is aimlessly biding their time through high school. He keeps himself disaffected to pretty much everything that goes on around him.



    How To Roll Dice in Your Posts

    View attachment 87736



 
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Nations


The Western Duchies
These nations reside to the west of thge now occupied eastern dukedoms. Originally safe from the Empire's ambitions to take the dukedoms, they now face the fallout of the fall of constantinopolis, and the now stand in the forefront of the defense of the entire continent. While the Empire of Galatia is settling itself down in it's now conquiered territories, will the western duchies be able to put aside their differences to reclaim constantinoplis, or will they be fated to fall to the next thrust of the Galatian Empire into the continent?

The Duchy of Londinium
A snowy nation, residing upon an island just off of the continent. The people of Londinium have enjoyed relative safety from infighting between other western duchies.

A century ago, the Duchies of Londinium, Parasia, and Brandenburgen were all united on the Duke Averik. Londinium itself was the newest dutchy, as it had just been conquered from the local peoples a generation prior to Duke Averik's reign. Though now peaceful, the Isle of Londinium during Duke Averik's time was chaotic. With revolutionaries pushing for the reclamation of the realms taken by those 'vile continentals'. Peace was finally achived after the great duke renounced his claim to the island - thus allowing a native duke to take rule over the realm. It was after this period that Londinium saught to strengthen it's ties with the continent through trade and commerce.

It's fierce and honerable Duke, Edward the Valient, champions the cause for the reclamation of the Eastern Dukedoms. Edward prides in his footmen's ability to engage his foes at range with their powerful longbows, or close in with their dangerous maces.


The Duchy of Parisia
A large nation in the vast and fertile heartlands of the continent. The people of Parasia have enyjoed a peace that has come to be taken for granted.

When Duke Averik died, he divided his two realms between his two sons. To his son, Lorriane was bequeathed the lands of Parasia. A gifted statesmon, Lorriane was able to accomplish much in his reign. Bringing peace and prosperity to his Duchy. Upon his death, his successors were able to rule with utmost ease thanks to his efforts. However, the fall of the Eastern Duchies has caused an air of uncertainty across the Western Duchies. The current Duke, Lord Brittany, is uncertain of whetgher to answer the calls by the Pope to join the crusade to retake the Eastern Duchies. Despite posessing some of the most well equipped armies on the continent. Duke Brittany's refusal to commit forces to the crusade has been a dividing point among the Western Duchies.

The Parisian Knights, clad in armor, are renowned for being able to smash through any enemy line. Parasia posesses the best cavalrymen in the West.


The Grand Duchy of Brandenburgen
Residing East of Parasia, and Just West of the now occupied Eastern Duchies, Brandenburgen is no stranger to war.

A mountainous and heavily forested realm. Brandenburgen the other half of Duke Averik's Realm split between his two sons. Lorianne ruled the vast countryside of Parasia to the east, while Bismahrk ruled the mountainous region that bordered the Eastern Duchies, and wastes of the Greater North. This realm was beset by conflict with the other Eastern Duchies, as well as mysterious oriental invaders coming from the wastes. Despite this. the Forests and Mountainous Terrain had time and time again become a great graveyard for armies trying to invade the continent. With the fall of the Eastern Duchies, Brandenburgen now faces a new threat, of the massive Galatian Empire and it's agressive ambitions. Grand Duke Berin, the supereme Duke of the Western Dukedoms, has answered the Pope's pleas for a Crusade to retake the East. Duke Barin Finds himself at a crossroads in history. As the defeat of the Galatians could lead to great gains, while his own defeat will no doubt lead to the fall of the rest of the continent.

The Soldiers of Brandenburgen has fought off invaders for over a century, and have wiped out invading armies numbering twice their own number. They are experts with the bow and employ ambush tactics effectively.


The Duchy of Tuscanie


The Eastern Occupied Dukedoms

Thracia

Macedonia

Epirus

Achia (The Crusader State of Achia)


The Empire of Galatia
 
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[fieldbox=, white, solid]

The RP Where Resolute Bonds and Divides Will Shake The World...


Hisakawa Koukou - The Fourth
HaRD ReSET

  • Format: Group RP
  • RP Type: Modern, Japanese High School/Drama/Slice of Life/Near Future
  • Expected Post Rate: 1-2 Per Week or More
  • Character Limit: 1
  • Co-GMs?: Send Me a Message for Further Details
  • Accepting New Sign Ups: Yes - First Wave
  • Projected Start Date: Oct 22nd

In Character Thread: LINK



"Timeless Time" - Mami Kawada
(Due to the Relevant Youtube Videos for the Original Being NSFW, Here's a SFW Nightcore One)

Intro Theme:

Forward:
Hisakawa Koukou: HaRD ReSET is a Japanese High School RP set in a future where the characters are embedded with special chips that effectively make them their own smartphones/computers. (Though smartphones and computers remain commonplace for most other people). The RP is all about interactions and conflicts that arise between the players' characters in the RP. Sometimes, they happen naturally, and sometimes they are triggered by the GM randomly. In this RP, it is hoped that your characters can bond, clash, and grow together as they face the daily happenings in school.

Though the world of Hisakawa is Based off the world as it was in it's previous incarnation, the actions of certain individuals created this break-off universe. The price was that this world is not as peaceful or safeguarded as the other one...

[/fieldbox]





  • Sagawa%20BannrB_zpskzlclxkb.jpeg

    " It Hurt to Care So I Stopped Altogether "



    Story
    The Mid-Twentieth Century will no doubt be remembered for how Virtual Reality Changed became an integral part of the world. This Virtual Reality is a far cry from the comedic bulky and expensive equipment that people needed 30 years ago. Now, Virtual Reality can be completely immersive. Allowing people to see, touch, feel, and experience a whole entire new world from in front of their computer. Equipment that allowed for this 'Full Immersion' is now about as easy to acquire as a Television. Once the technology to miniaturize this equipment is perfected, then maybe the smartphone and tablet will go the way of the television, and become antiquated.

    In truth, the technology to allow for this already exists. By surgically implanting a special chip into a person's spine, they can experience completely immersive virtual reality without so much as lifting a finger. Practically controlling a whole computer with their mind. However, there were many ethical and security concerns that came with this. Which made it even more surprising when the Japanese Government Mandated that all newborns be implanted with this new device. This law was repealed a mere three years after it went into effect.

    This RP follows the story of people from this generation. Their Chips give them a definite edge over other people - being able to send mail, play a game, or browse the internet is second nature to them. However, the security issues of the chips were never truly resolved. At the time, it was thought that the complexity of the chips, and an emergency security patch was enough to keep these children protected until the chips were removed.

    For the students at Hisakawa High School, the aforementioned backstory is superfluous details. No one is smart enough to hack into those chips, nor are they cruel enough to take advantage of them, right? The biggest issues for these students lie in the many rudimentary problems that arise between themselves and the people around them. Little do they know, that the bonds and divides that they form in this short time will shake the foundations of their world.




    How to Join:
    Like with the original RP, joining Hisakwa Koukou can be summed up in 4 straightforward steps. Just note that you will have to make at least 1 post before actually posting your character sheet. This is due to you needing to get your 'randomly generated' character relations and grade stats.

    In Both Cases You will need to have your character sheet accepted by me before taking part in the In Character thread.


    New Characters
    Post Your Intention to Join in the Sign Up Thread by asking me for relationships rolls, and posting the basic information about your character. Please include:

    Name: (Last Name, First Name Please)
    Age: ( # ) (High School Age, 15-17)
    Gender: (M/F/?) (Actual Physical Gender)
    Romantic Rolls: ( # ) (Denotes number of potential romantic relationships - can be 0, 1, or 1+)
    Same Sex Relationships: (Y/N) (States your preference in having your character being romantically involved with someone of the same sex)
    Trope Relationships: (Y/N) (Usually, most relationships are simple and mutual, like 'Friends'. Saying yes to this allows for other relationships that may not be so mutual, but can lead to interesting outcomes. For example, Master/Servant allows for someone to be a maid/butler and the like, possibly. Again, remember this is completely random, and the pool these are drawn from are kept secret!)

    Once your character's relationships are given, fill out the Character Sheet below! Remember: Relationships Rolls are required for your character sheet, and the above submission is needed for me to be able to roll for your character!

    Go straight to the character creation section, and fill it out! Once completed, post it in the Sign Up/OOC thread. Please do NOT POST IN THE IC until it has been approved!

    Finally, please consider EDITING your draft post rather than posting multiple progressively completed copies. Just wanted to put that out there.


    Returning Characters
    PLEASE Follow the same procedures as above.Your 'Family' Statuses and some important relationships may be kept intact, but otherwise, things shall get re-rolled.

    In this world,. the relationships you had with people whom have 'departed' still exist. It's simply that in this world, due to various circumstances, those people are no longer regularly involved in your life. You may refer to them in your bio or descriptions, or even in the story, but DO NOT put them in your current relationships.



    Character Sheet
    Once you have decided to join, and have posted your initial post in the sign up thread. Fill out this humble character sheet. Write a character that contributes to the setting in the world, and do try to write one you'll find fun to play as. Also, be sure to look over the Rules and Guidelines, after the Character Sheet. This is important!

    [fieldbox= Character Sheet, white, solid]

    [Core Information Section]
    (INFO: This is the basics of your character as a... character. Be sure to think hard about the kind of person they are!)
    [Insert your character's favorite quote here]
    [Real (anime) appearance of your character here, try downsizing really large pictures!]
    Character Color Code:
    (INFO: A unique color number associated with your character. This is primarily so your character's dialogue can be highlighted with this color in posts. You can look up a color number in the rich text editor by opening the drop-down menu of 'text color' by 'font size,' and then pressing the word 'Custom...'. Please ensure the color will not make your text unreadable for at least the default black background. This will be readily be made available in the cast list section for players to quickly look up. Note that if a character is listed as 'inactive/dropped' you are allowed to take that character's color for your new character.)

    Full Name: (Last Name, First Name Format)
    Age: (Students - 15 to 18, students will be second years by default)
    Date of Birth: (Day, Month)
    Sex: (Physical, biological gender)

    Most Relevent Sin: (Your character's most relevant fault. This helps GM's figure out how to make conflicts for you.)
    Most Relevant Virtue: (Your character's most relevant virtue. This helps GM's figure out how not to completely screw you over)
    Most Relevant Ideology: (Anarchy, Order, Control - The choice made here decides Which GM character may potentially have a history with you, and ultimately, the one you might have to someday save.)

    Likes: (Things that your character find themselves gravitating towards when it they see or hear of it)
    Dislikes: (Things your character find apprehensive when it comes up.)
    Hobbies: (Things Your Character Does in their Spare Time. Things that you can expect them to want to talk about if the topic is brought up.)
    Fears: (Nothing is still not a valid fear.)


    Reputation:
    (INFO: Your Character's Reputation is a description of how an average student would see your character as. Do consider trying to cover how they act around friends, enemies, and strangers for your own reference and for the reference of other participants. Peculiar things that people see this character do, or things they usually carry around can be mentioned here.)

    Self Introduction:
    (INFO: A self introduction in the character's words where they recall what they feel is the most important event to ever happen in their life. Something that defined who they are. Have fun with this, because it is from this 'monologue' that the baseline of who your character is as a person is drawn from. It is also an important thing for other players to gauge how they could act around you in general, especially people who are supposed be close to your character.)

    Character Theme: (INFO: What is playing in the background when you're character is introducing themselves/When the scene is focused on them? This will be linked in the cast list.)

    Character Battle Theme: (!Optional) (INFO: What is playing when you're writing your post, attacking or responding to an attack from this character? This will be linked in the cast list.)

    Character Voice Actor: (!Optional) (INFO: Have a voice actor that is exactly what you want everyone to think your character sounds like? List them here! If you can find a video of that voice on youtube or something, EVEN BETTER!)



    [Virtu-Ava Section]
    (INFO: This section contains details about your character's Virtual Avatar used in the school. Such as the character's, appearance, and their library of techniques and skills for use in battle.)

    [Virtu-Ava (anime) Appearance of Character Here]
    (INFO: The appearance of your Virtu-Ava. The image of the Virtu-Ava is superimposed over your own when you invoke it on school grounds, or other locations that have the infrastructure to support Virtu-Ava Battles. You have the option of not having anything for this one, if the character is always in their normal appearance.)

    Weapon:
    (INFO: The weapon your Virtu-Ava carries in combat. Lots of students like to write long and detailed weapon biographies for this. Probably from their creative adventure stories. The default weapon is one's hands. You can also add in an image of it if you find one.)


    [Battle Actions]
    (INFO: These 'battle actions' are the skills or techniques that your character use in battle that they may or may not yell the attack name of whenever they use it. But at the end of the day, no matter how flashy they look, they will still be beaten by the default karate chop if the RNG favors their opponent.

    Your character has a total of Six 'Skill Slots'. In these skill slots, you explain a type of action that the character performs that explicitly attacks a single opponent. Each of these attacks can fall into three categories: GUARD, HEAVY, and FAST. This is done so that they can directly translate to ROCK, PAPER, and SCISSORS for the purposes of deciding who the winner is. Though this is explained in detail later, in general:

    GUARD beats FAST
    FAST beats HEAVY
    HEAVY beats GUARD


    Again, the default attack is a karate chop.)

    Skill 1:
    [Skill Name]
    TYPE: (Fast, Heavy, or Guard)
    DESCRIPTION:

    Skill 2:
    [Skill Name]
    TYPE: (Fast, Heavy, or Guard)
    DESCRIPTION:

    And so on, for a REQUIRED Minimum of 3.



    [Relationships Section]
    (INFO: Relationships describe how your character is associated with the other characters in the RP. In this RP, all of your relationships are randomly generated, this time through the GM handling your character submission rather than the Iwaku Dice Roll. It is up to you to detail the details of each relationship given to you. It's encouraged that you try doing it by having your character explain it through their own words.)

    [Copy Paste your Relationships the GM Gave you Here and Detail them Out]

    [/fieldbox]



    Rules and Guidelines
    A Fabulous Guide on how to make RPing in Hisakawa a breeze!

    General Rules


    General Rules
    Here are some simple rules and requirements

    1. No godmodding, bunnying, metagaming and so forth

    2. No playing another person's character without their permission or forcing another rper into allowing you to play their character

    3. Make well-balanced and believable character aka no Mary Sues or Gary Stues

    4. These types of RPs can become quite chaotic. If you notice that your conversation IC has begun to take up a considerable amount of space, please consider doing these things:
    - slowing down
    - taking the conversation to PM and posting it in bulk
    - waiting for the posts of 2 characters who are not in that conversation before posting to that conversation.

    5. So that it is easier for people to find posts relevant to them, please tag that person at the end of every IC post in which one of their characters is part of the conversation or is otherwise involved in the post. (Like this: @Ehb )

    6. Be respectful of all characters - if you have an issue with a character's sexuality, hobbies or anything else, feel free to leave. This does not apply to characters though, provided it is within that character's nature to be intolerant of those things.

    7. Be respectful of everyone - no fighting or insulting in the OOC thread. If you must do this, take it to PM. Do not take out your frustration on that person's character either, or you will get a stern telling off.

    8. Things of a nature beyond that of PG-13 should be RP'd within PM only. This must still comply with iwaku's rules on libertine. This is NOT saying that doing Libertine with an underaged/overaged user is OK.

    9. Now, to prove that you have read the rules (yeah, sorry, I just had to include this). In the relationship section, add an entry at the top for a character called 'The World'. In your character's words, describe the relation, using a derivative of 'I Accept My Life being Ruled by the RNG'. My own character sheet won't have it, but I'll write it here. It would look like:

    The World
    "My Life is Undeniably Governed by the RNG."

    If I see people who just copy paste this relation word for word, then I'll tell them to read over the rules again to get their character accepted.

    10. Follow the Suggested Posting Format when Posting In Character. See: Suggested Posting Format.

    Accept the RNG to Your Life!


    I Accept the RNG - Conflict Driven Changing Character Intentions Known as 'Incidents'
    For much of the story, the conflict is driven mostly by the relations between characters being challenged. Outside of the main narrative 'incidents' occur between the other parts of the cast. Potentially gaining more focused if the participants are invested enough!

    Players who actively participate in the RP will find that conflicts will arise between them, challenging the established relationships that they currently hold. The name of the game in incidents is the 'changing of a character's intentions'. An intention change can be good, like two broken friend characters wanting to make up. Alternatively, it might be bad, such as two lover characters getting into a quarrel.

    Yes, this does mean that I do basically point at your characters and say 'do something interesting' like some sort of director. Again do try to think of it as a challenge of me pushing you into a potentially unexplored and maybe uncomfortably conflictiouous(?) position. You may be a bad guy, or you may be a victim. It's all up to how the incident is handled.

    When an incident is declared, I just make a post announcing a new 'chapter'. It gives two characters and their related incident. The story will immediately jump to 'after the fact' that the incident has happened, with exposition explaining what had happened in away that details can be filled in later by the incident characters if they wish. So, in a nutshell, the 'conflict introduction' is already put out of the way, and the characters are already in the middle of either making initial reactions or finding away to resolve it.

    Once the 'incident' begins in the character threads. Everyone will have a certain amount of time to complete it. (Typically done by page counts). This generally gives you all an idea of whether to hurry up or take things more easily. Once the limit is passed, the incident ends, and relationships may end up being re-evaluated once it's over. As a general rule, the only relationships that change are those between the incident characters. This is done so we don't have too many 'tweests' happening all at once. Alternatively, incidents may be put on hold and revisited later if people disappear.

    There's also a pool of various incidents that I keep mentally. Though you can also suggest incidents for your characters in the OOC thread. Also note, that your same-sex preferences will also be respected for situation where your character develops a crush on another character (A valid kind of incident).

    Please not that in order for this to work it does require the participants to be pretty driven! Play it and it'll play out! In other words, don't be afraid to be involved in the story even if you fee like you're throwing yourself in there!

    Communication and Absences


    Communication is Important! - Please Keep the Discussions / Chatting in the Conversation Thread!

    Please reserve the In Character thread for:
    • Roleplaying in Character
    A Signup/OOC thread Will Be Made for everyone in the RP. Please use that discussion for:

    • Character Sheets
    • Sign Up Posts (such as the Character Roll Post)
    • General Questions About Signups or the RP In General
    • General Plot Discussion
    • Everything Else.
    If you have questions about the RP but don't want to 'commit' yet. you have may send me a personal message. Just make sure to include the RP's title in the message title, as well as be clear in what you want to ask me about in regards to the RP, and I'll be able to assist you to my fullest!




    Announcing Absences
    I do understand that everyone has IRL stuff, and it is indeed much more important than pretending to Japanese High Schoolers. However, please show me and the other RP's common courtesy when you know you're going to be gone.

    'I'm Busy'
    If you're going to be more inactive or gone for a while, consider letting us know about it beforehand. Saying when you're probably going to be back is also appreciated.

    You can come back whenever you wish! Just announce it in the discussion!

    'I Gotta Drop'
    I am completely fine if you have to drop the RP. I am not okay if you drop, stop posting, and not say anything about it until I have to go sniffing you out myself.


    Suggested Posting Format


    Suggested Posting Format
    For the sake of Coherency in the Character threads, we politely ask that you consider posting in this format in the Character Thread


    [fieldbox= CHARACTER NAME, white, solid]
    Mayu%20Ico_zpsf2vela74.png

    [CHARACTER REPRESENTATION - This Image Cutout Is Used To Make it Easier to identify your character for people not too good with names. If you want to utilize a Larger Image, Please Put it in a Spoiler. I will make one for you once your character is accepted, but if you want to do it yourself, note that the Eye Cutouts I use are 150 x 50 Pixels.]

    [DATE / LOCATION : Ex. [Monday, April 1st / Class 1-A] We use this so people won't get lost as to what day it is or when our characters]
    [POST CONTENT - At Least a Paragraph Ideally]

    @SOMEUSER
    [When you type in @Username you tag another user who will probably get a notification about it. Use this to explicitly state who your character is interacting with when applicable]
    [/fieldbox]


    The Code to make the 'fancy boxes' is as follows:

    Code:
    [fieldbox= CHARACTER NAME, COLOUR, solid]
    [Insert your Image or Spoilered Image Up Here
     
    	Date-stamp and Location Goes Here
    	Post Content Goes Here
     
    [USER=XXXXX]@USERNAME[/USER].	 //Note that if you type @ and then a Valid Username, you should see a drop-down menu show up of applicable Iwaku Users. Select the correct one and the Text Editor Will do all this nonsense automatically.
     
    [/fieldbox]




  • Kokoro%20Bannr_zpsid6qzlsu.jpeg

    " The Only Person You Can Ever Trust Is Yourself "



    Achievements:
    The Story's Progress is measured through these achievements! Not sure what the GM is planning and want a hint, just look at the achievements!


    Arc 1:
    The Antisocial Delinquent of Hisakawa
    Our Story Begins with an accident. Well, a series of accidents that disturb the day-to-day activities of the students trying to get through the day at Hisakawa. It is no secret that Hisakawa's Virtual Reality systems, once hailed as the most advanced and innovative in the world, are now buggy and occasionally break down. However, as of late, the 'bugs' in the system have been causing misfortune for people in the class. People running into walls is an occasional mishap if you walk down the hallways at the wrong time. But last week, several people were injured when they fell down stairs. People running into walls has become more commonplace outside of that cursed hallway. This, among other things, seems to be pointing to someone causing these glitches to happen to unsuspecting victims. Will someone in the class step up to put a stop to this before someone gets really hurt?

    • First Word!
      • The First Reply! This is the junk achievement developers use to show their achievement system is working, but feel free to enjoy it!
    • Someone Who Cares
      • Helped Mizunohara see things more reasonably, and helped the class make it's first step in finding the culprit!
    • Let's DUEL!
      • Initiated a Virtu-Ava Battle for the first time. Convincing people is easier when you've beaten them up!
    • Dangerous Technos
      • Witnessed the effects of a 'Hacker' Firsthand. This wasn't in the job description...!




    Character List
    An 'at a glance' look at the characters in this story.

    GM Characters
    Controlled by the GM.
    • Sagawa Mizunohara
    Active Main Characters
    Characters currently active in the story.
    • ???
    • ???

    Inactive Characters
    Characters who have left the story for some reason or another.
    • ???
    • ???

    Other Characters
    Characters involved in the story but not actively played by a dedicated Player.
    • ???
    • ???




  • Yuri%20Bannr_zpstkh85csx.jpeg

    " People are Naturally Rotten By Nature "



    Hisakawapaedia
    A Collection of definitions and subjects that discuss details unique to the world.


    General Topics:
    Hisakawa Koukousei


    Hisakawa Koukousei
    A Japanese High School located in the town of Hisakawa.

    Notable for being one of the first schools to heavily use Virtual Reality equipment after an extensive remodeling. The upgrade pioneered the use of Virtual Reality in educational institutions in Japan. Now, five years after that remodel schools nationwide now employ similar systems.

    Hisakawa Koukousei


    Social Morals
    A program initiated to combat the NEET (Not Employed, Education, or Training) Phenomenon that plagued the country at the start of the century.

    It employs students at all school levels to help themselves and their peers grow into happy and productive members of society. Various activities include community service, field trips to important places, and learning about why staying home for the rest of one's life playing games and browsing the internet is ill advised. 'Social Morals Officers' also serve as their respective class' representatives, though this isn't always the case.




    Technology Topics:
    VR Chips


    VR Chips
    A special chip attached to the spines of individuals, which directly interfaces with their nervous system, allowing for a more immersive virtual reality.

    Commonly known as Chips, for a short 2 years, the nation mandated that all newborns have this installed onto them after birth. On the grounds that it would give them an edge in a future now wholly revolving around the computer and internet - and also save on facilities costs for the education system. A Chip allows a student to browse the internet, type up papers, or practically anything else one could do with a computer through their mind. The VR Chip User from that generation can type out word documents at, on average - A Thousand Gross Words Per Minute.

    Though - as always, an internet connection and phone signal is required for certain functions. Additionally, students can experience immersive Virtual Reality. Being able to touch and feel the environments rendered before them.

    Virtual Avatar Battles


    Virtual Avatar Battles
    An impressive game of rock-paper-scissors - popularly Shortened to 'Virtu-Ava Battles'..

    When Virtual Reality hit the market several decades ago, developers quickly strove to make games that could let a player control and experience the game world through the eyes of their character on the computer. Nowadays, developers strive to bring that experience out into the real world. Naturally, this lead to people challenging each other in their fantastical virtual fantasy forms in the real world. 'Virtual Combat Sports' helped regulate what was initially a profoundly dangerous and outlawed application - though it didn't stop the general public - mainly over-imaginative teenagers, from engaging in virtual combat in their free time. Some Virtu-Ava 'Gangs' Exists around Hisakawa, Battling it out for top honors.

    The battles themselves are quite simple. Character's abilities are called 'Skills'. Each skill falls into 3 categories, and the outcome of an encounter is decided based on which respective skills' category is. The three Categories are: Fast, Hard, and Guard. Where:

    Fast Skills beat Hard Skills,
    Hard Skills beat Guard Skills and,
    Guard Skills beat Fast Skills

    Though simulated pain is never inflicted - instead, damage felt through simulated fatigue. Ultimately, the game grinds down to whom is able to resist the simulated fatigue effects for long enough. For the purposes of this RP, the victor is typically decided after the first exchange of skills, unless Rule of Cool is Applied for particularly important fights.

    Bug


    Bug
    Describes when a computer program behaves in away that isn't expected or intended.

    In the context of Hisakawa, these are lapses in the school's virtual reality systems that are to be weary of or that can be exploited. Student Sagawa Mizunohara apparently knows of some of these bugs, and actively looks for them.

    One really well known bus is the Infamous Defeat Bug.
    • Defeat Bug
      • When someone is defeated in a Virtual Avatar Battle, the loser's fatigue meter temporarily hits max, temporarily making moving their body incredibly difficult for a time. This is defect in the distributed 'Virtu-Ava Battle' Software that's readily available to the general public. The fest is only momentary. Enough to stop someone running away.


    Hackers


    Hackers
    An individual whom performs malicious things on the computer in ways beyond physical force.

    Since the advent of the Internet, these highly skilled computer specialists have wrought all levels of havoc and destruction on those unfortunate enough to get targeted. In today's world most juvenile hackers use their skills to shut off Virtual Reality Render Equipment in the game shops in the city or Deface a Random Website Page. On the other end of the scale they can hack into the 'impenatrable' defenses of the VR Chip installed in some individuals. Potentially putting that person's life in danger, depending on what they do.

    The Government says that such things are merely rumors - however...



 
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Name: Mizunohara Sagawa
Age: 16
Gender: F
Romantic Rolls: 1
Same Sex Relationships: No
Trope Relationships: Yes

[fieldbox=Mizunohara Sagawa, turquoise, solid]
[Core Information Section]

"Everyone around me is collectively a bunch of clowns."
Sagawa%20Alter%20Crop_zpsaa1txpgj.jpg

Character Color Code:
00ffff - Turqoise (Available on the Default Palette)
Full Name: Mizunohara, Sagawa
Age: 16
Date of Birth: 9th of June
Sex: Female

Most Relevent Sin: Sloth
Most Relevant Virtue:
Patience
Most Relevant Ideology: Anarchy


Likes:
  • Meat Buns: Sagawa's Favorite food. She miraculously is always one of the first people to get to the lunch room, even though she doesn't look particularly athletic. Her love of Meat Buns is so well known that some students failing on coding projects use it to get her help on coding projects. Her favorite shop for meat buns is... surprisingly, the school cafeteria's.
  • Quiet: Being free of the chatter of her classmates is bliss for Sagawa. As such, she often finds herself gravitating towards the library during whatever free time she has, giving her the ability to peacefully take a nap or waste time doing nothing in general. Maybe it's more accurate to say that she enjoys ambient atmospheres?
  • Karma at Other People's Expense: While she would never go out of her way to belittle people unless directly confronted, she secretly enjoys it when other people get their just due for whatever it is they do. Something akin to hearing about an animal poacher getting caught in his own trap. She finds the failures of her other classmates to be entertaining when it has nothing to do with her.
  • Headpats and Being Spoiled: Secretly, she wishes her big brother was still around. Don't try this out of the blue though, as that usually leads to getting slapped away. Still, she becomes a bit more receptive when given things - a-la Meat Buns for Homework Help.
Dislikes:
  • Loud and Pushy People: Completely insufferable in every way possible, but remarkably entertaining when things turn out badly for them. Sagawa finds it incredibly grating when she sees people who are wholly convinced of themselves about them being right that they disregard anything else but their own opinion.
  • Public Displays of Affection: Seeing her peers hormones in full action makes her want to temporarily go blind. That being said, she's more temperamental towards the more natural looking relationships she sees among adults. Really, she just feels incredibly self-conscious when she sees people making out in public.
  • Graduation: Secretly, Sagawa is anxious about what to do after completing High School. It's a given that she's good with computer programming - as her own father was a lead developer. However, he died prematurely due to work related stress and fatigue. The thought that she's destined to go down a similar route worries her - and growing up in general.
  • Group Projects: She Almost Always ends up doing all of the work on her own. Additionally, Group Meetings just end up being no different than sitting around and talking at lunch. The only difference is that she's forced to sit in an established group of friends to drive her anti-sociability home even harder.
Hobbies:
  • Programming: Sagawa has been playing with the text editor and compiler functions available on her chip since she was taught how to access them. Understanding code comes naturally to her. In computer classes, she can finish week-long programming projects the day after being assigned them.
  • Wandering: Despite her stature and appearances, Sagawa can sometimes be found wandering places where you'd expect to see delinquent gangs roaming. She freely explores without a care in the world. She likes to explore around school as well, trying to find lapses in the school's Virtual Reality Systems, known as Bugs.
  • Trading Cards: While online programs allows for most collectible card games to be played online without never needing to buy a card, Sagawa puts out some of her allowance to buy physical copies of the cards and decks she takes a liking to after playing them in the virtual programs. She primarily plays the dueling masters card game. She carries her physical deck with her like she does her house keys and wallet.
  • Cooking: Considering her single mother is busy trying to keep up with work so her daughter can still attend school. Sagawa returns the favor by keeping their apartment tidy, cooking, and doing all other chores. Among all these chores, Sagawa's favorite is Cooking, and her personal favorite dish is the omelette.
Fears:
  • Agression: Sagawa has had a history with delinquents and delinquent behavior. Though such behavior isn't something one would ever expect from just attending high school, Sagawa does have a bit of experience with it, as someone close to her had a very short fuse. She handled that person's outbreaks out of obligation, but she never really got used it.
  • Delinquent History: A long time ago, in middle school, someone in Sagawa's family was involved with a gang. That same person got into serious trouble for some of the things that they did. Thus far, Sagawa hasn't ever been connected to that person, however, grudges against her brother's deeds still do exist.
  • Dogs: One of Sagawa's most vivid childhood memories was being bit by a dog. The fear has been embedded into her ever since. Even the small ones that fit in a purse make her uneasy.
  • Escalators: She never could really understanding the timing of getting onto an escalator, or get over the anxiety of accidently putting her foot on the part that 'splits' as the escalator moves forward. Sagawa walks the extra distance to take the elevators or stairs whenever she gets the chance.

Reputation:
Sagawa's Closest friends would probably describe her as being spoiled, but good natured. But more than anything else, she was the 'little sister' that was always following after her brother. If not somewhat of a brat at times. Her friends from childhood are aware that, despite everyone else's best efforts, she has a hard time getting along with new people without her brother. Knowing she secretly wants to get along with more people. Regular People know of her as being proficient with computer assignments who can be bribed with meat buns in a pinch, but otherwise keeps to herself. Enemies will probably remember being told they were annoying at some point, once.

Self Introduction:
"All of my life, I've been surrounded by foolish people. The places, the times, and the situations would always change, but the fact that the people inhabiting all of scenarios were foolish would always remain a constant. My mother married to the first person who asked her out in high school, and that person ended up being unable to handle work and his family. Still, he worked hard, so much that his spirit was able to forge ahead, and leave it's physical body behind. Then, my brother tried - in his own foolish way, to be father's replacement. But, back then he was too young to actually work, so he became convinced that he had to be the strongest boy in the neighborhood. It inevitably lead to him being a delinquent - and it brought trouble to both me and everyone else in the family. One day, his deeds caught up with him, and his story ended when he had to answer for the things that he was charged with.

So, when I went into high school, I decided that chances were, I'd end up being a fool as well. Brother was a fool, no doubt, but still, the things he did ended up hurting people beyond himself. It hurt me, his friends, and his family as well - not counting the people he wronged. Therefore, I decided that it would be best if I just kept myself to the side.

In the end - so far at least, it's worked. High School, even with all the drama, isn't nearly as bad as Elementary. Really, people in elementary were much more intense than what I see now. Even so, despite me now being a bit more safer, I'm still going to keep my distance, from everyone. It's too much of a bother to pretend to care, so I just gave up altogether, and am doing things my own way. Listlessly, going day-to-day. But, I know I'll have to do move forward again, someday. I'm... not sure what moving forward entails exactly. However, for certain, I want to find the answer to that before It's too late."

Character Theme: Link

Character Battle Theme: Link

Character Voice Actor: Rumi Ookubo



[Virtu-Ava Section]



Weapon: Cards - Powerful Macros sealed into cards. When placed upon the 'invoking board' their great and terrible powers are unleashed.



[Battle Actions]

Skill 1


Skill 1:
[ Sheep Stampede ]
TYPE: Fast
DESCRIPTION: "With this card, I turn each one of these fur-balls into guided missiles, and you're the target!"

A regular spell card that summons a flock of animals that ram headlong into an opponent.

Skill 2


Skill 2:
[ Thunderbolt ]
TYPE: Heavy
DESCRIPTION: "You're field's about to get wiped clean! From my hand, I activate this magical card!"

A strong spell card that calls upon a powerful bolt of lighting right on top of an opponent. Takes a second to cast, however.

Skill 3


Skill 3:
[ Solemn Mirror ]
TYPE: Guard
DESCRIPTION: "You've Triggered my reverse card! It's effect creates a copy of your monster, and immediately starts a battle. The copy and the original have to attack one another immediately!"

A counter card that deploys a mimic that destroys an opponent by using the very attack they were about to use.






[Relationships Section]

[Copy Paste your Relationships the GM Gave you Here and Detail them Out]
(Waiting for First Edition Characters...)

[/fieldbox]
 
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"Hackers utilize their computer knowledge to commit crimes on computers. For people with chips in their bodies, the vulnerabilities present in that hardware can potentially be fatal."



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"GM Characters all have an associated 'Chaos Level', which changes based on what happens around them. These chaos levels can affect the GM characters behave - and also directly impact how the RP can end."



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"Using the Modified WLAN Virtu-Ava Battle App, players can experience a more in depth Virtu-Ava Battle Experience, including sensations of real pain."



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"An Incident, is a random to semi-random occurrence that involves two Player Characters in the RP. Depending on how they're handled, they can lead to positive or negative outcomes for all those involved."


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"You can choose your character's options for potential romantic partners when you sign up. This affects what sort of people they can potentially be rolled into romantic relationships, and certain incidents in regards to thereof."



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"The Mikado are the most powerful Yakuza family in Hisakawa and the Surrounding Region. They hold absolute dominion over all crime activities in the city, and even influence the happenings in the city's civil realm."


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"In Hisakawa, people are typically encouraged to act in a way that is most appropriate for the character they're portraying. But beware, other characters may be obliged to respond to those actions. Potentially severely."



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"This 'world' was built upon the sacrifices of others. Though the effects might not be apparent to some, the world - and by extension everyone in the RP - must live with the consequences of those actions."


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"A Character's Most Relevant Virtue is typically a go-to solution to resolving problems they might have in the story. Certain events may appeal to having you take advantage of this."


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"Your 'Romatic Rolls' indicate the number of potential partners your character may have. If you don't have any at the start, don't worry - you might get the chance when new characters join in."



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"A character's reputation can be changed by the way your character conducts themselves in the RP. Though success is never guaranteed, your effort will no doubt be acknowledged by some."




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"'Trope relationships' are special character relationships that make your character have a pre-existing story with another. One can expect the GM to have something specially planned for these if you choose to delve deeper into them..."


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"A character's Most Relevant Sin is used to determine something that they need to overcome as a person as the RP Moves Forward. No doubt, you may find yourself drawn into a story that addresses this if you gain focus in the story."



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"The Social Morals Committee was founded during the early part of the century to combat social withdraw among those in the population. Particularly in school aged adolescents."




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"Be sure to announce absences beforehand. If a GM skips a scene that depends on you, it may resolve very negatively. Being inactive for an extended period may have you regarded as having dropped the RP. Which submits your character to being killed."



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"Each character in the RP has randomly generated relationships with any other character in the RP. With this in hand, many potential scenarios can be born! Go out and interact to make the most of it!"



 
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Character Index:


Nextapaedia

General Information

Phone/Wallet
Students admitted into the school are given a phone. From this phone their allowance and the school's electronic currency, 'credit' can be viewed. Credit can be transferred to another student relatively simply.

The phone allows for calls to other students in the school's special mobile network, allowing for communication provided you know each other's phone number. The local school network is unable to get contact with the World Wide Web, and it's be a long time goal of the tehnology club to be able to find a way to freely access the internet. Other useful apps one could expect on the phone such as one to type down notes or setting a timer are still useable.

Students are encouraged to take care of this phone. While is is astoundingly hardy, once lost, the only way to get a new one is to take it from someone else..

The Test
The key to getting off the island.

The test is supposedly modeled after Tokyo University's entrance exam from the previous year. If you pass the test, you earn yourself a ticket off of the island, and your crimes are officially forgiven.

The only thing required to take the test is your phone. The phone model indicates what year you came to the island - any student whose phone is older than three years is allowed to take the test. The test is held bi-anually. On the first day of November, and July.

Of course, some students have been studying for years and still have yet to find any success.


The War
While only remembered by older students, 'The War' refers to the confrontation between The Old Regime and the Current one. Historically, the 'new' people who came topside were mercilessly abused and taken advantage of by the senior students who lived in the lower levels. A band of students working together defeated the old regime in a war that was fought in the lower levels.

With the Victory of Senpai and the Thirteen Kai, the current peace and order that was once unheard of is now possible. The Butai were even able to mostly secure the first underground levels, allowing for students to begin 'colonizing' the lower tunnels that were once battlegrounds.


Senpai
The leader of all student controlled activities within the institution. This ranges from having a monopoly on food distribution, as well as having the loyalty of enough influential and tough students so as to maintain order in the areas they patrol.

No one actually knows what Senpai looks like or who they really are, as their identity and orders go through a tight knit group of powerful students known as the Thirteen Kai. Regardless, their exploits, among the older students at the school, are legendary. Though them, and the Disciplinary Butai, Senpai is the undisputed Student Council President of the entire Institution.

Locations


Hisakawa Institute
A correctional facility in an undisclosed location built from the remains of what used be an military installation. Here, Juveniles whom have comitted felonies are sent to here to be reformed through the NEXT program.

At Hisakawa, the government watches over the students' daily lives from atop tall walls and towers. Brave souls go into the school's faucility to teach and provide certain required services such as basic food delivery, maintinence, and necessary medical treatment, and teach for the class, but otherwise all other aspects of the school are left up to the students in what can be called self deterministic anarchy.

The public knows little about Hiskawa. Like America's Area 51 being synonomous with Aliens and Strange government experiments, Hisakawa is known as a place where bad students are sent to be reformed, or die trying.


Topside (Hisakawa Institute)
This refers to the top part of the school. Here are the original dormitories and buildings for classes and other school related functions. This also includes the tall walls and that surround the facility that are manned by armed Prison Guards.

While the buildings look and feel old, Senpai has been aggressively charging to keep them maintained. The Gardens topside are an achievement and testament to the creativity of some of the prisoners. For what they lack in materiel they made up with ingenious placement and meticulous care in landscaping.

Topside truly reflects the vision of what Hisakawa tries to achieve. To create something beautiful when given practically nothing but one's own ingenuity.


The School
The school-building at Hisakawa. Going to class here is basically one's best chance at being able to leave the island.

It has basic facilities such as a library (Whose Books are considered some of the most valuable items on the island, and are guarded fiercely by the Butai) as well as a computer lab which possesses one of the only satellite internet connections.

The school is quaintly kept, and feels immediately familiar to anyone hailing from Japan. The school is one of the few places that Prison guards venture into. As they do patrol the halls to protect the teachers and staff from the inmates.


The Underground (First Floor)
The first floor of the underground was started by military engineers many years ago as emplacements and fortifications that were never finished. When students discovered these incomplete constructions, they immediately took refuge to hide from the guards above.

Because of the "Self Determination" given to students by the guards, the underground became where students with power consolidated their resources and planned their schemes. As time whent on, tunnels further down were discovered and expanded upon, moving operations further and further away from the sight of the authorities.

After the war, the Underground was made open for new students to freely live. The Disciplinary Butai patrols this first level zelously, ensuring it enjoys about the same levels of safety as Topside.


The Underground (Depths)
The Depths refer to the caves and tunnels that are not patrolled and watched over by the Guard or Butai. The lower levels were home to the original ruling student regimes of Hisakawa. Where they were able to do many an illegal and morally questionable thing with practically free reign. They would oft drag off newcomers from the upper levels to fuel the unspeakable things that they did down there.

The Thirteen Kai of the surface level and their Diciplinary Butai fought against the old Regime down here. Victorious, they shut down the lower levels and ousted the old Regime after defeating all their major leaders. It's rumored that the Depths still contain treasures and things of value left behind.

Regardless, the Butai discourage, very strongly, for would be treasure hunters to not venture downwards. As the Depths can also be populated with other hostile students performing illegal activities.


The Old Submarine Base
A man-made harbor built into a cave that once helped resupply submarines operating in the theater.

Informally known as 'The Base' the Guards operate from here. Food and basic supplies for students also come in from here. Though distribution of said supplies is somehow done through the students after the supplies arrive.

Students have tried, on many occasions, to tunnel into the Base in hopes of stealing a boat for escape or to gain acess to it's fabled armory with guns and ammunition. While many attempts were planned, the few that did get executed were always met with a very disturbingly mysterious end.

This hardened location could supposedly survive if a nuclear missile hit the island.


Factions


Guards
Refer to adults who watch over the students of the 'school' through sniper scopes and thermal vision binoculars. They are charged with the protection of the general student population (as a whole), but more importantly, the protection of teachers and staff who venture within the walls.

With tall towers that offer a clear shot into practically any location topside, very early on, students discovered the old military dig in fortifications that lead underground. While there were attempts to stop this, the practice eventually went out of style after Guards patrolling the underground were ambushed over and over again.

The Guards operate from what was the old Hidden Submarine base, and also have acess to Several Patrol boats. They used have a search helicopter but after it ran into problems it was put into storage indefinitely.


Thirteen Kai
A group of students who carry out Senpai's will. Their influence together is what makes the upper levels of Hisakawa Institution so comparatively calm as opposed to the Chaos going on further underground.

Among older students the Kai are remembered and revered as the Legendary Heroes who brought the peace that the upper levels of Hisakawa now enjoy. These Thirteen Kai presumably defeated the Twenty Kai and the entirety of the Butai of the old regime all on their own.

In the Realm of Hisakawa, a Kai typically refers to someone of extreme skill and influence. The Kai under Senpai are the best of the best in that reguards.


Disciplinary Butai
These students serve under the Thirteen Kai, and protect students from being harmed in the upper levels of the school that they patrol. In peacetime, the Butai have been used to quell potential upsurpers to the common order under Senpai. During the occasions when the horrors from the lower levels try to break out topside, the Butai are the first line of defense.

For this reason, Senior Butai Members typically get assigned cushy positions topside where the most they could expect is stopping a robbery or the occasional rage fit. Butai members underground must earn their place by facing the horrors that come from below.

Despite the perils, being a Butai member is one of the best jobs that a student can attain once they reach seniority. The power of the group, the top pay possibility, as well as it's prestige is almost enough to warrant the the near 50% survival rate for newcomers.


Tribals
Students who live outside the walls of the main institution and out in the forests of the island. Criminals among criminals. They are rumored to eat other students who happen across them.

Tribals are most dangerous in the rare instances one happens upon a group working together to survive. Different from the ousted, students from the academy, the Original Tribals are composed of students who were banished from the Institution after The War. These students, whom were once the rulers of the institution, remain highly dangerous.

Though the rifles of the towers keep them at bay, woe be to anyone who comes across a True set of Tribals. As they were rightly feared for things much more terrible than Cannibalization.
 
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"The RP where The Broken May Save and Redeem, Together"



Forward:

You are a felon.

Sometime in your life you were proven to have committed a serious crime. Whatever the reason may have been, you have been found guilty, and must serve due punishment for the crime that the state has found you guilty of.


Because you are a minor, however instead of getting sent to a prison, you are being sent to a special 'prison school'. This School, located on an island far out in treacherous waters is where you will spend the duration of your sentence (as a minor) participating in the NEXT Program.

The aim of this program is meant to subject you to a real world environment where you will have to manage your school life as well as forge out a living. Your job, is to remain in good behavior and to support yourself for the duration of your sentence at Hisakawa, and to grow into an active and positive student in your 'class'. In essence, you are a working student.

You are given a room, as well as a phone that gives you electric access to your electric wallet, used to purchase amenities such as food, or use of recreational areas, or even places of study like a library. It also gives you access to a 'superpower'! If you figure out how it works, you'll find yourself having a huge advantage!


Live! Learn! Mingle with your fellow students and interact! Together you'll face challenges and run into disagreements! But through perseverance and understanding will you be able to grow and graduate! If you do particularly well, you sentence may even be shortened, allowing the day after your graduation to be the day that you're once again free and ready for the outside world! The key is to have a fulfilling school life!

But, if you fail to show progress, or even worse, Regress...
Then to avoid having you become a stain upon the prison system, or even worse, society itself.
Your life will be forfeit to save resources.



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HiSaKaWa of FIVe

NEXT

In a Nutshell:
  • Format: Group RP
  • RP Type: Modern, Japanese Style Prison School, Drama, Slice of Life, Intrigue, Character Progression, Dice and Basic Stats, Unique Character Query Powers
  • Expected Post Rate: 1-2 Per Week or More
  • Character Limit: 1
  • Mandatory Secondary Communication: Discord Server
  • Signups: By Invite See: Interest Check



RP Intentions!

The Hisakawa RP Meta-series is meant to allow for a varied and meaningful character interactions. It also believes in the idea that the facets of our lives can sometimes be up to chance and random. But at the same time, our sentiments to that randomness is what gives everything a sincere and important meaning.

For this reason things such as how your character feels towards other characters, as well as facets of their life (in this case, the felony they committed) are decided entirely at random when you sign up. This gives you a bit of a skeleton of a character to build details around at your discretion, and lots of material to potentially act out in the IC.

Actions in the RP can also be decided on chance too. Dice rolls can be called upon when your character performs important actions! Bringing tension with the possibility that something can go one way or another!

Hisakawa has always been about challenging you to act out your character in many different and varied situations. I'd like to invite you to be a part of this long running but ever interesting 'experiment'!


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Hisakawa's Special Thingies!
Relationship Rolls, Feats, Grade Stats...
These are all a bunch of tools and details to forge an interesting story with your character's actions. All of Hisakawa's most unique features are detailed out here.

Please be sure to read it, as you will be directed back here if you ask a question that was plainly
answered here.


  • HRB8.jpg
    Hisakawa Institution is built into a secret base built for Operation Valkyrie, the invasion of eastern China in the event of the Third World War.


    Overview: Given Information
    Below is information about your character. With this, a character to fill out an detail is born! Note that the below is NOT A CHARACTER SHEET. Just the information that ties the RP's systems together.


    Felony:
    This is the Crime Your Character is Canonically Convicted of. Just randomly decided based off of WIkipedia's listing of felonies. But note that this may very well implicitly decide a lot about your character!
    Iris Filter: Accessed from your phone, your character's iris filter's exact purpose not immediately clear. But it tends to have some sort of correlation with the crime you committed. It reveals a 'truth' of the world when you look at things through the phone's camera.

    Prosperity Level: This is how well your character is doing in terms of funding. Increase your prosperity levels to increase your character's chances of surviving and giving them access to things they want or need!
    Titles: These are given out by a GM to reflect when your character does something notable. Mostly just done for fun.

    Physical Grade:
    Your character's proficiency in vital physical feats, used for physical rolls such as fighting.
    Intuition Grade: Your character's proficiency in vital nonphysical feats, this is used for non-physical rolls such as persuasion.
    Luck: Your character's measure of general fortune. You can use this value to perform a physical or nonphysical feat. However, you cannot use luck for this purpose twice in a row. Also effects other things related to them...

    First Impressions: A given list of other characters in the RP. These are a set of impressions your character has in regards to that person after a month or so of being around them. Use this as a starting point in your relations with them! Note: You must keep this updated as more characters are removed and added. Failiure to do so will lead to reduction of your prosperity, which can lead to grave consequences for your character beyond your control!

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    The Schools' Disciplinary Butai is the Arms and Sword of Sempai's will, and the enforcement of their rule. Ensuring peace and control in the upper levels of the Institute Complex.



    In Character Actions: Feat Rolls
    Feat Rolls are player attempts at performing an action whose outcome is uncertain. Remember how characters have Grades in regards to their Physical, Intuition, and Luck characteristics? These are utilized in Feat Rolls! The simplest way to explain it is that major actions such as getting into a fight with someone, or trying to persuade someone, or even something like playing an in character game of chess, can all be associated with a Grade Characteristic of a character! That grade characteristic is used to determine the chances of success in a following dice roll.

    The Grade Characteristics, and their Associated Probabilities are listed below:

    A - 50% success rate (1/2)
    B - 33% success rate (1/3)
    C - 25% success rate (1/4)
    D - 13% success rate (1/8)
    S - Practically Guaranteed success rate. This is applied to NPC and GM Characters.

    Note that Success Means Hitting the Number 1 when you roll.

    Most of the time, these actions will fall into either the Physical or Nonphysical category. Which directly correspond to the Physical and Intuition Grades respectively. Additionally, the Luck grade is a wildcard of sorts. It's value can be used in place of Physical or Intuition roll. So a lucky character who is otherwise unlikely to do well in a situation can try to use Luck to improve their chances. So Luck can replace a grade stat. But not twice in a row. (you must do a roll normally the next time).

    When do I Perform a Roll?

    Lets give you an IC situation:
    The school menace has your best friend by the neck and is holding them in the air. Oh no! That person is now walking to the window! Threatening to lob them out the window! Something has to be done or else your friend will get seriously hurt, or even worse!

    The Critical Requirement

    How would you go about resolving this situation? Suppose you decide that you're going to try to stop this person by taking hold of them and stopping them - or maybe you're going to land a clean strike to their head to knock them out cold. Notice something? Aside from the fact that it's obvious this falls under the Physical category of Feat Roll there is also something more important. There is an obvious action performed and intended outcome of that action. This is a critical requirement for a Feat Roll as it allows the GM or Player Character to know what kind of outcome to write. Of course, once you have made all that clear in your post, you post your post, then 'roll a dice' on that new post and let the statistics do their work! Remember to make that dice roll based on the character's respective Grade Category!

    Think of the Possibilities!

    But you know... just knocking that person out is sort of boring. Suppose you actually listened to what was going on. The bully is mad because they believe your best friend hurt the kitty cat that lives out by the library and he's out for blood! Honestly, you have no idea who hurt it but you know it's not your friend! It's obvious that someone is trying to set your friend up, and beating up that bully will only make things worse! What if you tried to persuade them that it wasn't your friend? What if you convinced the bully that the cat must've just gotten itself hurt, or better yet, if that narcissistic pretty boy the next class over did it? If you were successful in that kind of roll, what kind of interesting things would happen then? Be sure to consider the potential results or backlash of whatever action you take. As the world will no doubt be affected by it.

    Be Reasonable!

    What if you used your persuasion power to convince the bully to jump out of the window themselves instead? No that's not going to happen. Make sure your action makes sense in context. The GM reserves the right to negate an attempt deemed illegal or inappropriate.

    Be Responsible!

    Fudge it, I'm just going to persuade them but not roll! And then the GM messages you to make a roll for persuasion. Again, the GM reserves the right to request the player to make a Feat roll if the action they're attempting is deemed to need one. Failure to comply can lead to the GM having your IC posts ignored.

    You could theoretically get out of rolling a Feat Roll by having your character but that'd be your character pretty much doing nothing, it's all about that initiative!

    What is Initiative?

    Initiative in the name of a rule saying "you cannot try to "counter a successful roll with a new roll of your own." Meaning if someone fights you, and they are successful, then the fight is already decided. You can roll an attempt to escape, but the fact that you lost is set in stone at that point. For that reason, it can be said that the rp rewards pro-activeness as opposed to passiveness!


    In Summary the Important Things to Note of Feat Rolls

    • A Feat Roll Should Be Done When Appropriate.
    • Luck can replace a Grade Stat, but not twice in a row.
    • The Attempted Feat should make sense In context.
    • You can only perform a Feat using each Grade Stat once per in character day.


  • HRB6.jpg
    Tribals are composed of students whom were ousted out of the academy, and were able to survive. A student who is able to prove themselves capable are saved from being turned into a meal.



    In Character Actions: Iris Filter
    Though the Adults call it a Superpower, the Camera App on Students' assigned phones is informally known as the Iris Filter among everyone else. By looking at the world through their phone's camera, a 'Truth' is revealed. The only problem is that the meanings of what they see isn't immediately clear. But if you figure it out, you'll have a very powerful query tool!

    Using Your Iris Filter

    The Iris Filter is handled by the GM. When using it, one needs to be aware of where they are and the characters present in a scene. To initiate the Iris filter, your most recent post must clearly mention that you had your phone out. Then, in the Discord, you ask the GM in a 'Private Message' to request an Iris Check, along with giving the location your character was at, at the time. It would look like:

    Iris Check Request - My Character's Name
    [Hisakawa Institute, Second Year Building, Third Floor Dressing Room]

    Please use this format, as it helps make the GM's life a little easier!


    After the request has been made, the GM will confirm the request. The players of characters that were in that scene will receive a message much like this.

    Iris Check Inquiry
    [Hisakawa Institute, Second Year Building, Third Floor Dressing Room]
    (Who is the Person You Love?)


    The Iris Filter feature is a reason why joining the discord server is a bit of a requirement. Please remember to answer the inquiries! The first couple of times you fail to return an inquiry within a day, it will presume the character making the query couldn't make out what they saw of your character causing an error. But if the GM finds that you are purposefully avoiding queries or too inactive, then the GM will message you back with what your character's answer was. This could be really bad if the GM randomly decided who your character was in love with! Worse of all, it would be treated as canon thereafter.

    Finally, once all inquiries are returned, the GM sends the compiled results to the person who made the request. It is given as an explanation of what their character saw through their phone and will be up to them to decipher.


    What if I want to be sneaky?

    You can't. At the start your character is assumed to have no idea how their Iris Filter works, so it's presumed that taking sneak shots with other people is wholly useless to them. But, once they figure out how their Iris works, and if you can correctly explain back to me (the gm) how their iris works, then certain possibilities open up...

    As is stands, the Iris Filter from my standpoint is a bit of a gimmick for the RP. But, if everyone makes use of it, and don't make it a headache for me to manage, then we may see it getting expanded upon.


    How much can I use it?

    You might also notice that Handling Iris Filter queries is a bit of work. So, I do reserve the right to deny Iris Filters by returning an Error 404 to a query request. What is basically means is I can't handle the amount of requests being made please try later. At most I can expect to only be able to handle 1 or 2 Iris queries at a time until I find a better system to do it, or just get better at it.

    In Summary, the important things to note about Iris Filters:
    • Your character will have to decipher what their Iris Filter shows on their own.
    • Be sure to use proper format when requesting an Iris Query answer Iris Queries in a timely manner. Or face potentially uncomfortable canon decisions.
    • Ehb can't handle too many Iris Queries at once and no one wants to see too many queries coming in. So please be mindful of that!



  • HRB9.jpg
    Students who are known to posses the highest qualities in things such as physical prowess or intellect are known as Rank S students. Before the start of the store thirteen of these students hold power in the school and are ranked accordingly. They're informally known as the Thirteen Kai.



    Character Progression: Prosperity

    This is all about how well off your character is within the setting. First let's talk about how Prosperity works from the in Canon perspective.

    Your character starts the story out with a Phone with it's Superpower and the Electric Wallet with a basic starting amount of money. They also have a basic room with a bed, landline phone, water, and electricity. In order to go beyond these basics, and to also have money to buy food rather than forage for it, they'll canonically have to get a job within the institute. Along with this they'll also have to keep up with their schooling as well.

    However, posting about your character working their job or studying is counter intuitive to what the RP wants to do. So the measure of how well your character is doing - known as their Prosperity - is measured in one simple way. How much you post.


    It's so simple that it can be explained in this paragraph:

    If you manage to Match near the same Amount of Posts the GM Made in a Month, then your prosperity level will go up.
    If you are noticeable lower than that amount, then your prosperity will drop. If your prosperity falls to Zero, then canonically your character was unable to sustain themselves, and are removed from the RP.


    So I can post moar then?
    Yes! You can post more than the Gm and potentially have your Prosperity go up by two levels as opposed to one. But no more than that. Beware though, I still expect those posts to be of good quality. If you're making one off - two sentence replies then you will get a message from me that you will not want to get.

    Can I make up Posts?

    You can gain up to 2 prosperity increases per month. There is no such thing as 'making up lost points'.

    Can we also do Collaboration (Collab) posts?

    Yes. In fact, when it a situation where you're having a heated discussion or involved scene with one or two others it's encouraged to do a collab post. While I won't disclose the amount, Collab posts do contribute a good amount to helping your prosperity go up. It can also be used to help players who are lagging in post count too. Note that I do frown upon people trying to do a collab with GM characters unless it's story related/reasonable to do so.

    Finally, remember that keeping track of your post counts for the month is your own responsibility. Please do not ask me to go and count them for you.


    Ultimately Prosperity Serves as the Measure of Progression in the RP. Moving up each prosperity level in the early stages unlocks certain features as well as mark upcoming story events. For example, 'Prosperity' at a certain level can be used to improve your characters Stat Grade in order to increase your chances of success in Feat Rolls. Within canon, it can also have an effect on what sort of things can potentially happen to your character, and serve as a basis for potential plot. Your post count kind of represents how hard your character is working behind those story scenes.

    More details on how to 'Spend' Prosperity will be made available later on when it becomes available.


  • HRB10.jpg
    Sempai is the number one patriarch at Hisakawa. Having toppled the previous student regime that ruled the institution. Their true identity is unknown to all those except those closest to them.


    Character Progression: Character Titles
    As the RP progresses and as your character grows and does various things, they may earn Titles that help mark their achievements. Titles are awarded by the GM and kept track of by the GM as well, so there isn't any real need to worry about having to edit your character sheet with them. To view your titles, simply look at the Start Menu channel on the Rp's Discord.

    As a reward for people who stick with RP's I've ran, characters can also earn (Costume) titles which gives them a 'different outfit' that they have access too. Most notably, people who follow me through RP's I run gain access to Costume Titles that let their character's cosplay as their old characters. Again, it's mostly just for fun and blingy points!

    By default, characters are equipped with the most recent story title they've earned. You can request to 'equip' a different title by talking with the GM.

    Curses are typically a type of title most often doled out by Kuu, the GM character fortune teller. A curse forces a particularly unfortunate occurrence to occur each in character day to the affected character. A curse can be removed... at a price.



  • HRB4.jpg
    The Tech Club at School develops all sorts of apps and unique uses for assigned phones. Their pride and joy is a bunch of such phones tied together in order to function as a high end gaming computer.



    Character Progression: Preparing for Second Cour!
    I'll be straightforward and say this: The Philosophy of this RP's story planning is to assume everyone else is just passively an NPC in the background. Meaning, I expect people to drop, but that won't hurt the Rp's ability to continue since the main players (GM Characters) are still active. The aim of this thought process is to make the RP more resilient.

    If you want to get the most out of the RP. Just participate. Post and get involved, and I'll start investing in increasing your character's importance in the plot. It's not just your character's relation to GM characters but also to the other players as well. Go out an interact! If you want to stick to being passive and commenting in the background that is totally okay too as long as you still post as regularly. But don't be surprised if it seems like I treat you as a background character due to acting like a background character.

    But most importantly, the one takeaway is that the tone of this part of NEXT's story is of Introducing everyone as well as exploring the facets of this strange and peculiar setting. Don't be afraid! If you're uncomfortable just post and see what happens next! The True Story that Next wishes to tell can wait. For now, try to piece together a fun and fulfilling school life!

    But, just to keep you excited, in VN style, Second Cour pulls back time into the RP to a certain point. At that point, a special detail that's omitted from the first run of the story is brought to light, changing things dramatically. The hope is that the things learned from the first run will help the cast find a true happy end.

    But, always remember this very, very, well:


    happy endings are never guaranteed.




MenuBanner2.jpg

Character Signup: A Back and Fourth Process!

Signing up for next requires a bit of back and fourth with the GM. There are three steps that must be followed in order to be successfully signed up. Please note that this is all written in order to make the 'complicated' sign up process simple if you just read and follow through this.

Note, that I do reserve the right to deny applications for any reason.
The easiest way to having your application denied is by clearly showing me that you didn't try reading any of this.

So, with that out of the way:



  • Step 1: Name and Roll!
    This Initial Post decides some basic important information about your character. You will also perform a set of four dice rolls for your character. These dice rolls will decide your characters 3 Grade Stats, as well as determine the Crime they committed. How this is determined is S.E.C.R.E.T.

    The dice roll is with a die of 24 faces. Roll it 4 times!

    Article:
    Basic Information

    First Name: (ONLY FIRST NAME)
    Gender:


    After making this post, please Wait on a GM to send you a PM with further information, provided that you are accepted. In the event that we cannot accept you, you will still be sent a PM stating the reason why.

    Your Initial Post, after rolls should look Like This:

    Article:
    View attachment 146180


  • Step 2: Get PM, Join The Discord, and Return Finished Character Sheet!

    Once Ehb has finished determining your given data. They'll send you back your character's Given information. With this, you'll know what Crime they did, as well as their General Qualities. With this information, build your character!

    Below is the full character sheet skeleton. DO NOTE! Your FULL CHARACTER SHEET IS SOMETHING THAT ONLY YOU AND THE GM CAN SEE IN FULL. Things such as your character's crime and other information filled in here are supposed be kept secret to the others.

    To make that simple simple, each item in the Character Sheet has 2 Colors. Items titled in BOLD WHITE Is public information that will be posted to your final character sheet to the Character Listing. Items titled in BOLD GREY is classified information to be kept between the GM and Player. Things such as your character's crime can end up being revealed however, in ways beyond your character just telling it through the course of the RP.




    Full Character Character Sheet:
    ( Remember, Items in Grey is NOT publicly available information! )

    Character Quote: This if the first thing someone will see when people look at your sheet. Try to write a compelling one-liner!

    Character Appearance: An image representation of your character. Anime Style Image Strongly Preferred.
    Character Color: This color will be used to show your character's speech. Try to use one that isn't already taken!

    Given Name:
    Your Character's First Name
    Family Name: Your Character's Family Name
    Age: This set of Characters are between 16-18 Years Old
    Height: Character's Height, Given in Centimeters (cm). Please use this chart for reference: Here
    Date of Birth: Day, Month format

    Likes: Self Explanatory, try to go into detail, Minimum of 4.
    Dislikes: ditto, Minimum of 4.
    Hobbies: Things your character does in their spare time and can have a conversation about. Minimum of 4.
    Fears: Every character in the RP has fears. no exceptions. Minimum of 3.

    Self Introduction:
    This self introduction is a bit of a monologue done in character that draws a bit of a baseline of what your character is as a person. This little writing bit seems to be notoriously hard for some people, so please be sure to have a clear image of who your character is before taking a shot at this! Maybe save this for last even! As for the 'topic' of this monologue: "What is it that Gives A Person Value?"

    Starting Character Grades

    Physical Grade: Character's Physical Capacity and Skill at the start
    Intuition Grade: Character's Ingenuity and Speech craft at the start
    Luck Grade: Chance they'll win the lottery or something

    Crime: Character's Given Crime, taken from a list of Felonies on WIkipedia. Note that some NSFW crimes are up for rolls. However, please keep references to it within the In Character Thread SFW.
    Iris Filter: The 'Name' of your Iris Filter that appears when you start your camera app. The only written hint your character gets of how it works.

    First Impressions: A list of all the other characters in the RP and how your character feels about them after a month (when the RP officially starts). This gives you an idea of how to act when you first meet, but whether you follow it or try to evolve the relationship into something else is totally up to you! Note that first impressions are mutual meaning if you have a good impression on someone, they have a good impression of you! Must be given in your character's own words, no copying the default description, and it is the ONLY item in your public character sheet you need to keep updated!

    For Reference: The First Impression Pool:

    For reference, first impressions can be divided into two broad categories. Positive, and Negative. Below is the pool for first impressions that will be rolled. You will have impressions of every player character in the RP, and you will be responsible of detailing out your impressions of other characters and keeping them updated as they change or as new characters are added.

    PLEASE REMEMBER THAT THE GM ROLLS FIRST IMPRESSIONS FOR YOU.


    If you were in the previous Hisakawa, you might notice that the pool is much more simplified this time around. This is done on purpose, to challenge you to really have your character fill in the details of each impression. Also, because everyone's only known each other for about of month in the story.

    Positive Impressions:

    • Strongly Positive
    • Positive
    • Weakly Positive

    Negative Impressions

    • Weakly Negative
    • Negative
    • Strongly Negative


    (Optional) Extra Info Section:

    This is extra information that's optional.
    Character Theme: Your character's Musical Theme for those Important Scenes.
    Character Voice: Your character's voice actor. Giving people a bit of a better idea of how they sound.



    PLAN

    Standing for "Please Let me Advance Notice!" is a way to show me that you have an intention to see your character grow and develop in the RP. These are a couple of questions worth at least considering When making your character, and thinking about how they'll play through their life in the RP. This section is also entirely optional but I do hope you at least think about it. If you do choose to fill this section out, it helps me have an idea as to how you want your character to be handled when they start becoming more involved.

    Character Storyline Theme: This can be a simple one liner or it can be an epic that explains things in depth. What is your character about? Are they about "Friends are more Important Than Anything?" or "The Only Person You Can Ever Trust is Yourself?". Answer this and you'll find that parts of the story will try to ask these questions.

    Key Flaw: Something your character has to overcome. Do they have no value for human life? Are they haunted by the crime they committed? The key to what will bring your character salvation lies in this key flaw. Alternatively, it's the trait that they stayed true to until the bitter end.

    Again, this section is optional. But please consider the possibility that even having an idea about these qualities towards your character will give them and yourself a drive to post enthusiastically!




  • Step 3: Post Public Character Sheet into the OOC!
    After making any requested edits, Ehb OK's Your Character Sheet, you will be notified by PM. You will be given your character's Eye Cutout (used to further help identify them in posts), their First Title, as well as be instructed to post your Public Character Sheet in the OOC Thread. Once posted, you're good to go! Go fourth to enjoy a fulfilling school life!

    Note that in order to keep track of signups, I will leave the signup PM thread after I OK your character. Your character's personal information will be kept on file, however. If it is changed, please let me know. Further communication should be done through the Discord, or a New Iwaku PM thread.

    Remember, your Public Character Sheet has some information from the Full Character Sheet Omitted. An example Public Character Sheet Would Look Like This:

    [fieldbox=Kagami, turquoise, solid]

    "Anything Can Become Right If You Can Be Convinced It Is."
    Kagami_Prev.jpg

    Character Color: Dark Cyan

    Given Name:
    Kagami
    Age: 17
    Date of Birth: 1, October
    Height: 149cm

    Likes:
    Organization - Orderliness ensures that everything goes off with a minimal chance of some unknown causing a problem. Kagami likes minimizing problems.

    Discipline - Behavior and Organization go hand in hand. They have a very particular morning routine that sees them do things by the minute. They accomplish more in one morning than most people do in an entire day.

    Loyalty - Viewing the classroom as their own organization, unwavering belief is a must. Anyone trying to play lone wolf is ultimately put in line or removed from the equation entirely.

    War Movies - The best ones are the old ones with the stock sound effects and cheesy acting. Kagami seems to find them to be quite amusing.


    Dislikes:
    Ambiguity - Ambiguity means you're hiding something. The fact that you're hiding something mean's you're probably up to no good. If you're up to no good, then you will reveal what you are hiding before or after the interrogation.

    Sweets - Does not sit well with their stomach. Sweets makes them feel float and unfocused. Might as well give them a pint of alcohol.

    Bone-In Fish - Those tricky bones! Kagami once got a bone stuck in their throat for a week. They've avoided bone-in fish like the plague ever since.

    Taller People - Their shortness and appearance makes people wonder. Kagami's been asked out by more tough looking people looking for a 'little princess' to protect more times than they'd care to remember.


    Hobbies:
    Black Marketeering - Kagami knows of and actively participates in the school's black market. Though no one knows for sure how much they're making off of it. Kagami's done a good job hiding it.

    Business Education - Seeming like the teacher's pet during this class. Kagami talks at length about the in-and outs of running a business that even the teacher gets tired of it.

    Physical Training
    - Desiring to train to become muscular enough to look tougher. They've trained every morning in the same routine since they arrived at Hisakawa.

    Speech and Debate - Butts into people's arguments at their own leisure. They've ended heated exchanges on words alone.



    Fears:
    Fish Bones - "That bone was stuck for an entire week! Do you know how agonizing that was?!"

    Stronger People - If Kagami's words fail them, there's little else they could do on their own. They are very aware of this fact.

    Ants - Had the misfortune to have actually had ants in their pants. Is absolutely aghast at the fact that ants exist on this island out in the middle of nowhere.


    Self Introduction:

    "Loyalty is the most important trait anyone could ever hope for. If there was a single trait that was more important than anything else, worthy of being placed upon a pedestal, then I would choose loyalty every time. There is simply no contest. That is simply because many good traits are birthed from this single feature. Through it does many other positives come to light about a person, no matter who they are.

    In a world where trust is the rarest commodity, people are naturally inclined to be distrustful of one another. Doubts arise between people, and what is where complications do arise. For example, when a person is in trouble the hope is that someone would help. But conflicts of interest come up for those with the power to do so. Can I do It? Is it worth it? Some may even wonder if it's a Trap. The place that I came from, thinking along those lines was entirely normal. But, with Loyalty, the answer becomes a definite Yes every time.

    Everyone wants to have it. An unquestionable companion. Maybe that's the reason why Dogs are so prevalent in filling that desire. But an animal who depends upon you for food, whose species has developed into an instrument of amusement and companionship is a far cry of the productive and symbiotic companionship that Man and Beast served for one another for milennia. It was through that bond that the two became the most prevalent and dominant creatures in the world. The canine has most certainly earned it's place inhabiting a comfortable spot of being a pet. But, that bond is no longer as necessary or prevalent in a world where hunting or facing wild animals is no longer necessary.

    In this day in age the hardest form of Loyalty to come by is that which exists between two people. That sort of Loyalty is even more important. The capacity of what a person can do is limited by the fact that it is one person. Any great endeavor requires effort beyond that, and any endeavor of that magnitude requires a temperament to see it through to the end. The line of work I once did was something that was easy to get disheartened with. If you didn't believe in what you were doing it was easy to retire and waste all of that effort. For that reason, I valued the people who were able to see things through, and I rewarded their Loyalty with mine own. From those relationships, many productive and successful things were born.

    Loyalty truly trumps every other trait one could have. Through it, people become stronger. The Loyalty of a person is harder but much more necessary and rewarding in our current world. Finally, the birth of the most constructive, ambitious, and successful endeavors is secured through it; and I search for that trait in every person I meet."



    Starting Character Grades
    Physical Grade: C
    Intuition Grade: S
    Luck Grade: B


    First Impressions:
    Betty Lou / Weakly Positive
    "What kind of name is Betty Lou?"

    Jerry Stooge / Strongly Negative
    "The Stooge in this Idiot's Name is Quite Fitting."

    [/fieldbox]

    Final Things to Note!

    Remember that the only thing that you'll need to edit in your Public Character Post is your First Impressions, adding in new character's. Not keeping your Impressions updated can block you off from getting a prosperity increase that month.

    As for everything else, including Character titles and changes in grade, those items are kept track of in the Discord by the GM. Located in a special character listing.
 
Last edited:
Well Then, I guess It's that Time Again?
When Ehb has no RP they have the courage to join, they start writing about Aachen Rizen. So here goes! I hope you enjoy staring at WIP Nonsense!

General Forward

Kenno Matsuri (Festival of Sword) is the second entry in the Aachen Rizen RP Series. Taking place roughly 30 years after the events of Hymn of Origin, it follows the story of Tsubaha Mori; a young Swordstress caught in the middle of the Shang Kingdom's Sword Festival.

The competition itself is an open tournament where warriors fight to obtain special bells in order to be granted freedom or attain a wish. After she and several other participants experience an unfair start to the game, they declare a temporary truce and work together to survive the event. The cast is composed of people participating in the Sword Festival, whether it be nobles wishing to have a 'wish' granted or prisoners wanting to attain freedom.

'Kenno Matsuri' utilizes Iwaku's Dice Function to decide critical moments in battle.



Here's the Music I Listened to last Time I Was Editing!




How To Join! Signup Process
Joining the RP is, like always, a three step process.


Step 1: Post and Roll!
Make a Post here, in this signup thread. You'll include this basic information.


Gender:

That's right, just your character's gender. This is because if you choose to let dice decide your character's Race, that may affect the sort of name you'll want to give them!

Next, let's roll some dice!
These dice rolls will decide certain important things about your character, as well as their proficiency.

Roll a 4 Sided Die a total of 4 Times.
If you really want to, roll it a 5th Time to decide another important thing for your character!
You can also roll it a 6th Time to decide yet another important thing for your character!

Note: If you're unhappy with your first set of rolls, you're allowed ONE Re-Roll. Make sure to choose 'THROW A DICE' from the drop menu instead of 'THROW ANOTHER DICE' so that those rolls won't be merged with your first rolls. In the end, you will have to pick between your first roll set or the re-roll set.




Each Die Roll will decide the following:

First Die (General Background)
1. Member of the Jiaojing Wushu School - Anyone can join the Wushu school as long as they participate in taking care of the facilities. They tend to live out lives
2. Wealthy Background - You're Likely a Nobleman who wanted in on the tournament for fame and distinguished, or maybe even entertainment?
3. Commoner Background - No one particularly special, but maybe you took a dare, or maybe this is your one chance to escape obscurity?
4. Criminal Background - You've Committed A Crime against Shang and It's People. You've been thrown into jail, and the tournament may be the only way for you to attain freedom.

Second Die (Elemental Force Rank)
Your character's proficiency in controlling their Element outside of using Techs.
(Note that this and all other items after are flavor ranks, has no effect on how much damage they do in battle)
1. A Rank - (Renowned)
2. B Rank - (Talented)
3. C Rank - (Average)
4. D Rank - (Poor)

Third Die (Physical Rank)
Your character's physical prowess. Primarily governs how generally strong they're regarded as.
1. A Rank - (Powerful)
2. B Rank - (Strong)
3. C Rank - (Fit)
4. D Rank - (Weak)

Fourth Die (Charisma Rank)
Your character's skill in speechcraft. Governs how generally intelligent they're regarded as.
1. A Rank - (Silver Tongued)
2. B Rank - (Well Spoken)
3. C Rank - (Pleasant)
4. D Rank - (Ackwardish)

Optional Fifth Die (Elemental Affinity)
Though you have the option to choose yourself. You can live up to the Canon idea that characters' elemental affinity truly is random. Remember, Each Character has control over only one element regardless of race.
1. Wind
2. Fire
3. Water
4. Earth


Optional Sixth Die (Race)
You also have the option to choose what race your character is on your own. Note that the Story Primarily takes place in a Sapien Setting so it's encouraged to go for that race since coverage scopes of the other two races will be more narrow. See Race Entries for 'Civilizations' for more information.
(Note that this roll/option may be limited by the GM if balancing starts becoming lopsided in an undesirable way.)
1. Sapien - Tousawa Valley Migrant
2. Sapien - Shang Kingdom Resident
3. Saefarian - Guild Exploratores
4. Doven - Shimmering Lake Merchants



In the end, You'll end up with something like this:


Tsubaha_Rolls.jpg


In Tsubaha's Case, I based her character off the second set of rolls since it was generally better.



Step 2: Fill out character sheet!
When you've finished, Tag @Ehb to look it over, and make whatever edits are requested. You may need to tag Ehb to look it over again since they forget real easy.

Be sure to just EDIT your sheet into the post you made your dice rolls!




Step 3: Get a Confirmation PM, and Join the Discord.

Ehb sends you final confirmation Via PM!
Join the Discord (info will be in that PM)

Remember to keep your relationships updated with characters as they roll in. If your relationships are found to be out of date when upgrade points are calculated your character may lose those points!




Step 4.a (Optional): Write your Wish (As a Player) and give a P.L.A.N.!


The Wish and PLAN section is you speaking to me as a Participant Rather in Character. What it is meant is to give you the player an option to let the GM know of certain things you want to have happen to their character, or want to see in the RP. While I can't necessarily make everything happen, I will plan things in the RP with your wishes and PLANs in advance so that the RP dosen't get stale too early.

Wish:
Is just something you want to have happen (I want my character to go out in a blaze of glory, I want to be able to develop a romance, I want to have my character's secret past revealed as part of the story, Stuff like that.) Ehb will be able to slot those things as they plan things in order to make them all hopefully come true. Or maybe it's something general, like: "I want to betray the party" that can be arranged too. Some discussion may be involved depending on the complexity of the wish.

P.L.A.N Section:
Please Let Me Know In Advance! Is a section that helps the GM try to Come Up with things that'll make your character seem more involved in the story. Two things will be requested in the PLAN Section. Your Character's Storyline Theme, and Key Flaw.

Character Storyline Theme: This can be a simple one liner or it can be an epic that explains things in depth. What is your character about? Are they about "Friends are more Important Than Anything?" or "The Only Person You Can Ever Trust is Yourself?". Answer this and you'll find that parts of the story will try to ask these questions. Your character story-line is also something that you may want to explore in depth in Personal Actions.

Key Flaw: Something your character has to overcome. Do they have no value for human life? Are they haunted by the crime they committed? The key to what will bring your character salvation lies in this key flaw. Alternatively, it's the trait that they stayed true to until the bitter end.


People who Fill this out get to make up an additional 'Gag' Victory Quote!
Which they get to initiate, as opposed to Tsubaha.


Step 4.b (Optional): Write Your Character's: Character Entry!

Write the (min 2 Paragraphs) flavor text of your character. Kind of imagine you're opening up a game manual and the first pages are about the different character's whom are in your party. That means it generally covers who they are in the beginning of the story without giving any spoilers, but gets whoever reading it hyped to use them once they're recruited! These entries will be used to embellish the RP 'Manual' or other RP related info Pages! Please send these as a PM to the GM through Discord once you've been invited.

People who complete this are allowed to upgrade one of their Base Techs to Level 3 for free! Meaning it'll always inflict damage when used. This makes it go hand-in-hand with the arkane and mythic tech unlocks (see 4.b below!)


Example Flavour Text:
Tsubaha Mori is a Sapien swordstress who lives in the City of Jiaojing. While the city is home to the Wushu Martial Arts school and it's Famed Jiao-Style, Tsubaha practices the Migrant Ikkikari Sword-style of her family. Known for honestly thinking aloud and having a bit of a short temper. Her sword prowess is often tested by the other sword adherents who look down on her for using the style of a people the rest of the country is at war with.

Wishing to be accepted, Tsubaha takes part in this years' Festival of Swords in order to attain the title of Swordmaster from the King himself. However, she and several other participants are betrayed and left at a disadvantage at the start of the Contest. Will she be able to prove herself worthy of such a title, or will her dreams go down with her hopes of winning the Festival...?



Step 4.c (Optional): Initiate a Personal Action Collab - 1 v 1 with the GM!

After receiving a confirmation PM. While waiting for the thread to begin, you can initiate a 'Personal Action'.

A personal action is a Collaboration that is between just two characters. The main goal of personal actions is to increase the affinity between characters in order to unlock the bonuses that come with having a high affinity with another character. A special 'assist action' become available to characters who reach affinity with one another which help in battle, but it's also a good way for characters to get to know each other better without feeling like they're interrupting the main story. Players don't necessarily have to 'fall in love' either - just get to know each other better as friends generally.

Doing this collab with the Gm will introduce you to how to conduct personal actions. In this introductory psuedo-tutorial, you'll run a persona action with the Gm's Character. This particular Personal Action starts out the same for each character: 'Your Character Decides to have a talk with Tsubaha after she announces that she wants everyone to band together'. To save space the instructions for how to go through it all will be sent through Discord. If you're interested in trying this out just PM @Ehb in discord and state that you want to try this out and we'll go from there.


Now Why would you go to all this trouble?

Players who successfully complete this will be allowed a modified 'tech' tree where they Have Access to an Arkane Tech Early! This modified tree also has a 'small' possibility of their character executing a powerful Mythic Tech! Giving you access to it much more earlier than you normally would!

Additionally, completing this personal action you'll get added into the Affinity Log. Making you eligible to initiate and revive personal actions from other players at your own discretion.


[fieldbox= Character Sheet, white, solid]
Basic Information

Character Name: (While it can be anything note that your character's race might have a 'style of name'.)
Character Color: (Your character's speech is denoted by a certain color. Which is it?)
Character Appearance: (Anime Style)
Gender: (Binary Gender)
Age: (The Default is 'Teenagers Saving the World' Age, refer to the races section if you want to gain more insight.)
Race: (Your Characters Race, though the story primarily takes place in a Sapien Setting, Saefarians and Doven are also available. - Note that Due to The Setting the GM will want to keep the cast more leaning towards Sapien characters, and they may impose limits to new sign ups later on to enforce that.)
Background: (Decided by a Dice Roll. This is your character's standing that they were born into. This subtly effects how other character's view them.)

Likes: (Things your character happens to like. Min 2)
Dislikes: (Things your character dislikes. Min 2)
Quirks: (Do they do things subconsciously without realizing it, does it annoy people? Min 2)
Fears: (Nothing remains an invalid fear. Min 1)


Be sure to detail out your character's likes/dislikes/etc. to make your cs feel a bit more complete. Even one sentence would suffice!

Wish: (Your character's desire for joining or being forced into the festival of swords. Is it to gain fame or honor? Or are they trying to gain their freedom? Or is it something deeper than that?)


Most Embarrassing Moment: (Your character's most embarrassing moment that your party generally knows of. Lets face it. Everyone has at least one.)


Skill Details

Weapon: (The Type of Weapon your Character Equips to Protect Themselves. Note that the weapons available to your characters are basic. Thinking swords, spears, bows, crossbows, and shields, etc.)

Elemental Affinity: (Your character is born with an affinity to either Fire, Water, Wind, or Earth. This also dictates what sort of Elemental Force Manipulation They're Capable of.)

Elemental Force Rank: Your Characters Proficiency over their Particular Element.
Physical Rank: Your Character's Physical Prowess.
Charisma Rank: Represents skill in speech and persuasion.


Note that your Elemental, Physical, and Charisma ranks are decided by dice rolls as well.


Techs:
Techs are your character's special arts. Akin to Skills or Artes in certain RPG games. At the start of the RP, your character knows 4 Different 'Base' Techs. As you progress through the RP, you can upgrade your Techs to have a higher chance of actually inflicting damage - which reflects your character's mastery of that Tech. Even further on, you can unlock tech extentions to deal more damage!

Note that at the start you only require your 4 base techs detailed out. For extentions you can detail them out but have them lock or make them up as you progress. Note that buffing is not a thing in this system. Techs are only offensive moves.

(See the GM's character sheet for a straight example of this section all completed.)

Style: Style_Name
In this section, you detail out the way your character fights in battle. Recommend that you come up with your techs before writing this as this description is meant to tie it all together. You can continue a Legacy of a Style by choosing that style's name and inheriting or making a derivative of a Tech of that style. Though you can make up new moves and even just come up with a new style of your own. Do note that Styles become a part of lore if you see the RP through the end!


The format of your techs is as follows:

Tech Tree (#) - Tech_Tree_Name
(Tech_Stage - Tech_Range)
Tech_Name (Tech_Level - Tech_Element)
Tech_Description



Example Tech:

(Base Tech - Far)

Impulse (LV 1 - Earth)
Send a shock-wave along the ground to strike at a foe.

In Battle 'Mob' Foes can be defeated with a single sucessful tech execution. However, 'Tough' foes will have their own Endurance Points, and won't be as easy to dispatch.

Code:
TECH TREE NAME
[accordion=bleft|80%]
{slide= TECH_BASE|center}

TECH_CONTENT

{/slide}
{slide= TECH_ARKANE|center}

TECH_CONTENT

{/slide}
{slide=TECH_MYTHIC|center}

TECH_CONTENT
CUT_IN_IMAGE

{/slide}
[/accordion]

Relationships
As in previous Ehb RPs the relationship system helps get initial introductions out of the way. Especially true here since everyone already agrees to work together at the start. How your character feels towards everyone is based upon their own opinion, but can also be affected by what 'Race' and 'Social Class' they are compared to yours.

This would just be a list of characters, as well as what your character thinks of them in their own words.


Bonus Section (Optional)
Fill out this optional section and get your character's first 'non-job' character title for free!
Note that the GM May Paste in your Lines in Battles, so keep that in mind.

Character Voice: (What do they sound like?)
Character Theme: (For when the scene's focused on them?)
Character Battle Theme: (When you have to fight against them?)


Entering an Easy Battle Line:
Entering a Normal Battle Line:
Entering a Hard Battle Line:
Entering a Boss Battle Line:

Defeated an Enemy Line:
Defeated by an Enemy Line:
Resurrected from KO Line: (We don't actually use Healing though)
Using an Item Line: (We Don't Actually Use Items Though)

Retreat From Battle Quote:


Normal Victory Quote:
Tough Victory Quote:
Flawless Victory Quote:
'Mythic Tech' Victory Quote:

(Gag Quotes Assumes you're responding after Tsubaha's - See her Battle Quotes Section for Detail)

'Our Weapons Are...!' Gag Victory Quote:
'Did you see me...?!' Gag Victory Quote:

[/fieldbox]



Rp OOC Outline
-The Same Stuff I Always Do
-Character Sheet
-Signup Process
 
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"The ring in the heavens is the platform from which the gods observe all creation. Indeed, the Skybelt that sifts aloft in the unreachable ether is the very edge of Aachen itself."
- The Skychronicle, Edmund Potter of Calastapool
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Lore: The World of Aachen Rizen Compile: Kenno Matsuri

This Section details out world information that is available to the characters in the process of character creation. Note that this lore section is meant to be more of a framework, not so much as a limiter to people's creativity. While large things such as races and factions are defined, smaller things such as character families, other towns and their individual cultures, the vast emptiness of the world not cannot be covered in one writing, is something that I encourage you help to fill out, and make your character's story a part of the world itself!

Rizen


The Mortal Plane that the RP takes places in.

In the scope of this RP, the stories of this world are told through the views of the three Major Sentient Species who reside upon Rizen. The Sapiens, Saefarians, and the Doven of the world - who exist with one another in a relatively uneasy peace. Contact between these races are often sparse; and even then, factions within the same races are oft even more distrustful of one another than the other races! The conflict between the Tousawa Migrants and the Shang Kingdom is one such example of this.

Ehb's Lorebuilding Guide, and the various races of Rizen are very loosely drawn from historical periods. In general, the inspired cultures are drawn from whatever nation it's said to be inspired from as it existed prior to our world's C.E. 1000. I.e. the Early Middle Ages of Europe.

Aachen


A heavenly realm that is said to be home to the gods who control the natural forces that shape Rizen. Using the Natural forces of Earth, Wind, Fire, and Water, the gods are believed to bring about blessings and disasters.

Some mortals choose to plea to the gods through prayer and ceremonies. During the time 'Kenno Matsuri' Prayer and Faith is more akin to a local tradition serving the purpose of hailing a harvest or greeting coming spring rains, as none of these local traditions have yet to evolve or spread far enough become a recognizable religion as of yet.




Races
The World of Rizen is Inhabited by Three Major Sentient Races. The Comparatively young Race of Sapiens, the Advanced and Isolated Saefarians, and the Curious and Roving Doven Respectively. Each one more or less indifferent to each other's internal happenings during this time period.

"This Burning Blade Will Show My Way to Absolute Victory!" - Claire Albert

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Races: Sapiens

Sapien Race in General


These tribes primarily reside in the interior of the continent.

While physically similar to the Saefarians, they are are much more attuned to the natural forces of the world and live out comparatively simplistic lives - and are able to sense when natural forces are shifting. While all Sapiens are able to sense the natural forces at work, with some training, some Sapien are capable of controlling these forces, dedicating their lives to the mastery over their most attuned element.

The average Sapien lives for about 40 or so years. Most deaths are caused due to sickness given the rudimentary lifestyle of tribesmen as well as the sometimes unforgiving climates they live in. The Shang Kingdom, despite being quite advanced for a Sapien Tribe nation, was still subject to this same sort of lifespan for the average person. Though Shang Nobles from the time were recorded living up to 50 years in some cases.

The story of 'Kenno Matsuri' is a tale that exists primarily in the Sapien Written Histories. Thusly, Player Character Races Are Set this Sapiens by default. Sapien character backgrounds are also more diverse due to the context of the story.

The Feel


Sapiens do not know what element they're attuned to at birth. Their particular elemental attainment is seemingly random. However, when they reach about 10 years of age, usually Sapien children develop the sense to their particular element. 'Getting the Feel' is about as normal a life event as hitting puberty, of having one's first baby tooth fall out. This can take the form of sensing an oncoming rainstorm, being able to sense the wind, or having a feel for the earth. Once a child develops the Feel for their element, the possibility to train them to control it opens. Gaining control over it requires dedicated training, however.

Natural Forces and Akumagraphy


The occurrences of wind, fire, water, and earth. It is said that the gods of Aachen use these forces to affect the day to day fates of the mortals on Rizen. Each race has particular ways they can detect and affect the natural forces. Among them, however, Sapiens are capable of sensing and controlling the natural forces inherently. This inherent ability was commonly referred to as 'Akumagraphy' lit. Demon Casting by Saefarian historians, who were awed and terrified the supernatural feats the Sapiens could perform. As a rule however, Sapiens are born with an affinity to only a single element.

Tribes and Clans


The Sapiens were the least socially developed out of the Sentient Races of Rizen. The Hierarchy of groups of Sapiens were dominated by a ruling family and headed by a 'Lord'. Leadership was inherited to the first born child of that lord through each generation. The Lord's power was enforced by the loyalty of Noble Families who in-turn were given greater liberties and status and served faithfully as advisors or as soldiers and officers. At the bottom of the line was the peasantry who gave tribute to the Lord in exchange for protection. How exactly tribes managed things or even the titles of positions varied between each tribe, but most were seen to follow this sort of hierarchy.

Sapien Civilizations - Tousawa Valley Tribes


Tousawa Valley Tribes
(Emergent Kingdom of Tousa)

A set of Sapien tribes who originate from the Tousawa Valley. They were forced to migrate from their lands after Demon Crown mountain erupted and blanketed their homeland in ash. The Tousawa Valley tribes had just previously been warring among one another for decades, however their prompt migration and aggression from the Shang Kingdom allowed them to unite in order to prevent their own destruction. They are now united under a charismatic 'Daimyou' or Lord by the name of Celica Ikkikari. This ambitious young Daimyou has declared her united tribes as the Kingdom of Tousa, and now presents a grave threat to the Shang Heartlands. The People of Shang officially refer to them as 'The Tousa Valley Migrants' while the people in question either refer to themselves as people of the 'Tousa Kingdom' or by the name of their original Tribe.

Lorefully, the Tousawa Valley tribes draw from Japanese Culture and History for their Flavour, specifically the way they are portrayed during the warring states period. Names, likewise are also typically Japanese inspired.


Ikkikari

The Ikkikari were the most dominant of the Tousawa Valley tribes prior to the Demon Crown Mountain's Eruption. Based in the Village of Haschou the late Daimyou Anzai inherited a war from his father when he became head of the tribe. Under his rule, the Ikkikari were able to gain the upper hand in the war despite being outnumbered, and even formed new settlements. However, a Buno General caught him completely by surprise when he attacked Anzai's castle right in the middle of the Season of Frost. Shortly afterwards, Demon Crown Mountain Erupted, so the exact details of how that battle ended is a mystery, though most survivors recount that Haschou was ultimately sacked by the Buno Forces.

The Ikkikari Sword Style, practiced by the Feared Blade Caster Shock troops takes its name after the Tribe it originated from.


Senka

The Senka is a Tribe who migrated out of the Tousawa Valley to escape the Eruption of Demon Crown Mountain. Senka is noted for having tamed the Ground Raptor for use in war. This practice spread to the other tribes in the years leading up to the migrations.

They were allied with Buno during the decades long war with the Ikkikari Tribe. All three tribes are now united against the Shang Kingdom.


Buno
The Buno is a Tribe who migrated out of the Tousawa Valley to escape the Eruption of Demon Crown Mountain.

They were allied with Senka during the decades long war with the Ikkikari Tribe. All three tribes are now united against the Shang Kingdom.


Blade Casters

A type of soldier employed by the Tousa Kingdom.

Armed with two handed Dai-Blades and practiced in control over the natural forces. These versatile shock troops are the backbone of the Tousa Kingdom's Armies. Blade Casters would use their Force Manipulation at range against opposing formations before charging in with their large blades.

Daimyou Celica used them to great effect in the Battle of the Fujian plains. There, these soldiers gained a feared reputation for - quite literally - cleaving their way through Shang Formations!


Raptor Archer Cavalry
A type of soldier used by the Tousa Kingdom.

They are heavily armored soldiers who ride atop Ground Raptors. Trained to fire their bows accurately from Raptorback. Their Ground Raptor Mounts are able to let them maneuver quickly away from return fire or perusing infantry. Ground Raptors, who originate from the Tousawa Valley instill fear into Shang Troops due to their predatory appearance and shrill cries.

The Ground Raptors were Originally Tamed by the Senka Clan. Though, use of the Ground Raptor as War Calvary became widespread among the Tousawa Valley Clans in their war before the Migrations Occurred. Many Shang Officers originally scoffed at the sight of these units. They were quick to have their preconceptions proven false though, as the only reliable challenge they had to Raptor Archers was return fire from their own ranged units. The tough armor worn by the Raptors and their Riders made this task very inconvenient!

Sapien Civilizations - Fujian Plains Tribes


Fujian Plains Tribes
(The Shang Kingdom)

The Fujian Plains is fed by three major rivers that open out to the Sea. These three rivers form the natural divide between three Provinces. Three tribes settled in the region established thriving agricultural communities. Ultimately the Shang Tribe emerged as the most dominant of the three tribes, and united them all to form the Shang Kingdom. This Kingdom is almost double the size of the Tousawa Valley.

Lorewise, the Shang Kingdom is very loosely drawn from Ancient Chinese Culture. Likewise names are also typically drawn from the Chinese Language.


Shang
The center most Province of the Shang Kingdom.The entirety of the Shang Kingdom is ruled from the Forbidden City. This Magnificent Capital City of Noble Red Edifices and Grand Towers that pierces the heavens are considered a wonder of the world. Despite their considerable height and they survive inclement weather thanks in part to being built of sturdy local Sequoia wood.

The Sequia Towers are the tallest Sapien-Made Structures on Rizen at the time of 'Kenno Matsuri'.


Quanhua
The Easternmost Province of the Shang Kingdom. It is in this region where the Armies of Shang and the Tousawa Migrants are vying for control. Control of this province between the two sides is basically drawn by the Han River which flows through the province.

Efforts to expel the Tousawa Forces out of Quanhua have been frustrated by the local populations' fear of damage to the Sequoia Forests. Preventing the Shang Kingdom from bringing it's 'Comet Shooters' to bear. This fact may have contributed to their defeat at the Fujian Plains.


Jiaojing
The Westernmost Province of the Shang Kingdom. It is here that the story of Kenno Matsuri begins.

Far away from the front lines at the Han River. Jiaojing is home to a Wushu School that has traditionally trained locals seeking meditation in the way of hand-to-hand martial arts, and to a lesser extent, Jiao-Style Swordsmanship. The school is said to be founded by a man named Lee, an individual who was so skilled with the sword that he would posthumously be known as a 'Swordmaxter'. The Wushu school is a sprawling complex that relies on it's most devout practitioners to maintain the sizeable campus.

The King of Shang Decreed that the once exclusive Wushu School open it's doors to Shang Army Conscripts in a frantic attempt to replace the men lost at the Fujian Plains. Since most of those who fell in that battle hailed from either the Shang or Quanhua provinces. The recruitment of soldiers in this province may be the key to reversing the Shang Kingdom's Fortunes.


Wushu/Jiao Adherents

This is a class of unit primarily fielded from Jiaojin Province's Wushu School. Martial Arts was a regular pastime for the Noble Classes. Though true Wushu Practitioners was anyone who chose to live out their lives training at the Wushu School in exchange for helping maintain the complex.

Wushu Adherents did serve in the Shang Kingdom's Armies before the Battle of the Fujian Plains. However, despite immense skill in hand to hand combat, they remained at a severely disadvantaged by Blade Caster's use of massed Force Manipulation, and the reach provided by their Dai Blades.

Experiences in the war Lead to the shift towards using Jiao Style swordsmanship, as well as light armor. Though some Adherents still chose to take to battle using arm-blades or fisted metal spikes!


Lian Nu Crossbowmen

A ranged unit equipped with repeating crossbow, reversed engineered and improved upon from a crossbow sold by Doven Traders. It allows the crossbowman to fire several crossbow bolts without needing to load and prime each bolt individually.

The repeating crossbow is a marvel ahead of it's time. However, it still remains difficult to produce, and it was feared that it would not have the strength to pierce lacquered armor armor that covered the Tousawa Valley Soldiers from head to toe. As such, it's only been equipped to squads of soldiers. While not as long ranged or as accurate as a trained bowman, what it lacks in quantity it makes up in quantity of shots that it can fire without needing to load more bolts!

Despite it's many advantages, the Lian Nu remains very difficult and expensive weapon to produce. Certainly not fast enough to equip a field regiment in reasonable time.


Comet Shooter

A special piece of equipment used by the Shang Army.

During the outset of the war with the Migrant tribes, this special weapon was considered for use by the Shang Army, but was denied by the Locals who lived where the conflict was occurring. No other information available.



"Fiery Coals that erupt into a firestorm to consume my foes in a conflugration with no end!" Skorch

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Races: Saefarians

Saefaerian Race in General


The Saefarians are one of the three major sentiment races that exist in hierarchical cities located on the coasts of the continent.

Saefarians and Sapiens are near indistinguishable from one another by appearance. However a common trait in Saefarians is Elongated and Pointed ears. Saefarians have no affinity for the natural forces, however they possess a developed culture and have a rich history in the workings of the world. Saefarians are able to manipulate the natural forces somewhat mechanically by way of Runic Stamps.

In an age before the Sapien Races Appeared, the Saefarians warred with the Doven for control of the continent. This massive war brought the world to the brink of destruction. After the conflict, the once sprawling Saefarian Race ended up being concentrated within the safety of their towering cities. Delving into a array of independent and isolated city states. At the time ofe 'Kenno Matsuri' the Saefarian Race are in the very middle of what they'd eventually call The Age of Isolation.

Players can optionally select a Saefarian as a character race. Though it's worth noting that the Saefarian context of the story is primarily to those Saefarians that were mapping out the Shang Region from the Hierarchical City of Calastapool at the time.

Runic Stamp


Painstakingly drawn by a special mix of charcoal and silverite that is extracted from bone marrow. Runic stamps allow the Sapien Race to manipulate the Natural Forces.

Unlike the Sapiens and Doven who can control the Natural Forces Inherently. The Sapiens rely on their use of Runic Stamps to do the same thing. However, despite being more painstaking to produce, the advantage of Runic Stamps is that they allow for mechanical manipulation of the Natural Forces autonomously. It is also worth noting that the effectiveness of a Runic Stamp is also depended upon the location. It is often mandatory for Runic Writers to be on site to ensure whatever Stamp they were intending to make actually worked! While a Runic Stamp does take time and effort to make, the fact that it can run continuously makes it worth the investment!

Some Runic Stamps are combined to create fascinating machinations. One such example is the Calastapool Light, which uses Runic Fire Glyphs fixed to the top of a tall tower that tirelessly produces a light that purportedly could be seen as far as Demon's Crown Mountain.

'Compounding' or the ability to have a runic stamp affect multiple types of natural force elements is something that was impossible to do with the methods available during the Age of Isolation.

Runic Capacitor


This is a type of Runic Stamp that allows for Saefarians to manipulate the Natural Forces like the other sentient races.

It used the same principle, a Runic Stamp is put onto the body and it can discharge or create natural phenomena as a result. Getting it to work was difficult however, as the Stamp Had to be drawn with the mix of Charcoal and Silverite. There were a multitude of grisly failures for the first attempts at tattooing the Stamp onto someone's body.

The method that had the best success rate was as followed:
1: Sedate the Recipient of the Stamp with Opiods until nearly unconscious.
2: Select a section of the skull apply the stamp onto.
3: Remove skin and apply molten stamp directly to skull bone.
4: Stitch back together and perform necessary procedures to avoid recipient death.


Though records for Age of Isolation Runic Capacitor Installs are mostly lost to history, one account stated that about one in thirty three were able to successfully survive the procedure that year. Possessing a Runic Capacitor was required for anyone who wished to venture out of the cities into the deep interior where the Sapien Tribes resided. Needless to say, most people opted to stay in the cities.

Hierarchical Cities


Tiered cities which are the home to the Saefarians.

Hierarchical cities are arranged concentrically around central palace or spire. These central locations are typically where the ruling class or council governs the state of affairs within the city. From there, each tier of the city holds either people by their class or occupation. There are also functional tiers where farming and agriculture, or industry is located. Some of these cities are even older than the Sapien Species themselves.

in the eras after the war with the Doven, the Saefarians retreated into these locations, and have remained there ever since. Throughout the Age of Isolation, each of the Hierarchical cities developed their own unique cultures.

In days of old, it's said that the great spires of the Hierarchical cities were used to receive airships that brought people and goods to all corners of what was the Saefarian Empire. The Technology to operate and maintain these complex vehicles is lost to time, but some examples still exist. The Calastapool Palace for example was actually a Saefarian Luxury Airship before it was permanently grounded sometime during antiquity. Many people in Calastapool still refuse to believe the gargantuan structure ever took to the skies!

Saefarian Civilizations - Hierarchical City of Calastapool


A Saefarian City located far to the south of Tousawa Valley and the Fujian Plains. For many years, on clear evening nights, the light shone from the Calastapool Lighthouse could been seen all the way from the Tousawa Valley and the Fujian Plains.

Saefarians from Calastapool have names that are typically English in origin.

A city that towers over the coast of the endless sea. The Hiearachical City of Calastapool is justly ruled by the royal family. From their palace, the day to day affairs of the people of the city are governed and controlled meticulously by the parliamentary council. Issues of internal strife, crime, movement of goods, and even the marriages between the various social classes of the city are discussed in detail. This seemingly diminutive focus on all aspects of the city's life would seem rather focused, dare say, obsessive on the part of parliament. However such fixations on all minor details are but the norm, as it has been for several millennia.

But even in the middle of this Age of Isolation, some of the many souls in Calastapool desire to venture beyond the city's walls. Opposite the direction of the endless sea of nothingness, lies the interior of the continent, where the Sapien tribes reside. Begging to be mapped and documented. For some brave Saefarians the inherit dangers of the outside world are well worth the risk, for beyond their sheltered lives lies an adventure begging to be experienced.


Cartographer Guild of Calastapool
(Guild Exploratores Calastapolis)

The cartographer guild is charged with the mapping and study of world beyond the city walls.

Centuries have passed since Calastapool made contact with one of it's other sister cities. While the old maps allow for them to know of the locations of the other cities, because the knowledge and expertise require to build Airships has been lost, conducting such a task would be monumental in scale. The Saefarians of old relied on Airship travel so much that little is documented of the world between the cities save for what could be seen from aloft. Therefore, with the hope of someday making a trek to revisit another Saefarian city the Cartographer's guild's purpose is to Map and Study the realms around Calastapool to further that endeavor.


Many Saefarians dream of the adventure and romanticism involved with becoming a Cartographer. However, the bold truth of the matter is that the outside world is a cruel place. Many expeditions go missing, and in some cases survivors return with stories of hunger, disease, and being hunted down by Hostile Sapien Tribes.

As such Cartographer Exploratores are required to survive the installation of a Runic Capacitor - a gruesome and life threatening ordeal, in order to contend with the Natural Force Manipulation that the Sapiens and Doven are able to inherently perform. Few particularly brave, or particularly foolhardy members of the Guild take on this challenge in order to participate in a chance to go on an expedition - something that every child has ever dreamed of in contrast to the dull and monotonous life in the Hierarchical City.



"An Instance of Instantaneous Clarity, Honored Fang, Reap into my enemy...!" - Sarif Nohollow

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Races: Doven

Doven Race In General


The 'Ear'd Ones'. Physically distinct from Saefarians and Sapiens due to their much larger and developed ears and tail. The Doven excels in physical prowess as well as their naturally hardy nature. Living in certain sacred forests or in the interiors of mountains in the continent. The Doven
have had a long history.

Doven Society is very laberous. Every Doven lives life based on the three stages. The first stage is youth. Starting from after they are able to walk the young are put to work and are made to do tasks such as mining, agriculture, or other simple tasks appropriate for them. After 40 Years, the Doven individual is allowed out of the mountains, and is tasked with trade or to engage in war. Finally at 50 yeas and onward, the Doven retire back into the Citadelic city performing a learned trade such as craft or governance of younger Doven. In short, the Doven live long and very productive lives, most of which is spent within their Citadelic Cities.

Doven, like Sapiens, are able to inherently control the natural forces. This is done through their special ears/horns as well as the occasional tail. It is worth noting, however, that their control over the Natural forces is also dependent on those special appendages. Should a Doven with horns have one of those horns sheared off, for example, that Doven would have their Force Manipulation severely handicapped as a result. The Animalic Features of Doven can vary widely. However, Doven mostly identify from which Citadelic City their hail from, rather than what sort of Animalic Feature they posses.

Doven posses the longest lifespans of the races presented here. Living to around 100 or so years. It's worth nothing that Doven society 'retires' kin who live to 60 years to lighter work - most notably, many become the craftsmen who create the curious and remarkable trinkets and machinations they are capable of producing.

Animalistic Features


The presence of animalistic ears, horns, or tails make it very easy to distinguish the Doven from the sometimes interchangeable Sapiens and Saefarians. These extra appendages allow a Doven to sense the Natural Forces as well as manipulate them. It is described that Doven feel Natural Force Pressures around their Horns, Ears, and Tails and can control those Forces like how one would wave their hand to waft air to cool their face.

It is said that animalistic ears (such as bunny/dog ears) have a lower force manipulation potential as opposed to horns or tails. A doven who has both a type of horn or tail can be said to be well versed in Natural Force Control Indeed! This is a stereotype however. As Natural Force control, like with any other talent, is a skill that requires hard work and effort to use proficiently.

Doven also have a special consideration to their Animalic features. For example, saying 'You have a Nice Tail' in a Doven Context can be different from a Sapien or Saefarian mindset. A simple way to translate this line to give it an understandable context would be: 'You have an enviable buttocks'. Needless to say, strangers pointing out a Doven's Animalistic Features is considered rude from the Doven Perspective.

Citadelic Cities


Most citadelic cities are built into either heavily wooded forests or within mountains. In general, it seems like the philosophy is to have a large complex that is sufficiently sheltered from the outside world. These Citadelic cities are mazes of tunnels and shafts that those who travel through them on a regular basis know know by heart. Citadelic cities are constantly expanding further and further into the earth in order to make more room for a growing population. It would not be incorrect to call Citadelic cities to be more or less Anthills on a massive scale.

These massive holes are dug mostly by the masses of underground dwelling creatures that have been domesticated by the Doven. Land Moles, Skritchers, and other larger burrowing animals are left to let loose and dig away. Doven Earthcasters use Earth Force in order to compress the dug up earth. That same earth is either carried off, or in the hands of a skilled Earthcaster, can be manipulated into useful shapes or even be turned into valuable metals such as Bronze, Iron, or even Gold.

Doven Merchant Caravans


The Doven are avid traders. Back in the citadelic cities, craftsman and elders oft required specific materiel from specific regions in the construction of whatever devices or trinkets they made.

Gold and other metals, abundant due to them being unearthed or cast during digging were found to be a suitible trade commodity that the Sapiens seemed to desire. Metal, while more shiny and physically malleable was generally used for decoration and guilding. The Doven actually perfer the use of wood due to it's capacity being made 'living' through proper Earthcasting techniques. In fact, there have been instances where a Doven Merchant would show their wooden staff neatly bending into a stiff metal pole.

Different woods give different attributes and qualities. The Sequoia Tree wood that grows in the Shang Kingdom was very sought after for it's sturdiness. Subsequent trade between Shang and Shimmering lake for the past several centuries has helped both nations prosper.

Doven Civilizations - Citadelic City of Shimmering Lake


Far north from the kingdom of shang sits a lake. When the sun crests over the hills in the morning, the lake reflects the sun, and the rocky crag that overlooks this lake shimmers. Within this Rocky Crag lies a Doven Citadelic City, whose founders, so bewitched by the beuty of this rocky crag that they made it their home. The name they gave it most directly translates into 'Shimmering Lake'.

All Doven typically have names that sound like they were direct translations. For Example: Aura Brightlight or Serif Longhollow.

Shimmering Lake traded widely with Sapien Tribes during the time of 'Kenno Matsuri'. Trading with both the Shang Kingdom and the Tousawa Tribes. The Eruption of Demon Crown Mountain caused a great stir of alarm, and for the first time in several millenia, Doven Elders left the City on orders to investigate what had happened with great urgency.





Written Histories: Sapien Migrants of Tousawa Valley

The Migrants are a collection of tribes that were forced out of their homes due to the eruption of Demon Crown Mountain. They now reside in various camps in the Eastern Fringes of the Shang Kingdom.

Basic History


The Tousawa Valley was home to three tribes that on occasion butted heads with one another. For much of history, though, the three tribes of the Ikkikari, Senka, and Buno generally lived in Isolation from one another.

The Pilgrimage


Every century, a chosen 'Warder' would be tasked to travel to the Shrine at Demon's Crown Mountain. The last attempted pilgrimage was tasked to a young Ikkikari Daughter by the name of Cirika. Tagically however, she was slain by Assasin Shadows the morning the pilgrimage was to begin. The Daimyou of the Village, enraged by the brazen act, demanded the other villages produce the perpetrators of the act. When they refused, Daimyou Ikkikari declared war.

This war would be inherited by Ikkikari's son, Daimyou Anzai. The Ikkikari tribe, despite being outnumbered, gained an advantage in the war and actually prospered with advanced amy camps turning into colonies in their own right. Developments in war, including the use of Ground Raptors as calvalry by the Senka Tribe, lead to a general stalemate in the later years of the conflict.

The Sack of Haschou


During the season of Frost, an enemy army caught Daimyou Anzai by suprise. Crossing the frozen fields, forests, and rivers - the Daimyou of Senka appeared at the gates of Haschou, the Ikkikari home village. Daimyou Anzai and the nobility in the town were said to have fought, defending the Village Castle to the last man.

Little else information about the battle exists, however due to the miraculous - or ill fated cataclysmic event that occurred that same evening.

The Tragedy of Demon Crown Mountain


Years before that Fateful Battle of Haschou, Demon Crown Mountain had been showing signs of an impending eruption - believed to be a direct result of the failure of that century's Pilgrimage when Cirika Ikkikari was killed. Earthquakes and visible smoke coming from the mountain were alarmingly noticeable in the months leading to it's eventual eruption.

The Eruption did eventually occur. The people from the Senka, Buno, and what Remained of the Ikkikari and their colonies, discontinued all hostilities in a mad dash to avoid being covered by the ash that was starting to blanket the valley. Most naturally moved in the opposite direction of the prevailing winds, avoiding the volcanic smoke blowing in that direction. That ultimately would lead to a mass migration into the neighboring Fujian Plains, where the Shang Kingdom was.

Untold Numbers of People died as a direct result of the disaster. Not so much of being buried in ash (though some towns were completely plastered over in one day.) Rather it was the disease, famine, and wars that occurred as a direct result. The most notable war at present being that against the Shang Kingdom.

Mass Migration to Shang


The Eruption of Demon Crown Mountain, spectacular as it was, remained but a spectacle for the distant people of Shang. However, the eruption would also ultimately effect them in the form of Tousawa Valley Migrants who escaped to their land for survival. The Kingdom of Shang was quick to keep the Migrants away from their cities and farmlands, keeping the Migrants at the edges of the Fujian Plains at the point of a spear.

The shared belief was that the Eruption would be temporary, and that return to the Tousawa Valley would be possible in the span of a year or so. This was not the case however. The Tousawa valley is but an inhospitable hell and wasteland. Though their homes were gone, the people of Tousawa valley remained, anxiously being kept at the Shang Kingdom's doorstep. This indefinite status of the Migrants lead to disdain and eventually desperation - ultimately culminating in open conflict.




Written Histories: Sapien Shang Kingdom
The peoples of Shang have cultivated the Fujian Plains for several millennia. Three gentle rivers run through the Fujian plains, facilitating trade, irrigation, and general prosperity for all those who live in this bountiful land.

Basic History


Three separate tribes settled along three separate rivers that emptied into the Great Lake. This lake possessed a surface so calm that it was able to reflect the land around it, leading it to having the name 'The Great Mirror Lake'. The three tribes re-routed the rivers in order to produce more crops for growing. As centuries passed, the three tribes flourished, leading to the development of a unique culture and people. The three tribes even established trade with the local Doven, who have and still do value the wood of the great Seqoia trees that grow in the region. The most Dominant Tribe, the Shang - peacefully united all three tribes to form the Kingdom of Shang. A Kingdom that has existed in peaceful prosperity for hundreds of years.

Battle of the Fujian Plains


When refugees from the Fujian Plains appeared, the Shang Kingdom was immediately weary of them. The Tousawa Valley tribes were known in Shang as being constantly in a state of war with another (a war that was only stopped by the eruption). Thus the Shang Court feared that letting the Migrants into their cities would sew the seeds of discord and lead to an attempt to overthrow the current government. Therefore, the Shang Army was deployed and put in place on the Eastern Borders to keep the intruders away from the cities.

The plan for the Refugees was for the longest time, running on the assumption that they would return to their home region after the eruption ended. That simply was not the case. At the start of Kenno Matsuri, the Eruption has indeed ceased, but the valley remains uninhabitable. The Refugees, whom had been spending the past few years crowded in their tent camps and most often close to starving, out of desperation began moves to settle into fertile land further into Shang to hunt and grow food. This was taken as a blatant act of invasion and the Shang army responded in force. Refugees from that point began to openly raid into the Shang Heartland in the Quanhuan Province.

The entire ordeal spiraled into a series of skirmishes between Shang Kingdom and increasingly desperate and vengeful Migrants. The Shang Commander, eager to break Refugees' fighting capabilities, moved a large host of the Shang Army's troops towards one of the Largest Refugee Camps in order to bring them to heel. The Migrants gathered what forces they could, but ultimately they were outnumbered roughly 2 to 1. Regardless, they marched out to battle with what they had to meet the Shang Army.

What ensued was a military disaster for the Kingdom of Shang. Half of the Army sent out was annihilated while the other half was sent back running. A young woman who lead the Migrant force proclaimed the formation of the Tousa Kingdom as the Shang Army Retreated. Beginning the single greatest crisis to ever face the Shang Kingdom.

The King of Shang could not believe the news of the defeat at first. But as stories and wounded soldiers told their tales, of Armored Archers Riding Atop Ferocious Steeds, and men sending a volley for Force Manipulation slamming into soldiers before cutting them apart with large blades. The King finally belived. The Shang Army now scrambles to rebuild it's army with all haste.

Festival of Swords


A yearly celebration that occurs in Jiaojing. The festival is conducted by the Wushu School, and celebrates the life and martial prowess of the school's founder, Swordmaster Lee.

For years, the celebration has been more festive, with acts of sword-dance, and plays of the Swordmaster's life being re-enacted, as well as bountiful stalls of food. However in the wake of the Disaster at the Fujian Plains, the Festival has earned a more martial and grim tone. The festival has become a rally cry for the people to join the army to expel the invading Tousawa Kingdom. Most notably, the king launched a week long competition where contestants must fight against one another to obtain two bells. Those who can get two of them are granted a wish on the King's Behalf, as well as a place of distinguished in the Shang Army.

Thrown into the mix are criminals, whose only chance at escape is to obtain the two bells and join the Shang Army. A better course of action than rotting in a prison, or even worse, being executed for whatever high level crime they've committed.

While is is called the sword festival, the competition is open to all fighting styles. Many people were quick to realize that there were no set rules beyond trying to escape the field of operation - which would lead to a swift crossbow bolt embedded into their skull. The Lack of clear rules has lead to some opting to team up in order to increase chances of success. While others have used this ambiguity to use every dirty tactic imaginable. The characters at the start of Kenno Matsuri are one such set of victims of foul play.




Notable Figures

King of Shang


The King of Shang Rules the realm of the Fujian Plains. From their palace in the forbidden city, he influences all the people of Shang with his mandate.

The people of Shang are taught from a young age to obey the mandates of the king and to be obedient to the King's men who pass on and set into action his orders. The king rarely ever ventures out of the Forbidden City. Many people do not even know what the king looks like, or even the kings name. However, loyalty to him is equivalent to loyalty and belief in the peace and prosperity of the entire Kingdom.

The people's faith in the King is shaken in a way not ever seen however, by the defeat of his men at the Fujian Plains. Jiaojing did not feel the sting of defeat nearly as harshly, but for the other two provinces many family's are struck with grief at the loss of so many of their children and spouses.

While the king may not have been directly responsible for the defeat, the event nonetheless has greatly hurt the prestige and faith in the title. Still, the people continue, as it is only the King of Shang who can orchestrate a turn in their nation's fortunes.

Swordmaster Lee


A master swordsman and the founder of Jiaojing's Wushu School. His prowess in the martial arts and his legendary life are the stuff of legend.

He bested many opponents in his life. He even defeated a person wielding a sword unarmed. Tales tell of him saving villages from monsters, beating corruption, rescuing people, an entire tome is dedicated to his exploits.

It is not known when or where exactly Lee died. Even after founding the school, he traveled continuously. Even given audience by the Doven Council of Shimmering Lake and Royal Family of Calastapool. He was given the official title 'Swordmaster' posthumously by a Shang King whose meeting with Lee left a strong impression with him. The Festival of Swords is held in Jiaojing every year in Lee's memory.

Daimyou Anzai


The last Daimyou of the Ikkikari of Haschou Village in Tousawa Valley.

He is remembered for being an effective and brave ruler. Inheriting a war with all the other Tousawa Tribes from his father, he made his Tribe dominant throughout his reign, and even grew the borders of the Ikkikari domain by settling new villages.

No one in Haschou saw the surprise attack that occurred that Frosty night decades ago. Against the suprise attack, Anzai stood his ground and defended his village to the last man.

Moriya the Traitor


And there was a young noble of Moriya. Who lived their life buried in the slothful and lecherous pleasures of a noble. At the behest of one of her lovers, she betrayed her village, and lead an arrowhead into Lady Cirika's neck.

Snapping the Willow Tree planted by her Grandmother in spite, she abandoned her village, and her family, riding off into Frosty night on a Raptor. Unable to pay for her own crimes, the debt was passed to her family. They paid with a finger each. As for her parents, an axe to the neck.

Moriya herself would also face divine justice. As she rode into the night, she was knocked off her mount and broke her neck upon the ground. Days later, at the guidence of a stench most foul, a set of scouts came upon her corpse, frozen and untouched where she had fallen. Not a single animal would even bear to eat such foul carrion.


- The Treachery Moriya, a Haschou Migrant Folk Tale

Daimyou Celica


Claiming lineage to Daimyou Anzai of the Ikkikari Clan, Celica defeated the champions of all the opposing Migrant Groups and lead the combined forces to a stunning victory over the Kingdom of Shang.

Charismatic and Strong, Celica's personality was able to weave together the run down and starving migrants to her and her idea of a new Kingdom. While some have reservations about her actually being related to the Late Daimyou Anzai, there is no question in her capabilities as a leader and a warrior.

She is a unifying figure for the desperate migrants. On the other side of the spectrum, the people of Shang fear the amazing reputation she's gained overnight, and the implications she may force the people of Shang to someday have to answer to.

Tsukaha Xu


An Swordstress Prodigy at the Local Wushu School in Jiaojing. Many young hopeful look up to her for her strength and admirable reputation in using her martial skills with sword to defeat many tough opponents, and inspire young adherents and hopefuls to strive to be able to reach her caliber.

She first appeared on the scene when she defeated all of the local crimelords and brought them in tied up to the local constabulary. Presumably, the story goes that a little girl paid her with a cup of berries to bring to justice the criminals who ransacked her family's buisness. Tsukaha, unable to actually figure out who actually did it, simply defeated and brought in every criminal in the area.

With such a high reputation, some people are starstruck just to be in her presence. But, it's widely belived that she can become somone whose skill and reputation could someday surpass that of Swordmaster Lee.

Tsubaha Mori


A Swordstress Trained in the Migrant Ikkikari Style of Swordsmanship. When set next to the rest of her family, her black hair and distinct eyebrows make her appear starkingly different in comparison. When her father realized this as she grew up, he and much of the rest of the family distanced themselves from her.

Her family, noted for their use in Earth Force Manipulation, refrained from having her train in the same disciplines. Instead, she was kept occupied by learning the old Migrant Ikkikari Sword Tradition. It was the only thing she was truly allowed to do of her free will.

Tsubaha was admitted into the Wushu School under Tsukaha Xu's Recommendation. She is notable for openly practicing a Migrant Sword Style. Something that most people would avoid given the current circumstances of the Kingdom as of late.





Known Combat Styles
These are a set of combat styles that have been used by characters in the previous RP that continued to be used even years after that story. While your character isn't required to adopt one legacy styles, it is encouraged if you want to deepen the lore of these styles by helping have a character add and refine each style with each Generation of this RP!

If you want to utilize a Legacy style, you don't have to have the same exact moveset as the previous character. It is encouraged to make up at least one move that fits the theme of the style, or even adopt a basic move used by a character previously. And example of the Former is how Tsubaha Mori's Twin Fang Tech is a more basic derivative of Anzai Ikkikari's Triple Fang.


Unarmed Category


-Wushu Martial Arts (Force Unarmed)
An unarmed style that originated in the Shang Kingdom. It was developed by Swordmaster Lee. Originally developed to compliment the Jiao Style, Shang's then peaceful history saw the sword fall out of popularity, leading to the Wushu Style itself to become a style in it's own right. Wushu nonetheless shares the flavor and style of the Jiao Swords Style.

This style was notably practiced by Swordmaster Lee and is used by various Shang Characters.

Blade Category


-Ikkikari Compound Swordsmanship (Wind Force and Dai-Blade)
This is a style of swordsmanship Originated from Haschou Village, and is the Signature Style of the Ikkikari Clan, and now the Tousawa Blade Casters. It utilizes larger Dai-Blades to act as tuners for Force Manipulation.

This style was notably practiced by Cirika Ikkikari, and Eimi Otachi and is Practiced by Daimyou Celica.


-Ikkikari Duel Blade Swordsmanship (Earth Force and Twin Blades)

A sub-branch of the Ikkikari Style. Utilizing two short blades instead of a single long one, this style was meant to train Dai-Blade users in close combat with their hefty swords. This style was also popular for people who couldn't afford the Expensive Dai-Blade or wasn't strong enough to wield one.

This style was notably used by Anzai Ikkikari and is also practiced by Tsubaha Mori.


-Jiao Style Swordsmanship (Force Swordsmanship)

A style of swordsmanship that originated in the Shang Kingdom. It's noted that many of the ready poses start with a backhanded sword grip. Practitioners seem to effortlessly slash away at opponents with graceful and flowing movements. Jiao and Wushu styles are often considered to compliment one another, since they share similar movesets.

This style was notably developed by Swordmaster Lee, and is practiced by many Shang Characters, most notably Tsukaha Xu.

Polearm Category


-Sakanade Naginata and Akumagraphy (Polearm and Fire Force)
This style uses a Bladed Polearm (Naginata) with Force Manipulation added to increase the effectiveness and power of the user's attacks.

This style was notably used by the Arara Sakanade.

Ranged Weapon Category


-Mori Shot and Akumagraphy (Earth Force and Crossbow)
This style uses a Doven Crossbow and Force Manipulation. Though the crossbow can be considered more as an accessory...

This style was notably used by Kiri Moriya.


-Shibata Archery (Wind Force and Longbow)

This style utilizes marksmanship as well as wind force to augment the marksman's accuracy and can be used in a pinch when close combat is called for.

This style was notably used by Reiji Shibata.

Akumagraphy Category


-Shizuka Pure-Style Akumagraphy (Earth Force)
This style relies in using Earth Force in order to creatively attack an opponent, or to support allies with one's powers.

This style was notably used by Jouta Shizuka,






"Noblest of Swords, Weave Through All Injustices, and Strike Down Evil!" - Tsubaha Mori

Tsubaha_Banr.jpg


Kenno Matsuri Manual
This Section Details out just how the Rp's Mechanics play out. If you have any questions, be sure to consult this Manual before asking the GM. This manual was written so that the GM would have this made-from-scratch system generally figured out. Can be subject to edits and addtions as deemed necessary as the RP runs on.

Manual Still WIP



Flow of Story

The Rp goes between two types of general scenarios as it progresses. For the purpouses of making it clear, it can be said that the Rp's progression is divided between Out of Battle Chapters and In Battle Chapters.

Out of Battle Chapter


This is when the RP is engaged in story and in character interaction. What's notable about this phase is that Timeskips can be used by the GM to move things forward for story purposes or in the event things slow down. While a good amount of detail and work goes into the Rp's 'Battle System' engaging in endless battles is supposed be secondary to actually having the story progress and have characters interact, develop, and grow from their experiences.

In Battle Chapter


This begins the moment a battle is begun in the IC. This is notable as in the Discord, the Character Status Page will begin to keep track of character Endurance Points, as well as the opposing party's makeup (and Endurance points if applicable) for record. When in Battle player characters must use their Techs in order to defeat the enemy party.

The In-Battle Chapter ends when the Foe or Group of Foes are defeated, or when the Player Party is Defeated or if the Active Players of a Battle Retreat. The outcome of a battle directly effects how the story unfolds, either putting your characters in an In Story Advantage or Disadvantage. As for Retreat, that mechanic will be detailed further on.

(1v1) Collaborations - Personal Actions


(Note: it is required to go through the Personal Action Tutorial by initiating one with the Gm. See: signups for more details)


A collab between just 2 players. Personal asides supposedly occur during lulls in the story when the party is relaxing or traveling from location to location. The goal or intent of running personal actions is in order to develop relationships between characters. Personal Collabs must have at least 4 good exchanges between the two participants to be valid. Each time one is completed, the Affinity Level between the characters increases. At Higher Affinity, the two can unlock a Compound Tech Arte.At Max Affinity, the two players unlock a support skill, that they can use to assist each other in battles.

Note that Collabs also have a bit of a Limit too. Each Level off affinity, (Therefore each Personal Action available) is tied to how far the party has traveled. Typically, each time the party stops to rest at a location such as a town is when a new Personal Action possibility becomes available. That helps set the background for where they are and what's on their minds at that point. Collabs do not directly affect the plot, as they only happen to occur during periods of downtime - but you're still encourage to continue participating in the Main IC while running your asides... on the side.

You can still aim to increase your affinity with each player! Note that each level of affinity generally reflects how well they know each other, but doesn't necessarily mean that they're falling in love, that's up for the two players to decide on their own! But Please Keep it all PG-13!

Everything in regards to personal actions is kept in the discord under aachen_affinity. Please use the Discord in order to organize and ask people if they want to accept a personal action out of good courtesey.

(1vX) Collaborations - Group Asides


Group asides are a way to positively affect your Upgrade Point Gain. Unlike Personal Actions, Collabs have 3+ people involved. What they can be is much more broader - it can be them investigating something on the side or just having an interesting or fun conversation with each other.

As with any Collab, there must be 4 good exchanges between all the participants involved. It's recommended to also let the GM know if you run such a collab if it is something that may affect your participation in the main IC, or is something that is meant to compliment current events in the IC as opposed to being just a fun conversation. This is just helpful to the Gm.

As always, use the discord to organize group asides.


Discord Chat - Skits


No one knows the exact reason, but Tsubaha seems to talk to herself a whole lot.

Skits are optional chats that are availible in the discord. They are another type of aside which characters supposedly have a chat or commentary on events, locations, or just to make somone the butt of the skit. Skits are a lot easier to run than collabs.

Skits are availble in the discord under aachen_skit. A skit is open to reply until the GM posts (Closed) on the skit thread, GM reserves right to close at their discretion. As incentive, skits are also a convenient way to gain character titles provided you entertain the Gm enough with your antics.

You can also gain a single upgrade point per month by initiating a skit. This is done by PMing the Gm in discord to have them set it up.

The idea of Skits (if you haven't noticed yet) are just directly ripped from the tales of series. See: Youtube.




Aachen Rizen 'Start Menu'

The start menu is the place where important information can be seen at a glance. The start menu kept up to date within the Rp's Discord in a special channel. More about the Start Menu and it's useful information and records are detailed below.

Discord Platform


If you're not aware of it, Discord is a Free Webchat that people use to communicate with one another. In the context of Rping it's a great way to have an OOC that's easily accessible! Joining this RP's Discord is mandatory, as along with important communication, character records are also kept logged by Ehb on the Discord for easy access and editing!

The Discord Link for this RP is given to players whom complete their character sheets. Please keep this in mind!

Character Entry


startmenutsuba.jpg


On the Discord, an Entry Called 'startmenu_kenno' Serves as the RP's literal start menu. Here Ehb records your character's basic data such as their name, their associated Titles, what Tech they have and their mastery levels, and so on.

Character Titles


Character titles are fun little things that your character can earn in Ehb Rps. When your character does something major or the like, your character may receive a title that is considered fitting from the GM's perspective. Sometimes, on rare occasion, your character may recive a Costume Title which when equipped, will change your character's appearance in the story. Allowing for shenanigans to ensue.

Note that equipping of a title costume must be done by requesting it to the GM. Who will update the Character's Start Menu Entry to reflect it until they wish for it to be removed.

The most Common way Ehb gives out costume titles is being a Returning Player, sort of a Loyalty Bonus that'll allow your character to cosplay as your previous incarnation!

Upgrade Points


Upgrade points are used to advance a character's Tech Mastery, Purchase Tech Extensions, or to increase their Endurance Points to make them tougher in battle.

Upgrade points are calculated on a month by month basis. Each month, Ehb counts the amount of Posts you made. For every 4 posts made in that month a player's associated character gains a single upgrade point which they can spend as they like (this number is based on the minimum posting requirement of once per week),

Another way to get Upgrade Points is to post a collaboration post. As long as the Collab has more than 4 rounds (ie. Each Participant submits a collab portion at least 4 times) then each collab participant meeting this requirement will get a single Upgrade Point.

-Upgrade Points are not rewarded for defeating foes within In Battle Chapters, to keep the system simple, and to make the system encourage more posting in general.

-All of the above can be subject to change if it becomes apparent that rebalancing is needed. I'll be sure to announce my intention to rebalance beforehand in the Discord.





Festival of Swords Mechanics

This RP begins with a special set of mechanics of the Festival of Swords. Leading to extra things worth being recorded and detailed out for each character.

Bells


The Sword Festival gave each participant a single small metal bell that could be thought of as being attatched to a small linen wristband. Participants were encouraged to defeat other participants to claim their bells. The person with the most bells would be declared Swordmaster.

However, going around gathering as many bells as possible was only something that only the particularly hardy even considered. For most, the aim was to posess the 3 Bells needed to have their wish granted. In particular, Criminals who entered the tournament wishing to be forgiven for their crimes were desperate for this.

Bells are kept track of in your character's start menu entry. While everyone ICly recieved a single bell at the start of the festival, a certain event causes all of the player characters to lose their bells.

The story can be completed without each character gaining all three bells. Though players who achieve this will get a title for their effort.

Player characters cannot steal bells from other characters. Bells are primarily earned by defeating bellholding parties in the festival. Though a player character can challange another player character to a duel for each other's bells. Provided they both agree to fight.

The Wish


The wish is what your character desires to have granted upon having the three bells gathered. Without spoiling anything, this part mostly exists to give your character a purpouse and drive at the start of the RP. Whether they happen to be a noble seeking wealth or fame, or a prisoner desperate for freedom.




Battle Mechanics

In a nutshell, Endurance Points are analogous to Hit Points, and Tech is the only means to defeat opponents during an In Battle Chapter, as you'll have to reduce the Endurance Points of Each foe to zero. Let's start by going over Endurance Points and Tech, as well as how to upgrade them.

Endurance Points (EP)


If these drop to zero a character is incapacitated and can no longer perform any tech, and is thus unable to win the fight on their own. If your entire party loses all of their Endurance points, they lose the battle, which will likley negatively affect the in character story segment after.

Upgrading Endurance Points


It only takes 2 Upgrade Points to upgrade your character's Endurance Points by one. This'll help your character stay in the fight for longer.

When Your Character is 5 or more Endurance Points higher than the next highest character, then they will be regarded as Tanking. Instead of being guaranteed an Endurance Point Upgrade, there's a 50% chance that the upgrade can fail (you will be asked to roll for the upgrade). This is done to discourage people from investing soley on upgrading Endurance Points.

As always, one must use the DISCORD to inform Ehb of any upgrades a player wishes to make for their character. The changes will not be active until after Ehb edits in those changes into the start menu.

Tech


The tech system is basically straight up derived from the Artes system of the Tales Series for each class. Your characters each start off with 4 different tech 'trees' that can be upgraded into powerful
combos as detailed below.

Each tech can also have your character's elemental affinity applied to it. Which can be useful when you use it against a foe who happens to be weak against it. However, there's also a possibility the foe may be resistant against it, which can make even a sucessful strike null and void! Be sure to balance out your Tech trees with Non-Elemental Force Techs as well!

The highest form of Tech is the Mythic Tech, which requires you to have a 'Cut in' sprite for your character, as it represents them using their one of their ultimate moves.


Basic Tech

This is the most basic form of tech. When successful it inflicts a single point of Endurance Damage to
the attacked foe.

Character Sheet Example:
Cross Fang (Base Tech - Force) - Draw ones blades upward to strike a foe into the air, then stab forward by crossing one's swords. This is a more basic form of Triple Fang.



Arkane Tech Extension

This is the intermediate stage of tech executed after the basic tech when successful. This inflicts two points of endurance damage to the attacked foe.

Character Sheet Example:
Wailing Fang Rush (Arkane Extension - Force) - Throws a foe into the air with a hurricaine of sword slashes. The foe lands upon crossed blades, before they are struck by one massive cross slash.


Mythic Tech Extension
The highest stage of tech executed after the Arkane extention if successful. This inflicts three points of damage to a foe.

Character Sheet Example:
Noble Vanquisher (Mythic Extension - Force) - The user sends the foe skyward with a huge kick. Jumping after them, the user impales both swords into the foe right after they smash back into the ground.


Compound Tech
Another variant of the Mythic Tech Extension that is executed by two characters whom reach a certain level of affinity with one another. Deals 6 points of damage to a foe in a unified strike.

Upgrading Tech


As always, one must use the DISCORD to inform Ehb of any upgrades a player wishes to make for their character. The changes will not be active until after Ehb edits in those changes into the start menu.

Tech is upgraded by spending upgrade points (UP) earned to upgrade a Tech. The progression is as follows:


Base Tech (Availible to Character From Start)

Level 3 - Availible From Start
1/3 Chance of Inflicting 1 Damage

Level 2 - 1 UP
1/2 Chance of Inflicting 1 Damage

Level 1 - 2 UP
Garunteed 1 Damage Infliction

Upgrading your Tech allows you to unlock extentions which can allow your character to inflict more damage! As seen below!



Arkane Tech (Availible When Base Tech is Level 1)

Level 3 - 1 UP
1/3 Chance of Inflicting 2 Damage

Level 2 - 2 UP
1/2 Chance of Inflicting 2 Damage

Level 1 - 3 UP
Garunteed 2 Damage Infliction


Mythic Tech (Availible when Arkane Tech is at Level 1)

Unlock - 3 UP
1/2 Chance of Inflicting 3 Damage.

Using Tech


Your characters will need to use their techs in order to defeat foes and successfully resolve battles. In order to keep things somewhat ordered there is a particular format for using tech. This is generally how it goes.

General Guideline


[bimg300]https://s6.postimg.org/oi1z4kdcx/Tech_Roll.jpg[/bimg]

1) [ Write Your IC Post up to the Point that Your Character uses their Tech ]
2) [ Write: " [ Character_Name Used Tech_Name (LV #) ! ] " ]
3) [ Roll A Dice, Correlating to the Level of Your Used Tech: ]

Level 1 - Roll a Three Sided Die, The Tech Is Successful if it lands on 1 .
Level 2 - Roll a Two Sided Die, The Tech Is Successful if it lands on 1.
Level 3 - The Tech Will Always Land When Used. (We'll go over this later)

4) [ Write the rest of the post based upon the success or non-success of that roll. I personally like to blatantly put [ It Failed! ] or [ Roll Sucessful! ] to make the outcome super clear.]


Remember after using a tech tree to execute an attack, you MUST use the three other techs before using that same attack again. ( Please don't try to sidestep this, as if you're caught Ehb will have to come up with a way to punish people. )


What if My Tech is Level 3?


If your tech is at level 3 it will always connect. Which means you can omit rolling the die, assuming you don't have the next extention unlocked. You Still Need to state the attack when you use it, however. Ie. [ Write: Character_Name Used Tech_Name (LV 3) ! ]


What if my character has a tech extension unlocked?

When you have an extension unlocked, most likley an arkane extention, your character will go in sequence through the tech tree. Assuming the base Tech is already mastered, your character would use that first, and THEN they would perform the first extention, and roll it if necessary.

Some Characters performed certain special actions in order to unlock the third extension (mythic early). Note that in that situation, you can ONLY attempt to roll the third extension IF THE TECHS PROCEEDING THE EXTENSIONS WERE ALSO SUCCESSFUL.


Does my character fail to inflict any damage if they fail an extension, but passed on the previous rolls?

The extensions only add damage. Damage you did inflict leading up to the failed extension will still go through - but it would be like your character missed or massed up trying to extend their attack.

Remember that:
Base Tech - Inflicts 1 Damage
Arkane Tech - Inflicts 2 Damage
Mythic Tech - Inflicts 3 Damage

So a fully successful tech chain of all three makes your character's max damage as 6 Points! This can be taken even further by taking advantage of Assist Skills and Compound Techs that are availible by increasing your characters' affinity with other characters! (see Personal Actions)


Can I chain an extention from a different tech tree?

No, your character must perform attacks soley from the tree that the Base Tech Inhabits. This is done so that characters wouldn't spam the same techs over and over again.


Can I Refrain from Using an available Extension?
Yes, that is acceptable.


Do Mythic Techs REQUIRE Cut Ins?

Yes. One of the Unfair Things I Require is that Mythic Techs must have a Character Cut In available for when it is successfully executed. You don't necessarily have to post it every time it's sucessful in the Ic however.

Cut ins are 100 x 400 pixels in size.
While you require at least one, you don't need to have a unique one for each mythic tech. Though brownie points if you choose to do so.

Ignoble_Ico.jpg






Foes

When the Rp goes from an Out of Battle to an In Battle Chapter, the Discord Will Posses a New Thread that'll record the information of the foes opposing the party, such as their Endurance Points as well as whatever tech they may use on you.

Mob Enemies


Mob enemies are lesser foes such as common wild animals or other beings that the party is considered over-leveled against. They won't even have their Endurance Points Recorded as they are incapacitated by a single sucessful hit.

A Mob Foe will likley get recorded like this in the start menu:

Flying Bat (Mob)
Techs:
Sonic Screech (Force) - LV 1


Tough Enemies


When a foe has more than a single Endurance point they, for the purpouses of classification are considered Tough Enemies. When the Party gets into a fight with an important named character or against another player chartacter will most often be a Tough Enemy.

A Tough Enemy will likely be recorded like this in the start menu:

Monster Bat (Tough)
EP: 5/5
Techs:
Sonic Screech (Force) - LV 1
Tail Strike (Force) - LV 1
Chomp (Force) - LV 3


Retreat


In the event a character does not wish to fight a battle, or if the outcome looks grim, then a player character can choose to retreat. This is useful, as it can prevent the implicated negative IC consequences of having been incapacitated in battle. Active players in the battle can choose to carry on like normal, however a player that has retreated will no longer have an effect on the outcome of the fight. Additionally, since the RP is very group based, they won't necessarily escape into safety from whatever outcome may come of the battle.

One simple must announce their retreat ICly. Their Character Status for the battle in the discord will be updated to reflect that.


-Great Grandmother's Charm
A charm adorned by willow seeds, it's traditionally been given to Mori young to ensure safety and protection by the ancestors. This particular one supposedly came from the Willows of Haschou Village, in the old homeland.

In character, this is a charm worn by Tsubaha. As a mechanic, this charm represents a promise that whatever happens in the RP things will turn out alright. At least until a certain point. At that time, the Charm will break, and so will that promise come to an end.





"Ehehehe~❤!" - ???

Spoiler_Banr.jpg


Kenno Matsuri Bestiary
This is a dump for all the foes encountered during the journey. Ocassionally orginized when necessary.

New

(Null)




Kenno Matsuri T.I.P.S.


Welcome to the Festival of Swords!


For years, the Annual Festival of Swords has been a delightful spectacle of the skills practiced by the local Wushu School Adherents. This year, a no-holds-barred tournament has brought about a new and dangerous twist to the celebration. You are drawn into this competition - whatever reason you had, and were betrayed at the very start, putting you at a severe disadvantage.

Posting Etiquette


Note that players are required to use the posting format outlined by the GM. This is to make sure that things such as where your character is and who they're specifically interacting with are made clear and concise. Additionally, at least 2 paragraphs per post to meet quality standards.

Your Immediate Call To Action


For story related reasons, you've made a Pact with Tsubaha and the others to collect enough bells so that everyone can safely leave the tournament. Defeat the other teams and gather enough bells to do this, and maybe score some revenge on the people who tricked all of you!

Getting Familiar


In this RP. story advancement is driven by the overall party's movement through the tournament, and defeating teams in order to attain bells. However, don't be afraid to interact with others and develop character relationships which, while not the most primary focus, is one that is very encouraged!

Engaging Foes


When the party encounters an enemy, the narrative turns towards defeating that enemy. Utilize your Techs in order to extinguish the threats.

Using Tech


Tech is the primary way to defeat foes in battle. Techs utilize Iwaku's Dice Function and can only target a single foe at a time. Since all that can get complicated, please follow the 'tech utilization format' to ensure the battle won't be too confusing to follow!

Tech Rotation


Your character can only use a single Tech per post, and they cannot use the same Tech more than once UNTIL after all other techs have been used in their arsenal. This is done to encourage upgrading techs as they accumulate upgrade points.

Tougher Foes With Endurance


'Mob' Foes can be defeated with a single hit. However, tougher foes will take several successful attacks in order to be defeated. Their Endurance Points (EP) is kept recorded in the Discord under a special thread.

Battle Outcomes


In general, if the party wins a battle the scene afterwards will be more in their favor. If the entire party is defeated or forced to retreat however, things may not turn out as well.

Retreat


In the event that your character is in a pinch, you can call for a retreat, which moves them out of the battle. This can be used to prevent them from being incapacitated, however, they will have to wait until the battle is won, or until all active party members have also retreated. Note that retreat won't necessarily free you from whatever outcome the battle results in (good or bad).

Incapacitation


Incapacitation occurs when your character's Endurance Points Drop to Zero. Your character will be unable to perform any more Techs for the duration of the battle. At the end of the battle, your character 'status' will change from standard to being 'wounded' until they are treated. In some cases, your character might get affected with an affliction such as 'poison' or 'paralysis' which is more serious.

Upgrade Points


Upgrade points are used to upgrade your character's techs and in order to purchase other special features. They are awarded based on the number of times you post in a given month. A point is granted for every 4 posts in a month.

(1v1) Collabs with Other Characters in 'Personal Actions'


Provided that you've already gone through the personal action tutorial by running the initial one with the GM: You can initiate a personal action collab by running a collaboration with a single player. Personal actions count towards affinity points between the characters as opposed to increasing post count.

Do note that increasing affinity can be considered more as friendship points! Whether it turns into one of romance is up to you two! But please keep it pg-13.

(1vX) Collabs for Extra Asides and to increase your Post Count!


You can collab with two or more players in order to positively affect your upgrade point gain. Note that a collab has to have at least 4 different rounds of exchanges between the players involved and the Gm must be aware of it going on while it's being written (either invite the GM to observe the Convo/google doc, etc.). This is mainly done so that the new big entry won't surprise Ehb whose planning story things and so it won't get abused too badly.

 
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[fieldbox= Tsubaha Mori, Red, solid]
Basic Information

Character Name:
Tsubaha Mori
Character Color: Light Red
Tsuba_S1_Small.jpg



Gender: Female
Age: 16
Race: Sapien (Shang Kingdom Resident)
Background: Wealthy



Likes:

Her Swords: The Twin set of blades given to her by her late sensei are her most treasured possessions. She begrudgingly accepted Tsukaha's offer to join the Wushu school and continues to tolerate the prejudiced students there only because the smith there freely maintains the blades for adherents. Her dissimilar sword style has had many a few challenge her, but those aware of her capabilities know to stay away.

Peking Duck: Roasted Peking Duck is a Shang Specialty that's oft served at the feasts that her family occasionally has. When they're in a good mood, they let her eat at the same time as the rest of the family so she can have a chance at her favorite food.


Dislikes:


Her Background: For people in the know, Tsubaha is a bastard child between some unknown Shang Nobleman and a Tousawa Migrant. To certain folk, Tsubaha is like the personification of the problems that have befell Shang due to their arrival. And she is generally disliked by her family for being a bastard child in the first place. Family, Prejudiced Townspeople and Haughty Adherents form a long list of people she doesn't get along with.

Tsukaha Xu: The local hero who supposedly took interest in Tsubaha and personally invited, or coerced her into joining the Wushu School. Some people would think that is has something to do with Tsubaha's skill in the Migrant Ikkikari style. Whatever the case however, Tsubaha is quick to answer that she doesn't have anything to do with 'That Weirdo', which is offsetting for some people since Tsukaha is generally admired by everyone else.


Quirks:

Compulsive Sword Gestures: A lot of what Tsubaha does seems to be an extension of whatever sword practice routine she does. She often can be seen alternating between forward and backhanded gripping with her sword seemingly out of habit when she's idle. When surprised, she'll reach for a sword that's not even there, even if she's aware it isn't.

Thinks Aloud: Tsubaha tends to say what she's thinking out loud when she's not careful. Sometimes it can come off as her being insulting though she'll apologize and try to explain it when confronted.


Fears:


Expulsion: One wrong move and Tsubaha is kicked out of her family and home and left to fend on her own, she feels. Sometimes it feels like they're looking for a reason, even when all she does (and is allowed to do) is practice in the forest or at the Wushu School.



Wish: To Become a Swordmaster by winning the Festival of Swords.


Most Embarrassing Moment: One time, she tried to make her strange eyebrows normal by using charcoal in order to draw them normal. However, most people laughed at how thick they were and the fact that the charcoal didn't do a particularly good job of it. The memories of it genuinely bring mental anguish just by remembering it.



Skill Details

Weapon: Siri & Assign (Twin-Blades)
A pair of Shortswords made in the migrant Tousawa Style with an elegant curve. Supposedly they were originally forged in Tousawa Valley, but the original blades were destroyed and had to be remade, but supposedly everything from the hand-guard down are from the original weapons. The weapon surfaces were forged somewhere in Shang, using stronger steel than what was available in Tousawa.

Elemental Affinity: Fire


Elemental Force Rank: A - ( Renowned )
Physical Rank: A - ( Powerful )
Charisma Rank: D - ( Ackwardish )




Techs:


Style: Ikkikari Twin-Blade Tradition
Tsubaha practices the Ikkikari Style, a sword style that originated from the Village of Haschou in Tousawa Valley. This variant that uses twin-blades is meant to train the mainline form that uses long dai-blades. The twin blade style calls for aggressive and close combat. Tsubaha, who has spent some time at the Wushu School incorporates some Jiao Form into her style, most notably is her ability to freely switch between a backhanded and forward blade grip in either hand. This allows her to aggressively pressure an opponent with fast and hard-to-read stroke patterns.

Tsubaha has a good handle on Force Manipulation. Despite her fire affinity, she leans towards the power and simplicity of pure 'Force' based attacks. Her heavier strikes are daring and powerful, enough to throw enemies several times her size skyward on power alone.


(Note that Tech Tree 1 Reflects a Player Whose Done Optional Parts b. and c. Players can only have their First Base Tech Mastered & Arkane + Mythic Tech Unlocked AFTER those are completed.)

Tech Tree 1 - "Cross Fang" Tech Tree

Base - Cross Fang


(Base Tech - Near)
Cross Fang (LV 3 - Force)

Draw ones blades upward to strike a foe into the air, then stab forward while crossing one's swords.

Arkane - Wailing Fang Rush


(Arkane Tech - Near)
Wailing Fang Rush (LV 1 - Force)

Throws a foe into the air with a series of rising sword slashes. Lands while the opponent is still falling, and makes them land on crossed blades, unleashing one massive cross slash.

Mythic - Ignoble Vanquisher


(Mythic Tech - Near)
Ignoble Vanquisher (LV 1 - Force)

The user sends the foe skyward with a huge kick. Jumping after them, the user impales both swords into the foe right after they smash back into the ground.

Cut In:

Ignoble_BIco.jpg




Tech Tree 2 - "Lunar Cleave" Tech Tree

Base - Lunar Cleave


(Base Tech - Near)
Lunar Cleave (LV 1 - Force)

Attack and leap forward at the same time by wildly slashing one's blades in a half circle motion, striking the foe with both blades in the process.

(LOCKED) Arkane - Krechendo Drive


(Arkane Tech - Near)
Krechendo Drive (LOCKED - Force)
Alternates between chained forward hold and backhanded sword strikes in a continuous motion before blasting them back with a cross slash.


(LOCKED) Mythic - Twin Drackish Draw


(Mythic Tech - Near)
Twin Drackish Draw (LOCKED - Force)

The user's blades resonate and shine brightly. The user strikes the ground hard invoking a glypth that summons two dragonic forms that slam the enemy into the ground.




Tech Tree 3 - "Impulse" Tech Tree

Base - Impulse


(Base Tech - Far)
Impulse (LV 1 - Force)

The user swings their sword to send a bolt of pure force charging into an enemy.

(LOCKED) Arkane - Blaze Maw


(Arkane Tech - Far)
Blaze Maw (LOCKED - Fire)

The user's swords are engulfed in fire, slashing forward, a red beam is projected in front of them, burning enemies caught in the strike.

(LOCKED) Mythic - Shattersteel Swarm


(Mythic Tech - Far)
Shattersteel Swarm (LOCKED - Force)

The user jumps forward and impales one of their swords in to the ground. Streaks of shimmering light radiate from the sword and converge into the enemy. The streaks then spiral upward, throwing the foe into the air.



Tech Tree 4 - "Infernal Graze" Tech Tree
Base - Infernal Graze


(Base Tech - Near)
Infernal Graze (LV 1 - Fire)

Flames engulf the user's swords and they strike with a fiery thrust that pulls the foe towards them, followed by a slash, and finally a double slash downward.

(LOCKED) Arkane - Soaring Smash


(Arkane Tech - Near)
Soaring Smash (LOCKED - Force)

The user takes a hold of the foe, tosses them into the air and slams both of their swords into them to throw them skyward.

(LOCKED) Mythic - Bolt of Zhur


(Mythic Tech - Far)
Bolt of Zhur (LOCKED - Fire)

User amasses Fire Force into a spear that is launched to impale a foe. The spear then explodes violently.






Relationships


[Stand Ins for Example Purpouses]

Gary Stu: He's that person that's all over the place for some reason.
Maru Lou: She's that really mean one! Like REALLY mean!


Bonus Section (Optional)

Character Voice: Manami Nakamura
Character Theme: LinkYT
Character Battle Theme: LinkYT


Entering an Easy Battle Line: Right, Let's End it Quick.
Entering a Normal Battle Line: Tch! Here they come.
Entering a Hard Battle Line: So We're Really Going to Do This Then? Just Fine!
Entering a Boss Battle Line: Be Careful, They Know What They're Doing!

Defeated an Enemy Line: You're Done.
Defeated by an Enemy Line: Impossible..! How Could I...-!?
Resurrected from Incapacitate Line: Not Yet, I Can Still Go...!
Using an Item Line: Good Thing We Got This!

Retreat From Battle Quote: I Hate To Say it, But We Need to Withdraw!


Normal Victory Quote: Is That Really It?
Tough Victory Quote: Any Minute Longer And....
Flawless Victory Quote: We've Made Our Intention Clear With Action.
'Mythic Tech' Victory Quote: I Swear upon these Blades I Will Become a Swordmaster!

'Our Weapons Are...!' Gag Victory Quote: Our Weapons are Food...! (Continues...)
'Did Everyone See Me?' Gag Victory Quote: Did you See how Awesome I Was...!? (Continues...)

[/fieldbox]
 
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[fieldbox=, white, solid]
Kenno_Matsuri_Banr.jpg

This is the In Character Thread for Kenno Matsuri.
[ Interest Thread ] - [ Signup/OOC Thread ]

Previous Entries
[ Hymn of Origin ]

[/fieldbox]

Party Menu

Bloons: (NULL)
Bells : 0

[ Tech ] - [ Items ] - [ Gear ] - [ Cooking ] - [ Strategy ]
[ Status ] - [ Journal ] - [ Bestiary ] - [ Save/Load] - [ Settings ]



Vanguard Unit:


EP: 2/2 ⇃█████████⇂
Status: OK!

Tsubaha_Start_Ico.jpg

Tsubaha Mori
Twin Swordstress
[ Lv. 1 ]
Strat: Go All Out!

EP: 2/2 ⇃█████████⇂
Status: OK!

Yuan_Start_Ico.jpg

Yuan Liwei
Bandit Swordsman
[ Lv. 1 ]
Strat: Attack Other!

EP: 2/2 ⇃█████████⇂
Status: OK!

Yu_Start_Ico.jpg

Yu Ri
Heavy Assassin
[ Lv. 1 ]
Strat: Attack Weak!

EP: 2/2 ⇃█████████⇂
Status: OK!

Rumiko_Start_Ico.jpg

Rumiko Mitsurugi
Miko Fighter
[ Lv. 1 ]
Strat: Attack Strong!

Reserve Units:

Black_Ico.jpg
Kei_Ico.jpg
Runara_Ico.jpg
Saburo_Ico.jpg
Lan_Ico.jpg

Ran_Ico.jpg
Utashou_Ico.jpg
Tsubaki_Ico.jpg
Haruki_Ico.jpg
Nanami_Ico.jpg

Noriko_Ico.jpg
Rizen_Ico.jpg



= Aachen Rizen Compile - Ken No Matsuri =



Journal
(Null)
 
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(These are ideas that are still considered brainstorming in all their typo glory. Stuffs can still get changed when we discuss, yeah? Certain stuffs in here probs need to get edited to be loreful but this is just to get ideas down.)

Sophia's Battle Theme: Know Thyself, and...


Sophia Seraphine

Appearance
Standing at about 5'5 Sophia is a bit taller than the average woman. Though her family originally hails from France, she has an adoration for Japanese Clothing - She's often seen with her signature Cyan Colored Robe. That combined with her demeanor makes her relatively recognizable from among the many different businesses on the island. When interacting with other customers she is always pleasant during day to day operations. Even remaining polite, if not firm, with people who attempt to cause trouble in the shop. Her signature hairstyle is the triple curl, with what looks like a hint of cyan dye at the ends. Outside of the shop she is often making errands around town or attending appointments, a busybody in all respects.

@Karyra @Luma

Personality
She carries herself with an air of grace, though she is well versed in making customers feel welcome with the simple formula of being pleasant, and genuinely interested in their goings on. Citygoers enjoy stopping by her shop even when they aren't shopping for enchantments as she's also a bit of a gossip among the townspeople and creative with her interesting enchantment displays.

Those close to her know of her as being very dedicated to running her shop and improving her craft. Knowing full well she had to sacrifice some of her dreams in order to make that happen. Sophia's craft in Enchantments aren't up to par with the best that can be put out by the most talented enchanters of the city. However what made her particular business arguably one of the most successful is what's considered the fairest prices in the city for items in that bracket. Even as a normal human, her Enchantments that are sold to customers are reliable and hardy - not as complex as the most advanced of enchantments but her persistence and diligence are evident in her work. For simpler applications, many folk would oft seek Sophia's work over similar items done by enchanters considered more skilled than her thanks to competitive pricing! Her outwardly honest work and resourcefulness has the confidence of those who supply her as well.

Of the Seraphine sisters, Sophia is considered the more responsible and mature one. Though customers often describe her as being competent and sincerely considerate, her sisters consider her 'mom'. Her entire life since the death of their parents had been a series of making sacrifices for the sake of their well being. She is known for being very moderate and martial in her daily life. Eating only a couple meals a day and spending mornings before opening maintaining a morning training regimen from her days improving her martial skills, and at least an hour each night ensuring the store looks immaculate for the following morning. Her sisters have grown up a bit more enough to start making certain decisions on her own, but Sophia is ever protective of them.

In more terrible times... it was rumored Sophia did all manner of questionable things with other enchanters and suppliers in order to keep her then inherited Enchanting Workshop from going out of business. Though those rumors were from a long time ago. The years she's worked in the city in the shop has made people think of her as a respected enchanter in her own right.

She has a great deal of patience. Though, on one or two occasions, primarily when Sophia was struggling right after their parents' deaths, Sophia's been shown that when her temperance runs out, she can be scary. A part of why the enchantment shop had a hard time right when she took over running it was the story of a couple of would-be thieves whom were brutalized on the part of the shop owner.


History
Sohpia Seraphine is the eldest daughter of the Seraphine sisters. With her sisters, she runs the noted Seraphine Enchantment Parlor in the Marsielles District of the island city. Most folk are easily fooled by the pleasant and soft expression she presents to the people. In truth, it hides a difficult life of what some might consider broken promises and shattered dreams.

We go back to France. During the Great War of 1912. The Seraphines hailed from the region of the Somme, which would eventually become the site of one of the bloodiest battles in human history. The Serapahine family had fled from that region at the outbreak of hostilities, arriving as refugees to Paris. At war's end the possibility of returning to their hometown was no more. Their home having been turned into a hellish moonscape of craters. The family opted to move to the Jewel of the Atlantic, Orimar. It was there that they could ply their trade in Enchanting and find a better life far away from the heartbreak and tumultuous post-war era of France. The Serphines operated a successful enchantment Altier for the better part of the century that occurred afterward. Servicing the residents of the French Marseilles District with it's convenient location.

Sohpia's mother and father both had above average magical capabilities. So it was a delightful surprise when it was found that the first Daughter, Sophia Seraphine had considerable magical power. With a Mass Index of 3 Sophia seemed to be destined to be an astounding mage. She'd be able to attend magic school and would have an edge over other magic users, and as time found out, Sophia inherited her Father's Diligence in her studies, and her own mother's tenacity. She was very interested in magical combat, and had dreams of joining the ranks of TIAMAT's VENI Teams with dreams of daring captures and exhilarating combat. Thusly, in primary magic school she did extracurricular studying on her own time to hone her skill in combat magic. For her martial prowess she decided she wanted to take up a sword. The closest place that could give her that training was a Kendo Club at the nearest school. There, she gained martial prowess, as well as her love for Japanese Style Clothing. As Sophia continued to further her ambitions to join VENI, she found out that she wasn't the biggest fish in the pond. While she was a bit special for her magical rating, in the wider world there were those with greater power and greater inborn talent. This didn't dissuade her, as her Kendo Instructor stressed that hard work and persistence would always win the day. What Sophia lacked in inherit talent, she made up for with cunning. In many and most matches she would go on to face, she would always be the underdog. But one thing she was very good at was studying opponents and strategies, as well as having a solid understanding of the basics.

She first caught the eye of various Magic Orders when she was able to use her resourcefulness to hold back a monster that had been set loose at her school and threatened the students. Trapped in the potions room. She Slathered a concoction of chloroform around her only weapon, a flagpole turned into a spear and set off to face the foe. The beast was lethargic by the time the enforcement agency had arrived. Sophia was wounded but she managed buy enough time for authorities to teleport to the scene on time before anyone else was injured. This even encouraged her to consider taking up study of monsters and utilizing mixes to coat her weapons with to give her an edge in combat. The powers that be in the magical world found her resourcefulness to be admirable. But she would take it a step further during a particular tournament.

Sophia participated in the international junior Mages Combat Tournament. Though she did not win, she defeated several non-human and descendant opponents - something completely unheard of and the highest ranking a 'normal' human had ever achieved up until that time. Proctors were awestruck as this Average Human Teenager bested superior opponents on wit and strategy. Since the tournament allowed use of multiple disciplines, she employed every advantage she could bring, and she turned her opponent's strengths and weaknesses against them to the awe of the crowds. She brought home the second place trophy and filled it with candy to share with her sisters when she got back home. Various Magic Schools, aflair at her performance at this tournament sent invitations to their campuses. Giving Sophia choices to attend respected magical institutions anywhere from her home island to the far corners of the world. Indeed, Sophia Seraphine's life up until then had promised so much...

Her parents were victims of the Pendulum Murders that occurred a decade ago. Unfortunate victims, they had happened to walk right into an ambush when returning from a social function that evening. Sophia, who was dreaming of romance and adventure in a school of her choosing abroad, was faced with the harsh reality of needing to grow up instantly the following morning, when the news had arrived. The first Regret Sophia had was telling her sister's immediately about what had happened to their parents, against the officer's advice. Picking out schools turned into picking out caskets, and a crematorium. Since the three sisters had no immediate relatives the state had wanted to put the other two younger sisters into foster care with relatives in France that they'd never met before. Even though Sophia was set to go to a school abroad, during that time, she was stricken with fright at the idea of all of them being separated. On the day the social worker arrived to take the younger sisters, Sophia begged on her knees to not have them be taken away

Due to legal loopholes in Olimar in regards to familial succession rights Sophia was able to assume legal guardianship over her sisters. Additionally, by that same loophole she and her sisters inherited the shop. She was now forced to try to make a living for them. She was still too young and inexperienced to join the Magic Enforcers at the time. So she took to odd jobs. She tried very hard to not sell off the equipment of the Altier that had been owned by the family for generations, but when food started getting short, Sophia gave in. The money she made with it, and the few, basic enchanting equipment she was able to save allowed her enough time to take up Enchanting as a trade. She didn't have any formal training save for elementary things she'd been taught by her parents and at primary magic school. Making it frustrating to realize that what she made wasn't up to par with what was out on the market. Therefore, Sophia sought out mentors in the city whenever she could. It was a daily balancing act of caring for her siblings, working to feed them, and begging for someone to teach her the ways of enchanting by any means necessary.

The little things she garnered she took to heart. Though she couldn't pull off anything astoundingly amazing, the basics she applied were very solid in application and usage. As time went by, Sophia's 'Cheaper' Enchantments started to gain a reputation for being very solid and of admirable reliability. That reputation, along with time, experience, and many sacrifices, was enough to allow her sisters to live their life normally, like they used.

The youngest one Skye, has dream of following a similar path as her. To become strong and join VENI. Though she doesn't lack in potential and drive, there's a thing about that recklessness of her to contend to. On top of that, Sophia has genuine reservations about Skye putting themselves into such a dangerous field. Sophia trains alongside Skye in the martial department. The youngest, ever boisterous to prove herself knows firsthand how Sophia uses her own cunning to punish any opponents' misstep.

Sonia, the next oldest, follows the path of magic. She has no shortage of knowledge and potential. Sophia is torn with her. One one hand, she is smart and gifted, but the ideas Sonia has, and how she feels about them are things she can't bring herself to talk to her about. There are days where she's finding herself trying to protect Sonia's controversial ideas, and days where shuts herself away from her, afraid of the conversation rolling into that subject.

People in the Marseilles District like to boast Sophia has the brightest smile among the shopkeepers of the city. Though to her sisters, the smile that used express the vigor, pride, and excitement of their older sister is now just trying to hide painful feelings she doesn't want to show. As For Sophia, she's struggling with the idea. Of whether she's a sister or a mother. Whether this enchantment gig is the rest of her life or just a means to protect Skye and Sonia.

A little voice in her head keeps on telling her to regret what she did to keep them all together. And it just keeps on growing louder and louder.


Belongings
The Enchantment Workshop "Seraphine Enchantment Parlour"
Being the eldest at the time of their Parents' death, Sohpia legally Owns the Seraphine Enchantment Parlour Located in the Marsielles District. Including ingredients and tools as well as the supply agreements in order to run a commercial Enchantment Workshop. The first floor has the shop proper with it's workstation for day-to-day work while the second floor is the living quarters. There is also a basement where back-stock ingredients as well as equipment and relics of the family that were not sold off are kept. These include the family's generations long research into their particular style of enchanting that Sophia is using to study. The basement also has a trapdoor, leading to the sewer system.


Temet Nosce

Sophia's Broom. Though in reality, it's a three part weapon hidden inside a pole that most often has a broom head attached to it. The Broom reflects the combat style that Sophia used in her heyday - as it actually is composed of the weapons that Sophia brought to that tournament. Each component is also enchanted - done during her time running the shop. naturally. This weapon, which outwardly appears to just be a wooden pole, is much heavier than it seems. However, Sophia has used it for daily training and housework since she commissioned it. Allowing her to wield the otherwise cumbersome item with ease in daily life and, if needed, for combat.

- Pole

The pole is hollow. Acting a bit like a Japanese Bo or spear shaft if needed. Against common thieves and violent patrons, the pole gives Sohia the reach which makes most fights against would-be robbers a very one sided affair. It is enchanted with a simple command: 'Fall Apart at My Will' which orders the latent Vis of the object to disperse to her liking. This allows her to access the weapons stowed within in a pinch, or can be used in interesting ways when thrown by making a response delay.

- Knife-Head.

At one end of the pole is a knife. Sheathed into the pole. It has an enchantment mechanism that 'Protrude from the other side at my will', which retracts a double pointed blade out of the knife handle or back into the pole, as well as a simple enforcement enchantment on the wooden handle that allows it to be kept in place even when being swung around. In essence, it turns the pole into a more lethal spear. The handle mechanism works when wielded as a knife as well. There is a dongle at the end of the weapon in the form of a couple of beads as well. With the enchantment 'Return to Me At Will', which compels the knife back towards the owner if activated in time - allowing for recovery of the knife if it drops out of the hand.

- Sword Base.

A Lighter Longsword. It's enchanted with an enforcement array that reinforces the blade by using the injected Vis to form a sort of layer on the weapon internally at the user's will. This means that it can actually parry against weapons that would otherwise break it, and allow it cut more forcefully into thicker material. This requires keen management by the one wielding it, as they must feed their Vis into the blade at their discretion. Additionally, there is a canal along the core of the weapon. This is meant to allow for a sword coating agent to coat the blade very quickly, as the canal facilities the liquid to distribute evenly with a mere flick of the weapon.



Sophia's Yukata

A cyan wool Yukata that's a signature part of her look. She has a couple of sets but they have a simple enchantment that enforces them. Making them durable even when working. Becoming akin to work-clothes like jeans in terms of durability. A useful effect of the enchantment is that the sleeves can be pulled up, and will remain up so long as the user desires it. Useful for keeping them out of the way when needed.

Summer Photo

A laminated photo of the sisters and their parents posing together during a Summer Vacation to visit Versailles, it was the last time they were able to go on a vacation all together. Has a debatably creepy enchantment. When activated, the eye of each sister will look in the direction where that sister physically is. What makes it creepy can be easily imagined.

Test Tubes and Corks

Running an Altier, it's natural to have some knowledge in making potions and other mixtures. If she needs to, she can carry four or so such solutions safely in her outfit. The ones on her at this time are:

- A solution of liquid that ignites after being exposed into the air, it'll burn until it's slow burning fuel runs out. A Seraphine Family Secret. Greek Fire.
- A potion that assists in blood clotting associated with healing. Can be applied directly to a wound or ingested for internal wounding.
- An ingested potion that acts as an aphrodisiac with a delayed sleeping effect that can be modified before given to someone.(A modified version of a very popular item)
- Black Mamba Venom. Meant to act as a coating for a bladed item. The cork in this vial has a needle sticking into it and through into the solution.


A Canteen of Water.
Bit on the bigger side but the kitchen's upstairs after all.


Mental

Patient

Not off put by prods from an opponent, nor exhaustion. Sophia retains a clear mind, and fights back against urgest to act soley on instinct or emotion alone.

Pleasant

Thinks of what words she chooses in speech, and the way about how she speaks of them and the implications of doing so. She'll always lean towards being complimentary and genteel in her interactions.

Persistent

A trait proudly inherited from her father. Never give up. She is driven by a strong desire in herself that carries through to everything she does.

Resourceful

The worrying thing about humans. The world will always provide an opportunity for you. You simply need to see it... and more importantly, use it.

Courageous

Evidenced when she went out to face a beast let loose in magic primary school. She has strong beliefs in her heart about what's right and wrong that she's willing to stick up for.



Physical

The Polearm

The First Martial Arts Schools Sophia Attended had the use of Japanese style pole-arms as one of the disciplines. Though it wasn't her primary way of doing battle, she did end up gaining much more experience with it in the years she kept troublemakers out of the shop and in training with Skye (as using anything like a wooden training sword made her worry of hurting her sister). Conversely, this also puts sky at a disadvantage in Skirmishes as Sophia has the reach advantage..... or maybe that's the point of it?

The Sword

Sophia's primary offensive skill is with the sword. While he was raised by the way of kendo, she formally trained under a european style that wielded a sword with two hands. This was a variant that was meant to specialize in decapitating foes and beasts with sweeping and destructive slashes. Which is why exactly she refuses to practice this form with Skye. Though the sisters still see her keeping proficent in making those daring leaps and slashes during her morning regimen.

The Knife

When training up for the tournament, there was always the possibility that Sophia would get disarmed or face a foe who was up close and personal. Or maybe both. Sophia kept the knife as a backup weapon. Where it could be thrown or be taken advantage of in a close range tussel. Sophia's enchanted knife has an enchantment that allows it's blade to protrude from either end of the handle, meaning she could still stab a foe when her arm is restricted, or give her more flexibility when using it.


Excellent Physical Status

Due to Years Long Regimen of Training and Exercise as a part of her Daily Routine. Daily training began when she enrolled as a student at that Kendo Dojo when she was younger. Someone joked that she'd become unbeatable if she did 100 each of push-up, sit-up, squats, and ran 10 kilometers every day. 100 Ended up being boring so she's upped it to 150 repetitions for those activities and added 2 Kilometers to the run.Though she's gone back to the normal numbers since she took ownership of the shop.

Solid Stance

Due to a martial arts background, her moment is stable and very decisive. Though she does not practice Kendo primarily any longer, she still stresses the tenets from that discipline She's sharp, and able to react very quickly.

Superb Situational Sense.

Oft aware of her surroundings and hard to catch off guard. In fact, she's always looking for way to take advantage of any setting or opponent.


Magical
In practice, Sophia utilizes magic as a tool rather than as a primary offensive utility. Sophia's for what's considered her inborn ability are divided between three tenets: Structural Recursion, Standard Set Mastery, and Luminization. These all go together to form her unique skill, Crudely Known as Magic Disintegration.


Structural Recursion

A simple way to explain it: The way she forms her magic is well through out. Within Theory, the idea is that while some mages find their one way of performing a magic, Sophia sought out as many possibilities as she could possibly do on her own. A hundred ways to cast a fireball, a hundred ways to cast ice, a hundred ways to cast something simple. Her mastery of the basics lead her to being able to execute these simple spells in more efficient ways, and also recognize similarities in casting methods to further increase her capabilities in using it against her opponents. The way she casts her spells also makes her own spells more difficult to counter by anyone attempting to do the same to her. As she can feasibly rotate about 3 different and surprisingly complex casting methodologies for a given spell during an engagement. Spells cast follow a recursive structure that's unique to her that still follows a complex logic unifying all possible casting constructs she can perform, this also includes a direct connection back to Sophia until the cast magic dissapears (Simulcara) or until she abdicates control of it (Manipulation), this is important for later.

Element Conjuration Mastery

Sophia has mastery over basic types of spells. She enjoys employing the Manipulation method as opposed to Simulcara due to it's more permanent nature though Simulcara is still oftentimes necessary. Sophia has a solid understanding of the magical constructs in regards to the control and creation of these elements, including the basics - Earth, Fire, Water, Wind... to even more advanced materials such as Carbon and even Light. She is able to cast and (in the case of more complex materiel) control ambient elements in magic applications.

Luminization (Malady)
A type of Malady that Sohpia is afflicted with. But also a weapon in it's own right. This contagious Malady affect's the affliction's Ostium and creates a side effect when Vis is being actively manipulated unnaturally, ie. through the Ostium or through other magical constructs - causing the Vis to emit a particular glow in an uncommon shade of blue. Sophia unintentionally gained this malady when practicing Simucalra hijacking carelessly with other primary students. This made it so that whatever magic she used that required longer set up would be seen immediately, telegraphing her intentions. This handicap ended up propelling Sophia towards using simpler and quicker spells that would not get handicapped by her Malady. She found a way to make the Malady useful however, by, putting it crudely, infecting others with it so that their own Vis based attacks would be easier to read. Though this later would develop into a more advanced skill thanks to input from a particularly rebel teacher. Though never made official, Sophia was disqualified for infesting the other contestants with Luminization. Additionally, All Magic Cast By Sophia emits this signature dull blue light.


Magic Disintegration

Was the tool that Sophia used to technically win but got disqualified from the Junior Tournament years ago. How it works is simple enough. That acts upon the infectious Nature of Sophia's Malady to Inject itself into spells cast by the opponent.

At the moment a Spell Cast by Sophia and an opponent collide, a value called 'Singularity' is decided. Provided that the 'Structural Logic' of the infecting spell and the foe's spell have enough similarity - roughly 50% - a Singularity Overlap an occur, making the spells overlap and combine. In regular circumstances this is highly unlikely, but abusing the contagious nature of Sophia's Malady, it actually increases the baseline of any magic collision's Singularity to at least 49% - the average chance of Lumanization transfer between ViS. This can be further increased by casting of the same element, and/or with guesswork done on Sophia's part over the opposing Mages' spell structure.

If the singularity is sufficient, Sophia can then take control of the opposing half of the spell. She rips apart the structure of the magical spell destabilizing it to the point of negation, or in some cases, catastrophic detonation! This skill proved to be monumental, as after Sophia was able to pull off Magic Disintegration on an opponent once, she was able to thereafter negate their offensive magic, and would close in with her well practiced martial ability...

It's been years since Sophia's actively practiced combat magic or done combat to the scale that she did up to the tournaments. As such she's regarded as harmless at this point, provided she keeps her Malady to herself. However, there are some out there who still see that potential...



Spell Seizure
In theory, this can also lead to Sophia taking complete control of the spell and turning it against the foe. But, that requires two things - Singularity above 80% to be plausible, as well as a quick enough reaction time to capitalize on the chance. The part that had Magic Schools clamoring over Sophia was the fact that she did in fact perform Spell Seizure - albeit accidentally in the heat of the match - during the finals match of that tournament. Proving that it was certainly possible. The possibilities that Sophia presented were immensely lucrative. However, she dissipated from the magic scene after the tournament ended, and she reappeared months later, working to support her family seemingly with no intention to further herself in the Magic World. It was theorized that provided that Sophia either understood the structure of a target magic occurrence or that said occurrence could be infected with Lumanization, then she could theoretically take control of it.

This would Require Sophia to become very seasoned in combat and in magic combat. Something that VICI was supposed provide for. However, she declined that route, opting to support her sisters instead.



Developed Vis Control.

Sophia uses magic just as required. Many of her skills and abilities that require usage of Vis have been honed to the point that she can effectively apply the amount of Vis needed while minimizing waste This, coupled with the fact that most of her spells are mostly simple to begin with allows her to be considered as having proficient magic stamina in combat. This continued to be developed even as Sophia took up enchanting, as she had to be careful not to accidentally infect her sisters with Luminazation.


Enchantments
The Techniques of Enchanting have been passed down the Seraphine line for generations!!! Sophia didn't take much interest into it until it became a necessity after she assumed the role of guardianship over her siblings. The Seraphine family have practiced their trade for generations. While the death of her father should've meant the end of it, it was a great ancestor's forethought to chronicle the the development of their craft in a book only legible by those born of the same blood. The secrets that made the Seraphine family one of the competing Enchantment houses in the city is locked away in those books, and Sophia has read through them a few times over to the point she's about ready to start adding some entries herself. In particular, Enchantments in regards to weapons such as her Temet Nosce. She works very well with Carbon, mostly out of necessity as rarer metals were more expensive to obtain when she started out. As she got better she was able to minimize the downsides of the material by excellent form and structuring. Making for very sturdy enchantment accessible to the greater public.

Sophia's Luminization Malady expires when not in a sentiment host. As such, her enchantments are safe to use provided the Malady Agent has by then died, on average after 24 hours. This is easy to tell, as the telltale unique glowing effect dies off with it. Sophia allows anything from an extra day to an extra week after to ensure nothing bad happens, and so far it's worked.

Potion-craft

Sophia's potion craft is well practiced. Potions to cure ailments or wounds being one of the most common. One particular edge she has over the other wizards is her inherent knowledge of making potions for healing using a variety of ingredients and methodologies. As it turned out, there was more than one way to cure a wound. Other items that the laypeople seem to want include love potions... basically aphrodisiacs which while most other mages would scoff it the idea of openly selling, makes her one of the few who do. Magically imbued, there more effective than what's otherwise available. Finally, Sophia has a keen side interest in not necessarily potions, but mixing and creation of weapon oils that imbue certain effects onto a weapon that's coated, a discipline practiced by mercenaries taking down all manner of foul and otherworldly beasts. Her own weapon is designed to be able to take full advantage of weapon coating with ease.



Relations

Skye Seraphina

Sophia still considers Skye as the youngest little sister. She likes to call almost everything she does 'Cute' or 'Adorable' to the point that some might consider it an insult. Sophia trains Skye in martial and magical combat as it's now that sister's dream to become one. While Skye arguably has all the same potential that Sophia has, she's a little impounded by that overwhelming tenacity. Having bested Non-humans in a tournament, Sohphia is still just as tough of a teacher and opponent. The most infuriating thing about Sophia though, is that her skill level is still so high that she doesn't even need to hit Skye in training to defeat her. Their serious skirmishes have so far always ended in 'checkmate' with Sophia having her training weapon poised to either cut off a part of the younger sister's body or about to thrust into it. it infuriates Skye even more that Sophia won't approve her taking that route until she can prove her own martial prowess to her.

Sonia Seraphina

Sophia used get along well with Sonia. Before Sonia's magic proficient became apparent, and that it was even greater - Sophia would share a lot of her experiences and of the things she'd seen attending magic school. Igniting the imaginations of the girls about fantastic spells, immensely smart people, and all sorts of exotic things that made them want to see it for themselves. Sophia got into a couple of pinches from time to time due to Sonia making off with her textbooks. Sophia sort of got jealous over Sonia's higher magical aptitude when the results had come out. So much so that she avoided her for about a couple of weeks. Though, it was thanks to Skye that the two were able to make up. When Sophia was preparing for the combat tournament, they worked out some strategies of how Sophia could manage against opponents with higher magical power than her. The insights earned from some burns and bruises gave Sophia a decisive edge in the tournament that followed. Completely overturning people's expectations in the fights that were to come. Sophia returned to her siblings with exotic sweets from that year's tournament location as promised.


RPSophiaPast.jpeg
(Younger Version)

RPSophiaPresent.png
(Current)
 
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Appearance (Drawn):
(Artist: Takei Ooki)
StockRio.jpg

Text Colour Hex Code: #FFBBFF
Name:
Rio Hanatora <3

Age: 16
Gender: F
Genre: Fanfiction. Bad Fanfiction.

Likes (Atleast 3):

"I really, really like listening to American Music, you know? I don't understand what they're saying half the time but I can appreciate how they sound. And maybe it'll help me learn english too?"

"The characters in the TV Dramas are SO HOT! But you know, sometimes after watching them, I think that things should've turned out a different way. So I write it and post it on fanfiction.bleh! Follow me on Chirpy too!"

"Did you know that if you apply some subtle makeup in the right place, you can make your appearance pop out? Or did you know that if you pick out clothes that are just slightly too big it makes a girl look really cute if they pull it off right? Everything in the world begins with appearances, and I love how I make myself look!"


Dislikes (Atleast 3):

"Isn't it annoying when people are like, hesitant towards you? I go to all this trouble to look nice and they don't even want to look me in the eye and act all withdrawn? I don't get it? Why do people sometimes act like this towards me?"

"Yeah, yeah. You can think I'm odd for not liking sugar. The taste sticks to my mouth. Plain crackers and green tea work just fine for me! Or something healthy, you know?"

"Those dumb canon purists and those haters. If you don't like what I'm writing then don't bother reading it? Why bother to write out a comment? Are they just masochistic or something? Putting themselves through reading what they don't like?"


Fear(s):

"Please don't ignore me. Please don't ignore me. Please don't ignore me. Please don't ignore me."

"T-there's no way I can actually hurt someone just by speaking my mind, right? I mean, people can't take that kind of stuff seriously, right?"

"Who Am I? Again?"



Dream (What drives you?):

I want to be like, super duper popular and friends with everyone and stuff!



Potential Character (Otherwise Exercise) for: Writing Club by Rithas

The cute underclassman that other girls absolutely hate. She's written as a tween whose naivete only sees value in the superficial parts of relationships, but she strongly desires them nonetheless. Secret crush in the club.


Current Cast Overview

Jing - M - Lazy
Seira - F - Hardworking

Twinkletide - F - Loves Wierd
Beatrix - F - Sport Fanatic
Theodore - M - Hopeless Romantic
Ayase - F - Old Fashioned
Jemima - F - The Internet
Howell - M - Jock
Javier - M - Delinquent - DROPPED
Damian - M - Nice Guy
Haruka - F - Looks Normal, LOOKS
-> Rio - F - 'Cute' Kouhai


Join?
Would anyone even want to RP with this kind of character? (Lol)
 
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In this world. There are many outcomes. Ones that we want, and ones that we don't want. The latter, to which we are weary of to the best of our ability: are called 'Bad Ends'.


Furyo Shuryo No Trigger
[ - Bad Ending Trigger - ]


Forward:

During a couple of short Years, the Government mandated that children born during that time period as well as juvenile delinquents were to have a special Chip attached to their spinal cords. The purpose of these chips were to allow these children to be able to interface with electronics and technology through thoughts, as well as to allow for avenues for mental therapy and to a lesser extent for the potential to pacify them should they commit crime.

However, one of the greatest of endeavors was the the chips' usage in preserving the individual's 'character' even after death. Data collected during their lives would be uploaded on a yearly basis on their birthday and shortly after death to allow their behavior to be modeled by Artificial Intelligences. These AI's are allowed to 'live' in eternity within the bounds of a virtual city where they live out their lives starting from the day they first enter high school. Providing valuable data and furthering the field of Artificial Intelligence.

However, on one particular server for the purpose of a particular experiment...

The AI's all share one unfortunate commonality. All of them died with lingering regrets or of unfortunate circumstances. While everyone lives in blissful unawareness of their fates, in the event they are exposed to something that reminds them of their death - the data overload from the experience could cause irreparable behavioral damage to their persona and lead to erratic behavior to a point where the world will force them to 'reset'. Losing their memories of their time on the server. A 'Bad End'.

In this world. Only a select few students know the full story of these Triggers. A special club, the Social Morals Club, is formed in a particular school on this server. The club members - AI's themselves - are selected for either their Empathy of Strength of mind. They are given knowledge by the world of these potential bad ends, and are tasked with the resolving issues that come from someone stumbling upon their Trigger before irreparable damage is done to their psyche. The members are given powerful tools to tackle this challenge. Most notably - the ability to turn back time itself.

One day, the club is informed by the world that there is a 'Bad End' of such a magnitude that it could threaten the entire server population. The club is tasked with investigating and resolving the issues of certain individuals who are suspected in being root causes of this upcoming event. Hopefully in saving those students the club can avoid the entire server being wiped clean.




FuSho Trigger is a Japanese High School RP with an emphasis on character drama. While storywise, the players in the RP are tasked with resolving the issues of students who are traumatized by the events of their death. This primarily involves approaching them and trying to help them out, or helping them achieve something they were unable to in their life. Though, the players are given several useful tools to help in that endeavor.

  • Lie Detection - The players are able to detect lies when people speak. This is shown as Italicized Bold Red Text. This rule applies to your characters as well!
  • Bad End Breakdown - Each Student Case is broken down to 2-3 root causes that allow players an idea of how to save someone. The players are tasked with trying to resolve them, usually in order for simplicity's sake.
  • Randomized Relationships - The relationships with each player character as well as the characters in a particular Trigger Case are randomized. These established relationships remove the first meeting and encourage you to act out something a bit more established!
  • Time Reversal - Each player in the club has the ability to reverse time. Essentially, reverting time back to a corresponding post exactly one page back, allowing for a re-approach when something unfortunate occurs. Time Reversal increases the 'fragmentation' of a character. Doing it too much can lead to a player having their 'Trigger' being unintentionally revealed to them - or at worst, being factory reset themselves.



In a Nutshell:

Characteristic Theme: "The RP of Sincere Sentiments and Resolutions."
  • Format: Group RP
  • RP Type: A Japanese High School RP that encourages character drama from the various 'special rules' that apply to the player characters.
  • Expected Post Rate: ???
  • Character Limit: 1
  • Mandatory Secondary Communication: Discord Server
  • Signups: TBD


Ehb's Notes:

Fusho Trigger was originally meant to be an RP run after a supposed successful conclusion to the First Aachen Rizen. It takes place within the same universe as the two previous Hisakawas and ends the 'Trilogy' that began in Hisakawa: Hard Reset, combining aspects that weren't quite realized in the previous RPs. At the moment, I'm not sure if I'll be able to Gm an RP anytime soon, so I wanted to get this idea down before I forget about it.

(And yes, the nagging thoughts were getting in the way of writing Aachen's Nutshell Plot, Still Working on that.)

'Fusho Trigger' would've encouraged returning Hisakawa Players to play one of their characters from the previous RPs. In the hopes that a story that resolves around alleviating students' regrets would allow their character's original wishes a chance to be granted. Ported characters would've had the same stipulation of having had regrets upon death or to have died tragically.

Ultimately, FuSho Trigger is supposed be a whole final wrap up of the Hisakawa line of RPs. Meant to realize good endings to the many bitter endings to the previous RPs.
 
Spoil Me: Sophia Seraphine

Sophia Seraphine

Sophia was written for Manifest Anima, and another casualty of RPs that did not really take off.

She is the proprietor of the Seraphine Enchantment Parlor in the French Quarter of a magical city in the middle of the atlantic ocean. In her youth, she was a very promising practitioner of applied magic in combat, even placing in a world tournament at a young age. However, the sudden murder of her parents at the hands of the Pendulum Killer lead to the the impending separation of her and her two younger sisters from her. Sophia turned her back on all her opportunities in order to keep them together. She forced herself to become learned in the arts of enchantment, in running a business, and raising her younger sisters until they could become old enough to start supporting themselves. Those younger sisters are now starting to reach that age, and reaching heights and opportunities that would've impressed their parents if they were still alive.

At the start of the RP Sophia finds herself goring distant from her sisters. With the Smart but distant Sonia absorbed with her studies and research, and the Spry but Clumsy Sky doing her hardest to reach heights in combat prowess than Seia, Sophia internally realizes that the worst thing that she had feared from right after her parents' death, Isolation, was already happening. Sophia finds herself getting into relationships with other men out of that fear, but finds herself becoming more and more empty as she finds that those relationships were doing nothing for her.

Sophia is also haunted by the missed opportunities of her past. Seeing her younger sisters rising up and becoming independent on their own makes her jealous, and while she tells herself that isn't happening, in truth she deeply loathes herself for having those feelings. Especially since she had taken the responsibility of becoming parent to both of him on her own. Living her life up until now just trying to have them survive enough to start getting along on their own - and now seeing that point on the horizon, Sophia is horrified that she can't see anything beyond that point. Feeling like she'll have lost all meaning to herself once she's left alone in that shop.

Also, in the shadows, new of someone imitating the pendulum murders comes about. Leading Sophia onto a path to solve that unsolved mystery.

In terms of her combat ability Sophia follows the tradition of 'Not good at magic but good at physical attacks and bamboozling magic users'. She possesses the most detailed out 'magic disintegration' skill I've been forced to explain. She wields knife, staff, spear, and sword all in one. Her cool factor in combat would've been her generally being the underdog in pretty much any battle, and seeing her effortlessly switch combat styles as her 'broom-staff-sword-spear' would break down or be broken down in mid fight.


Sophia's goals in that RP were open. Generally speaking I would've written her towards:

- Even now I still don't know what exactly the pendulum murders were, but it would've involed a pendulum no doubt. Some ideas that never were fleshed out include:
Sophia unintentionally Caused it.
Sophia actually committed it through brainwashing or something.

- Getting into a meaningful romantic relationship with someone. Which would've been a possible key in resolving the friction she has with her sisters at the RP's start.

- Getting Beaten in battle by Skye. Allowing Sophia to acknowledge that Skye had grown strong. Which would've been an important point for the latter.

- "You are an annoying little princess, but I still love you. Don't forget that" to Sonia. Sort of wanted to get Sonia to hug Sophia or say 'I heart you sis' or something to show their relationship getting mended.

- I was also open to the possibility that Sophia would get sucked up into some kind of other plot. She ends up using that to fill her time and it leads to a side plot of the sisters' relationships and home life breaking down completely. That version of the story would've been... depressingly too real.


Sophia was written to compliment and push forward the other two. Though ironically she feels like one of the more complex ones that I've come up with. Her problems of feeling like she's squandered opportunities in her life, despising herself for being jealous towards the success of others in her family, as well as her self-destructive behavior as she tries to fill the gaps being left by her and her sisters drifting apart would've been very interesting to try to play out.

However, one thing is very certain. She would've not been able to solve any of this on her own. All my cameo ideas for her basically imply a Yandere Bad End.
I'll just leave that to imagination.



Oh, and I know you are reading this. So why did the 'Summer Photo's possessed by Skye and Sonia have the parents' eyes marker-ed out?
The enchantment that Sophia put onto those cards tracked people based upon their spiritual connection to one another. When someone dies, that spiritual connection changes in a way that is not properly understood within the universe.

When Sophia got the enchantment to 'work'. She wasn't expecting that it would affect the eyes of their deceased parents. What she discovered was that there were things that Sonia and Skye could live their entire lives without ever learning about. So, she blacked out their parents' eyes in the copies that she gave her sisters so that they'd never have to live with that knowledge.




Bonus Round - Sophia's Unique Interactions in a Crossover Fighter:

Skye:

Intro: Oh...? So Skye, you were in the mood to train today? How Cute!
Victory Outro: Going all out into your attack isn't going to mean anything if you can't hit me. Go wash yourself up. We're done training for today.


Sonia:

Intro: Sonia? I see... you found out.
Victory Outro: I'm sorry, Sonia. But, there's some things in this world that should only be left to be...


Seia:

Intro:
Sophia: My... What pretty red eyes. Reminds me of a certain someone.
Seia: Enough talking. Engarde!
Victory Outro: A good match, a fine bladeswoman. But, I've fought a few good bladesmen myself before.


Usagi:

Intro:
Sophia: A Magical Girl, huh? Just like in those Super Hero Shows!
Usagi: There's nothing all that heroic about doing your job, Yes?
Victory Outro: Whoa! You really weren't messing around. Why don't we just talk the rest of this out?
 
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Ehb Presents
Project One Shot 2019:

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How does Signups Work?
The signups for Owari are Simple! Probably.


Step 1: Make your Initial Roll!
Post your Pre-Signup and make your rolls in the Interest Check.

Step 2: Post your Character Sheet as a Draft or Completed!
Post your character sheet in the Interest Thread as well (keep it separate from your original interest roll)! filling out as many relationships as you can. After your character sheet is posted/drafted be sure to Tag Ehb. You will be sent an invite link into the Discord via Iwaku PM to simplify communication. Note that not all character relationships need to be completed at that time.

-> Be Sure to collaborate with others in the Discord on your characters' relationships with one another, and leave a rating on CS's you feel satisfied with.
-> Also Roll a [ three sided die ] x [ one time ]. A second accidental roll CAN HAVE AN EFFECT ON THE RESULT! This will decide your Summoner Character's Support Skill.


  • Roll a 1 - Damage Taker Decreaser : When your great spirit takes damage, roll a [ two sided die ] x [ once ]. If you roll a 2. Divide damage taken in half (rounding up). If you roll 1, take double the damage. Your Spirit cannot attack the post you use this support.
  • Roll a 2 - Damage Transfer to Party : When your great spirit has damage, roll a [ # players sided die ] x [ once ]. If you roll on a non-incapacitated player, you can then roll a [ one die ] x [ current damage to spirit ]. Based on the [ result ] decrease your damage by that amount, then increase the damage of the non-incapacitated player by the same [ result ]. If you roll on a player whose remaining damage is less than or equal to the damage you took, you take double damage. Your spirit cannot attack the post you use this support.
  • Roll a 3 - Damage Infliction Increaser : When your spirit attacks and inflicts damage, roll a [ two sided die ] x [ once ]. If you roll a 2, double the damage you inflict on your target foe. If you roll a 1, damage dealt becomes 0%.
  • Roll doubles ( two of the same ) - Damage Transfer To Enemy : When your great spirit has damage, you can then roll a [ one die ] x [ current damage to spirit ]. Based on the [ result ] decrease your damage by that amount, then increase the damage a foe of your choice by [ result ]. Your spirit cannot attack the post you use this support.
  • Fail to roll doubles ( Roll twice but they're different ) - Short Circuit Sacrifice : Roll [ One die ] x [ current Manifestation Amount of Enemy ]. Inflict damage to the enemy by [ Result ]. Then, your Summoner is knocked out.

Step 3: Ehb Reviews... and Awaits Completion of all Sheets and Relationships
Character sheets are reviewed. Ehb will be looking for completion of all of the sections, and your inputs into things your pair 'did' in the story to build this 'endgame' narrative as best as they can.

Step 4: After all sheets and relationships are done...
Ehb Posts the RP, and it has a hard one month end date. Additionally, points for "Pair Combat Attributes" will be rewarded based upon the average quality of relationship details.




Blank Character Sheet

This is the Character sheet for Owari no Sekai. The aim is to have enough detail for your characters available to allow the others space to imagine that they too have been on an adventure with them for an entire story. As you will find, your character's strength will be based upon the growth they experienced with the others on this journey, and the depth of their relationships.

In the following post, the completed sheet for Nozomi Yuri and Tsubaha Mori is availible to look at as an example.


[Section 1 - General Information]

Character Type: Summoner OR Spirit
Character Name:
(First Name, Last Name Format this Time)
Character Color Code: (The Color Code you Reserved in the Interest Thread)
Appearance: (Picture - ideally Anime - of Appearance)

Race: (If your character was a particular fantasy race just put the name here and be sure to mention details about it in parts of your bio.)
Gender: (Self Explanatory)
Age: (Their age Before Arrival to Limbo, disregarding the time they may have been stuck in Limbo)
Roleplay of Origin: (RP your character came from. Ideally linking their character sheet in their original RP. Again, do be sure to mention if it's an old or now buggy website as courtesy to the others)

(Extra Optional)
Character Voice: If you happened to have a voice actor in mind. Consider linking a youtube clip here.

[Section 2 - Character Details (One for BOTH Summoner and Spirit)]

Personality Summary: (The character's personality summarized. Their development within the setting as well as the Dynamics of their Summoner - Great Spirit relationship can be mentioned in summary, here.)

Likes: (at least 3)
Dislikes: (at least 3)
Proud of: (at least 2)
Ashamed of: (at least 2)
Fears: (at least 2 - Nothing is Still Invalid)

Bio (Original Setting): (A description of the character up until they arrived in limbo. Giving hints at their original RP, how they may have progressed since then, as well as how their world might've been destroyed.)

Bio (In Limbo): (This is the section of their bio that describes the character 'story' of Owaru no Sekai up to this point. Describing how they met and joined the party, and things that they've contributed to the party in terms of story. Is is here where you'd be sticking in the 'Tropes Exercise' parts.)


[Section 3a - Abilities (Summoners Only)]

Bond to Party: (Imported from the Interest Check, use as a guide)
Performance Rank: (*Ditto)

Ideology: (I know it's a bit odd here - the Ideology of your summoner is the ideology your spirit will follow by default)

Skills + Equipment: (Mostly for Flavor, what things are they good at that helps them in Limbo? What belongings do they lug around maybe?)

Support Skill: (Your Character's Support Skill, based upon the roll you made.)


[Section 3b - Abilities (Great Spirits Only)]

Weapon:
(Your Character's Primary Weapon(s) they use in battle)

Skills + Equipment: (At this stage mostly for flavor, describes traits of their combat style, their talents, and equipment they use in battle)


[Section 4 - Relationships (For Both Characters)]

This section includes your characters' relationships to the others in the story. Describing the thoughts and feelings as well as sort of summarizing the sorts of things they've gone through up until this point. Note that the relationship section applies to both characters in order to not force you to write relationship lists for both your summoner and spirit. But it also makes sense as the two of them are always together anyway.

It is worth noting that the quality of your Relationship Entries will have an effect on the amount of points that you can spend on upgrading your character's attributes. Of course, the attributes have no real effect in the RP's battle mechanics, and are just merely there for bragging rights!

Note that while not all of your relationships needs to be completed in order to have a character pair accepted, relationships DO need to be completed for everyone in order to start the RP's IC Thread.


Relationship to another Pair: Blah Blah
Relationship to another Pair: Blah Blah Blug
Relationship to another Pair: Blah^2
....*

Tropes Exercise (Optional): (If you did the tropes exercise, list the tropes in here and explain quickly how you squeezed them in. This is mostly as your own personal check, and to help out Ehb who has to find out how to turn them into titles for your characters!)


[Section 5 - Pair Combat Attributes (For Both Characters)]

DO NOT COMPLETE UNTIL AFTER EHB OK'S THE REST OF YOUR PROFILE, AND YOU'VE ALLOWED THE OTHERS TO LOOK THROUGH YOURS TO WRITE RELATIONSHIPS!


This section describes the apparent attributes of your pair. The strength of a summoner and spirit is greater than the sum of their parts. As such this section does not solely describe the spirits' individual strength, but rather the effectiveness of how your pair work as a team.

All your skills start at the lowest F ranking. But only require a single point in order to upgrade to the next rank. Going from F->D->C->B->A->SP it takes a total of 5 Points to fully upgrade an attribute.

Note that due to the time restrictions of the RP these stats exist solely for flavor. However their use for game-play purposes in what would've been a full version of this RP remain!

Attributes:
Manifestation -
The amount of damage your spirit can take before they are automatically de-summoned for safety. Analagous to HP.
Power - The apparent strength of your character pair which is a combination of their magic and physical ability. When you roll a die against an opponent this decides the maximum amount of damage you can inflict.
Intuition - The intelligence of your character pair in coming up with ideas on the fly. Points can be used in this section for special rolls and situations for unorthodoxy plays!
Agility - The speed of your character pair. Agility can be spent in order to perform actions such as attacking before a foe can react!

(Extra Optional)
Team Battle Theme
- The Battle Theme of Your Characters in Combat for extra spicy flavor.
 
Last edited:
[General Information : Yuri Nozomi]

Character Type: Summoner
Character Name:
Yuri Nozomi
Character Color Code: #DFBCDA
Appearance:

Race:
Human
Gender: Female
Age: 17
Roleplay of Origin:

Hisakawa Koukousei III - My High School Life is Despairingly Governed by the Cruelly Impartial RNG


[Yuri Nozomi : Character Details]

Personality
Proper and polite, Yuri has always been thought of as an upstanding and proper student. She always seems so willing to lend out a hand to the best of her abilility, especially when it comes to listening to and working with them on their personal problems. For that reason, the common consensus about her is that she carries herself immaculately - and the truth is that she is indeed quite good at it. However, as the party found out, this facade she put up around herself left her feeling isolated. To add on to that, she has her own personal troubles and haunting pasts that she only keeps at bay by working herself fully in other tasks to keep her mind off of.

At one point in the story, she did break. After being defeated in battle, and having her past as a murderer revealed to everyone by the Clairvoyant Summoner Kuuyari, she broke down. She retreated all the way back to her home patchwork and locked herself away. Seeming to break down completely. It was only thanks to her party coming to find her and talk her through it that she was able to come back. At this point in the story, she wants to repay everyone's kindness and defeat Fatuita in order to move forward!

Likes:

  • Nice Weather - While weather in Limbo works in mysterious ways, there are locations where days seem to be always sunny and pleasant. Yuri's been known to be hesitant on going to worlds where weather is known to be muggy, and has been known to drag her feet a little when leaving more pleasant destinations. One of her first comments in a new world tends to always involve how the weather is.
  • Her Friends - Originally, Yuri had been expecting to work mostly alone as a summoner. However, her journey with her friends has made her very invested in their well being. She's happy she's been able to open up to people more than she she had been able to before.
  • Fantasy Settings - If it has castles, old timey farms, and people in armor walking around with swords and in armor, Yuri feels like she's living out the anime she used watch in home. She uses her Great Spirit Tsubaha to project her role-playing fantasies, much to the latter's chargin.

Dislikes:

  • Rainy Weather - One time, the party arrived from a world that was literally full of volcanoes and lava. Yuri started to voice out complaints that the current one they arrived in was raining - much to everyone's dismay.
  • 'Flashy' Clothing - Some fantasy settings require characters to show more skin due to things such as magical tattoos needing to be exposed or to allow for better moment, or simply due to the environment. Such outfits (or lack thereof) makes Yuri very uncomfortable.
  • Inter-Party Strife - Not everyone in the party always got along with each other. She can't quite stomach hearing them argue over things so she's more often than not ended up butting in to try resolving it with varying levels of success.

Proud of:

  • Employee of the Week - Yuri once infiltrated an office of the Restoration Ideology wearing one of their uniforms in order to help the others retrieve a Key Fragment. She was no help as the party found their own way in. However, at the rendezvous point Yuri apologized but gleefully presented her employee of the week receipt that allowed for a free menu item at the cafeteria. Tsubaha says Yuri had it framed later.
  • Cooking Skill - She's done a big share of the cooking during the trip. Nowadays, thanks to experience and a stash of spices she carries, she can make pretty much anything taste good.

Ashamed of:

  • Her Chunnibyou - 7th Grade Syndrome, or Nerding Out. While normally reserved and polite there are times when Yuri's interest in a topic such as interesting outfits or cool fantasy tech and magic causes her to lose all formality and revert to her babbling, nerdy, theater club middle school self. She still wants to pretend that her Chunnibyou is kept under lock and key but everyone already knows. The fact that her physical appearance always seems to stay as her middle school self only adds to the shame for her.
  • Letting Herself Get Dragged into Things - While she's always convinced herself that she is very inconvenienced by helping other people all the time, the simple truth is that she can't help herself to say no or ignore them. She can't seem to understand why she always likes to mentally complain about it when she's always willingly subjecting herself to it. It's been even worse lately as her party has certainly gotten dragged in along with her into one side-story on more than one occasion.


Fears:

  • Platforming and Obstacles: Yuri is not the most physical of the party. Because Tsubaha is actually smaller than her, even her great spirit has trouble carrying her around when they need to make jumps between bamboo polls or run through corridors with moving saw-blades. Each experience has been borderline traumatizing.
  • Rainy Day Trigger: As the party discovered, Yuri isn't as perfect or kind as her facade puts up. There was a time when a part of her was capable of taking other people's lives, leading this dark second life as she lived her days trying to be an upstanding student. For a long time, she'd struggled between the upstanding person she wanted to be, and the dark person she seemed so naturally inclined to be.

Bio (Original Setting):

Yuri was previously from a more peaceful version of Earth. As a student, she was a part of the 'Social Morals Committee', a nationwide mandate that used upstanding students in order to assist their fellow students in times of trouble and to assist growing everyone into productive members of society.

Yuri herself was a rambunctious character in middle school who was obsessed with nothing but anime and acting out her flamboyant fantasies with others. However, at the suggestion of a fellow Social Morals member in that school, she decided to straighten up her life. In time - she even became embarrassed of the person she used to be. She was haunted by a trauma that occurred to her before she entered middle school, however, she did her very best in order to hide it.

Yuri has a hard time remembering exactly what went wrong on her version of Earth. All she can remember from those last years is attending High School like normal. Helping people as a part of the Social Morals Clubs, and the few notable incidents she had to help resolve between students. She remembers people wanting to help her, but her being too cold and formal to be able to accept it.


Bio (In Limbo):

The arrival to Limbo was confusing, then ultimately horrifying. Their world Patchwork, Earth Hotel-India was soley composed of the Hisakawa School campus and the immediate shopping area, dorms, and apartments around it. The world was surrounded by this large mist, and anyone who entered that mist reported horrors on the other side, or never returned at all. Yuri carried out her duties as Social Morals Officer trying to hold down students' emotional breakdowns and hysteria. After first contact with the Ideologies, Yuri also helped form the world's governing board in an attempt to restore order, and help everyone make sense of their new situation. Eventually, some individuals began to discover their ability to Summon, and were thusly allowed passage to another world in order to be trained in that skill. Yuri herself found herself to be a Summoner when she in her sleep, she dreamed of having an encounter with her Great Spirit, Tsubaha Mori. Forming the bond.

Yuri trained hard to be a competent Sumonner. Egged on by the commands of the 'Little Empress' and also in order to keep her mind off of being sent into Limbo. She Graduated as top 13 in her class of some 500 individuals. Those top thirteen had the fortune (or misfortune) of being more aggressively recruited into one of the ideologies (whereas most of the rest were sent back to safeguard their own worlds or go independent). Yuri ultimately chose to follow the Unification Ideology, which would give her a chance to see the all the worlds of Limbo and even find new ones as one of the Ideology's Scouts.

Her story in Limbo truly began when she followed a rumor that a Key Fragment was in one of the worlds. Partaking in the scramble to get there, she fought against several Summoners whom were also seeking to take the Key Fragment for their own Ideologies. However, it was her fateful encounter with the Summoner Fatuita and the discovery of the MIZUNOHARA Unit that lead her onto the journey that has taken them this far.

Together with her friends, she's trying to stop Fatuita's Machinations of attempting to implement the Paradox Method again to prevent another catastrophic world destruction from occurring again.

[Abilities : Yuri Nozomi]

Ideology: Unification
Bond to Party: Like Family
Performance Rank: Eager to prove

Skills + Equipment:
  • Her Smartphone and Charger - She's uses it to record information. Though an outlet is not always available and there's no signal outside of some rare Worlds so she only uses it sparingly to reveiw or record information.
  • Spices and Basic Cookware - She originally started out the journey with just enough cooking gear for herself. The party collectively carries everything that's allowed them to camp and eat in more feral patchwork worlds.
  • Collapsible Umbrella - She uses it to keep herself dry when it rains.
  • Bag of Bloons - Yuri happens to be in charge of the party's finances.

Support Skill: (Your Character's Support Skill, based upon the roll you made.)


[General Information : Tsubaha Moriya]

Character Type: Spirit
Character Name:
Tsubaha Moriya
Character Color Code: #FF0000
Appearance:
(Picture - ideally Anime - of Appearance)

Race: Sapien
Gender: Female
Age: 23 ( 7 Years after the Start of Aachen )
Roleplay of Origin:
Aachen Rizen Compile: Kenno Matsuri


[Character Details - Tsubaha Moriya]

Personality (Details of a character's personality, hopes, dream, likes/dislikes summed up in an interesting but understandable fashion.)

Likes:

  • Peking Duck - A type of meal that's occasionally found in places with comparatively oriental cultures. As an empress she's had enough of it to the point that she can even tell the differences in the stock of duck used to prepare the meal on taste alone. Naturally, there is no duck in any of the patchwork worlds so far that have matched the kind she had back home.
  • Her Court - Tsubaha's 'Court' as empress was composed of nobles loyal to her. Among those were her now legendary companions who traveled with her from the time of the Jiaojing Sword Festival. Since the end of the TItan Crisis, they've all been working hard to heal the wounds and divides of the tumultuous unification of Shang and Tousawa to which she's appreciative.
  • Swords - Some things do not change. Tsubaha's infatuation with the sword, the art of the sword and all else related is as strong as ever. Even in the years since her ascendancy she is still considered just as capable as she's ever been. While she only carries her most valued weapons in Spirit Form, she's said to have a collection of mind boggling size.

Dislikes:
  • Being Teased: She defeated two ruling monarchs in single combat in order to establish her rule, and lead her original party in resolving the nearly apocalyptic Titan Crisis. In Limbo though all others see is a short girl with peculiar eyebrows and she's just as sensitive about them as she's always been.
  • 'Spirit Mode': In her un-summoned mode she resides within Yuri Nozomi's consciousness. She finds nothing pleasant in that state and always demands to be in physical form.
  • Charcoal: Has an illogical dislike of the stuff. Was seen smashing spare charcoal bits under her feet with a disturbingly victorious expression once before.

Proud of:
  • Her Original Journey: During her adventures, she proved her martial prowess against some of the toughest foes in her world. She is very proud of the things she and her party accomplished in their time together.
  • The Swordmaxter System: Tsubaha created a magical inheritance system that could store weapons and store the skills and knowledge of people who were admitted into it. This impossibly complex system, she believes, will secure the safety of Shang-Tousawa for many years to come.
Ashamed of:

  • Her Ambition - Defeating the King of Shang and the Daimyou of Tousawa opened the door to her becoming Empress later on. She's a bit disappointed in herself in hindsight that she did not think of the implications of making those challenges and becoming empress when she was younger.
  • Bushy Brows - As a child, attempted to use charcoal to correct her eyebrows. Failed miserably but only found out after townsfolk told her in person. It's still just as painful as it was to remember.

Fears:
  • The Fate of her Home Patchwork: Being formed as a spirit, she has yet to come across her own original patchwork world. But knowing that it was somehow destroyed worries her. What force could've been greater than the Rampaging Titan they took down? How could she face her people again as a spirit subservient to a high school girl?
  • Sailing and Boats: The 'Great Pirate' Saburo's ill-fated attempt to navigate the party across a river once ended so horribly that she swore to never step aboard a boat again. She'd rather swim.

Bio (Original Setting): (A description of the character up until they arrived in limbo. Giving hints at their original RP, how they may have progressed since then, as well as how their world might've been destroyed.)

Bio (In Limbo):

Tsubaha's memory in Limbo begins with her appearing in Yuri Nozomi's dream.

Miraculously, Tsubaha had what felt like an inborn understanding that she was a great spirit and that Yuri was her Summoner. In the time afterward, they worked together going through the summoner training program, and eventually being inducted into the Unification Ideology and scouting the void for new worlds and the Key Fragments. Throughout their journey together, Tsubaha had gotten Yuri out of many bad situations caused by being lead into traps or situations Yuri had stumbled upon. Though she often started at a disadvantage, Tsubaha's raw strength and suprising martial ability for her size has allowed her to make descisive comebacks on many occasions.

She consider's her summoner Yuri to be dilligent but incredibly naiive despite knowing her secret from the beginning. Though, she likes Yuri's kind demeanor that has allowed her to befriend other summoners who control Spirits who used be a part of her own party. She journeys with Yuri to find her own Patchwork world, but in the meantime the MIZUNOHARA Unit and the next Paradox Disaster needs to be stopped due to Tsubaha's Summoner's own inability to say no.



[Abilities - Tsubaha Moriya]

Weapon:
(Your Character's Primary Weapon(s) they use in battle)

Skills + Equipment: (At this stage mostly for flavor, describes traits of their combat style, their talents, and equipment they use in battle)


[Section 4 - Relationships (For Both Characters)]

This section includes your characters' relationships to each other + other characters within the story. Describing the thoughts and feelings as well as sort of summarizing the sorts of things they've gone through up until this point. Note that the relationship section applies to both characters in order to not force you to write relationship lists for both your summoner and spirit!

It is worth noting that each entry in this relationship section is used to calculate how many points your character has to allocate to their combined combat card. Reflecting their apparent power. Each rating you get from another another participant will count towards a point you can spend towards your attributes, so be sure to write them carefully and utilize the Discord to full effect to collaborate! Consider writing a paragraph for each - considering you're supposed have gone on a complete journey together at this point!


Their Relationship to Each other: Blah
Relationship to another Pair: Blah Blah
Relationship to another Pair: Blah Blah Blug
Relationship to another Pair: Blah^2
....*

Tropes Exercise (Optional): (If you did the tropes exercise, list the tropes in here and explain quickly how you squeezed them in. This is mostly as your own personal check, and to help out Ehb who has to find out how to turn them into titles for your characters!)


[Section 5 - Pair Combat Attributes (For Both Characters)]

DO NOT COMPLETE UNTIL AFTER EHB OK'S THE REST OF YOUR PROFILE, AND YOU'VE ALLOWED THE OTHERS TO LOOK THROUGH YOURS TO WRITE RELATIONSHIPS!


This section describes the apparent attributes of your pair. The strength of a summoner and spirit is greater than the sum of their parts. As such this section does not solely describe the spirits' individual strength, but rather the effectiveness of how your pair work as a team.

All your skills start at the lowest F ranking. But only require a single point in order to upgrade to the next rank. Going from F->D->C->B->A->SP it takes a total of 5 Points to fully upgrade an attribute.

Note that due to the time restrictions of the rp these stats exist solely for flavor. However their use for game-play purposes in what would've been a full version of this RP remain!

Attributes:
Manifestation -
The amount of damage your spirit can take before they are automatically de-summoned for safety.
Power - The apparent strength of your character pair which is a combination of their magic and physical ability. When you roll a die against an opponent during a clash, strength decides who wins out and deals damage.
Intuition - The intelligence of your character pair in coming up with ideas on the fly. Points can be used in this section for special rolls and situations for unorthodoxy plays!
Agility - The speed of your character pair. Agility can be spent in order to perform actions such as attacking before a foe can react!
 
YuriIcoB.jpg
Nozomi Yuri == Tsubaha Moriya
Tsubaha-Ic-N.jpg




[General Information : Yuri Nozomi]

"Everyone, Let us Give it Our Best!"

Character Type: Summoner
Character Name:
Yuri Nozomi
Character Color Code: #DFBCDA
Appearance:

YuriXB.png

(Original Artist: Kauto)
Race: Human
Gender: Female
Age: 17
Roleplay of Origin:

Hisakawa Koukousei III - My High School Life is Despairingly Governed by the Cruelly Impartial RNG

(Extra)
Character Voice: Ayane Sakura

[Yuri Nozomi : Character Details]

Personality

Proper and polite, Yuri has always been thought of as an upstanding student.

She always seems so willing to lend out a hand to the best of her abilility, especially when it comes to listening to and working with them on their personal problems. For that reason, the common consensus about her is that she carries herself immaculately - and the truth is that she is indeed quite good at it. However, as the party found out, this facade she put up around herself left her feeling isolated. To add on to that, she has her own personal troubles and haunting pasts that she only keeps at bay by working herself fully in other tasks to keep her mind off of.

At one point in the story, she did break. After being defeated in battle, and having her past as a murderer revealed to everyone by the Clairvoyant Summoner Kuuyari, she broke down. She retreated all the way back to her home patchwork and locked herself away. Seeming to break down completely. It was only thanks to her party coming to find her and talk her through it that she was able to come back. At this point in the story, she wants to repay everyone's kindness and defeat Fatuita in order to move forward!

Likes:

  • Nice Weather - While weather in Limbo works in mysterious ways, there are locations where days seem to be always sunny and pleasant. Yuri's been known to be hesitant on going to worlds where weather is known to be muggy, and has been known to drag her feet a little when leaving more pleasant destinations. One of her first comments in a new world tends to always involve how the weather is.
  • Her Friends - Originally, Yuri had been expecting to work mostly alone as a summoner. However, her journey with her friends has made her very invested in their well being. She's happy she's been able to open up to people more than she she had been able to before.
  • Fantasy Settings - If it has castles, old timey farms, and people in armor walking around with swords and in armor, Yuri feels like she's living out the anime she used watch in home. She uses her Great Spirit Tsubaha to project her role-playing fantasies, much to the latter's chargin.

Dislikes:

  • Rainy Weather - One time, the party arrived from a world that was literally full of volcanoes and lava. Yuri started to voice out complaints that the current one they arrived in was raining - much to everyone's dismay.
  • 'Flashy' Clothing - Some fantasy settings require characters to show more skin due to things such as magical tattoos needing to be exposed or to allow for better moment, or simply due to the environment. Such outfits (or lack thereof) makes Yuri very uncomfortable.
  • Inter-Party Strife - Not everyone in the party always got along with each other. She can't quite stomach hearing them argue over things so she's more often than not ended up butting in to try resolving it with varying levels of success.

Proud of:

  • Employee of the Week - Yuri once infiltrated an office of the Restoration Ideology wearing one of their uniforms in order to help the others retrieve a Key Fragment. She was no help as the party found their own way in. However, at the rendezvous point Yuri apologized but gleefully presented her employee of the week receipt that allowed for a free menu item at the cafeteria. Tsubaha says Yuri had it framed later.
  • Cooking Skill - She's done a big share of the cooking during the trip. Nowadays, thanks to experience and a stash of spices she carries, she can make pretty much anything taste good.

Ashamed of:

  • Her Chunnibyou - 7th Grade Syndrome, or Nerding Out. While normally reserved and polite there are times when Yuri's interest in a topic such as interesting outfits or cool fantasy tech and magic causes her to lose all formality and revert to her babbling, nerdy, theater club middle school self. She still wants to pretend that her Chunnibyou is kept under lock and key but everyone already knows. The fact that her physical appearance always seems to stay as her middle school self only adds to the shame for her.
  • Letting Herself Get Dragged into Things - While she's always convinced herself that she is very inconvenienced by helping other people all the time, the simple truth is that she can't help herself to say no or ignore them. She can't seem to understand why she always likes to mentally complain about it when she's always willingly subjecting herself to it. It's been even worse lately as her party has certainly gotten dragged in along with her into one side-story on more than one occasion.


Fears:

  • Platforming and Obstacles: Yuri is not the most physical of the party. Because Tsubaha is actually smaller than her, even her great spirit has trouble carrying her around when they need to make jumps between bamboo polls or run through corridors with moving saw-blades. Each experience has been borderline traumatizing.
  • Rainy Day Trigger: As the party discovered, Yuri isn't as perfect or kind as her facade puts up. There was a time when a part of her was capable of taking other people's lives, leading this dark second life as she lived her days trying to be an upstanding student. For a long time, she'd struggled between the upstanding person she wanted to be, and the dark person she seemed so naturally inclined to be.

Bio (Original Setting):

Yuri was previously from a more peaceful version of Earth. As a student, she was a part of the 'Social Morals Committee', a nationwide mandate that used upstanding students in order to assist their fellow students in times of trouble and to assist growing everyone into productive members of society.

Nozomi herself was once a rambunctious character in middle school who was obsessed with nothing but anime and acting out her flamboyant fantasies with others. However, at the suggestion of a fellow Social Morals member in that school, she decided to straighten up her life. In time - she even became embarrassed of the person she used to be. She was haunted by a trauma that occurred to her before she entered middle school, however, she did her very best in order to hide it.

She has a hard time remembering exactly what went wrong on her version of Earth. All she can remember from those last years is attending High School like normal. Helping people as a part of the Social Morals Clubs, and the few notable incidents she had to help resolve between students. She remembers people wanting to help her, but her being too cold and formal to be able to accept it.


Bio (In Limbo):

The arrival to Limbo was confusing, then ultimately horrifying. Their world Patchwork, Earth Hotel-India was soley composed of the Hisakawa School campus and the immediate shopping area, dorms, and apartments around it. The world was surrounded by this large mist, and anyone who entered that mist reported horrors on the other side, or never returned at all. Yuri carried out her duties as Social Morals Officer trying to hold down students' emotional breakdowns and hysteria. After first contact with the Ideologies, Yuri also helped form the world's governing board in an attempt to restore order, and help everyone make sense of their new situation. Eventually, some individuals began to discover their ability to Summon, and were thusly allowed passage to another world in order to be trained in that skill. Yuri herself found herself to be a Summoner when she in her sleep, she dreamed of having an encounter with her Great Spirit, Tsubaha Mori. Forming the bond.

Yuri trained hard to be a competent Sumonner. Egged on by the commands of the 'Little Empress' and also in order to keep her mind off of being sent into Limbo. She Graduated as top 13 in her class of some 500 individuals. Those top thirteen had the fortune (or misfortune) of being more aggressively recruited into one of the ideologies (whereas most of the rest were sent back to safeguard their own worlds or go independent). Yuri ultimately chose to follow the Unification Ideology, which would give her a chance to see the all the worlds of Limbo and even find new ones as one of the Ideology's Scouts.

Her story in Limbo truly began when she followed a rumor that a Key Fragment was in one of the worlds. Partaking in the scramble to get there, she fought against several Summoners whom were also seeking to take the Key Fragment for their own Ideologies. However, it was her fateful encounter with the Summoner Fatuita and the discovery of the MIZUNOHARA Unit that lead her onto the journey that has taken them this far.

Together with her friends, she's trying to stop Fatuita's Machinations of attempting to implement the Paradox Method again to prevent another catastrophic world destruction from occurring again.

[Abilities : Yuri Nozomi]

Ideology:
Unification
Bond to Party: Like Family
Performance Rank: Eager to prove

Skills + Equipment:
  • Fantastic Formality - Yuri's polite and formal demanor has helped her and the party go a long way in things that couldn't be solved with brute force.
  • Her Smartphone and Charger - She's uses it to record information. Though an outlet is not always available and there's no signal outside of some rare Worlds so she only uses it sparingly to review or record information.
  • Spices and Basic Cookware - She originally started out the journey with just enough cooking gear for herself. The party collectively carries everything that's allowed them to camp and eat in more feral patchwork worlds.
  • Collapsible Umbrella - She uses it to keep herself dry when it rains.
  • Bag of Bloons - Yuri happens to be in charge of the party's finances.

Support Skill: (Your Character's Support Skill, based upon the roll you made.)



[General Information : Tsubaha Moriya]

"If Only I Could Live a Thousand Lifetimes. Maybe then, I'd come to Understand the Ways of the Blade."

Character Type: Spirit
Character Name:
Tsubaha Moriya
Character Color Code: #FF0000
Appearance:

TsubXB.png

(Original Artist: Kouhaku Kuroboshi)
Race: Sapien
Gender: Female
Age: 23 ( 7 Years after the Start of Kenno Matsuri)
Roleplay of Origin:
Aachen Rizen Compile: Kenno Matsuri

(Extra Info)
Character Voice: Manami Nakamura

[Character Details - Tsubaha Moriya]

Personality

Impetuous and Easily Offended, Yuri had a hard time believing she was the Empress of anything when they first met.

Tsubaha came from a much more dangerous and violent world than the one Yuri knew of, and she lived a very isolated childhood that made her a little aloof in many aspects when it comes to interacting with people. Regardless, as time when on Yuri found Tsubaha to be very well driven and confident in her abilities. She is also surprisingly strong, and her technique and skill allows her to hold her own against most opponents who oftentimes think they have her easily outmatched. Tsubaha is also one to speak her mind quite freely. Something that Yuri somehow found a bit refreshing considering the way people normally talk to her.

When the pair encountered the First Spirit who came from Tsubaha's world, the fellow spirit confirmed Tsubaha's claims to Yuri. Throughout the story, Tsubaha has made it clear that her main goal is to fine her original patchwork world to find out it's fate. But regardless, she's been cooperative. She's eager to help out former members of her party like they did for her in the past. Yuri finds it odd to be chided along by someone who looks noticeably shorter than her, but at this point the two have an understanding of one another.

Likes:

  • Duels - An avid sword duelist who likes to spar with other swordsmen of the world. More often than not her appearance has made it hard for strangers to take her all too seriously. She tends to impulsively go for her sword from time to time for no apparent reason as if eager to duel thin air.
  • Her Court - Tsubaha's 'Court' as empress was composed of nobles loyal to her. Among those were her now legendary companions who traveled with her from the time of the Jiaojing Sword Festival. Since the end of the TItan Crisis, they've all been working hard to heal the wounds and divides of the tumultuous unification of Shang and Tousawa to which she's appreciative.
  • Swords - Some things do not change. Tsubaha's infatuation with the sword, the art of the sword and all else related is as strong as ever. Even in the years since her ascendancy she is still considered just as capable as she's ever been. While she only carries her most valued weapons in Spirit Form, she's said to have a collection of mind boggling size.

Dislikes:
  • Being Teased: She defeated two ruling monarchs in single combat in order to establish her rule, and lead her original party in resolving the nearly apocalyptic Titan Crisis. In Limbo though all others see is a short girl with peculiar eyebrows and she's just as sensitive about them as she's always been.
  • 'Spirit Mode': In her un-summoned mode she resides within Yuri Nozomi's consciousness. She finds nothing pleasant in that state and always demands to be in physical form.
  • Charcoal: Has an illogical dislike of the stuff. Was seen smashing spare charcoal bits under her feet with a disturbingly victorious expression once before.

Proud of:
  • Her Original Journey: During her adventures, she proved her martial prowess against some of the toughest foes in her world. She is very proud of the things she and her party accomplished in their time together.
  • The Swordmaxter System: Tsubaha created a magical inheritance system that could store weapons and store the skills and knowledge of people who were admitted into it. This impossibly complex system, she believes, will secure the safety of Shang-Tousawa for many years to come.
Ashamed of:

  • Her Ambition - Defeating the King of Shang and the Daimyou of Tousawa opened the door to her becoming Empress later on. She's a bit disappointed in herself in hindsight that she did not think of the implications of making those challenges and becoming empress when she was younger.
  • Bushy Brows - As a child, attempted to use charcoal to correct her eyebrows. Failed miserably but only found out after townsfolk told her in person. It's still just as painful as it was to remember.

Fears:
  • The Fate of her Home Patchwork: Being formed as a spirit, she has yet to come across her own original patchwork world. But knowing that it was somehow destroyed worries her. What force could've been greater than the Rampaging Titan they took down? How could she face her people again as a spirit subservient to a high school girl?
  • Sailing and Boats: The 'Great Pirate' Saburo's ill-fated attempt to navigate the party across a river once ended so horribly that she swore to never step aboard a boat again. She'd rather swim.

Bio (Original Setting):

An outcast. Tsubaha was a bastard child born between a local nobleman and a lesser-immigrant noblewoman.

Tsubaha was raised by the Woman's Family however, but was nonetheless considered an outsider by everyone. The only one who accepted her was her grandfather, teaching her the migrant Tousawa ways of the sword - the Ikkikari Style. One day, Tsubaha participates in her home city's Festival of Swords. With the hopes of winning and being declared a Swordmaster, she joins in order to prove herself. Her fateful journey begins when she and many other participants are unfairly poisoned by participants looking to get an upper hand. Through events in that tournament, Tsubaha and her companions are outlawed by Shang, and forced to run in order to evade imprisonment.

With her friends, Tsubaha ends the war between the two warring Sapien Tribes of the Shang Kingdom and Tosawa Kingdom, and they stop a plot to awaken a sleeping Golem before it could be used to destroy both Kingdoms. Tsubaha secures a peace for the two tribes by defeating their leaders in combat. Gaining their kingship through victory, she unites them in order to prevent further conflict between them. She founds the Ikkikari Swordmaxter Order - meant to safeguard the knowledge of the Golems to prevent anyone from considering awakening them ever again using a complex inheritence magic to pass down information and technique to anyone accepted into the order.

Bio (In Limbo):

Tsubaha's memory in Limbo begins with her appearing in Yuri Nozomi's dream.

Miraculously, Tsubaha had what felt like an inborn understanding that she was a great spirit and that Yuri was her Summoner. In the time afterward, they worked together going through the summoner training program, and eventually being inducted into the Unification Ideology and scouting the void for new worlds and the Key Fragments. Throughout their journey together, Tsubaha had gotten Yuri out of many bad situations caused by being lead into traps or situations Yuri had stumbled upon. Though she often started at a disadvantage, Tsubaha's raw strength and high martial ability for her size has allowed her to make decisive comebacks on many occasions.

She consider's her summoner Yuri to be diligent but incredibly naiive despite knowing her secret from the beginning. Though, she likes Yuri's kind demeanor that has allowed her to befriend other summoners who control Spirits who used be a part of her own party. She journeys with Yuri to find her own Patchwork world, but in the meantime the MIZUNOHARA Unit and the next Paradox Disaster needs to be stopped due to Tsubaha's Summoner's own inability to say no.


[Abilities - Tsubaha Moriya]

Weapon: Spring and Autumn (Twin Shortblades)
A pair of blades with ornate looking scabbards and handles. Made to be used as a pair.

Hazakura (Dai Blade)
An exquisite long blade made for the mainline Ikkikari Style. It has a curious maple colored finish on it's steel. The weapon is too large normally for Tsubaha to wield. But she can temporarily summon it in to increase the force of some of her finishing strikes due to it's ability to amplify magic.

Skills + Equipment:

  • Ikkikari Swordmaster: She practices the Secondary Line Ikkikari Style of Swordsmanship from her home world. In basic form she uses two Oriental Style Shortswords and the aim is to close in attack aggressively with them. Tsubaha's version of the style has some of the Wushu School's flavor in her freedom in being being able to switch between backhanded and foward grip on her swords at will, making her attacks and stroke patterns harder to read.
  • Swordmaxter Sigil: The number Zero printed on the back of her right hand in a unique font. The inheritance magic of her version of her combat prowess is stored within it. The Sigil also allows for her to summon the weapon she uses in her Mythic Techniques.
  • Rotation Force: When landing strikes Tsubaha makes up for her smaller size by using the rotation of her body. Her attacks have a great ferocity and momentum once they start going. With rotation, her opening moves can leap forward with uprising distance, and often catches foes off guard.
  • Fire Magic Proficiency: Tsubaha's has an inborn proficiency with Fire Magic. She often opts to use it to add explosive and fiery effects to her own attacks.
  • Drackish Magic: A peculiar type of magic that Tsubaha uses in some of her more fierce magical attacks. In some attacks she's able to summon dragonic forms that charge the enemy from a distance, or even blast a foe with a shimmering pillar a unique type of of non-aligned magic.



[Section 4 - Relationships (For Both Characters)]

Their Relationship to Each other: Blah
Relationship to another Pair: Blah Blah
Relationship to another Pair: Blah Blah Blug
Relationship to another Pair: Blah^2
....*

Uniformity Exception
Uniformity Exception - TV Tropes
Yuri infiltrated the Restoration Ideology Office wearing their uniform. The only thing that differentiated her from everyone was the fact that she had a bright red bow in her hair. She did nothing to help the infiltration mission but somehow got employee of the week that day, which she's proud of.

Open Secret
Open Secret - TV Tropes
The fact that the prim and proper Yuri can break out into Chuunibyou Syndrome on occasion when she sees something she really likes. She wants to pretend that she's done a good job of keeping it a secret but the party's been traveling with her long enough to know.

Thirteen is Unlucky
13 Is Unlucky - TV Tropes
Yuri was among the top 13 in her Summoner Training Class. As such, she just barely made the cut of being essentially forced to join one of the Ideologies due to her proficiency. She originally would've preferred to just stay back in her home patchwork as she already had duties there.



[Section 5 - Pair Combat Attributes (For Both Characters)]

(Extra) Character Battle Theme: LINK YT

Attributes:
Manifestation -
F ( 0 Points )
Power - F ( 0 Points )
Intuition - F ( 0 Points )
Agility - F ( 0 Points )
 
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