- Invitation Status
- , ,
- Posting Speed
- Multiple posts per day, 1-3 posts per day, One post per day, 1-3 posts per week, One post per week
- Online Availability
- Late morning, evenings and late evenings in CET timezone
- Writing Levels
- Intermediate, Adept, Advanced, Adaptable
- Preferred Character Gender
- Male, Female, Futanari
- Space Opera, Steampunk, Cyberpunk, Sci-Fi, Fantasy, Dark-Fantasy, but also open for most things.
It has been six centuries since the Scream, a near apocalyptic event that wiped out all active Psychics and Jump Gates. The recovery period was filled with strife, adversity and struggle, but little by little humanity always manages to adapt to their new problems. Without the Jump Gates sectors remain disconnected, each their own little bubble of worlds separated by Metadimensional pathways. Elysian Omega, your sector, is facing even more strife now, on the verge of civil unrest and war. Three factions have been kind enough not to engage each other just yet, each biding their time until they are prepared for total war. United Front, the central union of once 4 systems each with a single planet had recently lost their hold on one and there are whispers of another breaking off. Al-Sahaf Combine, a triumvirate of trade planets and the psychic powerhouse of the sector insists they are merely merchants, there to profit from the needs of many. And finally Raurich Empire, exiled to the corner of the sector remains silent, though rumors speak of a massive project in the works.
Twenty one planets total within the sector, each with its own solar system. One uninhabited due to apocalyptic conditions on the surface, one inhabited by a race of Alien Insectoids by the name of Krarrith. Many of the worlds have not recovered from the Scream and thus regressed back to the industrial age wholly relying on old and outdated technology while more successful planets cruise the sector in state of the art spaceships. Some struggle to survive, day by day, others live in excess and luxury, the sector is anything but fair and balanced. Half of the planets remain independent and separate from the three major factions.
You are a human or one of the slightly altered (read genetically engineered/mutated) versions of a human. With preparation and careful planning the sector can be your sandbox, you can build up castles just to tear them down, but make a mistake, lower your guard or let your naivety take over and you will find yourself missing body parts or worse.
Echoes without number will be a soft sci-fi set in Sector Elysian Omega, for which a map with notes will be supplied in a Lore Dump thread. The focus of the RP will be on character stories, the narrative crafted only after characters had been accepted, each will be challenged and given a chance to shine. Characters are by no means protected by fate or plot armour(unless they're a powerful precog), they are mortal as any NPC and foolish actions will result in their harm. While my original intention is to have a crew of a small lightly armed frigate go out and follow their stories the sector is filled with so many possibilities that the players can simply alter the narrative and shift their focus elsewhere, be it fighting inter-system wars, gunrunning for a crime syndicate or playing politics with the Mandarins.
For the curious the RP is based on Stars without number RPG I GM with some friends and there is plenty of worldbuilding already finished though all is in my notebook and will take some time to port to digital form. That said there will be no rolls or dice involved here, just good old fashioned writing.
Below are some of the systems that I feel characterize Stars without number the best and as such will be integral to the RP.
Space travel is a dangerous trade, even the well known routes can result in total destruction of the ship and crew. To travel, one must have an installed Spike Drive on their vessel, then for each metadimensional unit of distance they will need to spend 6 days riding the metadimensional currents known as shears. Elite pilots know how to trim the course and halve the travel time by riding more unstable shears, best pilots know that a supped up Spike Drive is more reliable and can get them further in one hop.
Communication within a system is not an issue as tightbeam(laser) tech allows for minimal latency meaning you can talk in real time with a person at the edge of the solar system, but not beyond. Inter system communication works much like it did in the age of sail. You record your message in text or video format then send it off with postage. Any ship heading towards the system downloads a bulk of these encrypted messages and then unloads them as soon as they arrive. It is near impossible to hijack a message among the bulk and even if one could identify it cracking the encryption would require immense processing power that is simply uneconomical.
Psychics, a colloquial term for those suffering from MES- Metadimensional Extroversion Syndrome. It happened as a result of traveling through the shears, future generations started birthing children whose minds could tap into the metadimensional energies and cause certain phenomena to occur. Some levitated objects with their minds, other coerced cells to heal and body to recover while some penetrated minds and veil of fate. Generally there are six schools of psychic teachings, Biopsionics, Telekinesis, Telepathy, Teleportation, Precognition and Metapsionics.
Here's a little IC to see if there's any space cowboys/cowgirls around, throw in some cyberpunk as well. Hoping for 3-8 players who won't just up and disappear/ignore the thread. Feel free to ask questions, but note that there's more lore and info that will be dumped if I can find willing players.
Big thanks to Applo for helping me with the formatting. Also due to previously expressed interest a friendly tag to TheQueensGuard and Pupperr if you think someone else might be interested in this type of Sci-Fi feel free to tag 'em.