- Invitation Status
- Posting Speed
- 1-3 posts per day
- One post per day
- One post per week
- Online Availability
- Weekdays 3:00 pm - 9:00 Pm Weekends EVERYTHING !~!~!
- Writing Levels
- Give-No-Fucks
- Beginner
- Elementary
- Preferred Character Gender
- Female
- Transgender
- Primarily Prefer Female
- Genres
- Fantasy, Modarn Fantasy, Magical, Scifi
Hook
The world died young, only a few decades after our time. We had quantum computers, great medicine, but the world was divided into two orders. Magic was discovered by plucky scientists and the nations used the newly discovered resource to make magical weapons. The world was on a timer to end, it was a cold war between the two sides. A great war occurred over the newfound power of magic and the consumption of resources. Atomic bombs fell to the earth and destroyed the monuments of civilization. Through the rifts in time, the magic created eldritch and fanciful beasts creatures that haunt the living to this day.
The world was dead and the world fell into a dark age of violence and chaos made by the emergence of magic.
After millions of years, Humans diverged into diverged into distinct species; some of magic others of tribal prowess. Magical creatures of the rifts evolved into humanoid beings adapted to human life. No one knew about earth's true past anymore, it was void, it was a new age of magic and swords. Remnants of the past could still be found however, people used these relics with great care and many conflicts have started over raiding the vaults of old electrics. Things lingered in the world, those who used what they found, explored the wonders of the Internet; still alive by the strangeness of quantum powers or maybe even odd magics.
This is your world now. Who will you be?
The world died young, only a few decades after our time. We had quantum computers, great medicine, but the world was divided into two orders. Magic was discovered by plucky scientists and the nations used the newly discovered resource to make magical weapons. The world was on a timer to end, it was a cold war between the two sides. A great war occurred over the newfound power of magic and the consumption of resources. Atomic bombs fell to the earth and destroyed the monuments of civilization. Through the rifts in time, the magic created eldritch and fanciful beasts creatures that haunt the living to this day.
The world was dead and the world fell into a dark age of violence and chaos made by the emergence of magic.
After millions of years, Humans diverged into diverged into distinct species; some of magic others of tribal prowess. Magical creatures of the rifts evolved into humanoid beings adapted to human life. No one knew about earth's true past anymore, it was void, it was a new age of magic and swords. Remnants of the past could still be found however, people used these relics with great care and many conflicts have started over raiding the vaults of old electrics. Things lingered in the world, those who used what they found, explored the wonders of the Internet; still alive by the strangeness of quantum powers or maybe even odd magics.
This is your world now. Who will you be?
Races
Cocos are a common tribal race who are often associated the hunt. Their tribal nature leaves the more civilized folk like the Herion and the Elves baffled. They are larger than human now are and stronger too. They often are accompanied by an animal or other Coco companions. These companions can range from magic beasts to mutated mounts with wings. Due to these characters and the Coco's affinity for them the conflict between Coco tribes of the north and the others are often done with the beasts. Coco tribes and clans of beasts are structured similar and are sometimes integrated with each other. Coco skin tones can range from brown to pale white depending on where they are from, some are even a mutated pale green or yellow.
Herions are the more developed and technologically advanced of all the races. They are familiar with the use of old technology and making new ones. Though they hail from the west, Herions come from all over and often can come from cities in the East. Herions are often seen as stuck up and rude by other races. This race bares a purple complexion, and sometimes bare small black wings that are incapable of flight. Herion homelands are located in the west and are located around the soaked city of San Francisco. Unlike other races, the Herion do not fear the cities as forbid places. Most understand the concept of this tradition but are unaware of how it's really there. Most Herions have a naturally atheist culture, but some that travel have started to worship gods or even long dead machines. Some Herions have a special resistance to magical mutation or radiation.
Elves are the most common race and the closest to modern humans. Somethings called Fae, these magically adept humanoids lives along the east coast in tribes of Cocos or in small villages or city-state. Independent Elf clans and city state are ruled by powerful wizards and witches or are headed by a coven. They practice magic religiously in some places and few it as the essence of the Gods. Tildora is probably the most well-known city in the Elven homelands, it is under the direct rule of the gods and is often visited by them. Elves see themselves as the purest children of the gods, some who take this to high degree saying at others are impure. Elves are thin and lanky naturally, but depending on the wealth or amount of Coco Blood (since it is common place), they can be bigger or smaller. Even the Miscovic tribes of the east are notable short and small around 4-5 feat. Elves like Coco can have a variety of skins depending on clan and location.
Hoy are like the Harion in complexion but bare horns of a forgotten past. These folk come directly across the Pacific Ocean from the remains of a declining empire as refugees. Hoy have a rather short lifespan of around 35 years. However they mature and grow up fast then their offspring inherit memories the same as genes. Culturally depending on the specific family the offspring will either continue the life of the father or the mother. In the clans in Central America, it is not uncommon that whole families only marry themselves or close allies just to keep the memories of the family pure. Hoy have a diverse array of culture that they follow. Some our nomadic who travel who North America continuing their live as they do, others stay in cities and keep to themselves. Some Hoys have a special resistance to atomic radiation and mutation.
Though uncommon, robots are children of, or even themselves are, relics and keys to the past. They often roam around the world looking for a purpose, the ones that do do what they can to fulfil their purpose. It's common to see ones that act just like any other race, going about their lives trying to sustain themselves. Most robots run on batteries or atomic cells, rarely do they use solar power. It's also impossible for a robot to use magic they live their lives happily without it. Not all our nice either their are some that are extremely often and attack all that go near. Other guard complex of the past importance marking them as scared by tribes.
Pups, Rots, Nios, but Common called Napes by the Great Lake folk, these are people who have been mutated by either magical or atomic means. Generally they have a special trait that harms them in some way and in other cases one that could helps them. Napes can be of any race that is susceptible to mutation. Their abilities are wide ranging, it's rare to find one with the same traits. If a Nape gives birth their offspring will bear a mutation as well. It's not always the race of either parent though. Not a lot of races like Napes, they pick on them, and they are probably the worst off of all the races.
Cocos are a common tribal race who are often associated the hunt. Their tribal nature leaves the more civilized folk like the Herion and the Elves baffled. They are larger than human now are and stronger too. They often are accompanied by an animal or other Coco companions. These companions can range from magic beasts to mutated mounts with wings. Due to these characters and the Coco's affinity for them the conflict between Coco tribes of the north and the others are often done with the beasts. Coco tribes and clans of beasts are structured similar and are sometimes integrated with each other. Coco skin tones can range from brown to pale white depending on where they are from, some are even a mutated pale green or yellow.
Herions are the more developed and technologically advanced of all the races. They are familiar with the use of old technology and making new ones. Though they hail from the west, Herions come from all over and often can come from cities in the East. Herions are often seen as stuck up and rude by other races. This race bares a purple complexion, and sometimes bare small black wings that are incapable of flight. Herion homelands are located in the west and are located around the soaked city of San Francisco. Unlike other races, the Herion do not fear the cities as forbid places. Most understand the concept of this tradition but are unaware of how it's really there. Most Herions have a naturally atheist culture, but some that travel have started to worship gods or even long dead machines. Some Herions have a special resistance to magical mutation or radiation.
Elves are the most common race and the closest to modern humans. Somethings called Fae, these magically adept humanoids lives along the east coast in tribes of Cocos or in small villages or city-state. Independent Elf clans and city state are ruled by powerful wizards and witches or are headed by a coven. They practice magic religiously in some places and few it as the essence of the Gods. Tildora is probably the most well-known city in the Elven homelands, it is under the direct rule of the gods and is often visited by them. Elves see themselves as the purest children of the gods, some who take this to high degree saying at others are impure. Elves are thin and lanky naturally, but depending on the wealth or amount of Coco Blood (since it is common place), they can be bigger or smaller. Even the Miscovic tribes of the east are notable short and small around 4-5 feat. Elves like Coco can have a variety of skins depending on clan and location.
Hoy are like the Harion in complexion but bare horns of a forgotten past. These folk come directly across the Pacific Ocean from the remains of a declining empire as refugees. Hoy have a rather short lifespan of around 35 years. However they mature and grow up fast then their offspring inherit memories the same as genes. Culturally depending on the specific family the offspring will either continue the life of the father or the mother. In the clans in Central America, it is not uncommon that whole families only marry themselves or close allies just to keep the memories of the family pure. Hoy have a diverse array of culture that they follow. Some our nomadic who travel who North America continuing their live as they do, others stay in cities and keep to themselves. Some Hoys have a special resistance to atomic radiation and mutation.
Though uncommon, robots are children of, or even themselves are, relics and keys to the past. They often roam around the world looking for a purpose, the ones that do do what they can to fulfil their purpose. It's common to see ones that act just like any other race, going about their lives trying to sustain themselves. Most robots run on batteries or atomic cells, rarely do they use solar power. It's also impossible for a robot to use magic they live their lives happily without it. Not all our nice either their are some that are extremely often and attack all that go near. Other guard complex of the past importance marking them as scared by tribes.
Pups, Rots, Nios, but Common called Napes by the Great Lake folk, these are people who have been mutated by either magical or atomic means. Generally they have a special trait that harms them in some way and in other cases one that could helps them. Napes can be of any race that is susceptible to mutation. Their abilities are wide ranging, it's rare to find one with the same traits. If a Nape gives birth their offspring will bear a mutation as well. It's not always the race of either parent though. Not a lot of races like Napes, they pick on them, and they are probably the worst off of all the races.
Organizations
Cyphers
One of the most well known organizations, and one that has universally help connect the east and west coast and help bring technology to the masses in the Cyphers. These monks of the keyboard as some describe them are master of decrypting and understand how interfaces in old technologies work. There goal is to protect the electronics and the communication standard it brings. In the west the Cyphers much more secretly only exactly experienced scavengers or Herion freelance decoders into their ranks. While the east focusing on education the masses and maintaining peace amongst the warring states in the region.
The Cyphers are well known for their secret language they speak based on the alphabet presented on most systems they find. They called in Cyript and its tought to help being namilliarity to the keyboard and in delving into the vast trove of addresses and knowledge.
The Tildoran Kingdom
Tildora is the main powerhouse around the Great Lakes. They control trade and commerce they the city of Tildor. This city is also a pilgrimage site for those who are religious. The small state of the city it's surroundings is ruled by King Odir with a mighty fist of oppression. The city has banned the use and trade of electronics and the country is country undergoing a massive flux of people leaving with their goods as well as guards trying to seize them for the officials. Not everything is in chaos however, only outside the city walls and in the slums does anarchy rule.
Jiljor
This is the small collection of tribes each of Tildora, where the adventure will lead you. Not much is known about this place, only people from here know what it is like. It is known however that their lays many ruins of cities much like around the lake.
The 301
The 301 is probably the most well known internet address out there. Those who use it know that the it's a message board of sort where anyone can post a small drawing, like if you were drawing on a notepad. Is usefulness transcends most other website with this feature. Since it doesn't use our alphabet that we use now and instead allows for the user to write it.
This communication hub have allowed great techniques and technology. Trades can be settled online, people can speak out against tyrannical kings or tribe leaders, or even plan to overthrow. Since no one controls the 301, the government can't stop them unless they take away their electronics which had been met with uproar by the public in places where it has been done.
Cyphers
One of the most well known organizations, and one that has universally help connect the east and west coast and help bring technology to the masses in the Cyphers. These monks of the keyboard as some describe them are master of decrypting and understand how interfaces in old technologies work. There goal is to protect the electronics and the communication standard it brings. In the west the Cyphers much more secretly only exactly experienced scavengers or Herion freelance decoders into their ranks. While the east focusing on education the masses and maintaining peace amongst the warring states in the region.
The Cyphers are well known for their secret language they speak based on the alphabet presented on most systems they find. They called in Cyript and its tought to help being namilliarity to the keyboard and in delving into the vast trove of addresses and knowledge.
The Tildoran Kingdom
Tildora is the main powerhouse around the Great Lakes. They control trade and commerce they the city of Tildor. This city is also a pilgrimage site for those who are religious. The small state of the city it's surroundings is ruled by King Odir with a mighty fist of oppression. The city has banned the use and trade of electronics and the country is country undergoing a massive flux of people leaving with their goods as well as guards trying to seize them for the officials. Not everything is in chaos however, only outside the city walls and in the slums does anarchy rule.
Jiljor
This is the small collection of tribes each of Tildora, where the adventure will lead you. Not much is known about this place, only people from here know what it is like. It is known however that their lays many ruins of cities much like around the lake.
The 301
The 301 is probably the most well known internet address out there. Those who use it know that the it's a message board of sort where anyone can post a small drawing, like if you were drawing on a notepad. Is usefulness transcends most other website with this feature. Since it doesn't use our alphabet that we use now and instead allows for the user to write it.
This communication hub have allowed great techniques and technology. Trades can be settled online, people can speak out against tyrannical kings or tribe leaders, or even plan to overthrow. Since no one controls the 301, the government can't stop them unless they take away their electronics which had been met with uproar by the public in places where it has been done.
Character Sheet
Full Name :
Aliases/Nicknames :
Preferred Name :
Age/Date of Birth :
Race:
Sex :
Sexual Orientation :
Voice :
Languages Spoken :
Occupation:
Facial Structure :
Body Structure :
Eye Color :
Hair Color :
Height :
Weight :
Skin Tone :
Scars :
Tattoos :
Piercings :
Marks :
Personality:
Five Good Traits :
Five Bad Traits :
Ideals/beliefs :
Physical weaknesses :
Mental weaknesses :
Fears :
Short term goals:
Long term goals:
Magic: here describe what kind of magic you use if you use it
Full Name :
Aliases/Nicknames :
Preferred Name :
Age/Date of Birth :
Race:
Sex :
Sexual Orientation :
Voice :
Languages Spoken :
Occupation:
Facial Structure :
Body Structure :
Eye Color :
Hair Color :
Height :
Weight :
Skin Tone :
Scars :
Tattoos :
Piercings :
Marks :
Personality:
Five Good Traits :
Five Bad Traits :
Ideals/beliefs :
Physical weaknesses :
Mental weaknesses :
Fears :
Short term goals:
Long term goals:
Magic: here describe what kind of magic you use if you use it
Cast
Player | Character Name | Role | Personality |
@Neko_Green | Machinsia | Ranged/Utility | Cheerful, drunk, outgoing |
@Munchlax | Sark |
Physical Damage |
Quirky, outspoken, talkative |
@Wynter | |||
@Cats | BT-1556 | Physical Damage | Serious, quiet, loner |
@Pistachio0512 | |||
@Sasha Bliss | Alciel | Utility | Reserved, smart, secretive |
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