To the Roleplay If you wanna watch the original Series that inspired this RP, please feel free to visit Rooster Teeth. The Grimm are said to have first appeared not long after the dawn of mankind. They set their sights on the early humans and sought only to destroy them and all of their creations. For awhile, it seemed as though they would succeed as humans did not have the strength to fight them. However, humans discovered the power of Dust and with it, the Grimm were driven back. During this time, humans enjoyed a time of peace and soon the humans formed their own kingdoms, which grew to survive and prosper. Although the old kingdoms eventually faded, the world currently still enjoys a time of peace. But this time won't last forever, as in the absence of light, darkness can return and the Grimm will soon make a resurgence. Huntsmen and Huntresses are warriors in the world who slay monsters and whose duty is to "uphold the peace" of their world. Terms of this world: Beacon Academy (Move your mouse to reveal the content) Beacon Academy (open) Beacon Academy (close) Beacon Academy is a facility for training teams of fighters to slay various monsters, which is run by Headmaster Ozpin. Students with the aspiration to become Hunters or Huntresses, whose duty is to keep the peace within the world, strive to attend Beacon. In order to be accepted into Beacon, students must go to special schools in order to be trained in combat (like Signal Academy) or be invited to the school after showing exceptional skill. Once being accepted into Beacon, new students have to go through an initiation, where they will be placed into teams after its completion. Aura (Move your mouse to reveal the content) Aura (open) Aura (close) Aura is the manifestation of the soul in the universe, which can be used for a wide range of abilities depending on the person. Aura is an ability that all those with a soul can use, at least with enough practice. Because Aura is the manifestation of the soul, it can appear very differently depending on who is using it. For example, the color of Aura is different from person to person. Also, a person with a strong Aura may radiate brighter when using it. It is mentioned that anything with a soul has an Aura, but humans seem to be the only beings able to weaponize it for their own protection. A skilled user of Aura can create barriers or even increase their abilities in some way. Weapons can also be made that act as a conduit for Aura, allowing for an even wider range of attack. Abilities (Move your mouse to reveal the content) Abilities (open) Abilities (close) Aura is a necessary energy source for all Hunters, being their most powerful ally when in battle. Aura, as demonstrated by various characters, has the ability to do the following: Heightened Perception: Aura seems to be able to sharpen one's senses, or allow one to detect danger. Defense:The use of Aura is mainly for defensive purposes. It can be used to block incoming attacks by creating a forcefield. Offense: It can also be used to send a shock wave of force through the enemy, causing parts of it to explode. Unlock Aura: One's Aura can be use to 'unlock' the Aura of someone else. Doing this appears to take a toll on the user however. Healing: It also seems that those with a strong enough Aura can heal minor wounds. Activation (Move your mouse to reveal the content) Activation (open) Activation (close) It is appears that Aura is able to manifest in different ways and when in use it takes on the color of ones inner energy. It appears as a slight glow around the body and also seems to be able to change eye color in certain people. It has been stated that the activation of an Aura requires training and willpower, though someone with considerable training can unlock the Aura of another person. How the Aura manifests seems to vary from person to person, depending on their personality. Trivia (Move your mouse to reveal the content) Trivia (open) Trivia (close) Only those who have souls are able to use Aura, meaning that creatures of Grimm are unable to use this ability as they lack a soul and thus, an Aura. It can be compared to Ki or Chi in other media. Dust (Move your mouse to reveal the content) Dust (open) Dust (close) Dust is the main form of energy. Dust can also be used as a weapon by many characters in the series. Colors and effects (Move your mouse to reveal the content) Colors and effects (open) Colors and effects (close) Dust is noted to come in several different types with there also being different attributes for each color. Fire, Water, Wind, Earth, Lightning, Ice, Attraction/Gravitation, Force/pressure. Distribution (Move your mouse to reveal the content) Distribution (open) Distribution (close) Dust is sold in shops, such as From Dust Till Dawn. It is available in different colors and various forms of matter, like crystal and powder. Crystals are apparently safe enough to leave out on display like common jewelry, but tubes lining the walls seem to contain a version that was in a powdered form. The only difference between the crystal and powder form of dust is that the crystal form is weaker. Dust works as a mix between batteries, fuel, and personal energy. Usage and effects (Move your mouse to reveal the content) Usage and effects (open) Usage and effects (close) Dust is used as an energy. It is also used to power weapons and machinery, though Dust can also be used without the aid of weapons or machines. It is shown to have a certain explosive potential. We have yet though to see the everyday use of Dust, but it can be easily speculated as electricity or a similar type of fuel (assumed to run vehicles such as the Airships for example). Enemies (Move your mouse to reveal the content) Enemies (open) Enemies (close) Grimm (Move your mouse to reveal the content) Grimm (open) Grimm (close) The Grimm are monsters. They are described as "creatures of destruction" and lack a soul; hence they are unable to use Aura. Beowolf (Move your mouse to reveal the content) Beowolf (open) Beowolf (close) Beowolves resemble the traditional, bipedal forms of lycanthropes, also known as werewolves. However they seem much larger in comparison, they stand on their hind legs, albeit with a slouch, and are extremely muscular. They have dark black fur and red eyes. Their heads also appear to be made out of bone and display skull-like features. They appear to have protrusions seemingly made of bone along their back and arms. Beowolves can vary greatly in size, as one is shown to be clearly larger, possibly signifying it as the Alpha of the pack. They have long sharp claws, with which they lunge at their prey. Ursa (Move your mouse to reveal the content) Ursa (open) Ursa (close) They appear much like the new Beowolves, with black fur and bone spikes on their backs and arms, as well as a white mask with red detailing, but are much larger and stockier. Basilisk (Move your mouse to reveal the content) Basilisk (open) Basilisk (close) The Basilisk (Unofficial) is a large serpentine creature that lives in the Emerald Forest. The serpentine Grimm is one of the larger enemies seen. Thus far, two types have been revealed: a black one and a white one. Lien (Move your mouse to reveal the content) Lien (open) Lien (close) Lien is a type of currency. _________________________________________________________________________________ While i will of course try to work within the boundaries of the Original series, i will also introduce my own elements into this. After all: we can't wait for the episodes before we move, right? Now let's take care of the annoying parts, and then start with the sign-up sheet. Rules: -While you of course will have a certain freedom, i hope that you will not overdo it. Follow my guidance and everything will be fine. -Each character who signs up will be checked by me. If i consider him/her overpowered, you have to weaken him down a little to maintain the standard strength of the rp. Small differences are fine, but if the gap in your weaponry, armor and skill exceed that of the Roleplay's world settings, you will ruin the fun for not just them, but yourself as well. -I will not RP in this and will only control NPC's, Events and Enemies. -Do not let your characters use any knowledge of the other characters that they can't know about, for your advantage. This is called "Metagaming" and is just plain unfair. The same goes for events where your character was not present. And now the part you have been waiting for: -Sign up sheet- Appearance: (Image or description) Name: Color: (The color of your aura if you use it) Age: (somewhere between 16-20) Weapon: (If you use one) Best fighting style: (Weapon/Dust/Aura/Ect) History/Bio: Personality: Other: (Any information i should know that was not mentioned above for whatever reason) Extra: Weapons (Move your mouse to reveal the content) Weapons (open) Weapons (close) You can take these weapons if you want. You don't have to though.