HELSWANE ISLE QUEST TWO: LAIR OF THE POISONER Helswane, an island newly discovered in the western oceans, with cliffs high and inpenetrable. A promise of treasure, secrets and adventure. Two days ago the King ordered an expedition to claim the island... And two days ago the fleet was destroyed, by sea monsters and goblin ambushes. Only a few heroes survived, and they have now made it through the caves to the inner island. But their quest is far from over. New perils await them in the heart of Helswane, and new allies and enemies will be made. <table align=center><tr><td>The Level 1 quest for this adventure is just concluding here. But new players are needed for the Level 2 quest. No prior knowledge or reading is required. The survivors of the Level 1 quest have arrived at a town inside the island cliffs. New players may enter as either one of these townsfolk, looking for adventure, or a member of the original expedition who was rescued and brought here to recover. RULES -This adventure will use 3.5 edition rules. -Starting Level is 2. Starting gold is 350gp and you may share wealth with other players. -Stats will be rolled using the Dice Box (see below). You roll 4D6 per stat and subtract the lowest dice roll from the total. You may ask for 1 complete re-roll only. -Please roll your hitpoints for Level 2. I will check the Dicebox logs to ensure fair play. You may reroll your hitpoints for Level 2 once. -Your starting experience is 1000. -I know the core rules only. Supplements make me angry and intolerant. Anyone who wants me to download additional rules will be incinerated. -Powergamers will be ridiculed then incinerated. -The dungeon will feature collosal caverns, settlements and open-air sections, so there's no harm in playing Druids/Rangers/Pick-pocketers. -Shops will be available in certain caverns/sections, so hoard that gold like a pro. -Any alignment is welcome, and if PvP combat spills out I won't intervene. -If you "die", you will suffer D6 damage to D6 stats before recovery. Harsh, but that's death for ya.</tr></td></table> Dice Roll Procedure (Move your mouse to reveal the content) Dice Roll Procedure (open) Dice Roll Procedure (close) We'll be using the Dice Box for our rolls. It can be found here. When writing a post, use the dice box for any rolls you have to make. The code is /roll _d_, with the first space being the number of dice, and the second space being the type of dice. For example /roll 1d6, /roll 1d20, etc. Both numbers are needed for the code to work. DO NOT USE A CAPITAL D. ONLY A LOWER CASE D WILL MAKE THE ROLLER WORK. All rolls must have a description posted first, so that anyone who reads the dice box can see what you're rolling for. Also include your bonuses in this description (see example). You can make test rolls if you like. Just post the word "TEST" before you make the roll. I will be checking the dice box logs when I read your posts. Any rolls that don't fit what you've posted or don't have a description before them in the Dice Box will be assumed invalid and I will penalise you in-game for being a big cheating poopy head.