T
The Dapper Mog
Guest
Original poster
I've been tossing around an idea for a large scale dragonball themed rp. This roleplay would run on mechanics that would be put in place to prevent OP characters (to an extent) and to allow for a nice blend of game mechanics with freestyle writing.
I'll give a few examples of the mechanics I have in mind;
I'll give a few examples of the mechanics I have in mind;
- Stat system based on numerical values.
- Learn various techniques from the DB universe. Each technique will have it's own requirements.
- A perk system designed to add flavor to the battles and outside of them, while also including an extra in-game mechanic.
- Health and Ki system to determine how much a character can do. This prevents a player from spamming techniques or simply claiming he was hardly phased by an attack thst should affect him otherwise.
- A power level mechanic for extra flavor. Bear in mind that much like in the DB universe, power levels really won't amount to a whole lot, since stronger characters don't always win.