- Invitation Status
- Not accepting invites at this time
- Posting Speed
- Multiple posts per day
- One post per week
- Slow As Molasses
- Online Availability
- Occasionally unavailable on Sundays (AEST) due to D&D.
- Writing Levels
- Intermediate
- Adept
- Advanced
- Preferred Character Gender
- Male
- Female
- Nonbinary
- Transgender
- Agender
- Primarily Prefer Male
- Genres
- Fantasy, Modern, Adventure, Psychological, Horror
The Gates of Yörj have opened...
Two thousand years ago, Alghora - a kingdom to the east - tried to resurrect the dead God of Dominion, Yörj. They used blood magic to unseal the entrance to his divine realm; an act that desecrated it. The foul black magic transformed Yörj's domain into a hellscape of corrupted abominations and monstrosities. It was a catastrophic event (known now as the Calamity) that almost wiped out the entire mortal plane, if not for the Nernwyrie Dragon Riders. They fought back the fiends pouring out of the portal to Yörj's domain and sealed its gates once more, but the cost was high. The dragons were no more.
Yörj's body was not in his divine realm - which Alghorans had searched extensively during the Calamity - and has not been found since.
Only just 1 month ago, Alghora once again opened Yörj's domain. Every kingdom was called to arms in order to fight the abominations spilling through, and so far they have managed to keep them at bay, though it's unknown for how long.
Yörj's body was not in his divine realm - which Alghorans had searched extensively during the Calamity - and has not been found since.
Only just 1 month ago, Alghora once again opened Yörj's domain. Every kingdom was called to arms in order to fight the abominations spilling through, and so far they have managed to keep them at bay, though it's unknown for how long.
For 1 month you have felt a 'calling' - an urge that has been growing stronger and stronger as each day passes. You don't know where it leads, and try as you might, you cannot suppress it for much longer. It is a strong feeling, as though a rope had been tied around your waist, pulling you in a direction.
It was only when, three days ago, you noticed the great brazier atop the Nernywyr Temple had been lit that you knew exactly where to go.
Present Day
The day was frigid for Spring. The air still clung to the chill of Winter, its breath on the cool morning air as you left home. A few things settled in your pack. It would be a few hours' walk to the base of the Drakeback Mountains, where a narrow footpath of rocky carven steps would lead you up to the ancient monastery. You were not sure what you would find, or if anyone would even be there, but you could not repress this calling any longer.
Please take time to introduce your character in detail and say farewell to your family before heading out of town.
Please take time to introduce your character in detail and say farewell to your family before heading out of town.
- Feel free to pair up with other players from the same town if it has been discussed prior.
- Remember, the towns are named: Stolhoc, Ryslourn, and Murne.
- Lore on the Sign-Up applies. More questions on lore should be asked there and not in the RP thread.
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