Dragon Age: Wardens Fight (OOC Thread + Signup)

Discussion in 'ROLEPLAY GRAVEYARD' started by Lysander, Dec 26, 2011.

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line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} </style> <![endif]--> An alternate version to DA: O, interest check and previous discussion here

    Please read the linked thread to get more info.

    The Roleplay will start with Duncan and the six warden recruits arriving in Ostagar.

    Characters...

    Characters we need to start...

    “City Elf Origin” = Hunter

    “Dalish Elf Origin” = Aleyna Hawke

    “Human Noble Origin” = Hirohashi

    “Circle Mage Origin” =

    “Dwarf Commoner Origin” =

    “Dwarf Noble Origin” =

    “Wynne Stand In” = Hunter

    “Morrigan Stand In” =

    “Alistair Stand In” =

    Teyrn Loghain Mac Tir =

    We would will need these characters soon, but are not necessary to start the roleplay...

    “Leliana Stand In” = Hirohashi

    “Sten Stand In” =

    “Zevran Stand In” =

    “Shale Stand In” =

    “Oghren Stand In” =

    Game Master: Hunter (Everyone can Self-Mod within Reason)

    Accepting New Characters: Yes

    Character Limit: 3 per player

    Posting Expectations: Once a week minimum, preferably every 3 days

    Rating: R (No restrictions, but if you have sexual content on a post I would prefer you make a note of it on top of post)

    Mood: Depends on the Scene


    Full Name: The character's full, complete, and birth/legal/original name.

    Alias(es)/Nickname(s): Any aliases or nicknames that the character is addressed by, referred to as, or uses for whatever purpose on any regular basis.

    Title(s): Any title, such as "Lord", or "Master", or "King", or "Venerable" may here be reference and noted.

    Race: What is the character's race? Sub-race? It may also include nationality.

    Gender: Male or female.

    Sexuality: What is his or her sexual orientation? This may be 'heterosexual', 'homosexual', "asexual" or 'bisexual'.

    Marital Status: What kind of romantic relationship are they in? Married? Courting? Engaged? Living Together? Dating?

    Age: How old is your character; how many years have past in there lifetime?

    Birthday: What day, month, and year where you born on?

    Birthplace: Where were you born? Where where you raised?

    Place of Residence: Where do you live? Are you a Wanderer? Do you have a home?

    Social Class: Noble? Royalty? Commoner? Street Rat? Tribesman? Outcast? Second Rate Citizen?

    Occupation: Mercenary? Assassin? Blacksmith? Woodworker? Tavern Wench?

    Physical Appearance: Skin? Hair? Eyes? Height? Weight? Physique? Piercings? Tattoos? Birthmarks? Scars? Sense of style?

    Personality: Alignment? Motivation? Disposition? Outlook? Positive Personality Traits? Negative Personality Traits? Misc. Quirks?

    Philosophy: Quotes from your character go here.

    Affiliations: What factions, races, and people does your character know? What is your relationship with them? Acquaintances? Lover? Friends? Allies? Rival? Enemies?

    Statistics: (Start with 10 in each and you have 100 points to add to anything you like)
    Strength: 10 - A measure of the physical strength of a person.
    Constitution: 10 - A measure of how resilient a character is, and how good they heal.
    Endurance: 10 - A measures how much physical excursion a person can do as well how much stamina reserves they have.
    Dexterity: 10 - A measure of how agile, flexible, balanced, coordinated, fast, etc. a character is.
    Perception: 10 - A measure of a character's ability to use their senses of sight, smell, touch, taste, and hearing effectively.
    Intelligence: 10 - A measure of a character's overall memory, knowledge base, and also determines how well a character learns and reasons.
    Wisdom: 10 - A measure of a character's overall experience, and common sense.
    Cunning: 10 - A measure of a character's ability to use their perceptions, intelligence, and wisdom to the best advantage and to make hypothesises or plans, problem solving ability, and overall quickness of mind.
    Willpower: 10 - A measure of the character's mental strength, determination, discipline, and resistance (against pain, fear etc.)
    Charisma: 10 - A measure of a character's social skills, leadership skills, natural intuition, and likable charm.
    Magic: 10 - A measure of a character's magical power.
    Luck: 10 - A measure of a character's luck and fate.

    Skills: (Each skill has 5 levels: Novice, Competent, Adept, Expert, and Master. This includes such things as Coercion, Stealing, Trap Makeing, Survival, etc. Plus Combat skills such as Archery, Dual Weapon Combat, Weapon and Shield Combat, Two Handed Combat, also Magic Schools such as Entropy, Creation, Blood Magic, Primal, Elemental, etc. You start out with 10 skill points and each points add to the levels as seen above. You cannot have a Expert Ability or higher to begin with.)

    History: Your characters history/background.
     
  2. Full Name: Aleyna Fewild
    Alias(es)/Nickname(s): Shadow

    Title(s): "Elf" will do.

    Race: Elf.

    Gender: Female

    Sexuality: Heterosexual

    Marital Status: Single

    Age: 23

    Birthday: March 2, .....Dragon Age, year 45. (recall in some of the codex's that there are 100 years per age)

    Birthplace: Born in the Tevinter Imperium, raised in the Brecillian Forest.

    Place of Residence: Nomad

    Social Class: Outcast

    Occupation: Blacksmith

    Physical Appearance: Skin: almost silver Hair: light blond Eyes: gray Height: 5'7 Weight: 109 Physique: slim, but not a twig Piercings: one on each ear, and a lip ring. Tattoos: a red dragon on her right calf Birthmarks: none. Scars: 5-inch knife scar that is crossing through her dragon tattoo. Sense of style: prefers light blues

    Personality: Alignment: gives the impression of Evil, but she's really a Neutral. Motivation: avenging her cousin (Tamlen)'s death. Disposition: angry Outlook: "the world is a terrible place." Positive Personality Traits: has no problem fighting when there's reason. Negative Personality Traits: will put aside possible relationships to restore lost elven history. Misc: addicted to apples, and will kill you for them.

    Philosophy: "We can't always predict the outcomes of our decisions. We can only make them with a true heart."

    Affiliations: Starts off as a rival to everybody.

    Statistics:
    Strength: 20 - A measure of the physical strength of a person.
    Constitution: 20 - A measure of how resilient a character is, and how good they heal.
    Endurance: 15 - A measures how much physical excursion a person can do as well how much stamina reserves they have.
    Dexterity: 25 - A measure of how agile, flexible, balanced, coordinated, fast, etc. a character is.
    Perception: 40 - A measure of a character's ability to use their senses of sight, smell, touch, taste, and hearing effectively.
    Intelligence: 20 - A measure of a character's overall memory, knowledge base, and also determines how well a character learns and reasons.
    Wisdom: 15 - A measure of a character's overall experience, and common sense.
    Cunning: 25 - A measure of a character's ability to use their perceptions, intelligence, and wisdom to the best advantage and to make hypothesises or plans, problem solving ability, and overall quickness of mind.
    Willpower: 15 - A measure of the character's mental strength, determination, discipline, and resistance (against pain, fear etc.)
    Charisma: 10 - A measure of a character's social skills, leadership skills, natural intuition, and likable charm.
    Magic: 10 - A measure of a character's magical power.
    Luck: 15 - A measure of a character's luck and fate.

    Skills:
    Coercion: Competent
    Archery: Adept
    Dual Weapon Combat: Novice

    History: Most of Aleyna's history is unknown to her; the trauma of her cousin's death has caused her to focus on one thing, and one thing only: killing everything that deserves to die, as a form of justice to the world.
     
  3. Full Name: Leona Holia

    Alias: Crimson Reaper (the nickname is in fact inaccurate. Her hair color which is being referenced is actually scarlet, not crimson.)

    Title(s):
    N/A

    Race: Elf

    Gender: Female

    Sexuality: Heterosexual

    Marital Status:
    Single

    Age:
    22

    Birthday: August 27, Dragon age: Year 46

    Birthplace: Brecillian Forest

    Place of Residence: Has no formal home anymore.

    Social Class: Fugitive

    Occupation: Assassin

    Physical Appearance:
    Skin: Fair, Hair: Scarlet and quite long, Eyes: Amber, Height: 5'6'', Weight: 106, Physique: Slender but toned, Piercings: Two small earrings. One per ear, Tattoos: None, Birthmarks: None, Scars: None, Sense of Style: Likes to wear green as she feels it accentuates her hair.

    Personality: ​ Alignment: Neutral-good Gives off the feeling of being cold and heartless at times. This is due to the many betrayals she has endured through her brief existence. Motivation: Survival. Disposition: Cold, calculating. Outlook: "Nobody is going to watch your back for you forever... sooner or later, everyone will let you down so you'd better be strong enough to survive on your own." Positive Personality Traits: Is not afraid to act on anything she feels is right. Has a soft spot for children; regardless of their race and will often act like a big sister to them. Negative Personality Traits: Has a very hard time trusting in others. Has suffered many betrayals and is afraid to open up. Misc: Very confident in her ability. Likes fresh citrus fruits and drinks.

    Philosophy: "May Falon'Din show you mercy in the afterlife." "There is no escape for you. My arrows always find their mark." "You can't erase the past. Our regrets, our mistakes. They're all a part of who we are."

    Affiliations: Former member of The Crows. She was 'recruited' into their order when she was abducted by the infamous assassins while hunting with her fellow Dalish. She is now on the run from their order after her contract was terminated for discovering highly sensitive information regarding a high priority client in the guild. She knows few humans and even fewer dwarves.

    Statistics:
    Strength: 14 - A measure of the physical strength of a person.
    Constitution: 16 - A measure of how resilient a character is and how well they heal.
    Endurance: 22 - A measure of how much physical exertion a person can do as well as how much stamina reserves they have.
    Dexterity: 30 - A measure of how agile, flexible, balanced, fast and coordination someone is.
    Perception: 26 - A measure of a character's ability to use their senses of sight, smell, touch, taste and hearing effectively.
    Intelligence: 24 - A measure of a character's overall memory, knowledge base, and also determines how well a character learns and reasons.
    Wisdom: 12 - A measure overall experience and common sense.
    Cunning: 22 - A measure of a character's ability to use their perceptions, intelligence and wisdom to the best advantage and to make hypothesises or plans, problem solving ability and overall quickness of mind.
    Willpower: 15 - A measure of the character's mental strength, determination, discipline and resistance to things like pain or fear.
    Charisma: 12 - A measure of a character's social skills, leadership skills, natural intuition and likable charm.
    Magic: 10 - A measure of a character's magical power.
    Luck: 17 - A measure of a character's luck and fate.

    Skills:
    Archery: Adept
    Dual Weapon Combat: Competent
    Stealth: Competent
    Trap Making: Novice
    Survival: Competent

    History: Born to a clan of Dalish, Leona was raised as part of a close knit family and was constantly on the move. Live was not easy being a dalish but like all her people, she understood what her hardships were for. She grew up a skilled hunter and had remarkable natural talent when it came to shooting a bow. Unfortunately, it was this same talent that attracted the attention of The Crows. They stole her from her family, stripped her of her freedoms and heritage and forged her into a lethal tool for their deployment.

    This all changed the night she was discovered overhearing very sensitive information regarding a very influential and regular client of the Crows. She was deemed a threat to further business and ordered to be terminated. She managed to escape and has been on the run since. Anyone she sought out for shelter and protection have all betrayed her at some point. Either selling her out for a bounty or informing the Crows of her location out of fear for their own safety.

    (NOTE: I think I'll write Garth's out later. Also, we may want to add asexual as a sexual orientation option just in case.)
     
  4. What's up, we still doing this?
     
  5. I told you I wasn't doing it anymore over PM. Also I can't find anyone to GM it so could you do it? Or maybe we should just drop it, theres only you two after all...what evs Ill just let you decide Aleyna.