B
Bears
Guest
Original poster
Nearly thirty years ago, the Fifth Blight ravaged the southern continent of Thedas. Darkspawn armies marched from underneath the earth and laid siege to all sentient life above ground. Lead by the Archdemon, a corrupted old god turned into a vicious and beastly dragon, the sickening creatures tore their way through Ferelden, scarring and corrupting the land as they passed. Anything that was in their way was slaughtered. Regardless of race, age, or status, the darkspawn spared no one.
Were it not for the Gray Wardens, an order of skilled warriors, rogues and mages dedicated to stopping the Blights, the Archdemon and its armies would've likely marched forward and conquered the rest of the Thedas had the Blight not been conquered in Ferelden.
But time has passed and the people of Thedas survived once more. Like the four times a Blight had been ended before, the Gray Wardens' actions were slowly forgotten as the order disappeared without a trace. But now, deep underground the Darkspawn have uncovered another one of the old gods and a new Archdemon is slowly rising, along with its army of fiendish monsters.
The Gray Wardens are needed once more but unlike previous years, none have reappeared at the signs of a Blight and consequently, the continent is in a state of panic. With the Sixth Blight nipping at their heels and with no Wardens to stop it, Thedas's fate is uncertain.
OPENING REMARKS
This is a roleplay based on the universe of the medieval fantasy video game series Dragon Age. The roleplay itself does not require any prior experience with the series as it's a completely standalone story, but I do need you to read over some of the info/lore below as it covers what you ought to know about Thedas. If you have played the series however, expect lots of references, cameos and much more~
This is a REMAKE of a roleplay that I had started last year which I failed to manage to my best ability both due to IRL reasons and admittedly a lack of discipline on my part. Long story short, I'm back. I would not have tried to restart this roleplay unless I was absolutely certain that I would be able to do it cleaner and better than it's previous iteration. So here it is. If you have any questions at all -- don't be afraid to ask!
This is a REMAKE of a roleplay that I had started last year which I failed to manage to my best ability both due to IRL reasons and admittedly a lack of discipline on my part. Long story short, I'm back. I would not have tried to restart this roleplay unless I was absolutely certain that I would be able to do it cleaner and better than it's previous iteration. So here it is. If you have any questions at all -- don't be afraid to ask!
EXPEDITION MEMBERS
(CURRENT CAST)
MONARCHS & OTHER PEOPLE OF IMPORTANCE
(NON PLAYABLE CHARACTERS)
- The first child of the late king of Ferelden and the warden commander of the very same nation, Alexandria's conception was nothing short of a miracle. Beautiful, well-spoken but unfortunately frail thanks to the blight in her parent's blood, Alexandria was the cherished princess of the kingdom. Now she rules over Ferelden as its queen. Despite her problematic health conditions her rule has been received well by the common folk and Thedas as a whole knows her as both a compassionate but competent ruler.
- First, Valora was Alexandria's personal chamber maid. Next she was Fergus' secret sparring partner and later on his first love. When the previous rulers of Ferelden departed for their calling and Alexandria took the throne however things changed -- Alexandria made Valora her left hand and Fergus left the castle often to serve as a knight. Now a skilled duelist and experienced spy, Valora works in the shadows to gather secrets while she's not winning the affection of Orlesians during grand tourneys.
- Viktoria's father, Grand Duke Gaspard de Chalons first came to power when he won over the previous Empress in an all out civil war in 9:42 Dragon. When he died he was succeeded by Viktoria's older brother, whom she promptly had assassinated before taking his place. Sharing similar ideals as her father, Viktoria's main priority is Orlais and restoring the empire to its former glory. Utterly ruthless and efficient, she is everything her father was just with a prettier smile.
- There isn't much explanation needed for the infamous Champion of Kirkwall. A powerful and unrelentingly witty apostate, Hawke is best known for being directly tied to the start of the first Mage Templar War/the destruction of Kirkwall's chantry in 9:41 Dragon. Firmly believing in true mage freedom, Hawke now leads the last of an anti-circle movement in the Free Marches along side his rumored-to-be abomination lover. With increased pressure by the current divine, each day their plight becomes more and more desperate.
- Vivienne was pointed Divine in 9:46 Dragon following the death of Divine Justinia and the refusal from both her retainers to take the throne. She was the first mage to hold the position and once appointed, the uproar was immediate. Three revolts follow in quick succession, and her response is immediate and vicious. Chaos reigned for months but eventually subsided. Directly responsible for ending the first Mage/Templar war, she later reinstated the Circle of Magi and created a Templar Order firmly leashed to her hand. Mages rise quickly in the new Circle, having more freedom and responsibility then ever before - even if all true power lies with her. Currently focused on destroying the last of the anti-circle movement in the Free Marches.
- One of Hawke's closest allies, Isabela worked along side the champion and his resistance before later returning to the open seas at his urging. Now leading the Raiders of The Waking Sea, Admiral Isabela is currently preoccupied with rise of rival pirate bands and the slow but sure expansion of the Qunari into the waters around Seheron. Her troubles have prevented her from delivering supplies to her close friends in the Marches.
- Often considered a hero or a terrorist and nothing in between, Anders is the troubled mage who along with the champion brought on the very first mage templar war of the Dragon Age. A powerful mage with a corrupted spirit merged imperfectly with his own body, the only thing he might care more about then the resistance is the leader of the movement himself.
- Knight Commander Sullivan Crane was the disciplined and orderly templar that Vivienne hand chose to lead her new order following the end of the mage templar war. A good if not firm man, he's not only ultimately faithful to the chantry but also incredibly loyal to the current divine. He currently leads the forces combating the resistance in the Marches.
WRITERS
1. @BearEnthusiast as Fergus Theirin and Isadora Black
2. @AceSorcerer as Arrahel the White
3. @Kitti as Solavir Di'Hanin
4. @Artorias as Ethan Urbain Rose
5. @Ataraxia as Imryll
6. @Shizuochan as Vamaro d'Evaliste and The Famished
7. @InkaDinkaDoo as Asaara Imekari
2. @AceSorcerer as Arrahel the White
3. @Kitti as Solavir Di'Hanin
4. @Artorias as Ethan Urbain Rose
5. @Ataraxia as Imryll
6. @Shizuochan as Vamaro d'Evaliste and The Famished
7. @InkaDinkaDoo as Asaara Imekari
PLOT
Note: AU in which Dragon Age: Inquistion's events did not happen.
As signs of another blight begin to appear all over southern Orlais, the Orlesian empire and it's Empress Viktoria is growing more and more troubled with each report of darkspawn scouts razing farms and villages along the country side. The occasional Darkspawn skirmish becomes more common the further south you travel in Thedas, but the sheer number and almost synchronized timing of the most recent waves of Darkspawn attacks allude to something more devious than normal.
Fearing they are witnessing the beginning of a new Blight, the Empire sent missives to Weisshaupt, the headquarters of the Grey Warden stationed deep in the Anderfels, but have received neither a response nor any acknowledgment their messages were even read. The other nations have reported that the Order as a whole slowly disappeared over the past century and that no grey wardens remain. With each day the Wardens have been gone, the attacks got worse and things are beginning to look grim once more for the southern nations of Thedas.
Most of the northern and central continent have given up on the Order returning, instead they've chosen to amass a force capable of defending their home from the Darkspawn threat. Due to their absence in this time of need, the term Grey Warden has been reduced to a coward's title as many of the ignorant nation leaders forgot what the Wardens has done for them throughout history. Without any response from Weisshaupt and with their country slowly falling from the south up, Orlais is the most recent nation to have given up hope on the Wardens returning.
But the people and royalty of Ferelden, the nation where the fifth Blight had begun and ended, know that without the wardens Thedas will not survive against the Darkspawn onslaught. Their queen, Alexandria Theirin who is the daughter of the two wardens who lead Ferelden against the Blight all those years ago, now calls for the bravest warriors, rogues, and mages willing to join an expedition into the harsh and arid lands of the Anderfels.
The expedition has one goal in exchange for promises of riches, glory and adventure - find the Grey Wardens before the Blight consumes the world. Those who band together for this seemingly impossible task must traverse a continent both troubled and tearing at the seams, slay any beast or man who might serve as an obstacle and in many more ways than just one -- become heroes.
HUMANS
Humans are the most numerous and most powerful race in Thedas. All The leading kingdoms explored in the Dragon Age universe are human – Orlais, Ferelden, as well as others. Compared to the other races of Thedas, Humans are recognized for their adaptability, ingenuity and flexibility in terms of morals and beliefs. They are capable of being rogues, warriors and mages.
Long ago humans worshipped a draconic pantheon of Old Gods which it is considered that they now slumber beneath the earth. The magister rulers of the ancient Tevinter Imperium who regularly talked to the Old Gods, engaged a series of invasions in which they defeated the elven kingdom of Elvhenan and enslaved the race. Boosted by the sheer number of slaves, the Imperium conquered almost the entirety of Thedas in the next centuries.
Eventually, the Imperium was challenged from the south by a barbarian uprising, the armies led by Maferath and his wife, the prophet Andraste.
Andraste brought the teachings of a new god, the Maker, and her word spread quickly. The oppressed masses of the Imperium rose up in rebellion to support the invading barbarians and eventually most of the south fell to their might. Andraste was not stopped in her Exalted March until she was betrayed by her husband: jealous of her power, Maferath turned Andraste over to the Tevinter archon and she was burned at the stake. The Chant of Light would say that the Maker turned his back on humanity when she died. He would only return and make the world into a paradise when the Chant of Light was sung from all corners of the world, and so the Chantry began to spread. In modern times, the Chantry has spread throughout the known world, its power unquestioned even as it begins to give way to internal strife.
ELVES
The elves are a physically-weaker version of humans with a slender build, pointed ears and astronger affinity for nature and magic. Long ago, the elves were the dominant race on Thedas, and their advanced civilization was based on nature, the Fade and magic. After the fall of their great city of Arlathan, and its following plunder by the human mages of the Tevinter Imperium and the subsequent generations of slavery that followed, the elves lost most of their cultural heritage and identity.
Since then, their few numbers have been scattered all over Thedas in either forests as illusive but dangerous nomads known as the Dalish, or as "city elves": impoverished outcasts, the lowest of the low in human society with little hope of recovery for their culture or their race. They're now a people associated with poverty, crime, barbarism, and are often used as scapegoats for humanity's difficulties.
DWARVES
Dwarves are a short, stocky, and physically-strong race. The dwarves are skilled builders and boast a long tradition of courage and martial skill that has served them well in their millennia-long battle against the darkspawn. They are a race in decline, once developed a huge, great empire which spread across vast underground networks of twelve great thaigs (or underground cities) that spanned the breadth of Thedas. However, their world was all but destroyed during the First Blight.
In addition to the loss of nearly all thaigs and the majority of the Deep Roads to darkspawn, dwarves are known to be increasingly infertile due to their proximity to the darkspawn taint, a situation which has given rise to anxiety for the future of the race, as well as the invention of noble hunters to bolster the children born to noble houses.
Unlike elves and humans, dwarves do not naturally enter the Fade, as they do not dream. Dwarves who spend too much time above ground are labeled as Surfacers and are shunned as well as prevented entry into the few remaining Thaigs.
QUNARI
Qunari - The Qunari is the name most commonly known for the mysterious, illusive and gigantic race that governs the island nations of Par Vollen and Seheron. Qunari are taller and considered to be more physically robust than humans. They have skin of varying metallic colors (such as gold, bronze, and silver), white hair, pointed ears, and vivid eyes with colors like violet, red, silver, or yellow. They follow a harsh but respectable code of honor known as the Qun.
Any Qunari who does not follow the Qun are titled Vashoth and are shunned by the Qunari, the latter going so far as to consider Vashoth a race entirely different from theirs. They tower over the other races, averaging seven feet and are incredibly physically capable. Qunari born with magic are called Sarebaas and are bound, with their lips stitched together in order to keep them from inflicting chaos on the people of the Qun.
DARKSPAWN
The darkspawn, are a race of humanoid tainted creatures that mostly dwell in the underground of Thedas. When the darkspawn uncover one of the Old Gods rumored to be asleep deep underground, they expose it to the taint, changing it into an Archdemon, which then leads them in an attack against the surface world called a Blight. The darkspawn are perhaps the greatest single threat to all of Thedas; they are bloodthirsty, exceptionally numerous and willing to indiscriminately kill or corrupt all in their path.
Darkspawn exist solely for one purpose - war against all sentient beings in Thedas. As a rule, they are completely hostile to outsiders. Anyone caught venturing underground will be attacked, and anything caught in their path during a raid or a Blight will be mercilessly slaughtered. Surrendering to darkspawn is generally foolish; even if they spare a prisoner's life, they will still drag them back to the Deep Roads.
Males are devoured and tortured for entertainment once their effective labor is used up, while females are turned into broodmothers, disgusting abominations used to birth more and more darkspawn in order to fill their armies.
Humans are the most numerous and most powerful race in Thedas. All The leading kingdoms explored in the Dragon Age universe are human – Orlais, Ferelden, as well as others. Compared to the other races of Thedas, Humans are recognized for their adaptability, ingenuity and flexibility in terms of morals and beliefs. They are capable of being rogues, warriors and mages.
Long ago humans worshipped a draconic pantheon of Old Gods which it is considered that they now slumber beneath the earth. The magister rulers of the ancient Tevinter Imperium who regularly talked to the Old Gods, engaged a series of invasions in which they defeated the elven kingdom of Elvhenan and enslaved the race. Boosted by the sheer number of slaves, the Imperium conquered almost the entirety of Thedas in the next centuries.
Eventually, the Imperium was challenged from the south by a barbarian uprising, the armies led by Maferath and his wife, the prophet Andraste.
Andraste brought the teachings of a new god, the Maker, and her word spread quickly. The oppressed masses of the Imperium rose up in rebellion to support the invading barbarians and eventually most of the south fell to their might. Andraste was not stopped in her Exalted March until she was betrayed by her husband: jealous of her power, Maferath turned Andraste over to the Tevinter archon and she was burned at the stake. The Chant of Light would say that the Maker turned his back on humanity when she died. He would only return and make the world into a paradise when the Chant of Light was sung from all corners of the world, and so the Chantry began to spread. In modern times, the Chantry has spread throughout the known world, its power unquestioned even as it begins to give way to internal strife.
ELVES
The elves are a physically-weaker version of humans with a slender build, pointed ears and astronger affinity for nature and magic. Long ago, the elves were the dominant race on Thedas, and their advanced civilization was based on nature, the Fade and magic. After the fall of their great city of Arlathan, and its following plunder by the human mages of the Tevinter Imperium and the subsequent generations of slavery that followed, the elves lost most of their cultural heritage and identity.
Since then, their few numbers have been scattered all over Thedas in either forests as illusive but dangerous nomads known as the Dalish, or as "city elves": impoverished outcasts, the lowest of the low in human society with little hope of recovery for their culture or their race. They're now a people associated with poverty, crime, barbarism, and are often used as scapegoats for humanity's difficulties.
DWARVES
Dwarves are a short, stocky, and physically-strong race. The dwarves are skilled builders and boast a long tradition of courage and martial skill that has served them well in their millennia-long battle against the darkspawn. They are a race in decline, once developed a huge, great empire which spread across vast underground networks of twelve great thaigs (or underground cities) that spanned the breadth of Thedas. However, their world was all but destroyed during the First Blight.
In addition to the loss of nearly all thaigs and the majority of the Deep Roads to darkspawn, dwarves are known to be increasingly infertile due to their proximity to the darkspawn taint, a situation which has given rise to anxiety for the future of the race, as well as the invention of noble hunters to bolster the children born to noble houses.
Unlike elves and humans, dwarves do not naturally enter the Fade, as they do not dream. Dwarves who spend too much time above ground are labeled as Surfacers and are shunned as well as prevented entry into the few remaining Thaigs.
QUNARI
Qunari - The Qunari is the name most commonly known for the mysterious, illusive and gigantic race that governs the island nations of Par Vollen and Seheron. Qunari are taller and considered to be more physically robust than humans. They have skin of varying metallic colors (such as gold, bronze, and silver), white hair, pointed ears, and vivid eyes with colors like violet, red, silver, or yellow. They follow a harsh but respectable code of honor known as the Qun.
Any Qunari who does not follow the Qun are titled Vashoth and are shunned by the Qunari, the latter going so far as to consider Vashoth a race entirely different from theirs. They tower over the other races, averaging seven feet and are incredibly physically capable. Qunari born with magic are called Sarebaas and are bound, with their lips stitched together in order to keep them from inflicting chaos on the people of the Qun.
DARKSPAWN
The darkspawn, are a race of humanoid tainted creatures that mostly dwell in the underground of Thedas. When the darkspawn uncover one of the Old Gods rumored to be asleep deep underground, they expose it to the taint, changing it into an Archdemon, which then leads them in an attack against the surface world called a Blight. The darkspawn are perhaps the greatest single threat to all of Thedas; they are bloodthirsty, exceptionally numerous and willing to indiscriminately kill or corrupt all in their path.
Darkspawn exist solely for one purpose - war against all sentient beings in Thedas. As a rule, they are completely hostile to outsiders. Anyone caught venturing underground will be attacked, and anything caught in their path during a raid or a Blight will be mercilessly slaughtered. Surrendering to darkspawn is generally foolish; even if they spare a prisoner's life, they will still drag them back to the Deep Roads.
Males are devoured and tortured for entertainment once their effective labor is used up, while females are turned into broodmothers, disgusting abominations used to birth more and more darkspawn in order to fill their armies.
THEDAS 9:58 DRAGON
"The blight was thirty years ago. The destruction of the Kirkwall chantry nearly twenty years ago. The end of the first mage/templar war just nine years ago. The age of the Dragon has brought on drastic change to the continent already but I fear that those three events were just the beginning..."
"The blight was thirty years ago. The destruction of the Kirkwall chantry nearly twenty years ago. The end of the first mage/templar war just nine years ago. The age of the Dragon has brought on drastic change to the continent already but I fear that those three events were just the beginning..."
-
The Marchers of the Free Marches have never been so divided. With the trouble being traced back to 9:37 Dragon when the apostate Anders destroyed Kirkwall's chantry, consequently throwing the Free Marches into a state of all out war. Apostates and templars alike destroyed the countryside battle after battle and countless innocents were caught in the crossfire. It was only when pro-chantry first enchantress of Orlais was elected Divine nine years later was the war brought to an end at her hand. She offered sanctuary to any rebel that was willing to return and after nearly a decade of fighting plenty of the mages were growing tired. She divided the resistance and then conquered them. The Circle and Templar order was reformed after but not before the Marches were left in ruins.
The only solace the Marchers had was that it was finally over. They could rebuild. But the end of the war did not mean it's original initiators had died. Both Anders and the Champion of Kirkwall were captured but evaded execution when the Raiders of the The Waking Sea attacked the vessel transporting them to Orlais in full force. The two of them chose to bide their time, quietly building up their numbers once more.
Just a year after Divine Victoria ended the first templar war, the second mage one erupted and in full force. With Hawke as their icon and leader theFree Mages have begun with synchronized raids on the towers. Divine Victoria in response brought back her Templar forces but much to her surprise the Free Mages are putting up a difficult fight despite their smaller numbers. Rumor has it, Tevinter might be to blameTAB=Seheron]beep/TAB] - bop
TIMELINE OF EVENTS
[BCOLOR=#800000]9:30 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- The Fifth Blight Begins.
- Alessia Cousland joins the Grey Warden order.
[BCOLOR=#800000]9:31 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- The Fifth Blight ends when King Alistair Therin kills the Archdemon.
- Kieran, the son of Alistair and the witch Morrigan, is born.
- Princess Alexandria Eleanor Therin is born to King Alistair and Queen Alessia.
- Arrahel the White is found at the doorstep of the Circle of Ferelden.
- Isadora Black is born.
- Ethan Urbain Rose is born in Val Royeaux.
- Shale becomes the royal protector of Princess Alexandria.
[BCOLOR=#800000]9:32 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Nathaniel Howe, Anders, Oghren, Velanna, Sigrun, and Justice join the Grey Wardens.
- The Warden-Commander spares the Architect.
- Construction of the Low Road, which connects Orzammar and Kal-Sharok, begins.
[BCOLOR=#800000]9:33 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Prince Fergus Therin is born.
- Justice merges with Anders.
[BCOLOR=#800000]9:34 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Hawke is crowned Champion of Kirkwall.
- The Qunari Sten, a former companion of the Hero, is made Arishok.
- The Famished is born in Par Vollen.
- Solavir Da'hanin is born in the Orlesian wilderness.
[BCOLOR=#800000]9:35 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Wynne dies.
- Imyrll is born in the Kirkwall Alienage.
[BCOLOR=#800000]9:36 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Asaara Imekari is born in Kirkwall's Lowtown.
- Construction of the Low Road is complete after taking measures to ensure it is inaccessible by Darkspawn.
[BCOLOR=#800000]9:37 DRAGON............................................................................................................................................................................................[/BCOLOR]
- Anders destroys a Chantry and flees with Hawke.
- The First Mage Templar war begins.
- A Conclave is called by Divine Justinia V.
[BCOLOR=#800000]9:39 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Duke Gaspard de Chalons initiates the War of the Lions against Empress Celene.
[BCOLOR=#800000]9:42 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Emperor Gaspard successfully seizes the Orlesian throne and Celene is publicly executed after the Seige of Jader.
[BCOLOR=#800000]9:44 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Emperor Gaspard of Orlais dies due to disease, possibly poison.
- Emperor Philip de Chalons succeeds his father and reigns for four months before dying.
- Empress Viktoria takes her throne after her brother's death. Ezekiel du Lyons gains support quietly for his claim.
[BCOLOR=#800000]9:45 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- King Alistair and Queen Alessia of Ferelden depart with their longtime friends, Oghren and Sigrun, to answer the Calling.
- Grey Wardens begin to disappear across Thedas, beginning in Orlais.
- Princess Alexandria assumes the throne at just 14 but receives advice from Arl Teagan.
[BCOLOR=#800000]9:46 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Divine Justinia dies, First Enchanter Vivienne of Orlais is crowned Divine Victoria.
- The Sixth Blight begins as Darkspawn surface in the Free Marches.
[BCOLOR=#800000]9:48 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Arrahel the White passes the Harrowing, becoming a full member of the Ferelden Circle.
[BCOLOR=#800000]9:49 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- The Divine officially ends the war. She reforms the Circle and Templar order.
- Ethan Urbain Rose is inducted into the Order of the Chevaliers.
[BCOLOR=#800000]9:50 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Arrahel the White undergoes the Joining and becomes a Grey Warden.
- The Second Mage-Templar War begins after Divine Victoria is almost killed in a Darkspawn raid at Val Foret.
[BCOLOR=#800000]9:55 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- The Grey Warden Arrahel is found by the Dalish after going comatose at Ostagar.
- Ferelden mourns as Arl Teegan dies after protecting the Frostback Mountains from the Darkspawn.
[BCOLOR=#800000]9:58 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Present
- Arrahel awakens and assumes the role of Warden-Commander of Ferelden upon learning he is the last known Warden.
- Queen Alexandria and Prince Fergus marshal an expedition to search for the Grey Wardens.
- Prince Fergus Therin is born.
- Justice merges with Anders.
[BCOLOR=#800000]9:34 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Hawke is crowned Champion of Kirkwall.
- The Qunari Sten, a former companion of the Hero, is made Arishok.
- The Famished is born in Par Vollen.
- Solavir Da'hanin is born in the Orlesian wilderness.
[BCOLOR=#800000]9:35 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Wynne dies.
- Imyrll is born in the Kirkwall Alienage.
[BCOLOR=#800000]9:36 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Asaara Imekari is born in Kirkwall's Lowtown.
- Construction of the Low Road is complete after taking measures to ensure it is inaccessible by Darkspawn.
[BCOLOR=#800000]9:37 DRAGON............................................................................................................................................................................................[/BCOLOR]
- Anders destroys a Chantry and flees with Hawke.
- The First Mage Templar war begins.
- A Conclave is called by Divine Justinia V.
[BCOLOR=#800000]9:39 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Duke Gaspard de Chalons initiates the War of the Lions against Empress Celene.
[BCOLOR=#800000]9:42 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Emperor Gaspard successfully seizes the Orlesian throne and Celene is publicly executed after the Seige of Jader.
[BCOLOR=#800000]9:44 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Emperor Gaspard of Orlais dies due to disease, possibly poison.
- Emperor Philip de Chalons succeeds his father and reigns for four months before dying.
- Empress Viktoria takes her throne after her brother's death. Ezekiel du Lyons gains support quietly for his claim.
[BCOLOR=#800000]9:45 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- King Alistair and Queen Alessia of Ferelden depart with their longtime friends, Oghren and Sigrun, to answer the Calling.
- Grey Wardens begin to disappear across Thedas, beginning in Orlais.
- Princess Alexandria assumes the throne at just 14 but receives advice from Arl Teagan.
[BCOLOR=#800000]9:46 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Divine Justinia dies, First Enchanter Vivienne of Orlais is crowned Divine Victoria.
- The Sixth Blight begins as Darkspawn surface in the Free Marches.
[BCOLOR=#800000]9:48 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Arrahel the White passes the Harrowing, becoming a full member of the Ferelden Circle.
[BCOLOR=#800000]9:49 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- The Divine officially ends the war. She reforms the Circle and Templar order.
- Ethan Urbain Rose is inducted into the Order of the Chevaliers.
[BCOLOR=#800000]9:50 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Arrahel the White undergoes the Joining and becomes a Grey Warden.
- The Second Mage-Templar War begins after Divine Victoria is almost killed in a Darkspawn raid at Val Foret.
[BCOLOR=#800000]9:55 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- The Grey Warden Arrahel is found by the Dalish after going comatose at Ostagar.
- Ferelden mourns as Arl Teegan dies after protecting the Frostback Mountains from the Darkspawn.
[BCOLOR=#800000]9:58 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Present
- Arrahel awakens and assumes the role of Warden-Commander of Ferelden upon learning he is the last known Warden.
- Queen Alexandria and Prince Fergus marshal an expedition to search for the Grey Wardens.
Last edited by a moderator: