Dragon Age: The Sixth Blight [OCC]

How would you like posting to be handled during main quests?

  • Posting Order

    Votes: 1 14.3%
  • A Courtesy System (i.e. one person posts, waits for three others, and can post again)

    Votes: 6 85.7%

  • Total voters
    7
Status
Not open for further replies.
B

Bears

Guest
Original poster
XgzkChC.png


Nearly thirty years ago, the Fifth Blight ravaged the southern continent of Thedas. Darkspawn armies marched from underneath the earth and laid siege to all sentient life above ground. Lead by the Archdemon, a corrupted old god turned into a vicious and beastly dragon, the sickening creatures tore their way through Ferelden, scarring and corrupting the land as they passed. Anything that was in their way was slaughtered. Regardless of race, age, or status, the darkspawn spared no one.

Were it not for the Gray Wardens, an order of skilled warriors, rogues and mages dedicated to stopping the Blights, the Archdemon and its armies would've likely marched forward and conquered the rest of the Thedas had the Blight not been conquered in Ferelden.

But time has passed and the people of Thedas survived once more. Like the four times a Blight had been ended before, the Gray Wardens' actions were slowly forgotten as the order disappeared without a trace. But now, deep underground the Darkspawn have uncovered another one of the old gods and a new Archdemon is slowly rising, along with its army of fiendish monsters.

The Gray Wardens are needed once more but unlike previous years, none have reappeared at the signs of a Blight and consequently, the continent is in a state of panic. With the Sixth Blight nipping at their heels and with no Wardens to stop it, Thedas's fate is uncertain.​

OPENING REMARKS
This is a roleplay based on the universe of the medieval fantasy video game series Dragon Age. The roleplay itself does not require any prior experience with the series as it's a completely standalone story, but I do need you to read over some of the info/lore below as it covers what you ought to know about Thedas. If you have played the series however, expect lots of references, cameos and much more~

This is a REMAKE of a roleplay that I had started last year which I failed to manage to my best ability both due to IRL reasons and admittedly a lack of discipline on my part. Long story short, I'm back. I would not have tried to restart this roleplay unless I was absolutely certain that I would be able to do it cleaner and better than it's previous iteration. So here it is. If you have any questions at all -- don't be afraid to ask!

EXPEDITION MEMBERS
(CURRENT CAST)
srYC2YI.png
1CYcCAf.png
nejrlaz.png

yp9AyI8.png
euPHMuf.png
eB2dSTJ.png

CSuubX9.png
8VV8XEu.png
TQsQXUW.png

MONARCHS & OTHER PEOPLE OF IMPORTANCE
(NON PLAYABLE CHARACTERS)

MNPtIxh.png
1ppzW8f.png
Tc5St6O.png
3sINpbE.png
JYSZ7he.png
EwKesDk.png
tTPq3wO.png
O26OJO1.png
  • The first child of the late king of Ferelden and the warden commander of the very same nation, Alexandria's conception was nothing short of a miracle. Beautiful, well-spoken but unfortunately frail thanks to the blight in her parent's blood, Alexandria was the cherished princess of the kingdom. Now she rules over Ferelden as its queen. Despite her problematic health conditions her rule has been received well by the common folk and Thedas as a whole knows her as both a compassionate but competent ruler.
  • First, Valora was Alexandria's personal chamber maid. Next she was Fergus' secret sparring partner and later on his first love. When the previous rulers of Ferelden departed for their calling and Alexandria took the throne however things changed -- Alexandria made Valora her left hand and Fergus left the castle often to serve as a knight. Now a skilled duelist and experienced spy, Valora works in the shadows to gather secrets while she's not winning the affection of Orlesians during grand tourneys.
  • Viktoria's father, Grand Duke Gaspard de Chalons first came to power when he won over the previous Empress in an all out civil war in 9:42 Dragon. When he died he was succeeded by Viktoria's older brother, whom she promptly had assassinated before taking his place. Sharing similar ideals as her father, Viktoria's main priority is Orlais and restoring the empire to its former glory. Utterly ruthless and efficient, she is everything her father was just with a prettier smile.
  • There isn't much explanation needed for the infamous Champion of Kirkwall. A powerful and unrelentingly witty apostate, Hawke is best known for being directly tied to the start of the first Mage Templar War/the destruction of Kirkwall's chantry in 9:41 Dragon. Firmly believing in true mage freedom, Hawke now leads the last of an anti-circle movement in the Free Marches along side his rumored-to-be abomination lover. With increased pressure by the current divine, each day their plight becomes more and more desperate.
  • Vivienne was pointed Divine in 9:46 Dragon following the death of Divine Justinia and the refusal from both her retainers to take the throne. She was the first mage to hold the position and once appointed, the uproar was immediate. Three revolts follow in quick succession, and her response is immediate and vicious. Chaos reigned for months but eventually subsided. Directly responsible for ending the first Mage/Templar war, she later reinstated the Circle of Magi and created a Templar Order firmly leashed to her hand. Mages rise quickly in the new Circle, having more freedom and responsibility then ever before - even if all true power lies with her. Currently focused on destroying the last of the anti-circle movement in the Free Marches.
  • One of Hawke's closest allies, Isabela worked along side the champion and his resistance before later returning to the open seas at his urging. Now leading the Raiders of The Waking Sea, Admiral Isabela is currently preoccupied with rise of rival pirate bands and the slow but sure expansion of the Qunari into the waters around Seheron. Her troubles have prevented her from delivering supplies to her close friends in the Marches.
  • Often considered a hero or a terrorist and nothing in between, Anders is the troubled mage who along with the champion brought on the very first mage templar war of the Dragon Age. A powerful mage with a corrupted spirit merged imperfectly with his own body, the only thing he might care more about then the resistance is the leader of the movement himself.
  • Knight Commander Sullivan Crane was the disciplined and orderly templar that Vivienne hand chose to lead her new order following the end of the mage templar war. A good if not firm man, he's not only ultimately faithful to the chantry but also incredibly loyal to the current divine. He currently leads the forces combating the resistance in the Marches.


WRITERS
1. @BearEnthusiast as Fergus Theirin and Isadora Black
2. @AceSorcerer as Arrahel the White
3. @Kitti as Solavir Di'Hanin
4. @Artorias as Ethan Urbain Rose
5. @Ataraxia as Imryll
6. @Shizuochan as Vamaro d'Evaliste and The Famished
7. @InkaDinkaDoo as Asaara Imekari


PLOT
Note: AU in which Dragon Age: Inquistion's events did not happen.

As signs of another blight begin to appear all over southern Orlais, the Orlesian empire and it's Empress Viktoria is growing more and more troubled with each report of darkspawn scouts razing farms and villages along the country side. The occasional Darkspawn skirmish becomes more common the further south you travel in Thedas, but the sheer number and almost synchronized timing of the most recent waves of Darkspawn attacks allude to something more devious than normal.

Fearing they are witnessing the beginning of a new Blight, the Empire sent missives to Weisshaupt, the headquarters of the Grey Warden stationed deep in the Anderfels, but have received neither a response nor any acknowledgment their messages were even read. The other nations have reported that the Order as a whole slowly disappeared over the past century and that no grey wardens remain. With each day the Wardens have been gone, the attacks got worse and things are beginning to look grim once more for the southern nations of Thedas.

Most of the northern and central continent have given up on the Order returning, instead they've chosen to amass a force capable of defending their home from the Darkspawn threat. Due to their absence in this time of need, the term Grey Warden has been reduced to a coward's title as many of the ignorant nation leaders forgot what the Wardens has done for them throughout history. Without any response from Weisshaupt and with their country slowly falling from the south up, Orlais is the most recent nation to have given up hope on the Wardens returning.

But the people and royalty of Ferelden, the nation where the fifth Blight had begun and ended, know that without the wardens Thedas will not survive against the Darkspawn onslaught. Their queen, Alexandria Theirin who is the daughter of the two wardens who lead Ferelden against the Blight all those years ago, now calls for the bravest warriors, rogues, and mages willing to join an expedition into the harsh and arid lands of the Anderfels.

The expedition has one goal in exchange for promises of riches, glory and adventure - find the Grey Wardens before the Blight consumes the world. Those who band together for this seemingly impossible task must traverse a continent both troubled and tearing at the seams, slay any beast or man who might serve as an obstacle and in many more ways than just one -- become heroes.

HUMANS
Humans are the most numerous and most powerful race in Thedas. All The leading kingdoms explored in the Dragon Age universe are human – Orlais, Ferelden, as well as others. Compared to the other races of Thedas, Humans are recognized for their adaptability, ingenuity and flexibility in terms of morals and beliefs. They are capable of being rogues, warriors and mages.

Long ago humans worshipped a draconic pantheon of Old Gods which it is considered that they now slumber beneath the earth. The magister rulers of the ancient Tevinter Imperium who regularly talked to the Old Gods, engaged a series of invasions in which they defeated the elven kingdom of Elvhenan and enslaved the race. Boosted by the sheer number of slaves, the Imperium conquered almost the entirety of Thedas in the next centuries.

Eventually, the Imperium was challenged from the south by a barbarian uprising, the armies led by Maferath and his wife, the prophet Andraste.

Andraste brought the teachings of a new god, the Maker, and her word spread quickly. The oppressed masses of the Imperium rose up in rebellion to support the invading barbarians and eventually most of the south fell to their might. Andraste was not stopped in her Exalted March until she was betrayed by her husband: jealous of her power, Maferath turned Andraste over to the Tevinter archon and she was burned at the stake. The Chant of Light would say that the Maker turned his back on humanity when she died. He would only return and make the world into a paradise when the Chant of Light was sung from all corners of the world, and so the Chantry began to spread. In modern times, the Chantry has spread throughout the known world, its power unquestioned even as it begins to give way to internal strife.


ELVES
The elves are a physically-weaker version of humans with a slender build, pointed ears and astronger affinity for nature and magic. Long ago, the elves were the dominant race on Thedas, and their advanced civilization was based on nature, the Fade and magic. After the fall of their great city of Arlathan, and its following plunder by the human mages of the Tevinter Imperium and the subsequent generations of slavery that followed, the elves lost most of their cultural heritage and identity.

Since then, their few numbers have been scattered all over Thedas in either forests as illusive but dangerous nomads known as the Dalish, or as "city elves": impoverished outcasts, the lowest of the low in human society with little hope of recovery for their culture or their race. They're now a people associated with poverty, crime, barbarism, and are often used as scapegoats for humanity's difficulties.


DWARVES
Dwarves are a short, stocky, and physically-strong race. The dwarves are skilled builders and boast a long tradition of courage and martial skill that has served them well in their millennia-long battle against the darkspawn. They are a race in decline, once developed a huge, great empire which spread across vast underground networks of twelve great thaigs (or underground cities) that spanned the breadth of Thedas. However, their world was all but destroyed during the First Blight.

In addition to the loss of nearly all thaigs and the majority of the Deep Roads to darkspawn, dwarves are known to be increasingly infertile due to their proximity to the darkspawn taint, a situation which has given rise to anxiety for the future of the race, as well as the invention of noble hunters to bolster the children born to noble houses.

Unlike elves and humans, dwarves do not naturally enter the Fade, as they do not dream. Dwarves who spend too much time above ground are labeled as Surfacers and are shunned as well as prevented entry into the few remaining Thaigs.


QUNARI
Qunari - The Qunari is the name most commonly known for the mysterious, illusive and gigantic race that governs the island nations of Par Vollen and Seheron. Qunari are taller and considered to be more physically robust than humans. They have skin of varying metallic colors (such as gold, bronze, and silver), white hair, pointed ears, and vivid eyes with colors like violet, red, silver, or yellow. They follow a harsh but respectable code of honor known as the Qun.

Any Qunari who does not follow the Qun are titled Vashoth and are shunned by the Qunari, the latter going so far as to consider Vashoth a race entirely different from theirs. They tower over the other races, averaging seven feet and are incredibly physically capable. Qunari born with magic are called Sarebaas and are bound, with their lips stitched together in order to keep them from inflicting chaos on the people of the Qun.

DARKSPAWN

The darkspawn, are a race of humanoid tainted creatures that mostly dwell in the underground of Thedas. When the darkspawn uncover one of the Old Gods rumored to be asleep deep underground, they expose it to the taint, changing it into an Archdemon, which then leads them in an attack against the surface world called a Blight. The darkspawn are perhaps the greatest single threat to all of Thedas; they are bloodthirsty, exceptionally numerous and willing to indiscriminately kill or corrupt all in their path.

Darkspawn exist solely for one purpose - war against all sentient beings in Thedas. As a rule, they are completely hostile to outsiders. Anyone caught venturing underground will be attacked, and anything caught in their path during a raid or a Blight will be mercilessly slaughtered. Surrendering to darkspawn is generally foolish; even if they spare a prisoner's life, they will still drag them back to the Deep Roads.

Males are devoured and tortured for entertainment once their effective labor is used up, while females are turned into broodmothers, disgusting abominations used to birth more and more darkspawn in order to fill their armies.


THEDAS 9:58 DRAGON
"The blight was thirty years ago. The destruction of the Kirkwall chantry nearly twenty years ago. The end of the first mage/templar war just nine years ago. The age of the Dragon has brought on drastic change to the continent already but I fear that those three events were just the beginning..."
kSOjJ6Z.jpg

  • The Marchers of the Free Marches have never been so divided. With the trouble being traced back to 9:37 Dragon when the apostate Anders destroyed Kirkwall's chantry, consequently throwing the Free Marches into a state of all out war. Apostates and templars alike destroyed the countryside battle after battle and countless innocents were caught in the crossfire. It was only when pro-chantry first enchantress of Orlais was elected Divine nine years later was the war brought to an end at her hand. She offered sanctuary to any rebel that was willing to return and after nearly a decade of fighting plenty of the mages were growing tired. She divided the resistance and then conquered them. The Circle and Templar order was reformed after but not before the Marches were left in ruins.

    The only solace the Marchers had was that it was finally over. They could rebuild. But the end of the war did not mean it's original initiators had died. Both Anders and the Champion of Kirkwall were captured but evaded execution when the Raiders of the The Waking Sea attacked the vessel transporting them to Orlais in full force. The two of them chose to bide their time, quietly building up their numbers once more.

    Just a year after Divine Victoria ended the first templar war, the second mage one erupted and in full force. With Hawke as their icon and leader theFree Mages have begun with synchronized raids on the towers. Divine Victoria in response brought back her Templar forces but much to her surprise the Free Mages are putting up a difficult fight despite their smaller numbers. Rumor has it, Tevinter might be to blameTAB=Seheron]beep/TAB]
  • bop


TIMELINE OF EVENTS

[BCOLOR=#800000]9:30 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- The Fifth Blight Begins.
- Alessia Cousland joins the Grey Warden order.

[BCOLOR=#800000]9:31 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- The Fifth Blight ends when King Alistair Therin kills the Archdemon.
- Kieran, the son of Alistair and the witch Morrigan, is born.
- Princess Alexandria Eleanor Therin is born to King Alistair and Queen Alessia.
- Arrahel the White is found at the doorstep of the Circle of Ferelden.
- Isadora Black is born.
- Ethan Urbain Rose is born in Val Royeaux.
- Shale becomes the royal protector of Princess Alexandria.

[BCOLOR=#800000]9:32 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Nathaniel Howe, Anders, Oghren, Velanna, Sigrun, and Justice join the Grey Wardens.
- The Warden-Commander spares the Architect.
- Construction of the Low Road, which connects Orzammar and Kal-Sharok, begins.

[BCOLOR=#800000]9:33 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Prince Fergus Therin is born.
- Justice merges with Anders.

[BCOLOR=#800000]9:34 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Hawke is crowned Champion of Kirkwall.
- The Qunari Sten, a former companion of the Hero, is made Arishok.
- The Famished is born in Par Vollen.
- Solavir Da'hanin is born in the Orlesian wilderness.

[BCOLOR=#800000]9:35 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Wynne dies.
- Imyrll is born in the Kirkwall Alienage.

[BCOLOR=#800000]9:36 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Asaara Imekari is born in Kirkwall's Lowtown.
- Construction of the Low Road is complete after taking measures to ensure it is inaccessible by Darkspawn.

[BCOLOR=#800000]9:37 DRAGON............................................................................................................................................................................................[/BCOLOR]
- Anders destroys a Chantry and flees with Hawke.
- The First Mage Templar war begins.
- A Conclave is called by Divine Justinia V.

[BCOLOR=#800000]9:39 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Duke Gaspard de Chalons initiates the War of the Lions against Empress Celene.
[BCOLOR=#800000]9:42 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Emperor Gaspard successfully seizes the Orlesian throne and Celene is publicly executed after the Seige of Jader.
[BCOLOR=#800000]9:44 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Emperor Gaspard of Orlais dies due to disease, possibly poison.
- Emperor Philip de Chalons succeeds his father and reigns for four months before dying.
- Empress Viktoria takes her throne after her brother's death. Ezekiel du Lyons gains support quietly for his claim.

[BCOLOR=#800000]9:45 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- King Alistair and Queen Alessia of Ferelden depart with their longtime friends, Oghren and Sigrun, to answer the Calling.
- Grey Wardens begin to disappear across Thedas, beginning in Orlais.
- Princess Alexandria assumes the throne at just 14 but receives advice from Arl Teagan.

[BCOLOR=#800000]9:46 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Divine Justinia dies, First Enchanter Vivienne of Orlais is crowned Divine Victoria.
- The Sixth Blight begins as Darkspawn surface in the Free Marches.

[BCOLOR=#800000]9:48 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Arrahel the White passes the Harrowing, becoming a full member of the Ferelden Circle.
[BCOLOR=#800000]9:49 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- The Divine officially ends the war. She reforms the Circle and Templar order.
- Ethan Urbain Rose is inducted into the Order of the Chevaliers.

[BCOLOR=#800000]9:50 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Arrahel the White undergoes the Joining and becomes a Grey Warden.
- The Second Mage-Templar War begins after Divine Victoria is almost killed in a Darkspawn raid at Val Foret.

[BCOLOR=#800000]9:55 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- The Grey Warden Arrahel is found by the Dalish after going comatose at Ostagar.
- Ferelden mourns as Arl Teegan dies after protecting the Frostback Mountains from the Darkspawn.

[BCOLOR=#800000]9:58 DRAGON ............................................................................................................................................................................................[/BCOLOR]
- Present
- Arrahel awakens and assumes the role of Warden-Commander of Ferelden upon learning he is the last known Warden.
- Queen Alexandria and Prince Fergus marshal an expedition to search for the Grey Wardens.
 
Last edited by a moderator:
  • Love
Reactions: mango
RULES
I. Each member of the RP is obligated to post in the OCC. Discuss things, ask questions, be active!

II. In accordance to the rule above, all discussions should be civil and friendly.

III. A minimum of a post per week is required if you want your character to remain alive and healthy~

IV. I don't have an exact requirement for post length, but I'd definitely prefer 1-2 paragraph per post. It gives others more to work with, you know?

V. As of right now each writer is allowed two characters.

VI. Inform the GM ahead of time about prolong absences and such.

VII. If you have any questions or concerns don't be afraid to send me a PM! I'll gladly answer the best to my abilities.

VIII. Romance is allowed and definitely encouraged! Just remember that if things get steamy either fade to black or move to PMs (provided you are both in the same age group.) -w-

IX. All of Iwaku's general forum rules also apply of course!
 
Last edited by a moderator:
CLASSES
WARRIORS
Warriors are the front-line fighters and the backbone of any party under assault. They rely on melee weapons, as well as heavy armor and must pull from deep reserves of stamina to function. The warriors of Thedas come in two different varieties - two handed and sword and board.

Two handed warriors are a wave of destruction in the battlefield, either wielding broadswords or giant axes, they are more offensive form of warriors. Sword and shield warriors are the epitome of defense, they can withstand a great deal of punishment. Both varieties usually have a strong understanding of tactics. All races can be warriors, though Qunari and Dwarven warriors are usually a cut above the rest.

Specializations: Reaver, Templar, Berserker, Champion, Guardian

ROGUES
Rogues are crafty combatants who succeed in battle by combining speed, subterfuge, and a wide range of abilities to bring their opponents down in unexpected ways, sometimes before the enemy even perceives danger. Rogues can pick locks with great skill, incapacitate enemies with ease, or sneak up on targets to deliver a devious and crippling backstab. They usually wear light armor and skirt around the outskirts of a fight, looking for the opportune moment to strike.

Rogues usually dual wield daggers or practice archery. All races can be rogues, but Dalish archers are a renowned hunting force and city elves are usually comfortable with daggers considering their upbringing.

Specializations: Bard, Duelist, Ranger, Assassin, Shadow, Artificer, Tempest

MAGES
In Thedas, magic is a natural physical phenomenon such as gravity or magnetism. Some people are born with the ability to interact with, control, and shape it, these people are Mages. Conventional magic originates from the Fade, the realm where spirits dwell and humans, qunari, and elves visit when they dream. Mana is a measurement of one's ability to channel energy from the Fade, and this energy is expended in the practice of magic. Just as the Fade can be reshaped by those who have grasped its nature, so can the world of Thedas be manipulated by magic via willing things into being. In combat, mages utilize staffs from a safe distance if they aren't casting spells to wreak havoc on the battlefield.

Specializations: Arcane Warrior, Shapeshifter, Spirit Healer, Blood Mage, Battlemage, Keeper, Force Mage, Necromancer, Knight Enchanter, Fade Mage (Rift Mage sans Rift)
 
Last edited by a moderator:
FACTIONS
The Chantry
The Chantry, as a whole, has remained mostly the same. However, the Conclave and the actions of Divine Victoria have lead to the Chantry taking a different outlook on mages and allowing human woman who are mages to becoming priestesses. Otherwise, the Chantry now asserts itself as more of a political entity given the tighter leash on the templars, as well as the actions of the Divine that have given a certain political power to Chantry members.

Circle of Magi
After the end of the First Mage-Templar War, Divine Victoria permitted the First Enchanters and Grand Enchanter to write of a document known as the Declaration of Magi Rights. This document set minimum standards of treatment for mages by members of the Templar Order, the Chantry, and by military personnel. Although the Circles still stand, their residents are now considerably more free and can even receive permission to marry outside of the Circle and live in a nearby village.

The rebels in the Free Marches consider these changes nothing better than band-aid fixes, believing that the Divine is ignoring the flaws still present in the system.

The Templar Order
The Templar Order is a military order of the Chantry that hunts apostates and maleficar and watches over the mages from the Circle of Magi. While templars are officially deemed a force of defenders by the Chantry, established to protect the communities of the faithful from magical threats, they are in fact an army unto themselves; well-equipped, highly disciplined and devoted to their duties.

No longer a public force following Divine Victoria's election, the Templar Order has been relegated to being the Divine's personal army. Although many protest the move, the Templars are restricted in their authority as the Divine will only give them more authority when she deems it necessary.

Grey Wardens
The Grey Wardens are an order of various races and nationalities all of which possess exceptional ability as well as a dedication to fighting darkspawn throughout Thedas. With the right to conscript anyone to their order, regardless of rank or reputation as well as their history of saving Thedas during all five Blights, they are a renowned group of mages, rogues and warriors.

Little has changed amongst the Grey Wardens, they were primarily focused on the redistribution of available forces and clarification of duties during ages of peace before they slowly began to disappear as a whole.
 
Last edited by a moderator:
CHARACTER SHEET

mF1TkVe.jpg

Name: (Self explanatory. Note: Qunari don't have proper names under the Qun, so while away from Seheron they make up a name or title to go by with other races, like Iron Bull. )
Sex: (Male, female or trans. Note: Each race treats trans characters differently however~)
Age: (How old your character is in years. )
Race: (Human, Elf, Qunari, Dwarf. If you want to do a halfblood notify me ahead of time and I'll tell you what you need to know!)
Origin: (Where your character hails from, please refer to the map above. There are nations that haven't been listed beneath map yet, but feel free to make a character from there provided you do some research on your part.)

Appearance: (Picture, description or both. I'd prefer realistic artwork if you choose to use an image however.)

Biography: (What was your character's upbringing? How and why did they end up joining the expedition to find the Wardens? Doesn't have to be too long, just enough to give me a good idea about your character and their intentions)

Class and Specialization: (Simply choose a class and what specialization they start of with. Characters will have the option of having obtaining a second specialization during the story.)

Defining Strength: (What sets your character apart from the rest?)

Other Strengths: (Other strengths your character may have. Required is two. Max of four.)

Greatest Weakness: (What is your character's fatal flaw?)

Other Weaknesses: (Other weakness your character may have. You must have the same amount of weakness as you do strengths~)
 
Name: Arrahel the White, Warden-Commander of Ferelden
Sex: Male
Age: 28
Race: Elf
Origin: The Circle of Magi (Ferelden), later the Grey Wardens

Appearance:

main-qimg-0017b7b039706a26ad04799aeba8155c-jpg.113143

As a mage, Arrahel has a satchel wherein he carries ingredients for herbalism as well as vials of lyrium for rituals and magic. He also has his trusted staff, which was designed for his personal use. His combat magic mainly focuses on lightning-based attacks, as well as some healing spells.
uc3014-png.113144
As a Warden, Arrahel carries his trusty targe carrying the Wardens' sigil in addition to his trusty longsword. He also wears his Warden's Oath pendant at all times, a reminder of his Warden brethren. More importantly, Arrahel carries the equipment needed to perform the Joining and turn others into Wardens. Otherwise, he carries what little correspondence he has received from other Wardens as well as a record of his personal observations. But perhaps most importantly of all, he has a copy of the Grey Warden's treaties.

Biography:

Arrahel's parentage is unknown. All he ever had of his parents was a small Chantry talisman that was used as a prayer stone, from which he speculates his birth mother may have been a Chantry lay-sister.

Regardless, he was brought to Fereldan's Circle of Magi as an infant and was raised by a married elvish healer and human elementalist who could not conceive. They are the one who named him "Arrahel," after a famous mage who made great strides in researching the Fade relative to his time, and Arrahel still considers them to be his true parents. As a child in their care, the young mage showed a large innate aptitude for magic of the magic of his father, favoring lightning magic. He also showed potential in the field of his mother, and did some training in that as well. However, did not come to specialize in either form.

It was about the time when his training began that he was tormented by some of more despicable Templars of his Circle, especially because he was raised by both a human and an elf. It was also about this time he took up "the White" as the suffix to his name, due to the fact the other young mages marveled at his unusual white hair.

When he came to be seventeen and deemed ready, the elf passed his Harrowing with flying colors, being made a full member of the Circle. It would be two years later that the Warden-Commander before him came to the Circle and recruited Arrahel to the Wardens.

Arrahel then joined the Warden-Commander, two Senior Wardens, and eight other Warden-Recruits on the path to the Joining, after which Arrahel and two other of the recruits became apprentice Wardens. It was during this period of apprentice-hood that he rediscovered the lost teachings of the Arcane Warriors and committed to their study, which included learning far more written Elvish than he had in the Circle.

By the time he was twenty-three, Arrahel became one the Senior Wardens in Ferelden after one of the two before him perished. Likewise, by the time he was twenty-five, there were only three Wardens remaining in Fereldan, the other Senior Warden and the previous Warden-Commander. It was during this time that the other Senior Warden became sick with the Calling, leaving for the Deep Roads. From there, the Warden-Commander and Arrahel divided so as to search for recruits and conscripts.

During their time apart, Arrahel came across a Dalish clan that was beset by Darkspawn. Upon request from their Keeper, Arrahel tracked and killed the group of Darkspawn that was pursuing them, specifically near the ruins of Ostagar. It was here that Arrahel fell to an ill curse upon the land, perhaps one that had been resting since the last Blight. Irregardless, the Warden fell into a comatose state and was kept safe by the Dalish until he awoke three years later.

By the time he awoke, the world was in chaos.

As such, he learned everything that he could from the Dalish up to the point that there had no longer been any Wardens seen in Fereldan, Orlais, or even the Anderfels. As such, an internally frightened Arrahel was forced to take up the mantle of Warden-Commander of Fereldan. With supplies from the Dalish, along with a promise of aid, Arrahel turned to pursue news of an expedition set to find the remaining Grey Wardens. Though he likely would not meet the initial group, he would meet up with them.

Perhaps, he thought, they could be the first to bring hope back to Thedas.


Class and Specialization: Mage ---> Arcane Warrior

Defining Strength:

Natural Leader

Some would say that Arrahel was born to lead. Though he isn't exactly the most charismatic individual, many find him trustworthy and knowledgeable enough to wait for his direction.

Other Strengths:

Arcane Warrior- Arrahel rediscovered the lost teachings of the Arcane Warriors during his time as an apprentice Warden. Committing to the study of the extinct Order, Arrahel undertook the teaching of combat with blade and shield. In time, Arrahel achieved a mastery in the ways of the Arcane Warrior to the point he can even instruct others.

Grey Warden Knowledge- Arrahel is one of the few remaining Wardens, and is therefore one of the few remaining individuals with knowledge of the Order and how to combat the Darkspawn and slay an Archdemon. Arrahel himself knows well enough how to perform the Joining, and has the equipment necessary.

Greatest Weakness:

Self-Doubt

Arrahel was one of the most constantly demonized mages in his Circle by the Templars given his desire to research further into some of the elder magics. On one occasion he was almost sentenced to be made Tranquil by some of the Templars, but the First Enchanter knew otherwise. Somewhat traumatized from this bullying, Arrahel rarely has full confidence and finds himself needing the support of others.

Other Weaknesses:

Inexperience- Arrahel does not have formal experience as a leader among Wardens, especially in the fight against the Darkspawn.

Overthinker- In part due to his inexperience and lack of confidence, Arrahel has a tendency to overthink and overplan his actions. Sometimes this can get to such an extent that he needs to be reigned in by his companions.

Random Fact:

Arrahel is ambidextrous!​
 
  • Nice Execution!
Reactions: Bears
Curse you and the fact that I like Dragon Age so much :I
I'm interested in giving this another spin and hoping that I don't regret trying to join too many things.
 
Curse you and the fact that I like Dragon Age so much :I
I'm interested in giving this another spin and hoping that I don't regret trying to join too many things.
Haha. It'll be good to have you again Kitti. ♡

Do you think you'll be creating a new character or using Solavir again?
 
Last edited by a moderator:
oFNMuiE.jpg
Name: Fergus Alexander Theirin
Sex: Male
Age: 26
Race: Human
Origin: Ferelden, Denerim.
Biography:
Unlike his father, King Alistair, Fergus grew up as both a prince but also with his parents to guide him. Unlike his elder sister who was born frail and sickly, Fergus was an active little runt who often got scolded by his mother for acting so much like his father. His excitable nature and innocence lead him to befriending an elven servant girl, Valora, who would remain his closest friend as he grew into adulthood.

As a young man, Fergus calmed down but managed to retain his humorous and witty tongue. Due to his sister's state he had always been groomed to succeed the throne and some of those lessons are observable in his personality today. He holds a strong sense of justice and is happy to accept a challenge.

When his parents left due to the Calling however, his sister was determined to take the throne and she did with Fergus' blessing. He always felt that his sister would make a better ruler as he'd never be able to trust himself to lead an entire nation.

When the threat of the Darkspawn and the whispers of another blight found the Ferelden court however, he knew he wouldn't be able to stand by. His parents were wardens and though they didn't reveal much from that time of their lives he knows of the Order's importance in defeating a blight. With his sister's blessing he began and will lead the expedition into the Anderfels.

Class and Specialization: Two Handed Warrior, Champion.

Defining Strength:
Ferelden Knight - With both of his parents being fabled warriors, it made sense that Fergus took up arms and trained to become a warrior worthy of his upbringing. He began training for knighthood early and was by all means, a natural. While his sister lead the nation, he lead his own band of knights on the frontlines.

Other Strengths:
Charismatic - Fergus never had trouble making friends or found himself in a position in which people didn't want to be around him. With quick wit and a sharp tongue he's done his fair share of charming the Ferelden court and it's politicians.

Swordplay - Fergus has always been naturally gifted in the art of swordplay, whether this is due to both his parents being renowned warriors or his own dedication to the blade, even he isn't sure.

Greatest Weakness:
Ignorance - Growing up behind the protection of the royal castle walls and due to the fact he's never left Ferelden, Fergus actually knows little about the world beyond local politics and the plight of city elves (thanks to Valora). As natural as the sword and tongue might come to him, he still has much to learn about the world and how it works.

Other Weaknesses:
Compassion - The prince always had a soft spot for the unfortunate or misguided. Even as an adult he's retained this almost gullible ideal that everyone has some goodness somewhere in them and that most deserve a second chance. His idealistic nature is sure to bite him in the ass in the long run.

Weak Stomach - Though he was definitely more active than his elder sister who got sick often, Fergus still has his share of ailments believed to be caused by the taint in their parent's blood. The most prominent of which is his stomach which has historically been easy to disrupt.
 
Last edited by a moderator:
51iTR7B.jpg
Name: Isadora Black
Sex: Female
Age: 28 years old
Race: Human
Origin: The Kocari Wilds, Isadora though not obviously not from Ferelden has spent the past years of her life nestled deep within the unmarked southern territory. Her ability with magic and the fact that she's taken kindly to how the locals dress, has led her to being labeled as one of the Witch of the Wilds.
Biography: To be revealed.

Class and Specialization: Mage, Shapeshifter -> Blood Mage.

Defining Strength:
Witch of the Wilds
- Isadora is a fearsome magical force. She is extremely well versed in elemental spells but also capable of transforming into various animal forms to fit her needs. No one is sure how this witch became is as powerful as she is, but rumor has it that she destroyed an entire platoon of Templars along with heavily injuring the Circle's current Grand Enchanter when they tried to prevent her entry into the Wilds.

Other Strengths:
Worldly -
Isadora has seen the world for what it is and for the most part considers it a cesspool of greed and vice. Instead of trying to fix it, Isadora has adjusted well to it and knows her way around socializing with people and races. She is remarkably well informed for someone who's spent the latter years of her life in the Wilds.

Intelligence - Isadora is also incredibly gifted mentally. Her time in the wilds has not dulled her studies and she remains well acquainted with history and knowledge alike.

Greatest Weakness:
Ruthless -
Isadora does not hold many morals and that shows itself in her actions and attitude. She is not afraid to do what is necessary and at times can seem merciless. Though she has no problems speaking with others, her attitude and overall seemingly lack of guilt can be unnerving to others.

Other Weaknesses:
Physically Weak
- As talented of a mage as Isadora is, she is no Knight Enchanter or Arcane Warrior. When she is not transformed into a sturdier animal, Isadora is just a woman with a staff who can easily be fell by a quick and up-close assailant.

Blunt - Coupled with her worldly knowledge and general intelligence level, Isadora prefers to be blunt in the way she addresses others. She tells it like she sees it and that has lead her to many fights and encounters, all of which she's come out on top of.
 
Oh helll yeahhhh. I really missed this RP and the character that I created. If possible, I would like to rejoin with my old Chevalier ^^
 
Mind if I jump in? Dragon Age is only second to Mass Effect for me!
 
  • Like
Reactions: mango
my_hearth_is_yours__my_life_is_yours_by_katorius-da32d7r.png

Name:
Ethan Urbain Rose

Sex:
Male

Age:
28 Years of Age

Race:
Human


Origin:
Orlais

Appearance:
Ethan sports an athletic build, his body taut with muscle and chiseled features. He has sparkling blue eyes, sharp nose and square jaw. The sides of his head and back of the head are shaved clean of hair, leaving only short stubs and a short haircut ontop. He keeps his face clean shaven, only going a day or two without the razor before the stubble begins to break in. Just standing and without word, one can see the strong Orlesian blood running through his veins in appearance and stature.

Biography: Growing up as Nobility in Orlais was viewed upon many foreigners and commoners a life of easy upbringing, that the Children never had any harsh upbringings in their lives. It is an honor for a Noble to join the Infamous Knighthood of the Chevaliers, and from a young age Ethan was pushed towards the Order without second thought or consent from the young Ethan. Thrust into the dangerous life of a Chevalier, he was taken in at the Academie des Chevaliers in the Capital of Orlais, Val Royeaux. His young mind was molded into becoming an honorable Knight, learning about the Chevaliers histories before taking to the sword.

Chevalier training is brutal and effective, and involves relentless training and honing of one's strength and skill. In addition to the history of the order, students learn proper form and breath control, and how to exercise their muscles to keep them limber as well as ascertain strength in a wounded limb, keep limbs from going numb from being bound, and even fight off the effects of magic or drugs. Chevaliers are also taught to identify different types of pain, by way of determining life-threatening injuries. It was a rough life, one that was perilous but once he passed all the training and tests, he had honor in knowing that and joining the Order of the Chevaliers. He had been trained in many fields of combat, horsemanship, tree-climbing, etc.

He is troubled by these Darkspawn threats and his Empress commands the Chevaliers to defend the Empire.

Class and Specialization:
Warrior | Champion

Defining Strength:
Deadly Purpose - Being trained and raised by the Academie had raised Ethan to become a deadly user with a sword or with his words. You will rarely find such a warrior with deadly skill.

Other Strengths:
Intelligence - Growing up as and Orlesian Noble had many requirements, and one of those was being well read. After gaining knowledge through books, he had gained experience in the streets as a Chevalier.

Knightly - Ethan is a Chevalier, a man of honor first and foremost. He is no cutthroat or brute on the field of battle, or in politics.

Greatest Weakness:
Aimless - Even as a Chevalier and serving his Empress, he sees no purpose in his life still. He still wants to live, but he has no purpose or direction.

Other Weaknesses:
Blunt - Ethan doesn't know when to beat around the bush or when to be quiet when speaking to someone that deserves to be told the cold hard truth, sometimes he comes across as extremely rude/mean/cruel.

Zealous - He is a fanatic when it comes to Orlais and the Empress, going so far as to challenge people to duels that so much speak ill of her. He will not back down until proper apology is given, or the man or woman's head is lobbed off by his blade.
 
  • Like
Reactions: BearEnthusiast
I will try to get up a sheet in a day or two. I'm not sure if it will be Solavir again or not :p
 
  • Like
Reactions: BearEnthusiast
@Artorias dude you literally saved me so much time. I was going to go and dig through the old OOC for his picture. Haha.

@Kitti take your time friend you still have plenty of time. ^~^

But while I'm on the topic of time I'll say now that the official IC will start around the February 6th. Whatever character sheets are in by then will be our starting group. The story can be adapted in the case that the number of characters are too small to be considered a proper expedition. Sign-ups will be left open while the story begins so if we feel later on that the RP would benefit from a larger cast we have the option. :-)
 
Last edited by a moderator:
  • Like
Reactions: Artorias
dark_elf_by_butjok-d48sq6u.jpg

Name: Imryll
Sex: Female.
Age: 23 years
Race: Elf.
Origin: Kirkwall's Alienage
Appearance:
Ashen hair accentuates Imryll's pale complexion. Her bright blue eyes stand out even in the darkest night. Tiny mouth opposed by thick lips—for elvish standards—and small nose give her a deceptive, but fully exploited, harmless image. Her slender constitution has been a heritage granted by ancestors—pureness of blood being a matter of great importance. An almost imperceptible scar runs down her left shoulder; a reminder of distasteful blunders.

Biography:
Being of elven blood is a dangerous gamble. Bad is always better than worse so by living in an Alienage, you certainly haven't hit rock bottom. Imryll had to fight her way to survive; first from stealing, then from learning the art of trading secrets. The ashen hair elf got the reins of the blackmailing craft and was able to get herself out of that filthy hole known as Kirkwall.

Leaving her family behind didn't pose a very big problem at all. She had to fend for herself from a very young age, and didn't have the time to create strong sentimental attachments.

Imryll experimented the glory of being a nomad. She joined forces with whichever faction she thought would give her one more day within the living.

The desire of doing what is right wasn't what brought her to the expedition, but the promised bounty.
Class and Specialization: Rogue — Bard.
Defining Strength:
Witty — Words haven't fled Imryll's deficient education; they've, instead, made up for it. She just has a way with speech that actually surprises many people who know her origin.

Other Strengths:
Agile hands — Being born at the lowest food chain has taught Imryll when to and when not to touch something so her finger might not be noticed. This is also why she's a capable lock picker.

Positive — Things could always be worse off. For Imryll, everyone is perpetually at their best possible situation, even if things aren't going the way they should.

Greatest Weakness:
Untrustworthy — "There is no progress without cheating." Her greatest motto speaks for itself. Imryll won't give it a second thought; if betray is needed to succeed, she will do it.

Other Weaknesses:
Aggravating — Imryll's way with words is, most of the time, for her own profit. She loves being a nuisance and won't miss a chance to quench her boredom.
Weak — There's a logic reason why Imryll is good with words and not at punching people in the face.



Hope I can still make it in.
 
Last edited by a moderator:
  • Like
Reactions: BearEnthusiast
First post has been updated to include all the characters accepted so far, a list of the writers a part of the roleplay, and a new list of NPCs.

Also looking to add a new section underneath the FACTIONS sections, which will entail how each natuon of Thedas has specifically developed since the last blight. It will shed some light on what happened to important figures (such as Hawke and company) from the series as well as really flesh out the iteration of Thedas our adventurers will be travelling through. ^~^
 
  • Like
Reactions: Artorias
Status
Not open for further replies.