Gm/Update Post
Open hearing the impatience in their overseers voice, almost all the other initiates make their jump. In their efforts to get off the train, many push or shove each other, each trying to make the perfect jump and the perfect first impression. You watch as the near empty train carriage once again fades of into the distance, only carrying a few Erudite initiates. Former Erudites; now, they are factionless
All of a sudden, screaming fills your ears, and you catch a glimpse a small girl leaning over the roof top, tears streaming down her cheeks. Some go over to see if she's okay, only to find the source of her woe; two bodies, mangled and manned beside the building. Despite their injuries, you recognise them immediately; the Candor triplets. Only one of them made it.....
The remaining initiates gather their bearings, scrambling to their feet and surveying their wounds. Some poke fun at the surviving Candor Triplet, the most dominant of which being a tall Dauntless born boy. "
Looks like the three-for-one deal just expired on smart-mouth pancakes!" He chuckles,"Maybe we'll just have to make our own during the Initiation. Two spoons of flour, one spoonful of grief...."
******
Magnus marches further into the rooftop, towards the a gaping hole at the buildings centre. He kicks some of the roof tiles into the dark chasm, which vanish almost instantly, falling so far not even the sound of them smashing against the floor can be heard. Only silence. Only fog.
"
Gather round initiates. This orta make things interesting." He points towards the darkest part of the hole. "
Jump" a grin appears across the overseers face, revealing his long, jagged teeth. He jams his hands in his pockets, and paces backwards. "
I advise you hurry up; the Dauntless don't like waiting"
*********
Decision time.
**********
You can either comfort the grieving Candor girl, sort out the DauntlessBorn Bully or be the first to complete Magnus' initiation. Bold your choice
Roll a dice once more, this time, a 15 sided one. 1 results in death, 2-3 results in injury, 4-20 result in survival. The odds are still stacked in you favour initiates.