Dive into the Sky OOC

Discussion in 'ROLEPLAY GRAVEYARD' started by R-9 Pilot, Aug 26, 2016.

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  1. Mankind had entered an era of uncommon prosperity. Advances in cybernetics and neural interface technology have brought about incredible leaps in medical prosthesis, and continued advances promise the freedom of augmentations, not simply replacing parts of the body, but improving upon them. Though many are leery of this transhumanist push to improve upon nature and take control of Man's destiny, technology marches on, surrounded by a swirl of ethical and moral debate.

    The world is not without conflict, as small-scale wars and skirmishes continue to happen, and augmented soldiers begin to be fielded, although many veteran recipients of cybernetic limbs merely appreciate the improved quality of life and refuse to return to the front lines. Ideology, power, resources, people will fight over the same things they always have. At least, until a new variable arrived to upset this status-quo.

    Without warning, colossal alien hives appeared over several countries, and began an unprecedented and apparently unprovoked attack. Millions lost their lives, and many national borders were effectively shrunk or redrawn by the territory claimed by the invading monsters and the deadly mists they spread. Facing a threat on a level far beyond the mere national disputes of the past, the world has banded together, however uneasily, to provide a unified front against the new threat. Resources are poured into new ways to combat a new threat, and generations of advanced combat cyborgs are fielded as a vanguard and support for conventional troops, to drive back the alien tide.

    The year is 2070. The war with the monsters rages on, and rumblings on the fringes turn toward using their cyborgs for additional purposes. And so, the curtain rises...


    I am a sucker for music. Expect to see a lot of messing with it if I remember to do so.

    The Setting

    Set on a Strangereal-style world, torn by war and the invasion of alien monsters. The nations of the world have, for the most part, set aside their differences to battle this invading and overwhelming threat. The best technology mankind has to offer has been combined with the best mankind has to offer to create a corps of powerful combat cyborgs equipped to best fight, survive, and win battles. Whether flying the skies as modern-day valkyries, rolling through infantry or providing artillery fire support, or skimming across the high seas, these cyborg combatants bring a surprising punch in an extremely small package.

    Technology has generally advanced a good deal, with cybernetics being commonplace, telecommunications being reliable and global, and the average standard of living improved considerably. That said, average. Depending on where you live, the reality may be quite different.

    This is intended to be a collaborative RP, so the setting itself is in flux. If you'd like to create your own nation or part of the world, feel free. If you'd like to expand upon something already established, it's probably best to talk with whoever first introduced it, but don't feel like you can't. Here are a few major players to get us started.


    • One of many large megacorporations granted extraterritorial status, Front Line is a major producer of cyberware and military hardware in general. Part of their aim is to be a source of innovation in this war, and a major contributor to the world's arsenal. Front Line's primary base of operations is an arcology spanning several city blocks, and the entire city surrounding it. While not everyone there is a company man, many are. Law and order are maintained by the corporation's own private army and security force. Their cybernetics tend to reflect life with a sleek, modern design, often with glowing highlights.

    • Devastated by particularly large hives during the invasion, much of their territory has been lost, and what remains is crowded, with many areas falling into slums or disrepair. As one of the major front lines, Voskad's national temperament is often a bit...desperate, and they push their people and technology harder than most. Experiments many would consider amoral are certainly not uncommon, although they are kept as secret as possible, lest their allies balk at how they develop some of their successful technologies and techniques. As one might expect, Voskad boasts such claims as being the first to discover the lethal disease associated with the Mist, as well as the effective countermeasures both in terms of protective clothing and cybernetic surgery.

      The Voskadi people, on the whole, are often a stoic and determined lot. They are aware of the heavy sacrifices they are asked to make, and much of the population who hasn't remained either out of necessity or duty has spread out as refugees into neighboring countries. Both the people and their government are making the best they can out of a bad situation, and while spirits may not be high, things could be demonstrably worse, if not for the strong efforts to maintain peace and protect what cities and culture remains in the wake of such destruction.

      As a general note, one would no go wrong in borrowing influences from Germany or Slavic countries, for characters hailing from Voskad.

    • Horrible alien monsters that have so far been given no official name, usually known simply as "monsters" or by any number of similar appellations, many of which further involve adjectives not suitable for polite company. They appeared as if from nowhere, though the two leading theories are that they dropped from space, nearly undetected as an apparent and major meteor shower, or that they arrived by some form of dimensional rift or wormhole.

      Attempts at communication so far have ended in failure, and the true nature of the invaders remains unknown. They are mostly known by their large, city or fortress-like hive structures, which often integrate themselves into existing cities or major terrain features, and by their war machines. Their weapons take a variety of forms, some seeming more like vehicles layered in strangely-angled armor and colored flatly, until they begin pulsing with luminous patterns to dazzle visual tracking in combat. Others are much more obviously organic, taking the form of sometimes titanic beasts at least similar to animals, to the point they're oftened classified by what they resemble. Smaller humanoid types are a recent development within the alien ranks, and seem to be a direct response to the forces most effectively deployed against them.

      Most larger aliens have a sort of weak point or "core" which can be found and attacked to quickly eliminate them, as destroying this core causes them to die, leading to some speculation that such may be a key to the aliens' true forms. Dead aliens begin disintegrating into flakes of glimmering material. how quickly this decay occurs depends on the method used to defeat them, with destruction of a core resulting in near-instantaneous disintegration of the body. Alien remains are toxic, poisoning the land in a manner similar to the Mist, although usually to a lesser degree.

      The Mist spread by the aliens is a dangerous miasma, and not just because it can cloak their advance. It is toxic to humans and other terrestrial life. The lucky ones die, as large crystalline growths consume their body. Reports from the front lines suggest the unlucky ones are instead somehow mutated and converted into aliens themselves, though they are unsubstantiated rumor at best. Areas under continual alien occupation usually transform utterly, with the normal environment replaced with one of glimmering metal and crystal. One should not forget the danger inherent in such places, even if they are beautiful. Sealed protective gear and proper air-filtering apparatus provides a very strong protection against Mist disease, and cyborgs seem to be particularly resistant by their very natures. The only known treatment to crystallization is to remove affected parts of the body and replace them with cybernetics.

    Player Characters

    Your characters will be members of a squad of combat cyborgs, one of many such multinational units gathered together to combat the alien threat. At least some of them may have served together for some time, and may already know each other to some extent, while others may be relative newcomers to the squad or even to military life in general.

    The aim of this RP is not simply combat, violence, and adventure. In fact, the best I can likely manage on my own is a war drama pastiche. There certainly will be combat, and there will be potential for political intrigue or other such heavy and serious topics. but i hope those will be more of a backdrop for slice of life hijinks of a vaguely military flavor, an otherwise generate entertaining scenarios where the characters' personalities and quirks bounce off each other.

    With that in mind, how good your character is in a fight isn't the most important thing. Their motivations, quirks, and interests matter as much or more. Where are they from? Why did they become a cyborg? What do they think of the war and their companions? Consider these and other questions, when you work. Characters aren't created in a vacuum, either, so I encourage everyone to comment on each other's characters, particularly if something in someone else's sheet gives you an idea on ways your two characters could interact.

    While my main influences are a ton of mecha musume anime, this game is equal-opportunity, and your character may be any gender you wish. ...Yeah, it's something of a silly thing to say, but it's worth actually saying.


    • Your character isn't just an ordinary cyborg. He or she is chock-full of advanced, military spec cybernetics. Most cyborgs are more machine than flesh, to a startling degree (think Raiden in Metal Gear Rising, or any of the many characters whose bodies are almost completely artificial in Ghost in the Shell). Given that the primary remaining organic components are the brain and some internal organs, an android, should such a thing even exist, could easily pass for just a run of the mill cyborg without careful medical scrutiny. Your body is far faster, stronger, and tougher than that of an ordinary human, and while you still need to eat to sustain your brain and other functions, you are in part powered by an exotic power source which can conveniently keep your fancy body functioning.

      Creating a combat cyborg is expensive, and the surgeries are extensive, invasive, and...well, strange. You've had most of your body replaced by mechanical augmentations, and although you still have full sensations, it still takes some getting used to. The extensive nature of the surgeries ensure that practically all cyborgs are volunteers. Cybernetics aren't quite one size fits all, and for the world's elite fighting forces, they're all custom jobs to some extent or another. After-care is also quite important, and a typical cyborg sees a long period of rehabilitation and physical therapy to get used to their new body, and to relearn their own strength. No matter what anyone says, it isn't quite the same, and it takes some practice to pick up an egg or glass without breaking it, or open a car door without ripping it off.

      Most cyborgs live fulfilling lives, although combat is just as mentally straining as it always is. And some have difficulty adjusting, feeling as if their new body is still "wrong", or some level of phantom limbs, even despite the artificial neuromuscular systems and tactile senses. Some have reported strange floating sensations, particularly when lying in bed. In extremely rare cases, rejection reactions are known to occur, although cybernetic rejection syndrome on the scale of a full-conversion combat cyborg chassis is inevitably fatal.

      Despite all of this, cybernetics don't eat one's soul, or inevitably drive one insane with transhuman disregard for those still bound to weak, fleshy bodies. You're still human, no matter how much you've changed. The overall tone for cyborgs and cybernetics is one of optimism, or at least egalitarianism.

    • Cyborgs are tough, but they're not invulnerable. And they still have something which passes for blood. The exact color and function might change, but bleeding out is still something of a legitimate worry. The more common injuries for a cyborg in combat involve being blown, torn, or cut apart by weapons wielded either by another cyborg or a monster. Cyborgs can take a lot of punishment and keep going, even so. They can lose limbs and not be too inconvenienced. Their bodies can be repaired easily enough, at least back at most bases. So any fight you can walk away from (or even be carried away from) can be considered a good one.

      Generally speaking, you wouldn't die unless something has severely damaged or destroyed your head or torso. If you want to lose limbs and suffer what would otherwise be horrific injuries, go right ahead.

    • Cyborgs are designed for modularity, particularly in the sort of equipment they can carry into combat. Sure, many do specialize in specific forms of combat or weapons systems, but they can still change their loadouts around to suit a different expected situation. A character's overall armor and weapons need not remain completely fixed, although it's best to remain within a variation on a theme: the high-flying ace certainly could equip heavy artillery gear, but they wouldn't be very good at using it at all.

      Actual equipment and abilities can vary wildly. Most cyborgs are generally outfitted with kits that allow them to function well in either the air, on land, or in or on the water. The specifics, however, can be quite different. some opt for melee weapons and means to close distance with their enemies. Others prefer devastating ranged weaponry. Defenses could focus on heavy armor, or simply on not being hit, or on not being seen. senses can be augmented, either improving vision for better range and acuity, or gaining entirely new senses, like radar, night vision, or thermal vision.

      Character equipment loadouts can only be changed on a base, they can't just "hot swap" in the field, so forethought in preparation is often key. Any major systems which are integrated into their bodies are usually not as easy to replace. Every cyborg also has a "civilian grade" set of limbs for walking around off base or otherwise reducing their overall ability to be dangerous to those around them to levels much closer to an ordinary human.


    Character Sheet

    I'm keeping this fairly simple, although you may add any additional detail you so choose.

    Name: We've got to call your character something. Also include any nicknames.
    Rank: I'm honestly not sure we need this, particularly as I doubt anyone will really play formally with the military rank structure, but it gives people more to call you.
    Age: Anywhere from the teens on up. It's anime, nobody cares that you're too young for the enlistment age if we were trying to be realistic.
    Nationality: Where are you from? If you're making your own country out of whole cloth, a brief blurb on what it's like would be appreciated.
    Appearance: A picture is worth a thousand words, so use one if you have one that's fitting. Artwork is highly preferred over photographs from life. I don't care if it's specifically "anime" styled or not, though. You may also include a written description, particularly to outline any details not in the image.
    History: What was your life like? How long have you been in the military? Why did you decide to become a cyborg? You don't need to go into a ton of detail, but please write a few paragraphs about major life events for your character, so far.

    I won't require describing aspects of a personality directly, but feel free to let some shine through in your history, or toss some up anyway, particularly if you think it'd help make things more interesting for the others.

    Cyberware and Gear
    Describe your character's cybernetics and other preferred equipment here. What do they typically carry into combat? Do they have any special augmentations beyond the standard set? Do they favor a specific manufacturer? (If they do, is there any reason why?)

    Genre influences
    My primary inspirations are things like the Strike Witches series, Sky Girls, Kantai Collection (more the anime than the original game), and a little Sentou Yousei Yukikaze. The visual style for combat cyborgs, at least in my mind, leans toward the Busou Shinki or Frame Arms Girl lines, although this is probably because I am a real sucker for Shimada Fumikane's mecha musume design work.

    The alien enemy can probably be considered a synthesis of those from the series mentioned above: Neuroi, WORMs, the Abyssal Fleet, and the JAM. They also will likely have some influences from the monsters in Knight Run.

    Please forgive me if you're not familiar with any of this, and just be aware that this game is likely to be absolutely soaked in cutesy anime bullshit.
    Expectations
    I do not have any set in stone posting expectations, but please try to post every few days, or so. Activity isn't the only sign of a healthy RP, but it certainly is one. Conversely, don't feel like you have a limit to posts, either. If two players are going through a conversation or other scene, you don't need to wait for everyone else to keep going, particularly if it's specifically between only those characters. Also, if you do know that you won't be able to post for a while, please let us know OOC.

    I want to encourage open discussion of things, between everyone. If you have an idea, don't keep it to yourself so it can be a surprise. Share it OOC so we can all help work toward it. Despite just how goddamn much I've written for this, I do want to encourage collaboration and equal contribution, rather than a situation where I'm the GM, and control the setting and all the NPCs. So, if you'd like to add or change something, just ask. If there's a plot you want to run, introduce it. It's a little more of a sandbox-styled game, although I'll try not to let it bog down completely in slice of life shenanigans or "players, make my game for me."

    This is currently an all-ages affair, so the typical rules apply. No roleplaying smut with someone outside your age group, although I don't expect sex between characters to really even be a thing. And if it is, have some decency and just fade the scene out before anything happens.

    Things may get violent and rather gory, with characters losing limbs or worse. If anything of that nature, or things like characters being naked together in communal showers might bother you, speak up and ask that we tone it down.

    Despite all of the above, this is not intended to be a serious war story. The intent is honestly more to hew to the influences I mentioned earlier, and have cute mecha musume cyborg girls doing cute things.

    Although I do not intend or expect dice to be a major involvement in this roleplay, I may sometimes roll a d100 to determine something or other privately on my end. In other words, there will be no official or enforced mechanics, but i may still do something for randomness at times, and if you like the idea, you can too.

    If you have a bit of music you think helps set a scene, whether that be something silly or your character saving the day, or just general battle music, please feel free to shove it into a post.
     
    #1 R-9 Pilot, Aug 26, 2016
    Last edited: Sep 3, 2016
  2. Setting Information
    The UNSF Joint Operations Base, located in Eastern Sverige, is one of the first lines against the Aliens and the Mist in the region, which borders Northwestern Voskad territory currently under alien control. The base itself is a fairly large and permanent installation, providing most of the facilities one would need for maintaining a force of several cyborgs and far more conventional troops, aircraft, and ground vehicles.

    The base is well-defended, and includes the standard anti-Mist precautions, including the ability to seal buildings and travel between them via underground tunnels, should any clouds drift too close to the base. The facilities are extensive, including decent enough dorm-style living quarters, a gym including a pool, an outdoor track, and a weight room. The firing range is reinforced to better survive the sort of punishment a cyborg's weapons systems may be able to bring to it. The commissary and bar are as well-stocked as they are able, and the food's decent enough, most of the time.

    Aside from the every day living, the base has a complement of offices, meeting rooms, command and control centers, communications systems, and other necessary structures for carrying out the war effort. Cyborg-focused facilities include the standard maintenance and repair hospital.

    Dormitory Arrangements
    Men
    Wade, Dominic, and Alexander - On the plus side, the room is larger, to bunk three.
    Maxim and Ash

    Women
    Marisa - Private apartment. Perk of being an officer.
    Laarni and Masako
    Kuroki and Sylphie
    Aya and Lucy

    Characters
    Cyborgs - Augmented soldiers and the best warriors agaisnt the alien threat.
    Alexander Muller
    Sylphie Foster
    Maxim Yakov Vasilievich
    Masako Sunada
    Aya Sakurano
    Laarni Himig
    Lucy Morrison
    Kuroki Gamma
    Ash
    Wade Soble
    Dominic Breisgau

    Operations Director - So special, she gets her own section. Technically, kind of an NPC, too.
    Marisa Rossini

    NPCs - Recurrent or otherwise, these, well, there are the characters either I or someone else have introduced to serve whatever silly small support or secondary function.
     
    #2 R-9 Pilot, Aug 31, 2016
    Last edited: Sep 14, 2016
  3. alright, im here > v >;; I have this one subbed so I remember this time for sure.
     
  4. I am interested.
     
  5. I'm lurking to see what other bios go up. I have a character in mind but feel I should tweak balanced abilities a bit to match what other people come up with.
     
  6. Hey R-9! Posting here so I can get notifications when this thread updates! I'll be joining you with a character soon!
     
  7. Welcome, all. It's worth saying (since I was asked) that this is where one would post character profiles. Plus any other OOC discussion, really. Hope to see some interesting things from you guys.

    And now, to get to work on a CO NPC-type...
     
  8. Hey~hey~~!!

    Are you still accepting appies from random others? Like I don't know where the Chk for this is sooooo... just checking here. Let Boo know k^^? Thanks!
     
  9. Until i actually close the sign-ups, anyone's welcome to toss a character together and give things a try. I'm not yet sure where to limit things as far as group size goes.
     
    • Bucket of Rainbows Bucket of Rainbows x 1
  10. I would also like to reserve a position. I'll have a Character Sheet up as soon as I can.
     
  11. Mind if I reserve a spot, I'm am very interested in the story ^_^
     
  12. Good to see there's more interest. Looking forward to seeing those characters, guys.
     
  13. I'm defiantly interested in this if it's still going on!! I'd love to be apart of such a cool concept. :>
     
  14. Name: Alexander Muller.
    Nicknames: Ten or X [Roman numeral for Ten.]
    Rank: Sergeant
    Age: 29
    Nationality: The Republic of New Lunio.
    Appearance:
    Spoiler
    00art-9-112811.jpg

    [Outside of armor]: Alex is always wearing a long sleeve black shirt to cover up his heavily "cyberized" body. And black cargo pants. No shoes however. [As his legs were replaced by artificial ones.] His head is completely bald, with a shiny black metal like plating that encases the back of his head, and the lower part of his jaw. He also bores several scars, both surgical and ones gained from previous endeavors. His eyes are artificial, glowing a silverish color.
    History: Alex grew up in a moderately financed family. Got good grades, stayed out of trouble. Later signing up for the Marines at the age of nineteen. Spending the next six years, fighting terrorists and the like. Until the squad he was in was attacked by enemy forces. And, being caught off guard, the squad was decimated. Only Alex and three other members survived. Due to the trauma, the survivors were relieved from duty. Alex went home to his family, and lived peacefully until one day. While he was out and about. A group of people left a bomb for him. One that left him with less limbs, minor brain damage, and in a coma.

    And he would've stayed that way, until the "monsters" attacked. And since the world needed soldiers. An anonymous corporation took Alex's comatose body, and rebuilt him. Although, there were some complications. Such as him losing 90% of his body for cybernetics, amnesia, and the need to visit the doctors so he can get repairs, nutrition. And checkups on his mental state, as during testing, he said he saw his old comrades calling to him, and that his surroundings often changed to that of areas in which battles he had fought in took place.

    Because of this, the doctors have granted key personal, and those apart of the team, the ability to disable Alex's cybernetic body, paralyzing him until he can be retrieved.

    Cyberware/Gear: Like with regular cyborg soldiers. Alex has been fitted with state of the art cybernetics. Although, he has additional tech and gear to help him with various things.

    Prototype Stealth Combat Armor - Durable Armor made from a combination of metal, and certain materials. And like the name suggests, it can handle stealth enhancements as well as heavier armor. [Important note. Only one can be equipped at a time.]

    Automatic Defibrillator: Like the name says, an automatic defib. Though, this is meant to help with EMPs or incase something causes Alex's life support to fail. But, this isn't perfect. For it will only make his body and systems stable, and won't bring him out of unconsciousness, should he fall in it.

    Experimental Nanites: Microscopic machines inside of Alex's cybernetics allow for temporary upgrades. Though, only one upgrade at a time is manageable. In order for another upgrade to be made, the previous one has to be "deleted" so to speak. And the Nanites have to be activated by key personal and commanding officers.

    Shock Absorbers: These enhancements are located in his legs, allowing Alex to jump from heights of fifty feet or less, and land without relative injury to himself or his suit. But, if he falls from heights above fifty feet, he will sustain damage. The amount of which varies depending on height.

    Tactical Visor: His helmet allow him to scan things, be it enemies or objects, switch between NV and Thermal. Zoom in and out, and assist Alex with aiming weapons. It is also equipped with a rebreather, should Alex go underwater, or encounter an environment where air is absent, or contaminated.



    [This is a work in progress, since I do wish to know if this is alright with the creator. That, and if anyone wishes to suggest something.]​
     
    #14 The Wanderer, Sep 3, 2016
    Last edited: Sep 7, 2016
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  15. The only real issue I see so far is that the setting isn't the Earth (well, not exactly, at least) so normal countries wouldn't exist. Like most settings like this, the world map's different and so are the names for everything, but just about every actual real-world nation has some sort of blatant analogue. So, instead of being from the USA, you'll be from somewhere else that's totally not the USA.

    My favorite example of this sort of setting is probably Ace Combat's. Although Strike Witches gets points for making North America shaped vaguely like a five-pointed star for no discernible reason.
     
  16. That's legit just because Liberion includes Canada if I remember correctly. Tbh I was contemplating just having the east coast called East Liberion because I got no other ideas.
     
  17. I'm not too good at naming countries either, but could probably still be a United States of [something], or a Republic of [foo] or whatever.
     
  18. Forget about the Canada thing, I was thinking of something else. Working on my character.
     
  19. Updated the CS.
     
  20. [​IMG]

    Name: Marisa Rossini
    Rank: Major
    Age: 28
    Nationality: Ofrian
    History:
    Marisa’s family has a strong and proud tradition of military service, and she is no exception to this rule. She entered military officer training at a young age, and has since climbed through the ranks, until she’s earned her current command post. Over the years, she’s earned a reputation for a clear understanding of the tide of battle, and an ability to carefully use a unit’s unique strengths to the fullest. The truth of the matter is that part of her success stems from simply allowing those under her to follow their own judgments to adapt to changing situations in the field.

    Unlike those under her command, Marisa isn’t a cyborg; she’s a completely unagumented human. Her family’s noble lineage may not mean much beyond prestige associated with a name, but that prestige still carries weight. As a result, she is a useful bargaining chip for politically- or economically-advantageous marriages. Since most combat cyborgs are full-body conversions, undergoing such procedures would render Marisa unable to bear children, and thus they’re completely out of the question. That many of the more traditional members of high society frown upon cybernetics is also a contributing factor.

    As a matter of course, she treats the cyborgs under her command with a healthy degree of respect, and is willing to do what she can to indulge any personal requests they might have. Although, any requests for leave to interesting locales may have her append the condition that she also attend, in order to be approved. It isn’t just the valuable soldiers who need breaks, and a good working relationship is well worth maintaining. However friendly she may usually be, however, Marisa is still strict enough with her command, and has something of a sadistic streak, leading to often creative punishments for those who can’t seem to stop fighting in the dorms or otherwise make trouble for her.

    Gear:
    As a base commander and operations director, Marisa doesn't enter active combat herself. She does usually carry a sidearm, and has the (mostly ceremonial) officer's sword, but she isn't likely to be on the front lines in a battle.

    On the Kingdom of Ofria:
    For the past few centuries, Ofria has been a constitutional monarchy, with a democratically-elected parliament as the primary governing body. The royal family and current monarch act more as symbols of national unity than true rulers, although they do still hold some formal powers of government. The nobility have lost the majority of their status as rulers of the people, although old money and connections go a long way to ensuring a continued prosperity among the upper classes.

    Ofria is further removed from the front lines, compared to some countries, but thy have their share of areas lost to Mist and monstrous activity. Their major manufacturer of cybernetic limbs and bodies is Ohmestrada.

    ...And it occurs to me shortly after posting this that I could just immediately shove any of my own stuff right into the second post. Ah well, leaving this all here. Marisa is likely to be more of an NPC at times, so I may also run a proper cyborg soldier of some sort. And then one or the other of them may not get much attention, but such is life.
     
    #20 R-9 Pilot, Sep 3, 2016
    Last edited: Sep 3, 2016
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