- Invitation Status
- Posting Speed
- 1-3 posts per week
- Writing Levels
- Adept
- Advanced
- Prestige
- Preferred Character Gender
- Male
- Primarily Prefer Male
- Genres
- Action, Fantasy, Romance, Modern, Magical, Sci-Fi, Steampunk, etc.
Dunwall has been saved, Corvo a hero and Lady Emily put onto the Throne to succeed her Mother. Havelock was locked away for trying to use Emily and gain power. The Assassin Daud was spared but left the city and disappeared after that. The plague was defeated thanks to Sokolov and Piero's work. The Empire began to prosper once more now that the Throne was secure and the plague was beaten back, but as time went on and Emily grew older, so did Corvo. He isn't what he used to be and there is always some Noble vying for power.
The only problem is that Corvo doesn't want anything to happen to little Emily like in the past with her Mother. He doesn't want to turn to the Overseers, City Watch, or even the other Nobles as he fears that whoever he turns to may be working for the Conspiracy. So he has gone the only route he believed was right. He searched down the Remnants of Daud's Assassin Group, which is now being led by a new man.
Corvo hires this Assassin group to track down and kill the conspirators and he will pay them handsomely. The unknown man agreed to the terms and now stalks through the night, searching for the ones that conspire against the Empress.
---------------------------------------------------------------------------------
Leader: @Urdnot Grunt - Vain Mindru
Veteran: @Aravhorn - Vlad Rohoviric
Seasoned: @JextheShadow - Triton Briar
Initiate: @Death Name Cry - Flame
Initiate: @Inquisitor Dusty - "Rat" Parsons
Initiate: @Vulnus - Gregory
------------------------------------------------------------------------------
Powers: The Leader is the only one blessed by The Outsider and has the ability to unlock new powers, but he sacrificed this "gift" to become powerful by sharing the wealth of powers between his Assassins. They have the ability to blink and pull, the more they use these abilities, the less strain they have put on them, etc. (So initiates would probably have low mana after using blink once or twice)
Mana: Yes, there will be mana involved in this game (Please leave a suggestion on how we should deal with Mana) Unless everyone can agree not to abuse the few powers they have and be realistic. So I don't want to see the Veteran and Seasoned one blinking around hostiles like it's nothing and prodding at them and making fun of them. Now, the mana will only really be involved when they go out on missions, but when they are at their hideout and really doing nothing, just talking and resting, then their is no mana limit as long as no fight ensues.
Lethal and Non-Lethal Takedowns: The missions that will be tasked to the group also have two ways, it is up to the group to decide on if they are willing to go down the pure path and find a non-lethal way to take them out of the picture.
Anyother questions or concerns, just leave a comment :P
CS SHEET!
Name: (Pretty simple)
Age: (Over 20)
Gender:
Rank:
Appearance: (Appearance, duh. Description or Picture works)
Powers: (Though everyone has the same powers)
Equipment: (Throwing Knives, Pistol, Assassin Blade, etc.)
Background: (Optional)
Personality: (Optional)
Extra: (This is for something I forgot)
Last edited: