The Digital World. A World accessible by only a few people - 59 and possibly counting to be exact - scattered across Tokyo. These people are known as Tamers. As long as they hold the 'game' application 'Digimon Online' in their phones, they can freely enter this world. It sounds like a game, yet it is not. In this world, the inhabitants, 'Digimon', are split into a variety of factions, having their fair share of territorial fights. Treaties have replaced full-out war with arranged, planned team duels, but war is still war. The humans who have partaken in this war with their Digimon partners, too, have formed or joined factions. One such faction is known as Bluebell, lead by the odd individual who calls herself 'Bell' and her partner, a blue-hued Agumon simply nicknamed 'Blue'. The two are now doing what they can to gather new members, realising that they simply cannot be a two-man army... Mechanics: The application is invite-only, and it is very rare for adults to 'play' it. A huge percentage of players are teenagers or children. Additionally, a person can only invite once, so choose wisely. There were 10 players at first. We are not going to be any of them, and we won't be any apparent veterans either. We will all be new players with Child/Rookie Digimon. We will all be part of 'Bluebell' as well, because character interaction gets very disorganized when everyone's all over the damn place. Tamer Digimon can freely enter our world and go back in. These chappies get lonely sometimes. There aren't many Tamers so it'll be fine as long as you pop up a good disguise. Your phone becomes a Digivice when you enter the Digital World. As long as you hold onto your Digivice, you can simply warp back into your World. Humans are brittle. Be careful in the Digital World. I know I said that this was Accel World-inspired, but time flows normally in the Digital World. Rules: I don't have to say this, so I'll just say this - paragraph-minimum, one character per person.