Two great nations lie upon the world of Arras, The Kingdom of Tarvanna, and The Agasarian Empire. These two nations are the most powerful of this world, and they have been fighting ever since they found each other. There have been four wars between these nations, and all but one has ended in a stalemate. Agasaria has recently gone through its first civil war, nearly obliterating the country in the process, but somehow it managed to pull through. The new government is now on an uneven platform, and has just now reestablished order, and Tarvanna has taken notice. In this time of uncertainy, rumors abound that Tarvanna intends to attack Agasaria before it regains any more strength. The uncertainty hangs in the air, and no one knows what will happen. The Agasarian Empire For several thousand years, the Agasarian Empire has dominated the Eastern continent of Arras. Over the millenia, it has spread to cover half the world, and boasts the largest army, city, and economy in all of Arras. The provinces are divided by geographical regions, and are collectively associated with a cardinal direction. The Western Provinces boast the agricultural center of the empire. Spawling fields and lush green grass dominate the region and no soil is richer than that of these provinces. Pastures, horse breeders, all can be found here. The Eastern Provinces are the trade hub of the Empire, and can claim a tropical climate, gorgeous beaches, and numerous ports. Unfortunately, these coastal provinces are also famous for the Black Market, and while it provides a number of illegal, albeit popular, goods and services, it a very dangerous and sadly powerful organization. To the North are the provinces of snow and ice. While not heavily populated, it does hold three cities of crystal with populations over a million people. These provinces are also home to mines which provide iron, coal, gems, and the mysterious Northern Lights, odd stones that absorb solar energy and enable agriculture around the three cities made from this stone. To the South lie the great forests, home of rare and dangerous creatures, plants, and the last pagans on Arras. Here, the people are one with the forest, and will defend it to the last breath. Here, no city has a population over 15,000, and the two religions, Astrarianism and Christianity live side by side in peace and harmony. Finally, the Central province, being the only one, claims the mightiest and oldest remaining city in the world, nestled in a valley and surrounded by mountains. It holds over two hundred million souls, and protects the Church's High Temple, the most important building of Christianity. The city is split by a river, and surrounded by seven walls. The grand palace of the Emperor sprawls across twenty acres of land, with barracks, servants quarters, The Senate Chamber, and the main palace complex. All buildings of Musari are built with white stucco and terra cotta tiles of a variety of colors, from traditional red to deep greens blues and purples. The palace itself is a large square, with the throne room sticking out from the front, creating the effect of a Greek or Roman temple. A similar structure connects the rear hall to the front hall, and it is here where the Emperor and his family reside. The Kingdom of Tarvanna The second most powerful nation and longtime rival of Agasaria. This nation boasts the strongest economy, the most exports, the strongest navy, racial slavery, and is the only known nation to force atheism upon its people, and this only with recently installed King Hrothulf Ontario IV. This is a totalitarian land, Hrothulf’s word is law, and none dare go against it. The kingdom is temperate, far smaller than Agasaria, but larger still than most other countries. It hosts a variety of forests and plains, and a few mountains to the west. The cities range from tiny straw hamlets to powerful walled citadels. The largest city, as well as the capital, is the wealthy port city of Imperia. Imperia is a long city running along a coastline on the east, and surrounded by farms in the north south and west. It holds over a million residents, and is home to the Royal Ontarian Palace, an ornate twenty acre wonder that pales even Agasaria’s palace. The entire city is surrounded by a large granite wall, made smooth from years of existence. The buildings range from wood and thatch to ornate brick with rooftop terraces and gardens. The port is large and eternally bustling with activity, ships docking and departing, and sailors gracing the many taverns and restaurants of the harbor. The entire palace complex is surrounded by an eight foot marble wall, inlaid with gold where each slab connects, and shined so brilliantly one can see oneself in it. The first building one will come to is a gazebo of sorts, made also of marble, with columns of pure gold. It stands fifteen feet tall, and has pathways leading to it from all directions. The main palace consists of the central throne room, connected to the kings library and bedchamber to the right, and the banquet hall to the left. There are several staircases leading to the expansive rooftop gardens, consisting of exotic plants, grapevine covered terraces. If one enters the palace, one will find ornate tapestries, rugs, statues, everything ornate to the point of gaudiness. Elven Kingdom of Darconia The elves are a proud race, to say the least. They are also a warrior race, with the better a warrior one is, the higher they are in elven society. They are ruled by the Illustrious Dai-San, Hareti Shai-ve. The Darconian land is not what one would expect, as many sections of forest have been cleared by the elves for agriculture, and thus the landscape is similar to that of Tarvanna, but far more mountainous. However, far to the North the land still holds to the evergreen forests native to this land, and sparse villages inhabit this region. Darconia is a landlocked nation, and so you will find no coasts or ports to be had here, but roads crisscross the land, connecting the Eastern world to the Western. There is no true capital, as the capital is considered wherever the Dai-San’s new heir is located. The cities, however, are constructed in an open air style, with a roof, a floor, and columns, with the only true walls being tapestries or clothes drifting in the wind. Their temples resemble those of the Aztecs, step pyramids that have alters as close to the sky as possible, with an eternal flame burning in each. The city most consistently being the capital is that of Sho-Vani, the only walled city in Darconia. The “palace” is a large complex consisting mostly of gardens, with an open throne room at its center. The rooms are connected by covered roads, not halls, and only have walls on them half way up the columns, with an empty place being the only door. Queendom of Desera This nation is the first of the desert realms, and arguably the most powerful of them. It is ruled by Queen Shazuk, known to most of the world as the “Desert Whore” due to her multiple husbands (and generally rude disposition), a practice highly scorned by even Tarvanna. The nation runs along the Eastern coastline, where most of the population is concentrated. There are no other population centers until the West, where a river makes up the Western border of the country. Here, the land is lush and green, but quickly gives way the barren deserts that make up the center of the country. However, irrigation makes the land closest to the canals lush and fertile, and a complex series of canals leads the water to the Easter coastlines, but for the most part leaves the deserts to themselves. The capital city is that of Sha’ruk, a wealthy port, similar to Imperia. The buildings are composted of reddish-brown sandstone, and are surprisingly cool inside. The wall surrounding the city is made of yellow sandstone, still rough, even with its long age. The roads are inlaid cobblestone, some covered in the sands. The Queen’s Keep is more of a fortress than a palace. The citadel sits atop a man-made hill, overlooking the sea and the rest of the city. In the Eastern top corner lies the keep, a large tower where a last stand would be made. The keep held the throne room, and connected by a series of halls to the towers at the Southwest and Northwestern Towers. Within the Southwestern tower lies the states rooms, where business is discussed and carried out. The other is the Barracks for the palace guard. Across from the keep is the Queens bedchamber, as well as the private rooms for her family. Surrounding the entire complex is a wall, which several stable and other such buildings were built in to. The Republic of the Dwarves The strong and stocky dwarves are by far the most advanced race, and have been very willing to sell their ideas. The dwarves live both above and below ground, but the population centers are generally found deep within the mountains, which there are plenty of in this rugged, but lush land. The capital has two section, the above layer, and the below layer. The above layer is little more than a tiny village with a few towers to protect stables and nearby farms, but below ground is where the true metropolis is. In the center of the village is a massive steam driven elevator, and for a small fee you go down and up once, or with a pass you can go infinitely. When one enters the underground capital, the illumination is just as good as the light above from the sun, as millions of glowing yellow gems hang from the ceiling of the cave. Along the outer edge, one can see tunnels leading to mines and other underground cities, as well as steel buildings that help to support the outer edges. Along the center, buildings made of metal and obsidian rise above one’s head to further support the roof above, and the streets bustle with steam driven carriages and mechanical golems alike. There is no palace here, merely a senate chamber, that is simply a round Crystal Room with rows of chairs and a raised dais in the center. This place is completely off limits, unless one has permission from a Senator.