- Invitation Status
- Looking for partners
- Posting Speed
- 1-3 posts per day
- One post per day
- 1-3 posts per week
- One post per week
- Slow As Molasses
- Online Availability
- Whenever I can get on.
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Female
- Primarily Prefer Male
- Genres
- Fantasy, Comedy, Medieval, Romance, Sci-Fi, Modern
Brothers in blood,
Sisters in tranquility,
Unite to save us all.
The land of Malfina was once a peaceful place, home to many kinds of magical beings... It was protected by enchantments placed by the original mages who came to reside in this land. There were no threats to the peace after thousands of years, until dark magic began to appear.
The enchantments began to wither away, and chaos began to erupt across the land. Some magical beings were being overpowered by the dark magic and going on rampages, destroying settlements and even killing those who weren't strong enough to protect themselves.
To combat this new threat, groups of mages (magic users) began to form groups called guilds, where people could request help for combatting those who'd been lost to the dark magic. The Darkmoon Guild is the most well-known guild in the land, and while fighting off those gone mad with dark magic, this guild is attempting to find the cause of the outbreak of dark magic.
Sisters in tranquility,
Unite to save us all.
The land of Malfina was once a peaceful place, home to many kinds of magical beings... It was protected by enchantments placed by the original mages who came to reside in this land. There were no threats to the peace after thousands of years, until dark magic began to appear.
The enchantments began to wither away, and chaos began to erupt across the land. Some magical beings were being overpowered by the dark magic and going on rampages, destroying settlements and even killing those who weren't strong enough to protect themselves.
To combat this new threat, groups of mages (magic users) began to form groups called guilds, where people could request help for combatting those who'd been lost to the dark magic. The Darkmoon Guild is the most well-known guild in the land, and while fighting off those gone mad with dark magic, this guild is attempting to find the cause of the outbreak of dark magic.
You begin as either a member of the Darkmoon Guild, or a mage seeking to join it.
You NEED to be active. I will pm you and bother you if you don't post at least once a day. If you can't make one post per day, you need not apply. I understand vacations and such, just give us a warning prior to your absence.
Put your character's favorite fruit in the Other section of your form.
Please use the form when making your character. Put it on your first post when you join in.
Please provide a picture of your character at the top of the form.
Be nice to everyone when not in character.
I'll make a pm to act as our OOC for this roleplay.
You NEED to be active. I will pm you and bother you if you don't post at least once a day. If you can't make one post per day, you need not apply. I understand vacations and such, just give us a warning prior to your absence.
Put your character's favorite fruit in the Other section of your form.
Please use the form when making your character. Put it on your first post when you join in.
Please provide a picture of your character at the top of the form.
Be nice to everyone when not in character.
I'll make a pm to act as our OOC for this roleplay.
This guild was formed ten years ago by the daemon known as Leone. It's open to mages of all skill level, and offers training for those who aren't as strong in the use of magic.
The guild's headquarters is located in the middle of the country, in the small city of Alamos. It's a peaceful area, and probably one of the safest in the country at this point.
Leader:
Leone (@AshenAngel)
Deputy:
Rose (@wolfs rain)
Medics:
Members:
Grim (@Kumiko Wataru)
Trainees:
Azalucia Boh (@meely)
The guild's headquarters is located in the middle of the country, in the small city of Alamos. It's a peaceful area, and probably one of the safest in the country at this point.
Leader:
Leone (@AshenAngel)
Deputy:
Rose (@wolfs rain)
Medics:
Members:
Grim (@Kumiko Wataru)
Trainees:
Azalucia Boh (@meely)
(Picture of Character)
Name:
Gender:
Species:
Age:
Magical Specialty: (if available)
Personality:
History:
Themesong:
Other:
Name:
Gender:
Species:
Age:
Magical Specialty: (if available)
Personality:
History:
Themesong:
Other:
Magical specialities are the types of magic which your character prefers to use.
Some magic is only accessible by some species.
Dark magic comes in the form of curses that affect both the caster and the victim. These are irreversible effects.
SPELLS:
- Transformation...
Turning one thing into another, with the possibility of returning it to normal. Can also work on people.
- Movement...
Causing objects to move on their own. Can also work on people.
- Transportation...
A quick way to move from place to place, though it may result in dizziness, nausea, and possibly the loss of limbs.
- Illusion...
The crafting of mental images that appear on the physical plain. These can be used to hide things, make things appear, and strike fear into your enemies when you yourself aren't so intimidating.
- Restoration...
Used to fix things which are broken. Best not to use on broken bones and broken hearts, as the results may vary.
- Weather...
These kinds of spells cause atmospheric changes and weather phenomenon.
- Support...
Used to enhance an ally for combat purposes, whether by shielding or by other means.
- Equip...
Summons weapons and armor held in a pocket dimension. The items can only be accessed by the person who put them there.
- Combat...
Direct magic, mainly elemental, used to physically harm a foe.
DAEMONIC:
- Hellsfire...
Every daemon's core - their soul - is made up of a powerful magic known as hellsfire. Daemons who are skilled with magic can manipulate the hellsfire inside of them into a form of powerful combat magic. This form of magic seriously drains the user's energy.
CURSES:
- Death...
Eliminates the life force of both the caster and the victim, causing them both to die.
- Pain...
Inflicts an unbearable amount of pain to both the caster and the victim, sometimes so strong that it causes madness.
- Enhancement...
The caster uses this magic to improve upon their abilities. This is directly linked with madness.
- Control...
The caster takes control of a single person, using them to do their will. The caster is rendered immobilized while using this curse, and those with strong wills might be able to escape the caster's hold.
Some magic is only accessible by some species.
Dark magic comes in the form of curses that affect both the caster and the victim. These are irreversible effects.
SPELLS:
- Transformation...
Turning one thing into another, with the possibility of returning it to normal. Can also work on people.
- Movement...
Causing objects to move on their own. Can also work on people.
- Transportation...
A quick way to move from place to place, though it may result in dizziness, nausea, and possibly the loss of limbs.
- Illusion...
The crafting of mental images that appear on the physical plain. These can be used to hide things, make things appear, and strike fear into your enemies when you yourself aren't so intimidating.
- Restoration...
Used to fix things which are broken. Best not to use on broken bones and broken hearts, as the results may vary.
- Weather...
These kinds of spells cause atmospheric changes and weather phenomenon.
- Support...
Used to enhance an ally for combat purposes, whether by shielding or by other means.
- Equip...
Summons weapons and armor held in a pocket dimension. The items can only be accessed by the person who put them there.
- Combat...
Direct magic, mainly elemental, used to physically harm a foe.
DAEMONIC:
- Hellsfire...
Every daemon's core - their soul - is made up of a powerful magic known as hellsfire. Daemons who are skilled with magic can manipulate the hellsfire inside of them into a form of powerful combat magic. This form of magic seriously drains the user's energy.
CURSES:
- Death...
Eliminates the life force of both the caster and the victim, causing them both to die.
- Pain...
Inflicts an unbearable amount of pain to both the caster and the victim, sometimes so strong that it causes madness.
- Enhancement...
The caster uses this magic to improve upon their abilities. This is directly linked with madness.
- Control...
The caster takes control of a single person, using them to do their will. The caster is rendered immobilized while using this curse, and those with strong wills might be able to escape the caster's hold.
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