Dark Skies

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[ Name ]Kayl Aleksandr Yamskikh



[ Motto ]

"Вы можете умереть с бедными, или умереть для богатых. "
Translated: "You can die with the poor, or die for the rich."



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[ Age ]


Born on February 6th 2379, currently 21

[ Gender ]

Male

[ Sex ]
Heterosexual

[ Appearance ]
8470515.jpg

Kayl is 1.83m tall(for dem muricans 6 feet) has a fit muscular build with short brown hair(Or medium whatever length you think that is. Has the same light blue greyish eyes his sister has.
[ Origin]

Born in New Riga - an average industrial city on Rono, Kayl was born to an average family. Kayl has a little sister named Vera Rodionovna Yamskikh with two parents, his mom who was security at a rifle manufacturing company, while his dad was a teacher at their high school.

[ Ethnicity ]
Russian


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[ Biography ]
Born to two parents in an average family, he couldn't truly complain about life. He had stuff he wanted but also couldn't get certain things he wanted. Even when his little baby sister was born, the family managed to still stay the Average set family they were. In fact average summed up his life, average grades up until high school where he had his father as a teacher and that meant studying harder. yet his early child years were pretty boring to him really. He had friends and decent grades but overall the life was kind of boring. So without their parents being around to prevent this, he ended up becoming close with Vera, and not having a typical, he hit me, she hit me relationship.

It wasn't until he was already a teenager that he started to worry about his sister's teenagehood. Hormonal teenage males meant they would look at Vera, which meant they wanted to date her. WHICH MEANT THEY WANTED A LIFE WITH HER! Nope not allowed. In fact his life was now more hectic, from staving off them horny teenage males to trying to stop Vera from breaking the law. His own gardes kind of suffered besides his dad's class which he had no choice but to pass unless he risked the wrath of teach. So when he did graduate he retained a B and C report card, with the one A being in dads class.
Yet graduating only made him want to join the police so he could keep an eye on his sister, and to arrest those hoodlums who tried anything to her. Who knew Police training was hard as hell, by the time he was about to graduate from training his sister graduated. yet not even that soon after graduating did she decide to join the Gladiators. Well, like hellll he was letting her go off alone into a military force most likely engulfed by men who haven't seen nor touched a woman in years. yeah no, so even if he has an over protective nature he was going to protect his sister from whatever dangers she tried to get into. Also to make sure no one tried touching her with a organ that makes reproduction a thing.

[ Theme Song ]



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[ | Skills and Traits | ]


[ Traits ]


    • Trait 1 : Overprotective Brother;
      "Don't think I can't see you moving towards her asshat."
      Being overprotective of her, enables him to go that extra distance to find her. +1 to Sniper.
    • Trait 2 : Double Tap;
      "Have to make sure you aren't going to marry Vera. You understand right?"
      Gives him two extra ammunition clips for his sniper.
    • Trait 3 : Police Brutality;
      "Well I was never really suppose to use my police training for this but…. fuck it."
      In his years he did train as a policeman, he learned simple close combat maneuvers to take a man down.
[ Skills ]


Points maximum :
[16, 15+1 due to trait]


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Scout :
Sniper : 15 skill points spent(+1 due to trait)

Rank I

Sneak
"Now you see me, now you don't~"

'The skill Sneak allows a character to move somewhat more silent and launch ambushes. This is however not at the level one should expect to have a big amount of chance to launch one successfully. This skill however is undone somewhat if the character wears heavy armor of any tier.

Sharpshooter
"I spy with my little eye..."

'Sharpshooter allows a character to use sniper weaponry, rifles and pistols from tier II. It also gives them a chance to shoot a target that is actually just outside their range, at the risk of being discovered by the hostiles - in case certain modifications to the weapon aren't attached.'

Ranger
"We're taking the hobbits to Isengard"

'The Ranger skill allows a character to hide and blend better with the terrain. They are capable - as long as their gear isn't too much contradicting the general color of their surrounding - to become passive cloaked.'

Rank II

Deadeye
"I see dead people~"

'A skill that gives the character to pin point a weak point in the defense of a hostile and land a critical hit with a bit more luck. It is an ability that doesn't require much study - only a brief observation, while remaining stationary - of the target. With NARP the luck is slightly increased.'

Operator :
Engineer :
Field Scientist :
Field Medic :
Assault :
Heavy :
Officer :
Captain :


Points left :[/FON]T

1

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[ | Equipment | ]


[ Gear ]

(A list of grenades, gadgets and gear :

6x ammo clips of 25 bullets for
Thornweld M 2168-44 Sniper Rifle

2x ammo clips of 15 bullets for Yeager PA-3520 A2 Pistol
Name :
KVL-armor MK V
Department :
Gear, normal armor (no skill required).
Capabilities/Description :
The KVL-armor is a slight outdated armor. It provides decent protection against bladed melee weapons and small arms weaponry. It is more designed to protect the wearer against the environment, together with providing pouches to store magazine clips, grenades and other goodies in.
Other information :
Though it isn't that much used by the URF military, the Aleyin planet force still uses light infantry with this gear as it doesn't prohibit the wearer mobility and speed


Name :
Mobile Shield - S Edition
Department :
Support Grenade
Capabilities/Description :
The Mobile Shield is a spherical energy shield that protects those inside from projectiles - from the likes of rifles, pistols and other small arms. Heavier armament can likely damage the shield in one blow. The shield can protect the user and approx. those within the diameter of 3 meters around them, for a short time. The shield is deployed from a special orb, allowing an one time use per orb. These orbs are at the size of a grenade. In order to operate it, the user has to press the soft surface on top of the device. They have to use some force to feel a click - as if they are breaking through something with their thumb. Within four seconds from activation, a shield will set up.
Other information :
Kayl has two on him.
As for grenades he has two flashbangs, cause there is nothing more fun than watching a man walk around confuse with a red dot on him.

[ Weapons ]


(A list of grenades, main and secondary weapons and gadgets. Remember that a character can only have a limit of ----without traits or skills counted along- :
Name :

Thornweld M 2168-44 Sniper Rifle
Department :
Tier, II
Capabilities/Description :
A sniper rifle with the an enhanced scope. One of the newer modules, the Thornweld has a scope that provides 4x scope as well the option to flick to a 8x scope. Though it won't provide the very long range as many other rifles (the range limit is to 900 meters with suppressor/1200 meters without suppressor), the Thornweld has a slightly higher shot by per second rate. Due the average length, it is also more maneuverable as lighter. Making it an ideal rifle for more urban and rough terrain, though lacking due the shorter range on open battlefields. It shoots armor piercing bullets, though with the silencer the stopping power of the rifle is reduced. With an ammo clip of 25 shots, the rifle sports a semi-automatic trigger.
- Suppressor (though this reduce the range with 300 meters).
- Lasersight (only visible with infra-red and through the scope)


Name :
Yeager PA-3520 A2 Pistol
Department :
Pistol, tier I
Capabilities/Description :
A pistol with a silencer build within. An pistol that support magazines of 12 bullets, it is a decent side-arm for close ranged quarter fights as it can still pack a punch - even with the build in suppressor. Though not a reliable piece of equipment for fights that exceed the range of forty meters. Its stopping power is also reduced due to the build in silencer. Highly recommend for stealth operations.
- Extended magazine - from 15 up to 18 rounds
- Lasersight

Name :
Kuri('s)
Department :
Side melee weapon
Capabilities/Description :
A long combat knife of 14 inches. The weapon is balanced, making it feel light in the hand of the wielder and an operative can have the scabbard at many locations - such at the shoulder, thigh, back of the waist and etc. The high quality steel and fact it doesn't reflect light a good weapon for close ranged as well stealth operations.

I solemnly swear to live for the purpose
 
Last edited:
[ Jake Forge]


[ Motto ]

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
Douglas MacArthur -



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[ Age ]
26 years old, born on 20th December in the year 2374
[ Gender ]
Male.

[ Sex ]

Hetero.

[ Appearance ]
mecha_pilot_by_meganerid-d4i5iqz.jpg


Without the armor - even though it looks so great. Jake has often a serious expression plastered over his features. Sporting a normal build, he is somewhat toned and has several small and barely noticeable scars on his fore-arms. He doesn't have any tatoos or other features such as piercings.

[ Origin]

Aleyin Solar system.
In the Industrial mining city

[ Ethnicity ]

[ British accent, somewhat noticable in his manner of speaking. ]

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[ Biography ]

Born in a lower class family, Jake was the oldest of the Forge siblings. This already at a young age instilled a certain maturity that only older siblings have. Feeling responsible for his siblings, Jake did his best to both watch out for them as well earn a pay. His parents had busy enough with their shaken marriage and jobs at the factories. The expected happened as the youngest siblings of the family started to drop like leaves during Autumn. Disease, violence on the streets and the other usual matters with poor backgrounds were taking Jake's siblings one by one. What was once a family of two parents and eight children was now reduced to two estranged adults and two sons.

Growing up thus up, Jake's emotional being became both bitter and hardened by the constant strive to survive and keep his siblings alive. The loss eventually caused him to turn into a somewhat more silent and straightforward young man. With only his younger brother, Nathan Forge , left it was thus no surprise that Jake grow an immense strong bond with him. Though he got caught into trouble for the fact that Nathan started to become somewhat of a delinquent, Jake managed to keep him out of jail.With the death of their parents - their mother cause of an incident at the factory and their father due to a depression and overdoses of alcohol, Jake decided to do his best to find reliable work. With his knowledge and experience of the streets, he managed to get a job at the police corps. For a time everything did seem to go right and great for him. He earned enough money to support him and Nathan. And even enjoyed his work as he could do matters he believed should be right. Justice is after all a scarce luxury in the slums of many great cities, regardless of what planet or solar system they are in. While things went great, Jake did however had his own dreams.

One of his dreams was to venture out and just live a quiet life. Settle down somewhere out in the countryside and raise a family of his own. However though he was on his way to one part, getting out of his hometown Jake learned that his younger brother got caught by a crime and send to jail. Obviously worried, Jake was too late to repair any damage. His attempts to bail out his younger brother were of no avail. Even with his knowledge and experience with laws as a police agent, Jake only learned that Nathan had two choices. Either serving some time in jail or joining the Gladiators to shorten his time. One being a sentence that would again take a sibling away for a long time and another being a literal and quite possible death sentence, Jake learned of Nathan choice. And he followed.

Giving up on his old life, Jake signed up for the Gladiators. While he remained his immense strong bond, the man didn't dream since the day he signed up. Knowing fully well in what he had thrown himself into ,Jake simply decided that if he was going out that he had at least given his best to keep his remaining family near him. Or making sure that his sibling would survive him and perhaps see a brighter future. The dream that Jake had lost.



[ Theme Song ]


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[ | Skills and Traits | ]

[ Traits ]


  • Trait 1 : Emotionally-Hardened
    "I've seen enough."
    Seeing enough siblings die have hardened Jake emotionally. He is capable of withstanding Fear and Suppression Effects of Tier I. Can be stacked up with skills.
  • Trait 2 : Disciplined
    "Disicpline can actually save lives."
    From his few years as a police agent, Jake has been trained to be disciplined. Though the Gladiators aren't that much of a disciplined force, he still remembers his time as a police agent. +2 skill points towards the Discipline skill tree.
  • Trait 3 : Prefering preparation
    "A bit of being prepared won't hurt anybody."
    Allows Jake to take along one more ammunition clip for his main weapon.

[ Skills ]

Points maximum :

[ 15 (+2 to Discipline, due to trait ]


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[tabs][Tab | Heavy |]

[tabs][Tab | Heavy Armor|]

Resilient
"HIT ME!"

Cost : 3 Skill points.
[spoili]'The character is capable of wearing heavy armor up to tier I.'[/spoili]

[/tab][Tab | LGM's|]

Covering Fire
"I will keep their heads low.~"

Cost : 3 Skill points.
[spoili]'Allows the character to use LMG's, rifles and pistols up to tier II. They can use their weapon to use Suppressive Fire, up to effect tier I.'[/spoili]

[/tab][Tab | Rockets |]

RPG Novice
"You're a rocket baby!"

Cost : 3 Skill points.
[spoili]'The character is capable of using RPG's of tier II, up to two rockets can brought at the expense of the side-arms of the respective character.'[/spoili]

[/tab][/tabs]


[/tab][Tab | Officer |]

[tabs][Tab | Drill-Sergeant |]

N/A

[/tab][Tab | Discipline |]

Iron Nerves
"Eat that brocoli, son!"

Cost : 4
[spoili]'Characters with this skill are jaded and less prone to the effects of fear or being pinned down. They can ignore anything with a fear rating of one and are able to ignore suppression from one target.'[/spoili]

[/tab][Tab | Veteran |]

N/A

[/tab][/tabs]

[/tab][/tabs]

Points left :
[ 0 (+2 for Discipline) ]

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[ | Equipment | ]

jake___sketches_by_sketching101-d9r4qap.jpg


[ Gear ]


5x ammo clips for the main weapon, which means he has a total of : 1000 bullets for the M789 Light Machine Gun.
2x ammo clips for the secondary weapon, which means he has a total of :140 bullets for the Takari SMG-76.


[tabs][Tab | Grenades|]

Name :
Smoke Grenades

Department :
Support Grenade

Capabilities/Description :
A smoke grenade is a canister-type grenade used as a signaling device, target or landing zone marking device, or as a screening device for unit movements. The smoke grenades used by the URF come in various variations. The usual thick dark grey smoke grenades can reduce visibility quite a lot. Up to a range of 40 meter radius, the generic smoke produce a thick a dark grey cloud of smoke. Handy to reduce the visibility up to a duration of two minutes, they are being used for all kind of purposes. In order to operate it, one has to press the button on top of the device to allow a small pin to eject. Pull the pin out and the smoke will come out of the device within five seconds.

Other information :
There are various smoke variations, mostly utilized by the Operators and Engineers ;
2x - Red Smoke, designed to hit a space and uncover cloaked targets and lasers. It sacrifices the ability to reduce visibility.

[/tab][Tab | MV-9 Maneuver Pack |]

400px-Jetpacktitanfall.jpg

Name :
MV-9 Maneuver Pack
Department :
Mobility Gadget
Capabilities/Description :
The Maneuver Pack is a small jetpack worn around the waist of a user. It is used for enhanced jumps (firing to give a boosted jump height/distance), softening landings, and Wall Running/Access to hard to reach places. (I.e. boosting up to get through the window of a building or such). The pack is optimized to make minimal noise for use during stealth operations. The major downside is the immense heat signature the pack gives off, betraying position to anybody with a thermal scope. It is also prone to overheating from overuse.
Other information :
* Requires specialized training.
* Usually given to recon units as a way to enhance mobility and scouting capability.
* Can't fire any LMG or RPG while using the pack.
* Because of the equipment, Jake can take two less grenades when he wears the pack with heavy armor.

[/tab][Tab | Gear |]

ame :
HEV-armor 'Padding'
Department :
Heavy Armor, Tier II
Capabilities/Description :
HEV-armor 'Padding' is a heavy class armor type. Meaning that the wearer suffers some in mobility and speed in exchange for better protection. The metal alloy is light, but not that sturdy one should consider themselves safe against sniper fire, heavy MG as well that there are various small places that still can be hit. At best, the armor will protect the wearer somewhat against small explosives - as long as they aren't too close. Another note one should remember is that the armor is focused to protect mostly the upper body of the wearer. While there is some protection found at the lower body, it isn't as sturdy in order to not exhaust the wearer too fast.
Other information :
As can be expected, Jake's armor is second-handed to him. There are quite some scratches and were even some dents in the armor. The previous owner died by a few shots in his thigh, already informing Jake that the armor has clear spots that isn't covered by the alloy.
[/tab][/tabs]

[ Weapons ]

[tabs][Tab | Main weapon|]

Name :
M789 Light Machine Gun
Department :
LMG, tier I

Capabilities/Description :
M789 Light Machine Gun is quite the versatile weapon. With the gun being magazine fed, each magazine holding 250 bullets with the same ammunition as that of rifles, the weapon can fire in both automatic and burst of 5 bullets. The weapon is an excellent choice to suppress enemy infantry.

Other information :
The customizations available to the M789 Light Machine Gun include the following:
- HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
- Laserguide

[/tab][Tab | Side Weapons|]

Name :
Takari SMG-76
Department :
Pistol, tier II

Capabilities/Description :
The Takari SMG-76 is a side-arm that has proven its worth. It is capable of being an effective weapon on both short and medium ranged firefights. Firing at bullets from the 56 ammo clips, the power behind the shots aren't the forte of the weapon. It is capable of out firing most rifles, but shouldn't be relied on its stopping power.

Other information :
The customizations available to the Takari SMG-76 include the following:
- Holosight - 2.1x zoom
- Extended magazine - 24 rounds



Name :
Kuri('s)

Department :
Side melee weapon

Capabilities/Description :
A long combat knife of 14 inches. The weapon is balanced, making it feel light in the hand of the wielder and an operative can have the scabbard at many locations - such at the shoulder, thigh, back of the waist and etc. The high quality steel and fact it doesn't reflect light a good weapon for close ranged as well stealth operations.

Other information :
Jake has it holstered at his left shoulder, allowing him to quickly draw it. In case its needed.
[/tab][/tabs]



I solemnly swear to live for the 'purpose'​
 
Last edited:
  • Nice Execution!
Reactions: 1 person
Cause we bros from another badass momma
 
  • Bucket of Rainbows
Reactions: Gerontis
Current CS Status: Accepted

[ Name ]

Lucinda "Luci" Fantz

[ Motto ]

"I like three things: Bullets, Boys and Brethren-in-Arms. And booze. And big guns. So five."



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[ Age ]
27 years old, born February 14th​, 2372

[ Gender ]
Female

[ Sex ][/SIZE][/FONT]
Hetero


[ Appearance ]
scifi_character_heroine4.jpg


[ Origin][/SIZE]

Varstag, New Hope; one of the less glamorous cities of New Hope known for it's thriving underbelly of crime and corruption.

[/SIZE][/FONT][ Ethnicity ][/SIZE][/FONT]
Caucasian

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[ Biography ]
Lucinda Fantz was born on the streets of Varstag. Her mother was unable to care for her and gave her up to foster care, and so Luci never knew much about her. Luci spent the first sixteen years of her life being shuffled from foster home to foster home. The only pleasant memories from that time in her life were from one particular foster parent who, when he wasn't drunk, would take her to firing ranges and teach her to shoot, which instilled an interest in guns and firearms in her. Resenting her often abusive or neglectful foster parents, she began spending more and more time away from home, living on the streets.

Two years later, she fell in with the Sabers gang looking for comradeship and easy money. She started out by running contraband and other packages across the city. However, the pay wasn't spectacular, and she began turning to petty theft to supplant her earnings. At the age of 20, knowing there was good money to be made selling guns, she hit on an scheme with a crooked gun seller. He'd give her some guns, then report them as stolen and collect the insurance money. She'd then deface the guns' serial numbers and sit on them for at least six months before selling them off to gang members and sharing some of the profits with the shopkeeper. The scheme went perfectly, but the Sabers wanted her to do it again, despite the risk of trying the same scheme twice. Luci got away with the guns, but the shopkeeper ended up getting busted. Fortunately for Luci, he never ratted her out. Things were quiet for a year until the Sabers got into a turf war with a rival gang. Needing weapons again to fight off their rivals, they got Luci in contact with a former gang member who was currently a URF quartermaster. Luci had reservations about stealing from the URF, fearing the consequences of stealing from the military, but went with the plan. Unfortunately, before she could get the guns back to the Sabers, she was arrested.

She was charged with 24 counts of "Illegal Possession of an Assault Weapon" and "Intent to Distribute". The gang's lawyers were able to drop the last charge and lower the first to misdemeanors, but couldn't dispute them. Sentenced to 20 years in prison for her crimes, Luci was convinced that the Sabers, for all their talk of sticking together, would do something to get her out of jail. It took her six months to figure the gang had ultimately left her out to dry. Deciding she had had enough of the Sabers, she signed on with the URF, seeking to shorten her sentence. She took well to the discipline, camaraderie and purpose that the Gladiators offered and, though she currently has five years of service left before she's served her time, she has no doubt that she'll stay on with the URF after.


[ Theme Song ]
(Optional)


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[ | Skills and Traits | ]

[ Traits ]

  • Trait 1 : Gun Nut
    Being familiar with the internal workings of most firearms, Lucinda is able to troubleshoot and fix gun jams, misfires and malfunctions quicker than most.
  • Trait 2 : Quick Hands
    Lucinda has considerably dextrous fingers thanks to her history of petty theft, allowing her to reload faster.
  • Trait 3 : Deep Pockets
    Lucinda can carry +1 magazine or ammo belt for her main gun.



[ Skills ]

Points maximum :
15


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Heavy :
Heavy Armor: Rank I (3 points)
(L)MGs: Rank II (9 points)
Rockets: Rank I (3 points)


Points left :[/FON]T
0

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[ | Equipment | ]

[ Gear ]

2x Frag Grenades
2x Smoke Grenades
4x 400 round ammo belts
2x Rockets
Name :

Talos Mk. II Armor

Department :
Heavy Armor, Tier I

Capabilities/Description :
Talos armor is notorious for it's weight problems, but it's protection to cost value makes it common among SWAT teams, militias, and other military organizations. The modular webbing options makes it a favorite of heavy troops, and the visor built into the helmet allows the user to see x2.5 zoomed and in Infrared.

Other information :
The Mark IIs the Gladiators received were missing their HUD visors, either due to a logistical mixup, or because someone higher up decided that they were better off going elsewhere.


[ Weapons ]

Main Weapon:
Name :
KJ-56s Light Machine Gun

Department :
LMG, Tier II

Capabilities/Description :
The KJ-56s, with it's dual barrels, boasts a higher fire rate than the M789 LMG and has a distinct high pitched whine when firing. However, as the weapon fires only full automatic, the recoil can be difficult to manage and the barrels have a tendency to overheat, so users are encouraged to only fire in short bursts. It is fed by belts of ammo that can have up to 400 rounds.

Other information :
The customizations available to the KJ-56s Light Machine Gun include the following:
- HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
- Holosight - 2.1x zoom
- ACOG (Advanced Combat Optical Gunsight) - 2.4x zoom
- Laserguide

Secondary Weapon/Sidearm:
Name :
ML336b

Department :
RPG, Tier II

Capabilities/Description :
A military grade rocket launcher, the ML336 is standard issue to most well-funded and Professional Militaries. Though many advanced models feature missile guidance systems or launch fire-and-forget missiles, the most commonly seen variant among the Gladiators is the ML336b variant; a simple unguided missile with decent range and accuracy.

Other information :
The customizations available to the ML336b include the following:
- HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
- Holosight - 2.1x zoom
- ACOG (Advanced Combat Optical Gunsight) - 2.4x zoom
- Laserguide

Main Weapon Modifications: HCOG sight, Laserguide
Secondary Weapon Modifications: ACOG sight, Laserguide


I solemnly swear to live for the 'purpose'.
 
Last edited by a moderator:
[ Nathan Forge ]

[ "Hah! That's so cheesy..." ]



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[ Age ]
(Present day is 1st of January, 2400 A.D.)
Born April 2nd, 2381 - 19 years old

[ Gender ]

Male

[ Sexuality ]

Heterosexual

[ Appearance ]

sci_fi_oc_sketches_0003_by_sketching101-d9qgk9p.jpg


Nathan's well-built and tall (1.84m), with long blond hair that he has had to tidy up behind the back of his head and blueish green eyes.

[ Origin ]

Aleyin, industrial mining city of Markos

[ Ethnicity ]

Nate has a clear British accent.

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[ Biography ]

The Forge family wasn't one of the highest levels of society. Nathan was born as the youngest of the four brothers, older than his four younger sisters. In the absence of his parents, and after a point, all of his siblings but the oldest, Nathan looked only up at Jake. As his brother tirelessly made efforts to help his family survive, Nate wanted to have more than gratitude for his brother's work. He wanted to offer help.

Against all odds, his one hobby was reading. Ever since he learned to, Nathan has been interested in plunging his head into a book, drowning out the drunk yelling with a blanket over the head and a small flashlight in between his teeth.

So he got into some trouble. He spent most of his time either running away from the policemen, be it for petty theft or assault, or in his 'refuge'. When he reached 18, and was no longer a minor, Jake would have more trouble protecting him from going to jail. He promised his brother that he would therefore begin to work honestly, taking up a job at the factory their parents used to work at. He went a full year without beating on the uncaring owner that came to visit bi-monthly to make sure production was at maximum capacity no matter what. As it turned out, the justice system didn't look too kindly on people beating people who are worth millions more than them.

[ Theme ]


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[ | Skills and Traits | ]

[ Traits ]

  • Trait 1 : Urban Monkey
    "What are you talking about? It's just a wall."
    While running around his home city, Nathan learned how to move around like a freerunner doing parkour, allowing him to have extra mobility.
  • Trait 2 : D'Artagnan
    "Think fast!"
    Nathan honed his reflexes quite well after getting a few black eyes in fist fights. This gives him a slight edge in close combat.
  • Trait 3 : Damn Fine Motor
    "If I were any better, I'd be Leo damn Da Vinci!"
    Nathan has exceptional hand-eye coordination, giving him a slight boost in aim.

[ Skills ]

Points maximum :
[ 15 ]

sci_fi_oc_0002_by_sketching101-d9qgk7s.jpg


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  • Stealth
    N/A

    Marksmanship
    N/A

    Ranger
    N/A


  • Armor
    Tough - 3 points

    Close Combat Specialist

    Knives Expert - 3 points

    Killer Instinct - 6 points

    Aggression

    Oppressor - 3 points




Points left : 0

going_for_a_roller_coaster_ride_by_sketching101-d9rc2lv.jpg

The Forge brothers
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[ | Equipment | ]

[ Gear ]

4x grenades/gadgets.
(4 + 1 [Oppressor])5x ammo clips for the Shredder MH-93, Dino-pellets - 30 shells in total.
2x ammo clips for the Takari SMG-76, extended ammunition modification - 160 bullets in total.
1x vest or particular uniform/outfit)

  • Name :
    KV-Armor MK II, without the helmet.
    Department :
    Medium Armor, Tier II.
    Capabilities/Description :
    The KV-Armor MK II is designed to not reduce the mobility and speed of the wearer while providing some protection against most conventional weaponry. The armor is perhaps mostly outdated as many URF military personnel wear more advanced armor for on combat missions. The armor is most effective against melee weaponry and small arms, though it is unwise to consider yourself safe from heavier weaponry.

    Other information :

  • Name :
    Smoke Grenades

    Department :
    Support Grenade

    Capabilities/Description :
    A smoke grenade is a canister-type grenade used as a signaling device, target or landing zone marking device, or as a screening device for unit movements. The smoke grenades used by the URF come in various variations. The usual thick dark grey smoke grenades can reduce visibility quite a lot. Up to a range of 40 meter radius, the generic smoke produce a thick a dark grey cloud of smoke. Handy to reduce the visibility up to a duration of two minutes, they are being used for all kind of purposes. In order to operate it, one has to press the button on top of the device to allow a small pin to eject. Pull the pin out and the smoke will come out of the device within five seconds.

    Other information :
    The grenades at hand (one of each)
    - Red Smoke, designed to hit a space and uncover cloaked targets and lasers. It sacrifices the ability to reduce visibility.
    - Green Smoke, designed to hit a space and fill it with smoke that is aimed to obscure even infrared items and visions. It doesn't however obscure visibility as much as the generic dark grey smoke.
    - Grey Smoke

  • Name :
    Mobile Shield - S Edition

    Department :
    Support Grenade

    Capabilities/Description :
    The Mobile Shield is a spherical energy shield that protects those inside from projectiles - from the likes of rifles, pistols and other small arms. Heavier armament can likely damage the shield in one blow. The shield can protect the user and approx. those within the diameter of 3 meters around them, for a short time. The shield is deployed from a special orb, allowing an one time use per orb. These orbs are at the size of a grenade. In order to operate it, the user has to press the soft surface on top of the device. They have to use some force to feel a click - as if they are breaking through something with their thumb. Within four seconds from activation, a shield will set up.

    Other information :
    ------


[ Weapons ]


  • Name :
    Shredder MH-93
    Department :
    Shotgun, Tier I

    Capabilities/Description :
    Capable of landing powerful punches, tearing through light plating and targets alike, the Shredder is deadly on close range. It range extends to an effective range of 40 meters, firing pellets at high velocity that are capable of even puncturing through stone walls to hit what is taking cover behind them. The short range makes them quite assets in close ranged firefights, but leave the user virtually useless on medium and long range firefights. The standard ammo clips support up to 12 shots.

    With Dino Pellets, 7 shots per magazine.

    Other information :
    The customizations available to the Shredder MH-93 include the following:
    - Laser sight
    - Flashlight addition.
    * Dino Pellets : Somewhat larger pellets being shot, reducing the magazines ammunition - by five- and reduced probability of hits at longer range, but increasing the damage output of the weapon.

  • Name :
    Takari SMG-76
    Department :
    Pistol, tier II

    Capabilities/Description :
    The Takari SMG-76 is a side-arm that has proven its worth. It is capable of being an effective weapon on both short and medium ranged firefights. Firing at bullets from the 56 ammo clips, the power behind the shots aren't the forte of the weapon. It is capable of out firing most rifles, but shouldn't be relied on its stopping power.

    Other information :
    The customizations available to the Takari SMG-76 include the following:
    - HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
    - Extended magazine - from 24 up to 38 rounds

  • Name :
    Kuri's

    Department :
    Side melee weapon

    Capabilities/Description :
    A long combat knife of 14 inches. The weapon is balanced, making it feel light in the hand of the wielder and an operative can have the scabbard at many locations - such at the shoulder, thigh, back of the waist and etc. The high quality steel and fact it doesn't reflect light a good weapon for close ranged as well stealth operations.

    Other information :

1x main weapon,
2x side-arm
2x modifications for the main weapon
2x modifications for the secondary weapon. )

sci_fi_oc_by_sketching101-d9qgkje.jpg


I solemnly swear to live for the purpose
 
Okay, sorry for the absence this week. Had to fill in for a co-worker, resulting in that I was too tired and often too grumpy. Deciding that it would thus be unfair and unpleasant for you guys if I would work or review matters. Anyhow, the OOC has been updated. Great, but great amount of gratitude and thanks for those who send out some information about weaponry, vehicles and the like. Should be listed on the OOC now. Coding problems should be worked out. If not, let me know, cause might be just a coding bug that now and then just loves to jab me. Got to love that.

Now for the reviews :

- I know some CS's are work in progress. I normally don't grade WIP's in order to not pressure or stress out somebody. In this case do please just it as a friendly nudge to get you on the right direction to be accepted. ^^

@Nim

Accepted by me. Welcome on-board private! ^^



@Lonewolf888978

Looks good, though would be great if you could change ;

  • Sturdy Frame: "Fits like a glove!" Allows him to wear heavier armor, and also helps him not get knocked over.
To :
  • Sturdy Frame: "Fits like a glove!" Allows him to wear heavy/medium armor (+1 tier), and also helps him not get knocked over.
To state that he can wear a tier higher armor. Seeing he has no skill for that, this would make the CS great.
Only need rule 5 to be added to the CS and then it should be acceptable! ^^



@Icy

No! I reject your Supreme GM request. Without Les to beat you down, you would just whale over me. >:C (love you too.~).

Depending on what his first class is, this needs to be changed :

Skills:
14 - 1 (+ 2 in Engineer) point(s) left.
Scout:
Low Profile - 3: Tier 1 Survival
Sneak - 3: Tier 1 Stealth
Engineer:
Sapper - 3: Tier 1 Sabotage
Grenadier - 3: Tier 1 Explosives
Every new class will make the character suffer +1 to that tier. That means that secondary class skill trees are +4 at tier I skills. Please see this to change.

I KNOW, BUT LET ME BE COOL! GAWD ICE!



@Gremory
  • Trait 2 : Scavenger;
"Why use your own bullets when you can take them from the enemy?"
Kusanagi can scavenge up to 1 clip of bullets from the dead. Can pick either 1 pistol or main weapon clip.
To be honest, I would replace this. Everybody can scavenge bullets and left ammunition - depending on the duration of a battle, as the longer it takes the less likely ammunition will be available to be scavenged from enemies.

Other than that, it looks good.



@rusty4297

Sneaky, but saw the oath. Though its Gladiators and not Guardians. Accepted once that has been corrected! ^^



@Inzane620
Looks good. ^^
Accepted.



@Gerontis

See it is a WIP, but its looking good so far. Keep that up!



@Grothnor

Accepted, looks great. ^^



@Sketching101

Accepted by me. ^^
 
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Reactions: Lonewolf888978
Accepted Character Sheet Dump Thread is up.

The commander NPC for the Gladiators will be up tomorrow. To add some fun, there will be nicknames be given. The Roster will also be up tomorrow. ^^
 
3 x 4 is 12, meaning I did the correct math (as I have 14 points). I just accidentally wrote 3. >:[
 
3 x 4 is 12, meaning I did the correct math (as I have 14 points). I just accidentally wrote 3. >:[

Shush! I can't math in a successive row without making mistakes! >:C
Post the CS in the dump thread!
 
@Aliceee Put the changes up, and rule five was below my characters picture! ^-^
Great! Feel free to post it in the Char Dump.

IC will be up in approx a week and if needed a bit longer. I don't want to pressure people who have it busy and still need to finish/start their CS. Though this RP will remain open for anybody to still join afterwards.

@Gerontis
Accepted. ^^
 
[ Maybell Christiansen ]



[ Motto ]

"Don't ever think you weren't needed."



----------------------------------------------------------------------------------------------------------

[ Age ]
25
(Born 25th February 2373)

[ Gender ]
Female

[ Sex ]

Hetero


[ Appearance ]
With combat suit on:​


With casual clothes:



When not in uniform or her combat suit, Maybell likes to wear a dress on those rare days off. She tends to go for light, softer colours; a complete contrast to the darker and colder tones of the URF uniforms. "They have us wearing those tight fitting clothes all the time! It gets really uncomfortable you know?"

[ Origin ]

Born in a major country in Rono of the Cacia System. In a time of peace, Maybell grew up a normal girl. The country of Melbar was prosperous, even more so than the others on Rono. It wasn't a stretch to say Maybell lived a highly privileged life with her parents leading equally privileged professions. Her father, a high ranking officer in Melbar's prestigious cadet school. Her mother, a senior manager at the Rono space port.


[ Ethnicity ]

Maybell sports the fair skin and clear blue eyes of her Scandinavian Ancestors of over five centuries ago, while faint freckles peppered around her nose show her Scottish heritage

----------------------------------------------------------------------------------------------------------

[ Biography ]

Maybell was born to Irving and Alison Christiansen, two prominent figures in their respective work departments. In an era of peace, Maybell lived a comfortable, if somewhat sheltered, life. From a young age, she was taught of the URF and its history from her father as a substitute for boring bedtime stories. The concept of war eluded her entirely in her younger years, and hearing stories of her father's exploits as Captain of the then Coalition's Destroyer Stalingrad was just as fantastical as any old fairy tale (though her mother wasn't particularly fond of having her father do such a thing). While Maybell's father opened her eyes to the past, Alison shed light on the elusive future and what the people of Rhea and Rono can bring in this time of peace. Sheltered, Maybell was. But ignorant she was not.

Inspired by the stories of her father, she enlisted and enrolled in one of Rono's top military schools. Following in the footsteps of her father, she sought to become a Captain of a ship. However, the road is not a straight one, and Maybell experienced for the first time what true discrimination and hostility really felt like; her fellow cadets mocking her sheltered life and accusing her of riding on the coattails of her father's success. To add insult to injury, her instructors deemed that she would not be qualified to hold a Captaincy position, stating she lacked the qualities of a leader and lacked the ability to make decisive decisions. Maybell dropped out a year later, but her quest to help her homeland and the people under the UMC did not falter. She studied to become a doctor and showed significant aptitude for it, obtaining her practitioner's license in just over five years. She would have continued serving in her city's hospital, if she didn't know about the Gladiators.

Still eager to follow in her father's footsteps, she enlisted straight away, and the UNF were more than happy to accept her. Among the rouges, mercenaries, and ex-criminals that went through the Gladiator's ranks every day, Maybell's addition was an odd but much needed one. The UNF wasn't going to let go of a skilled medic into a regiment that badly needed one. And she was one of the few people in the Gladiators that society regarded as a 'good' person.

Maybell is an optimist at heart, and will always give a person the benefit of the doubt. She is one to see anyone's good side. Her up front and cheerful personality may be detested by some of the more cynical folk. While an excellent medic, she still sprang from sheltered roots, and is more likely to seize up during combat earlier than others. When not busy patching someone up in the medical bay or on the field, Maybell roams around the ship trying to get to know as many people as possible. Off duty, she is flighty by nature. A contrast to the most probable grim personas donned by her fellow squadmates.




[ Theme Song ]
(Working on it)


----------------------------------------------------------------------------------------------------------

[ | Skills and Traits | ]

[ Traits ]


  • Trait 1 : Pacifist - Before mission deployment, Maybell can trade in her primary weapon slot for 2 extra grenade/gadget slots and increased mobility, or 2 ammo clips of a teammate's primary weapon and increased mobility.
  • Trait 2 : Enhancement Drug - Maybell can inject a squadmate with performance enhancing drugs, increasing their Morale and Firing Accuracy for a short while. Can only be used once per battle.
  • Trait 3 : Sheltered - Maybell is more easily affected by Fear and Suppression

[ Skills ]

Points maximum :

[ The amount of points a character started + gained over the course of the RP ]


----------------------------------------------------------------------------------------------------------
Scout :
Sniper :
Operator :
Engineer :
Field Scientist :
Field Medic : +15

First Aid-Medic (Rank I)
"Mr. Fixit"

'Allows the First aid kit to be used three times instead of one time.'

Best Aid (Rank II)
"This shouldn't sting... I think?"

'The First Aid kit can be used up to four times as well bringing back up knocked out targets.'

I Got Your Back (Rank I)
"Got you covered.~"

'Open up the character to use rifles and pistols of Tier II. Allows the character to put on Suppressive Fire effect tier II.'

Pinky (Rank I)
"What'll we do today Brain?"

'The character is capable of performing field research, though quite slow. Is able to aid another person with a skill in Field Research a bit.'

Assault :
Heavy :
Officer :
Captain :


Points left :
0

----------------------------------------------------------------------------------------------------------

[ | Equipment | ]

[ Gear ]


  • Name :
    First Aid Kit
    Department :
    First Aid and Field Medic skill tree.

    Capabilities/Description :
    The First Aid Kit is the best tool in the hands of a character that indulges in First Aid and Field Medic skills. Other characters can decide to bring along a First Aid Kit, but they will be way less effective than a character who has actual skills that make the kit more useful.

  • Name :
    Mobile Shield - S Edition

    Department :
    Support Grenade

    Capabilities/Description :
    The Mobile Shield is a spherical energy shield that protects those inside from projectiles - from the likes of rifles, pistols and other small arms. Heavier armament can likely damage the shield in one blow. The shield can protect the user and approx. those within the diameter of 3 meters around them, for a short time. The shield is deployed from a special orb, allowing an one time use per orb. These orbs are at the size of a grenade. In order to operate it, the user has to press the soft surface on top of the device. They have to use some force to feel a click - as if they are breaking through something with their thumb. Within four seconds from activation, a shield will set up.

  • Name :
    Smoke Grenades

    Department :
    Support Grenade

    Capabilities/Description :
    A smoke grenade is a canister-type grenade used as a signaling device, target or landing zone marking device, or as a screening device for unit movements. The smoke grenades used by the URF come in various variations. The usual thick dark grey smoke grenades can reduce visibility quite a lot. Up to a range of 40 meter radius, the generic smoke produce a thick a dark grey cloud of smoke. Handy to reduce the visibility up to a duration of two minutes, they are being used for all kind of purposes. In order to operate it, one has to press the button on top of the device to allow a small pin to eject. Pull the pin out and the smoke will come out of the device within five seconds.

    Other information :
    There are various smoke variations, mostly utilized by the Operators and Engineers ;
    - Red Smoke, designed to hit a space and uncover cloaked targets and lasers. It sacrifices the ability to reduce visibility.
    - Green Smoke, designed to hit a space and fill it with smoke that is aimed to obscure even infrared items and visions. It doesn't however obscure visibility as much as the generic dark grey smoke.
    - Yellow Smoke, a type of smoke that lasts up to 5 minutes and instead of obscuring a wide space, it goes up. Often used as a signal for squads that need to be picked up.
    - Black Smoke, this type of smoke grenades produces a smoke that lasts up to four minutes. It is used as a signal for encountering heavy resistance and in need of reinforcement - in case communication through the radio is disabled.

  • Name :
    DR-12 'Scout'
    Department :
    Uniform/Armor/Gear
    Capabilities/Description :
    The gear, DR-12 Scout, is a light weighted uniform that provides some minimal protection against small arms and melee attacks. The dark component of the uniform makes the wearer quite hard to notice during the darker hours of the day. A small addition to the helmet allows the wearer to see infrared and zoom in 2.5x manually.

  • -- 4x clips for the Hamper AR-155
    -- 2x clips for the Takari SMG-76
    -- 2x clips for another squadmate's primary weapon (if Pacifist is in effect)



[ Weapons ]


  • Name :
    Hamper AR-155
    Department :
    Rifle, Tier I

    Capabilities/Description :
    The Hamper AR-155 is a standard assault rifle, pretty much sporting the same capabilities as the Dauntless. With ammo clips of 40 bullets, the weapon fire in short bursts of three bullets with each fire. It is great in use of short to medium ranged firefights, making it a reliable weapon for recruits as veterans alike.

    Other information :
    The customizations used in this Hamper AR-155 include the following:
    -- ACOG (Advanced Combat Optical Gunsight) - 2.4x zoom
    -- Flashlight

  • Name :
    Takari SMG-76
    Department :
    Pistol, tier II

    Capabilities/Description :
    The Takari SMG-76 is a side-arm that has proven its worth. It is capable of being an effective weapon on both short and medium ranged firefights. Firing at bullets from the 56 ammo clips, the power behind the shots aren't the forte of the weapon. It is capable of out firing most rifles, but shouldn't be relied on its stopping power.

    Other information :
    The customizations used in this Takari SMG-76 include the following:
    -- ACOG (Advanced Combat Optical Gunsight) - 2.4x zoom
    -- Extended magazine - from 56 up to 70 rounds

  • If Maybell uses the Pacifist Trait before deploying, if she is not using her free slots to carry extra ammo, her default loadout will change to include:
    -- One extra Mobile Shield
    -- One more set of First Aid Kits (x4)
    This can be changed to suit the mission objectives before deployment.

 
[ Name ]

Emily Sinclair

[ Motto ]

"Go big or go home"



----------------------------------------------------------------------------------------------------------

[ Age ]
32

[ Gender ]
Female

[ Sex ]

Heterosexual


[ Appearance ]
soldiers_cyborgs_weapons_armor_mechanical_black_eyes_anime_girls_mechanical_arm_black_hair_original_+%5Banimefullfights.com%5D.jpg

[ Origin]

Emily grew up in the Second New Hope solar system. She lived in a city called Dhemos on the planet New Hope. While nothing special really to note about Dhemos other than it is a regular industrial town with medium contractor occupancy. This is where she saw her first mercenary and where she first realized what could be called a passion. This is also the town her parents left her in. She did not know her parents nor does she want to. She thinks that she was obviously left for a reason.

[ Ethnicity ]

English

----------------------------------------------------------------------------------------------------------

[ Biography ]
Emily grew up in an orphanage for most of her life. The orphanage that she lived at was very poor and never really had enough to feed the children so she often stole for food. As she good older she noticed the mercenaries and their money. She didn't mind if she took a life, or a few. She had set her sights on becoming a private contractor. Luckily she made friends with one of the medium sized companies squad leaders.

When she was 16 the squad leader she had met vouched for her and she was inducted into their company. She showed great aptitude and a calm mind under pressure. After 4 long years of training and ranking up to officer they decided to give her a squad and see how she handled maneuvering around the battlefield with the lives of others completely in her hands. She passed her first test with only minor injuries and a couple bullet wounds. After that she was allowed to command a squad as she officially became a Captain.

When she was 28 she got caught up in a scheme with a higher ranking member in the company and she was targeted. On multiple missions she had outside interference from hired hands that shouldn't be there. After a few failed missions caused directly by the CO she was discharged from the company and was exiled. After a few years of searching for another group she had heard of the Gladiators. A group that was small but had skill despite their inferior gear. She was quite interested and searched for the group, doing some wanderer work while also watching out for their deeds. After a couple years she finally joined the Gladiators after liking what she saw. It took another couple years to finally land her with a mostly permanent squad so she was also excited even though she didn't show.

----------------------------------------------------------------------------------------------------------

[ | Skills and Traits | ]

[ Traits ]

  • Trait 1 : Pockets For Days ( + 1 Main weapon mag )
    • ~ Because she always goes on extended hunts for the enemy during battle she learned how to bring extra mags for the prolonged fire fights
  • Trait 2 : Stout Defense ( Slightly increases defense when using suppression fire )
    • ~ After countless battles and using suppression fire in almost every one of them Emily found how to use cover better decreasing the amount of exposed skin
  • Trait 3 : Hardened Vet ( Slight increase towards reaction speed )
    • ~ When your in the business of war as long as shes been here, you learn to get fast real quick or die as a young rook

[ Skills ]

Captain

----------------------------------------------------------------------------------------------------------

Total Points :
[ 15 ]


----------------------------------------------------------------------------------------------------------

Rank I

Lead the Charge
[spoili]
"AAAA-TTAAACCK!"

'Characters with this skill provide a bonus to any troops whom they are in charge of when ordering them into a firefight. This bonus is increased when the character is leading the troops directly.'

[/spoili]​

Stand Together

[spoili]
"Lets hold our hands together!"

'This skill grants a passive boost to any troops under the leadership of this character to resist anything with a fear rating of one.'

[/spoili]​

Thick Skin
[spoili]
"I find this offensive!"

'A character with this skill has access to a higher level of armour - tier II medium and heavy armor - and is capable of soaking up more shots before taking actual damage.'

[/spoili]
Rank II

Never Back Down

[spoili]
"I was once shot in the knee..."]

'This skill grants an even larger passive boosts to troops under the leadership of this character so that they are able to resist anything with a fear rating of two or lower. Characters under the leadership of the person with this skill are also able to ignore the effects of suppression from up to one enemy.'
[/spoili]

Points maximum :
[ 15 ]


----------------------------------------------------------------------------------------------------------

Points left :
[ 0 ]

----------------------------------------------------------------------------------------------------------

[ | Equipment | ]

[ Gear ]


2x Mobile Shield - S edition
[spoili]Department :
Support Grenade
Capabilities/Description :
The Mobile Shield is a spherical energy shield that protects those inside from projectiles - from the likes of rifles, pistols and other small arms. Heavier armament can likely damage the shield in one blow. The shield can protect the user and approx. those within the diameter of 3 meters around them, for a short time. The shield is deployed from a special orb, allowing an one time use per orb. These orbs are at the size of a grenade. In order to operate it, the user has to press the soft surface on top of the device. They have to use some force to feel a click - as if they are breaking through something with their thumb. Within four seconds from activation, a shield will set up.
[/spoili]
2x Smoke grenades
[spoili]-Grey Smoke, a type of smoke to block normal vision but a great amount over a larger area than the other types
- Black Smoke, this type of smoke grenades produces a smoke that lasts up to four minutes. It is used as a signal for encountering heavy resistance and in need of reinforcement - in case communication through the radio is disabled.
[/spoili]

4x (5x) ammo clips for the Hamper AR - 155 (+ 1 from traits) ~120 rounds~
2x ammo clips for the Yeager PA-3520 A2 Pistol ~36 rounds~


TR-armor 'Bug'
[spoili]
Department :
Medium armor, Tier II
Capabilities/Description :
The TR-armor is designed by the Aleyin planet military. Though it is used in other solar systems and by some soldiers of the URF military, it isn't the most modern armor. It provides some protection against ballistic missiles and melee attacks. The biggest benefit is however the design of the mask, which allows the wearer to breath without risking to be poisoned as fast as they normally would in hazardous environments.
Other information :
Though the helmet is capable of filtering out oxygen and holding back other gasses, this is only done at the efficiency of 85%. This means that a small amount of poisonous dose will get through and inflict harm on the wearer.

[/spoili]

[ Weapons ]

Hamper AR-155
[spoili]Department :
Rifle, Tier I

Capabilities/Description :
The Hamper AR-155 is a standard assault rifle, pretty much sporting the same capabilities as the Dauntless. With ammo clips of 40 bullets, the weapon fire in short bursts of three bullets with each fire. It is great in use of short to medium ranged firefights, making it a reliable weapon for recruits as veterans alike.

Other information :
The customizations available to the Hamper AR-155 include the following:
- HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
- Holosight - 2.1x zoom
- ACOG (Advanced Combat Optical Gunsight) - 2.4x zoom
- Extended magazine - from 24 up to 38 rounds
- Suppressor
- Flashlight or laser-guide attachment.
- Grenade launcher, launching fragmentation or smoke grenades up to a range of 40 meters.[/spoili]


Attachments:
Holosight - 2.1x zoom
Suppressor


Yeager PA-3520 A2 Pistol
[spoili]Department :
Pistol, tier I

Capabilities/Description :
A pistol with a silencer build within. An pistol that support magazines of 12 bullets, it is a decent side-arm for close ranged quarter fights as it can still pack a punch - even with the build in suppressor. Though not a reliable piece of equipment for fights that exceed the range of forty meters. Its stopping power is also reduced due to the build in silencer. Highly recommend for stealth operations.

Other information :
The customizations available to the Yeager PA-3520 A2 Pistol include the following:
- HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
- Extended magazine - from 15 up to 18 rounds
- Lasersight or Flashlight addition.[/spoili]


Attachments:
Extended mag - 15 to 18 rounds


Kuri('s)
[spoili]Department :
Side melee weapon

Capabilities/Description :
A long combat knife of 14 inches. The weapon is balanced, making it feel light in the hand of the wielder and an operative can have the scabbard at many locations - such at the shoulder, thigh, back of the waist and etc. The high quality steel and fact it doesn't reflect light a good weapon for close ranged as well stealth operations.
[/spoili]


I solemnly swear to live for the purpose
 
Last edited:
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IC is planned to be aired on coming Wednesday. Post your accepted character in the accepted character bin and if not : Hurry! Fun is almost about to start ^^
 
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I was doing some research to calculate how much weight my character would be carrying (roughly). I thought you guys might enjoy the results.

So for body armor, I googled it and got:
Article:
Originally the Interceptor Body Armor System weighed 16.4 pounds (7.4 kg), with the vest weighing 8.4 pounds (3.8 kg), and two plate inserts weighing four pounds (1.8 kg) each. This is lighter than the previous Ranger Body Armor fielded in Somalia which weighed 25.1 pounds(11.4 kg).
Source: Wikipedia

Since my character's armor has weight problems and is meant to be heavy, I rounded up to 30 lbs.

My character's guns were simple. I just looked up modern day equivalents and adjusted from there. The modern day M249 LMG weighs 17 lbs when empty. Since I'm calculating ammo next, I'll use that number. The rocket launcher appears considerably larger than the modern day RPG-7, so I rounded it's weight of 15 lbs up to 20.

Individual rockets for the RPG-7 weigh around either 5 or 10 lbs, so we'll round and say my rockets weigh 7.5 lbs each. Multiply by 3 to get 22.5 lbs.

Ammo for my character's LMG was the trickiest part of this. Bullet weight is measured in grains, with 7000 grains to the pound. I looked up NATO 5.56 ammo weight and they came in at 125 grain each. So math:
5 belts of 400 rounds = 2000 bullets. 2000 bullets X 125 grain/7000 per lb = ~35.7 lbs.

Math to add it all up:
30 lbs armor + 17 lbs LMG + 20 lbs RPG + 22.5 lbs rockets +35.7 lbs bullets = 125.2 lbs.

And that's not counting the ammo belts themselves (the stuff holding the bullets together) or the grenades, or my character's rucksack. I originally figured my character would be athletic as hell (especially after 5 years in the army) but this really puts things in perspective.
 
56kg for metrics. That's still crazy heavy.

@Aliceee I don't see a link to the accepted chara bin. I also haven't gotten word on whether my character has been accepted or not.
 
56kg for metrics. That's still crazy heavy.

@Aliceee I don't see a link to the accepted chara bin. I also haven't gotten word on whether my character has been accepted or not.
Huh, then I will try to see to that tomorrow. I had a tiring shift today at work and am really spent. I am halfway with the IC starting post as with the roster. Tomorrow expect both of them up and then with an ooc post of explaining what the current situation is. ^^
 
Took me a bit longer, but hope you all like the start the IC. To help you all with who you are teamed up with (roster will be done tomorrow), here is some information :

[ Commissars ]

- "What? You didn't think that you could just run free around, huh? Adorable..." -

Commissars are there to keep an eye on the more rookie filled fireteams of the Gladiators. They are equipped quite well with some of the latest armor and weapon technology that the URF has to offer. Veterans, they are not to be trifled with as they had seen their fair share of action on the battlefield. Where the Gladiators might be part of the URF, nobody is going to miss one more or less as the commissars are allowed under some circumstances to open or order fire on a member of the Gladiators.

Though captains and officers are still capable of ordering the troops around, they are simply reminded to know that they aren't allowed just free reigns with the presence of the commissars. Orders from these men and women even surpass that of captains and officers, not only thus earning the disdain from the troopers of the Gladiators.



Team Blue -
Objective :
Team Blue is tasked with setting up a communication post for the region's operations in an abandoned facility. They are tasked to hold it as it is uncertain how many hostile contacts can be around.

Commissar Micheal

8 Gladiators engineers, equipped with just small sidearms. Main task is to set up the communication device as the surrounding isn't somehow capable of transmitting the communication. Planetary forces suspect that the insurgents are using a certain jamming device to disturb their frequency.

4 Gladiators, armed with Hamper AR-155, outfitted with KVL-armor MK V.
- Trooper Vera (Verochka) Rodionovna Yamskikh (Aliceee)
- Trooper Alexander 'Faceless' Johnathan ( @Nim )
- Trooper Anthony Nerion ( @rusty4297 )
- Trooper Kayl Aleksandr Yamskikh ( @Inzane620 )



Team Red -
Objective :
Team Red is tasked with performing patrol and scouting tasks around the region. Any hostile target that they come across has to be taken out asap.

Commissar Lee

2 Gladiators, armed with Dauntless AR-154, outfitted with DR-13 'Assault.
2 Gladiators, armed with Thornweld M 2168-44 Sniper Rifle, outfitted with DR-12 'Scout'.
4 Gladiators, armed with Hamper AR-155, outfitted with KVL-armor MK V.
- Officer Jake Forge ( @Gerontis)
- Trooper Nathan Forge ( @Sketching101 )
- Trooper Lucinda "Luci" Fantz ( @Grothnor )
- Trooper Kusanagi Tenzen ( @Gremory )



Team Grey -
Team Greyis tasked with setting up a defensive position, making sure that they keep any hostile contacts at bay from position Alpha while holding their position at best of their capability.

Commissar Vara

2 Gladiators, armed with KJ-56s Light Machine Gun, outfitted with Talos Mk. II Armor.
2 Gladiators, armed with Thornweld M 2168-44 Sniper Rifle, outfitted with DR-12 'Scout'.
4 Gladiators, armed with Hamper AR-155, outfitted with KVL-armor MK V.
- Captain Emily Sinclair ( @Gremory )
- Trooper Jet "Gear Hound" Gray ( @Lonewolf888978 )
- Trooper Dean "Rookie" Walls ( @Icy )

------

I do apologize for some lack of information. I will try to brief more details and information for you all asap. This will likely be tomorrow or at least this week as my work keeps making my free time quite limited to RP. Anyhow, please remember that the commissars are NPC's. I will write and react with them in GM posts. You can still interact with them, but please refrain your actions to your own character.

[ Over and out. ]
 
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