Dark Skies - CS Dump

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Aliceee

Fierce Rebel
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. One post per day
  2. 1-3 posts per week
Writing Levels
  1. Intermediate
  2. Adept
Preferred Character Gender
  1. Female
Genres
Fantasy, modern and magical.
The CS Dump Thread for

Dark Skies.

Accepted Character sheets only here.
 
[ Vera (Verochka) Rodionovna Yamskikh]

[ "Ба́ры деру́тся -- у холо́пов чубы́ треща́т." ]

Translated literally:
"Masters are fighting, servants' forelocks are creaking."
Meaning :
"When the rich make war it's the poor that die."

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[ Age ]
Born on 25th of September 2381, currently 19 years old.

[ Gender ]
Female

[ Sex ]
Heterosexual

[ Appearance ]
00030043.jpg

Vera sports a height of 1.68m/ feet. With an athletic build, Vera has a light skin complexion and with short red hair. She has two star tattoos on her right shoulder, ever since she turned sixteen. Has some freckles and sport light blue-greyish eyes.

[ Origin]

Born in New Riga - an average industrial city on Rono, Vera was born in a normal family. With two hard working parents, she had only one older brother sibling, Kayl Aleksandr Yamskikh. Their mother worked as a security expert at a workplace where prototype rifles were created and tested out. Their father was a teacher at a high school.

[ Ethnicity ]

Russian.
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[ Biography ]

Born in a rather average family, Vera didn't grow up with much hardship or need to face a special or rare situation. With an older sibling brother - Kayl Aleksandr Yamskikh -, the youth of Vera is a pretty average story. She went to school, scored average grades and made friends. Even though New Riga is a buzzing industrial metropolis on the planet of Rono - in the Cacia Solar System - Vera didn't encounter much rarity or problems in her early years. Her parents were on the average day not really around, trying to earn money and get food on the table. This created a strong bond with Kayl as Vera also grew up to be more of a tomboy.

During her earlier teens, Vera started to like to do more daring things. She was never much the girl to hang out and lounge as some of her peers. No, she would be more likely outside. Exploring New Riga and sometimes even getting trouble with local authorities. Nothing too troublesome as Vera wasn't interested in getting indulged in criminal activities. Parkouring, skate boarding and even street dancing were what kept her entertained and busy. Though she wasn't the best student in high school, Vera managed to graduate. Certainly in gymnastics and more subjects where she could be more active than needing to think. While she did manage to score well in certain subjects, Vera's career choice was clear.

Ever since she heard about the URF, Vera became quite interested. Almost obsessed as she saw it as a way out of New Riga. A way to visit new places and experience new exciting situations and people. Combined with the good reputation that the URF has, Vera saw back then to get a good amount of excitement in her life as well a fitting job. After all, she had no problem with pushing herself to new limits. Only problem was that when Vera learned that the URF hasn't been in any conflict or exciting situation for the past time. Disappointed, Vera was close of giving up and following the same path as that of her mother. Hearing however about the Gladiators and hearing what they were used for, Vera decided to apply at the age of 18. Being trained and drilled for a year now, she was considered to be ready to join as a trained rookie of the Gladiators.

[ Theme Song ]

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[ | Skills and Traits | ]
[ Traits ]
  • Trait 1 : Pockets ;
    "Always... handy.~"
    Allows Vera to take one more grenade with her on missions.
  • Trait 2 : Adrenaline Junky ;
    "Life is short, so why try to be boring?"
    The adrenaline junky she is, Vera is quite eager to get into the fray. Gives +1 to Assault.
  • Trait 3 : Quick Reflexes ;
    "Got to be faster than the other."
    One that can't sit easily still, Vera's reflexes are quite good thanks to the acitvities she had done in her youth. It gives her a slightly better edge in close combat quarters.
[ Skills ]
Points maximum :

[ 16 (15 + 1, due to trait(s) ) ]
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Assault :
15 skill points invested.
(+ 1, due to trait(s) ).

Rank I
Tough
"I am so tough, I eat popcorn without salt or sweet flavor!"
Cost : 3
[spoili]'This skill allows a character to wear medium armor of tier II and allowing one modification to it.'
[/spoili]



Knife Expert
"Knives!!!!"
Cost : 3
[spoili]'Allows a better proficiency with melee side-arms, allowing Tier II melee weapons.'[/spoili]


Oppressor
"When the sound goes wham..."
Cost : 3
[spoili]'The character can use pistols and shotguns of tier II, allowing them to bring one more magazine of ammunition with them.'[/spoili]

Shotgun Expert
"I bring the sound to the boom!"
Cost : 6
[spoili]'Shotguns and pistols of tier III are now weapons that the character can wield efficiently in combat.'[/spoili]




Points left :
[ 1]
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[ | Equipment | ]
[ Gear ]

5x ammo clips for a Shredder MH-93, Dino-pellets. Meaning 35 bullets/pellets in total.
2x ammo clips for a Takari SMG-76, with extended ammunition modification. Meaning 160 bullets in total.
5x grenades/gadgets.
1x vest or particular uniform/outfit)



[tabs][Tab | KV-Armor MK II |]

Name :
KV-Armor MK II, without the helmet.
Department :
Medium Armor, Tier II.
Capabilities/Description :
The KV-Armor MK II is designed to not reduce the mobility and speed of the wearer while providing some protection against most conventional weaponry. The armor is perhaps mostly outdated as many URF military personnel wear more advanced armor for on combat missions. The armor is most effective against melee weaponry and small arms, though it is unwise to consider yourself safe from heavier weaponry.

Other information :
The armor is second-handed. The previous owner died during a scout operation against some insurgents on Aleyin. There are some scratches on the armor from use, but it is still somewhat reliable. Somewhat.

The modification that has been made to the armor is that it allows one pouch for a magazine clip. Vera uses it currently for another shotgun pellet clip.
[/tab][Tab | Mobile Shield - S |]

Name :
Mobile Shield - S Edition
Department :
Support Grenade
Capabilities/Description :
The Mobile Shield is a spherical energy shield that protects those inside from projectiles - from the likes of rifles, pistols and other small arms. Heavier armament can likely damage the shield in one blow. The shield can protect the user and approx. those within the diameter of 3 meters around them, for a short time. The shield is deployed from a special orb, allowing an one time use per orb. These orbs are at the size of a grenade. In order to operate it, the user has to press the soft surface on top of the device. They have to use some force to feel a click - as if they are breaking through something with their thumb. Within four seconds from activation, a shield will set up.

Other information :
Vera has 2 equipped.
[/tab][Tab | Smoke Grenade |]
Name :
Smoke Grenades
Department :
Support Grenade
Capabilities/Description :
A smoke grenade is a canister-type grenade used as a signaling device, target or landing zone marking device, or as a screening device for unit movements. The smoke grenades used by the URF come in various variations. The usual thick dark grey smoke grenades can reduce visibility quite a lot. Up to a range of 40 meter radius, the generic smoke produce a thick a dark grey cloud of smoke. Handy to reduce the visibility up to a duration of two minutes, they are being used for all kind of purposes. In order to operate it, one has to press the button on top of the device to allow a small pin to eject. Pull the pin out and the smoke will come out of the device within five seconds.

Other information :
Vera has three smoke grenades.

1x - Red Smoke, designed to hit a space and uncover cloaked targets and lasers. It sacrifices the ability to reduce visibility.
1x - Yellow Smoke, a type of smoke that lasts up to 5 minutes and instead of obscuring a wide space, it goes up. Often used as a signal for squads that need to be picked up.
1x - Black Smoke, this type of smoke grenades produces a smoke that lasts up to four minutes. It is used as a signal for encountering heavy resistance and in need of reinforcement - in case communication through the radio is disabled.

[/tab][/tabs]

[ Weapons ]
[Main Weapon]
Name :
Shredder MH-93
Department :
Shotgun, Tier I
Capabilities/Description :
Capable of landing powerful punches, tearing through light plating and targets alike, the Shredder is deadly on close range. It range extends to an effective range of 40 meters, firing pellets at high velocity that are capable of even puncturing through stone walls to hit what is taking cover behind them. The short range makes them quite assets in close ranged firefights, but leave the user virtually useless on medium and long range firefights. The standard ammo clips support up to 12 shots.
Other information :
Modifications to Vera's Shotgun :
- Laser sight
* Dino Pellets : Somewhat larger pellets being shot, reducing the magazines ammunition - by five- and reduced probability of hits at longer range, but increasing the damage output of the weapon.
[ Side Weapons]

[tabs][Tab | Kuri |]

Name :
Kuri('s)
Department :
Side melee weapon
Capabilities/Description :
A long combat knife of 14 inches. The weapon is balanced, making it feel light in the hand of the wielder and an operative can have the scabbard at many locations - such at the shoulder, thigh, back of the waist and etc. The high quality steel and fact it doesn't reflect light a good weapon for close ranged as well stealth operations.

[/tab][Tab | Takari SMG-76 |]

Name :
Takari SMG-76
Department :
Pistol, tier II
Capabilities/Description :
The Takari SMG-76 is a side-arm that has proven its worth. It is capable of being an effective weapon on both short and medium ranged firefights. Firing at bullets from the 56 ammo clips, the power behind the shots aren't the forte of the weapon. It is capable of out firing most rifles, but shouldn't be relied on its stopping power.
Other information :
Modifications to Vera's Takari SMG-76 :
- HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
- Extended magazine - from 24 up to 38 rounds
[/tab][/tabs]

I solemnly swear to live for the 'purpose'.
 
[ Name ]

Alexander 'Faceless' Johnathan

[ Motto ]

"Everyone has a role to play."



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[ Age ]
25 years old, born 31 May, 2374


[ Gender ]
Male

[ Sex ]
Bisexual

[ Appearance ]

Ninja-Gaiden-3-E3-2011-Dead-Or-Alive-World.jpg


[ Origin]


Aleyin, The Aleyin system. His home is on a small town that was founded 10 years before his birth, but has barely managed to stay on its feet. As of this year, it has just about 100 people living in, with people starting to nickname it "Ghouly Town", due to the rare chance of encountering a person there, which will most likely make you scared.

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[ Biography ]

When he was born, Alexander was initially thought to have been sick at birth. While that was the case, the doctors discovered only much later that he was born with a very rare condition, one which made his left eye extremely sensitive to light. They performed a surgery to ensure nothing happens to his sight, but performing an eye transplant for a baby would be too risky, mainly due to the risk of rejection. His parents were also told that he should avoid being out during the days, as there could be permanent damage to his eye if he does.

Ever since, he grew up in his home, never to leave it. His parents did all they could to make him comfortable, and try to find a way to help his condition, but to no avail. There was nothing they could do, as the condition's rarity made it hard to experiment on, much less develop a cure. He grew up being home schooled, and constantly wondering what life outside of his house was like.

At the age of 18, not too long after his finished his studies and was now passing the time learning things from books his parents brought him home, he received a call that announced to him that there was an accident and both his parents perished in it. He was not allowed to attend the funeral, as to his own protection. Not too long afterwards, he decided that he will go see his parents graves, no matter what.

After much extensive research with the help of his neighbor who constantly fetched him books, he managed to come up with something that will protect his eye properly without the risk of losing his sight, something better than what the sunglasses or other types off protection offered. Using a contact of his parents, Alexander got a prototype of the lenses he designed, and found them to be good, but wore out quickly.

About 3 years later, and many more prototypes, he managed to come up with lenses that lasted for a much more extended period, and his parent's contact asked if he could make them publicly available. Alexander agreed on the term his name wont be mentioned, but unfortunately discovered his name was mentioned as the inventor and some of the credit went to him.

While it took some time, people in his small town started to know who he was, something he was not used to before, and he discovered he doesn't like the attention either. So he moved away and started wearing a mask to ensure no one knows who he is. He had a difficulty getting a job, being home tutored and without anything he was willing to admit, and in the meanwhile kept on studying.

Eventually, at the age of 25, he managed to finally get a job, though not one he really wanted. He managed to get recruited in 'The Gladiators', which he heard rumors of before. Deciding to embrace the new role in his life, Alexander looked forward to serving humanity.

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[ | Skills and Traits | ]

[ Traits ]

  • Trait 1 : Dark Vision - Can see well at dark places or during the night, but flashes of light easily counter that.
  • Trait 2 : Memory Trap - Possesses Eidetic Memory. (The ability to recall images, sounds, or objects in memory with high precision for a few minutes without using mnemonics.)

[ Skills ]

Remaining Points: 6

Scout : -
Sniper : -
Operator : -
Engineer : -
Field Scientist :
Rank I
Super Nerd
[spoili]
"Nice glasses Four-Eyes!"

'This allows a character to conduct field research on unknown items and locations..'

[/spoili]
Rank II
Graduated Smartass
[spoili]
"Made it cause I'm S-M-R-T!"

'The character is capable of researching Tier II weaponry, allowing to invent new modifications for that tier weaponry.'

[/spoili]
Field Medic : -
Assault : -
Heavy : -
Officer : -
Captain : -



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[ | Equipment | ]

[ Gear ]


2x Gadget or grenades

4x Pistol Ammo with extended Magazine, 15 in each Magazine which equals to 60 bullets.

1x Vest

Name :
Repair Kit
Department :
Invention/Repair skill trees

Capabilities/Description :
The Repair kit allows a character to repair a vehicle, tool or weapon to a working state. Though everybody is allowed to bring one with them, the characters with the skill to operate the kit with skills of the Invention and Repair skill tree will be much more efficient with it.



[ Weapons ]

Main weapon:
Name :
Yeager PA-3520 A2 Pistol

Department :
Pistol, tier I

Capabilities/Description :
A pistol with a silencer build within. An pistol that support magazines of 12 bullets, it is a decent side-arm for close ranged quarter fights as it can still pack a punch - even with the build in suppressor. Though not a reliable piece of equipment for fights that exceed the range of forty meters. Its stopping power is also reduced due to the build in silencer. Highly recommend for stealth operations.

Modlifications to the Yeager:
Extended Magazine Customization



Secondary Weapon:
Name :
Kuri('s)

Department :
Side melee weapon

Capabilities/Description :
A long combat knife of 14 inches. The weapon is balanced, making it feel light in the hand of the wielder and an operative can have the scabbard at many locations - such at the shoulder, thigh, back of the waist and etc. The high quality steel and fact it doesn't reflect light a good weapon for close ranged as well stealth operations.





I solemnly swear to live for the 'purpose'.
 
[ Name ]

Lucinda “Luci” Fantz

[ Motto ]

"I like three things: Bullets, Boys and Brethren-in-Arms. And booze. And big guns. So five."



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[ Age ]
27 years old, born February 14th​, 2372

[ Gender ]
Female

[ Sex ]
Hetero


[ Appearance ]
scifi_character_heroine4.jpg


[ Origin ]

Varstag, New Hope; one of the less glamorous cities of New Hope known for it's thriving underbelly of crime and corruption.

[ Ethnicity ]
Caucasian

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[ Biography ]
Lucinda Fantz was born on the streets of Varstag. Her mother was unable to care for her and gave her up to foster care, and so Luci never knew much about her. Luci spent the first sixteen years of her life being shuffled from foster home to foster home. The only pleasant memories from that time in her life were from one particular foster parent who, when he wasn't drunk, would take her to firing ranges and teach her to shoot, which instilled an interest in guns and firearms in her. Resenting her often abusive or neglectful foster parents, she began spending more and more time away from home, living on the streets.

Two years later, she fell in with the Sabers gang looking for comradeship and easy money. She started out by running contraband and other packages across the city. However, the pay wasn't spectacular, and she began turning to petty theft to supplant her earnings. At the age of 20, knowing there was good money to be made selling guns, she hit on an scheme with a crooked gun seller. He'd give her some guns, then report them as stolen and collect the insurance money. She'd then deface the guns' serial numbers and sit on them for at least six months before selling them off to gang members and sharing some of the profits with the shopkeeper. The scheme went perfectly, but the Sabers wanted her to do it again, despite the risk of trying the same scheme twice. Luci got away with the guns, but the shopkeeper ended up getting busted. Fortunately for Luci, he never ratted her out. Things were quiet for a year until the Sabers got into a turf war with a rival gang. Needing weapons again to fight off their rivals, they got Luci in contact with a former gang member who was currently a URF quartermaster. Luci had reservations about stealing from the URF, fearing the consequences of stealing from the military, but went with the plan. Unfortunately, before she could get the guns back to the Sabers, she was arrested.

She was charged with 24 counts of “Illegal Possession of an Assault Weapon” and “Intent to Distribute”. The gang's lawyers were able to drop the last charge and lower the first to misdemeanors, but couldn't dispute them. Sentenced to 20 years in prison for her crimes, Luci was convinced that the Sabers, for all their talk of sticking together, would do something to get her out of jail. It took her six months to figure the gang had ultimately left her out to dry. Deciding she had had enough of the Sabers, she signed on with the URF, seeking to shorten her sentence. She took well to the discipline, camaraderie and purpose that the Gladiators offered and, though she currently has five years of service left before she's served her time, she has no doubt that she'll stay on with the URF after.


[ Theme Song ]
(Optional)


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[ | Skills and Traits | ]

[ Traits ]

  • Trait 1 : Gun Nut
    Being familiar with the internal workings of most firearms, Lucinda is able to troubleshoot and fix gun jams, misfires and malfunctions quicker than most.
  • Trait 2 : Quick Hands
    Lucinda has considerably dextrous fingers thanks to her history of petty theft, allowing her to reload faster.
  • Trait 3 : Deep Pockets
    Lucinda can carry +1 magazine or ammo belt for her main gun.



[ Skills ]

Points maximum :
15


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Heavy :
Heavy Armor: Rank I (3 points)
(L)MGs: Rank II (9 points)
Rockets: Rank I (3 points)


Points left :
0

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[ | Equipment | ]

[ Gear ]

2x Frag Grenades
2x Smoke Grenades
4x 400 round ammo belts (5x with Traits)
2x Rockets​
Name :

Talos Mk. II Armor

Department :
Heavy Armor, Tier I

Capabilities/Description :
Talos armor is notorious for it's weight problems, but it's protection to cost value makes it common among SWAT teams, militias, and other military organizations. The modular webbing options makes it a favorite of heavy troops, and the visor built into the helmet allows the user to see x2.5 zoomed and in Infrared.

Other information :
The Mark IIs the Gladiators received were missing their HUD visors, either due to a logistical mixup, or because someone higher up decided that they were better off going elsewhere.


[ Weapons ]

Main Weapon:​
Name :
KJ-56s Light Machine Gun

Department :
LMG, Tier II

Capabilities/Description :
The KJ-56s, with it's dual barrels, boasts a higher fire rate than the M789 LMG and has a distinct high pitched whine when firing. However, as the weapon fires only full automatic, the recoil can be difficult to manage and the barrels have a tendency to overheat, so users are encouraged to only fire in short bursts. It is fed by belts of ammo that can have up to 400 rounds.

Other information :
The customizations available to the KJ-56s Light Machine Gun include the following:
- HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
- Holosight - 2.1x zoom
- ACOG (Advanced Combat Optical Gunsight) - 2.4x zoom
- Laserguide

Secondary Weapon/Sidearm:​
Name :
ML336b

Department :
RPG, Tier II

Capabilities/Description :
A military grade rocket launcher, the ML336 is standard issue to most well-funded and Professional Militaries. Though many advanced models feature missile guidance systems or launch fire-and-forget missiles, the most commonly seen variant among the Gladiators is the ML336b variant; a simple unguided missile with decent range and accuracy.

Other information :
The customizations available to the ML336b include the following:
- HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
- Holosight - 2.1x zoom
- ACOG (Advanced Combat Optical Gunsight) - 2.4x zoom
- Laserguide

Main Weapon Modifications: HCOG sight, Laserguide
Secondary Weapon Modifications: ACOG sight, Laserguide​
 
Last edited by a moderator:
Peuplq3.jpg


"Whatever."
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Age:
22
Gender:
Male
Sexuality:
Straight
Origin:
New York, United States - Earth.
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Biography:
Dean was born in New York city as an only child to a single father. His mother left the family soon after his birth; Dean was the result of an unwanted pregnancy, but due to religious reasons, she neglected abortion - and her love for his father, a politician, former soldier, and now-URF dissenter, was thin to say the least. But the man cared little for her absence, consumed with the notion of undermining the URF’s presence in NY through minor schemes and artifice. On the side, however, and in addition to his mandatory education, Dean was taught rudimentary combat skills by his father - so that he too, in time, could rise up against the intergalactic government. Dean had no such plans, of course. Feeling neglected by his father, he eventually took to the streets.


There, he descended into a transient cycle of drug abuse and self-indulgence. When he finally realized the consequences of such a hedonistic lifestyle, he transitioned into bigger things. Namely, a small crime syndicate, in which he operated as a common dealer, selling pre-supplied gear and drugs to first-hand customers. This disposition continued incessantly until, at sixteen, and after several episodes of nighttime blues, Dean decided to see his father once more, taking the subway back to his birth home.

When he put the key into the lock and entered the hallway, however, he discovered his father's corpse - stabbed several times in the chest area with a pocket knife and left to bleed. It had been framed to resemble murder committed by a petty criminal - perhaps a dissenter of his father’s platform - but Dean was not so stupid. This was the work of the URF. While he’d never harboured especially strong feelings toward his father - engendered by his inattention and negligence - Dean was absorbed by rage and feelings of maltreatment and injustice, ignoring the possible reasoning behind the decision - albeit still illicit.

He deserted the syndicate and sifted through the dark corners and alleys of New York until he found exactly what he was looking for. A guerilla organization of insurgents and terrorists. After being tested and having his past somewhat investigated, he was admitted into their ranks, armed with cast-off gear and weaponry. He operated beneath their shadowy banner for two years, sabotaging for the URF through minor yet effective devices - such as coercing politicians and performing low-scale assassinations. Slowly but surely, the organization’s influence bloomed across the state, and the URF’s lessened.

But of course, such irregular activity did not go unnoticed and soon the URF reinforced their presence with stationed companies, mobile platoons, and representatives from the UMC to alleviate the political chaos. By effect, the organization gradually lost their authority and momentum; insurgents arrested left and right. If they did nothing to countermeasure, things would return to the way they'd been - and so they launched a full-scale attack on one of the temporary headquarters of the UMC.

Naturally, lacking the proper equipment and resources, they were utterly annihilated - but not before dealing a decisive blow to the New York Branch. Somehow surviving the ordeal and escaping in anonymity, Dean fled the city and lived by the borders of the state for a time, secluding himself in paranoia. During this time, he learned to curb his emotions, capsulating his rage and hatred. Then, when he finally realized the coast was clear, he decided to join up with the Gladiators, aware of the damage he may eventually be able to bring the URF and UMC from within. He operates as a Saboteur (Scout/Engineer) and is known as ‘Rookie’, infamous for his rude mannerism and bad habits; smoking and drinking an awful lot of coffee.
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Traits:
Saboteur: As a former insurgent and terrorist, Dean is quite versed in sabotage, earning him 2+ in the Engineer Tree and an extra grenade.
Disliked: Dean has a natural quality to him that causes people to dislike him and his rude antics.


Skills:
14 - 1 (+ 2 in Engineer) point(s) left.
Scout:
Low Profile - 3: Tier 1 Survival
Sneak - 3: Tier 1 Stealth

Engineer:
Sapper - 4: Tier 1 Sabotage
Grenadier - 4: Tier 1 Explosives

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Gear:
Sappers Kit - Tier 1: Minor damage to vehicles and other mechanical targets
Mobile Shield - S Edition
5x Incendiary Grenade
4x Extended Magazine for Composite 2623A8 Super Auto
2x Extended Magazines for Yeager PA-3520 A2 Pistol
An inconspicuous lightweight-uniform designed to maximize stealth and subterfuge


Weapons:
Composite 2623A8 Super Auto - Extended Magazine, Suppressor, and built-in Lasersight
Yeager PA-3520 A2 Pistol - Extended Magazine, Flashlight, and built-in Suppressor
Combat Knife: Kuri
 
[ Nathan Forge ]

[ "Hah! That's so cheesy..." ]



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[ Age ]
(Present day is 1st of January, 2400 A.D.)
Born April 2nd, 2381 - 19 years old

[ Gender ]

Male

[ Sexuality ]

Heterosexual

[ Appearance ]

sci_fi_oc_sketches_0003_by_sketching101-d9qgk9p.jpg


Nathan's well-built and tall (1.84m), with long blond hair that he has had to tidy up behind the back of his head and blueish green eyes.

[ Origin ]

Aleyin, industrial mining city of Markos

[ Ethnicity ]

Nate has a clear British accent.

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[ Biography ]

The Forge family wasn't one of the highest levels of society. Nathan was born as the youngest of the four brothers, older than his four younger sisters. In the absence of his parents, and after a point, all of his siblings but the oldest, Nathan looked only up at Jake. As his brother tirelessly made efforts to help his family survive, Nate wanted to have more than gratitude for his brother's work. He wanted to offer help.

Against all odds, his one hobby was reading. Ever since he learned to, Nathan has been interested in plunging his head into a book, drowning out the drunk yelling with a blanket over the head and a small flashlight in between his teeth.

So he got into some trouble. He spent most of his time either running away from the policemen, be it for petty theft or assault, or in his 'refuge'. When he reached 18, and was no longer a minor, Jake would have more trouble protecting him from going to jail. He promised his brother that he would therefore begin to work honestly, taking up a job at the factory their parents used to work at. He went a full year without beating on the uncaring owner that came to visit bi-monthly to make sure production was at maximum capacity no matter what. As it turned out, the justice system didn't look too kindly on people beating people who are worth millions more than them.

[ Theme ]


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[ | Skills and Traits | ]

[ Traits ]

  • Trait 1 : Urban Monkey
    "What are you talking about? It's just a wall."
    While running around his home city, Nathan learned how to move around like a freerunner doing parkour, allowing him to have extra mobility.
  • Trait 2 : D'Artagnan
    "Think fast!"
    Nathan honed his reflexes quite well after getting a few black eyes in fist fights. This gives him a slight edge in close combat.
  • Trait 3 : Damn Fine Motor
    "If I were any better, I'd be Leo damn Da Vinci!"
    Nathan has exceptional hand-eye coordination, giving him a slight boost in aim.

[ Skills ]

Points maximum :
[ 15 ]

sci_fi_oc_0002_by_sketching101-d9qgk7s.jpg


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  • Stealth
    N/A

    Marksmanship
    N/A

    Ranger
    N/A


  • Armor
    Tough - 3 points

    Close Combat Specialist

    Knives Expert - 3 points

    Killer Instinct - 6 points

    Aggression

    Oppressor - 3 points




Points left : 0

going_for_a_roller_coaster_ride_by_sketching101-d9rc2lv.jpg

The Forge brothers
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[ | Equipment | ]

[ Gear ]

4x grenades/gadgets.
(4 + 1 [Oppressor])5x ammo clips for the Shredder MH-93, Dino-pellets - 30 shells in total.
2x ammo clips for the Takari SMG-76, extended ammunition modification - 160 bullets in total.
1x vest or particular uniform/outfit)

  • Name :
    KV-Armor MK II, without the helmet.
    Department :
    Medium Armor, Tier II.
    Capabilities/Description :
    The KV-Armor MK II is designed to not reduce the mobility and speed of the wearer while providing some protection against most conventional weaponry. The armor is perhaps mostly outdated as many URF military personnel wear more advanced armor for on combat missions. The armor is most effective against melee weaponry and small arms, though it is unwise to consider yourself safe from heavier weaponry.

    Other information :

  • Name :
    Smoke Grenades

    Department :
    Support Grenade

    Capabilities/Description :
    A smoke grenade is a canister-type grenade used as a signaling device, target or landing zone marking device, or as a screening device for unit movements. The smoke grenades used by the URF come in various variations. The usual thick dark grey smoke grenades can reduce visibility quite a lot. Up to a range of 40 meter radius, the generic smoke produce a thick a dark grey cloud of smoke. Handy to reduce the visibility up to a duration of two minutes, they are being used for all kind of purposes. In order to operate it, one has to press the button on top of the device to allow a small pin to eject. Pull the pin out and the smoke will come out of the device within five seconds.

    Other information :
    The grenades at hand (one of each)
    - Red Smoke, designed to hit a space and uncover cloaked targets and lasers. It sacrifices the ability to reduce visibility.
    - Green Smoke, designed to hit a space and fill it with smoke that is aimed to obscure even infrared items and visions. It doesn't however obscure visibility as much as the generic dark grey smoke.
    - Grey Smoke

  • Name :
    Mobile Shield - S Edition

    Department :
    Support Grenade

    Capabilities/Description :
    The Mobile Shield is a spherical energy shield that protects those inside from projectiles - from the likes of rifles, pistols and other small arms. Heavier armament can likely damage the shield in one blow. The shield can protect the user and approx. those within the diameter of 3 meters around them, for a short time. The shield is deployed from a special orb, allowing an one time use per orb. These orbs are at the size of a grenade. In order to operate it, the user has to press the soft surface on top of the device. They have to use some force to feel a click - as if they are breaking through something with their thumb. Within four seconds from activation, a shield will set up.

    Other information :
    ------


[ Weapons ]


  • Name :
    Shredder MH-93
    Department :
    Shotgun, Tier I

    Capabilities/Description :
    Capable of landing powerful punches, tearing through light plating and targets alike, the Shredder is deadly on close range. It range extends to an effective range of 40 meters, firing pellets at high velocity that are capable of even puncturing through stone walls to hit what is taking cover behind them. The short range makes them quite assets in close ranged firefights, but leave the user virtually useless on medium and long range firefights. The standard ammo clips support up to 12 shots.

    With Dino Pellets, 7 shots per magazine.

    Other information :
    The customizations available to the Shredder MH-93 include the following:
    - Laser sight
    - Flashlight addition.
    * Dino Pellets : Somewhat larger pellets being shot, reducing the magazines ammunition - by five- and reduced probability of hits at longer range, but increasing the damage output of the weapon.

  • Name :
    Takari SMG-76
    Department :
    Pistol, tier II

    Capabilities/Description :
    The Takari SMG-76 is a side-arm that has proven its worth. It is capable of being an effective weapon on both short and medium ranged firefights. Firing at bullets from the 56 ammo clips, the power behind the shots aren't the forte of the weapon. It is capable of out firing most rifles, but shouldn't be relied on its stopping power.

    Other information :
    The customizations available to the Takari SMG-76 include the following:
    - HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
    - Extended magazine - from 24 up to 38 rounds

  • Name :
    Kuri's

    Department :
    Side melee weapon

    Capabilities/Description :
    A long combat knife of 14 inches. The weapon is balanced, making it feel light in the hand of the wielder and an operative can have the scabbard at many locations - such at the shoulder, thigh, back of the waist and etc. The high quality steel and fact it doesn't reflect light a good weapon for close ranged as well stealth operations.

    Other information :

1x main weapon,
2x side-arm
2x modifications for the main weapon
2x modifications for the secondary weapon. )

sci_fi_oc_by_sketching101-d9qgkje.jpg


I solemnly swear to live for the purpose
 
Jet "Gear Hound" Gray

da_by_hokunin-d67v9ij.jpg


"I could hook this damn Hummer up to make it go faster!"


----------------------------------------------------------------------------------------------------------

[ Age ]
June 17, 2370
[Gender]
Male
[Attraction]
Hetrosexual
[Ethnicity]
American



CharacterPortrait-1003.jpg

I, Jet Gear-Hound Gray, solemnly swear to live for the 'purpose'
[ Origin]
Aleyin Solar System
Planet Aleyin
City of Tridawn: A rather large mining town, Jet lived in the bad part of town. His father was an alcoholic shortly after the death of Jets mother, due to a mining accident exploding the woman. His father was a mechanic, working on various mining vehicles. Jet learned how to work with vehicles through him, and as he grew older and older, he started hanging out with rough crowds, getting in trouble with the law enforcement on more than one occasion.
----------------------------------------------------------------------------------------------------------

[ Biography ]
Born in Tridawn, Jet lived the first few years of his life decent enough, attending school but staying away from the bad kids for the most part. His house wasn't in the nicest part of time, and more than one occasion his family was robbed. At age eleven, Jets mother died in a horrible accident. As her and her mining crew approached a vein of gold, one of the explosives used went off, taking out the entire mining crew. Her body was never recovered. Soon after, Jets father took to drinking, and often beat his son. It was then Jet started to differ down a dark path.
All throughout middle school and high school, Jet started to experiment with drugs and alcohol. When he wasn't out committing crimes with his friends, he got a job at his fathers mechanics shop, where he learned how to fix and operate several vehicles. Every few weeks or so, Jet would sell some of his fathers parts to various gangs around Tridawn, which got him a hefty profit. More and more he started to get involved with the group he sold too, which happened to be an organization against the UMC ruling of the planet, and they soon shifted his view of the planets government.
He started doing things for the group, sabotaging vehicles, planting explosives, even went to the extent of teaching him how to use weaponry. Putting his skills to the use, the group sent him and a few other recruits on a task to help over through the local authority. To say the least, they failed horribly, and Jet found himself behind bars at age 28. Two years later he sent a request to be transferred over to the Gladiator program.


[ Theme Song ]
Looking for one ATM


----------------------------------------------------------------------------------------------------------

[ | Skills and Traits | ]

[ Traits ]
  • Mechanic: "See that Hummer? It was shot full of holes and I fixed it right up." Working with civilian and federal vehicles prepared him for the life of an engineer! +1 to Engineer.
  • Sturdy Frame: "Fits like a glove!" Allows him to wear heavy/medium armor (+1 tier), and also helps him not get knocked over.
  • Tinkering: "Putting that here, putting this there" He managed to fit another attachment on his rifle! +1 attachment for main weapon.

[ Skills ]
Engineer : +1 due to Traits
Spoiler


Scout :
Sniper :
Operator :
Field Scientist :
Field Medic :
Assault :
Heavy :
Officer :
Captain :



----------------------------------------------------------------------------------------------------------

[ | Equipment | ]
[ Gear ]
Sapper Kit
Repair Kit
Three Standard Fragmentation Grenades
da_by_hokunin-d67v9ij.jpg

The Padded Engagement Suit, or PES provides greater protection against ballistics and shrapnel, at the cost of speed and agility. While its not too heavy compared to other gear types, it is harder to maneuver with the metal arm and leg padding. While the body armor doesn't protect underneath the arms, nor the midregion of the body, low caliber bullets often ricochet off the metal padding. Armor piercing rounds treat it like paper however, and the suit is not ideal for CQC, due to the metal possibly slowing down reaction speed. He also tends to not wear a helmet, due to it restricting his sights.

[ Weapons ]
(A list of grenades, main and secondary weapons and gadgets. Remember that a character can only have a limit of ----without traits or skills counted along- :
Hamper AR-155: +1 attachments due to traits
Holosight, laser pointer and Grenade Launcher attachments
Four Clips of Ammo
Yeager PA-3520 A2 Pistol
Flashlight and Extended Clip
Two Clips of Ammo
Combat Knife​
 
[ Name ]
Anthony Nerion


[ Motto ]

"People weave a web of lies so they may wear a mask of silk."



----------------------------------------------------------------------------------------------------------

[ Age ]
19
Born April 8th of the year 2380 (Just so I'm older than Alice >=[ )
(Present day is 1st of January, 2400 A.D.)

[ Gender ]
Male

[ Sex ]
Heterosexual


[ Appearance ]
1570704-801721_jace_beleren__02_.png
But... You know... not in an amalgamation of medieval armors...
[ Origin]
Anthony was born in a somewhat poor town on the planet Aleyin. The town, ironically named Triton, had an almost constant need for more water (but oddly enough, not food, as the creatures that lived around the town had developed into being able to deal with low amounts of water), however there were multiple people with lots of money who lived there to take advantage of the low cost of land as well as so that they could show off their wealth to the many less well-off citizens. Anthony's family was barely able to keep itself together, but each person in the family did what they could, with the parents barely able to get enough water to keep themselves and their children hydrated.

[ Ethnicity ]
Caucasian


----------------------------------------------------------------------------------------------------------

[ Biography ]
Due to the need for water, he began to seek out places he could find it in the wild. As he traveled about the dry wilderness around the town, Anthony had to do what he could to avoid the predatory creatures that lived out there. As he started doing this, he found a few good places from which he could get water, but they would be emptied quickly as every citizen would very quickly learn of even secret places that Anthony found. As the water sources became less and less abundant, Anthony learned to keep his mouth shut about the secret sources of water he found, but to no avail, as people began to simply follow him through the wilderness to his water-sources. He had already proven he could find water fairly well, and that he was willing to go out and do the searching.

On days that Anthony's previous water source was emptied and he didn't have any normally, he'd sneak into people's homes to take some of their excess water. Through the years of sneaking about his hometown and finding places to gather water, he's developed a bit of a talent for avoiding notice. Of course, he's not the best at it, but he's learned enough to try. Along with searching for water, he's tried to develop skills for hunting, seeing as where the water he found was, there was more likely to be wildlife. He didn't get much chance to practice this skill though, as one of the days he was sneaking into someone else's home for water, he was caught, and of course he had been spotted once or twice before, but he had taken so little water that the owner of the water didn't usually bother calling in any outside help. However this time, the one he attempted to take the water from was too greedy to let the small amount of water go, and Anthony was arrested and taken to a jail cell.

Seeing as Anthony hadn't committed a major crime, he was placed in a low-security prison with the common criminal, of which, his crimes were still fairly small in comparison. However, due to those who had seen him stealing their water before also adding to his crimes, he was given more time than expected for such small crimes. The fact that his crimes were so small and intended solely for survival, he was given the option to join the Gladiators to reduce the sentence. Seeing it as a chance to do something good while still being provided food and the water his crimes had stemmed from the need for, he took the chance to join them, knowing that he may not leave them even after he finished his sentence, since the deal seemed pretty good compared to fighting for survival where he grew up. "I solemnly swear to live for the 'purpose'."



[ Theme Song ]
(Optional)


----------------------------------------------------------------------------------------------------------

[ | Skills and Traits | ]

[ Traits ]

  • Trait 1 : Survival of the fittest
    Anthony's developed a good knowledge of how to survive on planets that don't have lots of excess water. This knowledge of survival can carry over to other planets, but he's most understanding of how to survive where water is scarce.
  • Trait 2 : The Silent Treatment
    Anthony, after mentioning precious resources and their locations one too many times, has learned to never talk about something important. It takes slightly more work to get information out of him if he doesn't want to share.
  • Trait 3 : Ignored
    Anthony has been learning how to be stealthy from a young age. +1 to Scout

[ Skills ]

Points maximum :

15 (16 with the "Ignored" trait)


----------------------------------------------------------------------------------------------------------


    • 3 points
      The skill Sneak allows a character to move somewhat more silent and launch ambushes. This is however not at the level one should expect to have a big amount of chance to launch one successfully. This skill however is undone somewhat if the character wears heavy armor of any tier.
      6 points
      Light Foot grants a character an easier time to remain hidden and even during slow (mostly) crouched movement. It also adds a slight bonus in walking, but doesn't yet in running. This skill however is undone somewhat if the character wears heavy armor of any tier

    • 3 points
      The basic skill to operate snipers, rifles and pistols of Tier II. Squad Sight also allows the character to use their sniper to try to fire at the enemy that an ally can pinpoint - in case they have the equipment or way to detail the location of the hostile targets. This can be done from quite long ranges, though the character that uses the skill of Squad Sight can't use it against cloaked enemies. Unless the sniper has the required modifications to locate cloaked hostiles.

    • 3 points
      Low Profile is the basic survival skill that gives more survival chances to a character. Not a lot, but it can mean a difference between being heavily wounded or dead in dangerous 'event' situations.
  • Nothing
  • Nothing
  • Nothing
  • Nothing
  • Nothing
  • Nothing
  • Nothing
  • Nothing
  • Nothing



Points left :
1, if my "Ignored" trait is allowed

----------------------------------------------------------------------------------------------------------

[ | Equipment | ]

[ Gear ]


(A list of grenades, gadgets and gear :
4x grenades/gadgets.
4x ammo clips for the main weapon,
2x ammo clips for the secondary weapon.
1x vest or particular uniform/outfit)


    • The Mobile Shield is a spherical energy shield that protects those inside from projectiles - from the likes of rifles, pistols and other small arms. Heavier armament can likely damage the shield in one blow. The shield can protect the user and approx. those within the diameter of 3 meters around them, for a short time. The shield is deployed from a special orb, allowing an one time use per orb. These orbs are at the size of a grenade. In order to operate it, the user has to press the soft surface on top of the device. They have to use some force to feel a click - as if they are breaking through something with their thumb. Within four seconds from activation, a shield will set up.

    • A smoke grenade is a canister-type grenade used as a signaling device, target or landing zone marking device, or as a screening device for unit movements. The smoke grenades used by the URF come in various variations. The usual thick dark grey smoke grenades can reduce visibility quite a lot. Up to a range of 40 meter radius, the generic smoke produce a thick a dark grey cloud of smoke. Handy to reduce the visibility up to a duration of two minutes, they are being used for all kind of purposes. In order to operate it, one has to press the button on top of the device to allow a small pin to eject. Pull the pin out and the smoke will come out of the device within five seconds. (Standard issue version)



    • Four clips with 25 bullets each

    • Two clips with 12 bullets each


  • Bulletproof Vest (I apologize, but I can't seem to find any particular list with the types of armor, so I'mma just go very basics until I know what I can use)


[ Weapons ]

(A list of grenades, main and secondary weapons and gadgets. Remember that a character can only have a limit of ----without traits or skills counted along- :
1x main weapon,
2x side-arm
2x modifications for the main weapon
2x modifications for the secondary weapon. )

  • A sniper rifle with the an enhanced scope. One of the newer modules, the Thornweld has a scope that provides 4x scope as well the option to flick to a 8x scope. Though it won't provide the very long range as many other rifles (the range limit is to 900 meters with suppressor/1200 meters without suppressor), the Thornweld has a slightly higher shot by per second rate. Due the average length, it is also more maneuverable as lighter. Making it an ideal rifle for more urban and rough terrain, though lacking due the shorter range on open battlefields. It shoots armor piercing bullets, though with the silencer the stopping power of the rifle is reduces. With an ammo clip of 25 shots, the rifle sports a semi-automatic trigger.
    Modifications:
    Suppressor
    Lasersight

  • A pistol with a silencer build within. An pistol that support magazines of 12 bullets, it is a decent side-arm for close ranged quarter fights as it can still pack a punch - even with the build in suppressor Though not a reliable piece of equipment for fights that exceed the range of forty meters. Its stopping power is also reduced due to the build in silencer. Highly recommend for stealth operations.
    Modifications:
    (I'll add these soon enough)

  • A long combat knife of 14 inches. The weapon is balanced, making it feel light in the hand of the wielder and an operative can have the scabbard at many locations - such at the shoulder, thigh, back of the waist and etc. The high quality steel and fact it doesn't reflect light a good weapon for close ranged as well stealth operations.



 
[ Name ]Kayl Aleksandr Yamskikh



[ Motto ]

"Вы можете умереть с бедными, или умереть для богатых. "
Translated: “You can die with the poor, or die for the rich.”



----------------------------------------------------------------------------------------------------------

[ Age ]


Born on February 6th 2379, currently 21

[ Gender ]
Male

[ Sex ]
Heterosexual

[ Appearance ]
8470515.jpg

Kayl is 1.83m tall(for dem muricans 6 feet) has a fit muscular build with short brown hair(Or medium whatever length you think that is. Has the same light blue greyish eyes his sister has.
[ Origin]
Born in New Riga - an average industrial city on Rono, Kayl was born to an average family. Kayl has a little sister named Vera Rodionovna Yamskikh with two parents, his mom who was security at a rifle manufacturing company, while his dad was a teacher at their high school.

[ Ethnicity ]
Russian


----------------------------------------------------------------------------------------------------------

[ Biography ]
Born to two parents in an average family, he couldn’t truly complain about life. He had stuff he wanted but also couldn’t get certain things he wanted. Even when his little baby sister was born, the family managed to still stay the Average set family they were. In fact average summed up his life, average grades up until high school where he had his father as a teacher and that meant studying harder. yet his early child years were pretty boring to him really. He had friends and decent grades but overall the life was kind of boring. So without their parents being around to prevent this, he ended up becoming close with Vera, and not having a typical, he hit me, she hit me relationship.

It wasn’t until he was already a teenager that he started to worry about his sister’s teenagehood. Hormonal teenage males meant they would look at Vera, which meant they wanted to date her. WHICH MEANT THEY WANTED A LIFE WITH HER! Nope not allowed. In fact his life was now more hectic, from staving off them horny teenage males to trying to stop Vera from breaking the law. His own gardes kind of suffered besides his dad’s class which he had no choice but to pass unless he risked the wrath of teach. So when he did graduate he retained a B and C report card, with the one A being in dads class.
Yet graduating only made him want to join the police so he could keep an eye on his sister, and to arrest those hoodlums who tried anything to her. Who knew Police training was hard as hell, by the time he was about to graduate from training his sister graduated. yet not even that soon after graduating did she decide to join the Gladiators. Well, like hellll he was letting her go off alone into a military force most likely engulfed by men who haven’t seen nor touched a woman in years. yeah no, so even if he has an over protective nature he was going to protect his sister from whatever dangers she tried to get into. Also to make sure no one tried touching her with a organ that makes reproduction a thing.

[ Theme Song ]


----------------------------------------------------------------------------------------------------------

[ | Skills and Traits | ]


[ Traits ]


    • Trait 1 : Overprotective Brother;
      “Don’t think I can’t see you moving towards her asshat.”
      Being overprotective of her, enables him to go that extra distance to find her. +1 to Sniper.
    • Trait 2 : Double Tap;
      “Have to make sure you aren’t going to marry Vera. You understand right?”
      Gives him two extra ammunition clips for his sniper.
    • Trait 3 : Police Brutality;
      “Well I was never really suppose to use my police training for this but…. fuck it.”
      In his years he did train as a policeman, he learned simple close combat maneuvers to take a man down.
[ Skills ]


Points maximum :
[16, 15+1 due to trait]


----------------------------------------------------------------------------------------------------------
Scout :
Sniper : 15 skill points spent(+1 due to trait)

Rank I

Sneak
"Now you see me, now you don't~"

'The skill Sneak allows a character to move somewhat more silent and launch ambushes. This is however not at the level one should expect to have a big amount of chance to launch one successfully. This skill however is undone somewhat if the character wears heavy armor of any tier.

Sharpshooter
"I spy with my little eye..."

'Sharpshooter allows a character to use sniper weaponry, rifles and pistols from tier II. It also gives them a chance to shoot a target that is actually just outside their range, at the risk of being discovered by the hostiles - in case certain modifications to the weapon aren't attached.'

Ranger
"We're taking the hobbits to Isengard"

'The Ranger skill allows a character to hide and blend better with the terrain. They are capable - as long as their gear isn't too much contradicting the general color of their surrounding - to become passive cloaked.'

Rank II

Deadeye
"I see dead people~"

'A skill that gives the character to pin point a weak point in the defense of a hostile and land a critical hit with a bit more luck. It is an ability that doesn't require much study - only a brief observation, while remaining stationary - of the target. With NARP the luck is slightly increased.'

Operator :
Engineer :
Field Scientist :
Field Medic :
Assault :
Heavy :
Officer :
Captain :


Points left :[/FON]T
1

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[ | Equipment | ]


[ Gear ]

(A list of grenades, gadgets and gear :

6x ammo clips of 25 bullets for
Thornweld M 2168-44 Sniper Rifle
2x ammo clips of 15 bullets for Yeager PA-3520 A2 Pistol
Name :
KVL-armor MK V
Department :
Gear, normal armor (no skill required).
Capabilities/Description :
The KVL-armor is a slight outdated armor. It provides decent protection against bladed melee weapons and small arms weaponry. It is more designed to protect the wearer against the environment, together with providing pouches to store magazine clips, grenades and other goodies in.
Other information :
Though it isn't that much used by the URF military, the Aleyin planet force still uses light infantry with this gear as it doesn't prohibit the wearer mobility and speed


Name :
Mobile Shield - S Edition
Department :
Support Grenade
Capabilities/Description :
The Mobile Shield is a spherical energy shield that protects those inside from projectiles - from the likes of rifles, pistols and other small arms. Heavier armament can likely damage the shield in one blow. The shield can protect the user and approx. those within the diameter of 3 meters around them, for a short time. The shield is deployed from a special orb, allowing an one time use per orb. These orbs are at the size of a grenade. In order to operate it, the user has to press the soft surface on top of the device. They have to use some force to feel a click - as if they are breaking through something with their thumb. Within four seconds from activation, a shield will set up.
Other information :
Kayl has two on him.
As for grenades he has two flashbangs, cause there is nothing more fun than watching a man walk around confuse with a red dot on him.

[ Weapons ]


(A list of grenades, main and secondary weapons and gadgets. Remember that a character can only have a limit of ----without traits or skills counted along- :
Name :
Thornweld M 2168-44 Sniper Rifle
Department :
Tier, II
Capabilities/Description :
A sniper rifle with the an enhanced scope. One of the newer modules, the Thornweld has a scope that provides 4x scope as well the option to flick to a 8x scope. Though it won't provide the very long range as many other rifles (the range limit is to 900 meters with suppressor/1200 meters without suppressor), the Thornweld has a slightly higher shot by per second rate. Due the average length, it is also more maneuverable as lighter. Making it an ideal rifle for more urban and rough terrain, though lacking due the shorter range on open battlefields. It shoots armor piercing bullets, though with the silencer the stopping power of the rifle is reduced. With an ammo clip of 25 shots, the rifle sports a semi-automatic trigger.
- Suppressor (though this reduce the range with 300 meters).
- Lasersight (only visible with infra-red and through the scope)



Name :
Yeager PA-3520 A2 Pistol
Department :
Pistol, tier I
Capabilities/Description :
A pistol with a silencer build within. An pistol that support magazines of 12 bullets, it is a decent side-arm for close ranged quarter fights as it can still pack a punch - even with the build in suppressor. Though not a reliable piece of equipment for fights that exceed the range of forty meters. Its stopping power is also reduced due to the build in silencer. Highly recommend for stealth operations.
- Extended magazine - from 15 up to 18 rounds
- Lasersight


Name :
Kuri('s)
Department :
Side melee weapon
Capabilities/Description :
A long combat knife of 14 inches. The weapon is balanced, making it feel light in the hand of the wielder and an operative can have the scabbard at many locations - such at the shoulder, thigh, back of the waist and etc. The high quality steel and fact it doesn't reflect light a good weapon for close ranged as well stealth operations.


I solemnly swear to live for the purpose
 
[ Name ]
Kusanagi Tenzen


[ Motto ]

"Veni, vidi, vici"



----------------------------------------------------------------------------------------------------------

[ Age ]
January 19, 2378

[ Gender ]
Male

[ Sex ]
Heterosexual


[ Appearance ]
118032731

[ Origin]
[The Second Hope System. Kusanagi lived on New hope, in the city of Essex. Essex is a medium sized country town with mostly farming as the source of industry. Both parents were in the military and started training Kusanagi from the young age of 10. His father was a Captain and his mother was a field medic. ]

[ Ethnicity ]

Japanese

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[ Biography ]
While Kusanagi's parents were in the military they met while co-operating on a mission. After creating a bond his father transferred his mother into the unit he led. From there they love blossomed until they had Kusanagi. While she was pregnant they retired from service and moved to Essex. Kusanagi had a mostly uneventful life however the increasing action from armed factions and the new technology had posed new threats. Factions would often fight other factions with full-fledged combat.

Even though Kusanagi's parents left the military they noticed his aptitude at sneaking around and moving around without being noticed. They decided to train him as a Sniper from the age of 10. His mother taught him basic CPR and the ability to bandage wounds but nothing more. His father taught him how to track and hunt using the woods that surrounded 1 side of the town. Kusanagi took his first life in those woods and learned to shoot there using long range rifles. Perfecting his shooting technique in the next 2 years he often hunted and went out into the woods to learn how to live off the land and become self-sufficient in the case of being separated in enemy territory for extended periods of time.

After the death of Kusanagi's parents at the age of 16 due to an accident, he decided to leave home and travel around becoming a private contractor. Even though he didn't get a lot of choice in what his parents trained him in or what profession he would join he didn't blame his parents. Kusanagi thought that being in combat isn't the worst job ever. He learned to enjoy it the more combat he got to experience. He got his first combat experience when he was 17. The combat wasn't very serious and was only a small skirmish on the away from the front lines. From there he wandered from group to group getting closer to the front lines and started seeing more combat. While on a mission with a small time group he co-operated with the Gladiators and even though they didn't have the best equipment they got the job done quickly and efficiently. Luckily he had gained enough experience and did good enough to be recruited by them. The choice was obvious, so Kusanagi was now an official member of the Gladiators.


[ Theme Song ]


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[ | Skills and Traits | ]

[ Traits ]

  • Trait 1 : Knife enthusiast;
"Why doesn't everyone have more of these?"
Allows Kusanagi to take another knife into battle
  • Trait 2 : True Sniper
"I love being in the bushes"
Being a sniper he took to staying in the back of the group while moving. This means there is a chance for him not to be taken off guard during ambushes.
  • Trait 3 : Long Breath
"How long can you hold your breath?"
Allows Kusanagi to hold his breath with the sniper a bit longer, and slightly increasing accuracy while scoped

[ Skills ]

Points maximum :

[ 15 ]


----------------------------------------------------------------------------------------------------------
Scout :
Sniper :
Rank I


Sneak
3 points
[spoili]'The skill Sneak allows a character to move somewhat more silent and launch ambushes. This is however not at the level one should expect to have a big amount of chance to launch one successfully. This skill however is undone somewhat if the character wears heavy armor of any tier.[/spoili]

Sharpshooter
3 points
[spoili]'Sharpshooter allows a character to use sniper weaponry, rifles and pistols from tier II. It also gives them a chance to shoot a target that is actually just outside their range, at the risk of being discovered by the hostiles - in case certain modifications to the weapon aren't attached.'[/spoili]

Ranger
3 points
[spoili]'The Ranger skill allows a character to hide and blend better with the terrain. They are capable - as long as their gear isn't too much contradicting the general color of their surrounding - to become passive cloaked.'[/spoili]

Muffled Movement
6 points
[spoili]'Its harder to hear characters with muffled movement. They are able to become much more silent during slow paces, such as walking and crouching that it will take more skill for their opponent to detect them - if out of sight.'
[/spoili]

Operator :
Engineer :
Field Scientist :
Field Medic :
Assault :
Heavy :
Officer :
Captain :


Points left :
[ 0 ]

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[ | Equipment | ]

[ Gear ]
1x Mobile Shield - S edition
[spoili]Department :
Support Grenade
Capabilities/Description :
The Mobile Shield is a spherical energy shield that protects those inside from projectiles - from the likes of rifles, pistols and other small arms. Heavier armament can likely damage the shield in one blow. The shield can protect the user and approx. those within the diameter of 3 meters around them, for a short time. The shield is deployed from a special orb, allowing an one time use per orb. These orbs are at the size of a grenade. In order to operate it, the user has to press the soft surface on top of the device. They have to use some force to feel a click - as if they are breaking through something with their thumb. Within four seconds from activation, a shield will set up.[/spoili]

3x Smoke Grenades
- 1 yellow, 1 black, and 1 red -
[spoili]- Red Smoke, designed to hit a space and uncover cloaked targets and lasers. It sacrifices the ability to reduce visibility.
- Yellow Smoke, a type of smoke that lasts up to 5 minutes and instead of obscuring a wide space, it goes up. Often used as a signal for squads that need to be picked up.
- Black Smoke, this type of smoke grenades produces a smoke that lasts up to four minutes. It is used as a signal for encountering heavy resistance and in need of reinforcement - in case communication through the radio is disabled.[/spoili]


4x ammo clips for the Magnus MRS- 201 Sniper Rifle (48 shots)
2x ammo clips for the Yeager PA-3520 A2 Pistol + extended mags (36)
1x vest or particular uniform/outfit)

[ Weapons ]

Main Weapon
Magnus MRS- 201 Sniper Rifle
Department :
Sniper Rifle, Tier I.
Capabilities/Description :
The Magnus isn't the most powerful snipers in the known arsenal of the URF. Its range is somewhat shorter to other sniper rifles, but it does a great job of punching a hole through shielded hostiles. With a build in suppressor, this sniper is still a favorite for those who want to bring a nice surprise to their victims. With a range of 700 (400 with suppressor) meters, the weapon needs a second before it can be fired again as each bullet does pierce through shields with the specialized ammunition. The ammo clips support up to twelve shots and is equipped with the standard scope of x4.

Attachments :
- Nightforce Scope (Supporting night vision, x4 and x8)
- Suppressor (though this reduce the range with 300 meters)


Secondary Weapons :
Yeager PA-3520 A2 Pistol
Department :
Pistol, tier I
Capabilities/Description :

A pistol with a silencer build within. An pistol that support magazines of 12 bullets, it is a decent side-arm for close ranged quarter fights as it can still pack a punch - even with the build in suppressor. Though not a reliable piece of equipment for fights that exceed the range of forty meters. Its stopping power is also reduced due to the build in silencer. Highly recommend for stealth operations.
Attachments :
- Extended magazine - from 15 up to 18 rounds
- Lasersight or Flashlight addition


Kuri('s)
Department :

Side melee weapon
Capabilities/Description :
A long combat knife of 14 inches. The weapon is balanced, making it feel light in the hand of the wielder and an operative can have the scabbard at many locations - such at the shoulder, thigh, back of the waist and etc. The high quality steel and fact it doesn't reflect light a good weapon for close ranged as well stealth operations.
Other information :
Kusanagi has 2 at the back of his waist, with the handles pointing outwards


[ Armor ]
DR-12 'Scout'
8ys0ba.jpg

[spoili]Department :
Uniform/Armor/Gear
Capabilities/Description :
The gear, DR-12 Scout, is a light weighted uniform that provides some minimal protection against small arms and melee attacks. The dark component of the uniform makes the wearer quite hard to notice during the darker hours of the day. A small addition to the helmet allows the wearer to see infrared and zoom in 2.5x manually.[/spoili]

I solemnly swear to live for the purpose
 
[ Name ]

Emily Sinclair

[ Motto ]

"Go big or go home"



----------------------------------------------------------------------------------------------------------

[ Age ]
32

[ Gender ]
Female

[ Sex ]

Heterosexual


[ Appearance ]
soldiers_cyborgs_weapons_armor_mechanical_black_eyes_anime_girls_mechanical_arm_black_hair_original_+%5Banimefullfights.com%5D.jpg

[ Origin]

Emily grew up in the Second New Hope solar system. She lived in a city called Dhemos on the planet New Hope. While nothing special really to note about Dhemos other than it is a regular industrial town with medium contractor occupancy. This is where she saw her first mercenary and where she first realized what could be called a passion. This is also the town her parents left her in. She did not know her parents nor does she want to. She thinks that she was obviously left for a reason.

[ Ethnicity ]

English

----------------------------------------------------------------------------------------------------------

[ Biography ]
Emily grew up in an orphanage for most of her life. The orphanage that she lived at was very poor and never really had enough to feed the children so she often stole for food. As she good older she noticed the mercenaries and their money. She didn't mind if she took a life, or a few. She had set her sights on becoming a private contractor. Luckily she made friends with one of the medium sized companies squad leaders.

When she was 16 the squad leader she had met vouched for her and she was inducted into their company. She showed great aptitude and a calm mind under pressure. After 4 long years of training and ranking up to officer they decided to give her a squad and see how she handled maneuvering around the battlefield with the lives of others completely in her hands. She passed her first test with only minor injuries and a couple bullet wounds. After that she was allowed to command a squad as she officially became a Captain.

When she was 28 she got caught up in a scheme with a higher ranking member in the company and she was targeted. On multiple missions she had outside interference from hired hands that shouldn't be there. After a few failed missions caused directly by the CO she was discharged from the company and was exiled. After a few years of searching for another group she had heard of the Gladiators. A group that was small but had skill despite their inferior gear. She was quite interested and searched for the group, doing some wanderer work while also watching out for their deeds. After a couple years she finally joined the Gladiators after liking what she saw. It took another couple years to finally land her with a mostly permanent squad so she was also excited even though she didn't show.

----------------------------------------------------------------------------------------------------------

[ | Skills and Traits | ]

[ Traits ]

  • Trait 1 : Pockets For Days ( + 1 Main weapon mag )
    • ~ Because she always goes on extended hunts for the enemy during battle she learned how to bring extra mags for the prolonged fire fights
  • Trait 2 : Stout Defense ( Slightly increases defense when using suppression fire )
    • ~ After countless battles and using suppression fire in almost every one of them Emily found how to use cover better decreasing the amount of exposed skin
  • Trait 3 : Hardened Vet ( Slight increase towards reaction speed )
    • ~ When your in the business of war as long as shes been here, you learn to get fast real quick or die as a young rook

[ Skills ]

Captain

----------------------------------------------------------------------------------------------------------

Total Points :
[ 15 ]


----------------------------------------------------------------------------------------------------------

Rank I

Lead the Charge
[spoili]
"AAAA-TTAAACCK!"

'Characters with this skill provide a bonus to any troops whom they are in charge of when ordering them into a firefight. This bonus is increased when the character is leading the troops directly.'

[/spoili]​

Stand Together

[spoili]
"Lets hold our hands together!"

'This skill grants a passive boost to any troops under the leadership of this character to resist anything with a fear rating of one.'

[/spoili]​

Thick Skin
[spoili]
"I find this offensive!"

'A character with this skill has access to a higher level of armour - tier II medium and heavy armor - and is capable of soaking up more shots before taking actual damage.'

[/spoili]
Rank II

Never Back Down

[spoili]
"I was once shot in the knee..."]

'This skill grants an even larger passive boosts to troops under the leadership of this character so that they are able to resist anything with a fear rating of two or lower. Characters under the leadership of the person with this skill are also able to ignore the effects of suppression from up to one enemy.'
[/spoili]

Points maximum :
[ 15 ]


----------------------------------------------------------------------------------------------------------

Points left :
[ 0 ]

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[ | Equipment | ]

[ Gear ]


2x Mobile Shield - S edition
[spoili]Department :
Support Grenade
Capabilities/Description :
The Mobile Shield is a spherical energy shield that protects those inside from projectiles - from the likes of rifles, pistols and other small arms. Heavier armament can likely damage the shield in one blow. The shield can protect the user and approx. those within the diameter of 3 meters around them, for a short time. The shield is deployed from a special orb, allowing an one time use per orb. These orbs are at the size of a grenade. In order to operate it, the user has to press the soft surface on top of the device. They have to use some force to feel a click - as if they are breaking through something with their thumb. Within four seconds from activation, a shield will set up.
[/spoili]
2x Smoke grenades
[spoili]-Grey Smoke, a type of smoke to block normal vision but a great amount over a larger area than the other types
- Black Smoke, this type of smoke grenades produces a smoke that lasts up to four minutes. It is used as a signal for encountering heavy resistance and in need of reinforcement - in case communication through the radio is disabled.
[/spoili]

4x (5x) ammo clips for the Hamper AR - 155 (+ 1 from traits) ~120 rounds~
2x ammo clips for the Yeager PA-3520 A2 Pistol ~36 rounds~


TR-armor 'Bug'
[spoili]
Department :
Medium armor, Tier II
Capabilities/Description :
The TR-armor is designed by the Aleyin planet military. Though it is used in other solar systems and by some soldiers of the URF military, it isn't the most modern armor. It provides some protection against ballistic missiles and melee attacks. The biggest benefit is however the design of the mask, which allows the wearer to breath without risking to be poisoned as fast as they normally would in hazardous environments.
Other information :
Though the helmet is capable of filtering out oxygen and holding back other gasses, this is only done at the efficiency of 85%. This means that a small amount of poisonous dose will get through and inflict harm on the wearer.

[/spoili]

[ Weapons ]

Hamper AR-155
[spoili]Department :
Rifle, Tier I

Capabilities/Description :
The Hamper AR-155 is a standard assault rifle, pretty much sporting the same capabilities as the Dauntless. With ammo clips of 40 bullets, the weapon fire in short bursts of three bullets with each fire. It is great in use of short to medium ranged firefights, making it a reliable weapon for recruits as veterans alike.

Other information :
The customizations available to the Hamper AR-155 include the following:
- HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
- Holosight - 2.1x zoom
- ACOG (Advanced Combat Optical Gunsight) - 2.4x zoom
- Extended magazine - from 24 up to 38 rounds
- Suppressor
- Flashlight or laser-guide attachment.
- Grenade launcher, launching fragmentation or smoke grenades up to a range of 40 meters.[/spoili]


Attachments:
Holosight - 2.1x zoom
Suppressor


Yeager PA-3520 A2 Pistol
[spoili]Department :
Pistol, tier I

Capabilities/Description :
A pistol with a silencer build within. An pistol that support magazines of 12 bullets, it is a decent side-arm for close ranged quarter fights as it can still pack a punch - even with the build in suppressor. Though not a reliable piece of equipment for fights that exceed the range of forty meters. Its stopping power is also reduced due to the build in silencer. Highly recommend for stealth operations.

Other information :
The customizations available to the Yeager PA-3520 A2 Pistol include the following:
- HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
- Extended magazine - from 15 up to 18 rounds
- Lasersight or Flashlight addition.[/spoili]


Attachments:
Extended mag - 15 to 18 rounds


Kuri('s)
[spoili]Department :
Side melee weapon

Capabilities/Description :
A long combat knife of 14 inches. The weapon is balanced, making it feel light in the hand of the wielder and an operative can have the scabbard at many locations - such at the shoulder, thigh, back of the waist and etc. The high quality steel and fact it doesn't reflect light a good weapon for close ranged as well stealth operations.
[/spoili]


I solemnly swear to live for the purpose
 
[ Jake Forge]


[ Motto ]

“Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.”
Douglas MacArthur -



----------------------------------------------------------------------------------------------------------

[ Age ]
26 years old, born on 20th December in the year 2374
[ Gender ]
Male.

[ Sex ]

Hetero.

[ Appearance ]
mecha_pilot_by_meganerid-d4i5iqz.jpg


Without the armor - even though it looks so great. Jake has often a serious expression plastered over his features. Sporting a normal build, he is somewhat toned and has several small and barely noticeable scars on his fore-arms. He doesn't have any tatoos or other features such as piercings.

[ Origin]

Aleyin Solar system.
In the Industrial mining city

[ Ethnicity ]

[ British accent, somewhat noticable in his manner of speaking. ]

----------------------------------------------------------------------------------------------------------

[ Biography ]

Born in a lower class family, Jake was the oldest of the Forge siblings. This already at a young age instilled a certain maturity that only older siblings have. Feeling responsible for his siblings, Jake did his best to both watch out for them as well earn a pay. His parents had busy enough with their shaken marriage and jobs at the factories. The expected happened as the youngest siblings of the family started to drop like leaves during Autumn. Disease, violence on the streets and the other usual matters with poor backgrounds were taking Jake's siblings one by one. What was once a family of two parents and eight children was now reduced to two estranged adults and two sons.

Growing up thus up, Jake's emotional being became both bitter and hardened by the constant strive to survive and keep his siblings alive. The loss eventually caused him to turn into a somewhat more silent and straightforward young man. With only his younger brother, Nathan Forge , left it was thus no surprise that Jake grow an immense strong bond with him. Though he got caught into trouble for the fact that Nathan started to become somewhat of a delinquent, Jake managed to keep him out of jail.With the death of their parents - their mother cause of an incident at the factory and their father due to a depression and overdoses of alcohol, Jake decided to do his best to find reliable work. With his knowledge and experience of the streets, he managed to get a job at the police corps. For a time everything did seem to go right and great for him. He earned enough money to support him and Nathan. And even enjoyed his work as he could do matters he believed should be right. Justice is after all a scarce luxury in the slums of many great cities, regardless of what planet or solar system they are in. While things went great, Jake did however had his own dreams.

One of his dreams was to venture out and just live a quiet life. Settle down somewhere out in the countryside and raise a family of his own. However though he was on his way to one part, getting out of his hometown Jake learned that his younger brother got caught by a crime and send to jail. Obviously worried, Jake was too late to repair any damage. His attempts to bail out his younger brother were of no avail. Even with his knowledge and experience with laws as a police agent, Jake only learned that Nathan had two choices. Either serving some time in jail or joining the Gladiators to shorten his time. One being a sentence that would again take a sibling away for a long time and another being a literal and quite possible death sentence, Jake learned of Nathan choice. And he followed.

Giving up on his old life, Jake signed up for the Gladiators. While he remained his immense strong bond, the man didn't dream since the day he signed up. Knowing fully well in what he had thrown himself into ,Jake simply decided that if he was going out that he had at least given his best to keep his remaining family near him. Or making sure that his sibling would survive him and perhaps see a brighter future. The dream that Jake had lost.



[ Theme Song ]


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[ | Skills and Traits | ]

[ Traits ]



  • Trait 1 : Emotionally-Hardened
    "I've seen enough."
    Seeing enough siblings die have hardened Jake emotionally. He is capable of withstanding Fear and Suppression Effects of Tier I. Can be stacked up with skills.
  • Trait 2 : Disciplined
    "Disicpline can actually save lives."
    From his few years as a police agent, Jake has been trained to be disciplined. Though the Gladiators aren't that much of a disciplined force, he still remembers his time as a police agent. +2 skill points towards the Discipline skill tree.
  • Trait 3 : Prefering preparation
    "A bit of being prepared won't hurt anybody."
    Allows Jake to take along one more ammunition clip for his main weapon.
[ Skills ]

Points maximum :

[ 15 (+2 to Discipline, due to trait ]


----------------------------------------------------------------------------------------------------------
[tabs][Tab | Heavy |]

[tabs][Tab | Heavy Armor|]

Resilient
"HIT ME!"

Cost : 3 Skill points.
[spoili]'The character is capable of wearing heavy armor up to tier I.'[/spoili]

[/tab][Tab | LGM's|]

Covering Fire
"I will keep their heads low.~"

Cost : 3 Skill points.
[spoili]'Allows the character to use LMG's, rifles and pistols up to tier II. They can use their weapon to use Suppressive Fire, up to effect tier I.'[/spoili]

[/tab][Tab | Rockets |]

RPG Novice
"You're a rocket baby!"

Cost : 3 Skill points.
[spoili]'The character is capable of using RPG's of tier II, up to two rockets can brought at the expense of the side-arms of the respective character.'[/spoili]

[/tab][/tabs]


[/tab][Tab | Officer |]

[tabs][Tab | Drill-Sergeant |]

N/A

[/tab][Tab | Discipline |]

Iron Nerves
"Eat that brocoli, son!"

Cost : 4
[spoili]'Characters with this skill are jaded and less prone to the effects of fear or being pinned down. They can ignore anything with a fear rating of one and are able to ignore suppression from one target.'[/spoili]

[/tab][Tab | Veteran |]

N/A

[/tab][/tabs]

[/tab][/tabs]

Points left :
[ 0 (+2 for Discipline) ]

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[ | Equipment | ]

jake___sketches_by_sketching101-d9r4qap.jpg


[ Gear ]


5x ammo clips for the main weapon, which means he has a total of : 1000 bullets for the M789 Light Machine Gun.
2x ammo clips for the secondary weapon, which means he has a total of :140 bullets for the Takari SMG-76.


[tabs][Tab | Grenades|]

Name :
Smoke Grenades

Department :
Support Grenade

Capabilities/Description :
A smoke grenade is a canister-type grenade used as a signaling device, target or landing zone marking device, or as a screening device for unit movements. The smoke grenades used by the URF come in various variations. The usual thick dark grey smoke grenades can reduce visibility quite a lot. Up to a range of 40 meter radius, the generic smoke produce a thick a dark grey cloud of smoke. Handy to reduce the visibility up to a duration of two minutes, they are being used for all kind of purposes. In order to operate it, one has to press the button on top of the device to allow a small pin to eject. Pull the pin out and the smoke will come out of the device within five seconds.

Other information :
There are various smoke variations, mostly utilized by the Operators and Engineers ;
2x - Red Smoke, designed to hit a space and uncover cloaked targets and lasers. It sacrifices the ability to reduce visibility.

[/tab][Tab | MV-9 Maneuver Pack |]

400px-Jetpacktitanfall.jpg

Name :
MV-9 Maneuver Pack
Department :
Mobility Gadget
Capabilities/Description :
The Maneuver Pack is a small jetpack worn around the waist of a user. It is used for enhanced jumps (firing to give a boosted jump height/distance), softening landings, and Wall Running/Access to hard to reach places. (I.e. boosting up to get through the window of a building or such). The pack is optimized to make minimal noise for use during stealth operations. The major downside is the immense heat signature the pack gives off, betraying position to anybody with a thermal scope. It is also prone to overheating from overuse.
Other information :
* Requires specialized training.
* Usually given to recon units as a way to enhance mobility and scouting capability.
* Can't fire any LMG or RPG while using the pack.
* Because of the equipment, Jake can take two less grenades when he wears the pack with heavy armor.

[/tab][Tab | Gear |]

ame :
HEV-armor 'Padding'
Department :
Heavy Armor, Tier II
Capabilities/Description :
HEV-armor 'Padding' is a heavy class armor type. Meaning that the wearer suffers some in mobility and speed in exchange for better protection. The metal alloy is light, but not that sturdy one should consider themselves safe against sniper fire, heavy MG as well that there are various small places that still can be hit. At best, the armor will protect the wearer somewhat against small explosives - as long as they aren't too close. Another note one should remember is that the armor is focused to protect mostly the upper body of the wearer. While there is some protection found at the lower body, it isn't as sturdy in order to not exhaust the wearer too fast.
Other information :
As can be expected, Jake's armor is second-handed to him. There are quite some scratches and were even some dents in the armor. The previous owner died by a few shots in his thigh, already informing Jake that the armor has clear spots that isn't covered by the alloy.
[/tab][/tabs]

[ Weapons ]

[tabs][Tab | Main weapon|]

Name :
M789 Light Machine Gun
Department :
LMG, tier I

Capabilities/Description :
M789 Light Machine Gun is quite the versatile weapon. With the gun being magazine fed, each magazine holding 250 bullets with the same ammunition as that of rifles, the weapon can fire in both automatic and burst of 5 bullets. The weapon is an excellent choice to suppress enemy infantry.

Other information :
The customizations available to the M789 Light Machine Gun include the following:
- HCOG (Holographic Combat Optical Gunsight) - 1.85x zoom
- Laserguide

[/tab][Tab | Side Weapons|]

Name :
Takari SMG-76
Department :
Pistol, tier II

Capabilities/Description :
The Takari SMG-76 is a side-arm that has proven its worth. It is capable of being an effective weapon on both short and medium ranged firefights. Firing at bullets from the 56 ammo clips, the power behind the shots aren't the forte of the weapon. It is capable of out firing most rifles, but shouldn't be relied on its stopping power.

Other information :
The customizations available to the Takari SMG-76 include the following:
- Holosight - 2.1x zoom
- Extended magazine - 24 rounds



Name :
Kuri('s)

Department :
Side melee weapon

Capabilities/Description :
A long combat knife of 14 inches. The weapon is balanced, making it feel light in the hand of the wielder and an operative can have the scabbard at many locations - such at the shoulder, thigh, back of the waist and etc. The high quality steel and fact it doesn't reflect light a good weapon for close ranged as well stealth operations.

Other information :
Jake has it holstered at his left shoulder, allowing him to quickly draw it. In case its needed.
[/tab][/tabs]



I solemnly swear to live for the 'purpose'​
 
[ Maybell Christiansen ]



[ Motto ]

"Don't ever think you weren't needed."



----------------------------------------------------------------------------------------------------------

[ Age ]
25
(Born 25th February 2373)

[ Gender ]
Female

[ Sex ]

Hetero


[ Appearance ]
With combat suit on:​


With casual clothes:



When not in uniform or her combat suit, Maybell likes to wear a dress on those rare days off. She tends to go for light, softer colours; a complete contrast to the darker and colder tones of the URF uniforms. "They have us wearing those tight fitting clothes all the time! It gets really uncomfortable you know?"

[ Origin ]

Born in a major country in Rono of the Cacia System. In a time of peace, Maybell grew up a normal girl. The country of Melbar was prosperous, even more so than the others on Rono. It wasn't a stretch to say Maybell lived a highly privileged life with her parents leading equally privileged professions. Her father, a high ranking officer in Melbar's prestigious cadet school. Her mother, a senior manager at the Rono space port.



[ Ethnicity ]

Maybell sports the fair skin and clear blue eyes of her Scandinavian Ancestors of over five centuries ago, while faint freckles peppered around her nose show her Scottish heritage

----------------------------------------------------------------------------------------------------------

[ Biography ]

Maybell was born to Irving and Alison Christiansen, two prominent figures in their respective work departments. In an era of peace, Maybell lived a comfortable, if somewhat sheltered, life. From a young age, she was taught of the URF and its history from her father as a substitute for boring bedtime stories. The concept of war eluded her entirely in her younger years, and hearing stories of her father's exploits as Captain of the then Coalition's Destroyer Stalingrad was just as fantastical as any old fairy tale (though her mother wasn't particularly fond of having her father do such a thing). While Maybell's father opened her eyes to the past, Alison shed light on the elusive future and what the people of Rhea and Rono can bring in this time of peace. Sheltered, Maybell was. But ignorant she was not.

Inspired by the stories of her father, she enlisted and enrolled in one of Rono's top military schools. Following in the footsteps of her father, she sought to become a Captain of a ship. However, the road is not a straight one, and Maybell experienced for the first time what true discrimination and hostility really felt like; her fellow cadets mocking her sheltered life and accusing her of riding on the coattails of her father's success. To add insult to injury, her instructors deemed that she would not be qualified to hold a Captaincy position, stating she lacked the qualities of a leader and lacked the ability to make decisive decisions. Maybell dropped out a year later, but her quest to help her homeland and the people under the UMC did not falter. She studied to become a doctor and showed significant aptitude for it, obtaining her practitioner's license in just over five years. She would have continued serving in her city's hospital, if she didn't know about the Gladiators.

Still eager to follow in her father's footsteps, she enlisted straight away, and the UNF were more than happy to accept her. Among the rouges, mercenaries, and ex-criminals that went through the Gladiator's ranks every day, Maybell's addition was an odd but much needed one. The UNF wasn't going to let go of a skilled medic into a regiment that badly needed one. And she was one of the few people in the Gladiators that society regarded as a 'good' person.

Maybell is an optimist at heart, and will always give a person the benefit of the doubt. She is one to see anyone's good side. Her up front and cheerful personality may be detested by some of the more cynical folk. While an excellent medic, she still sprang from sheltered roots, and is more likely to seize up during combat earlier than others. When not busy patching someone up in the medical bay or on the field, Maybell roams around the ship trying to get to know as many people as possible. Off duty, she is flighty by nature. A contrast to the most probable grim personas donned by her fellow squadmates.




[ Theme Song ]
(Working on it)


----------------------------------------------------------------------------------------------------------

[ | Skills and Traits | ]

[ Traits ]


  • Trait 1 : Pacifist - Before mission deployment, Maybell can trade in her primary weapon slot for 2 extra grenade/gadget slots and increased mobility, or 2 ammo clips of a teammate's primary weapon and increased mobility.
  • Trait 2 : Enhancement Drug - Maybell can inject a squadmate with performance enhancing drugs, increasing their Morale and Firing Accuracy for a short while. Can only be used once per battle.
  • Trait 3 : Sheltered - Maybell is more easily affected by Fear and Suppression
[ Skills ]

Points maximum :

[ The amount of points a character started + gained over the course of the RP ]


----------------------------------------------------------------------------------------------------------
Scout :
Sniper :
Operator :
Engineer :
Field Scientist :
Field Medic : +15

First Aid-Medic (Rank I)
"Mr. Fixit"

'Allows the First aid kit to be used three times instead of one time.'

Best Aid (Rank II)
"This shouldn't sting... I think?"

'The First Aid kit can be used up to four times as well bringing back up knocked out targets.'

I Got Your Back (Rank I)
"Got you covered.~"

'Open up the character to use rifles and pistols of Tier II. Allows the character to put on Suppressive Fire effect tier II.'

Pinky (Rank I)
"What'll we do today Brain?"

'The character is capable of performing field research, though quite slow. Is able to aid another person with a skill in Field Research a bit.'

Assault :
Heavy :
Officer :
Captain :


Points left :
0

----------------------------------------------------------------------------------------------------------

[ | Equipment | ]

[ Gear ]


  • Name :
    First Aid Kit
    Department :
    First Aid and Field Medic skill tree.

    Capabilities/Description :
    The First Aid Kit is the best tool in the hands of a character that indulges in First Aid and Field Medic skills. Other characters can decide to bring along a First Aid Kit, but they will be way less effective than a character who has actual skills that make the kit more useful.

  • Name :
    Mobile Shield - S Edition

    Department :
    Support Grenade

    Capabilities/Description :
    The Mobile Shield is a spherical energy shield that protects those inside from projectiles - from the likes of rifles, pistols and other small arms. Heavier armament can likely damage the shield in one blow. The shield can protect the user and approx. those within the diameter of 3 meters around them, for a short time. The shield is deployed from a special orb, allowing an one time use per orb. These orbs are at the size of a grenade. In order to operate it, the user has to press the soft surface on top of the device. They have to use some force to feel a click - as if they are breaking through something with their thumb. Within four seconds from activation, a shield will set up.

  • Name :
    Smoke Grenades

    Department :
    Support Grenade

    Capabilities/Description :
    A smoke grenade is a canister-type grenade used as a signaling device, target or landing zone marking device, or as a screening device for unit movements. The smoke grenades used by the URF come in various variations. The usual thick dark grey smoke grenades can reduce visibility quite a lot. Up to a range of 40 meter radius, the generic smoke produce a thick a dark grey cloud of smoke. Handy to reduce the visibility up to a duration of two minutes, they are being used for all kind of purposes. In order to operate it, one has to press the button on top of the device to allow a small pin to eject. Pull the pin out and the smoke will come out of the device within five seconds.

    Other information :
    There are various smoke variations, mostly utilized by the Operators and Engineers ;
    - Red Smoke, designed to hit a space and uncover cloaked targets and lasers. It sacrifices the ability to reduce visibility.
    - Green Smoke, designed to hit a space and fill it with smoke that is aimed to obscure even infrared items and visions. It doesn't however obscure visibility as much as the generic dark grey smoke.
    - Yellow Smoke, a type of smoke that lasts up to 5 minutes and instead of obscuring a wide space, it goes up. Often used as a signal for squads that need to be picked up.
    - Black Smoke, this type of smoke grenades produces a smoke that lasts up to four minutes. It is used as a signal for encountering heavy resistance and in need of reinforcement - in case communication through the radio is disabled.

  • Name :
    DR-12 'Scout'
    Department :
    Uniform/Armor/Gear
    Capabilities/Description :
    The gear, DR-12 Scout, is a light weighted uniform that provides some minimal protection against small arms and melee attacks. The dark component of the uniform makes the wearer quite hard to notice during the darker hours of the day. A small addition to the helmet allows the wearer to see infrared and zoom in 2.5x manually.

  • -- 4x clips for the Hamper AR-155
    -- 2x clips for the Takari SMG-76
    -- 2x clips for another squadmate's primary weapon (if Pacifist is in effect)



[ Weapons ]


  • Name :
    Hamper AR-155
    Department :
    Rifle, Tier I

    Capabilities/Description :
    The Hamper AR-155 is a standard assault rifle, pretty much sporting the same capabilities as the Dauntless. With ammo clips of 40 bullets, the weapon fire in short bursts of three bullets with each fire. It is great in use of short to medium ranged firefights, making it a reliable weapon for recruits as veterans alike.

    Other information :
    The customizations used in this Hamper AR-155 include the following:
    -- ACOG (Advanced Combat Optical Gunsight) - 2.4x zoom
    -- Flashlight

  • Name :
    Takari SMG-76
    Department :
    Pistol, tier II

    Capabilities/Description :
    The Takari SMG-76 is a side-arm that has proven its worth. It is capable of being an effective weapon on both short and medium ranged firefights. Firing at bullets from the 56 ammo clips, the power behind the shots aren't the forte of the weapon. It is capable of out firing most rifles, but shouldn't be relied on its stopping power.

    Other information :
    The customizations used in this Takari SMG-76 include the following:
    -- ACOG (Advanced Combat Optical Gunsight) - 2.4x zoom
    -- Extended magazine - from 56 up to 70 rounds

  • If Maybell uses the Pacifist Trait before deploying, if she is not using her free slots to carry extra ammo, her default loadout will change to include:
    -- One extra Mobile Shield
    -- One more set of First Aid Kits (x4)
    This can be changed to suit the mission objectives before deployment.

 
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