Dao's Testing

Orbitron Inconsolata


GUNSLINGER
leo de luca || senior agent || clear. 4 || link to profile



Brief Description
Gun-toting Italian Heartthrob mixes Casanova, Sherlock Holmes and a Quickdraw Cowboy all in one. Generally suave and collected, tends to follow his gut feelings and is prone to mood swings, hair-trigger aggression, and bouts of immense stubbornness. Good to have when something needs to be solved, needs a tanky dps, or trainer/mentor.

Weapons & Abilities
Dulce and Maria - dual custom made 6-shot revolvers that Leo calls "his girls". They never leave his sides. He likes to say they have personalities of their own, where Maria has a temper and is quick to anger. Dulce is the calm one, but the more lethal of the two.

Guadalupe - occasionally if Leo is particularly angry or things have gone pretty foul, you will see him toting around a r&d-invented custom shotgun.

Molecular Regeneration - the ability to regenerate even through death, so long as there is some molecular remnant left. It is a passive ability and Leo can't control it. He still feels pain as he regenerates. Complete incineration, molecular disruptors, perpetual drowning or asphyxiation, and freezing temperatures are his weaknesses.



 
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Invictus Departments[/hr]


Agent Ranks

In Processing - Someone that has just been picked up by Invictus and is in the process of becoming an agent. They may be shown around the facility or they may be kept in a holding cell, depending on the circumstance.

New Recruit - At this rank, a person has been processed as an agent and will undergo a 6 month training process. The training may include: combat, physical and ability assessments; weapon, combat teamwork instruction; and necessary evaluations on important material that may need to be explained (i.e. catching up on how to use tech, or learning about the world around them). New Recruits usually accompany on 0 to 2 star missions, but must always have a superior ranked agent with them at all times.

Rookie Agent - After the 6 month period, agents are automatically promoted to Rookie rank. They may remain this rank up to 2 years. By now, agents should know enough to have the gist of things, but may still be doing specialized training to control abilities or find what their best skills are. Agents are normally assigned partners at this rank and find mentors (though is isn't uncommon for a new recruit to receive a partner or a mentor). Rookie Agents may go on 1 star missions without superior agent supervision.

Junior Agent - Once the 2 years have passed, again an agent is automatically promoted to Junior rank. An agent may stay this rank from anywhere between 3 to 6 years, however can sometimes extend to 8 years if the agent does not pass the required proficiency tests. Junior agents may go on missions ranked 1-3 stars without a superior agent supervision.

Senior Agent - Once an agent passes all the proficiency tests, and has served as a Junior for more than 3 years, they may be promoted to Senior agent. Senior agents are allowed to use their accumulated recreational time more freely, however only if they had gone through the proper process of applying. These agents tend to be more responsible to leading teams or giving instruction to the lower ranks. They may also be teachers, mentors, supervisors, assistant supervisors, missions and agent handlers, etc. Senior agents may go on 1-4 star missions unsupervised.

Veteran Agent - Veteran agent rank is given to anyone that has been an agent with Invictus for more than 15 (human) years. This may be scaled for any agent who ages more slowly. Veteran agents have all the perks and responsibilities of a Senior agent and more. Veteran agents are more commonly picked for SLD and may hold more impactful influence in a discussion. They may supersede an instruction given by a Senior agent (so long as their clearance allows them to). Veteran agents are the only ones to be able to go on 5 star missions unsupervised.​
Clearance Levels

Clearance Level 5
- Special Clearance Supervisor
- Special Clearance Assistant Supervisor
Clearance Level 4
- Special Clearance Missions Handler
- Special Clearance Agent Handler
Clearance Level 3
Clearance Level 2
Clearance Level 1
Clearance Level 0 - Captives, Prisoners, Those in Holding, In Processing and New Recruit Only​
 
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Exercise 1: "I Don't Know Why I Remember..."
Goal: To pinpoint previously unexplored material that remains "hot" for you in some emotional way.
What to do:
1. "Scan" back over your life and think about things that have stuck in your mind, but for no obvious reason (no births or deaths or other "important" moments. Go for the small ones.)
2. Render them precisely on the page using concrete details, beginning each one with the phrase "I don't know why I remember."
3. Don't try to explain why they stuck with you, or interpret the meaning of them. Just put your reader there.​




Taglist[/hr]

[justify][USER=26867]@artisticalTay[/USER] [USER=22019]@Candi Cosmo[/USER] @Fallen Star [USER=26804]@Friend Maou[/USER] [USER=11066]@FrostedCaramel[/USER] [USER=17218]@Kurogane86[/USER] [USER=23835]@Mars Walker[/USER] [USER=21857]@rissa[/USER] @Sanctus [USER=9233]@ShiroKiyoshi[/USER] @Shizuochan [USER=26796]@SoulwroughtOfTerra[/USER] [USER=21102]@Tarieles[/USER] [USER=26795]@The Red Sage[/USER] [USER=18296]@The Wanderer[/USER] [USER=21951]@U.N. 0W3N[/USER] [/justify]
 
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Orbitron Inconsolata


IANUARIA
white foster || medical supervisor || clear. 5 || link to profile



Brief Description
Forgotten goddess that grew up and decided to do something more with her forgotten existence, and became healer extraordinaire. Very responsible and mature in most situations, but tends to enjoy watching others get into mischief as well as indulge in sadistic healing tactics. Amazing with a weapon however is an excellent healer and terrible if you need a damage dealer.

Weapons & Abilities
Large-ass Metal Medical Kit - it's bigger than her torso and heavy af, but she totes it around with ease. It usually had all the medical supplies she may need in a pinch, but it may also carry some other tools used to help her heal more effectively.

A Baseball Bat - she usually keeps this in her office until the situation calls for it, but in every way it is a normal baseball bat. though if she hits someone with it, they will heal because of her ability.

Immortality - because of White's status of being a goddess, she naturally has immortality, in the sense that she will never die of age, illness, or normal mortal wound. Like many other gods in the universe, she has the possibility of dying through supernatural means.

Healing Touch - White can touch, hit, bite, or by any means of forceful physical interaction--heal a person. The harder she hits or intends to inflict damage, the more she heals. This also applies to any object she is holding or using so long as she is continuously touching that object. The downside is that she can't actually harm anyone. In this regard, she requires an assistant if she wants to properly do medical procedures that require surgery. However, if the person is undead (or considered as such), she will have the opposite effect and harm them.



 
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Orbitron Inconsolata


MIRROR
storm kelly || senior agent || clear. 4 || link to profile



Brief Description
A Doppelganger that killed his other self in self-defense, and as a result was forced to take his other's place. Shows an incredible amount of disinterest in most things except for sleeping in odd places and potentially strong people. Excellent as a Trainer to push New Recruits to the limit and for spy and defense work.

Weapons & Abilities
Sigils - Storm has a series of sigils that draws on himself every day with a semi-permanent ink that allows him to use his abilities more efficiently and without harm to himself.

Pen, Paper, Cigarette - he tends to use these objects to help him write out the sigils he needs for his magic to work. He keeps them on his person at all times.

Reflection - Storm has the ability to reflect (use) whatever ability he sees in action. However, he must be able to see it being used. Just looking at someone that has super strength wouldn't be enough. He would have to see them lift a truck in order to reflect the ability and be able to use it himself. This ability also allows him to replicate the combat style of the target. it works with every ability, much like a mystical mirror would be able to reflect anything. He is able to use the powers and combat style of his targets, and may combine them if there are multiple targets in view (unless their powers conflict one another). If the target is much less skilled or has less control of the abilities in question, he is still able to use it at an equivalent of his own potential instead of the target's current potential. The person he is reflecting must be within visual range. Once he loses sight of them, he cannot reflect their ability.

Sigil Magic (General) - eyond his natural ability of Reflection, Storm has the knowledge of sigil magic. Through creating sigils (seals or symbols) by any means, he is able to activate spells that would help him in various situations. Every sigil he creates does something different and he could use multiple at a time. Sigils are guaranteed to work for him without backfiring (though how individuals respond to them will dictate whether their actions are a success or not). He can use as many as he wants. The magic only works so long as the sigils are written or drawn in one shape or form. If they are broken, erased, washed away or otherwise destroyed, the spell will disperse. Most of the stronger sigils must have time to prepare or must be prepared in advance.

Sigil Magic || Argus' Eyes - Storm created a special sigil in which he can place on surfaces and objects and will allow him to see around a certain area. Talk about having eyes everywhere. Each eye sigil will give him another normal human-range field of vision which he can sync up to his own eyes. Although he can see several places at once, it tends to leave him vulnerable because it requires him to stand still the more he views. He has a maximum of 100 sigil eyes he can use, but he can't possibly view them all at once. He can only view at the absolute most, ten at a time (not including his own natural vision), though the imagery may be distorted. The sigils can easily be destroyed by fire or washing away (depending on how and what it's written on).

Sigil Magic || Chaos Realm "Negate" - This is a spell that Storm uses quite often, especially when dealing with new recruits. The sigil is drawn with the smoke from his cigarette, and more or less looks like an 'S' when drawn in the air in front of him. It is able to negate whatever attack is directed at him. It can negate physical, magical, and projectiles of most degrees. If the attack in question is far greater than the spell (near op level of attack), then the spell may "shatter" and push him back a few feet. Every time he wants to use this instant spell, he must draw the sigil with his smoke. If he doesn't have a cigarette to draw it with, he must use something else to physically draw the sigil in front of him. Unless he is fast enough to draw multiple, it usually only works the direction he is facing and has a funnel effect of protection, leaving his back open for attack.

Sigil Magic || Ekecheiria's Cessation - This is a stronger negation spell which has an area of effect. When the sigil is activated, a 20 meter radius dome will appear around the target and negate any ability they have activated. This includes physical and magical abilities. The area of effect is protected, so that the target cannot leave it easily. It cannot be dispersed unless Storm deactivates it or a stronger outside force breaks it. If the ability being negated is caused by technology or by a natural means (not supernatural or magic) it will have no effect.



 
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Story Arcs[/hr]


Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer luctus nisi nibh, id vestibulum sapien venenatis vel. Morbi tempus, ipsum non consectetur convallis, quam ipsum gravida neque, a blandit lectus massa vel dui. Praesent in dolor convallis, sagittis sem id, pretium diam. Etiam quis lacus arcu. Aliquam nunc lorem, dictum nec volutpat ut, accumsan auctor tellus. Mauris sodales malesuada est at convallis. Vestibulum purus massa, ullamcorper id orci ac, viverra varius odio.

Proin ut justo ante. Aenean elementum ex nulla, vel fringilla dolor viverra eu. Morbi pellentesque vulputate orci, ac sagittis arcu. Maecenas eget tellus mollis, pretium est vel, ultrices tellus. Fusce elementum non nulla non elementum. Mauris feugiat dui et pharetra consequat. Sed hendrerit dui eget commodo egestas. Curabitur pretium porta consectetur. Vivamus scelerisque in ligula at aliquet.

Nulla scelerisque euismod orci eget ultrices. Praesent faucibus in dolor non dapibus. Mauris iaculis ipsum vel pulvinar imperdiet. Cras sit amet libero eu eros lacinia dignissim. Vivamus eget fermentum nisi. Proin imperdiet quis lacus id dapibus. Vestibulum bibendum in ipsum ut vestibulum. Nullam posuere, risus porta tincidunt feugiat, quam est tempor ex, ut maximus risus purus nec nunc. Nulla pretium laoreet arcu et viverra. Mauris libero sem, placerat in hendrerit sed, tristique at neque. Morbi tincidunt, sem id scelerisque varius, orci eros pretium felis, et mattis lectus dui egestas lectus. Pellentesque eget consequat sapien. Praesent eu tortor a nibh faucibus fringilla. Duis et augue eu purus tincidunt tempor eu id neque. Nunc posuere dui lectus.

Vivamus sit amet ultrices purus. Integer egestas quam at nunc vulputate, nec feugiat justo cursus. In iaculis turpis dui, ut accumsan erat tristique tincidunt. Nunc consequat gravida eros, sit amet mattis quam commodo nec. Duis dictum diam non iaculis pretium. Sed tincidunt, leo sed ultricies eleifend, tortor libero finibus mauris, vel gravida turpis libero non enim. Donec eget interdum nulla, ac tristique lacus. Cras ultrices tellus non diam imperdiet accumsan.

Etiam consectetur scelerisque dui, scelerisque vestibulum massa lacinia euismod. Maecenas porttitor justo a mi tincidunt, vitae iaculis sapien eleifend. In diam purus, aliquet ac justo sed, egestas viverra magna. Aliquam commodo metus id ligula blandit, at auctor purus fringilla. Maecenas condimentum venenatis quam in convallis. Curabitur posuere nisl finibus pellentesque cursus. Sed fermentum metus non libero placerat cursus. Aenean laoreet quis urna at semper. Pellentesque nulla eros, consectetur a dui non, facilisis pharetra tortor. Integer at convallis nibh.​
 

Something something here. Let's us know what is and what is not.







Act One[/hr]

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam faucibus, nulla ac viverra dapibus, justo eros luctus risus, non lacinia libero dolor placerat libero. Mauris mollis orci sed mattis feugiat. In ultricies neque est, ut tincidunt augue rhoncus quis. Pellentesque pharetra ipsum in commodo consequat. Duis in ipsum sed arcu feugiat euismod sit amet eu magna. Morbi nisi mi, iaculis sed magna id, elementum auctor arcu. Interdum et malesuada fames ac ante ipsum primis in faucibus. Curabitur tristique ultrices egestas.

Nam non purus et justo pellentesque pretium vitae eget ante. Phasellus malesuada ullamcorper lacus non pharetra. Nunc imperdiet ligula vel lectus faucibus tempor. Vestibulum non justo sed nisi tincidunt pellentesque sit amet quis sapien. Pellentesque volutpat porta imperdiet. Donec ut pellentesque ligula. Ut id gravida magna.


Something something here. Let's us know what is and what is not.
 
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Something something here. Let's us know what is and what is not.







Act One[/hr]

It has been a week after the last rendition's round of missions. Since then, there have been several transfers and events that have lead up to the Invictus Company Party #276. This is where our cast will currently mingle and meet with their assigned partners. There's music, food, and punch. Lots and lots of punch. Agents will also meet with their corresponding department Supervisors/Assistant Supervisors to discuss more about the department they will be going into (or are already in).

After several pages of IC interaction, certain agents will start to receive messages to meet in corresponding conference rooms to meet with a missions handler for their next mission.​


Arc One: The Air of Nuance[/hr]

To Be Announced​


Episode One[/hr]

To Be Announced​

Something something here. Let's us know what is and what is not.
 
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something else will go here
 
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Orbitron Inconsolata


ERGO
gabriel baraniq || junior agent || clear. 3 || link to profile



Brief Description
Highly optimistic energizer bunny of a manchild with slight puppy syndrome. He seeks to please and to be acknowledged, and hopefully to one day be taken seriously since despite his personality, he is a strong force to reckon with. Great for combat heavy situations and endurance matches, but be prepared to feed him and give him morale boosts.

Weapons & Abilities
Reinforced Skinsuit - because Gabe refuses to use guns or any kind of weapons, he was made a custom suit to protect his body from destroying itself while fighting. It looks something like a mix between a light-armored skin suit and body paint that he could wear under his clothes. It is compact and discreet, and he often will forget he's even wearing it. It pretty much just makes sure his fists and limbs don't break upon impact (which has definitely happened before).

Experimental Power Suit - Gabe is helping the Science & Tech division test an experimental armor suit, however he has not been permitted to take it out of the department. They did, however, let him take the helmet, which he predominately uses to bring up his own personal stats (and gaming stats), display emoticons when talking, and to listen to music.

Energy Absorption - Gabe's body passively absorbs energy from any living thing and uses it as like a battery pack. The energy that is absorbed is generally small enough amounts to where it has no effect on the people and things that are being absorbed from. Though, it does give Gabe enough energy to go beyond his normal human physical limitations. Because of this, Gabe has high endurance and stamina, and can do physically demanding tasks for long periods of time without tiring. It enhances his strength and agility by pushing his body to the limit and even sometimes exceeding that. It also stimulates his body to heal quicker than a normal human, and allows him to overcome obstacles that should have put him out a long time ago. This is not an ability he can turn off. It's constantly on. But because of this, he as acquired an extremely high metabolism, and must eat large quantities of food. If he exerts himself too much, there is a possibility he may crash (think of being on an energy drink high and then suddenly crashing when it wears off) and fall into a very deep sleep. Another side effect is that if he does not expend energy regularly, then his body may have the possibility of freezing up like a form of muscle paralysis or just completely blacking out all together. The energy absorption has also created an almost ADHD trait in Gabe.


Adrenaline Inducement - one thing Gabe has learned how to do by tapping into his innate ability is to induce adrenaline. By psyching himself out and pushing himself to the limit in a short amount of time, he can trigger the adrenaline effect. It is something that usually happens naturally in a person, but his is amplified and much more potent. His strength, speed and endurance are increased tenfold. During his inducement, he can't feel pain. He is prone to more injury, since he can't feel pain. After the adrenaline wears off, he becomes fatigued.

 
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Orbitron Inconsolata


INDIE
venn charles || junior agent || clear. 3 || link to profile



Brief Description
Depeche Mode loving, angst to the Max, King of Grumps and lowkey Louisiana boy all funneled into the son of a Voodoo Queen. Has a strong connection with the spirit/astral plane and is highly prone to possessions a-la mediumship. Great for treasure hinting, errand missions, and small skirmishes but horrendously sensitive to anything spirit related.

Weapons & Abilities
Gloves x2 - he has two types of gloves-- one a fingerless pair with enforced knuckles for fighting, and another that are full gloves meant for touching artifacts without harming himself.

Mediumship - Venn is able to see, hear, speak to, and interact with spirits and other-plane entities that are otherwise invisible to the naked eye. This is a good way to gather information or help those dealing with spirits. Because the spirits can figure out that Venn can interact with them, they constantly want his help or to use his body. He is highly susceptible to possession and becomes, for all intents and purposes, a supernatural magnet.

Astral Projection - This is the ability to separate one's spirit from their body. Because Venn is so in-tune with the spirit world, he can easily slip out of his body (intentionally or accidentally) and enter the astral plane. By normal and intentional means, all he needs to do it meditate and focus on activating the ability. However, by accidental means, if a spirit or entity has a stronger willpower than his own, they might be able to push his spirit out and occupy his then empty-vessel of a body. He is able to travel through walls, float, and otherwise be intangible and invisible (seeing that he is technically in the astral plane, which lays on top of our plane of reality like trace paper). Though Venn can go long distances away from his body, his body is pretty much left vulnerable while he is in astral form. It is an empty vessel in which any spirit or entity strong enough can take over his body and use it for their own. Venn would then have to literally fight with himself to regain his body. Also, he cannot be seen or heard and cannot be touched (unless the other person has the ability to do so).

Token-Object Reading - With this ability, Venn is able to read the emotions and see very short snippets of memories of a person by touching an object that had once belonged to said person. Every object possessed by someone leaves some kind of imprint whether it be emotional (a sentimental object) or a memory (used for something for held for some reason). By asking the Loa to grant him access, he is able to read into an object. The stronger value the object is (or was) to a person, the more emotion and memories Venn will be able to draw from the object. It may allow him to gain more clues on a situation where there otherwise would be none. Venn actually feels those feelings and, in a sense, has those memories. It can get disorientating and can incapacitate him if they are too strong. Also if there is a malevolent spirit attached to an object, he is prone to possession if had not taken the necessary precautionary measures. Also depending on how strong the emotion or memories will dictate the duration of which Venn feels those respectively.

Voodoo Magic - hough this isn't necessarily a power, Venn is capable of doing various voodoo magics. It ranges from meditations and trances, to creating totems, effigies, herbal potions and incense, and making sacrifices. He generally doesn't use his magic to fight. Rather, it is used for support. It is versatile, and allows him to do various things such as gain insight from the Loa, locate and keep track of fellow agents, clear an area of malevolent spirits, create protection charms and seals, and medicines. This is a natural magic, and so generally takes natural materials to do anything. It also consumes a large amount of time. So Venn would have to prepare everything in advance, and it could take anywhere from a few minutes to a few hours. It may also leave him vulnerable depending on what he is doing. There had been more than one occasion of a Loa hijacking his body while he was meditating or in a trance.



 
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don't need this here
 
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don't need this here either
 
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lorem ipsum sorena


ASTRID BLUM
Full Name: Astrid Juniper Blum
Age: 28
Birthday: June 25th
Gender: Female
Occupation: Spa Assistant
Role: Citizen

Faceclaim
IDK random picture I found.
Height: 5'6"
Weight: 135lbs
Description
Astrid is a natural blonde with long luscious locks. Her eyes are of the stormy blue persuasion. Her skin is lightly sunkissed by summers that had treated her kindly. Normally she wears light makeup to accent her face, but otherwise looks the pretty side of average. She has a slender body with the hint of an hour glass figure. She's of average physique and her usual choice of attire tends to compliment her frame. Astrid normally likes to wear comfy clothes, yet something that would be considered a little more upscale. It tends to make her seem more dainty than she is, but she doesn't mind seeming that much more like a girly girl.

Personality
There is nothing too extreme of Astrid in one way or the other. She is rather optimistic, peppy and light-hearted, but sensible and practical on most things. She's a dreamer and a lover, but knows when to face the facts and guard her emotions. The age of going out and partying has passed Astrid, and now she seems to focus on things that make her truly happy and makes her feel accomplished. Despite all of this, Astrid still falls under the category of ignorance when it comes to many things. Her life had been fabricated to screen out a lot of the true hardships, and so discovering what the world is actually like is like a double edge sword. She tends to get frustrated easily, and self internalizes issues that may not be under her control. She can be emotional for better and for worse.

Biography
Astrid has lived a pretty decently bland life so far. Even with all of the screenings of her parents and herself, no one seemed to be able to detect the gene within her. She lived like a normal human being with no adverse effects from the gene. No sprouting horns or extra limbs, no bending spoons with her mind and no shooting fireballs from her fingertips. Nope, she was born and raised in North Metro in a nice carpenter style two-story house. She was an only child, and her parents were a higher middle class. She wasn't spoiled in the life of luxury, but she grew up not wanting either. Her school was segregated from the metahumans, and so she grew up well into her teen years believing that most of them were bad, scary, cracked out people. The horror stories her high school friends spewed out through ignorance only filled her head with terror and wonder.

It wasn't until Astrid reached her college years did she experience interactions with metahumans. Though her college was prestigious, it was open to every kind of person. And it was there that it became blatantly obvious how privileged Astrid really was. She hated the idea of going to school in fear, and decided to kick herself in the butt and teach herself to be more accepting. Her fears were dispersed, and Astrid realized that no matter what labels were put on the metahumans, they were still people and there really wasn't a reason to treat them differently. She settled into living side by side with them in her daily life and eventually, graduated with a nice shiny degree and a handful of life-long friends.

Astrid's struggles began after college, with her unable to find a career worthy job. On top of that, her realized just how closed minded her old life (and her parents) really work. Unable to tolerate it any longer, Astrid ended up moving to the last place her parents would ever think she would: the outskirts of South Metro. South Metro was a little bit too scary. So the outskirts would do. Plus, one of Astrid's friends was able to get her into a full-time job. The job was simple enough and was close enough to her studio apartment. So now Astrid currently works at a day spa as an assistant. Her current duties are cleaning the spa rooms, setting up the rooms with fresh towels, materials, equipment and snacks, as well as greet customers as a receptionist. Mainly the latter part because she's pretty. Though the job isn't horrible, it isn't Astrid's most ideal. A waste of a degree, really, but Astrid continues to keep an ear out for her calling.

Facts
• Even though Astrid lives on her own, her parents like to "gift" her things to make life more comfortable.
• Despite Astrid claiming to be severely independent and enjoying her solitude, she tends to cry to herself about feeling alone.
• The balcony of her studio apartment is covered with levels of potted plants and various flowers.
• Her best friend in college was a metahuman that had the ability to change the color of fabric to match her emotions.
• Astrid's degree is in architecture and was thinking about going back for architectural engineering.
• She is an only child.
• One of her coworkers suggested Astrid should get her massage certification--which she is now currently doing without telling her parents.
• Her favorite scent is lemon citrus, she loves lemons and her favorite color is peach pink.
• Astrid has been prone to spontaneous dancing in place if a good upbeat song plays nearby.
• Out of anything that anyone could fear, Astrid fears not living a fulfilled life. She wants a life filled with events and adventures and something a little more than the mundane. Living a mostly uneventful life scares her.

Powerset: Plant Communication
• The ability to communicate with plants, which allows them to grow at an accelerated rate or wilt and die at an accelerated rate.
• This does not give her the ability to manipulate plants. She cannot make them grow to extreme sizes or lengths, and cannot have them animate to do things other than what plants normally do. No extra attributes. She literally, just talks to them and has a similar effect of playing music for a plant. But at an accelerated rate. It has no offensive or defensive capabilities.
• In the future, Astrid may be able to use the plants to eavesdrop and listen--in other words she may be able to hear what they are saying. But as of right now, Astrid does not know how to use her power, let alone that her power actually exists. So I suppose she's an underdeveloped metahuman to the point where she doesn't even know when she's using her power or not.
• With this potential future ability, Astrid would only be able to communicate with plants that she is nearby. So she must be within 'hearing distance' to the plant to hear it speak and speak to the plant.

Anything Else?
• Her last ex was a chair

 
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Astrid's full bio because APPARENTLY I can't read.

Astrid has lived a pretty decently bland life so far. Even with all of the screenings of her parents and herself, no one seemed to be able to detect the gene within her. She lived like a normal human being with no adverse effects from the gene. No sprouting horns or extra limbs, no bending spoons with her mind and no shooting fireballs from her fingertips. Nope, she was born and raised in North Metro in a nice carpenter style two-story house. She was an only child, and her parents were a higher middle class. She wasn't spoiled in the life of luxury, but she grew up not wanting either.

Her school was segregated from the metahumans, and so she grew up well into her teen years believing that most of them were bad, scary, cracked out people. The horror stories her high school friends spewed out through ignorance only filled her head with terror and wonder. Astrid was never really one to break herself from the crowd and so she never felt a need to explore the world she was barred from exploring.

It wasn't until Astrid reached her college years did she experience interactions with metahumans. Though her college was prestigious, it was open to every kind of person. And it was there that it became blatantly obvious how privileged Astrid really was. She hated the idea of going to school in fear, and decided to kick herself in the butt and teach herself to be more accepting. It was difficult, and very cringy at first. It was blatantly obvious as she tried to talk with some of the more known metahumans at the school. And of course, they all gave her the same look--that look someone gives when someone is being a complete ignorant dumbass and is making a fool out of themselves. But Astrid tried, and she eventually made a very good friend. Another girl who had the ability to change the colors of fabrics depending on her emotional state. Needless to say, the girls had a lot of fun joining a sorority together.

Her fears were dispersed, and Astrid realized that no matter what labels were put on the metahumans, they were still people and there really wasn't a reason to treat them differently. She settled into living side by side with them in her daily life and eventually, graduated with a nice shiny degree and a handful of life-long friends.

Her struggles really began after college. Finding a job right out of college seemed to be difficult. Though she made friends with some good people, she apparently hadn't made friends with the right people. She lacked the connections to get her into a high paying career, and so was forced to take on small part-time retail jobs while living with her parents once again. Being back home after four years of living on her own, she realized just how close minded her previous life had been. How her parents still worried and talked about every little thing about metahumans they saw on the tv in such a negative light. Even after she had told them some of her best friends were the very people they feared. it was frustrating. Enough so, that Astrid decided to leave her parents house without much thought of where she would go or what she would do.

Astrid ended up moving to the last place her parents would ever think she would: the outskirts of South Metro. South Metro was a little bit too scary. So the outskirts would do. Plus, one of Astrid's friends was able to get her into a full-time job. The job was simple enough and was close enough to her studio apartment. So now Astrid currently works at a day spa as an assistant. Her current duties are cleaning the spa rooms, setting up the rooms with fresh towels, materials, equipment and snacks, as well as greet customers as a receptionist. Mainly the latter part because she's pretty. Though the job isn't horrible, it isn't Astrid's most ideal. A waste of a degree, really, but Astrid continues to keep an ear out for her calling.
 
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Orbitron Inconsolata


POCKET
patricia || veteran agent || clear. 5 || link to profile



Brief Description
Tiny little 8" sprite that manages one of the larger inventory storage within the Texas facility. She is adorable as all hell and is a cinnasquish that you must protecc because she is pure and innocent and too presh. Though she doesn't have a lot of combative capabilities, her knowledge on things is immense.

Weapons & Abilities
None! - Pocket isn't a combatant. Because of this, she doesn't need weapons. It is rare that she leaves the base unless her expertise is needed on the field and she has someone to watch the inventory storage room for her.

Sprite Physiology - It's pretty clear Pocket doesn't look human. She's 8" tall, has two horns protruding from the sides of her forehead and her nails naturally grow at a point. She has sharp canine teeth and slitted pupils. Other than that, she has wings that can only be seen when she uses them to hover or fly short distances. They look very similar to dragonfly wings. They are able to tuck into her back when not in use, allowing them to avoid being harmed.

Wisp Transportation - Using some of her natural magic, Pocket can turn into a ball of light (it kind of looks like a ball of blueish-white mist floating about) to travel long distances. This also helps her get around the inventory room on her own. While in this form, she can go through some solid objects if she goes through it within a few seconds. Overall, it's like being a wil-o-wisp. The light doesn't hurt others, and if someone tries to touch her in that form, they may be able to break it and catch her. However, she moves incredibly fast in this form and it may be difficult to catch.

Infinite Memory - Whatever Pocket sees, reads or hears, she is always able to remember. Other senses (touch, smell, taste) may not trigger her infinite memory. When it is committed to memory, she may never forget it, even if it's a very minute and meaningless detail.



 
something else will go here
 
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don't need this
 
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By no means was Augustina an orphan. By no means was she abandoned. Her mother was a well respected scholar, and her father? A local hero from her hometown. Augustine Rittle's name spread like wildfire and there were even stories of the man that stretched as far as Abel even. But the stories of the great Augustine were short lived, when the man died unexpectedly in battle, leaving his wife and daughter to fend for themselves.​
 
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