(This is a fandom RP of the Anime/Manga/Light Novel Dungeon ni Deai o Motomeru no wa Machigatte Iru Darou ka wiki/Is it Wrong to try and pick up girls in a Dungeon. If you don't know what the Anime/Manga/Light Novel is, you can still join, as the most important and basic Aspects of it will be explained either here or in the IC) (IMPORTANT!) This is more of a Sandbox RP, there is no defined plot, and all character start at the same level with slight differences, the only things limiting you is the RNG gods and your imagination. There IS some level of management in the form of Me, as in i will be telling you when you gain something and the like based on Dice Rolls. @Blitzfang43 is a Co-GM for this, so if i ever can't answer any questions or post stats gains and the like, then refer to him and he'll have it resolved. -------------- Setting -------------- This RP takes place in the city of Orario. Orario is a metropolis stationed atop the Dungeon. The Dungeon is an underground facility that has, as of current knowledge, an unlimited amount of floors, with the monsters inside getting stronger the more floors you go down. There are 3 races in the world of Danmachi: Humans, Demi-Humans, and Gods/Godesses. Humans and Demi-Humans have something called a Status that they are born with, all Humans and Demi-Humans are born with a Status naturally. Statuses can only be edited by Gods/Goddesses, though Gods/Goddesses cannot edit it as they like, it only allows them to add in anything that the Human/Demi-Human has gained from Adventuring into the Dungeon or doing literally anything else. There are 3 types of Gods/Goddesses as well: Producer Gods/Goddesses, Combat Gods/Goddesses, and Neutral Gods/Goddesses. All Gods/Goddesses know how to edit Statuses, but depending on the type of God/Goddess will be the type of Skills, Abilities, and Stat Gains that you get when they do edit your Status. Producer Gods/Goddesses are Gods/Goddesses that only produce things like Magical Items, Magical Weapons, Items, Food, Weapons, Armour, Ect. Their only sole abilities and specialties are only about Producing a certain type of things. Combat Gods/Goddesses are Gods/Goddesses that only concern themselves with Combat, whether it be Tactics, Mental, or Physical. Their only sole abilities and specialties is anything concerning Combat. Neutral Gods/Goddesses are Gods/Goddesses that have an equal amount of skill in both Producing and Combat, with no focus in either. Familia are the Humans/Demi-Humans that are bound to a God/Goddess. Humans/Demi-Humans can Transfer Familia at any time with both Gods/Goddesses permission, and a Familia can be any size. Weapons, Armour, and Items/Accessories also help a Human/Demi-Human, and every one of them is different. Levels and Stats do exist, and whenever a character levels up all of their Stats reset to 10, with their old stats put in Parenthesis as an invisible bonus. Whenever a Human/Demi-Human Levels Up, they pick a Development Ability, of which will be posted by a GM of which one's are available for you to pick, the one's available will be based upon who your God/Goddess is and what type of character you are. The main form of Currency is Valis, which can be gained by selling Magic Stones to the Guild or working at a job/selling materials/items. Magic is casted by using Chants. Short Chant and No Chant magic are both extremely rare. ------------------------------------ Character Sheets ------------------------------------ Humans/Demi-humans Gods/Godesses (IF YOU WISH FOR YOUR CHARACTER TO NOT BE AN ADVENTURER BUT OWN A SHOP OR ANYTHING ELSE, MAKE THEIR TYPE A SUPPORTER) Name: Alias: Appearance: (Picture or Description works fine) Gender: Age: Level: 1 (All Characters start at Level 1) Race: (Human or Demi-Human? If you're a Demi-Human, then what type? The types of Demi-Humans will be at the bottom of this post.) Character Type: (Adventurer or Supporter? Adventurer's actively head into the Dungeon while Supporters only head into the dungeon when accompanied by an Adventurer. Supporters very rarely fight, and instead focus on gathering materials and Magic Stones from slain monsters) Personality: (What's your character like?) Aspirations: (What does your Character want to achieve in life?) Familia: (Put which god/goddess you are a Familia of's name here.) History: (What's the Past of your character?) Ect: (Anything else that you'd like to put that isn't mentioned above.) ----------------- Stats ----------------- (ALL STATS/ABILITIES/MAGIC WILL BE IN PARENTHESIS AND NOT ACTIVE UNTIL THE CHARACTERS STATUS IS EDITED BY A GOD!) (THERE IS A STAT RANKING SYSTEM AS WELL, LOOK AT THE BOTTOM OF THIS POST TO SEE THEM) Power: I-10 (Physical Strength) Endurance: I-10 (Physical Endurance) Dexterity: I-10 (Hand-Eye Ability (Like picking Locks, Playing the Piano, ect)) Agility: I-10 (Physical Ability (Dodging, Running, Jumping ect.)) Magic: I-10 (Ability to use Magic(Higher Magic allows you to learn stronger magic and ups the power of Magic used.)) ------------ Abilities ------------ (All Characters start with 3 Magic Slots, and Magic cannot be used unless a character has the Basic Magic Ability) Magic Slot 1: ------------------ Magic Slot 2: ------------------ Magic Slot 3: ------------------ Abilities (Will be Listed below here) (Gods do not have Abilities or Magic, and not all of them are Well Off Financially. It is not Uncommon to find a God and their Familia to be working their own shops or at other gods'/Humans/Demi-Humans shops to support themselves) Name: Appearance: (Picture or Description works fine, gods can have Any appearance as long as as it makes since to their god type and what they are the god of.) Gender: Age: God of?: (What is your character the god of?) God Type: (Producer, Combat, or Neutral?) Familia: (Who are the members of your Familia?) Personality: (What's your character like?) Aspirations: (What does your Character want to achieve in life?) History: (What's the Past of your character?) Ect: (Anything else that you'd like to put that isn't mentioned above.) ------------------------ Basic/Important Info ------------------------ Ability Ranks Magic Items Leveling The Guild Dungeon Floor Levels Currency/Valis Monsters/Drop Items/Magic Stones Races 0-99 is I 100-199 is H 200-299 is G 300-399 is F 400-499 is E 500-599 is D 600-699 is C 700-799 is B 800-899 is A 900-999 is S Magic Swords enable the user to fire Magic from the sword. Only those with a high Blacksmith Skill can make them. Magic Swords shatter after being used a certain amount of times and are also weaker than Magic used by adventurers. Magic Items are items that produce magical or paranormal effects, such as flying sandals, helmets that grant invisibility, or Grimoires that let the reader obtain magic just by reading them. Gods/Goddesses and those with the Development Ability Mystery are able to create these items. A character can only Level Up when they achieve a feat that impresses multiple gods or grants them large amounts of Experience. For Example, a Level 1 Character defeating 1000 Monsters would impress many gods/goddesses and would result in a level up. Or a Level 1 Character killing a Minotaur from the 15th floor would also warrant a Level Up as well due to the amount of Experience gained. When a Character reaches Level 2 they gain an Alias that they are given by their God/Goddess. All Adventurers are registered into the Guild, which allows them to head into the Dungeon. Adventurers would trade in their Magic Stones gained from defeating Monsters at the Guild to gain Valis (The currency of the world) 1st-4th Floor (Level 1-I to F Level Skill) The walls are light blue colored, and the monsters that appear are Goblins or Kobolds. There is also a wide hallway on the 1st Floor known as the Beginning Road. 5th-7th Floor (Level 1-F to D Level Skill) The walls change to a light green color and the structure of the Dungeon begins to change. Stronger monsters such as Killer Ants appear and the monster birth time is faster. 8th-9th Floor (Level 1-D to A Level Skill) The amount and size of rooms increase and the length of the hallways between them become shorter. Also, the ceiling changes height from three to four meters from the floors above to nearly ten meters above. Moss covers the brown colored walls and the ground below becomes a short grass plain. The strong light from the phosphorescence above is similar to light from the sun. No new monsters appear, however Goblins and Kobolds are stronger than above. 10th-12th Floor (Level 1-A to S Level Skill) The 10th Floor keeps the same structure as the 8th and 9th Floors above, however the light from above becomes reminiscent of morning mist. Mist appears across the floor making vision terrible. The 11th Floor has mist like the 10th Floor. The mist on the 12th Floor becomes much thicker than the 10th and 11th Floors above. Middle Floors (MIDDLE FLOORS SPAWN MINI-BOSS MONSTERS) 13th-17th Floor(Level 2-I to F Level Skill) Starting from the 13th Floor, the walls, ground, and ceiling become made of bedrock. The light becomes darker and the air seems to be moist. Vertical holes leading to the deeper floors appear randomly. The middle floors are called the first line. Starting from the 17th Floor the walls, ground, and ceiling become rocky. The light becomes dim and the rocky hallways become hard to walk through. A huge wall appears in the big room located called the Big Wall of Grief. The wall spawns the Monster Rex Goliath. Rivira (18th Floor)(Level 2-F to D Level Skill) The 18th Floor is a safety point where no monsters are born, however monsters can come up from the floor below. The floor is filled with crystals and nature. It is also called the Under Resort. Large forests and lakes cover the floor. Within the forest are blue crystals of different sizes that reflect the light from above, causing the forest to be filled with a pale blue glow. The exceptionally high ceiling is filled with brilliant shining crystals of two colors, white crystals in the center that resemble the sun, and blue crystals surrounding it that resemble the sky. The amount of light from the crystals depends on the time and cycles through the day. On an eastern side of the island facing the lake stands the city of Rivira. It is located 200 meters above the lake on a cliff. 19th-24th Floor (Level 2-D to S Level Skill) The 19th through 24th Floors are known as the Large Tree Labryinth. The walls, ground, and ceiling are made out of wood making it seem like the inside of a giant tree. Instead of phosphorescent light, radiating moss grows across the floor and give off blue light. Most resource gathering quests involve materials that are found here. Deeper Floors(DEEPER FLOORS RARELY SPAWN BOSS MONSTERS. MONSTER REX'S ALSO SPAWN ON CERTAIN FLOORS) 37th-49th Floor (Level 3+) The 37th Floor is known as the White Palace as the walls, ground, and ceiling are colored white with the floor being a giant labyrinth. The floor is on a different scale than the floors above it as the space between hallways, rooms, and walls is huge. The whole floor is shaped like a circle that is surrounded by a big circle wall that is five floors long. The entrance to the 38th Floor is located in the center of the floor. The floor also has the Monster Rex Udaeus. Colosseums start appearing, which are rooms that seemingly spawn monsters non stop until a certain amount is reached. The walls, ground, and ceiling of the 44th Floor are colored burning red and distorted rocks lie on the ground across the floor. Along the walls are cracks that are colored black which make it seem like it carbonized. Red light shine lightly from inside the cracks, giving off an eerie presence. The 49th Floor is known as the Moitora and is a huge room. No grass or trees grown on the desolate ground. The rocks and the sand are all a reddish brown color. It also contains a Monster Rex Balor. 50th Floor (Level 3+) The 50th Floor is another safety point where no monsters are born, however just like the 18th Floor monsters can come to the floor from above or below. Gray colored trees cover the floor up until the end of the floor. Vein like rivers run endlessly through the trees. 51st-57th Floor (Level 3+) The 51st through 57th Floors are a labyrinth which is rare on the deeper floors. The walls, ground, and ceiling are flat and the structure makes it seem that it was carefully measured. Many corners and crossroads exist across the floors. The floors are also called the Dragon's Vase, as starting from the 52nd Floor the Valgang Dragons on the 58th Floor lock onto adventurer positions and fire flares through multiple floors. 58th Floor (Level 3+) The 58th Floor is one vast room. The walls, ground, and ceiling are made of graphite and resemble a huge rectangular room. 59th Floor (Level 3+) The 59th floor and onwards was known as the "Glacier Territory", with glacial lake streams, fierce cold, and ice covering the area. However, the terrain was modified when the new monsters took over, making it into a jungle like area. Past the jungle area is a large area that is covered with the ashes of countless dead monsters, making the whole area a gray color. (THERE ARE MORE FLOORS THEN THIS BUT NO-ONE HAS GOTTEN FARTHER THEN THE 59th FLOOR) alis is the currency used in Orario. One can buy a Jagamarukun at 30-40 valis, materials for one meal at 50 valis, and a more expensive meal at a bar for 300 valis. Bell's first dagger cost 3600 valis, his first armor cost 5000 valis, and a lowest rank potion costs 500 valis. A party of five Level 1 adventurers can make around 25000 valis a day, and at 800,000 valis one can buy a good house. Magic Stone: Magic Stones are the core of monsters and are always located in the chest area of the monster. Adventurers and Supporters gather magic stones to trade them in for valis at the Guild. Magic Stones have magical power in them that can be used for things such as lighting, water purification, cooking stoves, refrigerators, and other things. If one breaks the Magic Stone while in the monster, the monster immediately dies. Drop Item: Drop Items are items that can sometimes remain along with the Magic Stone after a monster dies. They are parts of the dead monster and are used to make weapons and items and therefore are traded at high prices. Monsters: Monsters are born from the Dungeon. They are born from the walls and ceilings of the Dungeon and fight adventurers. They are the enemies of the people and will attack without any warning. Monsters appeared from the Dungeon even before the Gods and Goddesses came from Heaven and some still live on the surface in various places. Monsters on the surface use the power of their Magic Stone to multiply, and so those on the surface are far weaker than the same ones inside the Dungeon. Amazoness Amazoness are dark skinned women. Only women are born and so they leave their villages to search for men. They also have higher Strength and Agility then most. (+5 Starting Strength and Agility) Boaz Boaz are boar people and are considerably tall and muscular (in the case of males) or tall but slim and fit (in the case of females.) Boaz have higher endurance than others. (+7 Starting Endurance and +3 Power) Cat People Cat People have cat ears, cat tail, and high agility. (+8 Starting Agility and +2 Starting Power.) Chienthrope Chienthropes have dog ears and a tail. Chienthropes have heightened Hearing and Smell. (+1 Starting to all stats) Dwarf Dwarves are a race of short people, though there can be exceptions. They have considerable strength (+5 Starting Power and Endurance.) Elf Elves are a highly intelligent race that excel at magic. They live in forests. (Elves start with +7 Agility and +3 Dexterity) High Elf High Elves are members of Elf royalty. (High Elves start off with 600,000 Valis and +2 Agility) Half Dwarf Half Dwarves are a mix between Humans and Dwarves. (Half-Dwarves have +1 in Agility, Dexterity, Magic, and Power. They also have +6 Starting Endurance.) Half Elf Half Elves are a mix between Humans and Elves. Some Elves don't think too highly of them. (Half-Elves have +1 in Power, Dexterity, Magic, and Endurance. They also have +6 Starting Agility) Hume Bunny Hume Bunny are rabbit people with Rabbit Ears and a Tail. Hume Bunny's have slightly higher starting Agility (+10 Starting Agility). Human Humans are generally said to be the weakest race. (Humans have +2 Starting Bonus in all Stats.) Pallum Pallum are a race of small people. Like Humans, they are generally said to be the weakest race (Pallum start with no Stat Gains but instead have the Basic Magic Ability). Runarl Runarl have fox ears a tail, and slightly higher Agility and Dexterity (+5 Starting Agility and Dexterity). War Tiger War Tigers have tiger ears,a tail and slightly higher Power and Agility (+5 Starting Power and Agility). Werewolf Werewolves have wolf ears, a tail, and slightly higher Power (+10 Starting Power). THERE ARE ONLY 2 RULES FOR THIS RP! NOTHING 18+ THAT IS SEXUAL (PUT THAT SHIZ IN LIBERTINE) AND FOLLOW THE BASIC RULES FOR IWAKU! DATING, MARRIAGE, AND CHILDREN ARE ALL ACCEPTABLE BUT ANYTHING 18+ DOES NOT BELONG HERE IF IT IS SEXUAL. HAVE FUN ALL!