Danger zone! Bunny characters going rampant!!

DayDreamer

Badger Supreme
Original poster
FOLKLORE MEMBER
Writing Levels
  1. Adaptable
A permanent zone under construction. Enter at your own risk because characters appear left and right and they are not always friendly, or careful for that matter. Getting hexed? Check. Avoiding arrows zipping by your ear? Check. Being licked by a Slurpuff? Also check!

Like the late Alastor Moody always said. CONSTANT VIGILENCE! or you will end up overwhelmed by them.

//rolls to the side to avoid lightsaber
 
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Caleb O'Neill

Gryffindor​



BASICS:
Nicknames: Rogue, Idiot, Loser, Good-for-Nothing, Tainted fool
Age: 16
Sex: Male
Year/House: 6th / Gryffindor
Blood Status: Halfblood
Wand: walnut/ dragon heartstring/ 9.1in/ pliant
Patronus: Uncorporeal
Personality: Caleb can be considered Gryffindor’s “Bad boy”. He is short-fused, won’t hesitate to get in a fight or duel and generally projects an attitude of independence, rebelliousness and risk. Most adults believe he will never amount to much. But that is what Caleb let’s you see. What he allows you to believe. He has long since given up on trying to impress people.

If someone cared to get to know him better they will discover a boy that enjoys manual labor, is creative when it comes to making something work and can possess endless amounts of energy. Those are mostly kept hidden from others because he often shuts himself at the Room of Requirement in his spare time, working on fun projects or turning it into a Parkour gym. Usually he vents his frustration there too. He has figured out that intense athletic acts help significantly with clearing his head. Not to mention he enjoys testing his limits.

He can be characterized as bodyguard of sorts to people he considers friends or to people that cannot defend themselves. However, if you belong in the second category, do not expect this means you are immediately friends or that it will be easier to warm up to you. He can be friendly, sure, but his private affairs are his own, to the point he bottles up emotions enough to make his short fuse even shorter.

If someone manages to get even closer to him, they will discover that Caleb isn’t as carefree as he seems, despite him being relaxed and practical about most stressful situations. There is constant emotional pressure from his family. Remorse for something he had no control over and his new scar make it hard to say if Caleb will be able to move forward any time soon.
BIOGRAPHY:

"Congratulations! It's a boy!"
Caleb was born to Samantha O'Neill one nice April day. It was the happiest day of her life and baby boy was added to the list of kids Samantha had to take care off. Being a grade school teacher, she had experience with kids. So much so that even the handful that the energetic boy was growing to be was not too much for her. Caleb's father was not always there, but when he was able to make time from his work, he was there to help as much as possible. Samantha's father, Patrick O'Neill, was always there to teach his grandson and to keep him occupied while his mother worked. The boy was fascinated at the woodworking shop and it was easy to keep him calm if only you gave him a job to do. Usually sanding as he was too young to handle carving tools.

Yet, the babysitting did not last long. Patrick was old and eventually, he never woke up from his sleep. It was a peacefull death, but that didn't mean it wasn't a sad one. Caleb would still spend considerable time in his grandfather's workshop, so much so that his mother would always yell at him or drag him by the ear to do his homework before the day was done.

However soon, weird phenomena surrounded Caleb's life. Things would break when he got angry even though nothing touched or dropped them down. Images would move for but a moment or the sawdust in the shop would take the form of a dragon or a bunny when he was in his creative zone at the workshop. Then the bomb hit them. He was a wizard. A muggleborn wizard as they had explained to him. A kid with magical powers coming from a non-magical family. So off he was, to Hogwarts.

The first two years of Caleb’s school life had been relatively peaceful. Of course the healthy dose of rebelliousness was acceptable and he was making the most out of this brand new world he was discovering. Magic was something out of fairytales and he was thrown straight into one.

“See him? That’s O’Neill, that guy is bad news.”
Then, during third year, something happened and it was as if you flipped a switch in Caleb’s personality. He became more aggressive, less caring of his grades and generally became what the girls called “Bad boy”. It didn’t make him less popular. In fact some were attracted to him because of this type of image, but it certainly didn’t help him with the rest of his Housemates when he singlehandedly began to lose as many points as the rest of the House combined. Some said it was because of his short fuse and the fact he got used to magic. Others that he had just entered his rebellious phase. The truth was that his mother had passed away and the emotional pressure put on him just made him revert to his old ways. Hanging out with a group of older muggle teens who did parkour and were known to the police for trespassing did not help in the slightest with his case. Howlers soon became the only letters he ever received from home. People began referring to him as a loser, a good-for-nothing or an idiot. It didn’t bother him. At that point he had gave up on trying to impress people. The one he always wanted to make proud was gone and the father he had looked up to was revealed to be a cheater and that he was quite literally a bastard.

“Sir this is the third time your son has been caught trespassing this summer.”
Despite his father's best efforts to keep Caleb happy, the fact remained that he was the bastard son and with a muggle mother at that. He was the tainted blood in a proud pureblood family. No one could blame Madi's mother for not liking Caleb, but she was always judging, always looking at him distastefully. He was to be excluded from any social activities the family had, as to not soil their image further. There is so much a teenager can endure. So being in a group that gave him excuses to be away from home for most of the day was perfect for him. Pushing his limits had always appealed to him and so Rogue was born. Rogue was the nickname given to him by the group he trained with and they had been very close to him during summer time, but could also be considered a bad influence. Trespassing, minor vandalisms from parkouring, occasional shoplifting. The policemen had come to know him and they weren’t happy with the path this young man seemed to have taken in life. But there was little they could do other than lecture him on the way from and to the police station. It didn’t do much, but it was an attempt.

“Why can't you just stay out of trouble? Why can't you just lay low?”
Those were the words his father spoke to him when he walked out of the muggle hospital, bandages covering the entire left side of his face, to protect the burn he had suffered. While spoken in exasparation, tired of his son's antics but also worried on how much a dangerous turn they had taken, Caleb did not receive them as such. Even the policemen, who considered him a punk, had acknowledged that saving that little girl’s life from the flaming apartment was heroic and that maybe Rogue wasn’t a lost cause just yet, or that those parkour skills of his were useful for once. Why couldn’t his father do the same? Be proud of him for once?

Of course as soon as they turned a corner, his father apparated them to St. Mungo's to have that burn mark removed. However the healers had only been able to save Caleb's left eyesight and his ability to hear from his left ear. The scar would remain. It had been no easy task. The fire that had started out on that muggle appartment block had been the work of an Azkaban prisoner on the run. The Aurors that had arrived on the spot to obliviate the muggle spectators and firefighters had commented on Caleb's quick thinking and his ability to actually dispel Fiendfyre before it burned him whole when he had jumped from the second floor balcony with that little muggle girl. Caleb had made a mental note to thank Glesni Carrow for her use of Fiendfyre in class. It had made him study up on how to successfuly counter the curse.

It goes without saying that the attack on the Muggles from the runaway and the involvement of a Hogwarts student had been all over the Daily Prophet and gossips about the 'truth' behind Caleb's involvement were reigning supreme all summer. Now Caleb would have to figure out how to deal with this new scar of his and the gossips at school. He could tell he was in for one hell of a year.


FUN FACTS:

  • Altair, his Eagle Owl is as menacing as he looks, but he and Caleb have come to a mutual agreement and respect. He rarely ever makes an appearance during mail time and he does, it’s usually with a red envelope. That is why most students assume that he doesn’t own Altair.
  • Caleb has a worn-out leather notebook whose pages never seem to end, but stays the same in size. DO NOT! I repeat, DO NOT ever mess with it. It was given to him by his grandfather and told to sketch anything he considers worth of making or worth remembering. As such, every sketch drawn in that notebook is something Caleb cherishes and is the source for countless other notebooks that are filled about that particular sketch and its development.
  • Caleb’s muggle grandfather was one who cherished tradition and taught Caleb all about it. From Gaelic to music, to legends to wood crafting Patrick O’Hare was the one to teach Caleb how to make instruments and how to play the guitar. He often took his grandson to the pub, where he met with others sharing the same interest in tradition. Caleb has fond memories of crackling fire, boisterous voices, laughter and the smell of alcohol even though he was strictly not allowed to try some. That’s were he developed his interest in Irish folk music. There had been an attempt to lure him into folk dancing as well, but it didn’t work out.
  • Up until this year, he had no broomstick of his own and rode one of the school’s old broomsticks. However, working full time in the previous two summers he managed to get enough money to buy a second-hand Siberian Arrow. Several letters to his favourite Nordic Chaser also managed to get the handle engraved with the player’s autograph.
  • Caleb’s tendency to not do the written parts of his homework most of the time is the reason his grades are average. His talent in charms is often overlooked because of choosing to seat in the back of the classroom and so his work goes unnoticed until the end of the lesson.
  • His favorite bands are Imagine Dragons and Skillet, though he dubs in videogames and movie soundtracks, as well as irish folk music. That's what he plays fingerstyle guitar when he is alone. But he can play other songs too, as long as he has tabs for it.
  • Unlike what most people would expect, this particular boy isn't all that messy. His working space in the Room of Requirement is especially organized, not to the point of obsession however.

APPEARANCE: Click this if you can't see the image on the left

 
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Skylar Anderson

COMC Professor​



BASICS:
Nicknames: Sky, Inari and its variations as well as K-9/ mutt/ foxy etc
Age: 27
Sex: Female
Profession: Care of Magical Creatures Professor
Blood Status: Muggleborn
Wand: Applewood / Jackalope antler / 10" / Pliant
Patronus: Borzoi dog
Personality: Skylar can be called an adventurer, Nature lover and traveler. She is naturally curious, which doesn't always end up as a good thing. It is curiosity that killed the cat. Or Kneazle, depending on whether you quote No-Majs or Wizards. Coupled with a rather observant nature and empathy, one could say that Skylar has the perfect personality skillset to become a field biologist. Or the magical equivalent of it.

Energetic and friendly, she has no problem making new friends or communicating with large audiences. However her laid-back attitude and a certain lenience towards mischievous students and rule breaking makes her a rather unconvential teacher.

Yet you shouldn't push her buttons because even her patience has its limits and once that has ran out, you see a side of her that can be terrifying. But that is difficult to achieve. Unless you try and abuse magical creatures in her presence. Then you are in for hell.

Skylar finds it difficult to commit herself to a single project for large periods of times. That is why she has taken part to so many different projects in her career so far. In addition when things bother her or she is trying to find a solution to a problem or trying to find an explanation, she tends to overthink and often lose sleep.
Appearance: Standing at 1.65cm tall and with long dark hair sporting a nice colorfull strip, Skylar's dominant feature are the heterochromic eyes behind those glasses. One eye green, one eye blue. When in at school, she is usually dressed in blue robes and sports several satchels that hold treats and other useful knicknacks. When she is not in the wizarding part of the world, or when she is on her days off, she can be found wearing a combination of comfy jeans/ cargo pants, sneakers/ boots and hoodies/ T-shirts/ off-the-shoulders tops. What very few people know about her is that she has claw marks on her abdomen, running from the middle of her ribcage stopping short to her bellybutton.

BIOGRAPHY:

Ayame Sosuke was a conservation biologist from Kyoto, who moved to Yellowstone National Park after being invited to conduct an important research concerning the park's ecosystem sustainability. There she met and fell in love with park ranger Jacob Anderson, whom she married. A year later, during a trip to Japan to introduce her husband to her parents, Ayame gave birth to a healthy baby girl who was named Skylar Inari to represent both cultures she belonged to. However the reason for choosing Inari as her middle name had another meaning behind it. When the happy couple walked out the hospital, baby girl in their arms, they were greeted by a very peculiar sight. A fox was staring at them, perfectly still as if it were a statue. The animal barked once, causing sleeping Skylar to stir in her mother's arms, and then disappeared quick as a flash.Taking this to be a sign, her mother insisted on giving Skylar the Inari name, praying at the Fushimi Inari shrine for her newborn's health and prosperity. What the parents realized once they were home and Skylar opened her eyes once more was that the baby was no longer green eyed, but her right eye had turned a deep blue color.

Returning to the States, the Anderson couple saw their daughter grow into a curious and energetic girl who liked to spend her free time in nature or with her grandparent's horses and dogs. She seemed to be doing very well to anything animal related at school and seemed to have an innate respect for all things living. The first signs of anything out of the ordinary came when around animals at the age of ten, but her parents tried to ignore them. It was nothing major like changing colors, making things explode or making her toys levitate. In Skylar's case, her parents would suddenly find her perched on a pine, gawking at a startled crow, or flowers would grow with unnatural speed if she tended to them and animals seemed to be generally drawn to her. Especially crows seemed to be intrigued by the young girl and often came to 'talk' with her and she talked back. However, their concerns were not turned into fear as the occurences only seemed to happen when Skylar was away from prying eyes.

At the age of eleven, when they received a letter from Ilvermony and a professor came over to explain that their little girl was a witch, it all became clear. As overwhelming as it was to discover that there was a whole other community that managed to stay hidden from them because of magic, Skylar's parents were quick to study up and help their daughter -and themselves- make the transition as easy as possible. Skylar attended the Sorting ceremony of Ilvermony, standing in the Gordian Knot and looking up in wonder as the wooden statues of the Wampus and the Thunderbird roared and beated its wings at the same time, claiming her. In the end she chose Thunderbird House as she it reminded her of Eagles and ravens which she had a particular soft spot for.

This did not prove to be a poor choice as she found many like minded individuals whom she became friends with and later went on many an adventure. During her years as a student, Skylar was not the perfect student, but neither was she a devil. She seemed to exhibit a healthy dose of rebellion in her and it showed when there was a good prank or a magical creature involved. While decent in DADA, Charms and Potions, she excelled in Magical Creatures studies and Herbology. Subjects such as Transfiguration, Arithmacy and Ancient Runes she was mediocre at best, but it did not bother her in the slightest. She knew what kind of a career she wanted to follow and discovering her magic only made her research subjects all the more exciting and interesting.

When at home, having no wand to practise with as her chosen wand was safely kept at Ilvermony, Skylar helped her parents and grandparents with their job or at her grandparents' ranch. She learned many useful skills and scientific techniques while doing so. From survival techniques, First Aid and Self-defense, to horse riding and climbing, Skylar never stayed idle in her holidays at home. Yellowstone National Park was a place of never ending adventures for her and her love for the park led her to create and maintain a Youtube channel where she presented news, facts and little projects of the Park from the perspective of a teenager.

After graduating, she and a group of close friends who wished to follow a career as Magizoologists, decided to spend three years on the road. They travelled to many a places, talking and working (becoming interns as Skylar liked to say) to various Magizoologists around the world, from Africa, to Australia, Asia and Europe. Those three years had been a very fulfilling experience for Skylar and her albums were filled to the brim with moving pictures of her travels.

However pictures was not the only thing Skylar gathered during those trips. While her group was making a short stop of two months in Greece, they were ambushed by a Manticore during a hike to the pique of Mt Olympus. The fight that ensued had been a bloody and dangerous one. One of her friends had stumbled and the crooning of the creature as it was about to devour the terrifyed girl, spurred Skylar to action. Casting a protecting spell as she jumped to protect her friend, resulted in pushing the beast back enough to give time to the fallen girl to get back up on her feet. The rest of the group provided enough distraction to eventually apparate away and allert the Greek Ministry about the Manticores location. Skylar however had to be hospitalized as her focus on the spel had not been strong enough and the swipe of Manticore's paw had severely injured her. During her recovery, she prevented the healers from removing the scars, saying it was a proof that she was stronger than the creature that tried to eat her. While not entirely true, it was indeed proof that she had been able to survive her tet-a-tet with a Manticore.

Eventually, Skylar found that her calling was in woodland creatures, which she studied extensively using a multidisciplinary approach, a No-Maj word that had several of her magical colleagues struggle with. At the age of 25, she decided to spent a year studying Wampuses and Thunderbirds. The two heralds of the Houses that had chosen her while a student had left her even more excited and with newfound respect towards her work.

But Skylar was not one to settle on just one type of creatures. When she learned that MACUSA had launched a program to further the collaboration between Humans and Beings, even when those beings were classified as Beasts due to their inability to speak above water, she applied and took one of the positions. Thus she spent an entire year living with Merfolk in North Atlantic.

Afterwards, an old schoolmate of hers called her as he had decided to form an expedition team in search of Yeti. Skylar could not say no to such an opportunity, so she packed her warmest clothes and apparated to Nepal. She spent two years there. Focusing on Yeti's behavior patterns, a very dangerous and frustrating activity that tested Skylar and the team, challenging their limits to the extreme. However the adventure was worth it in Skylar's mind and her positive attitude allowed the team to see the two year project through.

A few days before leaving Nepal, another friend she had made during her travels, informed her that the position of CoMC professor had opened at Hogwarts. Skylar had been skeptical at first, yet she wished to pass her excitment and love for Magical Creatures to the next generations and figured why not? She applied for the job. Her impressive CV for such a young age landed her the job. And that;s why she had been teaching at Hogwarts for a year now.


FUN FACTS:

  • Disney Nerd Alert! Skylar loves disney movies and she named her raven Diablo in honor of Maleficent's iconic sidekick. She might often be caught humming the songs from the movies in the hallways, her office or generally when she feels good. Her favorite movies are "Brother Bear", "Atlantis: The Lost Empire", "Mulan" not necessarily with that order.
  • She loves all things sweet and especially chocolate. While most people need coffee to wake up, Skylar's awakening and everyday drink is a cup of cocoa.
  • Growing up with parents that studied wildlife and nature, she has picked up a lot of No-Maj scientific methodologies and she often consults her mother, who is a conservational biologist about her findings and possible ways to proceed with her research. She tries to apply No-Maj scientific knowledge whenever that is applicable.
  • Despite being a teacher now, she still takes in emergency cases from colleagues who can't handle injured magical creatures. She sets up temporary pens for that near Hagrid's Hut when that happens and might take interested students, who are on their fifth year and above, with her to help.
  • Believing in practical approach as well as theory she keeps a balance of the two. Most of the theoritical lessons happen in an open air amphitheater at the Forbidden Forest. When the practical lessons take place however she asks that the students change from their uniforms to comfortable work clothes.
  • Because of her father's family background she learned from an early age several survival techniques which saved in her more than once when working with teams on the field, searching for magical creatures.
  • She and her friends from Illvermony had tried to modify a No-Maj tablet to be able to work in the magical community, while they were students there. It had failed at the time, but some of them continue to try and convert No-Maj technologie to revolutionize the Wizarding world. Needless to say that most consider them fools for trying such.
  • When at home, where the presence of magic is not enough to interfere with technology, Skylar keeps up her Youtube channel were she shares news from Yellowstone park and fun little projects about the fauna and flora there. She would've shared her knowledge about magical creatures too had she believed that they would not be hunt to extinction and the International Statute of Secrecy was not in effect.
  • She travelled again in Greece when asked to work at a magical creatures reserve that took care of sick or injured creatures. One of those creatures was a newborn three-headed dog whose mother was killed by poachers. Skylar raised and trained the pup until it was strong enough to be released again.


APPEARANCE: Click here if you can't see the image

 
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Ashley Iola Shafiq

Ravenclaw​



BASICS:
Nicknames: Udadisi ( Curiosity in Swahili), Songbird, Ash
Age: 15
Sex: Female
Year/House: 5th / Ravenclaw
Blood Status: Halfblood
Wand: Beech/ Unicorn tail hair/ 9inc/ flexible
Patronus: Uncorporeal
Personality:
Idealist: Ashley likes to see the good in people. Everyone is innocent until proved otherwise. It is that very attitude that allows her to smile when kicked down or bullied. Hey, maybe these people are desperately crying for help but have no idea how to properly ask for it. Getting her to work for a better world is also quite easy as she believes in ideals such as world peace and charity. However that idealism can be turn against her from people who wish to manipulate her. This also means she keeps an open mind and can adapt to the situation at hand easier than most.

Pacifist: She doesn't believe in that fighting can solve problems. In her experience most of the time it only makes things worse. Conflict breeds conflict, is what she often says when confronted about it. However that means that she has a higher threshold before she snaps than most people do. If push comes to shove, she will fight.

Dedicated: When presented with a task, whether she finds it interesting or not, she will dedicate herself to complete it to the outmost best of her abilities, no matter how long it might take or how frustrating it can be. However if she does find it interesting then it will be done faster than if she disliked it.

Creative: Ashley is a girl filled with ideas about solutions to the world's problems, or those of her friends and family. Sometimes those might not be at all practical, but Ashley is willing to give them a shot and see how far she can take them. That's when she becomes really pationate and people begin to wonder what happened to the quiet and self-conscious girl they knew.

Cautious: Because of her father's high expectations and reputation, Ashley has learned that not everyone will approach her as a friend. That is why she will not always speak her mind but she will listen. Like Shakespear said "Give every man thy ear, but few thy voice."

Appearance: When in England, Ashley prefers turtlenecks with a nice jacket ontop and a nice pair of form-fitting jeans and boots since it's a lot colder than when she spends her summers in Africa. At home back in Adis Ababa, Ashley rocks summer dresses, sorts, tank tops and sandals / sneakers or, when around horses, riding pants and boots with short-sleeved shirts.

BIOGRAPHY:

Marcus Shafiq was the only child of the known pureblood family line and as expected of him, the boy went on to a promising political career. Soon after graduation he became part of a diplomatic group sent to Ethiopia from the International Magical Office of Law. Spending a good portion of his career in Ethiopia, young Marcus met a newly graduated veterinarian named Eloise Gardner. The two dated and eventually married as Eloise got pregnant with Ashley. However, being married to a Muggle was less than satisfactory from a political standpoint for the upcoming politician. The marriage was more Marcus taking responsibility for the child that had been produced from this 'fling' rather than willingly commiting to a common life with Eloise. Things at home were more like friends living together, raising a child, and less than a married couple. For the sake of toddler Ashley, the two had agreed to disagree and not meddle with each other's business whenever Ashley was not part of it. But when it did, the two tended to argue a lot and set double standards which greatly confused Ashley. Magic was never revealed to Eloise, who thought her husband worked as a secretary in the UK embassy of Adis Ababa.

However when Ashley turned seven, her father's career skyrocketed. He had been offered the position of Head of International Magical Office of Law and he had to return to London. That's when the fighting began. Eloise was not willing to give up her job and home for a housewife life in London and Marcus was not willing to give up on Ashley. He had seen signs of weak magic from his daughter and he would be damned if he allowed her to be raised in a muggle household that was more like a ranch than a house befitting the Head of IMOL. His daughter would not end up a peasant. Not on his watch! The divorce eventually settled things as Eloise was thrust into a world of magic with the very real threat of losing Ashley for good if she didn't agree to Marcus' terms.

Ashley would remain with her mother until she was old enough to be accepted at Hogwarts and she would make friends with kids her age that were from magical families Marcus knew of or, as Eloise putted, approved of. After that, she would live with Marcus during the school year and with her mother during the summer. With all that arranged, Marcus left for London and the only contact he had with Ashley and her mother was during holidays or Ashley's birthday. After her father moved out, Ashley no longer had to figure out how to navigate the double standards her mother and father had. She grew up in a carefree and less restricted environment than she had before. Her mother introduced her to horse riding and Ashley never looked back on that. She had been able to ride with little supervision by the age of 11. Of course, Eloise kept her side of the deal and so Ashley met with various kids from respectable wizarding families of across Africa, whether muggleborn, halfblood or pureblood of origin didn't matter to Marcus, as long as Ashley grew up with magic in her life. That's how the young girl made friends with several Uagadou students and eventually met her boyfriend, Vurugu.

Meanwhile, Marcus had remarried to Victoria Fawley, a mediwitch who was capable of being the wife of a politician such as Marcus Shafiq. It was not to say that there was no love between the couple, on the contrary. But when Ashley had to live with them in London, there was a long period of adjustment for both sides. Ashley honestly couldn't see what the big deal was if she attended Uagadou instead of Hogwarts like she wanted and Marcus had high expectations and standards from her. Standards her 'unruly mother' had failed to instill on her so he had to do it all over again. On Victoria's side, the woman had worked dilligently at becoming friends with Ashley, making a point that she was not there to replace Ashley's mother, but rather to support the girl while she was in England and not in Ethiopia.

It took a lot of effort, but eventually Ashley learned to deal with her father's high expectations and pressure and the summers were a breath of fresh air and freedom. Being gifted a Two-Way mirror as a birthday present when she had been accepted at both Uagadou and Hogwarts helped considerably with the process as Ashley was able to talk with her mother often while she was at school.

However being as stubborn as she was and having a boyfriend that could already change into a cheetah animagus form, soon led Ashley to try and become an animagus herself. Under the guidence of one of Uagadou's professors and the help of Vurugu, Ashley managed to finally shift during the summer at the age of 15 on her third try.


FUN FACTS:

  • Her fear of hyenas developed during a trip with her friends at the age of twelve. Ashley strayed from their campsite and found herself face to face with a pack of hyenas that were feeding on the carcass of a wildebeest. Luckily she was found by Vurugu's mother before the animals could attack her, but the low laughs still sends shivers down her spine.
  • She chews the inside of her lips when she feels nervous or is concentrating on something.
  • During her summers with her mother, she competes in show jumping. She has a small obstacle course built at the back of their farmhouse and is itching to complete it both as the rider and the horse now that she can shift.
  • When with Vurugu and the rest of her friends from Africa, Ashley is the lead vocalist for a band called "Shapeshifters" because all the members are animagi. They perform regularly for friends or the local youth center.
  • She still has the stone she was given during her dream acceptence to Uagadou.
  • Her favorite music artists are Within Temptation, Celine Dion, Gloria Gaynor, Whitney Houston and Tina Turner.
  • Her favorite chips are those of plain flavor and she tends to eat a whole new level of bags whenever she is expecting her cycle.
  • She is alergic to peanuts and her left shoulder is prone to dislocating.

APPEARANCE: Click here if you can't see the image

 
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Arionas Nikolaidis

Hufflepuff​



BASICS:
Nicknames: Fish, Fishface, Arion
Age: 16 (April 1st)
Sex: Male
Year/House: 6th / Hufflepuff
Blood Status: Half-Siren, Muggleborn
Wand: Alder driftwood/ coral/ 9.5inc/ quite flexible
Patronus: Uncorporeal
Personality: Calm and awkward, Arionas tends to be the kid at the corner, looking eager to make new friends but too aprehensive to make the first step. Easily excited, he is very expressive of his feelings, even when he tries to remain neutral. Some form of emotion will always leak out. He cares for his friends and other people in general and he will always try to help to the best of his abilities, but if a certain level of toxicity is achieved, he will walk out. But he can tolerate a lot before that happens, or can be clueless as to the degree of toxic for a long period of time.


Appearance: Arion has two set of appearances, one is that of a male siren, complete with tail and all. The other part of the set is that of a typical boy. Hoodies, jeans, turtlenecks when he feels too cold and nice jackets with extra furry collars to keep warm. He was born under the sun okay?! Usually when in his school uniform, he tends to keep it tidy in the sense of his shirt being tucked in, but he can often be found with his sleeves rolled up when the weather is nice.

BIOGRAPHY:

Merpeople were first recorded by the Ancient Greeks and they were called Sirens. It wouldn't surprise the average wizard to know that Sirens still do live in the Aegean waters. It certainly came as a surprise to a young sailor though. Giannis Nikolaidis was out doing a training session with his sailing sportsboat when he heard music and found himself sailing towards one of the many inhabited small islands of the Aegean sea. One of the main reasons the island had no human occupants was the fact that the shores around it were too rocky for it to be safely approached. Too many people had drowned around it, so authorities had it labeled as dangerous and off limits.

The real reason behind it was the existence of a community of sirens having their home in the sea caverns under the island and their songs had been responsible for luring and killing all those people upon sharp rocks. This time however it was different. Instead of killing the young man, the leading Siren, decided to mate with him. His memory fuzzy with a spell, he was allowed to return home. His meeting with the sirens was nothing more than a dream.

A couple of months later, however, Giannis found a baby crying in his boat one early morning. The figure of a woman disappearing in the deep jumpstarted his memory. All of it had been real. The baby boy in his arms was his son. And the son of a Siren. Knowing it would be hard to keep the boy without being able to explain where it came from, he gathered all his economies and bought the land on the island where he met the boy's mother.

Suprisingly, the sirens allowed him to settle down on the island with the kid. It is not that the kid was unwanted and thus was given up, but unfortunately for him, the males of the community considered the boy an insult thus posing a risk to the kid's wellbeing. So his mother had to leave the kid to be raised by its father. A brief conversation once the man's boat landed safely on the shores of the island was enough to inform him of that and to be given the chosen name of the kid. Arionas. The warning had accompanied the name. Arionas was not welcomed in male Siren territory and that meant he was not allowed to go further in the water than he could walk.

Everything was fine while Arionas was young and still listening to his father. The sea fascinated him, but he hidded his father's warnings and spent his time with getting to know the island like the palm of his hand and being homeschooled. He learned everything he could about the sea, about sailing, about diving and boat maintenance.

But there was also that element of mystery and excitement everytime he would look through his kid binoculars and catch glimpse of water horses. The cliffs were perfect for such observations and a few months before he would turn eleven, Arionas found himself in the sea. The rocks he had been supporting himself on had become loose from the bad weather they had the previous days. He had fallen in. His first reaction was panic. He didn't know how to swim and suddenly he couldn't use his legs to kick his way to the surface. It was as if something had tied them together. But when the moments of panic passed, he realised that he could actually breathe under water. He looked at his feet and he realised his eyes were not burning, like his father's did when he got in the water. Then he gawked further. His feet were no longer there. Instead a tail was swishing back and forth when he attempted to kick once again.

Noticing his binoculars had reached the bottom, Arionas decided to dive deeper to catch them. Now that he wasn't afraid of drowning, he didn't find it difficult to use the tail. It was an instinctual move he found out. His father was wrong after all. He was built to swim. After that, he said nothing to his father but he would sneak out to the ocean, following any living creature he could find. A pod of dolphins became especially fond of him and became the reason the mermen eventually stopped trying to attack him on sight.

The first time they took note of his presence in the water it had taken his mother and her trident along with some water magic to ward them off, but Arionas had returned home fairly roughed up that day and with more questions for his father than the man could answer. While Arionas got many answers to his questions, he also got a lengthy detention. He was grounded for almost two months and it would have been longer if his parents hadn't talked and agreed that perhaps it was better if the kid learned more of his other half. He had discovered it on his own anyways.

And so, the day of his 11th birthday he got a visit from his aunt and her husband. He was the one to bring him a letter that would change his life forever. He was a muggleborn wizard, or rather a Half-Siren wizard, one of the very few of his kind and he has been accepted at Hogwarts, due to start school in September. The thought both excited and scared him. He hadn't grown up with kids in his age. What would they think of him? Would they play the same games? Would he even be able to speak with them since he barely knew his English? His uncle by marriage assured both his parents and him, that Arionas would be fine and well looked after.

That's how a Greek Half-siren, found his way to Hogwarts.


FUN FACTS:

  • "Ladies please, you don't really love me. It's the Half-siren thing messing with your heads!" Oh yeah! Sometimes Arion gets a lot of fawning and swooning by girls when he humms. It usually happens when he is super excited or happy. Good emotional state activates his siren voice and he is still not too good at controlling it despite his best efforts.
  • Back home he has a trident of his own to train with and his mother is teaching him how to perform magic underwater with it from time to time, though it is nowhere near as strong as when he is using his wand.
  • He is friends with a pod of dolphins that always looks out for him when male Sirens are around. Recently he has discovered a Hippocampus and hopes to befriend it as well.
  • He can speak and understand merspeech and loves to swim in the Black lake when the weather is still relatively warm. being born from the warm water merpeople, he is able to maintain his body heat in water for longer than the average person, but the waters of the Lake still get too cold for him in the winter. He will take the sunny waters of the Aegean sea over the Black Lake anytime.
  • He is particularly interested in magical creatures and plants of the water.

APPEARANCE: Click here if you can't see the image

 
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Marco Brightfeather

Head Healer​



BASICS:
Nicknames: Blondie, Sunshine
Age: 26 (December 24th)
Sex: Male
Profession: Acting Head Healer for Hogwarts Hospital Wing
Blood Status: Muggleborn
Wand:
Patronus:
Personality:
Marco is a laid back and kind man, if a little on the introverted side. He enjoys being around people and he will be more than happy to cook for them, because food makes people happy and he likes to make people happy. He is generally patient and he enjoys a good conversation and laugh. He is very creative and when it comes to cooking and he just loves to spend time in the kitchen or simply scouting for good food materials. Because he grew up in an environment where he felt the ugly side of competition, he doesn't really like the House competition and he had been indifferent to it throughout his years. However, because he grew up in an orphanage, he does have his awkward, angry or depressing moments. That rarely happens but when it does, it's a little difficult to be around him and that's why he avoids people when he is like that.


Appearance: Marco is blonde young man with long spiky hair and two longer locks framing his face. His eyes are blue and will normally will be looking at people with a softness, fodness or any other such kind and happy feeling. When he is angry though, those kind eyes will turn into steel that will pierce even the toughest of armors.

He is rather tall and tends to keep himself in shape, but nothing too excessive. He does so by going on morning jogs and a quick set of body weight excercises. Unless Candy, his Niffler, decides it's fun to sit on his back with her belly pouch full when he does his push-ups.

When in the kitchen, he wears his white tunic that closes high on his neck. However when he is in casual clothing he sticks with jeans, a T-shirt and a jacket with sneackers or boots. He doesn't really have a fixed color pallete, but goes with what he finds first in the morning.

His healer outfit tends to be more on the flowy side of things, known to muggles as a "hippy" style as can be seen from the image to the side.

BIOGRAPHY:

Marco grew up in one of London's orphanages. He was left there as a baby and he never got to find out who his parents were. He doesn't care much of who they are now that he is older. If those people were willing to abandon their son for whatever reason then they weren't worthy enough to be called his parents. If they really cared about him then they would've showed up at some point.

As he grew up, he was constantly competing with the other kids for pretty much everything they had to share, from toys to the caretaker's attention. Marco, being slightly more introverted than the others, was normally being pushed around but he was in no account the runt of the group. He found his place in the kitchen of the orphanage, helping the old lady prepare the meals every day. There he found what he was longing for, a person who trully cared about him and the feeling of being useful.

The old lady taught him everything she knew about cooking. At first she took him with her when she went to the market to buy food supplies, teaching him about the various qualities of food. Then when he was old enough, she allowed him to cook along with her. In the kitchen, Marco discovered that good food would make people happy. Even the kids who pushed him around would wait with watering mouths for his desserts to come.

When he turned eleven, he received two letters that would change his life forever. The first letter was from Hogwarts and it would explain all the moving candy animals or floating cooking bowls that sometimes the old lady would see in the kitchen if she let Marco alone for a while. The second letter was the news of him being adopted by none other than the old lady herself, who really wasn't that old at the time but to marco she was. As it turned out, the old Lady was a Squib and noticing the signs of magic from Marco and more or less having adopted him already, had decided to make it official. The boy would have been better off with someone who knew about magic even if they couldn't perform it, than having to return to the orphanage and causing the Ministry a headache with covering up the existence of magic from the social workers.

So off he went, to Hogwarts. In his years there, marco made a couple of close friends and showed a great affinity to healing and defense magic. He had debated hard on what course to take after he was done with his studies. Become a Mediwizard or a pastry chef. The Matron at Hogwarts had suggested he did an internship at St Mungo's, having already worked with him as he had volunteered often in the Hospital Wing in his last two years at school she could give him a recommendation letter. And if he didn't want to continue by the end of the internship, then he could pursue his pation for cooking.

Marco took her advice and for the next 5 years, he worked in the Wards of St. Mungo's and sometimes the field, learning from the best. It was there that he had rather frequent contact with Adelaide Rosier, sometimes it was because she needed treating and sometimes she was escorting an injured co-worker. However it was not the only place these two interacted, they would often meet for tea and pastries and catch up with eachother.

However, once his internship was up, there was no immediate vacancy for him to take. It didn't really concern him though. He still had his pation for cooking and baking. He took two years off in the Muggle world to get certified as a chef and to spend some more time with his mother doing what they both knew best. Cook and make people happy. On his graduation as a Chef she bought him a white Chef's tunic as a gift, one that Marco never parted ways with. After graduation, he worked for a little while as a pastry chef, gaining more experience in the muggle world of cuisine and had his first relationship with a girl he met in cooking school.

But Marco could never really give up magic and he continued to search for a job in the wizarding world. Eventually, Hogwarts' Matron wrote to him, asking him if he could take over for her since she had some old age and family matters to attend to and with the year already started at Hogwarts, she needed someone she could trust and his medical record during his 5 years at St Mungo's had been more than satisfying.

Now Marco has finally arrived in Hogwarts and he has no idea about the rollercoaster rid that his life is about to take.


FUN FACTS:

  • He adopted his Niffler, Candy, when he found her injured during one of his jogs and the little creature stayed with him ever since falling in love with his sweets.
  • Breaking up his first relationship went as smoothly as could be expected. Long distance relationship wouldn't work as all the girl knew was that they would both be very busy and that communication would be hard. For all she knew, Marco had just volunteered with the Red Cross to some remote corner of the world for the foreseeable future.
  • He likes to experiment with combinging magic and muggle pastries together and tends to have moving pictures in his cake decorations.

APPEARANCE: Click here if you can't see the image

 
Alvia

Handmaiden​



BASICS:
Nicknames: .....
Age: 19
Sex: Female
Profession: Handmaiden to Eloise Baratheon
Personality: Alvia is a rather optimistic girl that loves a good laugh, which usually involves a prank of some sort. Don't let her good girl appearance fool you, she can be quite mischievous when she feels like it. Usually her pranks are good natured however.

She enjoys listening to people and to animals and she can tell a lot by a person's body language as that is the only language she can communicate in. That and a notepad or a combination of taps and claps in order to speak with Lord Baratheon.

Being mute, she is capable of communicating only through sign language and that has led her to develop a wide range of expressions that can reveal how she feels or what she is thinking. She wears her heart on her sleeve and that can be good and bad at the same time. She is also patient and knows how to listen when someone is in need of a friendly ear. She will give advise to the best of her abilities. She prefers helping people rather than fighting them and it is not easy to get her extremely angry. But if a poor soul manages to do just that they stand a very good chance of being poisoned. Case in point? If angered enough Alvia has a very mean and cold-blooded side that will be brought to the surface.

However those outbursts are rare and usually Alvia is that calm, happy presence that gets people motivated or into spontaneous music breaks as she always has her bone whistle with her. She doesn't shy from exploring and she loves trying new things of all sorts, unless it involves venturing out in the dark or pranking Lord Baratheon infront of a crowd after being instructed to by her Lady.

She is no fool and knows what her place is in the hierarchy of the world. In the presence of nobles she is very reserved and maybe even shy. Always striving to do her job and get out of the room to avoid any misunderstandings or punishments coming her way. Though she has been under the protection of the Baratheon siblings for the longest of times, being mute and having such privileges has created gossips and enemies out of the staff and some lower nobles alike. Bullying has been a frequent event in her life and, while she has toughened up considerably, her skin is not impermeable to some of the gossips and acts against her.


Appearance: Alvia is a lean girl that is used to moving around quietly. she doesn't do it on purpose though, it is just who she is. Her hair reaches just past her shoulder blades and she tends to keep it loose whenever she can. Usually they are a wave of fiery red that frame her fair skin, making her green eyes stand out just a little less than they would if her hair were any other color.

Despite being the daughter of a rather well-off wine merchant, Alvia likes to keep a low profile and dresses according to her station as a handmaiden to young Lady Baratheon. However, when she was still at her own home, Alvia loved to wear bright colors and flowing dresses that allowed her mobility over elegance.

BIOGRAPHY:

Now, when a baby is born you always expect to hear its cries of protest. That's what Alfred, son of Eric, wine merchant of fair renown in Stormlands was expecting to hear through the closed door of his wife's chambers. But nothing came as the commotion in the room seemed to have calmed down and he feared for the worst.

He was sitting at a chair right outside, head sunked in his hands in despair when the door opened and the midwife told him he could come in. He rushed inside to find his wife holding their newborn baby in her arms, rocking the bundle back and forth in calming motion. Alfred was beyond relief when he realized that both his wife and child where alive and well in their health and even more so when he learned it was a little sister for Sam, their firstborn.

The midwife's fear of the child being mute were soon confirmed as Alvia had been unable to produce any sounds other than heavy breathing or smacking her lips together despite her moving her mouth in attempts to speak, when she cried or when she laughed. Her parents became protective of her, knowing that the world wouldn't take kindly on her, despite her growing up to a bright young girl with a passion for music, the arts and plants, particularly medicinal ones.

Her brother, though only three years older than her, had taken up the role of her bodyguard very seriously. If anyone even as much as looked at her the wrong way, he would start a fight. Something that always resulted in him getting a decent roughing up and Alvia, being the caring person she was felt guilty about. So she would always be the one to patch him up, silently scolding him about his temper, which contributed to her reserved and shy approach towards strangers.

One such incident changed her life for better or worse. One of the knights in service to Lord Baratheon had been tipsy one evening and had made somewhat inappropriate comments in regards to Alvia's inability to speak and how that would've made her a good wife. Sam, being the overprotective brother that he was and having accompanied his sister on her way home from the market, demanded for the knight to make amends..... in the form of a good punch across the jaw. A fight broke out and Sam was arrested, the knight demanding he be made an example so that people never dare to cross a knight in the service of House Baratheon.

However, Eloise Baratheon caught wind of the incident and decided to meet Alvia. The poor girl had been so shy and scared, when she was shown in the castle and meeting with young lady baratheon, that she had to make conscious effort to stop herself from shaking. Her brother was in big trouble for trying to defend her like he had. Which, in her mind, meant that she was in big trouble too.

Instead of getting into trouble though Alvia was instead offered the position of handmaiden to young Eloise, who really only was the exact same age as herself. Her brother was released and so began Alvia's life with the Baratheons.

It had taken a while for her to figure out how to navigate around the two siblings. Eloise enjoyed putting up Alvia to pranking her brother and Alvia would oblidge her, completely mortified and apologetic to Arley Baratheon. In all truth, she was very scared of the man at first, but as the years passed, she grew closer with the two nobles. Which is why she had been devastated when news of Eloise's disappearance had reached Storm's End.

She figured that was the end of her time in the castle and it was back to her overprotective family and their loving cage, which Alvia was gratefull and felt like choking at the same time. Surprisingly however, Arley kept her around, even employing her into his personal service as he went through another round of grief. This created a lot of rumours as Alvia turned into a proper young woman over the years. She has tried to ignore or shut them down but, when you are mute and most people don't know the means you emply to communicate, you can't be very successeful, can you?


FUN FACTS:

  • Strenghts: Ambidextrous
  • Weaknesses: Mute, Daydreaming
  • Talents: Herbalism, Healing, Music, Sewing/embroidery
  • Inabilities: Mute, Poor navigation skills, Swimming,
  • Fears: Losing her arms/her only way of communication, Darkness

APPEARANCE: Click here if you can't see the image

 
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Torsten Pyke

Blacksmith​



BASICS:
Nicknames: Blondie, Torsty
Age: 25
Sex: Male
Profession: Blacksmith
Personality: Just, Caring, Honest, Humble, Respectful, Hard-working, Creative, Practical, Serious, Stubborn, Impulsive, Blunt, Fierce (battle situations), Perfectionist, Naive in certain situations (like with the ladies >.>)
Appearance: Torsten is a tall and well built man. He has to be if he means to do decent work every day at the forge and his habbit of hunting often has led to a good bit of well defined muscle lines. He also stands out in the Dornish crowd for his light hair and skintone color that he inherited from his mother.

Clothing wise he has nothing too flashy, just your general commoner attire and when at the forge he moves around in a leather apron, cuffs and greased tunic. Aside from an iron torc he made for himself from scrap material, the only other notable piece of jewelry is an amulet of a black and golden horn that belonged to his father.

BIOGRAPHY:

Now, Wildlings have been trying to get south and as far away from the assaulting Winter as much as possible. Some did manage to do such and settled down in Dorne, where they found it less hard to adjust to. From one such family originated Torsten's mother.

Located in a small town near Ghost Hill, Ashley was a proud huntress and nobody had managed to defeat her until an Ironborn ship landed at their shore and the huntress got the attention of that ship's captain. Needless to say that the meeting didn't go smooth and Torsten became the product of that meeting while the captain lost his amulet in the fight.

Wildlings never took defeat well, but the baby boy that was born seemed naturally strong from the moment he entered the world, so Ashley decided to keep the baby. However, she didn't want to return to her family defeated and ashamed, so she run away, taking baby Torsten with her. Eventually settling up with a blacksmith that had recently become a widower and was kind enough to take the pair in, fostering Torsten and teaching him the craft as best as he could. A half sister would be born a couple of years later.

Unfortunately, around the age of seventeen, a plague claimed the life of his mother and sister. His step father would perish three years later from a festering wound due to an accident at the forge. So Torsten had to continue working on the forge alone most of the time. There were not a lot of people willing to become blacksmiths in the warm climate of Dorne, even though it was known that the Long Winter had significantly tampered with the climate.

He never did learn the truth about his father. His mother, not wanting her son to know of the true circumstances of his birth, had given him the amulet and told him that his father was a great warrior and he had perished at the sea, where he belonged. Yet unlike his father, Torsten is not meant for the sea. Boats can make him sick and despite his fierce spirit and iron muscles, his true strength lied at giving life to metal.

However, the few things he knew about his father as a boy had inspired him and his touchmark is very similar to that of the horn amulet with the adition of a small sun to pay homage to Dorne, his home. It is added to all his work and engraved in his favorite tools as a personal sigil of sorts, though he is far from a noble. He is just Torsten the Blacksmith, or is he?

His life would change forever when he met two women during a hunting trip one of which later claimed to be a Baratheon.


FUN FACTS:

  • Talents: Forging, Engraving, Refining metal, Sketching, Hunting, Cooking (mostly when it comes to barbeque)
  • Inabilities: Reading, Riding, Politics, Math and Commerce beyond the scope of his craft, Seasickness
  • Fears: Being amputated and especially losing his hands or losing his eyesight as it would mean he wouldn't be able to continue his craft, dieing alone

APPEARANCE: Click here if you can't see the image

 
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Character NameVisenya MormontGenderFemaleAge29OccupationLady of Bear IslandStrengths
Loyal to family / Just / Dreamer / Adventurous / Caring
Weaknesses
Short-tempered / Violent / Hedonistic / Mischievous / Stubborn
General Appearance
Golden hair are rare, if not unheard of, amongst Northeners. However Targaryen blood through her veins is declaring its presence through Visenya's pale blonde locks. Icy blue eyes can make people swoon with adoration or curse the day they attracted that gaze upon themselves.

Visenya is an imposing woman despite her average height. The way she confidently carries herself, her strong yet lithe frame and the steadiness of her gaze all contribute and allude to the woman of her namesake.

Visenya has no qualm appearing in full battle armor or in a lady's dress and she knows how to kill a man in both cases. Unless etiquette demands it however, riding breeches are a must. Long tunics in blue, leather jerkins or armor and a heavy fur cloak would complete her untamed look of intricate hair braiding and near constant sword presence at her waist. Like all women though, Visenya doesn't overlook jewelry and she can often be seen adorning her hair with intricately forged golden hairpins even when in her riding gear.
Talents
Swordsmanship, riding, strategy, singing, cooking
Inabilities
Sewing, embroidery, tracking, dancing, history, pretending
Fears
Losing her family, being tied down by expectations other than her own.
History
Winter had come, just like the Starks always warned it will. But just as it had come, Winter had gone, leaving deep scars in Westeros. The survivors had emerged from the Islands that had managed to go untouched from the wrath of the Night King and those that had managed to hold what little land they could on the mainland were now trying to rebuilt from the ashes.

The armies of the dead had been stopped, but the Winter had touched all of Westeros till the very beginnings of the Reach. Now Winter was gone, but the North was more inhospitable than ever before. Snow fell high in the Riverlands and in the Vale. Even Dorne had grown considerably colder than it had ever been.

The Seven Kingdoms were no more. Brought to destruction by infighting. Dragons and Wolves against the Dead, Lions against the World. Yet still people hold on to the old ideals. The old names and Houses. Survivors of noble Houses reclaim their ancestral seats, most of them in ruins. New Houses are created and the Wildlings still bend no knee to no man.

As the common enemy is finally wiped from the face of Westeros, the Iron Throne is once again empty and contested. Who will win and who will die?
Character Biography
The dragon queen and the king in the North had formed an alliance that went beyond the needs of survival. A marriage sealed the dragons to the North and while the North remembered the Mad king, it also remembers the Queen who brought Fire to combat Ice and save humanity. Visenya is the great grandchild of that union and the blood of Houses Mormont, Stark and Targaryen flow through her veins making for a rather fierce and untamed spirit.

As she grew up, she was surrounded with stories about the Great War, Winterfell and Bear Island. It moulded her young adventurous mind with the desire to someday visit those places and rebuilt what her ancestors had fought so hard to protect.

Her family and what was left of their banners had found refuge in Dragonstone and the surrounding shores of Sharp Point and Cracklaw Point. The castle had been one of the few to withstand the march of Winter and the Dragon Queen had been quick to return to it with her new family once it was safe to do so. Lyanna Stark, the second of her name, youngest grandchild of King in the North had been wed to Erick Mormont, Lord of Bear Island, despite the fact no man had set foot in the North for three generations.
Visenya was the first out of two sisters and a baby brother. She holds the title of Lady of Bear Island after her father's disappearance on an expedition to the North, to determine whether the last of the Northeners and Free Folk could return home. Visenya was sixteen at the time and her mother was too soft for the position according to many. So the title was passed down to the young She-bear with the fire of the Dragons in her veins.

Even at that young age, Visenya had demonstrated a strong will and mischievous nature. She was gaining respect points with the Free Folk and was proven the epitome of House Mormont words. "Here we stand" And indeed Visenya always stood. No matter who was coming at her, she would always meet the challenge head on. When her father disappeared, even more so than before. She had to make him proud, until at least her brother was old enough to become Lord of Bear Island as was expected of him.

Until then, Visenya worked to make sure her people would survive and thrive, while also wanting and preparing to lead an expedition North, as her brother came closer of age. She wished to know the fate of her father and to travel North, to discover the lands of the her childhood stories. With the memories of White Walkers still fresh, some people feared that Erick Mormont's disappearance meant the monsters still lingered in the far corners of Westeros, waiting to regain their strength and strike back once more.

Not many seemed to share the worry of the Northeners however and the Game of Thrones was once again in play. Only to Visenya it did not matter. Unless being called upon by her cousins, she was perfectly happy looking to the North and the life that potentially awaited them there.
 
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Daughter of Pan, Authority over the Wild Twin
Character NameAtalanta ArkadaiouGenderFemaleAge16OccupationANIMA Volunteer / Highschool student / DemigodGeneral Appearance
Almond Shaped black eyes and auburn unrully short hair, shaved at the sides and back of the head, give her a rather wild appearance. Though relatively short for her age, her athletic built helps with not being taken lightly. She is not scrawny and you can bet she will make you eat her dust if you ever challenge her about her size.

That being said it is also important to note that her womanly figure is on the less gifted side as some mean girls have been so kind to point out. Coupled with Atalanta's prefference to cargo pants/shorts, comfy jeans and graphic Tees, sneakers or working boots, many just think of Atalanta as one of the guys and she is fine with that. Her rebelous look is completed with a pair of studs in either ear lobe and two cuffs on her left cartilage and one on her right cartilage. She always wears a necklace of pan's flute made out of bronze around her neck, as once it is pulled off her neck it expands to a full instrument.

Her life as a demigod has gifted her with a couple of white scar marks here and there, but the most prominent one are the claw marks starting from her right side at the height of her ribcage and finishing short on her belly button, the 'gift' of a Hellhound meeting or the result of a motorbike accident for the mortals.
Talents
  • Singing
  • Playing her pan pipes (sometimes out of necessity as she can't control some aspects of nature without the boost from her father's magical instrument in Satyr magic and even then it's in a very rudimentary level)
  • Zoolingualism (ability to communicate with animals)
  • Empathy link
Inabilities
  • Spelling (Not as bad as in her attempts at English due to modern greek being a continuation of ancient greek, but still a weakness)
  • Math
  • Being focused on theory for a prolongued period
  • Woodland Magic (That's more of her sister's forte, she can only perform it in a rudimentary state when she plays her pipes)
Fears
Losing her Twin is her worst nightmare, but other things include claustrophobia, homework, prolonged lessons in a stuffy classroom and fire, not necessarily in that order.
 
ource Character NameRey SummersGenderFemaleAge17OccupationThird cohort Legionnaire/ Daughter of Apollo/part-time drummerStrengths
Photokinesis, Excelent aim, Ambidextrous
Weaknesses
Mute, Daydreaming, Poor navigation skills
Fatal flow: Kind-hearted.
General Appearance
Rey is a lean and athletic girl that is used to moving around quietly. she doesn't do it on purpose though, it is just who she is. Her hair is at shoulder-length and she tends to keep it in a messy ponytail during training or when jamming. When she relaxes however she allows them to flow on her back in a wavy fashion. Her black hair are usually dyed in some color or another. For the past two years it has been a shade of blue that matches her geyish blue eyes.

When not required to be in her camp jupiter shirt and jeans, rey is in love with comfy jeans, flannel shirts and full print hoodies, colorful scarves, leather bracelets and boots in various combinations depending on her mood. Her favorite pair of drumsticks always stick out from her back-pocket, which also happen to be a pair of Imperial Gold throwing daggers. She also never takes off her sun bracelet, which she wears on her left wrist, as she needs it to keep her powers in check.
Fears
Losing her arms/her only way of communication, Darkness, Heights.
General Personality
Rey is a rather optimistic girl that loves a good laugh, which usually involves a prank of some sort. Don't let her good girl appearance fool you, she can be quite mischievous when she feels like it. Usually her pranks are good natured however, so you are safe from a mental breakdown or a nasty injury as it is common with more malicious pranks when it comes to demigods. She enjoys listening to people and to animals and she can tell a lot by a person's body language as that is the only language she can communicate in. That and a notepad or constant texting.

Being mute, she is capable of communicating only through sign language and that has led her to develop a wide range of expressions that can reveal how she feels or what she is thinking. She wears her heart on her sleeve and that can be good and bad at the same time. She is also patient and knows how to listen when someone is in need of a friendly ear. She will give advise to the best of her abilities. She prefers helping people rather than fighting them and it is not easy to get her extremely angry. But if a poor soul manages to do just that they stand a very good chance of being either blinded or incinerated on the spot. The best case scenario would be an arrow made out of light grazing the offender's cheek. a warning shot as she rarely misses. case in point? If angered enough rey has a very mean and cold-blooded side that will be brought to the surface

However those outbursts are rare and usually rey is that calm, happy presence that gets people motivated or into spontaneous jamming sessions with her trusty drumsticks always at hand. She doesn't shy from exploring and she loves trying new things of all sorts, unless it involves heights. She has a very distinct fear of heights, potentialy even more so than darkness.
Inner Personality
Likes: Drums, Musicals, Basketball, Archery, Good-natured pranks, Ravens
Dislikes: Bullying, Losing control over her powers, Strong alcoholic beverages, Creepy insects, Haikus
History
Alice summers was a cheerful woman and an instrument maker. she worked with wood, mainly crafting instrument such as guitars, violins and the ocassional pan flute or traditional drum. She was also a violin player herself. Her affair with apollo was brief, but it produced a healthy baby girl. Healthy until they discovered she was born mute after not producing any sounds even though it was apparent she was crying as soon as she was born. She couldn't produce any sounds unless she was breathing heavily or choking and coughing. So alice had to immediately take sign language lessons to be able to communicate with her daughter.

Despite her inability to speak, rey grew to a very healthy and curious child. she always tailed her mother around the workshop and she observed how the instruments were made or how her mother tuned her violin. Slowly but surely, the young girl showed a great gift for understanding harmony and rythm. Thus she was the one to tune all the newly crafted instruments in order to help her mother. Mischief, smiles and games were also a great part of rey's life even as she went to school with other normal kids that didn't know sign language. Rey always found ways to get over her disability during playtime. She was creative and she was kind. It was hard to dislike her and some of her friends in grade school even picked up sign language lessons to talk with her easier. Since she was not deaf, all they had to do was understand her hand signs. Not to mention she was excelent in mime games and they wanted to be able to compete with her.

Of course bullying was not something rey managed to fully avoid in her life. She usualy tended to ignore and brush it off, talking to her mother and teachers about it every time it happened after she got home in tears one day. The worst case had been at her final year in grade school, when a couple of kids had trapped her on a flying fox platform with no way of getting down as it was getting dark. Unable to yell to be discovered, Rey spent several hours alone there. When she was finally found, it took two days to convince her to go back to school and the kids that had done that were expelled. After that, the ocassional teasing remark stopped bothering her. She had seen worse so she had stopped caring.

Shortly after that incident, Rey developed a liking to drums and she took lessons. She was a fast learner and she was creative. Drum kits, buckets, tables anything and everything provided her with opportunities to play music and to make noise. When her instructor asked her why she picked up drums instead of the violin like her mother, Rey wrote down "It sounds louder than violin. That way I can be heard over anything. I have a voice." That time was also the time she received her sun bracelet as a gift from her mother, though it was really her father's gift along with some explanations to her mother. During her trapped state at the platform, Rey had used her powers to get people's attention. It had been like a tree had turned into lighthouse. It had gotten her father's attention and he had to make sure photokinesis would not expose her demigod standing to monsters or enemy gods alike. Photokinesis was rare amongst the children of Apollo and it could be used against him as such children were very powerful.

Rey never knew of the nature of her favorite bracelet and she continued her life without a hitch, playing her drums and making some noise. But when she didn't make herself known, Rey loved to take walks in nature. The lakeside walks were prefect to just sit and listen to the world around you and Rey enjoyed watching the animals go about their lives. ravens, especially, fascinated her with their flight prowess, even though she was afraid of heights herself. During one such walk she found a wounded young raven and she had taken it to her house in order to treat it and call the local animal shelter. That was how she met their pet raven poe, named after magica de spell's faithful companion. The bird had been freed back into the wild as soon as it had healed, but Rey discovered that the bird stuck around her house and never went far. It also accompanied her in her walks or on her way to school, sitting on her shoulders or flying overhead. Though it didn't make much sense, Rey always welcomed the bird's company.

It was around her fifteenth birthday that Rey discovered the world of gods and demigods. She had been attacked by cyclopes. due to her bracelet, her powers were sealed off from activating unless purposefully called upon. She had been defenseless for the most part. Poe had done his best to delay the cyclopes from pursuing her as she fled, but he was not enough. Rey had been lucky to stumble across the Hunters of Artemis. They killed the monsters and one thing led to another and soon she was on her way to the Wolf House, the Hunters helping her, teaching her many things useful to a demigod and leaving as soon as Rey was capable of making the rest of the way to Lupa on her own.

Living with Lupa wasn't too hard for Rey. She could communicate with the wolves pretty easily and Poe helped her a lot by finding things or guiding her, since her sense of direction was pretty bad. Eventually it made sense why Poe had stuck around and why wolves felt like friends to Rey. They were two of Apollo's sacred animals. Lupa helped Rey in learning how to control and call upon her powers. By the time she was ready to head to New Rome, Rey was able to use a bow made out of light, which was connected to the Imperial Gold sun of her bracelet and she was unable to summon without it. However that drained a considerable amount of energy from her and so she stuck to the bow she had made for herself with the guidence of the Hunters.

Those three months with Lupa were life changing for Rey. She gained more self-confidence and precious lifeskills that put to good use several times before reaching New Rome. And New Rome had been another life-changing experience. The tattoo had hurt when she received it, but it had also filled her with a sense of belonging. Now, with her second stripe to mark her two years in serving the legion in 3rd cohort, Rey was slowly beginning to plan the future. Her had finally decided to come and live in New Rome, making instruments for Romans and visiting Greeks alike.
 
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Character Name: Uzumaki Ayame
Gender: Female
Age:18
Occupation: Chunin of Uzushiogakure (Hidden Whirlpool Village)
Strengths
  • Calm
  • Improviser
  • Loyal
Weaknesses
  • Loyal
  • Hesitant
  • Uptight
General Appearance
Ayame is athletic like all ninja should be. Her fire red hair is kept in four long tails, each sporting a miniscule bell at the tip. Her bangs are unevenly cut and she decorates them with two more bells at the left side and one on the right. Of average height and weight for her age, she has a rather curvy figure which is even more prominent when she isn't decked in mission gear. But the more noteable feature are her green eyes that could turn cold and deadly in the shortest of times.

When the mission doesn't require stealth, Ayame tends to be decked with:
  • the traditional flak jacket and headband of the Village
  • two haoris (one with trapping equipment, paper bombs etc and one with field medical equipment and food pills)
  • two pouches on her right thigh containing Shuriken and Kunais
  • standard black sandals, pants and sleeveless shirt
  • Metal arm guards and shin guards over white bands that go all the way to the respective joints
When the mission requires stealth, or when Ayame is off duty, she opts for various shades of blue and purple. Skirts with the necessary leggings, standard shinobi sandals, tradional style sleeveless tunics, her headband hanging loosely from her waist and her forearms covered in white bands to conceal seals that hold emergency weapons and items.
Talents
  • Fuinjutsu
  • Ninjutsu
Inabilities
  • Genjutsu
  • Kenjutsu
  • Average Taijutsu
Fears
Having her arms amputated. If that were to happen she wouldn't be able to continue being a shinobi and she has nothing else to turn to.
General Personality
When given a mission, Ayame is not playing. She knows how important it is to not underestimate the situation or overestimate her abilities. Her mother died during a mission, covering for her comrades' safe return, and that affected greatly Ayame's mentality when it came down to it. So there are no games during a mission and joking is forced at best.

Ayame is a planner in the sense that she likes to be as prepared as she can with as minimum equipment or resources as possible. There's always something that will go wrong during a mission, from the minor discomfort of a tasteless food pill to the sudden malfunction of an exploding tag. This is where her improvising skills come very handy and have often helped her get through the mission or training routines.

However, Ayame is not a stick-in-the-mud, well.... she is, but not by choice! If you manage to get her to relax and feel safe, like the war is behind them, then you will witness a fun loving girl that wants to have a boyfriend and hang around with friends, go to festivals together and just have a good time.
Character Biography
Born to a family of long tradition in being Shinobi and with a great name when it comes to it, the bar was already set up extremely high for Ayame. But the girl was dilligent and hard working, showing great promise in a time of great need for more and more able shinobi to be out there in the field.

The death of her mother on a mission, hit Ayame hard as she was very close with her mother. At the time her father and older brother were constantly away on missions, which forced Ayame to take charge of the house and take care of herself at a relatively young age, causing her to grow up a wee bit faster than the rest of her friends and close up. Worrying that at any moment someone could come up to her with news that her father or brother had been killed.
 
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Character Biography
Vadasz

Basic Information

Full Name: Vadasz (Last name unknown)
Blood Type: Wizard with severely impaired magical abilities
Age: 24
Gender: Male
Hogwarts House: None
Birthday: 16 April 1991
Occupation: Reverser/Mercenary
Theme Song:"Madness In Me" by Skillet /"My Songs Know What You Did In The Dark" by Fallout Boy
Name of Play-by:Garrett Hedlund



Physical Information

Height: 1.67 m
Weight: 55 kg
Hair: Raven
Eye Color: Dark Grey
Physical Description and Style: Vadasz spent most of his childhood in the woods and plains of Hungary, living with his foster mother Fene and roaming the land. He is very athletic and well built with lean muscled posture. He has a large scar running across his back, courtesy of his father. Because he grew up hunting he is very quick and silent and usually enters and leaves the room without people actually noticing. Being used to having Telepathy Conversations with Fene he doesn't talk much. He prefers to observe and speak when necessary.

Some people call him old fashioned because he tends to wear dark leather pants and boots, woollen blouse and leather jerkin with buckles up front. He looks rather medieval when he walks around with his sword and knife, not to mention the bow he owns. But when he does not carry his weapons he blends in very well in the Wizarding community.

Personality

Angry & Ferocious: Vadasz is very angry with the many wrongs he sees in the world and generally with everything about the Universe and himself though he doesn't realise it. He tends to have outbursts of violent behavior when he experiences strong emotions. Growing up as a hunter he is ferocious when he tracks and fights his prey, no matter what species it is. He hates poachers even more so than wizards, due to Fene's background. But there's one thing that he will never do no matter how angry or bloodthirsty he might feel and that's to willingly hurt a child.
Patient & Persistent: When given a job he is very methodical and patiently waits for the right moment to strike. Nothing can stop him from achieving his goals and right now these are to help the Reversers get things right.

Loyal & Caring: Vadasz cares deeply for his pokemon family and especially Fene, he would do anything for them. To a lesser degree he will go out of his way to help a kid that's having a tough time in his life, especially if the kid's abused in front of his eyes, or if he sees some serious injustice/crime.

Skills and Abilities

Wand: None
Magical Aptitude:He was born a wizard but due to a traumatic incident he can no longer command his magic and is incapable for even the smallest amounts of it. His magical core is unstable and has sudden outbursts of magic if in extreme physical or emotional state.
Special Skills: Uncontrolled outbursts of magic
Non-Magical Special Skills: Hunting/Tracking, Hand-to-hand combat, Swordplay. In general he is the 'warrior' of the Cult.
Inventory:Sword & Dagger, longbow, Pokemon poison vials, Absolite & Key Stone


Pokemon

Name: Fene
Species: Zoroark
Gender: Female
Personality: Fene is the one who raised and gave Vadasz his name. She is very protective of him and will gladly kill anyone that threatens her son and his pokemon. Fene has a vengeful personality and hates wizards and poachers because they are responsible for her family's pain.
Special Moves: Dark Pulse (Breeding)

Name: Tulur
Species: Pidgeot
Gender: Male
Personality: A true hunter, just like Vadasz, with less ferocity going on though. Tulur prefers to end his victim's suffering with one swift dive. (When he Mega evolves in a fight though, Tulur's noble side is no more and his enemy has every right to tremble in fear.)
Special Moves: Air Slash (Breeding)

Name: Guta
Species: Golem
Gender: Female
Personality: Like her mythological counterpart, Guta enjoys to savagely beat up her opponents in battle. But despite that she can be surprising gentle with those she loves.
Special Moves: Mega Punch (Breeding), Focus Punch (Breeding)

Name: Hadur
Species: Absol
Gender: Male
Personality: Hadur is a just pokemon that believes in helping others. He doesn't particularly like the fact that his trainer is aiding the Reversers, as he does not approve of their methods. But he is bound to Vadasz and he will do all that he can to help his trainer see a better path other than vengeance and anger.
Special Moves: Perish Song (Breeding)



Character History

Vadasz means hunter in Hungarian and it was given to him by Fene, a Zoroark who raised him to adulthood in the wild of Hungary. But Vadasz didn't always live in Hungary. He was born in London, England, and he had a different name at the time, Ivan.
Baby Ivan lived with his muggle-born mother and father. But their family was extremely poor and Ivan's father was an alcoholic with anger management issues. That was the reason Ivan's parents had to leave Hungary and come to England, before he was born.

For the first two years of his life Ivan had a family with a mother that loved him and a father that also did, the rare moments he was sober. However it was not meant to last. One night his father returned home a total mess, reeking firewhiskey and with a bleeding nose. He was apparently caught in a fight and had lost which had pissed him off. Young Ivan had run up to his father happily to show him a drawing he had made, asking him if he liked it and if he wanted to draw with him.

That was all his father needed to snap at him and started beating him, using his wand in the process, releasing all his anger on the poor kid. Ivan tried to hide from his father unexplainable wrath but couldn't really escape. He was all alone at home, his mother having a late shift at some pub. When a cutting curse slashed open his back Ivan's magic reacted to protect him and so, with one powerful blast of fire, fuelled by pain, fear and anger for the unjust beating he was receiving, Ivan burned his father's face.

At the same time Ivan's mother arrived home to see her husband ready to kill her bleeding son. That was all that she needed to act. As much as she feared her abusive husband, she could not just stand by and watch her son be killed. She threw herself between Ivan and his father, taking chest-on the cutting curse that was meant to finish off Ivan. With the last remnants of her strength she apparated herself and Ivan away.

However her injuries threw them off course and, instead of landing at her parents' house in Budapest, Ivan's mother got the two of them in a forest at the Northwest of the country. There Ivan lost his mother and he would've died if it weren’t for a female Zoroark watching the scene. Fene took in this toddler that had lost his mother, determinent to help this kid the way she couldn't have her pup, which was snatched away from her by some wizard poachers.

Ivan survived, but that night's event completely destroyed his magical core and rendered him a Squib, though sometimes he might have a sudden outburst when in great distress or emotional turmoil. Because of the shock, Ivan doesn't remember who he is and that led Fene to name him Vadasz. However he often has nightmares about that night.

So Vadasz grew up with Fene much like a Zorua pup and as years went by he grew to be the Hunter his name suggested, targeting both animals for his food as well as wizards that tried to poach in his woods. But Fene never stopped looking for her lost pup and so Vadasz helped his mother to find her lost son that he considered a brother. That's when Vadasz's ferocity and mercenary reputation became well-known in the magical community of Hungary.

During one of their searches for clues, when Vadasz was 17 years old, he came across a very peculiar Absol, one that was legendary among Hungarians. His name was Hadur and it was said that he guarded a sword that, whoever wield it, could control him and the unknown power of a powerfull lineage of Absols. But that was just a rumor for most of the wizards.

Vadasz didn't pay much heed to such things but, when he followed an Absol wearing a coppery armor with a strange blue and white jewel stone embeded on it's breastplate, he decided to think again. He followed the pokemon into a large cave which was, in fact, a rocky maze. In there Vadasz was forced into many different trials varrying from illusion and Psychic mind tricks to ferocious battles with Ghost, Rock and Dark Pokemons. He was able to overcome all these with the help of Fene and so he reached the final room of the cave, where Hadur was expecting him and showed him to a fire-lit cavern that held a sword resting on a stone podium. There, on the pomel of the sword, yet another weird multi-colored jewel stone was embeded on the metal.

Taking hold of the sword Vadasz witnessed the Absol being enveloped in a bright light and change his form into a more majestic angel-like version. Vadasz watched speechless as the majestic pokemon bowed to him and he realised that this was Hadur, Master of the Armies, born to lead Hungary's Absols in times of Great Need. Or so was the legend. When Vadasz walked out of that cave with Isten Kardja on his hip he had Hadur on his side for the years to come till the end. And Hadur was the one who taught him how to use his sword.

And so, with his two pokemon at his side, Vadasz continued his search for his lost Zorua brother. During the next year, he came across a trader that sold him a rather violent Golem. That's when he got his first captured pokemon and decided to start catching more. When he finally managed to locate the poachers who had taken Fene's pup, he found out that it was sold to some merchant that was returning to London. Danofth Pluff and Odysseus, his Zoroark, were in for quite the shock.

So Vadasz and his three pokemon travelled to London, where his mercenary reputation slowly got him close to the Reversers. At the time he needed a cause to live his life other than doing other people's dirty jobs. And the Reversers gave him just that. A cause to make the world a better place. To help Squibs like himself have a chance in life. Vadasz doesn't care much for Giratina and its being a God, but he can't pass up the idea of helping those who suffer for no reall reason.

During his time in England he caught a Pidgeotto that evolved into Pidgeot when Vadasz turned 22. It was not hard for him and the Pokemon to get attached to each other as they both love hunting and have similar personalities.

So now Vadasz is deep into the organization and will make his move once they show themselves to the Wizards.
 
Calum

Craftsman​



BASICS:
Age: 22

Height / Weight: 5'6/150

Appearance: Calum is not buff, but he is muscular enough to allow him to do his work without being tired overly quickly. He is lean and rather proud in posture, but that usually goes unnoticed because of the feeling of dorkiness he exudes. Usually when he is working you can find him wearing singed thick jeans and shirts if he is working at the forge or he would be having a somewhat dusty old shirt and cargo pants when he is working in his woodworking area, with an ever present apron or tool belt around his waist.

His hair are usually short and messy. The light brown has hints of red in it and his face is narrow and with relatively sharp angles. His eyes are a warm chocolate brown. There is some light peppering of his face with freckles.

Practical skills: Calum's main occupation is that of a woodworker, however he is known of being able to do some blacksmithing, pottery and stone work with his skills degrading in that particular order. Like most people in the Settlement, he knows how to do minor repairs, first aid and how to make his own food but by no means is he a hunter or farmer or healer.

That being said, he is very good at drawing and perceiving space. In his spare time, he likes to work on doing artwork and trying new crafts as well as thinking of ways of improving his tools and ways of work. He knows how to make a plethora of muscle powered machines like a pole lathe and grinding stone.

Personality: Calum can be described as an easy going, dorky person. He enjoys being able to make things with his own two hands and takes extreme pleasure when he is able to solve practical problems that have to do with construction or with better utilaztion of his resources for work. He can talk for hours on how a pole lathe could be improved or how a new chisel would help him make smoother cuts on the wood that would save him hours of sanding.

He also enjoys sketching and drawing anything from people to buildings to new machines and tools. When he is not running errands for his family or he is done with his everyday chores, you can find him hunched over his drawings. In general he is a very helpful and kind person that will go out of his way to help you if you need him and will enjoy a good laugh with you. That being said, once an idea gets stuck in his head or a problem presents itself, Calum will zero in on it and will not let go until his job is done. It has often been a concern of his mother that he will eventually overwork himself and will have a hard time to recover.

Living in the Settlement has hardened Calum but he is really not some life-hardened old timer that is not afraid of anything. Calum is rather squimish when it comes to disease and blood. One of his greatest fears is amputation. Not just because of the pain, but because it would deny him the pleasure of working and of creation. He is also rather sensitive to the notion of death. Having lost his older sister to fever when he was just 4 years old, he is afraid of loss and loneliness and that is why he is seeking out to surround himself with friends. That's both a strenght and a weakness of his as he tends to be rather easy to trust people and not question their motives.

BIOGRAPHY:

Calum's family had been the Setlement's carpenters for generations. Calum grew up in the workshop watching his father and grandfather work hard to support the Settlement's needs in wooden products. His mother's side of the family had been doing various things, from pottery to stone work which Calum also picked up, but his true love was woodworking. He was the youngest in his family, his sister was 3 years older and the two had been inseperable. Until tragedy struck. His sister fell ill with very high fever and eventually passed away. It had devasted him. For a while, he would have been found randomly crying during the day or looking for his sister as if she had simply gone away in a scavenging trip or as if they had been playing hide and seek and she had refused to come out even when he had admitted his loss.

It took quite a while for him to accept the loss and eventually move on. During that time, his family would take him to the side and give him easy crafting tasks to calm him down. His grandfather had been the first to notice that particular trait in his grandson. After that the boy would pour his soul into his work and eventually found the pain fading away. Finding this effective, Calum began chasing all sorts of crafts. Pottery and stone work were the first he picked up after wood due to his mother and her side of the family, but eventually he branched out. Blacksmithing also drew him in and the fact he could make his own metal tools ignited a spark in him.

While by no means a true master blacksmith, Calum eventually would grow to comfortably work in the forge and help out whenever needed. That's where he met one of his friends and partner-in-crime Audrai. She is the true master smith of the duo, but Calum loves talking to her about ideas on what to forge next and what is the best way of improving their forging process. Being able to see the pieces of technology and forging that the Old world was capable off makes him wonder what their tools were like and he craves every book and piece of information he can find about Old World crafting.

With the day of moving out of the Settlement fast approaching, he had been working furiously in preparing his own set of tools that he would be bringing with him to start his own shop and help out his group to create their own little camp. He didn't want to take any of his father's tools because that would hinder his work and Calum didn't want to do that by no means. Nervous and excited at the same time he counts down the days.


Writing Sample:

Writing sample: He was naturally an early bird. He had to be if he wanted to get anything done on time. But the room was still dark even though he felt like he had slept for ages. Opening his eyes he let the adjust in the dim room. Those were not his wooden blinders. Those were a fabric of some kind. What the actual fuck? Running a hand through his bed hair to smooth them out of the way, Calum swiftly got out of bed and approached the window. That's when he heard it. The sound of unknown machines and the familiar clang of hammers upon metal. Only these where tens of times louder and more rhythmic.

Fiddling around with the blinders, he eventually figured out how to open them. The cord system had him curious and so did the fabric. It was nothing like the fabric they had back home. Then he took a look outside and gasped. This was the Old world in front of him. Only it was not covered in moss and plants, there were no cracks and fainted colors. This was loud, vibrant and most importantly, mechanically functioning. The huge building up ahead of his window sounded like a machine shop and he was able to see vehicles in the distance. Huge..... trucks, he believed was the word, carrying timber to another..... factory in the distance.

Was he dreaming? He had to be dreaming. The Old world was gone. They were all that was left. Yet the rough texture of the fabric under his fingers felt elaborately fine. As if that roughness had been on purpose and not because there was no escaping it. If that was a dream it was one he didn't want to wake up from, but taking a look around, he realised that this wasn't his room either. But why was the feeling so.... real? Frowning slightly in concentration like he did whenever he was presented with a problem that needed solving, Calum decided he had to pinch himself.

Grabbing a thin piece of skin on the inside of his forearm, he pinched strongly with his thumb and index finger. He cursed and hissed as the pain registered in him and yet the dream scene didn't go away. The sting from the pinch also stayed in his arm. This was somehow really happening. He had to go out and investigated, but most importantly..... He had to check out the machines and acquire all bits of information he could on that.


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Artemis

Huntress / Bushcrafter​



BASICS:
Age: 19

Height / Weight: 5'3/136

Appearance: Artemis most noteable and unnerving feature is her green eyes. They always look as if they pierce into your soul, searching for a weak spot. The eyes of a predator. There is always a light in them, but that light is usually an impish one.

Another distinguishing feature is the way she keeps her dark brown hair out of the way. A mixture of side braids and ponytails depending on her mood and task at hand. She is not very picky about her clothes as long as they are sturdy and provide her with impecable mobility. Anything that can help her camouflage is always welcomed and that is why she is usually seen with greens and browns, though her favorite color appears to be blue on occasions that she is expected to 'dress up'. One thing that never misses from her outfit is her mother's bushcrafting knife and a bear claw necklace.

Built wise, Artemis is very compact and muscular, geared towards running comfortably over debris and forest cover as well as for fighting.

Practical skills: Surviving in the wilderness requires a vast amount of different skills and a tough stomach and confident attitude. Artemis has the necessary bushcraft skills and then some. She knows how to ride a horse, how to hunt and go fishing as well as how to take care of animals. Recognising resources and medicinal herbs has also worked out pretty well for her. She is also capable of processing animal fur and parts to make useful items such as scarves, arm warmers, drinking horns and bone flutes.

She is very good at carving items with her knife and her father has taught her how to tan leather. She also appears to be knowledgeable in some form of fighting using her bow and spear. That being said, she is not shy to the sight of blood and death and will do what needs to be done to survive, including getting dirty willingly.

Personality: Artemis is a very 'wild' person to put it simply. Being lost for a week as a young girl hardened her more than the rest of the teens her age. She often comes across as a stern individual, someone who doesn't know how to have fun. She appears arrogant and violent and there is good reason for that. If challenged, she will immediately respond and her response will be a demonstration of strength. Her smiles around people are usually smug and devious. Few people can boast that they have seen a genuine smile of happiness or content from her.

However, when alone or around animals, she seems to be a completely different person. While her strength and confidence never fade, she is less prone to violent outbursts and can be seen smilling and nurturing, which is the last thing people would ever expect her to be. She might seem tough as nails on the outside, but on the inside, beyond the walls she has built for herself, she is a caring individual.

She enjoys music, singing and listening to stories. Her father believes that if she hasn't been through that week alone, she would have been one of the best singers in the Settlement. He is very happy to see her use the guitar that his family had preserved from Before.

But that is something people will not find out unless they sneak up on her when she thinks she is alone. The problem is that she is a proud individual and rather competitive when it comes to things she is interested in. That week had her rattled for good and something seems to have snapped. She has grown accustomed to loneliness and is scared of opening up to people, of relying on them and showing vulnerability. So anything that might make her seem less tough, she will not let other people see. Yet her family knows and people observant enough can tell with a bit of time.

BIOGRAPHY:

Sofia was a scavenger with a knack for adventure and exploration. Perhaps it was that tradition of Greek explorers and sailors in her, perhaps it was just that she was born a mischievous imp. Nobody complained much about her boisterous and mischievous nature often though because it came with its own perks, namely a great scavenger. Tom on the other hand was the son of one of Settlement's herders. A calm, nurturing presence that completed Sofia's own.

It was not long before the two got married and settled down into their own little family. Their first child was a girl named Cassie. Sofia would take a break from her scavenging trips long enough for Cassie to grow old enough that she didn't need her mother's constant presence. Then she would go off again for different amounts of time. She would always come back.

Around the time Cassie was six years old, her mother went on a trip to see if she could round up some cattle she had spotted during her last trip. It had taken her longer than expected and it had also revealed something that she was not aware of due to her naturally irregular blood cycle. She was pregant again. It was during that trip that Sofia returned to her family's ranch with more than just a pair of cattle. The news of a new baby were the highlight of her 'report'.

And so a few months later, the baby girl was named Artemis.

A lot of things had been lost from the Old World, but the Greeks always had a deep sense of community and pride on where they came from. So their history (the parts they felt proud to pass down to the next generations) survived as well. As a child, Artemis couldn't wait until it was time to sit by the fire and listen to the stories her mother had in store for her and Cassie. About the Gods of Olympus, the great achievements of Ancient Greeks, the determination of the Greek Revolution against the Turkish people (though the in-fighting had been left out) and all sorts of other things. Artemis would take in all these to heart and would eventually grow to believe in the Old Gods.

As she grew older, she would help her father tend to the livestock and she would learn from her mother about surviving in the wild. From a very young age, Artemis was proving to be a very active child. Mischievous and impish like her mother yet very interested in caring for animals. She especially loved horses and raptors. As soon as she was allowed, she was taking care of her own horse and learning to ride.

Once she had gotten her bow, she began practising shooting from horseback. With every new trick, with every new skill, she grew bolder and overconfident. She wanted to join her mother on a hunting trip, but every time she got the same answer. She was too young, too inexperienced. She had grown tired of it. Around her 13th birthday, she made up her mind.

Secretly gathering her gear and provisions, she decided to have a quick hunting trip to the Southwest. That's when she realised what her mother had meant with not being experienced enough. Being fascinated by the new surroundings and the feeling of adventure. She went too far and when the light was beginning to fade and she decided to return, she discovered that her route had been blocked by a building that had collapsed after decades of being exposed to the elements without maintenance. She had been forced to find another way back to the Settlement, but under the cover of darkness, she had no way of doing that. She would have had to set up camp.

And so she did. The skills her mother had taught her came in handy and she wasn't too worried at first. She had water and food to keep her going for two days. Unfortunately for her, she had not been prepared for an encounter with a pack of wild dogs that were either very angry about her presence in their territory or very hungry. They had attacked and chased her for what felt like ages to her. And she had ran blindly until she managed to find refuge in an old building that seemed strong enough to keep the dogs out. Yet not before one of them had managed to land a good bite on her right calf and receiving a knife slash to the face as she had panicked.

Lost and injured, Artemis did her best to survive and find her way back home. Eventually she was found and brought home, but the experience had changed her and for a decently long time afterwards, she refused to do anything other than care for the animals at the ranch and flinch every time their family dog would bark. Besides the scare, her wounded pride build a thick defensive wall around her making it difficult for people to reach out to her and vice versa.


Writing Sample:

There was light coming into her room and it wouldn't let her sleep anymore. So she exhaled in annoyance and opened her eyes. The ceiling was smooth and white. She blinked for a few seconds, trying adjust her eyes. The ceiling continued to be smooth and white and flat. She rubbed her eyes to get rid of the last traces of sleep. The ceiling remained the same. Where the hell was she?! She was quick to stand up and have a good look around.

A weird looking desk, a guitar propped up in some sort of tripod, a chair from Before looking in pristine condition and several more machines looking brand new. What was this?! A part of her wall was covered in what appeared to be CD cases in perfect condition. The carpet on the floor was also weird and different from the woolen ones she had at home. This was a small room and there seemed to be a small kitchen and door that led to somewhere. She was quickly up on her feet and going for that door.

A tilled bathroom..... She stared at the small yet very luxurious, in her eyes, shower and ceramic sink. This was.... running water. Warm running water. And fluffy white towels..... Deciding it was safe enough and she was alone, she took a shower. A long, hot shower that left her feeling refreshed and with a new attitude. Stepping out of the shower in clean new checkered blue shirt and jeans, she took a better look around her room.

The table was littered with books and notes, a pinboard was hanging on the side of one of her bookcases. A time table of Berklee College of Music was prominent and Artemis stared at it for a long while. This..... she had heard stories of this sort of thing. Was she enrolled in a college for music?! Browsing through the books she was starting to be convinced that this was probably the case. The notes scattered on the desk were of her own hand writing. Music sheets and lyrics..... How was this possible? She had to find out more. This would have been a great dream, but it was too real to be a dream and her family was nowhere in sight. She had to investigate.

Grabbing a leather jacket as if it was the most normal thing to do, she stormed out of the room and into the Dorm hallway. She was confused but if anyone were to look at her now they would think she was just having a bad day. She didn't seem scared though she certainly felt like it. This was definitely Before. She had seen people her age looking at handheld screens and talking to devices she realized were smartphones. But how has she ended up here and why did it feel so natural. But most importantly, where was her family? Where they safe?


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Jack Russel

Assistant Vet​



BASICS:
Age: 22

Height / Weight: 5'6/150

Appearance: Jack is not buff, but he is muscular enough to allow him to do his work without being tired overly quickly. He is lean and rather proud in posture, but that usually goes unnoticed because of the feeling of dorkiness he exudes. Usually when he is working you can find him wearing thick jeans and shirts if he is working at the clinic or he would be having a jacket and cargo pants when he is working in the field, with an ever present medical bag, backpack or animal trainer's satchel depending on the situation.

Personality: Jack can be described as an easy going, dorky person. He enjoys working with animals and people alike, though he finds the latter somewhat harder to deal with.

He also enjoys sketching and drawing anything from people to buildings to landscapes and useful items. When he is not running errands for his family or he is done with work, you can find him hunched over his drawings. In general he is a very helpful and kind person that will go out of his way to help you if you need him and will enjoy a good laugh with you. That being said, once an idea gets stuck in his head or a problem presents itself, Jack will zero in on it and will not let go until his job is done. It has often been a concern of his mother that he will eventually overwork himself and will have a hard time to recover.

Having lost his older sister to a motorcycle accident when he was just 12 years old, he is afraid of loss and loneliness and that is why he is seeking out to surround himself with friends. That's both a strength and a weakness of his as he tends to be rather easy to trust people and not question their motives.

BIOGRAPHY:

Jack has been living in Spring Fern Valley most of his life, having only left for attending Vet School in order to take over the family business. In a rural community, being a vet means you always have a job. However, he has spiced up his repertoire with some animal training as well. His most rebellious act has been to get tattoos of constellations on his back while he was in college. He had not been alone during that time. This was a matching tattoo he got with his first-ever girlfriend. It was the natural course of life that separated them, but the tattoos help remind him of the good times they had together. No bitter feelings remained.

Finally graduating, he returned to work with his father as an assistant vet and helping the local dog trainer from time to time.

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